a - Variable in class com.jme3.bullet.debug.BulletJointDebugControl
a - Variable in class com.jme3.math.ColorRGBA
The alpha component of the color.
abs(float) - Static method in class com.jme3.math.FastMath
Returns Absolute value of a float.
abs(float) - Static method in class com.jme3.terrain.noise.ShaderUtils
absoluteLocal() - Method in class com.jme3.math.Matrix3f
Takes the absolute value of all matrix fields locally.
AbstractAppState - Class in com.jme3.app.state
AbstractAppState implements some common methods
that make creation of AppStates easier.
AbstractAppState() - Constructor for class com.jme3.app.state.AbstractAppState
AbstractBlenderHelper - Class in com.jme3.scene.plugins.blender
A purpose of the helper class is to split calculation code into several classes.
AbstractBlenderHelper(String, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.AbstractBlenderHelper
This constructor parses the given blender version and stores the result.
AbstractBox - Class in com.jme3.scene.shape
An eight sided box.
AbstractBox() - Constructor for class com.jme3.scene.shape.AbstractBox
AbstractCinematicEvent - Class in com.jme3.cinematic.events
This call contains the basic behaviour of a cinematic event.
AbstractCinematicEvent() - Constructor for class com.jme3.cinematic.events.AbstractCinematicEvent
Contruct a cinematic event (empty constructor).
AbstractCinematicEvent(float) - Constructor for class com.jme3.cinematic.events.AbstractCinematicEvent
Contruct a cinematic event with the given initial duration.
AbstractCinematicEvent(LoopMode) - Constructor for class com.jme3.cinematic.events.AbstractCinematicEvent
Contruct a cinematic event with the given loopMode.
AbstractCinematicEvent(float, LoopMode) - Constructor for class com.jme3.cinematic.events.AbstractCinematicEvent
Contruct a cinematic event with the given loopMode and the given initialDuration.
AbstractClientService - Class in com.jme3.network.service
Convenient base class for ClientServices providing some default ClientService
interface implementations as well as a few convenience methods
such as getServiceManager() and getService(type).
AbstractClientService() - Constructor for class com.jme3.network.service.AbstractClientService
AbstractControl - Class in com.jme3.scene.control
An abstract implementation of the Control interface.
AbstractControl() - Constructor for class com.jme3.scene.control.AbstractControl
AbstractFilter - Class in com.jme3.terrain.noise.filter
AbstractFilter() - Constructor for class com.jme3.terrain.noise.filter.AbstractFilter
AbstractHeightMap - Class in com.jme3.terrain.heightmap
AbstractHeightMap provides a base implementation of height
data for terrain rendering.
AbstractHeightMap() - Constructor for class com.jme3.terrain.heightmap.AbstractHeightMap
AbstractHostedConnectionService - Class in com.jme3.network.service
Convenient base class for HostedServices providing some default HostedService
interface implementations as well as a few convenience methods
such as getServiceManager() and getService(type).
AbstractHostedConnectionService() - Constructor for class com.jme3.network.service.AbstractHostedConnectionService
Creates a new HostedService that will autohost connections
when detected.
AbstractHostedConnectionService(boolean) - Constructor for class com.jme3.network.service.AbstractHostedConnectionService
Creates a new HostedService that will automatically host
connections only if autoHost is true.
AbstractHostedService - Class in com.jme3.network.service
Convenient base class for HostedServices providing some default HostedService
interface implementations as well as a few convenience methods
such as getServiceManager() and getService(type).
AbstractHostedService() - Constructor for class com.jme3.network.service.AbstractHostedService
AbstractJoystick - Class in com.jme3.input
A joystick represents a single joystick that is installed in the system.
AbstractJoystick(InputManager, JoyInput, int, String) - Constructor for class com.jme3.input.AbstractJoystick
Creates a new joystick instance.
AbstractKernel - Class in com.jme3.network.kernel
Base implementation of the Kernel interface providing several
useful default implementations of some methods.
AbstractKernel() - Constructor for class com.jme3.network.kernel.AbstractKernel
AbstractMessage - Class in com.jme3.network
Interface implemented by all network messages.
AbstractMessage() - Constructor for class com.jme3.network.AbstractMessage
AbstractMessage(boolean) - Constructor for class com.jme3.network.AbstractMessage
AbstractMessageDelegator <S extends MessageConnection > - Class in com.jme3.network.util
A MessageListener implementation that will forward messages to methods
of a delegate object.
AbstractMessageDelegator(Class, boolean) - Constructor for class com.jme3.network.util.AbstractMessageDelegator
Creates an AbstractMessageDelegator that will forward received
messages to methods of the specified delegate type.
AbstractPhysicsControl - Class in com.jme3.bullet.control
AbstractPhysicsControl manages the lifecycle of a physics object that is
attached to a spatial in the SceneGraph.
AbstractPhysicsControl() - Constructor for class com.jme3.bullet.control.AbstractPhysicsControl
AbstractPhysicsDebugControl - Class in com.jme3.bullet.debug
AbstractPhysicsDebugControl(BulletDebugAppState) - Constructor for class com.jme3.bullet.debug.AbstractPhysicsDebugControl
AbstractService <S extends ServiceManager > - Class in com.jme3.network.service
Base class providing some default Service interface implementations
as well as a few convenience methods such as getServiceManager()
and getService(type).
AbstractService() - Constructor for class com.jme3.network.service.AbstractService
AbstractShadowFilter <T extends AbstractShadowRenderer > - Class in com.jme3.shadow
Generic abstract filter that holds common implementations for the different
shadow filtesr
AbstractShadowFilter(AssetManager, int, T) - Constructor for class com.jme3.shadow.AbstractShadowFilter
Abstract class constructor
AbstractShadowRenderer - Class in com.jme3.shadow
abstract shadow renderer that holds commons feature to have for a shadow
renderer
AbstractShadowRenderer() - Constructor for class com.jme3.shadow.AbstractShadowRenderer
used for serialization
AbstractShadowRenderer(AssetManager, int, int) - Constructor for class com.jme3.shadow.AbstractShadowRenderer
Create an abstract shadow renderer.
AbstractTriangle - Class in com.jme3.math
AbstractTriangle() - Constructor for class com.jme3.math.AbstractTriangle
AC_LOC_X - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
AC_LOC_Y - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
AC_LOC_Z - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
AC_QUAT_W - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
AC_QUAT_X - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
AC_QUAT_Y - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
AC_QUAT_Z - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
AC_SIZE_X - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
AC_SIZE_Y - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
AC_SIZE_Z - Static variable in class com.jme3.scene.plugins.blender.animations.Ipo
accelerate(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Apply the given engine force to all wheels, works continuously
accelerate(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Apply the given engine force, works continuously
accelerate(float) - Method in class jme3test.bullet.PhysicsHoverControl
accelerationValue - Variable in class jme3test.bullet.PhysicsHoverControl
accept(SelectionKey) - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
acos(float) - Static method in class com.jme3.math.FastMath
Returns the arc cosine of a value.
Special cases:
If fValue is smaller than -1, then the result is PI.
AcousticLab - Static variable in class com.jme3.audio.Environment
acquirePixelFormat(boolean) - Method in class com.jme3.system.lwjgl.LwjglCanvas
It seems it is best to use one pixel format for all shared contexts.
actionDown(int, long, float, float) - Method in class com.jme3.input.ios.IosTouchHandler
ActionListener - Interface in com.jme3.input.controls
ActionListener is used to receive input events in "digital" style.
actionMove(int, long, float, float) - Method in class com.jme3.input.ios.IosTouchHandler
actionUp(int, long, float, float) - Method in class com.jme3.input.ios.IosTouchHandler
activate() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
reactivates this PhysicsRigidBody when it has been deactivated because it was not moving
activateCamera(float, String) - Method in class com.jme3.cinematic.Cinematic
schedule an event that will activate the camera at the given time
active - Variable in class com.jme3.bullet.BulletAppState
active - Variable in class com.jme3.system.jogl.JoglAbstractDisplay
active - Variable in class com.jme3.system.jogl.JoglNewtAbstractDisplay
actualContext - Variable in class com.jme3.system.awt.AwtPanelsContext
add(T...) - Method in class com.jme3.animation.CompactArray
Add objects.
add(Object) - Method in class com.jme3.bullet.PhysicsSpace
adds an object to the physics space
add(Light) - Method in class com.jme3.light.LightList
Adds a light to the list.
add(ColorRGBA) - Method in class com.jme3.math.ColorRGBA
Adds each r,g,b,a of this ColorRGBA by the corresponding
r,g,b,a of the given color and returns the result as a new ColorRGBA.
add(Matrix4f) - Method in class com.jme3.math.Matrix4f
add(Quaternion) - Method in class com.jme3.math.Quaternion
add adds the values of this quaternion to those of the
parameter quaternion.
add(Vector2f) - Method in class com.jme3.math.Vector2f
add adds a provided vector to this vector creating a
resultant vector which is returned.
add(Vector2f, Vector2f) - Method in class com.jme3.math.Vector2f
add adds this vector by vec and stores the
result in result.
add(Vector3f) - Method in class com.jme3.math.Vector3f
add adds a provided vector to this vector creating a
resultant vector which is returned.
add(Vector3f, Vector3f) - Method in class com.jme3.math.Vector3f
add adds the values of a provided vector storing the
values in the supplied vector.
add(float, float, float) - Method in class com.jme3.math.Vector3f
add adds the provided values to this vector, creating a
new vector that is then returned.
add(Vector4f) - Method in class com.jme3.math.Vector4f
add adds a provided vector to this vector creating a
resultant vector which is returned.
add(Vector4f, Vector4f) - Method in class com.jme3.math.Vector4f
add adds the values of a provided vector storing the
values in the supplied vector.
add(float, float, float, float) - Method in class com.jme3.math.Vector4f
add adds the provided values to this vector, creating a
new vector that is then returned.
add(Geometry) - Method in class com.jme3.renderer.queue.GeometryList
Adds a geometry to the list.
add(DQuaternion) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
add adds the values of this quaternion to those of the
parameter quaternion.
add(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
add adds a provided vector to this vector creating a
resultant vector which is returned.
add(Vector3d, Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
add adds the values of a provided vector storing the
values in the supplied vector.
add(double, double, double) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
add adds the provided values to this vector, creating a
new vector that is then returned.
add(Texture, TextureBlender, int, int, Structure, String, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.CombinedTexture
This method adds a texture data to the resulting texture.
add(TexturePixel) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
This method adds the calues of the given pixel to the current pixel.
add(ColorRGBA) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
This method adds the calues of the given pixel to the current pixel.
add(String, int, int) - Method in class com.jme3.scene.plugins.fbx.AnimationList
Use in the case of multiple animation layers in FBX asset
add(String, String, int, int) - Method in class com.jme3.scene.plugins.fbx.AnimationList
Use in the case of multiple animation layers in FBX asset
add(E) - Method in class com.jme3.util.SafeArrayList
add(int, E) - Method in class com.jme3.util.SafeArrayList
add(E) - Method in class com.jme3.util.SafeArrayList.ArrayIterator
add(long) - Method in class jme3test.network.MovingAverage
Deprecated.
addAction(BlenderAction) - Method in class com.jme3.scene.plugins.blender.BlenderContext
Adds blender action to the context.
addAll(Spatial) - Method in class com.jme3.bullet.PhysicsSpace
adds all physics controls and joints in the given spatial node to the physics space
(e.g.
addAll(Collection<? extends E>) - Method in class com.jme3.util.SafeArrayList
addAll(int, Collection<? extends E>) - Method in class com.jme3.util.SafeArrayList
addAllBones() - Method in class com.jme3.animation.AnimChannel
Add all the bones of the model's skeleton to be
influenced by this animation channel.
addAnim(Animation) - Method in class com.jme3.animation.AnimControl
Adds an animation to be available for playing to this
AnimControl.
addAnimation(Long, Animation) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method adds the animation for the specified OMA of its owner.
addAssetEventListener(AssetEventListener) - Method in interface com.jme3.asset.AssetManager
addAssetEventListener(AssetEventListener) - Method in class com.jme3.asset.DesktopAssetManager
addAxis(JoystickAxis) - Method in class com.jme3.input.AbstractJoystick
addAxis(InputDevice.MotionRange) - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
addAxis(String, String, int, float) - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystick
addAxis(int, JoystickAxis) - Method in class com.jme3.input.lwjgl.GlfwJoystickInput.GlfwJoystick
addAxis(Component) - Method in class com.jme3.input.lwjgl.JInputJoyInput.JInputJoystick
addBasis(Basis) - Method in interface com.jme3.terrain.noise.fractal.Fractal
addBasis(Basis) - Method in class com.jme3.terrain.noise.fractal.FractalSum
addBone(String) - Method in class com.jme3.animation.AnimChannel
Add a single bone to be influenced by this animation channel.
addBone(Bone) - Method in class com.jme3.animation.AnimChannel
Add a single bone to be influenced by this animation channel.
addBoneIndex(String, Integer) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Adds bone index to the mesh.
addBoneName(String) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Add a bone name to this control Using this method you can specify which
bones of the skeleton will be used to build the collision shapes.
addBrick(Vector3f) - Method in class jme3test.batching.TestBatchNodeTower
addBrick(Vector3f) - Method in class jme3test.bullet.TestBrickTower
addBrick(Vector3f) - Method in class jme3test.bullet.TestBrickWall
addBuffer(ByteBuffer) - Method in class com.jme3.network.base.MessageProtocol
Adds the specified buffer, extracting the contained messages
and making them available to getMessage().
addButton(JoystickButton) - Method in class com.jme3.input.AbstractJoystick
addButton(int) - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
addButton(JoystickButton) - Method in class com.jme3.input.lwjgl.GlfwJoystickInput.GlfwJoystick
addButton(Component) - Method in class com.jme3.input.lwjgl.JInputJoyInput.JInputJoystick
addChannel(int) - Method in class com.jme3.network.base.DefaultServer
addChannel(int) - Method in interface com.jme3.network.Server
Adds an alternate channel to the server, using the specified port.
addCharacter(int, BitmapCharacter) - Method in class com.jme3.font.BitmapCharacterSet
addChild(Bone) - Method in class com.jme3.animation.Bone
Add a new child to this bone.
addChildShape(CollisionShape, Vector3f) - Method in class com.jme3.bullet.collision.shapes.CompoundCollisionShape
adds a child shape at the given local translation
addChildShape(CollisionShape, Vector3f, Matrix3f) - Method in class com.jme3.bullet.collision.shapes.CompoundCollisionShape
adds a child shape at the given local translation
addCinematicEvent(float, CinematicEvent) - Method in class com.jme3.cinematic.Cinematic
Adds a cinematic event to this cinematic at the given timestamp.
addCircleFault(float[][], Random, float, float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
addClassLoader(ClassLoader) - Method in interface com.jme3.asset.AssetManager
Adds a ClassLoader that is used to load classes
that are needed for finding and loading Assets.
addClassLoader(ClassLoader) - Method in class com.jme3.asset.DesktopAssetManager
addClientStateListener(ClientStateListener) - Method in class com.jme3.network.base.DefaultClient
addClientStateListener(ClientStateListener) - Method in interface com.jme3.network.Client
Adds a listener that will be notified about connection
state changes.
addCollideWithGroup(int) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
Add a group that this object will collide with.
Two object will collide when one of the partys has the
collisionGroup of the other in its collideWithGroups set.
addCollision(CollisionResult) - Method in class com.jme3.collision.CollisionResults
addCollisionGroupListener(PhysicsCollisionGroupListener, int) - Method in class com.jme3.bullet.PhysicsSpace
Adds a listener for a specific collision group, such a listener can
disable collisions when they happen. There can be only one listener
per collision group.
addCollisionListener(RagdollCollisionListener) - Method in class com.jme3.bullet.control.KinematicRagdollControl
add a
addCollisionListener(PhysicsCollisionListener) - Method in class com.jme3.bullet.PhysicsSpace
Adds a CollisionListener that will be informed about collision events
addCollisionObject(PhysicsCollisionObject) - Method in class com.jme3.bullet.PhysicsSpace
addColorTexture(Texture2D) - Method in class com.jme3.texture.FrameBuffer
Add a color texture to use for this framebuffer.
addColorTexture(TextureArray, int) - Method in class com.jme3.texture.FrameBuffer
Add a color texture array to use for this framebuffer.
addColorTexture(TextureCubeMap, TextureCubeMap.Face) - Method in class com.jme3.texture.FrameBuffer
Add a color texture to use for this framebuffer.
addComponent(Component) - Method in class com.jme3.input.lwjgl.JInputJoyInput.JInputJoystick
addConnection(HostedConnection) - Method in class com.jme3.network.service.HostedServiceManager
Called internally when a new connection has been added so that the
services can be notified.
addConnectionListener(ConnectionListener) - Method in class com.jme3.network.base.DefaultServer
addConnectionListener(ConnectionListener) - Method in interface com.jme3.network.Server
Adds a listener that will be notified when new hosted connections
arrive.
addConstraints(Long, List<Constraint>) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method adds a new modifier to the list.
addControl(Control) - Method in class com.jme3.scene.Spatial
Add a control to the list of controls.
addControlPoint(Vector3f) - Method in class com.jme3.math.Spline
Adds a controlPoint to the spline
addData(ByteBuffer) - Method in class com.jme3.texture.Image
addDefine(String, VarType) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
Adds a define to the techniquedef
addDisplayedClasses(Vector<Class>) - Method in class jme3test.TestChooser
added - Variable in class com.jme3.bullet.control.AbstractPhysicsControl
added - Variable in class com.jme3.bullet.control.CharacterControl
added - Variable in class com.jme3.bullet.control.GhostControl
added - Variable in class com.jme3.bullet.control.RigidBodyControl
added - Variable in class com.jme3.bullet.control.VehicleControl
addEdge(Integer, Integer) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
Adds edge to the loop.
addEndpoint(SocketChannel) - Method in class com.jme3.network.kernel.tcp.SelectorKernel
addEnvelope(Envelope) - Method in class com.jme3.network.kernel.AbstractKernel
addErrorListener(ErrorListener<? super Client>) - Method in class com.jme3.network.base.DefaultClient
addErrorListener(ErrorListener<? super Client>) - Method in interface com.jme3.network.Client
Adds a listener that will be notified when any connection errors
occur.
addEvent(InputEvent) - Method in class com.jme3.input.android.AndroidJoyInput
addEvent(InputEvent) - Method in class com.jme3.input.android.AndroidTouchInput
addEvent(InputEvent) - Method in class com.jme3.input.ios.IosInputHandler
addEvent(EndpointEvent) - Method in class com.jme3.network.kernel.AbstractKernel
addFault(float[][], Random) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
addFileBlockHeader(Long, FileBlockHeader) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method adds a file block header to the map.
addFilter(Filter) - Method in class com.jme3.post.FilterPostProcessor
Adds a filter to the filters list
addForcedMatParam(MatParamOverride) - Method in class com.jme3.renderer.RenderManager
Adds a forced material parameter to use when rendering geometries.
addFromRootBone(String) - Method in class com.jme3.animation.AnimChannel
Add bones to be influenced by this animation channel, starting
from the given named bone and going toward its children.
addFromRootBone(Bone) - Method in class com.jme3.animation.AnimChannel
Add bones to be influenced by this animation channel, starting
from the given bone and going toward its children.
addGeometry(Geometry) - Method in class jme3tools.optimize.TextureAtlas
Add a geometries DiffuseMap (or ColorMap), NormalMap and SpecularMap to the atlas.
addHill(float[][], Random) - Method in class com.jme3.terrain.heightmap.HillHeightMap
Generates a new hill of random size and height at a random position in
the heightmap.
addImage(Bitmap) - Method in class com.jme3.app.state.MjpegFileWriter
addImage(Bitmap, float) - Method in class com.jme3.app.state.MjpegFileWriter
addImage(byte[]) - Method in class com.jme3.app.state.MjpegFileWriter
addImageToAtlas(BatchRenderBackend.Image, int, int, int) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
addInBuffer(Vector3f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Add to a Vector3f in-buffer.
addInBuffer(Vector2f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Add to a Vector2f in-buffer.
addInfluencedNode(FbxNode, String) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurveNode
addInfo(String, int) - Method in class jme3test.input.TestJoystick
addInstance(Geometry) - Method in class com.jme3.scene.instancing.InstancedGeometry
ADDITION - Static variable in class com.jme3.terrain.heightmap.CombinerHeightMap
Constant mode to denote adding the two heightmaps.
ADDITIONAL - Static variable in class com.jme3.material.RenderState
The
ADDITIONAL render state is identical to the
RenderState.DEFAULT render state except that all apply
values are set to false.
addJoint(PhysicsJoint) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
do not use manually, joints are added automatically
addKerning(int, int) - Method in class com.jme3.font.BitmapCharacter
addKeyFrameAtIndex(int, KeyFrame) - Method in class com.jme3.cinematic.TimeLine
addKeyFrameAtTime(float, KeyFrame) - Method in class com.jme3.cinematic.TimeLine
addKeyFrameRotation(int, Quaternion) - Method in class com.jme3.animation.AnimationFactory
addKeyFrameRotationAngles(int, float, float, float) - Method in class com.jme3.animation.AnimationFactory
Adds a key frame for the given rotation at the given key frame index.
Rotation is expressed by Euler angles values in radians.
Note that the generated rotation will be stored as a quaternion and interpolated using a spherical linear interpolation (slerp)
Hence, this method may create intermediate keyFrames if the interpolation angle is higher than PI to ensure continuity in animation
addKeyFrameScale(int, Vector3f) - Method in class com.jme3.animation.AnimationFactory
Adds a key frame for the given scale at the given keyFrame index
addKeyFrameTransform(int, Transform) - Method in class com.jme3.animation.AnimationFactory
Adds a key frame for the given Transform at the given keyFrame index
addKeyFrameTranslation(int, Vector3f) - Method in class com.jme3.animation.AnimationFactory
Adds a key frame for the given translation at the given keyFrame index
addLight(Light) - Method in class com.jme3.scene.Spatial
addLight adds the given light to the Spatial; causing
all
child Spatials to be affected by it.
addLineFault(float[][], Random, float, float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
addLink(String) - Method in class jme3test.app.TestCloner.GraphNode
addLink(TestCloner.GraphNode) - Method in class jme3test.app.TestCloner.GraphNode
addLinkedChild(ModelKey) - Method in class com.jme3.scene.AssetLinkNode
Add a "linked" child.
addLinkedFeature(String, String, Object) - Method in class com.jme3.scene.plugins.blender.BlenderContext
Deprecated.
addListener(AnimEventListener) - Method in class com.jme3.animation.AnimControl
Adds a new listener to receive animation related events.
addListener(CinematicEventListener) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Add a CinematicEventListener to this event.
addListener(MotionPathListener) - Method in class com.jme3.cinematic.MotionPath
Adds a motion pathListener to the path
addListener(InputListener, String...) - Method in class com.jme3.input.InputManager
Adds a new listener to receive events on the given mappings.
addListener(TerrainGridListener) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
addListeners(GLSurfaceView) - Method in class com.jme3.input.android.AndroidInputHandler
addListeners(GLSurfaceView) - Method in class com.jme3.input.android.AndroidInputHandler14
addLoadedFeatures(Long, BlenderContext.LoadedDataType, Object) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method adds a loaded feature to the map.
addLocal(ColorRGBA) - Method in class com.jme3.math.ColorRGBA
Adds each r,g,b,a of this ColorRGBA by the r,g,b,a the given
color and returns the result (this).
addLocal(Matrix4f) - Method in class com.jme3.math.Matrix4f
add adds the values of a parameter matrix to this matrix.
addLocal(Quaternion) - Method in class com.jme3.math.Quaternion
add adds the values of this quaternion to those of the
parameter quaternion.
addLocal(Vector2f) - Method in class com.jme3.math.Vector2f
addLocal adds a provided vector to this vector internally,
and returns a handle to this vector for easy chaining of calls.
addLocal(float, float) - Method in class com.jme3.math.Vector2f
addLocal adds the provided values to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
addLocal(Vector3f) - Method in class com.jme3.math.Vector3f
addLocal adds a provided vector to this vector internally,
and returns a handle to this vector for easy chaining of calls.
addLocal(float, float, float) - Method in class com.jme3.math.Vector3f
addLocal adds the provided values to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
addLocal(Vector4f) - Method in class com.jme3.math.Vector4f
addLocal adds a provided vector to this vector internally,
and returns a handle to this vector for easy chaining of calls.
addLocal(float, float, float, float) - Method in class com.jme3.math.Vector4f
addLocal adds the provided values to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
addLocal(DQuaternion) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
add adds the values of this quaternion to those of the
parameter quaternion.
addLocal(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
addLocal adds a provided vector to this vector internally,
and returns a handle to this vector for easy chaining of calls.
addLocal(double, double, double) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
addLocal adds the provided values to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
addMapping(String, Trigger...) - Method in class com.jme3.input.InputManager
Create a new mapping to the given triggers.
addMapping(String, String, String) - Static method in class com.jme3.input.JoystickCompatibilityMappings
Adds a single Joystick axis or button remapping based on the
joystick's name and axis/button name.
addMappings(Properties) - Static method in class com.jme3.input.JoystickCompatibilityMappings
Adds a preconfigured set of mappings in Properties object
form where the names are dot notation "joystick"."axis/button"
and the values are the remapped component name.
addMarker(String, Object, Object) - Method in class com.jme3.scene.plugins.blender.BlenderContext
Adds a custom marker for scene's feature.
addMaterialExtension(MaterialExtension) - Method in class com.jme3.scene.plugins.ogre.matext.MaterialExtensionSet
Adds a new material extension to the set of extensions.
addMaterialParam(VarType, String, Object) - Method in class com.jme3.material.MaterialDef
Adds a new material parameter.
addMaterialParamTexture(VarType, String, ColorSpace) - Method in class com.jme3.material.MaterialDef
Adds a new material parameter.
addMatParamOverride(MatParamOverride) - Method in class com.jme3.scene.Spatial
Adds a local material parameter override.
addMessageListener(MessageListener<? super Client>) - Method in class com.jme3.network.base.DefaultClient
addMessageListener(MessageListener<? super Client>, Class...) - Method in class com.jme3.network.base.DefaultClient
addMessageListener(MessageListener<? super HostedConnection>) - Method in class com.jme3.network.base.DefaultServer
addMessageListener(MessageListener<? super HostedConnection>, Class...) - Method in class com.jme3.network.base.DefaultServer
addMessageListener(MessageListener<? super S>) - Method in class com.jme3.network.base.MessageListenerRegistry
addMessageListener(MessageListener<? super S>, Class...) - Method in class com.jme3.network.base.MessageListenerRegistry
addMessageListener(MessageListener<? super Client>) - Method in interface com.jme3.network.Client
Adds a listener that will be notified when any message or object
is received from the server.
addMessageListener(MessageListener<? super Client>, Class...) - Method in interface com.jme3.network.Client
Adds a listener that will be notified when messages of the specified
types are received.
addMessageListener(MessageListener<? super HostedConnection>) - Method in interface com.jme3.network.Server
Adds a listener that will be notified when any message or object
is received from one of the clients.
addMessageListener(MessageListener<? super HostedConnection>, Class...) - Method in interface com.jme3.network.Server
Adds a listener that will be notified when messages of the specified
types are received from one of the clients.
addModulator(Modulator) - Method in interface com.jme3.terrain.noise.Basis
addModulator(Modulator) - Method in class com.jme3.terrain.noise.basis.FilteredBasis
addModulator(Modulator) - Method in class com.jme3.terrain.noise.basis.Noise
addNode(ShaderNode) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate.DeclaredVariable
addNotify() - Method in class com.jme3.system.awt.AwtPanel
addOccluders(Spatial) - Method in class com.jme3.shadow.ShadowUtil.OccludersExtractor
Check the rootScene against camera frustum and if intersects process it recursively.
addPhysics(PhysicsSpace) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
Called when the physics object is supposed to add all objects it needs to
manage to the physics space.
addPhysics(PhysicsSpace) - Method in class com.jme3.bullet.control.BetterCharacterControl
This is implemented from AbstractPhysicsControl and called when the
control is supposed to add all objects to the physics space.
addPhysics(PhysicsSpace) - Method in class com.jme3.bullet.control.KinematicRagdollControl
addPostFilter(Filter) - Method in class com.jme3.terrain.noise.filter.AbstractFilter
addPostFilter(Filter) - Method in interface com.jme3.terrain.noise.Filter
addPostIterateFilter(Filter) - Method in class com.jme3.terrain.noise.filter.IterativeFilter
addPreFilter(Filter) - Method in class com.jme3.terrain.noise.filter.AbstractFilter
addPreFilter(Filter) - Method in interface com.jme3.terrain.noise.Filter
addPreIterateFilter(Filter) - Method in class com.jme3.terrain.noise.filter.IterativeFilter
addProcessor(SceneProcessor) - Method in class com.jme3.renderer.ViewPort
addQuad(float, float, float, float, Color, Color, Color, Color, float, float, float, float, int) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
addRawInputListener(RawInputListener) - Method in class com.jme3.input.InputManager
addRemoteClass(ClassInfo) - Method in class com.jme3.network.service.rmi.RmiRegistry
addRemoteObject(byte, short, String, ClassInfo) - Method in class com.jme3.network.service.rmi.RmiRegistry
addService(ClientService) - Method in class com.jme3.network.service.ClientServiceManager
Adds the specified ClientService and initializes it.
addService(HostedService) - Method in class com.jme3.network.service.HostedServiceManager
Adds the specified HostedService and initializes it.
addService(S) - Method in class com.jme3.network.service.ServiceManager
Adds the specified service and initializes it.
addServices(ClientService...) - Method in class com.jme3.network.service.ClientServiceManager
Adds all of the specified ClientServices and initializes them.
addServices(HostedService...) - Method in class com.jme3.network.service.HostedServiceManager
Adds all of the specified HostedServices and initializes them.
addShaderParamDefine(String, VarType, String) - Method in class com.jme3.material.TechniqueDef
Adds a define linked to a material parameter.
addShaderUnmappedDefine(String, VarType) - Method in class com.jme3.material.TechniqueDef
Add an unmapped define which can only be set by define ID.
addSource(Shader.ShaderType, String, String, String, String) - Method in class com.jme3.shader.Shader
Adds source code to a certain pipeline.
addStandardServices() - Method in class com.jme3.network.base.DefaultClient
addStandardServices() - Method in class com.jme3.network.base.DefaultServer
addStatement(Statement) - Method in class com.jme3.util.blockparser.Statement
addStatement(int, Statement) - Method in class com.jme3.util.blockparser.Statement
addSynonym(String, int) - Method in class com.jme3.bullet.control.ragdoll.RagdollPreset.LexiconEntry
addTechniqueDef(TechniqueDef) - Method in class com.jme3.material.MaterialDef
Adds a new technique definition to this material definition.
addTerrain(TerrainQuad) - Method in class com.jme3.terrain.geomipmap.MultiTerrainLodControl
Add a terrain that will have its LOD handled by this control.
addTexture(Texture, String) - Method in class jme3tools.optimize.TextureAtlas
Add a texture for a specific map name
addTexture(Texture, String, Texture) - Method in class jme3tools.optimize.TextureAtlas
Add a texture for a specific map name at the location of another existing texture on the master map.
addTexture(Texture, String, String) - Method in class jme3tools.optimize.TextureAtlas
Add a texture for a specific map name at the location of another existing texture (on the master map).
addTickListener(PhysicsTickListener) - Method in class com.jme3.bullet.PhysicsSpace
Adds the specified listener to the physics tick listeners.
addTimeRotation(float, Quaternion) - Method in class com.jme3.animation.AnimationFactory
addTimeRotationAngles(float, float, float, float) - Method in class com.jme3.animation.AnimationFactory
Adds a key frame for the given rotation at the given time.
Rotation is expressed by Euler angles values in radians.
Note that the generated rotation will be stored as a quaternion and interpolated using a spherical linear interpolation (slerp)
Hence, this method may create intermediate keyFrames if the interpolation angle is higher than PI to ensure continuity in animation
addTimeScale(float, Vector3f) - Method in class com.jme3.animation.AnimationFactory
Adds a key frame for the given scale at the given time
addTimeTransform(float, Transform) - Method in class com.jme3.animation.AnimationFactory
Adds a key frame for the given Transform at the given time
addTimeTranslation(float, Vector3f) - Method in class com.jme3.animation.AnimationFactory
Adds a key frame for the given translation at the given time
addToCache(AssetKey<T>, T) - Method in interface com.jme3.asset.AssetManager
Inject an asset into the asset cache.
addToCache(AssetKey<T>, T) - Method in interface com.jme3.asset.cache.AssetCache
Adds an asset to the cache.
addToCache(AssetKey<T>, T) - Method in class com.jme3.asset.cache.SimpleAssetCache
addToCache(AssetKey<T>, T) - Method in class com.jme3.asset.cache.WeakRefAssetCache
addToCache(AssetKey<T>, T) - Method in class com.jme3.asset.cache.WeakRefCloneAssetCache
addToCache(AssetKey<T>, T) - Method in class com.jme3.asset.DesktopAssetManager
addToQueue(Geometry, RenderQueue.Bucket) - Method in class com.jme3.renderer.queue.RenderQueue
Adds a geometry to the given bucket.
addToRootBone(String) - Method in class com.jme3.animation.AnimChannel
Add bones to be influenced by this animation channel starting from the
given bone name and going toward the root bone.
addToRootBone(Bone) - Method in class com.jme3.animation.AnimChannel
Add bones to be influenced by this animation channel starting from the
given bone and going toward the root bone.
addTrack(Track) - Method in class com.jme3.animation.Animation
Adds a track to this animation
addTrack(Track) - Method in class com.jme3.animation.TrackInfo
addUniformBinding(UniformBinding) - Method in class com.jme3.shader.Shader
addUV(int, String, Vector2f, int) - Method in class com.jme3.scene.plugins.blender.textures.UserUVCollection
Adds a single UV coordinates for a specified vertex index.
addVector(float, float, float, int, int) - Method in class com.jme3.bullet.util.DebugMeshCallback
addWayPoint(Vector3f) - Method in class com.jme3.cinematic.MotionPath
Addsa waypoint to the path
addWheel(Vector3f, Vector3f, Vector3f, float, float, boolean) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Add a wheel to this vehicle
addWheel(Spatial, Vector3f, Vector3f, Vector3f, float, float, boolean) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Add a wheel to this vehicle
addWorldParam(String) - Method in class com.jme3.material.TechniqueDef
Adds a new world parameter by the given name.
adjoint() - Method in class com.jme3.math.Matrix3f
Returns a new matrix representing the adjoint of this matrix.
adjoint(Matrix3f) - Method in class com.jme3.math.Matrix3f
Places the adjoint of this matrix in store (creates store if null.)
adjoint() - Method in class com.jme3.math.Matrix4f
Returns a new matrix representing the adjoint of this matrix.
adjoint(Matrix4f) - Method in class com.jme3.math.Matrix4f
Places the adjoint of this matrix in store (creates store if null.)
adjustHeight(List<Vector2f>, List<Float>) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
adjustHeight(Vector2f, float) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
adjustHeight(List<Vector2f>, List<Float>) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
adjustHeight(Vector2f, float) - Method in interface com.jme3.terrain.Terrain
Raise/lower the height in one call (instead of getHeight then setHeight).
adjustHeight(List<Vector2f>, List<Float>) - Method in interface com.jme3.terrain.Terrain
Raise/lower the height at many points.
AL - Interface in com.jme3.audio.openal
AL_AUXILIARY_SEND_FILTER - Static variable in interface com.jme3.audio.openal.EFX
AL_BITS - Static variable in interface com.jme3.audio.openal.AL
AL_BUFFER - Static variable in interface com.jme3.audio.openal.AL
Indicate the buffer to provide sound samples.
AL_BUFFERS_PROCESSED - Static variable in interface com.jme3.audio.openal.AL
AL_BUFFERS_QUEUED - Static variable in interface com.jme3.audio.openal.AL
Buffer Queue params
AL_BYTE_OFFSET - Static variable in interface com.jme3.audio.openal.AL
AL_CHANNELS - Static variable in interface com.jme3.audio.openal.AL
AL_CONE_INNER_ANGLE - Static variable in interface com.jme3.audio.openal.AL
Directional source, inner cone angle, in degrees.
AL_CONE_OUTER_ANGLE - Static variable in interface com.jme3.audio.openal.AL
Directional source, outer cone angle, in degrees.
AL_CONE_OUTER_GAIN - Static variable in interface com.jme3.audio.openal.AL
Directional source, outer cone gain.
AL_DIRECT_FILTER - Static variable in interface com.jme3.audio.openal.EFX
AL_DIRECT_FILTER_GAINHF_AUTO - Static variable in interface com.jme3.audio.openal.EFX
AL_DIRECTION - Static variable in interface com.jme3.audio.openal.AL
Specify the current direction.
AL_DISTANCE_MODEL - Static variable in interface com.jme3.audio.openal.AL
Distance models
used in conjunction with DistanceModel
implicit: NONE, which disances distance attenuation.
AL_DOPPLER_FACTOR - Static variable in interface com.jme3.audio.openal.AL
Doppler scale.
AL_DOPPLER_VELOCITY - Static variable in interface com.jme3.audio.openal.AL
Tweaks speed of propagation.
AL_EFFECT_REVERB - Static variable in interface com.jme3.audio.openal.EFX
AL_EFFECT_TYPE - Static variable in interface com.jme3.audio.openal.EFX
AL_EFFECTSLOT_EFFECT - Static variable in interface com.jme3.audio.openal.EFX
AL_EXPONENT_DISTANCE - Static variable in interface com.jme3.audio.openal.AL
AL_EXPONENT_DISTANCE_CLAMPED - Static variable in interface com.jme3.audio.openal.AL
AL_EXTENSIONS - Static variable in interface com.jme3.audio.openal.AL
AL_FALSE - Static variable in interface com.jme3.audio.openal.AL
Boolean False.
AL_FILTER_HIGHPASS - Static variable in interface com.jme3.audio.openal.EFX
AL_FILTER_LOWPASS - Static variable in interface com.jme3.audio.openal.EFX
AL_FILTER_NULL - Static variable in interface com.jme3.audio.openal.EFX
AL_FILTER_TYPE - Static variable in interface com.jme3.audio.openal.EFX
AL_FORMAT_MONO16 - Static variable in interface com.jme3.audio.openal.AL
AL_FORMAT_MONO8 - Static variable in interface com.jme3.audio.openal.AL
Sound samples: format specifier.
AL_FORMAT_STEREO16 - Static variable in interface com.jme3.audio.openal.AL
AL_FORMAT_STEREO8 - Static variable in interface com.jme3.audio.openal.AL
AL_FREQUENCY - Static variable in interface com.jme3.audio.openal.AL
Sound samples: frequency, in units of Hertz [Hz].
AL_GAIN - Static variable in interface com.jme3.audio.openal.AL
Indicate the gain (volume amplification) applied.
AL_INITIAL - Static variable in interface com.jme3.audio.openal.AL
AL_INVALID_ENUM - Static variable in interface com.jme3.audio.openal.AL
Invalid parameter passed to AL call.
AL_INVALID_NAME - Static variable in interface com.jme3.audio.openal.AL
Invalid Name paramater passed to AL call.
AL_INVALID_OPERATION - Static variable in interface com.jme3.audio.openal.AL
Illegal call.
AL_INVALID_VALUE - Static variable in interface com.jme3.audio.openal.AL
Invalid enum parameter value.
AL_INVERSE_DISTANCE - Static variable in interface com.jme3.audio.openal.AL
AL_INVERSE_DISTANCE_CLAMPED - Static variable in interface com.jme3.audio.openal.AL
AL_LINEAR_DISTANCE - Static variable in interface com.jme3.audio.openal.AL
AL_LINEAR_DISTANCE_CLAMPED - Static variable in interface com.jme3.audio.openal.AL
AL_LOOPING - Static variable in interface com.jme3.audio.openal.AL
Indicate whether source is looping.
AL_LOWPASS_GAIN - Static variable in interface com.jme3.audio.openal.EFX
AL_LOWPASS_GAINHF - Static variable in interface com.jme3.audio.openal.EFX
AL_MAX_DISTANCE - Static variable in interface com.jme3.audio.openal.AL
Indicate distance above which sources are not attenuated using the
inverse clamped distance model.
AL_MAX_GAIN - Static variable in interface com.jme3.audio.openal.AL
Indicate maximum source attenuation Type: ALfloat Range: [0.0 - 1.0]
Logarthmic
AL_MIN_GAIN - Static variable in interface com.jme3.audio.openal.AL
AL_NO_ERROR - Static variable in interface com.jme3.audio.openal.AL
Errors: No Error.
AL_NONE - Static variable in interface com.jme3.audio.openal.AL
AL_ORIENTATION - Static variable in interface com.jme3.audio.openal.AL
Indicate listener orientation.
AL_OUT_OF_MEMORY - Static variable in interface com.jme3.audio.openal.AL
No mojo.
AL_PAUSED - Static variable in interface com.jme3.audio.openal.AL
AL_PENDING - Static variable in interface com.jme3.audio.openal.AL
AL_PITCH - Static variable in interface com.jme3.audio.openal.AL
Specify the pitch to be applied at source.
AL_PLAYING - Static variable in interface com.jme3.audio.openal.AL
AL_POSITION - Static variable in interface com.jme3.audio.openal.AL
Specify the current location in three dimensional space.
AL_PROCESSED - Static variable in interface com.jme3.audio.openal.AL
AL_REFERENCE_DISTANCE - Static variable in interface com.jme3.audio.openal.AL
source specific reference distance Type: ALfloat Range: 0.0 - +inf
At 0.0, no distance attenuation occurs.
AL_RENDERER - Static variable in interface com.jme3.audio.openal.AL
AL_REVERB_AIR_ABSORPTION_GAINHF - Static variable in interface com.jme3.audio.openal.EFX
AL_REVERB_DECAY_HFLIMIT - Static variable in interface com.jme3.audio.openal.EFX
AL_REVERB_DECAY_HFRATIO - Static variable in interface com.jme3.audio.openal.EFX
AL_REVERB_DECAY_TIME - Static variable in interface com.jme3.audio.openal.EFX
AL_REVERB_DENSITY - Static variable in interface com.jme3.audio.openal.EFX
AL_REVERB_DIFFUSION - Static variable in interface com.jme3.audio.openal.EFX
AL_REVERB_GAIN - Static variable in interface com.jme3.audio.openal.EFX
AL_REVERB_GAINHF - Static variable in interface com.jme3.audio.openal.EFX
AL_REVERB_LATE_REVERB_DELAY - Static variable in interface com.jme3.audio.openal.EFX
AL_REVERB_LATE_REVERB_GAIN - Static variable in interface com.jme3.audio.openal.EFX
AL_REVERB_REFLECTIONS_DELAY - Static variable in interface com.jme3.audio.openal.EFX
AL_REVERB_REFLECTIONS_GAIN - Static variable in interface com.jme3.audio.openal.EFX
AL_REVERB_ROOM_ROLLOFF_FACTOR - Static variable in interface com.jme3.audio.openal.EFX
AL_ROLLOFF_FACTOR - Static variable in interface com.jme3.audio.openal.AL
source specific rolloff factor Type: ALfloat Range: 0.0 - +inf
AL_SAMPLE_OFFSET - Static variable in interface com.jme3.audio.openal.AL
AL_SEC_OFFSET - Static variable in interface com.jme3.audio.openal.AL
Source buffer position information
AL_SIZE - Static variable in interface com.jme3.audio.openal.AL
AL_SOURCE_RELATIVE - Static variable in interface com.jme3.audio.openal.AL
Indicate Source has relative coordinates.
AL_SOURCE_STATE - Static variable in interface com.jme3.audio.openal.AL
Source state information.
AL_SOURCE_TYPE - Static variable in interface com.jme3.audio.openal.AL
AL_SPEED_OF_SOUND - Static variable in interface com.jme3.audio.openal.AL
Speed of Sound in units per second
AL_STATIC - Static variable in interface com.jme3.audio.openal.AL
AL_STOPPED - Static variable in interface com.jme3.audio.openal.AL
AL_STREAMING - Static variable in interface com.jme3.audio.openal.AL
AL_TRUE - Static variable in interface com.jme3.audio.openal.AL
Boolean True.
AL_UNDETERMINED - Static variable in interface com.jme3.audio.openal.AL
AL_UNUSED - Static variable in interface com.jme3.audio.openal.AL
Buffer state.
AL_VELOCITY - Static variable in interface com.jme3.audio.openal.AL
Specify the current velocity in three dimensional space.
AL_VENDOR - Static variable in interface com.jme3.audio.openal.AL
Context strings: Vendor Name.
AL_VERSION - Static variable in interface com.jme3.audio.openal.AL
ALAudioRenderer - Class in com.jme3.audio.openal
ALAudioRenderer(AL, ALC, EFX) - Constructor for class com.jme3.audio.openal.ALAudioRenderer
alAuxiliaryEffectSloti(int, int, int) - Method in class com.jme3.audio.android.AndroidEFX
alAuxiliaryEffectSloti(int, int, int) - Method in class com.jme3.audio.ios.IosEFX
alAuxiliaryEffectSloti(int, int, int) - Method in class com.jme3.audio.joal.JoalEFX
alAuxiliaryEffectSloti(int, int, int) - Method in class com.jme3.audio.lwjgl.LwjglEFX
alAuxiliaryEffectSloti(int, int, int) - Method in interface com.jme3.audio.openal.EFX
alBufferData(int, int, ByteBuffer, int, int) - Method in class com.jme3.audio.android.AndroidAL
alBufferData(int, int, ByteBuffer, int, int) - Method in class com.jme3.audio.ios.IosAL
alBufferData(int, int, ByteBuffer, int, int) - Method in class com.jme3.audio.joal.JoalAL
alBufferData(int, int, ByteBuffer, int, int) - Method in class com.jme3.audio.lwjgl.LwjglAL
alBufferData(int, int, ByteBuffer, int, int) - Method in interface com.jme3.audio.openal.AL
ALC - Interface in com.jme3.audio.openal
ALC_ALL_ATTRIBUTES - Static variable in interface com.jme3.audio.openal.ALC
ALC_ALL_DEVICES_SPECIFIER - Static variable in interface com.jme3.audio.openal.ALC
ALC_ATTRIBUTES_SIZE - Static variable in interface com.jme3.audio.openal.ALC
ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER - Static variable in interface com.jme3.audio.openal.ALC
ALC_CAPTURE_DEVICE_SPECIFIER - Static variable in interface com.jme3.audio.openal.ALC
Capture extension
ALC_CAPTURE_SAMPLES - Static variable in interface com.jme3.audio.openal.ALC
ALC_DEFAULT_ALL_DEVICES_SPECIFIER - Static variable in interface com.jme3.audio.openal.ALC
ALC_ENUMERATE_ALL_EXT enums
ALC_DEFAULT_DEVICE_SPECIFIER - Static variable in interface com.jme3.audio.openal.ALC
The Specifier string for default device
ALC_DEVICE_SPECIFIER - Static variable in interface com.jme3.audio.openal.ALC
ALC_EFX_MAJOR_VERSION - Static variable in interface com.jme3.audio.openal.EFX
ALC_EFX_MINOR_VERSION - Static variable in interface com.jme3.audio.openal.EFX
ALC_EXT_EFX_NAME - Static variable in interface com.jme3.audio.openal.EFX
ALC_EXTENSIONS - Static variable in interface com.jme3.audio.openal.ALC
ALC_INVALID_CONTEXT - Static variable in interface com.jme3.audio.openal.ALC
invalid context ID
ALC_INVALID_DEVICE - Static variable in interface com.jme3.audio.openal.ALC
No device
ALC_INVALID_ENUM - Static variable in interface com.jme3.audio.openal.ALC
bad enum
ALC_INVALID_VALUE - Static variable in interface com.jme3.audio.openal.ALC
bad value
ALC_MAJOR_VERSION - Static variable in interface com.jme3.audio.openal.ALC
ALC_MAX_AUXILIARY_SENDS - Static variable in interface com.jme3.audio.openal.EFX
ALC_MINOR_VERSION - Static variable in interface com.jme3.audio.openal.ALC
ALC_NO_ERROR - Static variable in interface com.jme3.audio.openal.ALC
No error
ALC_OUT_OF_MEMORY - Static variable in interface com.jme3.audio.openal.ALC
Out of memory.
alcDevicePauseSOFT() - Method in class com.jme3.audio.android.AndroidALC
alcDevicePauseSOFT() - Method in class com.jme3.audio.ios.IosALC
alcDevicePauseSOFT() - Method in class com.jme3.audio.joal.JoalALC
alcDevicePauseSOFT() - Method in class com.jme3.audio.lwjgl.LwjglALC
alcDevicePauseSOFT() - Method in interface com.jme3.audio.openal.ALC
alcDeviceResumeSOFT() - Method in class com.jme3.audio.android.AndroidALC
alcDeviceResumeSOFT() - Method in class com.jme3.audio.ios.IosALC
alcDeviceResumeSOFT() - Method in class com.jme3.audio.joal.JoalALC
alcDeviceResumeSOFT() - Method in class com.jme3.audio.lwjgl.LwjglALC
alcDeviceResumeSOFT() - Method in interface com.jme3.audio.openal.ALC
alcGetInteger(int, IntBuffer, int) - Method in class com.jme3.audio.android.AndroidALC
alcGetInteger(int, IntBuffer, int) - Method in class com.jme3.audio.ios.IosALC
alcGetInteger(int, IntBuffer, int) - Method in class com.jme3.audio.joal.JoalALC
alcGetInteger(int, IntBuffer, int) - Method in class com.jme3.audio.lwjgl.LwjglALC
alcGetInteger(int, IntBuffer, int) - Method in interface com.jme3.audio.openal.ALC
alcGetString(int) - Method in class com.jme3.audio.android.AndroidALC
alcGetString(int) - Method in class com.jme3.audio.ios.IosALC
alcGetString(int) - Method in class com.jme3.audio.joal.JoalALC
alcGetString(int) - Method in class com.jme3.audio.lwjgl.LwjglALC
alcGetString(int) - Method in interface com.jme3.audio.openal.ALC
alcIsExtensionPresent(String) - Method in class com.jme3.audio.android.AndroidALC
alcIsExtensionPresent(String) - Method in class com.jme3.audio.ios.IosALC
alcIsExtensionPresent(String) - Method in class com.jme3.audio.joal.JoalALC
alcIsExtensionPresent(String) - Method in class com.jme3.audio.lwjgl.LwjglALC
alcIsExtensionPresent(String) - Method in interface com.jme3.audio.openal.ALC
alDeleteAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.android.AndroidEFX
alDeleteAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
alDeleteAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.joal.JoalEFX
alDeleteAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglEFX
alDeleteAuxiliaryEffectSlots(int, IntBuffer) - Method in interface com.jme3.audio.openal.EFX
alDeleteBuffers(int, IntBuffer) - Method in class com.jme3.audio.android.AndroidAL
alDeleteBuffers(int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
alDeleteBuffers(int, IntBuffer) - Method in class com.jme3.audio.joal.JoalAL
alDeleteBuffers(int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglAL
alDeleteBuffers(int, IntBuffer) - Method in interface com.jme3.audio.openal.AL
alDeleteEffects(int, IntBuffer) - Method in class com.jme3.audio.android.AndroidEFX
alDeleteEffects(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
alDeleteEffects(int, IntBuffer) - Method in class com.jme3.audio.joal.JoalEFX
alDeleteEffects(int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglEFX
alDeleteEffects(int, IntBuffer) - Method in interface com.jme3.audio.openal.EFX
alDeleteFilters(int, IntBuffer) - Method in class com.jme3.audio.android.AndroidEFX
alDeleteFilters(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
alDeleteFilters(int, IntBuffer) - Method in class com.jme3.audio.joal.JoalEFX
alDeleteFilters(int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglEFX
alDeleteFilters(int, IntBuffer) - Method in interface com.jme3.audio.openal.EFX
alDeleteSources(int, IntBuffer) - Method in class com.jme3.audio.android.AndroidAL
alDeleteSources(int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
alDeleteSources(int, IntBuffer) - Method in class com.jme3.audio.joal.JoalAL
alDeleteSources(int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglAL
alDeleteSources(int, IntBuffer) - Method in interface com.jme3.audio.openal.AL
alEffectf(int, int, float) - Method in class com.jme3.audio.android.AndroidEFX
alEffectf(int, int, float) - Method in class com.jme3.audio.ios.IosEFX
alEffectf(int, int, float) - Method in class com.jme3.audio.joal.JoalEFX
alEffectf(int, int, float) - Method in class com.jme3.audio.lwjgl.LwjglEFX
alEffectf(int, int, float) - Method in interface com.jme3.audio.openal.EFX
alEffecti(int, int, int) - Method in class com.jme3.audio.android.AndroidEFX
alEffecti(int, int, int) - Method in class com.jme3.audio.ios.IosEFX
alEffecti(int, int, int) - Method in class com.jme3.audio.joal.JoalEFX
alEffecti(int, int, int) - Method in class com.jme3.audio.lwjgl.LwjglEFX
alEffecti(int, int, int) - Method in interface com.jme3.audio.openal.EFX
alFilterf(int, int, float) - Method in class com.jme3.audio.android.AndroidEFX
alFilterf(int, int, float) - Method in class com.jme3.audio.ios.IosEFX
alFilterf(int, int, float) - Method in class com.jme3.audio.joal.JoalEFX
alFilterf(int, int, float) - Method in class com.jme3.audio.lwjgl.LwjglEFX
alFilterf(int, int, float) - Method in interface com.jme3.audio.openal.EFX
alFilteri(int, int, int) - Method in class com.jme3.audio.android.AndroidEFX
alFilteri(int, int, int) - Method in class com.jme3.audio.ios.IosEFX
alFilteri(int, int, int) - Method in class com.jme3.audio.joal.JoalEFX
alFilteri(int, int, int) - Method in class com.jme3.audio.lwjgl.LwjglEFX
alFilteri(int, int, int) - Method in interface com.jme3.audio.openal.EFX
alGenAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.android.AndroidEFX
alGenAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
alGenAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.joal.JoalEFX
alGenAuxiliaryEffectSlots(int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglEFX
alGenAuxiliaryEffectSlots(int, IntBuffer) - Method in interface com.jme3.audio.openal.EFX
alGenBuffers(int, IntBuffer) - Method in class com.jme3.audio.android.AndroidAL
alGenBuffers(int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
alGenBuffers(int, IntBuffer) - Method in class com.jme3.audio.joal.JoalAL
alGenBuffers(int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglAL
alGenBuffers(int, IntBuffer) - Method in interface com.jme3.audio.openal.AL
alGenEffects(int, IntBuffer) - Method in class com.jme3.audio.android.AndroidEFX
alGenEffects(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
alGenEffects(int, IntBuffer) - Method in class com.jme3.audio.joal.JoalEFX
alGenEffects(int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglEFX
alGenEffects(int, IntBuffer) - Method in interface com.jme3.audio.openal.EFX
alGenFilters(int, IntBuffer) - Method in class com.jme3.audio.android.AndroidEFX
alGenFilters(int, IntBuffer) - Method in class com.jme3.audio.ios.IosEFX
alGenFilters(int, IntBuffer) - Method in class com.jme3.audio.joal.JoalEFX
alGenFilters(int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglEFX
alGenFilters(int, IntBuffer) - Method in interface com.jme3.audio.openal.EFX
alGenSources() - Method in class com.jme3.audio.android.AndroidAL
alGenSources() - Method in class com.jme3.audio.ios.IosAL
alGenSources() - Method in class com.jme3.audio.joal.JoalAL
alGenSources() - Method in class com.jme3.audio.lwjgl.LwjglAL
alGenSources() - Method in interface com.jme3.audio.openal.AL
alGetError() - Method in class com.jme3.audio.android.AndroidAL
alGetError() - Method in class com.jme3.audio.ios.IosAL
alGetError() - Method in class com.jme3.audio.joal.JoalAL
alGetError() - Method in class com.jme3.audio.lwjgl.LwjglAL
alGetError() - Method in interface com.jme3.audio.openal.AL
alGetSourcei(int, int) - Method in class com.jme3.audio.android.AndroidAL
alGetSourcei(int, int) - Method in class com.jme3.audio.ios.IosAL
alGetSourcei(int, int) - Method in class com.jme3.audio.joal.JoalAL
alGetSourcei(int, int) - Method in class com.jme3.audio.lwjgl.LwjglAL
alGetSourcei(int, int) - Method in interface com.jme3.audio.openal.AL
alGetString(int) - Method in class com.jme3.audio.android.AndroidAL
alGetString(int) - Method in class com.jme3.audio.ios.IosAL
alGetString(int) - Method in class com.jme3.audio.joal.JoalAL
alGetString(int) - Method in class com.jme3.audio.lwjgl.LwjglAL
alGetString(int) - Method in interface com.jme3.audio.openal.AL
aliasCount - Variable in class com.jme3.export.binary.BinaryExporter
alignBuffers(Node, GeometryBatchFactory.AlignOption) - Static method in class jme3tools.optimize.GeometryBatchFactory
Will ensure that all the geometries' meshes of the n sub graph have the
same types of buffers
alignPosition(int) - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method aligns cursor position forward to a given amount of bytes.
ALL - Static variable in interface com.jme3.asset.BlenderKey.FeaturesToLoad
Deprecated.
ALL - Static variable in interface com.jme3.input.TouchInput
No filter, get all events
alListener(int, FloatBuffer) - Method in class com.jme3.audio.android.AndroidAL
alListener(int, FloatBuffer) - Method in class com.jme3.audio.ios.IosAL
alListener(int, FloatBuffer) - Method in class com.jme3.audio.joal.JoalAL
alListener(int, FloatBuffer) - Method in class com.jme3.audio.lwjgl.LwjglAL
alListener(int, FloatBuffer) - Method in interface com.jme3.audio.openal.AL
alListener3f(int, float, float, float) - Method in class com.jme3.audio.android.AndroidAL
alListener3f(int, float, float, float) - Method in class com.jme3.audio.ios.IosAL
alListener3f(int, float, float, float) - Method in class com.jme3.audio.joal.JoalAL
alListener3f(int, float, float, float) - Method in class com.jme3.audio.lwjgl.LwjglAL
alListener3f(int, float, float, float) - Method in interface com.jme3.audio.openal.AL
alListenerf(int, float) - Method in class com.jme3.audio.android.AndroidAL
alListenerf(int, float) - Method in class com.jme3.audio.ios.IosAL
alListenerf(int, float) - Method in class com.jme3.audio.joal.JoalAL
alListenerf(int, float) - Method in class com.jme3.audio.lwjgl.LwjglAL
alListenerf(int, float) - Method in interface com.jme3.audio.openal.AL
allocateStack(int) - Method in class com.jme3.util.ListSort
Allocate temp veriables for the given length This method should be called
at least once, but only if the length of the list to sort changed before
sorting
allowName(String) - Method in class com.jme3.network.util.AbstractMessageDelegator
Returns true if the specified method name is allowed.
allowSwapBuffers - Variable in class com.jme3.system.lwjgl.LwjglAbstractDisplay
allowSwapBuffers - Variable in class com.jme3.system.lwjgl.LwjglWindow
alpha - Variable in class com.jme3.scene.plugins.blender.textures.TexturePixel
The pixel data.
alpha - Variable in class com.jme3.scene.plugins.MTLLoader
ALPHA_MASK_CIRCLE - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
ALPHA_MASK_CONE - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
ALPHA_MASK_HYPERBOLE - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
ALPHA_MASK_NONE - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
alphaFunc - Variable in class com.jme3.renderer.RenderContext
alpha test function
alphaMap - Variable in class com.jme3.scene.plugins.MTLLoader
alphaMasks - Variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
alSource3f(int, int, float, float, float) - Method in class com.jme3.audio.android.AndroidAL
alSource3f(int, int, float, float, float) - Method in class com.jme3.audio.ios.IosAL
alSource3f(int, int, float, float, float) - Method in class com.jme3.audio.joal.JoalAL
alSource3f(int, int, float, float, float) - Method in class com.jme3.audio.lwjgl.LwjglAL
alSource3f(int, int, float, float, float) - Method in interface com.jme3.audio.openal.AL
alSource3i(int, int, int, int, int) - Method in class com.jme3.audio.android.AndroidAL
alSource3i(int, int, int, int, int) - Method in class com.jme3.audio.ios.IosAL
alSource3i(int, int, int, int, int) - Method in class com.jme3.audio.joal.JoalAL
alSource3i(int, int, int, int, int) - Method in class com.jme3.audio.lwjgl.LwjglAL
alSource3i(int, int, int, int, int) - Method in interface com.jme3.audio.openal.AL
alSourcef(int, int, float) - Method in class com.jme3.audio.android.AndroidAL
alSourcef(int, int, float) - Method in class com.jme3.audio.ios.IosAL
alSourcef(int, int, float) - Method in class com.jme3.audio.joal.JoalAL
alSourcef(int, int, float) - Method in class com.jme3.audio.lwjgl.LwjglAL
alSourcef(int, int, float) - Method in interface com.jme3.audio.openal.AL
alSourcei(int, int, int) - Method in class com.jme3.audio.android.AndroidAL
alSourcei(int, int, int) - Method in class com.jme3.audio.ios.IosAL
alSourcei(int, int, int) - Method in class com.jme3.audio.joal.JoalAL
alSourcei(int, int, int) - Method in class com.jme3.audio.lwjgl.LwjglAL
alSourcei(int, int, int) - Method in interface com.jme3.audio.openal.AL
alSourcePause(int) - Method in class com.jme3.audio.android.AndroidAL
alSourcePause(int) - Method in class com.jme3.audio.ios.IosAL
alSourcePause(int) - Method in class com.jme3.audio.joal.JoalAL
alSourcePause(int) - Method in class com.jme3.audio.lwjgl.LwjglAL
alSourcePause(int) - Method in interface com.jme3.audio.openal.AL
alSourcePlay(int) - Method in class com.jme3.audio.android.AndroidAL
alSourcePlay(int) - Method in class com.jme3.audio.ios.IosAL
alSourcePlay(int) - Method in class com.jme3.audio.joal.JoalAL
alSourcePlay(int) - Method in class com.jme3.audio.lwjgl.LwjglAL
alSourcePlay(int) - Method in interface com.jme3.audio.openal.AL
alSourceQueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.android.AndroidAL
alSourceQueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
alSourceQueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.joal.JoalAL
alSourceQueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglAL
alSourceQueueBuffers(int, int, IntBuffer) - Method in interface com.jme3.audio.openal.AL
alSourceStop(int) - Method in class com.jme3.audio.android.AndroidAL
alSourceStop(int) - Method in class com.jme3.audio.ios.IosAL
alSourceStop(int) - Method in class com.jme3.audio.joal.JoalAL
alSourceStop(int) - Method in class com.jme3.audio.lwjgl.LwjglAL
alSourceStop(int) - Method in interface com.jme3.audio.openal.AL
alSourceUnqueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.android.AndroidAL
alSourceUnqueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.ios.IosAL
alSourceUnqueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.joal.JoalAL
alSourceUnqueueBuffers(int, int, IntBuffer) - Method in class com.jme3.audio.lwjgl.LwjglAL
alSourceUnqueueBuffers(int, int, IntBuffer) - Method in interface com.jme3.audio.openal.AL
alteredOmas - Variable in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
Stores the OMA addresses of all features whose transform had been altered beside the constraint owner.
alterTextureType(Image.Format, TextureBlender) - Static method in class com.jme3.scene.plugins.blender.textures.blending.TextureBlenderFactory
This method changes the image format in the texture blender.
ALUtil - Class in com.jme3.audio.openal
ambient - Variable in class com.jme3.scene.plugins.MTLLoader
ambientColor - Variable in class com.jme3.scene.plugins.fbx.misc.FbxGlobalSettings
AmbientLight - Class in com.jme3.light
An ambient light adds a constant color to the scene.
AmbientLight() - Constructor for class com.jme3.light.AmbientLight
AmbientLight(ColorRGBA) - Constructor for class com.jme3.light.AmbientLight
AnalogListener - Interface in com.jme3.input.controls
AnalogListener is used to receive events of inputs
in analog format.
analogListener - Variable in class jme3test.input.TestControls
ANDROID_MEDIAPLAYER - Static variable in class com.jme3.system.AppSettings
ANDROID_OPENAL_SOFT - Static variable in class com.jme3.system.AppSettings
Use the OpenAL Soft based renderer for Android audio capabilities.
AndroidAL - Class in com.jme3.audio.android
AndroidAL() - Constructor for class com.jme3.audio.android.AndroidAL
AndroidALC - Class in com.jme3.audio.android
AndroidALC() - Constructor for class com.jme3.audio.android.AndroidALC
AndroidAudioData - Class in com.jme3.audio.android
AndroidAudioData() - Constructor for class com.jme3.audio.android.AndroidAudioData
AndroidAudioData(int) - Constructor for class com.jme3.audio.android.AndroidAudioData
AndroidAudioLoader - Class in com.jme3.audio.plugins
AndroidAudioLoader will create an
AndroidAudioData object with the specified asset key.
AndroidAudioLoader() - Constructor for class com.jme3.audio.plugins.AndroidAudioLoader
AndroidBufferImageLoader - Class in com.jme3.texture.plugins
Deprecated.
AndroidBufferImageLoader() - Constructor for class com.jme3.texture.plugins.AndroidBufferImageLoader
Deprecated.
AndroidConfigChooser - Class in com.jme3.system.android
AndroidConfigChooser is used to determine the best suited EGL Config
AndroidConfigChooser(AppSettings) - Constructor for class com.jme3.system.android.AndroidConfigChooser
AndroidEFX - Class in com.jme3.audio.android
AndroidEFX() - Constructor for class com.jme3.audio.android.AndroidEFX
AndroidGestureProcessor - Class in com.jme3.input.android
AndroidGestureHandler uses Gesture type listeners to create jME TouchEvents
for gestures.
AndroidGestureProcessor(AndroidTouchInput) - Constructor for class com.jme3.input.android.AndroidGestureProcessor
AndroidGL - Class in com.jme3.renderer.android
AndroidGL() - Constructor for class com.jme3.renderer.android.AndroidGL
AndroidHarness - Class in com.jme3.app
AndroidHarness wraps a jme application object and runs it on
Android
AndroidHarness() - Constructor for class com.jme3.app.AndroidHarness
AndroidHarnessFragment - Class in com.jme3.app
AndroidHarnessFragment() - Constructor for class com.jme3.app.AndroidHarnessFragment
androidInput - Variable in class com.jme3.input.android.AndroidTouchInput
androidInput - Variable in class com.jme3.system.android.OGLESContext
AndroidInputHandler - Class in com.jme3.input.android
AndroidInput is the main class that connects the Android system
inputs to jME.
AndroidInputHandler() - Constructor for class com.jme3.input.android.AndroidInputHandler
AndroidInputHandler14 - Class in com.jme3.input.android
AndroidInputHandler14 extends AndroidInputHandler to
add the onHover and onGenericMotion events that where added in Android rev 14 (Android 4.0).
The onGenericMotion events are the main interface to Joystick axes.
AndroidInputHandler14() - Constructor for class com.jme3.input.android.AndroidInputHandler14
AndroidJoyInput - Class in com.jme3.input.android
Main class that manages various joystick devices.
AndroidJoyInput(AndroidInputHandler) - Constructor for class com.jme3.input.android.AndroidJoyInput
AndroidJoyInput14 - Class in com.jme3.input.android
AndroidJoyInput14 extends AndroidJoyInput
to include support for physical joysticks/gamepads.
AndroidJoyInput14(AndroidInputHandler) - Constructor for class com.jme3.input.android.AndroidJoyInput14
AndroidJoystickJoyInput14 - Class in com.jme3.input.android
Main class that creates and manages Android inputs for physical gamepads/joysticks.
AndroidJoystickJoyInput14(AndroidJoyInput) - Constructor for class com.jme3.input.android.AndroidJoystickJoyInput14
AndroidJoystickJoyInput14.AndroidJoystick - Class in com.jme3.input.android
AndroidJoystickJoyInput14.AndroidJoystick(InputManager, JoyInput, InputDevice, int, String) - Constructor for class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
AndroidKeyMapping - Class in com.jme3.input.android
AndroidKeyMapping is just a utility to convert the Android keyCodes into
jME KeyCodes so that events received in jME's KeyEvent will match between
Desktop and Android.
AndroidKeyMapping() - Constructor for class com.jme3.input.android.AndroidKeyMapping
AndroidLocator - Class in com.jme3.asset.plugins
AndroidLocator() - Constructor for class com.jme3.asset.plugins.AndroidLocator
AndroidLocator.AndroidAssetInfo - Class in com.jme3.asset.plugins
AndroidLogHandler - Class in com.jme3.util
Converts from Java based logging (Logger to Android based logging
Log.
AndroidLogHandler() - Constructor for class com.jme3.util.AndroidLogHandler
AndroidNativeImageLoader - Class in com.jme3.texture.plugins
Native image loader to deal with filetypes that support alpha channels.
AndroidNativeImageLoader() - Constructor for class com.jme3.texture.plugins.AndroidNativeImageLoader
AndroidScreenshots - Class in com.jme3.util
AndroidScreenshots() - Constructor for class com.jme3.util.AndroidScreenshots
AndroidSensorJoyInput - Class in com.jme3.input.android
AndroidSensorJoyInput converts the Android Sensor system into Joystick events.
AndroidSensorJoyInput(AndroidJoyInput) - Constructor for class com.jme3.input.android.AndroidSensorJoyInput
AndroidSensorJoyInput.AndroidSensorJoystick - Class in com.jme3.input.android
AndroidSensorJoyInput.AndroidSensorJoystick(InputManager, JoyInput, int, String) - Constructor for class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystick
AndroidSensorJoyInput.AndroidSensorJoystickAxis - Class in com.jme3.input.android
AndroidSensorJoyInput.AndroidSensorJoystickAxis(InputManager, Joystick, int, String, String, boolean, boolean, float, float) - Constructor for class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystickAxis
AndroidTouchInput - Class in com.jme3.input.android
AndroidTouchInput is the base class that receives touch inputs from the
Android system and creates the TouchEvents for jME.
AndroidTouchInput(AndroidInputHandler) - Constructor for class com.jme3.input.android.AndroidTouchInput
AndroidTouchInput14 - Class in com.jme3.input.android
AndroidTouchHandler14 extends AndroidTouchHandler to process the onHover
events added in Android rev 14 (Android 4.0).
AndroidTouchInput14(AndroidInputHandler) - Constructor for class com.jme3.input.android.AndroidTouchInput14
angle - Variable in class com.jme3.effect.Particle
Particle rotation angle (in radians).
angleBetween(Vector2f) - Method in class com.jme3.math.Vector2f
angleBetween returns (in radians) the angle required to
rotate a ray represented by this vector to lie colinear to a ray
described by the given vector.
angleBetween(Vector3f) - Method in class com.jme3.math.Vector3f
angleBetween returns (in radians) the angle between two vectors.
angleBetween(Vector4f) - Method in class com.jme3.math.Vector4f
angleBetween returns (in radians) the angle between two vectors.
angleBetween(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
angleBetween returns (in radians) the angle between two vectors.
angleRotation(Vector3f) - Method in class com.jme3.math.Matrix4f
angleRotation sets this matrix to that of a rotation about
three axes (x, y, z).
angularOnly - Variable in class com.jme3.bullet.joints.ConeJoint
angularOnly - Variable in class com.jme3.bullet.joints.HingeJoint
Animation - Class in com.jme3.animation
The animation class updates the animation target with the tracks of a given type.
Animation() - Constructor for class com.jme3.animation.Animation
Serialization-only.
Animation(String, float) - Constructor for class com.jme3.animation.Animation
Creates a new Animation with the given name and length.
AnimationEvent - Class in com.jme3.cinematic.events
An event based on an animation of a model.
AnimationEvent() - Constructor for class com.jme3.cinematic.events.AnimationEvent
used for serialization don't call directly use one of the following
contructors
AnimationEvent(Spatial, String) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, float) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, LoopMode) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, float, LoopMode) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, float, float) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, LoopMode, float) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, float, LoopMode, float) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, LoopMode, int) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, int) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, LoopMode, int, float) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, float, int) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationEvent(Spatial, String, float, LoopMode, int) - Constructor for class com.jme3.cinematic.events.AnimationEvent
creates an animation event
AnimationFactory - Class in com.jme3.animation
A convenience class to easily setup a spatial keyframed animation
you can add some keyFrames for a given time or a given keyFrameIndex, for translation rotation and scale.
AnimationFactory(float, String) - Constructor for class com.jme3.animation.AnimationFactory
Creates and AnimationHelper
AnimationFactory(float, String, int) - Constructor for class com.jme3.animation.AnimationFactory
Creates and AnimationHelper
AnimationFactory.Rotation - Class in com.jme3.animation
Inner Rotation type class to kep track on a rotation Euler angle
AnimationFactory.Rotation() - Constructor for class com.jme3.animation.AnimationFactory.Rotation
AnimationHelper - Class in com.jme3.scene.plugins.blender.animations
The helper class that helps in animations loading.
AnimationHelper(String, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.animations.AnimationHelper
AnimationList - Class in com.jme3.scene.plugins.fbx
Defines animations set that will be created while loading FBX scene
AnimationList() - Constructor for class com.jme3.scene.plugins.fbx.AnimationList
animationMatchMethod - Variable in class com.jme3.asset.BlenderKey
The method of matching animations to skeletons.
animationName - Variable in class com.jme3.cinematic.events.AnimationEvent
ANIMATIONS - Static variable in interface com.jme3.asset.BlenderKey.FeaturesToLoad
Deprecated.
AnimationTrack - Class in com.jme3.cinematic.events
Deprecated.
use AnimationEvent instead
AnimationTrack() - Constructor for class com.jme3.cinematic.events.AnimationTrack
Deprecated.
AnimationTrack(Spatial, String) - Constructor for class com.jme3.cinematic.events.AnimationTrack
Deprecated.
AnimationTrack(Spatial, String, float) - Constructor for class com.jme3.cinematic.events.AnimationTrack
Deprecated.
AnimationTrack(Spatial, String, LoopMode) - Constructor for class com.jme3.cinematic.events.AnimationTrack
Deprecated.
AnimationTrack(Spatial, String, float, LoopMode) - Constructor for class com.jme3.cinematic.events.AnimationTrack
Deprecated.
AnimationUtils - Class in com.jme3.animation
AnimationUtils() - Constructor for class com.jme3.animation.AnimationUtils
animator - Variable in class com.jme3.system.jogl.JoglAbstractDisplay
animator - Variable in class com.jme3.system.jogl.JoglNewtAbstractDisplay
AnimChannel - Class in com.jme3.animation
AnimChannel provides controls, such as play, pause,
fast forward, etc, for an animation.
AnimControl - Class in com.jme3.animation
AnimControl is a Spatial control that allows manipulation
of skeletal animation.
AnimControl(Skeleton) - Constructor for class com.jme3.animation.AnimControl
Creates a new animation control for the given skeleton.
AnimControl() - Constructor for class com.jme3.animation.AnimControl
Serialization only.
animCurves - Variable in class com.jme3.scene.plugins.fbx.anim.FbxToJmeTrack
AnimData - Class in com.jme3.scene.plugins.ogre
AnimData(Skeleton, ArrayList<Animation>) - Constructor for class com.jme3.scene.plugins.ogre.AnimData
AnimEventListener - Interface in com.jme3.animation
AnimEventListener allows user code to receive various
events regarding an AnimControl.
animLayer - Variable in class com.jme3.scene.plugins.fbx.anim.FbxToJmeTrack
anims - Variable in class com.jme3.scene.plugins.ogre.AnimData
animStack - Variable in class com.jme3.scene.plugins.fbx.anim.FbxToJmeTrack
anisoFilter - Variable in class com.jme3.texture.image.LastTextureState
Annotations - Class in com.jme3.system
This class contains the Annotation definitions for jME3.
Annotations() - Constructor for class com.jme3.system.Annotations
Annotations.Destructive - Annotation Type in com.jme3.system
Annotation used for methods in math primitives that are destructive to the
object (xxxLocal, setXXX etc.).
Annotations.Internal - Annotation Type in com.jme3.system
Annotation used for public methods that are not to be called by users.
Annotations.ReadOnly - Annotation Type in com.jme3.system
Annotation used for math primitive fields, method parameters or method return values.
app - Variable in class com.jme3.app.AndroidHarness
The jme3 application object
app - Variable in class com.jme3.app.AppletHarness
app - Variable in class com.jme3.bullet.BulletAppState
app - Variable in class com.jme3.bullet.debug.BulletDebugAppState
app - Variable in class com.jme3.system.ios.IosHarness
app_name - Static variable in class com.jme3.app.R.string
app_name - Static variable in class jme3test.android.R.string
appCfg - Variable in class com.jme3.app.AppletHarness
appClass - Variable in class com.jme3.app.AndroidHarness
The application class to start
appClass - Variable in class com.jme3.app.AndroidHarnessFragment
The application class to start
appClass - Variable in class com.jme3.app.AppletHarness
appClosed() - Method in class com.jme3.system.ios.IosHarness
appDraw() - Method in class com.jme3.system.ios.IosHarness
append(TemporalMesh) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The method appends the given mesh to the current one.
appendIndent(StringBuilder) - Method in class com.jme3.shader.Glsl100ShaderGenerator
appends indentation.
appendNodeDeclarationAndMain(String, StringBuilder, StringBuilder, ShaderNode, ShaderGenerationInfo, String) - Method in class com.jme3.shader.ShaderGenerator
Appends declaration and main part of a node to the shader declaration and
main part.
appendOutput(StringBuilder, String, ShaderNodeVariable) - Method in class com.jme3.shader.Glsl100ShaderGenerator
Appends an ouput assignment to a shader globalOutputName =
nameSpace_varName;
AppHarness - Class in jme3test.awt
AppHarness() - Constructor for class jme3test.awt.AppHarness
AppletHarness - Class in com.jme3.app
AppletHarness() - Constructor for class com.jme3.app.AppletHarness
Application - Interface in com.jme3.app
The Application interface represents the minimum exposed
capabilities of a concrete jME3 application.
apply(float, FloatBuffer) - Method in class com.jme3.animation.Pose
Applies the offsets of this pose to the vertex buffer given by the blend factor.
apply(Matrix3f) - Method in class com.jme3.math.Quaternion
apply multiplies this quaternion by a parameter matrix
internally.
apply(Endpoint) - Method in class com.jme3.network.base.DefaultServer.FilterAdapter
apply(T) - Method in interface com.jme3.network.Filter
Returns true if the specified input is accepted by this
filter.
apply(int) - Method in class com.jme3.scene.plugins.blender.constraints.Constraint
Applies the constraint to owner (and in some cases can alter other bones of the skeleton).
apply(Node, BlenderContext) - Method in class com.jme3.scene.plugins.blender.modifiers.Modifier
This method applies the modifier to the given node.
apply(Node, BlenderContext) - Method in class com.jme3.scene.plugins.blender.modifiers.SubdivisionSurfaceModifier
apply(Node, BlenderContext) - Method in class com.jme3.scene.plugins.blender.modifiers.TriangulateModifier
applyAfterMeshCreate(Modifier) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The modifier to be applied after the geometries are created.
applyAnimations(Node, BlenderKey.AnimationMatchMethod) - Method in class com.jme3.scene.plugins.blender.animations.AnimationHelper
The method applies animations to the given node.
applyAnimations(Node, Skeleton, BlenderKey.AnimationMatchMethod) - Method in class com.jme3.scene.plugins.blender.animations.AnimationHelper
The method applies skeleton animations to the given node.
applyBrightnessAndContrast(TextureGenerator.BrightnessAndContrastData, TexturePixel) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
This method applies brightness and contrast for RGB textures.
applyBrightnessAndContrast(TexturePixel, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
This method applies brightness and contrast for Luminance textures.
applyCentralForce(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Apply a force to the PhysicsRigidBody, only applies force if the next physics update call
updates the physics space.
To apply an impulse, use applyImpulse.
applyCluster(FbxCluster) - Method in class com.jme3.scene.plugins.fbx.mesh.FbxMesh
applyCoords(Geometry) - Method in class jme3tools.optimize.TextureAtlas
Applies the texture coordinates to the given geometry
if its DiffuseMap or ColorMap exists in the atlas.
applyCoords(Geometry, int, Mesh) - Method in class jme3tools.optimize.TextureAtlas
Applies the texture coordinates to the given output mesh
if the DiffuseMap or ColorMap of the input geometry exist in the atlas.
applyFadeInfo - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
applyFilterMode - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
applyForce(Vector3f, Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Apply a force to the PhysicsRigidBody, only applies force if the next physics update call
updates the physics space.
To apply an impulse, use applyImpulse, use applyContinuousForce to apply continuous force.
applyHWShadows - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
applyImpulse(Vector3f, Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Apply an impulse to the PhysicsRigidBody in the next physics update.
applyLocal - Variable in class com.jme3.bullet.control.AbstractPhysicsControl
applyLocal - Variable in class com.jme3.bullet.control.CharacterControl
applyLocal - Variable in class com.jme3.bullet.control.GhostControl
applyMaterial(Geometry, Long, Map<String, List<Vector2f>>, BlenderContext) - Method in class com.jme3.scene.plugins.blender.materials.MaterialContext
Applies material to a given geometry.
applyOwnerTransform(Transform, ConstraintHelper.Space) - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
The method applies the given transformation to the owner.
applyPCFEdge - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
applyPhysicsTransform(Vector3f, Quaternion) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
Applies a physics transform to the spatial
applyPhysicsTransform(Vector3f, Quaternion) - Method in class com.jme3.bullet.debug.AbstractPhysicsDebugControl
applyPhysicsTransform(Vector3f, Quaternion, Spatial) - Method in class com.jme3.bullet.debug.AbstractPhysicsDebugControl
applyProperties(Spatial, Properties) - Method in class com.jme3.scene.plugins.blender.AbstractBlenderHelper
The method applies properties to the given spatial.
applyRenderState(RenderState) - Method in class com.jme3.renderer.opengl.GLRenderer
applyRenderState(RenderState) - Method in interface com.jme3.renderer.Renderer
Applies the given
RenderState, making the necessary
GL calls so that the state is applied.
applyRenderState(RenderState) - Method in class com.jme3.system.NullRenderer
applySettings(AppSettings) - Method in class com.jme3.system.jogl.JoglDisplay
applySettings(AppSettings) - Method in class com.jme3.system.jogl.JoglNewtDisplay
applyShadowIntensity - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
applySmoothingGroups(IrMesh) - Static method in class com.jme3.scene.plugins.IrUtils
Applies smoothing groups to vertex normals.
applyTextures(Material) - Method in class com.jme3.water.SimpleWaterProcessor
applyTorque(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Apply a force to the PhysicsRigidBody, only applies force if the next physics update call
updates the physics space.
To apply an impulse, use applyImpulse.
applyTorqueImpulse(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Apply a torque impulse to the PhysicsRigidBody in the next physics update.
applyTransform(Spatial) - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
applies the current transform to the given jme Node if the location has been updated on the physics side
applyTransform(Long, String, ConstraintHelper.Space, Transform) - Method in class com.jme3.scene.plugins.blender.constraints.ConstraintHelper
Applies transform to a feature (bone or spatial).
applyUserControl() - Method in class com.jme3.bullet.control.KinematicRagdollControl
applyVelocityVariation(Particle) - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
This method applies the variation to the particle with already set velocity.
applyVelocityVariation(Particle) - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
applyVelocityVariation(Particle) - Method in class com.jme3.effect.influencers.RadialParticleInfluencer
This method applies the variation to the particle with already set velocity.
applyWheelTransform() - Method in class com.jme3.bullet.objects.VehicleWheel
applyWheelTransforms() - Method in class com.jme3.bullet.objects.PhysicsVehicle
used internally
appPaused() - Method in class com.jme3.system.ios.IosHarness
AppProfiler - Interface in com.jme3.profile
Can be hooked into the application (and render manager)
to receive callbacks about specific frame steps.
appReactivated() - Method in class com.jme3.system.ios.IosHarness
appReshape(int, int) - Method in class com.jme3.system.ios.IosHarness
APPROVE_SELECTION - Static variable in class com.jme3.app.SettingsDialog
approximateEquals(float, float) - Static method in class com.jme3.math.FastMath
Determine if two floats are approximately equal.
AppSettings - Class in com.jme3.system
AppSettings provides a store of configuration
to be used by the application.
AppSettings(boolean) - Constructor for class com.jme3.system.AppSettings
Create a new instance of AppSettings.
AppState - Interface in com.jme3.app.state
AppState represents continously executing code inside the main loop.
AppStateManager - Class in com.jme3.app.state
AppStateManager(Application) - Constructor for class com.jme3.app.state.AppStateManager
appStep(AppStep) - Method in class com.jme3.app.BasicProfiler
appStep(AppStep) - Method in class com.jme3.app.DefaultAndroidProfiler
appStep(AppStep) - Method in interface com.jme3.profile.AppProfiler
Called at the beginning of the specified AppStep.
AppStep - Enum in com.jme3.profile
Indicates an application-level step within the profiled
frame.
AppTask <V > - Class in com.jme3.app
AppTask is used in AppTaskQueue to manage tasks that have
yet to be accomplished.
AppTask(Callable<V>) - Constructor for class com.jme3.app.AppTask
Create an AppTask that will execute the given
Callable.
appToApplet - Static variable in class com.jme3.app.AppletHarness
appUpdate() - Method in class com.jme3.system.ios.IosHarness
ar - Variable in class com.jme3.niftygui.SoundDeviceJme
AreaUtils - Class in com.jme3.scene.control
AreaUtils is used to calculate the area of various objects, such as bounding volumes.
AreaUtils() - Constructor for class com.jme3.scene.control.AreaUtils
areNeighbours(Integer, Integer) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
Tells if the given indexes are neighbours.
ARGB8_to_RGB565(int) - Static method in class jme3tools.converters.RGB565
args - Variable in class com.jme3.network.rmi.RemoteMethodCallMessage
Arguments of the remote method invocation.
ARMATURE_MODIFIER_DATA - Static variable in class com.jme3.scene.plugins.blender.modifiers.Modifier
ARMATURE_NODE_MARKER - Static variable in class com.jme3.scene.plugins.blender.objects.ObjectHelper
array - Variable in class com.jme3.animation.CompactArray
ARRAY_MODIFIER_DATA - Static variable in class com.jme3.scene.plugins.blender.modifiers.Modifier
arrayClone(T) - Method in class com.jme3.util.clone.Cloner
Clones a primitive array by coping it and clones an object
array by coping it and then running each of its values through
Cloner.clone().
ArraySerializer - Class in com.jme3.network.serializing.serializers
Array serializer
ArraySerializer() - Constructor for class com.jme3.network.serializing.serializers.ArraySerializer
Arrow - Class in com.jme3.scene.debug
The Arrow debug shape represents an arrow.
Arrow() - Constructor for class com.jme3.scene.debug.Arrow
Serialization only.
Arrow(Vector3f) - Constructor for class com.jme3.scene.debug.Arrow
Creates an arrow mesh with the given extent.
arrowA - Variable in class com.jme3.bullet.debug.BulletJointDebugControl
arrowB - Variable in class com.jme3.bullet.debug.BulletJointDebugControl
arrowBlue - Variable in class com.jme3.bullet.debug.DebugTools
arrowBlueGeom - Variable in class com.jme3.bullet.debug.DebugTools
arrowGreen - Variable in class com.jme3.bullet.debug.DebugTools
arrowGreenGeom - Variable in class com.jme3.bullet.debug.DebugTools
arrowMagenta - Variable in class com.jme3.bullet.debug.DebugTools
arrowMagentaGeom - Variable in class com.jme3.bullet.debug.DebugTools
arrowPink - Variable in class com.jme3.bullet.debug.DebugTools
arrowPinkGeom - Variable in class com.jme3.bullet.debug.DebugTools
arrowRed - Variable in class com.jme3.bullet.debug.DebugTools
arrowRedGeom - Variable in class com.jme3.bullet.debug.DebugTools
arrowYellow - Variable in class com.jme3.bullet.debug.DebugTools
arrowYellowGeom - Variable in class com.jme3.bullet.debug.DebugTools
asBytesRGBA() - Method in class com.jme3.math.ColorRGBA
Retrieves the component values of this ColorRGBA as
a four element byte array in the order: r,g,b,a.
asin(float) - Static method in class com.jme3.math.FastMath
Returns the arc sine of a value.
Special cases:
If fValue is smaller than -1, then the result is -HALF_PI.
asIntABGR() - Method in class com.jme3.math.ColorRGBA
Retrieves the component values of this ColorRGBA as an
int in a,b,g,r order.
asIntARGB() - Method in class com.jme3.math.ColorRGBA
Retrieves the component values of this ColorRGBA as an
int in a,r,g,b order.
asIntRGBA() - Method in class com.jme3.math.ColorRGBA
Retrieves the component values of this ColorRGBA as an
int in r,g,b,a order.
AssetCache - Interface in com.jme3.asset.cache
AssetCache is an interface for asset caches.
assetCfg - Variable in class com.jme3.app.AppletHarness
assetChildren - Variable in class com.jme3.scene.AssetLinkNode
AssetConfig - Class in com.jme3.asset
AssetConfig loads a config file to configure the asset manager.
assetDependencyNotFound(AssetKey, AssetKey) - Method in interface com.jme3.asset.AssetEventListener
Called when an asset dependency cannot be found for an asset.
AssetEventListener - Interface in com.jme3.asset
AssetEventListener is an interface for listening to various
events happening inside
AssetManager.
AssetInfo - Class in com.jme3.asset
The result of locating an asset through an AssetKey.
AssetInfo(AssetManager, AssetKey) - Constructor for class com.jme3.asset.AssetInfo
AssetKey <T > - Class in com.jme3.asset
AssetKey is a key that is used to
look up a resource from a cache.
AssetKey(String) - Constructor for class com.jme3.asset.AssetKey
AssetKey() - Constructor for class com.jme3.asset.AssetKey
assetKey - Variable in class com.jme3.audio.android.AndroidAudioData
AssetLinkNode - Class in com.jme3.scene
The AssetLinkNode does not store its children when exported to file.
AssetLinkNode() - Constructor for class com.jme3.scene.AssetLinkNode
AssetLinkNode(ModelKey) - Constructor for class com.jme3.scene.AssetLinkNode
AssetLinkNode(String, ModelKey) - Constructor for class com.jme3.scene.AssetLinkNode
assetLoaded(AssetKey) - Method in interface com.jme3.asset.AssetEventListener
Called when an asset has been successfully loaded (e.g: loaded from
file system and parsed).
AssetLoader - Interface in com.jme3.asset
An interface for asset loaders.
assetLoaderKeys - Variable in class com.jme3.scene.AssetLinkNode
AssetLoadException - Exception in com.jme3.asset
AssetLoadException is thrown when the
AssetManager
is able to find the requested asset, but there was a problem while loading
it.
AssetLoadException(String) - Constructor for exception com.jme3.asset.AssetLoadException
AssetLoadException(String, Throwable) - Constructor for exception com.jme3.asset.AssetLoadException
AssetLocator - Interface in com.jme3.asset
AssetLocator is used to locate a resource based on an AssetKey.
assetManager - Variable in class com.jme3.app.LegacyApplication
AssetManager - Interface in com.jme3.asset
AssetManager provides an interface for managing the data assets
of a jME3 application.
assetManager - Variable in class com.jme3.bullet.debug.BulletDebugAppState
assetManager - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
assetManager - Variable in class com.jme3.niftygui.NiftyJmeDisplay
assetManager - Variable in class com.jme3.niftygui.SoundDeviceJme
assetManager - Variable in class com.jme3.scene.plugins.fbx.obj.FbxObject
assetManager - Variable in class com.jme3.scene.plugins.MTLLoader
assetManager - Variable in class com.jme3.scene.plugins.OBJLoader
assetManager - Variable in class com.jme3.shader.ShaderGenerator
the asset manager
assetManager - Variable in class com.jme3.shadow.AbstractShadowRenderer
assetManager - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
AssetNotFoundException - Exception in com.jme3.asset
AssetNotFoundException is thrown when the
AssetManager
is unable to locate the requested asset using any of the registered
AssetLocators.
AssetNotFoundException(String) - Constructor for exception com.jme3.asset.AssetNotFoundException
AssetNotFoundException(String, Exception) - Constructor for exception com.jme3.asset.AssetNotFoundException
AssetProcessor - Interface in com.jme3.asset
AssetProcessor is used to apply processing to assets
after they have been loaded.
assetRequested(AssetKey) - Method in interface com.jme3.asset.AssetEventListener
Called when an asset has been requested (e.g any of the load*** methods
in AssetManager are called).
assetRootPath - Variable in class com.jme3.asset.BlenderKey
The root path for all the assets.
AssetTileLoader - Class in com.jme3.terrain.geomipmap.grid
AssetTileLoader() - Constructor for class com.jme3.terrain.geomipmap.grid.AssetTileLoader
AssetTileLoader(AssetManager, String, String) - Constructor for class com.jme3.terrain.geomipmap.grid.AssetTileLoader
assignAxis(String, String, int) - Method in class com.jme3.input.AbstractJoystick
Deprecated.
Use JoystickAxis.assignAxis() instead.
assignAxis(String, String) - Method in class com.jme3.input.DefaultJoystickAxis
Assign the mappings to receive events from the given joystick axis.
assignAxis(String, String, int) - Method in interface com.jme3.input.Joystick
Deprecated.
Use JoystickAxis.assignAxis() instead.
assignAxis(String, String) - Method in interface com.jme3.input.JoystickAxis
Assign the mappings to receive events from the given joystick axis.
assignButton(String, int) - Method in class com.jme3.input.AbstractJoystick
Deprecated.
Use JoystickButton.assignButton() instead.
assignButton(String) - Method in class com.jme3.input.DefaultJoystickButton
Assign the mapping name to receive events from the given button index
on the joystick.
assignButton(String, int) - Method in interface com.jme3.input.Joystick
Deprecated.
Use JoystickButton.assignButton() instead.
assignButton(String) - Method in interface com.jme3.input.JoystickButton
Assign the mapping name to receive events from the given button index
on the joystick.
associateUTCTime(String) - Method in class jme3tools.navigation.Position
Add a reference time for this position - useful for historical tracking
associateWithGroupNode(GeometryGroupNode, int) - Method in class com.jme3.scene.Geometry
Asynchronous - Annotation Type in com.jme3.network.service.rmi
Indicates that a given method should be executed asynchronously
through the RMI service.
atan(float) - Static method in class com.jme3.math.FastMath
Returns the arc tangent of an angle given in radians.
atan2(float, float) - Static method in class com.jme3.math.FastMath
A direct call to Math.atan2.
attach(AppState) - Method in class com.jme3.app.state.AppStateManager
Attach a state to the AppStateManager, the same state cannot be attached
twice.
attachAll(AppState...) - Method in class com.jme3.app.state.AppStateManager
Attaches many state to the AppStateManager in a way that is guaranteed
that they will all get initialized before any of their updates are run.
attachAll(Iterable<AppState>) - Method in class com.jme3.app.state.AppStateManager
Attaches many state to the AppStateManager in a way that is guaranteed
that they will all get initialized before any of their updates are run.
attachBoundChildren(Node) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
A handy method that will attach all bounding boxes of this terrain
to the node you supply.
attachChild(Spatial) - Method in class com.jme3.scene.Node
attachChild attaches a child to this node.
attachChild(Spatial) - Method in class com.jme3.scene.SimpleBatchNode
attachChild(String) - Method in interface jme3test.network.TestRemoteCall.ServerAccess
Attaches the model with the given name to the server's scene.
attachChild(String) - Method in class jme3test.network.TestRemoteCall.ServerAccessImpl
attachChildAt(Spatial, int) - Method in class com.jme3.scene.Node
attachChildAt attaches a child to this node at an index.
attachCollisionShape(long, long) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
attachLinkedChild(AssetManager, ModelKey) - Method in class com.jme3.scene.AssetLinkNode
attachLinkedChild(Spatial, ModelKey) - Method in class com.jme3.scene.AssetLinkNode
attachLinkedChildren(AssetManager) - Method in class com.jme3.scene.AssetLinkNode
Loads the linked children AssetKeys from the AssetManager and attaches them to the Node
If they are already attached, they will be reloaded.
attachQuadAt(TerrainQuad, int, Vector3f, boolean) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
Runs on the rendering thread
attachScene(Spatial) - Method in class com.jme3.renderer.ViewPort
Attaches a new scene to render in this ViewPort.
attachTo(boolean, ViewPort...) - Method in class com.jme3.system.awt.AwtPanel
attribIndexList - Variable in class com.jme3.renderer.RenderContext
IDList for vertex attributes
Attribute - Class in com.jme3.shader
An attribute is a shader variable mapping to a VertexBuffer data
on the CPU.
Attribute() - Constructor for class com.jme3.shader.Attribute
ATTRIBUTE_NAME - Static variable in class com.jme3.network.service.rmi.RmiHostedService
ATTRIBUTE_SIZE - Static variable in class com.jme3.export.xml.XMLExporter
attributeNames() - Method in class com.jme3.network.base.DefaultServer.Connection
attributeNames() - Method in interface com.jme3.network.HostedConnection
Returns a read-only set of attribute names currently stored
for this client session.
attributes - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
attributes - Variable in class com.jme3.material.ShaderGenerationInfo
the list of attributes of the vertex shader
AudioBuffer - Class in com.jme3.audio
An AudioBuffer is an implementation of AudioData
where the audio is buffered (stored in memory).
AudioBuffer() - Constructor for class com.jme3.audio.AudioBuffer
AudioBuffer(int) - Constructor for class com.jme3.audio.AudioBuffer
AudioContext - Class in com.jme3.audio
Holds render thread specific audio context information.
AudioContext() - Constructor for class com.jme3.audio.AudioContext
audioData - Variable in class com.jme3.audio.AudioBuffer
The audio data buffer.
AudioData - Class in com.jme3.audio
AudioData is an abstract representation
of audio data.
AudioData() - Constructor for class com.jme3.audio.AudioData
AudioData(int) - Constructor for class com.jme3.audio.AudioData
AudioData.DataType - Enum in com.jme3.audio
AudioKey - Class in com.jme3.audio
AudioKey is extending AssetKey by holding stream flag.
AudioKey(String, boolean, boolean) - Constructor for class com.jme3.audio.AudioKey
Create a new AudioKey.
AudioKey(String, boolean) - Constructor for class com.jme3.audio.AudioKey
Create a new AudioKey
AudioKey(String) - Constructor for class com.jme3.audio.AudioKey
AudioKey() - Constructor for class com.jme3.audio.AudioKey
audioKey - Variable in class com.jme3.audio.AudioNode
AudioListenerState - Class in com.jme3.audio
AudioListenerState updates the audio listener's position,
orientation, and velocity from a
Camera.
AudioListenerState() - Constructor for class com.jme3.audio.AudioListenerState
AudioNode - Class in com.jme3.audio
An AudioNode is a scene Node which can play audio assets.
AudioNode() - Constructor for class com.jme3.audio.AudioNode
Creates a new AudioNode without any audio data set.
AudioNode(AudioData, AudioKey) - Constructor for class com.jme3.audio.AudioNode
Creates a new AudioNode with the given data and key.
AudioNode(AssetManager, String, AudioData.DataType) - Constructor for class com.jme3.audio.AudioNode
Creates a new AudioNode with the given audio file.
AudioNode(AssetManager, String, boolean, boolean) - Constructor for class com.jme3.audio.AudioNode
AudioNode(AssetManager, String, boolean) - Constructor for class com.jme3.audio.AudioNode
AudioNode(AudioRenderer, AssetManager, String) - Constructor for class com.jme3.audio.AudioNode
Deprecated.
AudioRenderer parameter is ignored.
AudioNode(AssetManager, String) - Constructor for class com.jme3.audio.AudioNode
audioNode - Variable in class com.jme3.cinematic.events.SoundEvent
AudioNode.Status - Enum in com.jme3.audio
Deprecated.
- use AudioSource.Status instead
AudioParam - Enum in com.jme3.audio
audioRenderer - Variable in class com.jme3.app.LegacyApplication
AudioRenderer - Interface in com.jme3.audio
Interface to be implemented by audio renderers.
audioRendererType - Variable in class com.jme3.app.AndroidHarness
Sets the type of Audio Renderer to be used.
audioRendererType - Variable in class com.jme3.app.AndroidHarnessFragment
Sets the type of Audio Renderer to be used.
AudioSource - Interface in com.jme3.audio
AudioSource.Status - Enum in com.jme3.audio
Status indicates the current status of the audio source.
AudioStream - Class in com.jme3.audio
AudioStream is an implementation of AudioData that acquires the
audio from an InputStream.
AudioStream() - Constructor for class com.jme3.audio.AudioStream
AudioStream(int[]) - Constructor for class com.jme3.audio.AudioStream
AudioTrack - Class in com.jme3.animation
AudioTrack is a track to add to an existing animation, to paly a sound during
an animations for example : gun shot, foot step, shout, etc...
AudioTrack() - Constructor for class com.jme3.animation.AudioTrack
default constructor for serialization only
AudioTrack(AudioNode, float) - Constructor for class com.jme3.animation.AudioTrack
Creates an AudioTrack
AudioTrack(AudioNode, float, float) - Constructor for class com.jme3.animation.AudioTrack
Creates an AudioTrack
AUTO_INTERLEAVE - Static variable in class com.jme3.scene.plugins.ogre.MeshLoader
autoFlush - Variable in class com.jme3.system.android.OGLESContext
autoFlush - Variable in class com.jme3.system.ios.IGLESContext
autoFlush - Variable in class com.jme3.system.jogl.JoglAbstractDisplay
autoFlush - Variable in class com.jme3.system.jogl.JoglNewtAbstractDisplay
autoFlush - Variable in class com.jme3.system.lwjgl.LwjglAbstractDisplay
autoFlush - Variable in class com.jme3.system.lwjgl.LwjglWindow
automap() - Method in class com.jme3.network.util.AbstractMessageDelegator
Calls the map(Set) method with a null argument causing
all available matching methods to mapped to message types.
available() - Method in interface com.jme3.network.kernel.Connector
Returns true if there is currently data available for
reading.
available() - Method in class com.jme3.network.kernel.tcp.SocketConnector
available() - Method in class com.jme3.network.kernel.udp.UdpConnector
This always returns false since the simple DatagramSocket usage
cannot be run in a non-blocking way.
available() - Method in class com.jme3.util.LittleEndien
averageNormalsTangents(Vector3f, Vector3f, Vector3f, Vector3f, Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
averagePoints(Vector3f[]) - Method in class com.jme3.bounding.BoundingSphere
averagePoints selects the sphere center to be the average
of the points and the sphere radius to be the smallest value to enclose
all points.
AWT_RGBA4444 - Static variable in class com.jme3.texture.plugins.AWTLoader
AWT_RGBA5551 - Static variable in class com.jme3.texture.plugins.AWTLoader
AwtKeyInput - Class in com.jme3.input.awt
AwtKeyInput
AwtKeyInput() - Constructor for class com.jme3.input.awt.AwtKeyInput
AWTLoader - Class in com.jme3.texture.plugins
AWTLoader() - Constructor for class com.jme3.texture.plugins.AWTLoader
AwtMouseInput - Class in com.jme3.input.awt
AwtMouseInput
AwtMouseInput() - Constructor for class com.jme3.input.awt.AwtMouseInput
AwtPanel - Class in com.jme3.system.awt
AwtPanel(PaintMode) - Constructor for class com.jme3.system.awt.AwtPanel
AwtPanel(PaintMode, boolean) - Constructor for class com.jme3.system.awt.AwtPanel
AwtPanelsContext - Class in com.jme3.system.awt
AwtPanelsContext() - Constructor for class com.jme3.system.awt.AwtPanelsContext
axis - Variable in class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
axis - Variable in class com.jme3.bullet.collision.shapes.ConeCollisionShape
axis - Variable in class com.jme3.bullet.collision.shapes.CylinderCollisionShape
AXIS_POV_X - Static variable in interface com.jme3.input.JoyInput
The X axis for POV (point of view hat).
AXIS_POV_Y - Static variable in interface com.jme3.input.JoyInput
The Y axis for POV (point of view hat).
AXIS_WHEEL - Static variable in interface com.jme3.input.MouseInput
Mouse wheel axis.
AXIS_X - Static variable in class com.jme3.bullet.PhysicsSpace
AXIS_X - Static variable in interface com.jme3.input.MouseInput
Mouse X axis.
AXIS_Y - Static variable in class com.jme3.bullet.PhysicsSpace
AXIS_Y - Static variable in interface com.jme3.input.MouseInput
Mouse Y axis.
AXIS_Z - Static variable in class com.jme3.bullet.PhysicsSpace
axisA - Variable in class com.jme3.bullet.joints.HingeJoint
axisB - Variable in class com.jme3.bullet.joints.HingeJoint
axle - Variable in class com.jme3.bullet.objects.VehicleWheel
c2i(float[]) - Static method in class com.jme3.terrain.noise.ShaderUtils
cache - Variable in class com.jme3.terrain.geomipmap.TerrainGrid
cachedBuffer - Variable in class com.jme3.scene.plugins.blender.file.BlenderInputStream
The buffer we store the read data to.
CachedOggStream - Class in com.jme3.audio.plugins
Implementation of the PhysicalOggStream interface for reading
and caching an Ogg stream from a URL.
CachedOggStream(InputStream) - Constructor for class com.jme3.audio.plugins.CachedOggStream
cachedWorldBindPose - Variable in class com.jme3.scene.plugins.fbx.node.FbxNode
cachedWorldMat - Variable in class com.jme3.scene.Geometry
cacheExecutor - Variable in class com.jme3.terrain.geomipmap.TerrainGrid
cacheTerrainTransforms() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Caches the transforms (except rotation) so the LOD calculator,
which runs on a separate thread, can access them safely.
cacheTerrainTransforms() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Caches the transforms (except rotation) so the LOD calculator,
which runs on a separate thread, can access them safely.
calcHeight(float, Random, float, float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
calcRotationMatrix(float, float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
calcScreenArea(BoundingVolume, float, float) - Static method in class com.jme3.scene.control.AreaUtils
Estimate the screen area of a bounding volume.
calculateCenter() - Method in class com.jme3.math.Triangle
calculateCenter finds the average point of the triangle.
calculateEigen(Matrix3f) - Method in class com.jme3.math.Eigen3f
calculateHeight(float, float, float) - Method in class com.jme3.terrain.heightmap.ImageBasedHeightMap
Get the grayscale value, or override in your own sub-classes
calculateHeight(ColorRGBA) - Method in class com.jme3.terrain.heightmap.ImageBasedHeightMap
calculateLod(TerrainPatch, List<Vector3f>, HashMap<String, UpdatedTerrainPatch>) - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
calculateLod(TerrainPatch, List<Vector3f>, HashMap<String, UpdatedTerrainPatch>) - Method in interface com.jme3.terrain.geomipmap.lodcalc.LodCalculator
calculateLod(TerrainPatch, List<Vector3f>, HashMap<String, UpdatedTerrainPatch>) - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
calculateLod(List<Vector3f>, HashMap<String, UpdatedTerrainPatch>, LodCalculator) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
calculateMinutesPerPixel(double) - Method in class jme3tools.navigation.MapModel2D
Calculates the number of minutes per pixels using a given
map width in longitude
calculateMinutesPerWorldUnit(double) - Method in class jme3tools.navigation.MapModel3D
Calculates the number of minutes per pixels using a given
map width in longitude.
calculateNewForward(Quaternion, Vector3f, Vector3f) - Method in class com.jme3.bullet.control.BetterCharacterControl
This method works similar to Camera.lookAt but where lookAt sets the
priority on the direction, this method sets the priority on the up vector
so that the result direction vector and rotation is guaranteed to be
perpendicular to the up vector.
calculateNormal() - Method in class com.jme3.math.Triangle
calculateNormal generates the normal for this triangle
calculateTangent(Vector3f[], Vector2f[], Vector3f, Vector3f) - Static method in class com.jme3.terrain.geomipmap.LODGeomap
calculateTrack(int, BoneContext, Vector3f, Quaternion, Vector3f, int, int, int, boolean) - Method in class com.jme3.scene.plugins.blender.animations.Ipo
This method calculates the value of the curves as a bone track between
the specified frames.
calculateValue(int) - Method in class com.jme3.scene.plugins.blender.animations.Ipo
This method calculates the ipo value for the first curve.
calculateValue(int, int) - Method in class com.jme3.scene.plugins.blender.animations.Ipo
This method calculates the ipo value for the curve of the specified
index.
calcWelzl(FloatBuffer) - Method in class com.jme3.bounding.BoundingSphere
Calculates a minimum bounding sphere for the set of points.
calibrateCenter() - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystickAxis
calibrateCenter() - Method in interface com.jme3.input.SensorJoystickAxis
Calibrates the axis to the current value.
call() - Method in class com.jme3.asset.ThreadingManager.LoadingTask
call(RpcConnection, short, short, Object...) - Method in interface com.jme3.network.service.rpc.RpcHandler
Called when a remote procedure call request is received for a particular
object from the other end of the network connection.
call() - Method in class com.jme3.terrain.geomipmap.MultiTerrainLodControl.UpdateMultiLOD
call() - Method in class com.jme3.terrain.geomipmap.TerrainLodControl.UpdateLOD
callAndWait(byte, short, short, Object...) - Method in class com.jme3.network.service.rpc.RpcClientService
Performs a synchronous call on the server against the specified
object using the specified procedure ID.
callAndWait(byte, short, short, Object...) - Method in class com.jme3.network.service.rpc.RpcConnection
Performs a remote procedure call with the specified arguments and waits
for the response.
callAsync(byte, short, short, Object...) - Method in class com.jme3.network.service.rpc.RpcClientService
Performs an asynchronous call on the server against the specified
object using the specified procedure ID.
callAsync(byte, short, short, Object...) - Method in class com.jme3.network.service.rpc.RpcConnection
Performs a remote procedure call with the specified arguments but does
not wait for a response.
CallType - Enum in com.jme3.network.service.rmi
Internal type denoting the type of call to make when remotely
invoking methods.
cam - Variable in class com.jme3.app.LegacyApplication
cam - Variable in class com.jme3.input.ChaseCamera
cam - Variable in class com.jme3.input.FlyByCamera
cam - Variable in class com.jme3.renderer.ViewPort
CAM_NUMBER - Static variable in class com.jme3.shadow.PointLightShadowRenderer
Camera - Class in com.jme3.renderer
Camera is a standalone, purely mathematical class for doing
camera-related computations.
Camera() - Constructor for class com.jme3.renderer.Camera
Serialization only.
Camera(int, int) - Constructor for class com.jme3.renderer.Camera
Constructor instantiates a new Camera object.
Camera.FrustumIntersect - Enum in com.jme3.renderer
CameraControl - Class in com.jme3.scene.control
This Control maintains a reference to a Camera,
which will be synched with the position (worldTranslation)
of the current spatial.
CameraControl() - Constructor for class com.jme3.scene.control.CameraControl
Constructor used for Serialization.
CameraControl(Camera) - Constructor for class com.jme3.scene.control.CameraControl
CameraControl(Camera, CameraControl.ControlDirection) - Constructor for class com.jme3.scene.control.CameraControl
CameraControl.ControlDirection - Enum in com.jme3.scene.control
CameraHelper - Class in com.jme3.scene.plugins.blender.cameras
A class that is used to load cameras into the scene.
CameraHelper(String, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.cameras.CameraHelper
This constructor parses the given blender version and stores the result.
CameraInput - Class in com.jme3.input
This class defines all the constants used in camera handlers for registration
with the inputManager
CameraInput() - Constructor for class com.jme3.input.CameraInput
CameraNode - Class in com.jme3.scene
CameraNode simply uses
CameraControl to implement
linking of camera and node data.
CameraNode() - Constructor for class com.jme3.scene.CameraNode
Serialization only.
CameraNode(String, Camera) - Constructor for class com.jme3.scene.CameraNode
CameraNode(String, CameraControl) - Constructor for class com.jme3.scene.CameraNode
CAMERAS - Static variable in interface com.jme3.asset.BlenderKey.FeaturesToLoad
Deprecated.
cameras - Variable in class com.jme3.terrain.geomipmap.TerrainLodControl
camLocations - Variable in class com.jme3.terrain.geomipmap.TerrainLodControl.UpdateLOD
camNode - Variable in class com.jme3.app.ChaseCameraAppState
canBeAppliedMultipleTimes(String) - Static method in class com.jme3.scene.plugins.blender.modifiers.Modifier
Determines if the modifier can be applied multiple times over one mesh.
cancel(boolean) - Method in class com.jme3.app.AppTask
CANCEL - Static variable in interface com.jme3.input.controls.SoftTextDialogInputListener
cancel(NioEndpoint) - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
cancel(SelectionKey, SocketChannel) - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
CANCEL_SELECTION - Static variable in class com.jme3.app.SettingsDialog
canRotate - Variable in class com.jme3.app.ChaseCameraAppState
canRotate - Variable in class com.jme3.input.ChaseCamera
canRotate - Variable in class com.jme3.input.FlyByCamera
canUseFastBuffers() - Static method in class com.jme3.export.binary.BinaryImporter
canvas - Variable in class com.jme3.app.AppletHarness
canvas - Variable in class com.jme3.system.jogl.JoglAbstractDisplay
canvas - Variable in class com.jme3.system.jogl.JoglNewtAbstractDisplay
Caps - Enum in com.jme3.renderer
Caps is an enum specifying a capability that the
Renderer
supports.
CapsuleCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic capsule collision shape
CapsuleCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic capsule collision shape
CapsuleCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
CapsuleCollisionShape(float, float) - Constructor for class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
creates a new CapsuleCollisionShape with the given radius and height
CapsuleCollisionShape(float, float, int) - Constructor for class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
creates a capsule shape around the given axis (0=X,1=Y,2=Z)
cartesianToSpherical(Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Converts a point from Cartesian coordinates (using positive Y as up) to
Spherical and stores the results in the store var.
cartesianZToSpherical(Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Converts a point from Cartesian coordinates (using positive Z as up) to
Spherical and stores the results in the store var.
CartoonEdgeFilter - Class in com.jme3.post.filters
Applies a cartoon-style edge detection filter to all objects in the scene.
CartoonEdgeFilter() - Constructor for class com.jme3.post.filters.CartoonEdgeFilter
Creates a CartoonEdgeFilter
casterCount - Variable in class com.jme3.shadow.ShadowUtil.OccludersExtractor
CatRom2 - Class in com.jme3.terrain.noise.modulator
CatRom2(int) - Constructor for class com.jme3.terrain.noise.modulator.CatRom2
Cavern - Static variable in class com.jme3.audio.Environment
ceil(float) - Static method in class com.jme3.math.FastMath
Rounds a fValue up.
ceil(float) - Static method in class com.jme3.terrain.noise.ShaderUtils
cellsLoaded - Variable in class com.jme3.terrain.geomipmap.TerrainGrid
center - Variable in class com.jme3.bounding.BoundingVolume
center - Variable in class com.jme3.scene.shape.AbstractBox
center() - Method in class com.jme3.scene.Spatial
Centers the spatial in the origin of the world bound.
CgcValidator - Class in jme3tools.shadercheck
CgcValidator() - Constructor for class jme3tools.shadercheck.CgcValidator
channel - Variable in class com.jme3.audio.AudioNode
channel - Variable in class com.jme3.cinematic.events.AnimationEvent
CHANNEL_DEFAULT_RELIABLE - Static variable in interface com.jme3.network.MessageConnection
Indicates the default reliable channel that is used
when calling the channel-less send() with a reliable
message.
CHANNEL_DEFAULT_UNRELIABLE - Static variable in interface com.jme3.network.MessageConnection
Indicates the default unreliable channel that is used
when calling the channel-less send() with a reliable=false
message.
channelIndex - Variable in class com.jme3.cinematic.events.AnimationEvent
ChannelInfoMessage - Class in com.jme3.network.message
Contains information about any extra server channels (if they exist).
ChannelInfoMessage() - Constructor for class com.jme3.network.message.ChannelInfoMessage
ChannelInfoMessage(long, List<Integer>) - Constructor for class com.jme3.network.message.ChannelInfoMessage
channels - Variable in class com.jme3.audio.AudioData
channels - Variable in class com.jme3.audio.plugins.NativeVorbisFile
CharacterControl - Class in com.jme3.bullet.control
You might want to try BetterCharacterControl as well.
CharacterControl() - Constructor for class com.jme3.bullet.control.CharacterControl
CharacterControl(CollisionShape, float) - Constructor for class com.jme3.bullet.control.CharacterControl
characterId - Variable in class com.jme3.bullet.objects.PhysicsCharacter
characters - Variable in class com.jme3.bullet.debug.BulletDebugAppState
characters(char[], int, int) - Method in class com.jme3.scene.plugins.ogre.MeshLoader
characters(char[], int, int) - Method in class com.jme3.scene.plugins.ogre.SceneLoader
CharSerializer - Class in com.jme3.network.serializing.serializers
Char serializer.
CharSerializer() - Constructor for class com.jme3.network.serializing.serializers.CharSerializer
CHASECAM_DOWN - Static variable in class com.jme3.input.CameraInput
Chase camera mapping for moving down.
CHASECAM_MOVELEFT - Static variable in class com.jme3.input.CameraInput
Chase camera mapping for moving left.
CHASECAM_MOVERIGHT - Static variable in class com.jme3.input.CameraInput
Chase camera mapping for moving right.
CHASECAM_TOGGLEROTATE - Static variable in class com.jme3.input.CameraInput
Chase camera mapping to initiate the rotation of the cam.
CHASECAM_UP - Static variable in class com.jme3.input.CameraInput
Chase camera mapping for moving up.
CHASECAM_ZOOMIN - Static variable in class com.jme3.input.CameraInput
Chase camera mapping for zooming in.
CHASECAM_ZOOMOUT - Static variable in class com.jme3.input.CameraInput
Chase camera mapping for zooming out.
ChaseCamDown - Static variable in class com.jme3.input.ChaseCamera
ChaseCamera - Class in com.jme3.input
A camera that follows a spatial and can turn around it by dragging the mouse
ChaseCamera(Camera, Spatial) - Constructor for class com.jme3.input.ChaseCamera
Constructs the chase camera
ChaseCamera(Camera) - Constructor for class com.jme3.input.ChaseCamera
Constructs the chase camera
if you use this constructor you have to attach the cam later to a spatial
doing spatial.addControl(chaseCamera);
ChaseCamera(Camera, InputManager) - Constructor for class com.jme3.input.ChaseCamera
Constructs the chase camera, and registers inputs
if you use this constructor you have to attach the cam later to a spatial
doing spatial.addControl(chaseCamera);
ChaseCamera(Camera, Spatial, InputManager) - Constructor for class com.jme3.input.ChaseCamera
Constructs the chase camera, and registers inputs
ChaseCameraAppState - Class in com.jme3.app
This class is a camera controler that allow the camera to follow a target
Spatial.
ChaseCameraAppState() - Constructor for class com.jme3.app.ChaseCameraAppState
ChaseCamMoveLeft - Static variable in class com.jme3.input.ChaseCamera
ChaseCamMoveRight - Static variable in class com.jme3.input.ChaseCamera
ChaseCamToggleRotate - Static variable in class com.jme3.input.ChaseCamera
ChaseCamUp - Static variable in class com.jme3.input.ChaseCamera
ChaseCamZoomIn - Static variable in class com.jme3.input.ChaseCamera
ChaseCamZoomOut - Static variable in class com.jme3.input.ChaseCamera
chasing - Variable in class com.jme3.input.ChaseCamera
chasingSensitivity - Variable in class com.jme3.input.ChaseCamera
checkALError(AL) - Static method in class com.jme3.audio.openal.ALUtil
checkCanUnDuck() - Method in class com.jme3.bullet.control.BetterCharacterControl
This checks if the character can go from ducked to unducked state by
doing a ray test.
checkChannel(int) - Method in class com.jme3.network.base.DefaultServer
checkClass(Class) - Method in class com.jme3.network.serializing.serializers.FieldSerializer
checkClosed() - Method in class com.jme3.network.kernel.tcp.SocketConnector
checkClosed() - Method in class com.jme3.network.kernel.udp.UdpConnector
checkCulling(Camera) - Method in class com.jme3.scene.Geometry
checkCulling(Camera) - Method in class com.jme3.scene.Spatial
checkCulling checks the spatial with the camera to see if it
should be culled.
checkCulling(Camera) - Method in class com.jme3.shadow.AbstractShadowRenderer
returns true if the light source bounding box is in the view frustum
checkCulling(Camera) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
Directional light are always in the view frustum
checkCulling(Camera) - Method in class com.jme3.shadow.PointLightShadowRenderer
checkCulling(Camera) - Method in class com.jme3.shadow.SpotLightShadowRenderer
checkEGLError(EGL10) - Static method in class com.jme3.renderer.android.RendererUtil
checkError() - Method in class com.jme3.renderer.opengl.GLDebug
checkers.quals - package checkers.quals
Contains the basic annotations to be used by all type systems
and meta-annotations to qualify annotations (qualifiers).
checkGLError() - Static method in class com.jme3.renderer.android.RendererUtil
checkGLError() - Static method in class com.jme3.renderer.ios.JmeIosGLES
checkGLError() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
checkGLError() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
checkGLError() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
checkGLErrorForced() - Static method in class com.jme3.renderer.android.RendererUtil
checkMappingFormat(String[], Statement) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
check if once a mapping expression is split by "=" the resulting array
have 2 elements
checkMinMax(Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.bounding.BoundingBox
checkMotionAllowed(Vector3f, Vector3f) - Method in interface com.jme3.collision.MotionAllowedListener
Check if motion allowed.
checkOnGround() - Method in class com.jme3.bullet.control.BetterCharacterControl
This checks if the character is on the ground by doing a ray test.
checkPlane - Variable in class com.jme3.bounding.BoundingVolume
checkRunning() - Method in class com.jme3.network.base.DefaultClient
checkTriangles(float, float, Ray, Vector3f, TerrainPatch, Triangle) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamTerrainPicker
checkTypes(VariableMapping, Statement) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
check the types of a mapping, left type must match right type tkae the
swizzle into account
checkVisibilityState() - Method in class com.jme3.system.awt.AwtPanel
checkWayPoint(MotionEvent, float) - Method in class com.jme3.cinematic.MotionPath
ChildCollisionShape - Class in com.jme3.bullet.collision.shapes.infos
ChildCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.infos.ChildCollisionShape
ChildCollisionShape(Vector3f, Matrix3f, CollisionShape) - Constructor for class com.jme3.bullet.collision.shapes.infos.ChildCollisionShape
children - Variable in class com.jme3.bullet.collision.shapes.CompoundCollisionShape
children - Variable in class com.jme3.scene.Node
This node's children.
children - Variable in class com.jme3.scene.plugins.fbx.file.FbxElement
children - Variable in class com.jme3.scene.plugins.fbx.node.FbxNode
chooseConfig(EGL10, EGLDisplay) - Method in class com.jme3.system.android.AndroidConfigChooser
Gets called by the GLSurfaceView class to return the best config
Cinematic - Class in com.jme3.cinematic
An appstate for composing and playing cut scenes in a game.
Cinematic() - Constructor for class com.jme3.cinematic.Cinematic
Used for serialization creates a cinematic, don't use this constructor
directly
Cinematic(Node) - Constructor for class com.jme3.cinematic.Cinematic
creates a cinematic
Cinematic(Node, float) - Constructor for class com.jme3.cinematic.Cinematic
creates a cinematic
Cinematic(Node, LoopMode) - Constructor for class com.jme3.cinematic.Cinematic
creates a cinematic
Cinematic(Node, float, LoopMode) - Constructor for class com.jme3.cinematic.Cinematic
creates a cinematic
cinematic - Variable in class com.jme3.cinematic.events.AnimationEvent
CinematicEvent - Interface in com.jme3.cinematic.events
CinematicEventListener - Interface in com.jme3.cinematic.events
CinematicTest - Class in com.jme3.cinematic
CinematicTest() - Constructor for class com.jme3.cinematic.CinematicTest
circ - Variable in class jme3test.batching.TestBatchNodeCluster
clamp() - Method in class com.jme3.math.ColorRGBA
Saturate that color ensuring all channels have a value between 0 and 1
clamp(float, float, float) - Static method in class com.jme3.math.FastMath
Take a float input and clamp it between min and max.
clamp(float, float) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
This method clamps the pixel values to the given borders.
clamp(float, float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
clampWrapTime(float, float, LoopMode) - Static method in class com.jme3.animation.AnimationUtils
Clamps the time according to duration and loopMode
ClassInfo - Class in com.jme3.network.service.rmi
Internal information about a shared class.
ClassInfo() - Constructor for class com.jme3.network.service.rmi.ClassInfo
For serialization only.
ClassInfo(short, Class) - Constructor for class com.jme3.network.service.rmi.ClassInfo
ClassInfoRegistry - Class in com.jme3.network.service.rmi
Internal registry of shared types and their ClassInfo and MethodInfo
objects.
ClassInfoRegistry() - Constructor for class com.jme3.network.service.rmi.ClassInfoRegistry
className - Variable in class com.jme3.scene.plugins.fbx.obj.FbxObject
ClasspathLocator - Class in com.jme3.asset.plugins
The ClasspathLocator looks up an asset in the classpath.
ClasspathLocator() - Constructor for class com.jme3.asset.plugins.ClasspathLocator
clean() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
used by event factory, called when event is destroyed
cleanUp() - Method in class com.jme3.animation.AudioTrack
cleanUp() - Method in interface com.jme3.animation.ClonableTrack
Method responsible of cleaning UserData on referenced Spatials when the Track is deleted
cleanUp() - Method in class com.jme3.animation.EffectTrack
cleanup(Application) - Method in class com.jme3.app.BasicProfilerState
cleanup() - Method in class com.jme3.app.DebugKeysAppState
cleanup() - Method in class com.jme3.app.FlyCamAppState
cleanup() - Method in class com.jme3.app.state.AbstractAppState
cleanup() - Method in interface com.jme3.app.state.AppState
Called by
AppStateManager when transitioning this
AppState from
terminating to
detached .
cleanup() - Method in class com.jme3.app.state.AppStateManager
Calls cleanup on attached states, do not call directly.
cleanup(Application) - Method in class com.jme3.app.state.BaseAppState
Called after the app state is detached or during
application shutdown if the state is still attached.
cleanup() - Method in class com.jme3.app.state.BaseAppState
Do not call directly: Called by the state manager to terminate this
state post-detachment or during state manager termination.
cleanup() - Method in class com.jme3.app.state.RootNodeAppState
cleanup() - Method in class com.jme3.app.state.VideoRecorderAppState
cleanup() - Method in class com.jme3.app.StatsAppState
cleanup(Application) - Method in class com.jme3.audio.AudioListenerState
cleanup() - Method in interface com.jme3.audio.AudioRenderer
Cleanup/destroy the audio system.
cleanup() - Method in class com.jme3.audio.openal.ALAudioRenderer
cleanup() - Method in class com.jme3.bullet.BulletAppState
cleanup() - Method in class com.jme3.bullet.debug.BulletDebugAppState
cleanup() - Method in class com.jme3.cinematic.Cinematic
called internally
cleanup() - Method in class com.jme3.niftygui.NiftyJmeDisplay
cleanup(Renderer) - Method in class com.jme3.post.Filter
cleanup this filter
cleanup(Renderer) - Method in class com.jme3.post.Filter.Pass
cleanup() - Method in class com.jme3.post.FilterPostProcessor
cleanup() - Method in class com.jme3.post.HDRRenderer
cleanup() - Method in class com.jme3.post.PreDepthProcessor
cleanup() - Method in interface com.jme3.post.SceneProcessor
Called when the SP is removed from the RM.
cleanup() - Method in class com.jme3.renderer.opengl.GLRenderer
cleanup() - Method in interface com.jme3.renderer.Renderer
Deletes all previously used
Native Objects on this Renderer, and
then resets the native objects.
cleanup() - Method in class com.jme3.shadow.AbstractShadowRenderer
cleanup() - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
cleanup() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
cleanup() - Method in class com.jme3.system.awt.AwtPanel
cleanup() - Method in class com.jme3.system.NullRenderer
cleanup() - Method in class com.jme3.water.ReflectionProcessor
cleanup() - Method in class com.jme3.water.SimpleWaterProcessor
cleanup() - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
cleanup() - Method in class jme3test.app.TestAppStateLifeCycle.TestState
cleanup() - Method in class jme3test.games.WorldOfInception.InceptionLevel
cleanup() - Method in class jme3test.post.TestMultiRenderTarget
cleanup() - Method in class jme3test.post.TestRenderToMemory
cleanUpFilter(Renderer) - Method in class com.jme3.post.Filter
override this method if you have some cleanup to do
cleanUpFilter(Renderer) - Method in class com.jme3.post.filters.BloomFilter
cleanUpFilter(Renderer) - Method in class com.jme3.post.filters.CartoonEdgeFilter
cleanUpFilter(Renderer) - Method in class com.jme3.post.filters.TranslucentBucketFilter
cleanUpFilter(Renderer) - Method in class com.jme3.post.ssao.SSAOFilter
cleanUpFilter(Renderer) - Method in class com.jme3.water.WaterFilter
clear() - Method in class com.jme3.cinematic.Cinematic
clear the cinematic of its events.
clear() - Method in class com.jme3.collision.CollisionResults
Clears all collision results added to this list
clear() - Method in class com.jme3.light.LightList
Resets list size to 0.
clear() - Method in class com.jme3.material.plugin.export.material.J3MOutputCapsule
clear() - Method in class com.jme3.material.plugin.export.material.J3MRenderStateOutputCapsule
clear() - Method in class com.jme3.material.plugin.export.material.J3MRootOutputCapsule
clear() - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
clear() - Method in class com.jme3.niftygui.JmeBatchRenderBackend
clear() - Method in class com.jme3.niftygui.RenderDeviceJme
clear() - Method in class com.jme3.renderer.queue.GeometryList
Resets list size to 0.
clear() - Method in class com.jme3.renderer.queue.RenderQueue
clear(AssetInfo) - Method in class com.jme3.scene.plugins.blender.BlenderLoader
The internal data is only needed during loading so make it unreachable so that the GC can release
that memory (which can be quite large amount).
clear() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Removes all vertices from the mesh.
clear() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
This method clears the pixel values.
clear() - Method in class com.jme3.shader.DefineList
clear() - Method in class com.jme3.terrain.geomipmap.LRUCache
Clears the cache.
clear() - Method in class com.jme3.util.IntMap
clear() - Method in class com.jme3.util.ListMap
clear() - Method in class com.jme3.util.SafeArrayList
clearAnimationEvent() - Method in class com.jme3.cinematic.CinematicTest
No ClassCastException when clear() a Cinematic with AnimationEvent
clearAssetEventListeners() - Method in interface com.jme3.asset.AssetManager
Removes all asset event listeners.
clearAssetEventListeners() - Method in class com.jme3.asset.DesktopAssetManager
clearBuffer(VertexBuffer.Type) - Method in class com.jme3.scene.Mesh
Unsets the
VertexBuffer set on this mesh
with the given type.
clearBuffers(boolean, boolean, boolean) - Method in class com.jme3.renderer.opengl.GLRenderer
clearBuffers(boolean, boolean, boolean) - Method in interface com.jme3.renderer.Renderer
Clears certain channels of the currently bound framebuffer.
clearBuffers(boolean, boolean, boolean) - Method in class com.jme3.system.NullRenderer
clearCache() - Method in interface com.jme3.asset.AssetManager
Clears the asset cache.
clearCache() - Method in interface com.jme3.asset.cache.AssetCache
Deletes all assets from the cache.
clearCache() - Method in class com.jme3.asset.cache.SimpleAssetCache
clearCache() - Method in class com.jme3.asset.cache.WeakRefAssetCache
clearCache() - Method in class com.jme3.asset.cache.WeakRefCloneAssetCache
clearCache() - Method in class com.jme3.asset.DesktopAssetManager
clearCaches() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Removes any references when the terrain is being removed.
clearCaches() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Removes any cached references this terrain is holding, in particular
the TerrainPatch's neighbour references.
clearChannels() - Method in class com.jme3.animation.AnimControl
Clears all the channels that were created.
clearClipRect() - Method in class com.jme3.renderer.opengl.GLRenderer
clearClipRect() - Method in interface com.jme3.renderer.Renderer
clearClipRect() - Method in class com.jme3.system.NullRenderer
clearCollisionData() - Method in class com.jme3.scene.Mesh
Clears any previously generated collision data.
clearColor - Variable in class com.jme3.renderer.RenderContext
clearColor - Variable in class com.jme3.renderer.ViewPort
clearColorTargets() - Method in class com.jme3.texture.FrameBuffer
Clears all color targets that were set or added previously.
clearControlPoints() - Method in class com.jme3.math.Spline
clearDepth - Variable in class com.jme3.renderer.ViewPort
clearEmpty() - Method in class com.jme3.cinematic.CinematicTest
No NPE or any exception when clear() a new Cinematic
clearForces() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Clear all forces from the PhysicsRigidBody
clearFrame() - Method in class com.jme3.renderer.Statistics
Clears all frame-specific statistics such as objects used per frame.
clearIndex() - Method in class com.jme3.util.clone.Cloner
Clears the object index allowing the cloner to be reused for a brand new
cloning operation.
clearListeners() - Method in class com.jme3.animation.AnimControl
Clears all the listeners added to this AnimControl
clearMappings() - Method in class com.jme3.input.InputManager
Clears all the input mappings from this InputManager.
clearMaterialParameters(Material) - Method in class com.jme3.shadow.AbstractShadowRenderer
This method is called once per frame and is responsible for clearing any
material parameters that subclasses may need to clear on the post material.
clearMaterialParameters(Material) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
clearMaterialParameters(Material) - Method in class com.jme3.shadow.PointLightShadowRenderer
clearMaterialParameters(Material) - Method in class com.jme3.shadow.SpotLightShadowRenderer
clearMatParamOverrides() - Method in class com.jme3.scene.Spatial
Remove all local material parameter overrides.
clearMemory() - Method in class com.jme3.renderer.Statistics
Called when video memory is cleared.
clearParam(String) - Method in class com.jme3.material.Material
Clear a parameter from this material.
clearProcessors() - Method in class com.jme3.renderer.ViewPort
clearQueue(ViewPort) - Method in class com.jme3.renderer.RenderManager
Clears the queue of the given ViewPort.
clearRawInputListeners() - Method in class com.jme3.input.InputManager
clearScenes() - Method in class com.jme3.renderer.ViewPort
Removes all attached scenes.
clearSetByCurrentMaterial() - Method in class com.jme3.shader.Uniform
clearStencil - Variable in class com.jme3.renderer.ViewPort
clearTextureAtlas(int) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
clearUniformsSetByCurrentFlag() - Method in class com.jme3.shader.Shader
Removes the "set-by-current-material" flag from all uniforms.
clearUpdateNeeded() - Method in class com.jme3.scene.VertexBuffer
clearUpdateNeeded() - Method in class com.jme3.shader.Uniform
clearUpdateNeeded() - Method in class com.jme3.util.NativeObject
Internal use only.
clearValue() - Method in class com.jme3.shader.Uniform
clearVertexAttribs() - Method in class com.jme3.renderer.opengl.GLRenderer
clearViewportChanged() - Method in class com.jme3.renderer.Camera
Clears the viewport changed flag once it has been updated inside
the renderer.
clearWayPoints() - Method in class com.jme3.cinematic.MotionPath
Client - Interface in com.jme3.network
Represents a remote connection to a server that can be used
for sending and receiving messages.
clientConnected(Client) - Method in interface com.jme3.network.ClientStateListener
Called when the specified client is fully connected to
the remote server.
clientConnected(Client) - Method in class com.jme3.network.rmi.ObjectStore.ClientEventHandler
clientDisconnected(Client, ClientStateListener.DisconnectInfo) - Method in interface com.jme3.network.ClientStateListener
Called when the client has disconnected from the remote
server.
clientDisconnected(Client, ClientStateListener.DisconnectInfo) - Method in class com.jme3.network.rmi.ObjectStore.ClientEventHandler
ClientRegistrationMessage - Class in com.jme3.network.message
Client registration is a message that contains a unique ID.
ClientRegistrationMessage() - Constructor for class com.jme3.network.message.ClientRegistrationMessage
ClientRegistrationMessage.ClientRegistrationSerializer - Class in com.jme3.network.message
A message-specific serializer to avoid compatibility issues
between versions.
ClientRegistrationMessage.ClientRegistrationSerializer() - Constructor for class com.jme3.network.message.ClientRegistrationMessage.ClientRegistrationSerializer
ClientSerializerRegistrationsService - Class in com.jme3.network.service.serializer
ClientSerializerRegistrationsService() - Constructor for class com.jme3.network.service.serializer.ClientSerializerRegistrationsService
ClientService - Interface in com.jme3.network.service
Interface implemented by Client-side services that augment
a network Client's functionality.
ClientServiceManager - Class in com.jme3.network.service
Manages ClientServices on behalf of a network Client object.
ClientServiceManager(Client) - Constructor for class com.jme3.network.service.ClientServiceManager
Creates a new ClientServiceManager for the specified network Client.
ClientStateListener - Interface in com.jme3.network
Listener that is notified about the connection state of
a Client.
ClientStateListener.DisconnectInfo - Class in com.jme3.network
Provided with the clientDisconnected() notification to
include additional information about the disconnect.
ClientStateListener.DisconnectInfo() - Constructor for class com.jme3.network.ClientStateListener.DisconnectInfo
clip(FloatBuffer, int, int, int) - Method in class com.jme3.terrain.noise.basis.FilteredBasis
clipRectEnabled - Variable in class com.jme3.renderer.RenderContext
ClonableTrack - Interface in com.jme3.animation
An interface that allow to clone a Track for a given Spatial.
clone() - Method in class com.jme3.animation.Animation
This method creates a clone of the current object.
clone() - Method in class com.jme3.animation.AudioTrack
Clone this track
clone() - Method in class com.jme3.animation.BoneTrack
This method creates a clone of the current object.
clone() - Method in class com.jme3.animation.EffectTrack
Clone this track
clone() - Method in class com.jme3.animation.Pose
This method creates a clone of the current object.
clone() - Method in class com.jme3.animation.PoseTrack
Deprecated.
This method creates a clone of the current object.
clone() - Method in class com.jme3.animation.PoseTrack.PoseFrame
Deprecated.
This method creates a clone of the current object.
clone() - Method in class com.jme3.animation.SpatialTrack
This method creates a clone of the current object.
clone() - Method in interface com.jme3.animation.Track
This method creates a clone of the current object.
clone() - Method in class com.jme3.asset.AssetKey
clone() - Method in interface com.jme3.asset.CloneableSmartAsset
Creates a clone of the asset.
clone() - Method in class com.jme3.audio.AudioNode
clone(BoundingVolume) - Method in class com.jme3.bounding.BoundingBox
clone creates a new BoundingBox object containing the same
data as this one.
clone(BoundingVolume) - Method in class com.jme3.bounding.BoundingSphere
clone creates a new BoundingSphere object containing the
same data as this one.
clone(BoundingVolume) - Method in class com.jme3.bounding.BoundingVolume
clone creates a new BoundingVolume object containing the
same data as this one.
clone() - Method in class com.jme3.bounding.BoundingVolume
clone() - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
clone() - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
clone() - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
clone() - Method in interface com.jme3.effect.influencers.ParticleInfluencer
This method clones the influencer instance.
clone() - Method in class com.jme3.effect.ParticleEmitter
clone(boolean) - Method in class com.jme3.effect.ParticleEmitter
clone() - Method in class com.jme3.font.BitmapCharacter
clone() - Method in class com.jme3.font.BitmapText
clone() - Method in class com.jme3.font.Rectangle
clone() - Method in class com.jme3.light.DirectionalLight
clone() - Method in class com.jme3.light.Light
clone() - Method in class com.jme3.light.LightList
clone() - Method in class com.jme3.light.PointLight
clone() - Method in class com.jme3.light.SpotLight
clone() - Method in class com.jme3.material.Material
Clones this material.
clone() - Method in class com.jme3.material.MatParam
clone() - Method in class com.jme3.material.RenderState
Create a clone of this RenderState
clone() - Method in class com.jme3.math.ColorRGBA
clone() - Method in class com.jme3.math.Line
clone() - Method in class com.jme3.math.LineSegment
clone() - Method in class com.jme3.math.Matrix3f
clone() - Method in class com.jme3.math.Matrix4f
clone() - Method in class com.jme3.math.Plane
clone() - Method in class com.jme3.math.Quaternion
clone() - Method in class com.jme3.math.Ray
clone() - Method in class com.jme3.math.Rectangle
clone() - Method in class com.jme3.math.Ring
clone() - Method in class com.jme3.math.Transform
clone() - Method in class com.jme3.math.Triangle
clone() - Method in class com.jme3.math.Vector2f
clone() - Method in class com.jme3.math.Vector3f
clone() - Method in class com.jme3.math.Vector4f
clone() - Method in class com.jme3.renderer.Camera
clone(boolean) - Method in class com.jme3.scene.BatchNode
clone(boolean) - Method in class com.jme3.scene.Geometry
This version of clone is a shallow clone, in other words, the
same mesh is referenced as the original geometry.
clone() - Method in class com.jme3.scene.Geometry
This version of clone is a shallow clone, in other words, the
same mesh is referenced as the original geometry.
clone() - Method in class com.jme3.scene.instancing.InstancedNode
clone(boolean) - Method in class com.jme3.scene.instancing.InstancedNode
clone() - Method in class com.jme3.scene.Mesh
Create a shallow clone of this Mesh.
clone(boolean) - Method in class com.jme3.scene.Node
clone() - Method in class com.jme3.scene.plugins.blender.animations.BlenderAction
clone() - Method in class com.jme3.scene.plugins.blender.file.DynamicArray
clone() - Method in class com.jme3.scene.plugins.blender.file.Structure
clone() - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
clone() - Method in class com.jme3.scene.plugins.blender.math.DTransform
clone() - Method in class com.jme3.scene.plugins.blender.math.Vector3d
clone() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
clone() - Method in class com.jme3.scene.plugins.blender.meshes.Face
clone() - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
clone() - Method in class com.jme3.scene.plugins.blender.meshes.Point
clone() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
clone() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
clone() - Method in class com.jme3.scene.plugins.IrBoneWeightIndex
clone() - Method in class com.jme3.scene.shape.Box
Creates a clone of this box.
clone() - Method in class com.jme3.scene.shape.StripBox
Creates a clone of this box.
clone(boolean) - Method in class com.jme3.scene.Spatial
clone() - Method in class com.jme3.scene.Spatial
clone() - Method in class com.jme3.scene.VertexBuffer
clone(VertexBuffer.Type) - Method in class com.jme3.scene.VertexBuffer
clone() - Method in class com.jme3.shader.ShaderNodeVariable
clone() - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
clone() - Method in interface com.jme3.terrain.geomipmap.lodcalc.LodCalculator
clone() - Method in interface com.jme3.terrain.geomipmap.lodcalc.LodThreshold
clone() - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
clone() - Method in class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
clone() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
clone() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
clone(boolean) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
clone() - Method in class com.jme3.texture.Image
clone() - Method in class com.jme3.texture.Texture
clone(Buffer) - Static method in class com.jme3.util.BufferUtils
Creates a clone of the given buffer.
clone(DoubleBuffer) - Static method in class com.jme3.util.BufferUtils
Creates a new DoubleBuffer with the same contents as the given
DoubleBuffer.
clone(FloatBuffer) - Static method in class com.jme3.util.BufferUtils
Creates a new FloatBuffer with the same contents as the given
FloatBuffer.
clone(IntBuffer) - Static method in class com.jme3.util.BufferUtils
Creates a new IntBuffer with the same contents as the given IntBuffer.
clone(ByteBuffer) - Static method in class com.jme3.util.BufferUtils
Creates a new ByteBuffer with the same contents as the given ByteBuffer.
clone(ShortBuffer) - Static method in class com.jme3.util.BufferUtils
Creates a new ShortBuffer with the same contents as the given ShortBuffer.
clone(T) - Method in class com.jme3.util.clone.Cloner
Deeps clones the specified object, reusing previous clones when possible.
clone(T, boolean) - Method in class com.jme3.util.clone.Cloner
Deeps clones the specified object, reusing previous clones when possible.
clone() - Method in class com.jme3.util.IntMap
clone() - Method in class com.jme3.util.IntMap.Entry
clone() - Method in class com.jme3.util.ListMap
clone() - Method in class com.jme3.util.NativeObject
This should create a deep clone.
clone() - Method in class com.jme3.util.SafeArrayList
clone() - Method in class jme3test.app.TestCloner.Parent
clone() - Method in class jme3test.app.TestCloner.RegularObject
CloneableAssetProcessor - Class in com.jme3.asset
CloneableAssetProcessor simply calls Object.clone()
on assets to clone them.
CloneableAssetProcessor() - Constructor for class com.jme3.asset.CloneableAssetProcessor
CloneableSmartAsset - Interface in com.jme3.asset
Implementing the CloneableSmartAsset interface allows use
of cloneable smart asset management.
cloneFields(Cloner, Object) - Method in class com.jme3.animation.Animation
cloneFields(Cloner, Object) - Method in class com.jme3.animation.AnimControl
cloneFields(Cloner, Object) - Method in class com.jme3.animation.AudioTrack
cloneFields(Cloner, Object) - Method in class com.jme3.animation.Bone
cloneFields(Cloner, Object) - Method in class com.jme3.animation.EffectTrack
cloneFields(Cloner, Object) - Method in class com.jme3.animation.Skeleton
cloneFields(Cloner, Object) - Method in class com.jme3.animation.SkeletonControl
cloneFields(Cloner, Object) - Method in class com.jme3.animation.TrackInfo
cloneFields(Cloner, Object) - Method in class com.jme3.app.StatsView
cloneFields(Cloner, Object) - Method in class com.jme3.audio.AudioNode
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
cloneFields(Cloner, Object) - Method in class com.jme3.bullet.control.CharacterControl
cloneFields(Cloner, Object) - Method in class com.jme3.bullet.control.GhostControl
cloneFields(Cloner, Object) - Method in class com.jme3.bullet.control.RigidBodyControl
cloneFields(Cloner, Object) - Method in class com.jme3.bullet.control.VehicleControl
cloneFields(Cloner, Object) - Method in class com.jme3.cinematic.events.MotionEvent
cloneFields(Cloner, Object) - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.effect.influencers.RadialParticleInfluencer
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.effect.ParticleEmitter
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
cloneFields(Cloner, Object) - Method in class com.jme3.effect.shapes.EmitterBoxShape
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.effect.shapes.EmitterMeshVertexShape
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.effect.shapes.EmitterPointShape
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.effect.shapes.EmitterSphereShape
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.font.BitmapText
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.input.ChaseCamera
cloneFields(Cloner, Object) - Method in class com.jme3.light.LightList
cloneFields(Cloner, Object) - Method in class com.jme3.scene.AssetLinkNode
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.scene.BatchNode.Batch
cloneFields(Cloner, Object) - Method in class com.jme3.scene.BatchNode
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.scene.CameraNode
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.scene.control.AbstractControl
cloneFields(Cloner, Object) - Method in class com.jme3.scene.Geometry
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.scene.instancing.InstancedGeometry
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.scene.instancing.InstancedNode
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.scene.LightNode
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.scene.Mesh
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.scene.Node
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.scene.Spatial
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
cloneFields(Cloner, Object) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, T, T) - Method in interface com.jme3.util.clone.CloneFunction
Performs a deep clone of the specified clone's fields.
cloneFields(Cloner, T, T) - Method in class com.jme3.util.clone.IdentityCloneFunction
Does nothing.
cloneFields(Cloner, Object) - Method in interface com.jme3.util.clone.JmeCloneable
Implemented to perform deep cloning for this object, resolving
local cloned references using the specified cloner.
cloneFields(Cloner, T, T) - Method in class com.jme3.util.clone.ListCloneFunction
Clones the elements of the list.
cloneFields(Cloner, Object) - Method in class com.jme3.util.IntMap
Called internally by com.jme3.util.clone.Cloner.
cloneFields(Cloner, Object) - Method in class com.jme3.util.IntMap.Entry
cloneFields(Cloner, Object) - Method in class jme3test.app.TestCloner.ArrayHolder
cloneFields(Cloner, Object) - Method in class jme3test.app.TestCloner.GraphNode
cloneFields(Cloner, Object) - Method in class jme3test.app.TestCloner.Parent
cloneFields(Cloner, Object) - Method in class jme3test.bullet.PhysicsHoverControl
cloneForAnim() - Method in class com.jme3.scene.Mesh
Clone the mesh for animation use.
cloneForSpatial(Spatial) - Method in class com.jme3.animation.Animation
cloneForSpatial(Spatial) - Method in class com.jme3.animation.AnimControl
Internal use only.
cloneForSpatial(Spatial) - Method in class com.jme3.animation.AudioTrack
This method clone the Track and search for the cloned counterpart of the
original audio node in the given cloned spatial.
cloneForSpatial(Spatial) - Method in interface com.jme3.animation.ClonableTrack
Allows to clone the track for a given Spatial.
cloneForSpatial(Spatial) - Method in class com.jme3.animation.EffectTrack
This method clone the Track and search for the cloned counterpart of the
original emmitter in the given cloned spatial.
cloneForSpatial(Spatial) - Method in class com.jme3.animation.EffectTrack.KillParticleControl
cloneForSpatial(Spatial) - Method in class com.jme3.animation.SkeletonControl
cloneForSpatial(Spatial) - Method in class com.jme3.app.StatsView
cloneForSpatial(Spatial) - Method in class com.jme3.bullet.control.BetterCharacterControl
cloneForSpatial(Spatial) - Method in class com.jme3.bullet.control.CharacterControl
cloneForSpatial(Spatial) - Method in class com.jme3.bullet.control.GhostControl
cloneForSpatial(Spatial) - Method in class com.jme3.bullet.control.KinematicRagdollControl
cloneForSpatial(Spatial) - Method in class com.jme3.bullet.control.RigidBodyControl
cloneForSpatial(Spatial) - Method in class com.jme3.bullet.control.VehicleControl
cloneForSpatial(Spatial) - Method in class com.jme3.cinematic.events.MotionEvent
Clone this control for the given spatial
cloneForSpatial(Spatial) - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
cloneForSpatial(Spatial) - Method in class com.jme3.input.ChaseCamera
clone this camera for a spatial
cloneForSpatial(Spatial) - Method in class com.jme3.scene.control.AbstractControl
Default implementation of cloneForSpatial() that
simply clones the control and sets the spatial.
cloneForSpatial(Spatial) - Method in interface com.jme3.scene.control.Control
Creates a clone of the Control, the given Spatial is the cloned
version of the spatial to which this control is attached to.
cloneForSpatial(Spatial) - Method in class com.jme3.scene.control.LodControl
cloneForSpatial(Spatial) - Method in class com.jme3.scene.control.UpdateControl
cloneForSpatial(Spatial) - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
cloneForSpatial(Spatial) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
cloneForSpatial(Spatial) - Method in class jme3test.bullet.PhysicsHoverControl
CloneFunction <T > - Interface in com.jme3.util.clone
Provides custom cloning for a particular object type.
cloneObject(Cloner, T) - Method in interface com.jme3.util.clone.CloneFunction
Performs a shallow clone of the specified object.
cloneObject(Cloner, T) - Method in class com.jme3.util.clone.IdentityCloneFunction
Returns the object directly.
cloneObject(Cloner, T) - Method in class com.jme3.util.clone.ListCloneFunction
Cloner - Class in com.jme3.util.clone
A deep clone utility that provides similar object-graph-preserving
qualities to typical serialization schemes.
Cloner() - Constructor for class com.jme3.util.clone.Cloner
Creates a new cloner with only default clone functions and an empty
object index.
close() - Method in class com.jme3.audio.AudioStream
Closes the stream, releasing all data relating to it.
close() - Method in class com.jme3.audio.plugins.CachedOggStream
close() - Method in class com.jme3.audio.plugins.NativeVorbisFile
close() - Method in class com.jme3.audio.plugins.UncachedOggStream
close() - Method in class com.jme3.network.base.ConnectorAdapter
close() - Method in class com.jme3.network.base.DefaultClient
close() - Method in class com.jme3.network.base.DefaultServer
close(String) - Method in class com.jme3.network.base.DefaultServer.Connection
close() - Method in class com.jme3.network.base.KernelAdapter
close() - Method in interface com.jme3.network.Client
Closes this connection to the server.
close(String) - Method in interface com.jme3.network.HostedConnection
Closes and removes this connection from the server
sending the optional reason to the remote client.
close() - Method in interface com.jme3.network.kernel.Connector
Closes the connection.
close() - Method in interface com.jme3.network.kernel.Endpoint
Closes this endpoint without flushing any of its
currently enqueued outbound data.
close(boolean) - Method in interface com.jme3.network.kernel.Endpoint
Closes this endpoint, optionally flushing any queued
data before closing.
close() - Method in class com.jme3.network.kernel.tcp.NioEndpoint
close(boolean) - Method in class com.jme3.network.kernel.tcp.NioEndpoint
close() - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
close() - Method in class com.jme3.network.kernel.tcp.SocketConnector
close() - Method in class com.jme3.network.kernel.udp.UdpConnector
close() - Method in class com.jme3.network.kernel.udp.UdpEndpoint
close(boolean) - Method in class com.jme3.network.kernel.udp.UdpEndpoint
close() - Method in class com.jme3.network.kernel.udp.UdpKernel.HostThread
close() - Method in interface com.jme3.network.Server
Closes all client connections, stops and running processing threads, and
closes the host connection.
close() - Method in class com.jme3.network.service.rpc.RpcConnection
Clears any pending synchronous calls causing them to
throw an exception with the message "Closing connection".
close() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
close() - Method in class com.jme3.system.ios.IosLogHandler
close() - Method in class com.jme3.util.AndroidLogHandler
close() - Method in class com.jme3.util.LittleEndien
close() - Method in class jme3test.network.TestChatServer
CLOSE_MARKER - Static variable in class com.jme3.network.kernel.tcp.NioEndpoint
closeConnection() - Method in class com.jme3.network.base.DefaultServer.Connection
closeConnections(ClientStateListener.DisconnectInfo) - Method in class com.jme3.network.base.DefaultClient
closeEndpoint(NioEndpoint) - Method in class com.jme3.network.kernel.tcp.SelectorKernel
Called by the endpoints when they need to be closed.
closeEndpoint(UdpEndpoint) - Method in class com.jme3.network.kernel.udp.UdpKernel
Called by the endpoints when they need to be closed.
Closet - Static variable in class com.jme3.audio.Environment
coeffBottom - Variable in class com.jme3.renderer.Camera
coeffLeft - Variable in class com.jme3.renderer.Camera
coeffRight - Variable in class com.jme3.renderer.Camera
coeffTop - Variable in class com.jme3.renderer.Camera
CollectionSerializer - Class in com.jme3.network.serializing.serializers
Serializes collections.
CollectionSerializer() - Constructor for class com.jme3.network.serializing.serializers.CollectionSerializer
Collidable - Interface in com.jme3.collision
Interface for Collidable objects.
collide(PhysicsCollisionObject, PhysicsCollisionObject) - Method in interface com.jme3.bullet.collision.PhysicsCollisionGroupListener
Called when two physics objects of the registered group are about to collide, called from physics thread .
This is only called when the collision will happen based on the collisionGroup and collideWithGroups
settings in the PhysicsCollisionObject.
collide(Bone, PhysicsCollisionObject, PhysicsCollisionEvent) - Method in interface com.jme3.bullet.collision.RagdollCollisionListener
collide(Bone, PhysicsCollisionObject, PhysicsCollisionEvent) - Method in class jme3test.bullet.TestBoneRagdoll
collideWith(Collidable, CollisionResults) - Method in class com.jme3.bounding.BoundingBox
collideWith(Collidable) - Method in class com.jme3.bounding.BoundingBox
collideWith(Collidable, CollisionResults) - Method in class com.jme3.bounding.BoundingSphere
collideWith(Collidable) - Method in class com.jme3.bounding.BoundingSphere
collideWith(Collidable) - Method in class com.jme3.bounding.BoundingVolume
collideWith(Collidable, Matrix4f, BoundingVolume, CollisionResults) - Method in class com.jme3.collision.bih.BIHTree
collideWith(Collidable, CollisionResults) - Method in interface com.jme3.collision.Collidable
Check collision with another Collidable.
collideWith(Collidable, CollisionResults) - Method in class com.jme3.math.AbstractTriangle
collideWith(Collidable, CollisionResults) - Method in class com.jme3.math.Ray
collideWith(Collidable, CollisionResults) - Method in class com.jme3.scene.BatchNode
collideWith(Collidable, Matrix4f, BoundingVolume, CollisionResults) - Method in interface com.jme3.scene.CollisionData
collideWith(Collidable, CollisionResults) - Method in class com.jme3.scene.Geometry
collideWith(Collidable, Matrix4f, BoundingVolume, CollisionResults) - Method in class com.jme3.scene.Mesh
Handles collision detection, internal use only.
collideWith(Collidable, CollisionResults) - Method in class com.jme3.scene.Node
collideWith(Collidable, CollisionResults) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
collideWith(Collidable, CollisionResults) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
collision(PhysicsCollisionEvent) - Method in interface com.jme3.bullet.collision.PhysicsCollisionListener
Called when a collision happened in the PhysicsSpace, called from render thread .
collision(PhysicsCollisionEvent) - Method in class com.jme3.bullet.control.KinematicRagdollControl
For internal use only callback for collisionevent
collision(PhysicsCollisionEvent) - Method in class jme3test.bullet.BombControl
collision(PhysicsCollisionEvent) - Method in class jme3test.bullet.TestCollisionListener
collision(PhysicsCollisionEvent) - Method in class jme3test.bullet.TestWalkingChar
COLLISION_GROUP_01 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_02 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_03 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_04 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_05 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_06 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_07 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_08 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_09 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_10 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_11 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_12 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_13 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_14 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_15 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_16 - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
COLLISION_GROUP_NONE - Static variable in class com.jme3.bullet.collision.PhysicsCollisionObject
collisionBetweenLinkedBodys - Variable in class com.jme3.bullet.joints.PhysicsJoint
CollisionData - Interface in com.jme3.scene
CollisionData is an interface that can be used to
do triangle-accurate collision with bounding volumes and rays.
collisionGroup - Variable in class com.jme3.bullet.collision.PhysicsCollisionObject
collisionGroupsMask - Variable in class com.jme3.bullet.collision.PhysicsCollisionObject
CollisionResult - Class in com.jme3.collision
A
CollisionResult represents a single collision instance
between two
Collidable.
CollisionResult(Geometry, Vector3f, float, int) - Constructor for class com.jme3.collision.CollisionResult
CollisionResult(Vector3f, float) - Constructor for class com.jme3.collision.CollisionResult
CollisionResult() - Constructor for class com.jme3.collision.CollisionResult
CollisionResults - Class in com.jme3.collision
CollisionResults is a collection returned as a result of a
collision detection operation done by
Collidable.
CollisionResults() - Constructor for class com.jme3.collision.CollisionResults
collisionResults - Variable in class com.jme3.util.TempVars
BIHTree
collisionShape - Variable in class com.jme3.bullet.collision.PhysicsCollisionObject
CollisionShape - Class in com.jme3.bullet.collision.shapes
This Object holds information about a jbullet CollisionShape to be able to reuse
CollisionShapes (as suggested in bullet manuals)
TODO: add static methods to create shapes from nodes (like jbullet-jme constructor)
CollisionShape - Class in com.jme3.bullet.collision.shapes
This Object holds information about a jbullet CollisionShape to be able to reuse
CollisionShapes (as suggested in bullet manuals)
TODO: add static methods to create shapes from nodes (like jbullet-jme constructor)
CollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.CollisionShape
CollisionShapeFactory - Class in com.jme3.bullet.util
CollisionShapeFactory() - Constructor for class com.jme3.bullet.util.CollisionShapeFactory
color - Variable in class com.jme3.effect.Particle
Particle color
color - Variable in class com.jme3.light.Light
color(TexturePixel, ColorRGBA, ColorRGBA) - Static method in class com.jme3.scene.plugins.blender.textures.ImageUtils
The method sets a color for the given pixel by merging the two given colors.
color - Variable in class com.jme3.scene.plugins.IrVertex
Color - Class in com.jme3.terrain.noise
Helper class for working with colors and gradients
Color() - Constructor for class com.jme3.terrain.noise.Color
Color(int, int, int) - Constructor for class com.jme3.terrain.noise.Color
Color(int, int, int, int) - Constructor for class com.jme3.terrain.noise.Color
Color(float, float, float) - Constructor for class com.jme3.terrain.noise.Color
Color(float, float, float, float) - Constructor for class com.jme3.terrain.noise.Color
Color(int, float, float) - Constructor for class com.jme3.terrain.noise.Color
Color(int, float, float, float) - Constructor for class com.jme3.terrain.noise.Color
color - Variable in class com.jme3.util.TempVars
Color
ColorBand - Class in com.jme3.scene.plugins.blender.textures
A class constaining the colorband data.
ColorBand(int, List<ColorRGBA>, List<Integer>, int) - Constructor for class com.jme3.scene.plugins.blender.textures.ColorBand
A constructor used to instantiate color band by hand instead of reading it from the blend file.
ColorBand(Structure, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.textures.ColorBand
Constructor.
colorBand - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
colorImage - Variable in class com.jme3.terrain.heightmap.ImageBasedHeightMap
ColorOverlayFilter - Class in com.jme3.post.filters
This filter simply multiply the whole scene by a color
ColorOverlayFilter() - Constructor for class com.jme3.post.filters.ColorOverlayFilter
creates a colorOverlayFilter with a white coor (transparent)
ColorOverlayFilter(ColorRGBA) - Constructor for class com.jme3.post.filters.ColorOverlayFilter
creates a colorOverlayFilter with the given color
ColorRGBA - Class in com.jme3.math
ColorRGBA defines a color made from a collection of red, green
and blue values stored in Linear color space.
ColorRGBA() - Constructor for class com.jme3.math.ColorRGBA
Constructor instantiates a new ColorRGBA object.
ColorRGBA(float, float, float, float) - Constructor for class com.jme3.math.ColorRGBA
Constructor instantiates a new ColorRGBA object.
ColorRGBA(ColorRGBA) - Constructor for class com.jme3.math.ColorRGBA
Copy constructor creates a new ColorRGBA object, based on
a provided color.
ColorSpace - Enum in com.jme3.texture.image
colorSpace - Variable in class com.jme3.texture.Image
colorWriteEnabled - Variable in class com.jme3.renderer.RenderContext
com.jme3 - package com.jme3
com.jme3.animation - package com.jme3.animation
The com.jme3.animation package contains various classes
for managing animation inside a jME3 application.
com.jme3.app - package com.jme3.app
com.jme3.app.state - package com.jme3.app.state
com.jme3.asset - package com.jme3.asset
com.jme3.asset.cache - package com.jme3.asset.cache
com.jme3.asset.cache contains the
AssetCache
interface as well as its implementations.
com.jme3.asset.plugins - package com.jme3.asset.plugins
com.jme3.audio - package com.jme3.audio
com.jme3.audio.android - package com.jme3.audio.android
com.jme3.audio.ios - package com.jme3.audio.ios
com.jme3.audio.joal - package com.jme3.audio.joal
com.jme3.audio.lwjgl - package com.jme3.audio.lwjgl
com.jme3.audio.openal - package com.jme3.audio.openal
com.jme3.audio.plugins - package com.jme3.audio.plugins
com.jme3.bounding - package com.jme3.bounding
com.jme3.bullet - package com.jme3.bullet
com.jme3.bullet.collision - package com.jme3.bullet.collision
com.jme3.bullet.collision.shapes - package com.jme3.bullet.collision.shapes
com.jme3.bullet.collision.shapes.infos - package com.jme3.bullet.collision.shapes.infos
com.jme3.bullet.control - package com.jme3.bullet.control
com.jme3.bullet.control.ragdoll - package com.jme3.bullet.control.ragdoll
com.jme3.bullet.debug - package com.jme3.bullet.debug
com.jme3.bullet.joints - package com.jme3.bullet.joints
com.jme3.bullet.joints.motors - package com.jme3.bullet.joints.motors
com.jme3.bullet.objects - package com.jme3.bullet.objects
com.jme3.bullet.objects.infos - package com.jme3.bullet.objects.infos
com.jme3.bullet.util - package com.jme3.bullet.util
com.jme3.cinematic - package com.jme3.cinematic
com.jme3.cinematic.events - package com.jme3.cinematic.events
com.jme3.collision - package com.jme3.collision
com.jme3.collision.bih - package com.jme3.collision.bih
com.jme3.cursors.plugins - package com.jme3.cursors.plugins
com.jme3.effect - package com.jme3.effect
The com.jme3.effect package allows particle emitter effects to be
used with a jME3 application.
com.jme3.effect.influencers - package com.jme3.effect.influencers
com.jme3.effect.shapes - package com.jme3.effect.shapes
com.jme3.export - package com.jme3.export
com.jme3.export.binary - package com.jme3.export.binary
com.jme3.export.xml - package com.jme3.export.xml
com.jme3.font - package com.jme3.font
com.jme3.font.plugins - package com.jme3.font.plugins
com.jme3.input - package com.jme3.input
The com.jme3.input package is used for all input handling in
jMonkeyEngine.
com.jme3.input.android - package com.jme3.input.android
com.jme3.input.awt - package com.jme3.input.awt
com.jme3.input.controls - package com.jme3.input.controls
The com.jme3.input.controls package allows user code to listen
to input events regardless of the type of input used.
com.jme3.input.dummy - package com.jme3.input.dummy
The com.jme3.input.dummy package provides "dummy" or "null"
implementations of the input interfaces.
com.jme3.input.event - package com.jme3.input.event
The com.jme3.input.event package contains low-level input events.
com.jme3.input.ios - package com.jme3.input.ios
com.jme3.input.jogl - package com.jme3.input.jogl
com.jme3.input.lwjgl - package com.jme3.input.lwjgl
com.jme3.light - package com.jme3.light
The com.jme3.light package contains various lights that can be placed
in a scene.
com.jme3.material - package com.jme3.material
The com.jme3.material package contains classes for manipulating
jMonkeyEngine materials.
com.jme3.material.logic - package com.jme3.material.logic
com.jme3.material.plugin - package com.jme3.material.plugin
com.jme3.material.plugin.export.material - package com.jme3.material.plugin.export.material
com.jme3.material.plugins - package com.jme3.material.plugins
com.jme3.math - package com.jme3.math
The com.jme3.math package provides mathematic data structures
and utilities which are used by the rest of the engine.
com.jme3.network - package com.jme3.network
The network package contains the public API for the jME3
SpiderMonkey networking module.
com.jme3.network.base - package com.jme3.network.base
The base package contains the default implementations for the
Client and
Server
interfaces from the public API.
com.jme3.network.kernel - package com.jme3.network.kernel
The kernel package is the heart of the JME networking module
and controls the routing and dispatch of message data over
different transport implementations.
com.jme3.network.kernel.tcp - package com.jme3.network.kernel.tcp
com.jme3.network.kernel.udp - package com.jme3.network.kernel.udp
com.jme3.network.message - package com.jme3.network.message
com.jme3.network.rmi - package com.jme3.network.rmi
com.jme3.network.serializing - package com.jme3.network.serializing
com.jme3.network.serializing.serializers - package com.jme3.network.serializing.serializers
com.jme3.network.service - package com.jme3.network.service
com.jme3.network.service.rmi - package com.jme3.network.service.rmi
com.jme3.network.service.rpc - package com.jme3.network.service.rpc
com.jme3.network.service.rpc.msg - package com.jme3.network.service.rpc.msg
com.jme3.network.service.serializer - package com.jme3.network.service.serializer
com.jme3.network.util - package com.jme3.network.util
com.jme3.niftygui - package com.jme3.niftygui
com.jme3.post - package com.jme3.post
The com.jme3.post package provides utilities for
render processing.
com.jme3.post.filters - package com.jme3.post.filters
com.jme3.post.ssao - package com.jme3.post.ssao
com.jme3.profile - package com.jme3.profile
com.jme3.renderer - package com.jme3.renderer
The com.jme3.renderer package provides classes responsible for
rendering.
com.jme3.renderer.android - package com.jme3.renderer.android
com.jme3.renderer.ios - package com.jme3.renderer.ios
com.jme3.renderer.jogl - package com.jme3.renderer.jogl
com.jme3.renderer.lwjgl - package com.jme3.renderer.lwjgl
com.jme3.renderer.opengl - package com.jme3.renderer.opengl
com.jme3.renderer.queue - package com.jme3.renderer.queue
com.jme3.scene - package com.jme3.scene
The com.jme3.input package contains the scene graph implementation
in jMonkeyEngine.
com.jme3.scene.control - package com.jme3.scene.control
The
com.jme3.control package provides
controls.
com.jme3.scene.debug - package com.jme3.scene.debug
com.jme3.scene.instancing - package com.jme3.scene.instancing
com.jme3.scene.mesh - package com.jme3.scene.mesh
The
com.jme3.scene.mesh package contains utilities
for reading from
index buffers.
com.jme3.scene.plugins - package com.jme3.scene.plugins
com.jme3.scene.plugins.blender - package com.jme3.scene.plugins.blender
com.jme3.scene.plugins.blender.animations - package com.jme3.scene.plugins.blender.animations
com.jme3.scene.plugins.blender.cameras - package com.jme3.scene.plugins.blender.cameras
com.jme3.scene.plugins.blender.constraints - package com.jme3.scene.plugins.blender.constraints
com.jme3.scene.plugins.blender.constraints.definitions - package com.jme3.scene.plugins.blender.constraints.definitions
com.jme3.scene.plugins.blender.curves - package com.jme3.scene.plugins.blender.curves
com.jme3.scene.plugins.blender.file - package com.jme3.scene.plugins.blender.file
com.jme3.scene.plugins.blender.landscape - package com.jme3.scene.plugins.blender.landscape
com.jme3.scene.plugins.blender.lights - package com.jme3.scene.plugins.blender.lights
com.jme3.scene.plugins.blender.materials - package com.jme3.scene.plugins.blender.materials
com.jme3.scene.plugins.blender.math - package com.jme3.scene.plugins.blender.math
com.jme3.scene.plugins.blender.meshes - package com.jme3.scene.plugins.blender.meshes
com.jme3.scene.plugins.blender.modifiers - package com.jme3.scene.plugins.blender.modifiers
com.jme3.scene.plugins.blender.objects - package com.jme3.scene.plugins.blender.objects
com.jme3.scene.plugins.blender.particles - package com.jme3.scene.plugins.blender.particles
com.jme3.scene.plugins.blender.textures - package com.jme3.scene.plugins.blender.textures
com.jme3.scene.plugins.blender.textures.blending - package com.jme3.scene.plugins.blender.textures.blending
com.jme3.scene.plugins.blender.textures.generating - package com.jme3.scene.plugins.blender.textures.generating
com.jme3.scene.plugins.blender.textures.io - package com.jme3.scene.plugins.blender.textures.io
com.jme3.scene.plugins.fbx - package com.jme3.scene.plugins.fbx
com.jme3.scene.plugins.fbx.anim - package com.jme3.scene.plugins.fbx.anim
com.jme3.scene.plugins.fbx.file - package com.jme3.scene.plugins.fbx.file
com.jme3.scene.plugins.fbx.material - package com.jme3.scene.plugins.fbx.material
com.jme3.scene.plugins.fbx.mesh - package com.jme3.scene.plugins.fbx.mesh
com.jme3.scene.plugins.fbx.misc - package com.jme3.scene.plugins.fbx.misc
com.jme3.scene.plugins.fbx.node - package com.jme3.scene.plugins.fbx.node
com.jme3.scene.plugins.fbx.obj - package com.jme3.scene.plugins.fbx.obj
com.jme3.scene.plugins.ogre - package com.jme3.scene.plugins.ogre
com.jme3.scene.plugins.ogre.matext - package com.jme3.scene.plugins.ogre.matext
com.jme3.scene.plugins.ogre.matext allows loading of more advanced
Ogre3D materials that use "base" materials to abstract functionality.
com.jme3.scene.shape - package com.jme3.scene.shape
com.jme3.shader - package com.jme3.shader
com.jme3.shader.plugins - package com.jme3.shader.plugins
com.jme3.shadow - package com.jme3.shadow
com.jme3.system - package com.jme3.system
com.jme3.system.android - package com.jme3.system.android
com.jme3.system.awt - package com.jme3.system.awt
com.jme3.system.ios - package com.jme3.system.ios
com.jme3.system.jogl - package com.jme3.system.jogl
com.jme3.system.lwjgl - package com.jme3.system.lwjgl
com.jme3.terrain - package com.jme3.terrain
com.jme3.terrain.geomipmap - package com.jme3.terrain.geomipmap
com.jme3.terrain.geomipmap.grid - package com.jme3.terrain.geomipmap.grid
com.jme3.terrain.geomipmap.lodcalc - package com.jme3.terrain.geomipmap.lodcalc
com.jme3.terrain.geomipmap.lodcalc.util - package com.jme3.terrain.geomipmap.lodcalc.util
com.jme3.terrain.geomipmap.picking - package com.jme3.terrain.geomipmap.picking
com.jme3.terrain.heightmap - package com.jme3.terrain.heightmap
com.jme3.terrain.noise - package com.jme3.terrain.noise
com.jme3.terrain.noise.basis - package com.jme3.terrain.noise.basis
com.jme3.terrain.noise.filter - package com.jme3.terrain.noise.filter
com.jme3.terrain.noise.fractal - package com.jme3.terrain.noise.fractal
com.jme3.terrain.noise.modulator - package com.jme3.terrain.noise.modulator
com.jme3.texture - package com.jme3.texture
com.jme3.texture.image - package com.jme3.texture.image
com.jme3.texture.plugins - package com.jme3.texture.plugins
com.jme3.ui - package com.jme3.ui
com.jme3.util - package com.jme3.util
com.jme3.util.blockparser - package com.jme3.util.blockparser
com.jme3.util.clone - package com.jme3.util.clone
com.jme3.util.mikktspace - package com.jme3.util.mikktspace
com.jme3.util.xml - package com.jme3.util.xml
com.jme3.water - package com.jme3.water
CombinedTexture - Class in com.jme3.scene.plugins.blender.textures
This class represents a texture that is defined for the material.
CombinedTexture(int, boolean) - Constructor for class com.jme3.scene.plugins.blender.textures.CombinedTexture
Constructor.
CombinerHeightMap - Class in com.jme3.terrain.heightmap
CombinerHeightMap generates a new height map based on
two provided height maps.
CombinerHeightMap(AbstractHeightMap, AbstractHeightMap, int) - Constructor for class com.jme3.terrain.heightmap.CombinerHeightMap
Constructor combines two given heightmaps by the specified mode.
CombinerHeightMap(AbstractHeightMap, float, AbstractHeightMap, float, int) - Constructor for class com.jme3.terrain.heightmap.CombinerHeightMap
Constructor combines two given heightmaps by the specified mode.
combineWithParent(Transform) - Method in class com.jme3.math.Transform
Changes the values of this matrix acording to it's parent.
ComboMove - Class in jme3test.input.combomoves
ComboMove(String) - Constructor for class jme3test.input.combomoves.ComboMove
ComboMove.ComboMoveState - Class in jme3test.input.combomoves
ComboMove.ComboMoveState(String[], String[], float) - Constructor for class jme3test.input.combomoves.ComboMove.ComboMoveState
ComboMoveExecution - Class in jme3test.input.combomoves
ComboMoveExecution(ComboMove) - Constructor for class jme3test.input.combomoves.ComboMoveExecution
comment(StringBuilder, ShaderNode, String) - Method in class com.jme3.shader.Glsl100ShaderGenerator
Appends a comment to the generated code
compact(int) - Method in class com.jme3.scene.VertexBuffer
Reduces the capacity of the buffer to the given amount
of elements, any elements at the end of the buffer are truncated
as necessary.
CompactArray <T > - Class in com.jme3.animation
Object is indexed and stored in primitive float[]
CompactArray() - Constructor for class com.jme3.animation.CompactArray
Creates a compact array
CompactArray(float[], int[]) - Constructor for class com.jme3.animation.CompactArray
create array using serialized data
CompactQuaternionArray - Class in com.jme3.animation
Serialize and compress
Quaternion[] by indexing same values
It is converted to float[]
CompactQuaternionArray() - Constructor for class com.jme3.animation.CompactQuaternionArray
creates a compact Quaternion array
CompactQuaternionArray(float[], int[]) - Constructor for class com.jme3.animation.CompactQuaternionArray
creates a compact Quaternion array
CompactVector3Array - Class in com.jme3.animation
Serialize and compress Vector3f[] by indexing same values
CompactVector3Array() - Constructor for class com.jme3.animation.CompactVector3Array
Creates a compact vector array
CompactVector3Array(float[], int[]) - Constructor for class com.jme3.animation.CompactVector3Array
creates a compact vector array
compare(BIHTriangle, BIHTriangle) - Method in class com.jme3.collision.bih.TriangleAxisComparator
compare(Geometry, Geometry) - Method in class com.jme3.renderer.queue.GuiComparator
compare(Geometry, Geometry) - Method in class com.jme3.renderer.queue.NullComparator
compare(Geometry, Geometry) - Method in class com.jme3.renderer.queue.OpaqueComparator
compare(Geometry, Geometry) - Method in class com.jme3.renderer.queue.TransparentComparator
compare(Integer, Integer) - Method in class com.jme3.scene.plugins.blender.meshes.Face
compare(Integer, Integer) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
CompareMode - Enum in com.jme3.shadow
Specifies the shadow comparison mode
compareMode - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
compareTo(CollisionResult) - Method in class com.jme3.collision.CollisionResult
compareTo(IrBoneWeightIndex) - Method in class com.jme3.scene.plugins.IrBoneWeightIndex
compareTo(Object) - Method in class com.jme3.terrain.geomipmap.picking.TerrainPickData
compile() - Static method in class com.jme3.network.message.SerializerRegistrationsMessage
compiled - Static variable in class com.jme3.network.message.SerializerRegistrationsMessage
COMPLETE - Static variable in interface com.jme3.input.controls.SoftTextDialogInputListener
completeLoading() - Method in class com.jme3.scene.plugins.blender.objects.Properties
This method should be called after the properties loading.
components - Variable in class com.jme3.scene.VertexBuffer
componentsLength - Variable in class com.jme3.scene.VertexBuffer
derived from components * format.getComponentSize()
ComposeFilter - Class in com.jme3.post.filters
This filter compose a texture with the viewport texture.
ComposeFilter() - Constructor for class com.jme3.post.filters.ComposeFilter
creates a ComposeFilter
ComposeFilter(Texture2D) - Constructor for class com.jme3.post.filters.ComposeFilter
creates a ComposeFilter with the given texture
CompoundCollisionShape - Class in com.jme3.bullet.collision.shapes
A CompoundCollisionShape allows combining multiple base shapes
to generate a more sophisticated shape.
CompoundCollisionShape - Class in com.jme3.bullet.collision.shapes
A CompoundCollisionShape allows combining multiple base shapes
to generate a more sophisticated shape.
CompoundCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.CompoundCollisionShape
compressed - Variable in class com.jme3.renderer.opengl.GLImageFormat
CompressedMessage - Class in com.jme3.network.message
CompressedMessage is a base class for all messages that
compress others.
CompressedMessage() - Constructor for class com.jme3.network.message.CompressedMessage
CompressedMessage(Message) - Constructor for class com.jme3.network.message.CompressedMessage
computeAngle(Position, Position) - Static method in class jme3tools.navigation.NavCalculator
Computes the angle between two points.
computeBearing(Position, Position) - Static method in class jme3tools.navigation.NavCalculator
Computes the bearing between two points.
computeBoundForPoints(Vector3f[], Transform) - Static method in class com.jme3.shadow.ShadowUtil
Compute bounds from an array of points
computeBoundForPoints(Vector3f[], Matrix4f) - Static method in class com.jme3.shadow.ShadowUtil
Compute bounds from an array of points
computeCentroid() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
computeCentroid() - Method in class com.jme3.scene.plugins.blender.meshes.Face
computeConditions() - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
computeDLat(double, double) - Static method in class jme3tools.navigation.NavCalculator
Compute the difference in latitude between two positions
computeDLong(double, double) - Static method in class jme3tools.navigation.NavCalculator
Computes the difference in Longitude between two positions and assigns the
correct sign -westwards travel, + eastwards travel
computeDMPClarkeSpheroid(double, double) - Static method in class jme3tools.navigation.NavCalculator
Computes the difference in meridional parts for two latitudes in minutes
(based on Clark 1880 spheroid)
computeDMPWGS84Spheroid(float, float) - Static method in class jme3tools.navigation.NavCalculator
Computes the difference in meridional parts for a perfect sphere between
two degrees of latitude
computeFbxLocalTransform() - Method in class com.jme3.scene.plugins.fbx.node.FbxNode
computeFromPoints(FloatBuffer) - Method in class com.jme3.bounding.BoundingBox
computeFromPoints creates a new Bounding Box from a given
set of points.
computeFromPoints(FloatBuffer) - Method in class com.jme3.bounding.BoundingSphere
computeFromPoints creates a new Bounding Sphere from a
given set of points.
computeFromPoints(FloatBuffer) - Method in class com.jme3.bounding.BoundingVolume
computeFromPoints generates a bounding volume that
encompasses a collection of points.
computeFromTris(Triangle[], int, int) - Method in class com.jme3.bounding.BoundingBox
computeFromTris creates a new Bounding Box from a given
set of triangles.
computeFromTris(int[], Mesh, int, int) - Method in class com.jme3.bounding.BoundingBox
computeFromTris(Triangle[], int, int) - Method in class com.jme3.bounding.BoundingSphere
computeFromTris creates a new Bounding Box from a given
set of triangles.
computeHeading(Position, Position) - Static method in class jme3tools.navigation.NavCalculator
computeLastDistance(Spatial) - Method in class com.jme3.light.AmbientLight
computeLastDistance(Spatial) - Method in class com.jme3.light.DirectionalLight
computeLastDistance(Spatial) - Method in class com.jme3.light.Light
Used internally to compute the last distance value.
computeLastDistance(Spatial) - Method in class com.jme3.light.PointLight
computeLastDistance(Spatial) - Method in class com.jme3.light.SpotLight
computeLodEntropy(Mesh, Buffer) - Static method in class com.jme3.terrain.geomipmap.lodcalc.util.EntropyComputeUtil
computeLods(LodGenerator.TriangleReductionMethod, float...) - Method in class jme3tools.optimize.LodGenerator
Computes the lod and return a list of VertexBuffers that can then be used
for lod (use Mesg.setLodLevels(VertexBuffer[]))
This method must be fed with the reduction method
LodGenerator.TriangleReductionMethod and a list of reduction values.
for
each value a lod will be generated.
computeLongDiff(double, double) - Static method in class jme3tools.navigation.NavCalculator
Computes the difference in Longitude between two positions and assigns the
correct sign -westwards travel, + eastwards travel
computeNormal(Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
A method that computes normal for a triangle defined by three vertices.
computePosition() - Method in class com.jme3.input.ChaseCamera
computePosition(Position, double, double) - Static method in class jme3tools.navigation.NavCalculator
Computes the coordinate of position B relative to an offset given
a distance and an angle.
computeSkinningMatrices() - Method in class com.jme3.animation.Skeleton
Compute the skining matrices for each bone of the skeleton that would be used to transform vertices of associated meshes
computeTriangleNormal(Vector3f, Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.Triangle
computeUnionBound(GeometryList, Transform) - Static method in class com.jme3.shadow.ShadowUtil
Compute bounds of a geomList
computeUnionBound(GeometryList, Matrix4f) - Static method in class com.jme3.shadow.ShadowUtil
Compute bounds of a geomList
computeUnionBound(List<BoundingVolume>) - Static method in class com.jme3.shadow.ShadowUtil
Computes the bounds of multiple bounding volumes
computeValues() - Method in class com.jme3.scene.plugins.blender.textures.ColorBand
This method computes the values of the colorband.
computeVertices() - Method in class com.jme3.scene.shape.AbstractBox
Gets the array or vectors representing the 8 vertices of the box.
computeWorldMatrix() - Method in class com.jme3.scene.Geometry
computeZFar(GeometryList, GeometryList, Camera) - Static method in class com.jme3.shadow.PssmShadowUtil
Compute the Zfar in the model vieuw to adjust the Zfar distance for the splits calculation
ConditionParser - Class in com.jme3.material.plugins
An utility class that allows to parse a define condition in a glsl language
style.
ConditionParser() - Constructor for class com.jme3.material.plugins.ConditionParser
conditionParser - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
ConeCollisionShape - Class in com.jme3.bullet.collision.shapes
ConeCollisionShape - Class in com.jme3.bullet.collision.shapes
Cone collision shape represents a 3D cone with a radius, height, and axis (X, Y or Z).
ConeCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.ConeCollisionShape
ConeCollisionShape(float, float, int) - Constructor for class com.jme3.bullet.collision.shapes.ConeCollisionShape
ConeCollisionShape(float, float) - Constructor for class com.jme3.bullet.collision.shapes.ConeCollisionShape
ConeJoint - Class in com.jme3.bullet.joints
From bullet manual:
To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm.
ConeJoint - Class in com.jme3.bullet.joints
From bullet manual:
To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm.
ConeJoint() - Constructor for class com.jme3.bullet.joints.ConeJoint
ConeJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f) - Constructor for class com.jme3.bullet.joints.ConeJoint
ConeJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f, Matrix3f, Matrix3f) - Constructor for class com.jme3.bullet.joints.ConeJoint
configureChannels(long, int[]) - Method in class com.jme3.network.base.DefaultClient
connect() - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
connect() - Method in class com.jme3.network.kernel.udp.UdpKernel.HostThread
CONNECTED_TO_PARENT - Static variable in class com.jme3.scene.plugins.blender.animations.BoneContext
connectionAdded(Server, HostedConnection) - Method in interface com.jme3.network.ConnectionListener
Called when a connection has been added to the specified server and
is fully setup.
connectionAdded(Server, HostedConnection) - Method in class com.jme3.network.rmi.ObjectStore.ServerEventHandler
connectionAdded(Server, HostedConnection) - Method in class com.jme3.network.service.AbstractHostedConnectionService
Called internally when a new connection is detected for
the server.
connectionAdded(Server, HostedConnection) - Method in class com.jme3.network.service.AbstractHostedService
Default implementation does nothing.
connectionAdded(Server, HostedConnection) - Method in class com.jme3.network.service.HostedServiceManager.ConnectionObserver
connectionAdded(Server, HostedConnection) - Method in class com.jme3.network.service.rmi.RmiHostedService
Called internally when a new connection is detected for
the server.
connectionAdded(Server, HostedConnection) - Method in class com.jme3.network.service.serializer.ServerSerializerRegistrationsService
connectionAdded(Server, HostedConnection) - Method in class jme3test.network.TestNetworkStress
connectionClosed(Endpoint) - Method in class com.jme3.network.base.DefaultServer
connectionClosed(Endpoint) - Method in class com.jme3.network.base.KernelAdapter
ConnectionListener - Interface in com.jme3.network
Listener that is notified about connection arrivals and
removals within a server.
connectionRemoved(Server, HostedConnection) - Method in interface com.jme3.network.ConnectionListener
Called when a connection has been removed from the specified
server.
connectionRemoved(Server, HostedConnection) - Method in class com.jme3.network.rmi.ObjectStore.ServerEventHandler
connectionRemoved(Server, HostedConnection) - Method in class com.jme3.network.service.AbstractHostedConnectionService
Called internally when an existing connection is leaving
the server.
connectionRemoved(Server, HostedConnection) - Method in class com.jme3.network.service.AbstractHostedService
Default implementation does nothing.
connectionRemoved(Server, HostedConnection) - Method in class com.jme3.network.service.HostedServiceManager.ConnectionObserver
connectionRemoved(Server, HostedConnection) - Method in class com.jme3.network.service.rmi.RmiHostedService
Called internally when an existing connection is leaving
the server.
connectionRemoved(Server, HostedConnection) - Method in class jme3test.network.TestNetworkStress
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurve
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurveNode
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimLayer
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimStack
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.anim.FbxBindPose
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.anim.FbxCluster
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.anim.FbxSkinDeformer
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.material.FbxImage
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.material.FbxMaterial
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.material.FbxTexture
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.mesh.FbxMesh
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.node.FbxNode
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.node.FbxNullAttribute
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
connectObject(FbxObject) - Method in class com.jme3.scene.plugins.fbx.obj.FbxUnknownObject
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurve
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurveNode
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimLayer
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimStack
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.anim.FbxBindPose
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.anim.FbxCluster
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.anim.FbxSkinDeformer
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.material.FbxImage
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.material.FbxMaterial
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.material.FbxTexture
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.mesh.FbxMesh
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.node.FbxNode
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.node.FbxNullAttribute
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
connectObjectProperty(FbxObject, String) - Method in class com.jme3.scene.plugins.fbx.obj.FbxUnknownObject
Connector - Interface in com.jme3.network.kernel
A single channel remote connection allowing the sending
and receiving of data.
ConnectorAdapter - Class in com.jme3.network.base
Wraps a single Connector and forwards new messages
to the supplied message dispatcher.
ConnectorAdapter(Connector, MessageListener<Object>, ErrorListener<Object>, boolean) - Constructor for class com.jme3.network.base.ConnectorAdapter
ConnectorAdapter.WriterThread - Class in com.jme3.network.base
ConnectorAdapter.WriterThread() - Constructor for class com.jme3.network.base.ConnectorAdapter.WriterThread
ConnectorException - Exception in com.jme3.network.kernel
Represents a client-side connection error, usually encapsulating
an IOException as its cause.
ConnectorException(String, Throwable) - Constructor for exception com.jme3.network.kernel.ConnectorException
ConnectorException(String) - Constructor for exception com.jme3.network.kernel.ConnectorException
ConnectorFactory - Interface in com.jme3.network.base
Creates Connectors for a specific host.
connectToServer(String, int) - Static method in class com.jme3.network.Network
Creates a Client that communicates with the specified host and port
using both reliable and fast transports.
connectToServer(String, int, int) - Static method in class com.jme3.network.Network
Creates a Client that communicates with the specified host and separate TCP and UDP ports
using both reliable and fast transports.
connectToServer(String, int, String, int) - Static method in class com.jme3.network.Network
Creates a Client that communicates with the specified host and port
using both reliable and fast transports.
connectToServer(String, int, String, int, int) - Static method in class com.jme3.network.Network
Creates a Client that communicates with the specified host and and separate TCP and UDP ports
using both reliable and fast transports.
connectToServer(String, int, int) - Method in class com.jme3.network.Network.NetworkClientImpl
connectToServer(InetAddress, int, int) - Method in class com.jme3.network.Network.NetworkClientImpl
connectToServer(String, int, int) - Method in interface com.jme3.network.NetworkClient
Connects this client to the specified remote server and ports.
connectToServer(InetAddress, int, int) - Method in interface com.jme3.network.NetworkClient
Connects this client to the specified remote server and ports.
constant - Variable in class com.jme3.math.Plane
Constant of the plane.
Constraint - Class in com.jme3.scene.plugins.blender.constraints
The implementation of a constraint.
Constraint(Structure, Long, Ipo, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.constraints.Constraint
This constructor creates the constraint instance.
constraintDefinition - Variable in class com.jme3.scene.plugins.blender.constraints.Constraint
ConstraintDefinition - Class in com.jme3.scene.plugins.blender.constraints.definitions
A base class for all constraint definitions.
ConstraintDefinition(Structure, Long, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
Loads a constraint definition based on the constraint definition
structure.
ConstraintDefinitionFactory - Class in com.jme3.scene.plugins.blender.constraints.definitions
ConstraintDefinitionFactory() - Constructor for class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionFactory
ConstraintDefinitionIK - Class in com.jme3.scene.plugins.blender.constraints.definitions
A definiotion of a Inverse Kinematics constraint.
ConstraintDefinitionIK(Structure, Long, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionIK
ConstraintDefinitionMaintainVolume - Class in com.jme3.scene.plugins.blender.constraints.definitions
This class represents 'Maintain volume' constraint type in blender.
ConstraintDefinitionMaintainVolume(Structure, Long, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionMaintainVolume
ConstraintDefinitionTransLike - Class in com.jme3.scene.plugins.blender.constraints.definitions
This class represents 'Trans like' constraint type in blender.
ConstraintDefinitionTransLike(Structure, Long, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionTransLike
constraintHelper - Variable in class com.jme3.scene.plugins.blender.constraints.Constraint
ConstraintHelper - Class in com.jme3.scene.plugins.blender.constraints
This class should be used for constraint calculations.
ConstraintHelper(String, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.constraints.ConstraintHelper
Helper constructor.
constraintHelper - Variable in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
ConstraintHelper.Space - Enum in com.jme3.scene.plugins.blender.constraints
The space of target or owner transformation.
constraintName - Variable in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
The name of the constraint.
constraints - Variable in class com.jme3.scene.plugins.blender.BlenderContext
A list of constraints for the specified object.
construct() - Method in class com.jme3.collision.bih.BIHTree
constructMesh(ArrayList<OBJLoader.Face>) - Method in class com.jme3.scene.plugins.OBJLoader
consumed - Variable in class com.jme3.input.event.InputEvent
containAABB(FloatBuffer) - Method in class com.jme3.bounding.BoundingBox
containAABB creates a minimum-volume axis-aligned bounding
box of the points, then selects the smallest enclosing sphere of the box
with the sphere centered at the boxes center.
contains(Vector3f) - Method in class com.jme3.bounding.BoundingBox
contains(Vector3f) - Method in class com.jme3.bounding.BoundingSphere
contains(Vector3f) - Method in class com.jme3.bounding.BoundingVolume
determines if a given point is contained within this bounding volume.
contains(BoundingVolume) - Method in class com.jme3.renderer.Camera
contains tests a bounding volume against the planes of the
camera's frustum.
contains(Object) - Method in class com.jme3.util.SafeArrayList
containsAll(Collection<?>) - Method in class com.jme3.util.SafeArrayList
containsGui(BoundingVolume) - Method in class com.jme3.renderer.Camera
containsGui tests a bounding volume against the ortho
bounding box of the camera.
containsKey(int) - Method in class com.jme3.util.IntMap
containsKey(Object) - Method in class com.jme3.util.ListMap
containsValue(Object) - Method in class com.jme3.util.IntMap
containsValue(Object) - Method in class com.jme3.util.ListMap
content - Variable in class com.jme3.scene.plugins.fbx.material.FbxImage
contentEquals(Object) - Method in class com.jme3.material.Material
Compares two materials and returns true if they are equal.
contentHashCode() - Method in class com.jme3.material.Material
Works like Object.hashCode() except it may change together with the material as the material is mutable by definition.
contentHashCode() - Method in class com.jme3.material.RenderState
contents - Variable in class com.jme3.util.blockparser.Statement
contentTable - Variable in class com.jme3.export.binary.BinaryExporter
ContentTextureKey - Class in com.jme3.scene.plugins.fbx
Used to load textures from image binary content.
ContentTextureKey(String, byte[]) - Constructor for class com.jme3.scene.plugins.fbx.ContentTextureKey
ContentTextureLocator - Class in com.jme3.scene.plugins.fbx
ContentTextureLocator() - Constructor for class com.jme3.scene.plugins.fbx.ContentTextureLocator
context - Variable in class com.jme3.app.AppletHarness
context - Variable in class com.jme3.app.LegacyApplication
contrast - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator.BrightnessAndContrastData
Control - Interface in com.jme3.scene.control
An interface for scene-graph controls.
control - Variable in class com.jme3.scene.instancing.InstancedNode
controlRender(RenderManager, ViewPort) - Method in class com.jme3.animation.AnimControl
Internal use only.
controlRender(RenderManager, ViewPort) - Method in class com.jme3.animation.EffectTrack.KillParticleControl
controlRender(RenderManager, ViewPort) - Method in class com.jme3.animation.SkeletonControl
controlRender(RenderManager, ViewPort) - Method in class com.jme3.bullet.debug.BulletCharacterDebugControl
controlRender(RenderManager, ViewPort) - Method in class com.jme3.bullet.debug.BulletGhostObjectDebugControl
controlRender(RenderManager, ViewPort) - Method in class com.jme3.bullet.debug.BulletJointDebugControl
controlRender(RenderManager, ViewPort) - Method in class com.jme3.bullet.debug.BulletRigidBodyDebugControl
controlRender(RenderManager, ViewPort) - Method in class com.jme3.bullet.debug.BulletVehicleDebugControl
controlRender(RenderManager, ViewPort) - Method in class com.jme3.scene.control.AbstractControl
To be implemented in subclass.
controlRender(RenderManager, ViewPort) - Method in class com.jme3.scene.control.BillboardControl
controlRender(RenderManager, ViewPort) - Method in class com.jme3.scene.control.CameraControl
controlRender(RenderManager, ViewPort) - Method in class com.jme3.scene.control.LightControl
controlRender(RenderManager, ViewPort) - Method in class com.jme3.scene.control.LodControl
controlRender(RenderManager, ViewPort) - Method in class com.jme3.scene.control.UpdateControl
controlRender(RenderManager, ViewPort) - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
controlRender(RenderManager, ViewPort) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
controls - Variable in class com.jme3.scene.Spatial
controlUpdate(float) - Method in class com.jme3.animation.AnimControl
Internal use only.
controlUpdate(float) - Method in class com.jme3.animation.EffectTrack.KillParticleControl
controlUpdate(float) - Method in class com.jme3.animation.SkeletonControl
controlUpdate(float) - Method in class com.jme3.bullet.debug.AbstractPhysicsDebugControl
This is called on the physics thread for debug controls
controlUpdate(float) - Method in class com.jme3.bullet.debug.BulletCharacterDebugControl
controlUpdate(float) - Method in class com.jme3.bullet.debug.BulletGhostObjectDebugControl
controlUpdate(float) - Method in class com.jme3.bullet.debug.BulletJointDebugControl
controlUpdate(float) - Method in class com.jme3.bullet.debug.BulletRigidBodyDebugControl
controlUpdate(float) - Method in class com.jme3.bullet.debug.BulletVehicleDebugControl
controlUpdate(float) - Method in class com.jme3.scene.control.AbstractControl
To be implemented in subclass.
controlUpdate(float) - Method in class com.jme3.scene.control.BillboardControl
controlUpdate(float) - Method in class com.jme3.scene.control.CameraControl
controlUpdate(float) - Method in class com.jme3.scene.control.LightControl
controlUpdate(float) - Method in class com.jme3.scene.control.LodControl
controlUpdate(float) - Method in class com.jme3.scene.control.UpdateControl
controlUpdate(float) - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
controlUpdate(float) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
convert(Vector3f) - Static method in class com.jme3.bullet.util.Converter
convert(Vector3f, Vector3f) - Static method in class com.jme3.bullet.util.Converter
convert(Vector3f) - Static method in class com.jme3.bullet.util.Converter
convert(Vector3f, Vector3f) - Static method in class com.jme3.bullet.util.Converter
convert(Quaternion, Quat4f) - Static method in class com.jme3.bullet.util.Converter
convert(Quaternion) - Static method in class com.jme3.bullet.util.Converter
convert(Quat4f, Quaternion) - Static method in class com.jme3.bullet.util.Converter
convert(Quat4f) - Static method in class com.jme3.bullet.util.Converter
convert(Matrix3f, Quaternion) - Static method in class com.jme3.bullet.util.Converter
convert(Quaternion, Matrix3f) - Static method in class com.jme3.bullet.util.Converter
convert(Matrix3f) - Static method in class com.jme3.bullet.util.Converter
convert(Matrix3f, Matrix3f) - Static method in class com.jme3.bullet.util.Converter
convert(Matrix3f) - Static method in class com.jme3.bullet.util.Converter
convert(Matrix3f, Matrix3f) - Static method in class com.jme3.bullet.util.Converter
convert(Transform, Transform) - Static method in class com.jme3.bullet.util.Converter
convert(Transform, Transform) - Static method in class com.jme3.bullet.util.Converter
convert(Mesh) - Static method in class com.jme3.bullet.util.Converter
convert(IndexedMesh) - Static method in class com.jme3.bullet.util.Converter
convert(HeightfieldTerrainShape) - Static method in class com.jme3.bullet.util.Converter
convert(BufferedImage, Image.Format, ByteBuffer) - Static method in class jme3tools.converters.ImageToAwt
Convert an AWT image to jME image.
convert(Image, Image) - Static method in class jme3tools.converters.ImageToAwt
Convert the image from the given format to the output format.
convert(Image, boolean, boolean, int) - Static method in class jme3tools.converters.ImageToAwt
convertAwtKey(int) - Static method in class com.jme3.input.awt.AwtKeyInput
convertAwtKey converts AWT key codes to KeyInput key codes.
convertBooleanFromBytes(byte[]) - Static method in class com.jme3.export.binary.ByteUtils
convertBooleanFromBytes(byte[], int) - Static method in class com.jme3.export.binary.ByteUtils
convertCourse(float, Position, Position) - Static method in class jme3tools.navigation.NavCalculator
Converts a course from cardinal XddY to ddd notation
convertDoubleFromBytes(byte[]) - Static method in class com.jme3.export.binary.ByteUtils
convertDoubleFromBytes(byte[], int) - Static method in class com.jme3.export.binary.ByteUtils
convertElementMode(Mesh.Mode) - Method in class com.jme3.renderer.opengl.GLRenderer
\
|* Render Calls *|
\
Converter - Class in com.jme3.bullet.util
Nice convenience methods for conversion between javax.vecmath and com.jme3.math
Objects, also some jme to jbullet mesh conversion.
convertFloatFromBytes(byte[]) - Static method in class com.jme3.export.binary.ByteUtils
convertFloatFromBytes(byte[], int) - Static method in class com.jme3.export.binary.ByteUtils
convertFloatToHalf(float) - Static method in class com.jme3.math.FastMath
convertFloatToRGBE(byte[], float, float, float) - Static method in class com.jme3.texture.plugins.HDRLoader
convertHalfToFloat(short) - Static method in class com.jme3.math.FastMath
Converts a single precision (32 bit) floating point value
into half precision (16 bit).
convertIntFromBytes(byte[]) - Static method in class com.jme3.export.binary.ByteUtils
convertIntFromBytes(byte[], int) - Static method in class com.jme3.export.binary.ByteUtils
convertIrMeshToJmeMesh(IrMesh) - Static method in class com.jme3.scene.plugins.IrUtils
Convert IrMesh to jME3 mesh.
convertJmeCode(int) - Static method in class com.jme3.input.awt.AwtKeyInput
convertJmeCode converts KeyInput key codes to AWT key codes.
convertJmeCode(int) - Static method in class com.jme3.input.jogl.NewtKeyInput
convertJmeCode converts KeyInput key codes to AWT key codes.
convertLongFromBytes(byte[]) - Static method in class com.jme3.export.binary.ByteUtils
convertLongFromBytes(byte[], int) - Static method in class com.jme3.export.binary.ByteUtils
convertNewtKey(short) - Static method in class com.jme3.input.jogl.NewtKeyInput
convertAwtKey converts AWT key codes to KeyInput key codes.
convertRGBEtoFloat(byte[], float[]) - Static method in class com.jme3.texture.plugins.HDRLoader
convertRGBEtoFloat2(byte[], float[]) - Static method in class com.jme3.texture.plugins.HDRLoader
convertRGBEtoFloat3(byte[], float[]) - Static method in class com.jme3.texture.plugins.HDRLoader
convertScreenShot(ByteBuffer, Bitmap) - Static method in class com.jme3.util.AndroidScreenshots
Convert OpenGL GLES20.GL_RGBA to Bitmap.Config.ARGB_8888 and store result
in a Bitmap
convertScreenShot(ByteBuffer, BufferedImage) - Static method in class com.jme3.util.Screenshots
Flips the image along the Y axis and converts BGRA to ABGR
convertScreenShot2(IntBuffer, BufferedImage) - Static method in class com.jme3.util.Screenshots
convertShaderType(Shader.ShaderType) - Method in class com.jme3.renderer.opengl.GLRenderer
convertShortFromBytes(byte[]) - Static method in class com.jme3.export.binary.ByteUtils
convertShortFromBytes(byte[], int) - Static method in class com.jme3.export.binary.ByteUtils
convertTextureFormat(Image.Format) - Static method in class com.jme3.renderer.jogl.TextureUtil
convertToBytes(short) - Static method in class com.jme3.export.binary.ByteUtils
convertToBytes(int) - Static method in class com.jme3.export.binary.ByteUtils
convertToBytes(long) - Static method in class com.jme3.export.binary.ByteUtils
convertToBytes(double) - Static method in class com.jme3.export.binary.ByteUtils
convertToBytes(float) - Static method in class com.jme3.export.binary.ByteUtils
convertToBytes(boolean) - Static method in class com.jme3.export.binary.ByteUtils
convertToGLSL130(String, boolean) - Static method in class com.jme3.shader.ShaderUtils
convertToGrayscaleTexture(Image) - Static method in class com.jme3.scene.plugins.blender.textures.ImageUtils
This method converts the given texture into black and whit (grayscale) texture.
convertToHalf() - Method in class com.jme3.scene.VertexBuffer
Converts single floating-point data to
half floating-point data.
convertToList(Mesh) - Static method in class com.jme3.scene.mesh.WrappedIndexBuffer
convertToNormalMapTexture(Image, float) - Static method in class com.jme3.scene.plugins.blender.textures.ImageUtils
This method converts the given texture into normal-map texture.
Coordinate - Class in jme3tools.navigation
Coordinate class.
Coordinate(int, float, int, int) - Constructor for class jme3tools.navigation.Coordinate
Constructor
Coordinate(double, int) - Constructor for class jme3tools.navigation.Coordinate
Constructor
Coordinate(String) - Constructor for class jme3tools.navigation.Coordinate
This constructor takes a coordinate in the ALRS formats i.e
38∞31.64'N for lat, and 28∞19.12'W for long
Note: ALRS positions are occasionally written with the decimal minutes
apostrophe in the 'wrong' place and with an non CP1252 compliant decimal character.
copy(Matrix4f) - Method in class com.jme3.math.Matrix4f
copy transfers the contents of a given matrix to this
matrix.
copyBlendingData(TextureBlender) - Method in interface com.jme3.scene.plugins.blender.textures.blending.TextureBlender
Copies blending data.
copyElement(int, VertexBuffer, int) - Method in class com.jme3.scene.VertexBuffer
Copies a single element of data from this VertexBuffer
to the given output VertexBuffer.
copyElements(int, VertexBuffer, int, int) - Method in class com.jme3.scene.VertexBuffer
Copies a sequence of elements of data from this VertexBuffer
to the given output VertexBuffer.
copyFrameBuffer(FrameBuffer, FrameBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
\
|* Framebuffers *|
\
copyFrameBuffer(FrameBuffer, FrameBuffer, boolean) - Method in class com.jme3.renderer.opengl.GLRenderer
copyFrameBuffer(FrameBuffer, FrameBuffer, boolean) - Method in interface com.jme3.renderer.Renderer
Copies contents from src to dst, scaling if necessary.
copyFrameBuffer(FrameBuffer, FrameBuffer) - Method in class com.jme3.system.NullRenderer
copyFrameBuffer(FrameBuffer, FrameBuffer, boolean) - Method in class com.jme3.system.NullRenderer
copyFrom(Camera) - Method in class com.jme3.renderer.Camera
This method copies the settings of the given camera.
copyFrom(AppSettings) - Method in class com.jme3.system.AppSettings
Copies all settings from other to this
AppSettings.
copyInternal(FloatBuffer, int, int, int) - Static method in class com.jme3.util.BufferUtils
Copies floats from one position in the buffer to another.
copyInternalVector2(FloatBuffer, int, int) - Static method in class com.jme3.util.BufferUtils
Copies a Vector2f from one position in the buffer to another.
copyInternalVector3(FloatBuffer, int, int) - Static method in class com.jme3.util.BufferUtils
Copies a Vector3f from one position in the buffer to another.
copyMergedTo(RenderState, RenderState) - Method in class com.jme3.material.RenderState
Merges this state and additionalState into
the parameter state based on a specific criteria.
copyNewToOld() - Method in class com.jme3.renderer.IDList
Copies the new list to the old list, and clears the new list.
copysign(float, float) - Static method in class com.jme3.math.FastMath
cos(float) - Static method in class com.jme3.math.FastMath
Returns cosine of an angle.
counterClockwise(Vector2f, Vector2f, Vector2f) - Static method in class com.jme3.math.FastMath
Given 3 points in a 2d plane, this function computes if the points going from A-B-C
are moving counter clock wise.
cr - Variable in class com.jme3.terrain.geomipmap.picking.TerrainPickData
create(AssetManager, AssetKey, URL) - Static method in class com.jme3.asset.plugins.UrlAssetInfo
create() - Method in class com.jme3.bullet.PhysicsSpace
Has to be called from the (designated) physics thread
create(Object) - Static method in class com.jme3.scene.plugins.fbx.file.FbxId
create(boolean) - Method in class com.jme3.system.android.OGLESContext
create() - Method in class com.jme3.system.android.OGLESContext
create(boolean) - Method in class com.jme3.system.awt.AwtPanelsContext
create(boolean) - Method in class com.jme3.system.ios.IGLESContext
create() - Method in class com.jme3.system.ios.IGLESContext
create(boolean) - Method in interface com.jme3.system.JmeContext
Creates the context and makes it active.
create(boolean) - Method in class com.jme3.system.jogl.JoglCanvas
create() - Method in class com.jme3.system.jogl.JoglContext
create(boolean) - Method in class com.jme3.system.jogl.JoglDisplay
create(boolean) - Method in class com.jme3.system.jogl.JoglNewtCanvas
create(boolean) - Method in class com.jme3.system.jogl.JoglNewtDisplay
create(boolean) - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
create(boolean) - Method in class com.jme3.system.lwjgl.LwjglCanvas
create() - Method in class com.jme3.system.lwjgl.LwjglContext
create(boolean) - Method in class com.jme3.system.lwjgl.LwjglDisplay
create(boolean) - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
create(boolean) - Method in class com.jme3.system.lwjgl.LwjglWindow
create(boolean) - Method in class com.jme3.system.NullContext
create() - Method in class com.jme3.system.NullContext
create(Image, int, int, boolean) - Static method in class com.jme3.texture.image.ImageRaster
Create new image reader / writer.
create(Image, int) - Static method in class com.jme3.texture.image.ImageRaster
Create new image reader / writer.
create(Image) - Static method in class com.jme3.texture.image.ImageRaster
Create new image reader / writer for 2D images.
createAdd(Kernel, Endpoint) - Static method in class com.jme3.network.kernel.EndpointEvent
createAffineTransform(Vector2f[], Vector2f[], int[], int[]) - Method in class com.jme3.scene.plugins.blender.textures.TextureHelper
This method creates the affine transform that is used to transform a
triangle defined by one UV coordinates into a triangle defined by
different UV's.
createALC() - Method in class com.jme3.audio.android.AndroidALC
createALC() - Method in class com.jme3.audio.ios.IosALC
createALC() - Method in class com.jme3.audio.joal.JoalALC
createALC() - Method in class com.jme3.audio.lwjgl.LwjglALC
createALC() - Method in interface com.jme3.audio.openal.ALC
createAndDispatch(Envelope) - Method in class com.jme3.network.base.KernelAdapter
createAndDispatch(EndpointEvent) - Method in class com.jme3.network.base.KernelAdapter
createArray(Class<T>, int) - Method in class com.jme3.util.SafeArrayList
createArray(int) - Method in class com.jme3.util.SafeArrayList
createAssetManager() - Static method in class com.jme3.system.TestUtil
createAtlas(Spatial, int) - Static method in class jme3tools.optimize.TextureAtlas
Create a texture atlas for the given root node, containing DiffuseMap, NormalMap and SpecularMap.
createAxisMarker(float) - Method in class jme3test.terrain.TerrainGridAlphaMapTest
createAxisMarker(float) - Method in class jme3test.terrain.TerrainTestAdvanced
createBallShooter(Application, Node, PhysicsSpace) - Static method in class jme3test.bullet.PhysicsTestHelper
creates the necessary inputlistener and action to shoot balls from teh camera
createBoxShape(Spatial) - Static method in class com.jme3.bullet.util.CollisionShapeFactory
createBuffer(VertexBuffer.Format, int, int) - Static method in class com.jme3.scene.VertexBuffer
Creates a Buffer that satisfies the given type and size requirements
of the parameters.
createByteBuffer(int) - Static method in class com.jme3.util.BufferUtils
Create a new ByteBuffer of the specified size.
createByteBuffer(ByteBuffer, int) - Static method in class com.jme3.util.BufferUtils
Create a new ByteBuffer of an appropriate size to hold the specified
number of ints only if the given buffer if not already the right size.
createByteBuffer(byte...) - Static method in class com.jme3.util.BufferUtils
createByteBuffer(String) - Static method in class com.jme3.util.BufferUtils
createCanvas() - Method in class com.jme3.app.LegacyApplication
Initializes the application's canvas for use.
createCanvas(String) - Static method in class jme3test.awt.TestApplet
createCanvas(String) - Static method in class jme3test.awt.TestCanvas
createChannel() - Method in class com.jme3.animation.AnimControl
Create a new animation channel, by default assigned to all bones
in the skeleton.
createClient() - Static method in class com.jme3.network.Network
Creates a client that can be connected at a later time.
createClient(String, int) - Static method in class com.jme3.network.Network
Creates a client that can be connected at a later time.
createClone(Object) - Method in interface com.jme3.asset.AssetProcessor
Creates a clone of the given asset.
createClone(Object) - Method in class com.jme3.asset.CloneableAssetProcessor
createClone(Object) - Method in class com.jme3.material.MaterialProcessor
createClone(Object) - Method in class com.jme3.texture.TextureProcessor
createCollisionData() - Method in class com.jme3.scene.Mesh
Generates a collision tree for the mesh.
createCollisionHeightfield(float[], Vector3f) - Method in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
createCollisionShape() - Method in class com.jme3.bullet.control.RigidBodyControl
createConnector(int, int) - Method in interface com.jme3.network.base.ConnectorFactory
createConnector(int, int) - Method in class com.jme3.network.base.TcpConnectorFactory
createConstraintDefinition(Structure, String, Long, BlenderContext) - Static method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionFactory
This method creates the constraint instance.
createContext(AppSettings) - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
Apply the settings, changing resolution, etc.
createContext(AppSettings) - Method in class com.jme3.system.lwjgl.LwjglCanvas
This is called:
1) When the context thread starts
2) Any time the canvas becomes displayable again.
createContext(AppSettings) - Method in class com.jme3.system.lwjgl.LwjglDisplay
createContext(AppSettings) - Method in class com.jme3.system.lwjgl.LwjglWindow
Apply the settings, changing resolution, etc.
createContextAttribs() - Method in class com.jme3.system.lwjgl.LwjglContext
created - Variable in class com.jme3.system.android.OGLESContext
created - Variable in class com.jme3.system.ios.IGLESContext
created - Variable in class com.jme3.system.jogl.JoglContext
created - Variable in class com.jme3.system.lwjgl.LwjglContext
created - Variable in class com.jme3.system.NullContext
createData(Image, boolean) - Static method in class jme3tools.converters.ImageToAwt
createDefineList() - Method in class com.jme3.material.TechniqueDef
Create a define list with the size matching the number
of defines on this technique.
createDesktopGlTracer(Object, Class<?>...) - Static method in class com.jme3.renderer.opengl.GLTracer
Creates a tracer implementation that wraps OpenGL 2+.
createDestructableClone() - Method in class com.jme3.audio.android.AndroidAudioData
createDestructableClone() - Method in class com.jme3.audio.AudioBuffer
createDestructableClone() - Method in class com.jme3.audio.AudioStream
createDestructableClone() - Method in class com.jme3.audio.Filter
createDestructableClone() - Method in class com.jme3.audio.LowPassFilter
createDestructableClone() - Method in class com.jme3.scene.VertexBuffer
createDestructableClone() - Method in class com.jme3.shader.Shader
createDestructableClone() - Method in class com.jme3.shader.Shader.ShaderSource
createDestructableClone() - Method in class com.jme3.texture.FrameBuffer
createDestructableClone() - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
createDestructableClone() - Method in class com.jme3.texture.Image
createDestructableClone() - Method in class com.jme3.util.NativeObject
Creates a shallow clone of this GL Object.
createDisplayFrame() - Method in class jme3test.post.TestRenderToMemory
createDisplayQuad() - Method in class com.jme3.post.HDRRenderer
createdLock - Variable in class com.jme3.system.jogl.JoglContext
createdLock - Variable in class com.jme3.system.lwjgl.LwjglContext
createdLock - Variable in class com.jme3.system.NullContext
createDoubleBuffer(int) - Static method in class com.jme3.util.BufferUtils
Create a new DoubleBuffer of the specified size.
createDoubleBuffer(DoubleBuffer, int) - Static method in class com.jme3.util.BufferUtils
Create a new DoubleBuffer of an appropriate size to hold the specified
number of doubles only if the given buffer if not already the right size.
createDynamicMeshShape(Spatial) - Static method in class com.jme3.bullet.util.CollisionShapeFactory
This method creates a hull shape for the given Spatial.
If you want to have mesh-accurate dynamic shapes (CPU intense!!!) use GImpact shapes, its probably best to do so with a low-poly version of your model.
createEmptyImage(Image.Format, int, int, int) - Static method in class com.jme3.scene.plugins.blender.textures.ImageUtils
Creates an image of the given size and depth.
createExecutorService() - Method in class com.jme3.terrain.geomipmap.TerrainGrid
This will print out any exceptions from the thread
createExecutorService() - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
createFloatBuffer(Vector3f...) - Static method in class com.jme3.util.BufferUtils
Generate a new FloatBuffer using the given array of Vector3f objects.
createFloatBuffer(Quaternion...) - Static method in class com.jme3.util.BufferUtils
Generate a new FloatBuffer using the given array of Quaternion objects.
createFloatBuffer(Vector4f...) - Static method in class com.jme3.util.BufferUtils
Generate a new FloatBuffer using the given array of Vector4 objects.
createFloatBuffer(ColorRGBA...) - Static method in class com.jme3.util.BufferUtils
Generate a new FloatBuffer using the given array of ColorRGBA objects.
createFloatBuffer(float...) - Static method in class com.jme3.util.BufferUtils
Generate a new FloatBuffer using the given array of float primitives.
createFloatBuffer(Vector2f...) - Static method in class com.jme3.util.BufferUtils
Generate a new FloatBuffer using the given array of Vector2f objects.
createFloatBuffer(int) - Static method in class com.jme3.util.BufferUtils
Create a new FloatBuffer of the specified size.
createFont(String) - Method in class com.jme3.niftygui.RenderDeviceJme
createFrustum(Vector3f[], int) - Method in class com.jme3.shadow.AbstractShadowRenderer
debug function to create a visible frustum
createGeometry(ArrayList<OBJLoader.Face>, String) - Method in class com.jme3.scene.plugins.OBJLoader
createGeometry() - Method in class com.jme3.scene.plugins.OBJLoader.ObjectGroup
createGhostObject() - Method in class jme3test.bullet.BombControl
createGlesTracer(Object, Class<?>) - Static method in class com.jme3.renderer.opengl.GLTracer
Creates a tracer implementation that wraps OpenGL ES 2.
createGLFrame() - Method in class com.jme3.system.jogl.JoglDisplay
createGLFrame() - Method in class com.jme3.system.jogl.JoglNewtDisplay
createGLTiming(Object, GLTimingState, Class<?>...) - Static method in class com.jme3.renderer.opengl.GLTiming
createHDRBox() - Method in class jme3test.post.TestHDR
createHDRBox() - Method in class jme3test.post.TestToneMapFilter
createHeightSubBlock(float[], int, int, int) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
createHostThread() - Method in class com.jme3.network.kernel.udp.UdpKernel
createImage(String, boolean) - Method in class com.jme3.niftygui.RenderDeviceJme
createIndexBuffer(int, int) - Static method in class com.jme3.scene.mesh.IndexBuffer
Creates an index buffer that can contain the given amount
of vertices.
createIntBuffer(int...) - Static method in class com.jme3.util.BufferUtils
Generate a new IntBuffer using the given array of ints.
createIntBuffer(int) - Static method in class com.jme3.util.BufferUtils
Create a new IntBuffer of the specified size.
createIntBuffer(IntBuffer, int) - Static method in class com.jme3.util.BufferUtils
Create a new IntBuffer of an appropriate size to hold the specified
number of ints only if the given buffer if not already the right size.
createJmeMesh() - Method in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
createJoint() - Method in class com.jme3.bullet.joints.ConeJoint
createJoint() - Method in class com.jme3.bullet.joints.HingeJoint
createJoint() - Method in class com.jme3.bullet.joints.Point2PointJoint
createJoint() - Method in class com.jme3.bullet.joints.SliderJoint
createKernel(int, int) - Method in interface com.jme3.network.base.KernelFactory
createKernel(int, int) - Method in class com.jme3.network.base.NioKernelFactory
createLabel(String) - Method in class com.jme3.font.BitmapFont
createLayout() - Method in class com.jme3.app.AndroidHarnessFragment
createMainView(String, Camera) - Method in class com.jme3.renderer.RenderManager
Creates a new main ViewPort, to display the given camera's content.
createMaterial() - Method in class com.jme3.scene.plugins.MTLLoader
createMesh() - Method in class com.jme3.app.BasicProfiler
createMesh(Vector3f, Vector2f, boolean) - Method in class com.jme3.terrain.GeoMap
createMesh(Vector3f, Vector2f, Vector2f, float, int, boolean) - Method in class com.jme3.terrain.geomipmap.LODGeomap
createMesh(Vector3f, Vector2f, Vector2f, float, int, boolean, int, boolean, boolean, boolean, boolean) - Method in class com.jme3.terrain.geomipmap.LODGeomap
createMeshShape(Spatial) - Static method in class com.jme3.bullet.util.CollisionShapeFactory
This type of collision shape is mesh-accurate and meant for immovable "world objects".
createMessage(ByteBuffer) - Method in class com.jme3.network.base.MessageProtocol
Creates a message from the properly sized byte buffer
and adds it to the messages queue.
createMouseCursor(String, int, int) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
createMouseCursor(String, int, int) - Method in class com.jme3.niftygui.RenderDeviceJme
createNonAtlasTexture(BatchRenderBackend.Image) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
createNurbsSurface(List<List<Vector4f>>, List<Float>[], int, int, int, int) - Static method in class com.jme3.scene.shape.Surface
This method creates a NURBS surface.
createNurbsSurface(List<List<Vector4f>>, List<Float>[], int, int, int, int, boolean) - Static method in class com.jme3.scene.shape.Surface
This method creates a NURBS surface.
createObject(FbxElement, AssetManager, String) - Static method in class com.jme3.scene.plugins.fbx.obj.FbxObjectFactory
Automatically create an FBXObject by inspecting its class / subclass
properties.
createOctSplit(String, int, int) - Method in class jme3test.scene.TestSceneStress
createPanel(PaintMode) - Method in class com.jme3.system.awt.AwtPanelsContext
createPanel(PaintMode, boolean) - Method in class com.jme3.system.awt.AwtPanelsContext
createPhysicsTestBox(AssetManager) - Static method in class jme3test.bullet.PhysicsTestHelper
creates a box geometry with a RigidBodyControl
createPhysicsTestNode(AssetManager, CollisionShape, float) - Static method in class jme3test.bullet.PhysicsTestHelper
creates an empty node with a RigidBodyControl
createPhysicsTestSphere(AssetManager) - Static method in class jme3test.bullet.PhysicsTestHelper
creates a sphere geometry with a RigidBodyControl
createPhysicsTestWorld(Node, AssetManager, PhysicsSpace) - Static method in class jme3test.bullet.PhysicsTestHelper
creates a simple physics test world with a floor, an obstacle and some test boxes
createPhysicsTestWorldSoccer(Node, AssetManager, PhysicsSpace) - Static method in class jme3test.bullet.PhysicsTestHelper
createPostView(String, Camera) - Method in class com.jme3.renderer.RenderManager
Creates a new post ViewPort, to display the given camera's content.
createPreView(String, Camera) - Method in class com.jme3.renderer.RenderManager
Creates a new pre ViewPort, to display the given camera's content.
createPreViews() - Method in class com.jme3.water.SimpleWaterProcessor
createQuad(int, float[]) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Quadrants, world coordinates, and heightmap coordinates (Y-up):
-z
-u |
-v 1|3
-x ----+---- x
2|4 u
| v
z
createQuad generates four new quads from this quad.
createQuadPatch(float[]) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
createQuadPatch creates four child patches from this quad.
createRemove(Kernel, Endpoint) - Static method in class com.jme3.network.kernel.EndpointEvent
createRenderManager() - Static method in class com.jme3.system.TestUtil
createScene(FbxNode) - Static method in class com.jme3.scene.plugins.fbx.node.FbxNode
createSelectorThread() - Method in class com.jme3.network.kernel.tcp.SelectorKernel
createServer(int) - Static method in class com.jme3.network.Network
Creates a Server that will utilize both reliable and fast
transports to communicate with clients.
createServer(int, int) - Static method in class com.jme3.network.Network
Creates a Server that will utilize both reliable and fast
transports to communicate with clients.
createServer(String, int, int, int) - Static method in class com.jme3.network.Network
Creates a named and versioned Server that will utilize both reliable and fast
transports to communicate with clients.
createServer() - Static method in class jme3test.network.TestRemoteCall
createShape() - Method in class com.jme3.bullet.collision.shapes.BoxCollisionShape
createShape() - Method in class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
createShape() - Method in class com.jme3.bullet.collision.shapes.ConeCollisionShape
createShape() - Method in class com.jme3.bullet.collision.shapes.CylinderCollisionShape
createShape() - Method in class com.jme3.bullet.collision.shapes.GImpactCollisionShape
createShape() - Method in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
createShape() - Method in class com.jme3.bullet.collision.shapes.HullCollisionShape
createShape() - Method in class com.jme3.bullet.collision.shapes.PlaneCollisionShape
createShape() - Method in class com.jme3.bullet.collision.shapes.SimplexCollisionShape
createShape() - Method in class com.jme3.bullet.collision.shapes.SphereCollisionShape
createShortBuffer(int) - Static method in class com.jme3.util.BufferUtils
Create a new ShortBuffer of the specified size.
createShortBuffer(ShortBuffer, int) - Static method in class com.jme3.util.BufferUtils
Create a new ShortBuffer of an appropriate size to hold the specified
number of shorts only if the given buffer if not already the right size.
createShortBuffer(short...) - Static method in class com.jme3.util.BufferUtils
createSimpleClone(Texture) - Method in class com.jme3.texture.Texture
createSimpleClone() - Method in class com.jme3.texture.Texture
createSimpleClone() - Method in class com.jme3.texture.Texture2D
createSimpleClone(Texture) - Method in class com.jme3.texture.Texture2D
createSimpleClone() - Method in class com.jme3.texture.Texture3D
createSimpleClone(Texture) - Method in class com.jme3.texture.Texture3D
createSimpleClone() - Method in class com.jme3.texture.TextureArray
createSimpleClone(Texture) - Method in class com.jme3.texture.TextureArray
createSimpleClone() - Method in class com.jme3.texture.TextureCubeMap
createSimpleClone(Texture) - Method in class com.jme3.texture.TextureCubeMap
createSkeleton(FbxNode) - Static method in class com.jme3.scene.plugins.fbx.anim.FbxLimbNode
createSkeletons(FbxNode) - Static method in class com.jme3.scene.plugins.fbx.node.FbxNode
Create jME3 Skeleton objects on the scene.
createSky(AssetManager, Texture, Vector3f, boolean) - Static method in class com.jme3.util.SkyFactory
createSky(AssetManager, Texture, Vector3f, SkyFactory.EnvMapType) - Static method in class com.jme3.util.SkyFactory
Create a sky with radius=10 using the given cubemap or spheremap texture.
createSky(AssetManager, Texture, Vector3f, boolean, int) - Static method in class com.jme3.util.SkyFactory
Deprecated.
use SkyFactory#createSky(com.jme3.asset.AssetManager, com.jme3.texture.Texture, com.jme3.math.Vector3f, com.jme3.util.SkyFactory.EnvMapType, int)
createSky(AssetManager, Texture, Vector3f, SkyFactory.EnvMapType, float) - Static method in class com.jme3.util.SkyFactory
Create a sky using the given cubemap or spheremap texture.
createSky(AssetManager, Texture, boolean) - Static method in class com.jme3.util.SkyFactory
createSky(AssetManager, String, boolean) - Static method in class com.jme3.util.SkyFactory
Deprecated.
use SkyFactory#createSky(com.jme3.asset.AssetManager, java.lang.String, com.jme3.math.Vector3f, com.jme3.util.SkyFactory.EnvMapType)
createSky(AssetManager, Texture, SkyFactory.EnvMapType) - Static method in class com.jme3.util.SkyFactory
Create a sky using the given cubemap or spheremap texture.
createSky(AssetManager, String, SkyFactory.EnvMapType) - Static method in class com.jme3.util.SkyFactory
Create a sky using the given cubemap or spheremap texture.
createSky(AssetManager, Texture, Texture, Texture, Texture, Texture, Texture, Vector3f) - Static method in class com.jme3.util.SkyFactory
Create a cube-mapped sky with radius=10 using six textures.
createSky(AssetManager, Texture, Texture, Texture, Texture, Texture, Texture, Vector3f, float) - Static method in class com.jme3.util.SkyFactory
Create a cube-mapped sky using six textures.
createSky(AssetManager, Texture, Texture, Texture, Texture, Texture, Texture) - Static method in class com.jme3.util.SkyFactory
Create a cube-mapped sky using six textures.
createSpatialData(Spatial) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
Called when the control is added to a new spatial, create any
spatial-dependent data here.
createSpatialData(Spatial) - Method in class com.jme3.bullet.control.BetterCharacterControl
createSpatialData(Spatial) - Method in class com.jme3.bullet.control.KinematicRagdollControl
createText() - Method in class com.jme3.niftygui.RenderFontJme
createTextureAtlas(int, int) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
createTextureBlender(Image.Format, int, boolean, int, float[], float[], float) - Static method in class com.jme3.scene.plugins.blender.textures.blending.TextureBlenderFactory
This method creates the blending class.
createTextureGenerator(int) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorFactory
createTextures() - Method in class com.jme3.water.SimpleWaterProcessor
createTriangleIndexVertexArray(ByteBuffer, ByteBuffer, int, int, int, int) - Static method in class com.jme3.bullet.util.NativeMeshUtil
createVector2Buffer(int) - Static method in class com.jme3.util.BufferUtils
Create a new FloatBuffer of an appropriate size to hold the specified
number of Vector2f object data.
createVector2Buffer(FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Create a new FloatBuffer of an appropriate size to hold the specified
number of Vector2f object data only if the given buffer if not already
the right size.
createVector3Buffer(int) - Static method in class com.jme3.util.BufferUtils
Create a new FloatBuffer of an appropriate size to hold the specified
number of Vector3f object data.
createVector3Buffer(FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Create a new FloatBuffer of an appropriate size to hold the specified
number of Vector3f object data only if the given buffer if not already
the right size.
createVehicle(PhysicsSpace) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Used internally, creates the actual vehicle constraint when vehicle is added to phyicsspace
createView(Context) - Method in class com.jme3.system.android.OGLESContext
createView creates the GLSurfaceView that the renderer will
draw to.
createWaterGeometry(float, float) - Method in class com.jme3.water.SimpleWaterProcessor
Creates a quad with the water material applied to it.
cross(Vector2f) - Method in class com.jme3.math.Vector2f
cross calculates the cross product of this vector with a
parameter vector v.
cross(Vector3f) - Method in class com.jme3.math.Vector3f
cross calculates the cross product of this vector with a
parameter vector v.
cross(Vector3f, Vector3f) - Method in class com.jme3.math.Vector3f
cross calculates the cross product of this vector with a
parameter vector v.
cross(float, float, float, Vector3f) - Method in class com.jme3.math.Vector3f
cross calculates the cross product of this vector with a
parameter vector v.
cross(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
cross calculates the cross product of this vector with a
parameter vector v.
cross(Vector3d, Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
cross calculates the cross product of this vector with a
parameter vector v.
cross(double, double, double, Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
cross calculates the cross product of this vector with a
parameter vector v.
cross(Edge) - Method in class com.jme3.scene.plugins.blender.meshes.Edge
The crossing method first computes the points on both lines (that contain the edges)
who are closest in distance.
CrossHatchFilter - Class in com.jme3.post.filters
A Post Processing filter that makes the screen look like it was drawn as
diagonal lines with a pen.
CrossHatchFilter() - Constructor for class com.jme3.post.filters.CrossHatchFilter
Creates a crossHatch filter
CrossHatchFilter(ColorRGBA, ColorRGBA) - Constructor for class com.jme3.post.filters.CrossHatchFilter
Creates a crossHatch filter
crossLocal(Vector3f) - Method in class com.jme3.math.Vector3f
crossLocal calculates the cross product of this vector
with a parameter vector v.
crossLocal(float, float, float) - Method in class com.jme3.math.Vector3f
crossLocal calculates the cross product of this vector
with a parameter vector v.
crossLocal(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
crossLocal calculates the cross product of this vector
with a parameter vector v.
crossLocal(double, double, double) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
crossLocal calculates the cross product of this vector
with a parameter vector v.
ctx - Variable in class com.jme3.app.AndroidHarness
CubeField - Class in jme3test.games
CubeField() - Constructor for class jme3test.games.CubeField
cullHint - Variable in class com.jme3.scene.Spatial
cullMode - Variable in class com.jme3.renderer.RenderContext
curIndex - Variable in class com.jme3.scene.plugins.OBJLoader
currentCamCell - Variable in class com.jme3.terrain.geomipmap.TerrainGrid
currentMatName - Variable in class com.jme3.scene.plugins.OBJLoader
currentObjectName - Variable in class com.jme3.scene.plugins.OBJLoader
currentValue - Variable in class com.jme3.cinematic.events.MotionEvent
currentVolume - Variable in class com.jme3.audio.android.AndroidAudioData
currentWayPoint - Variable in class com.jme3.cinematic.events.MotionEvent
CursorLoader - Class in com.jme3.cursors.plugins
Created Jun 5, 2012 9:45:58 AM
CursorLoader() - Constructor for class com.jme3.cursors.plugins.CursorLoader
Curve - Class in com.jme3.scene.shape
A
Curve is a visual, line-based representation of a
Spline.
Curve() - Constructor for class com.jme3.scene.shape.Curve
Serialization only.
Curve(Vector3f[], int) - Constructor for class com.jme3.scene.shape.Curve
Create a curve mesh.
Curve(Spline, int) - Constructor for class com.jme3.scene.shape.Curve
Create a curve mesh from a Spline
CURVE_NODE_PROPERTY_VISIBILITY - Static variable in class com.jme3.scene.plugins.fbx.anim.FbxAnimUtil
CURVE_NODE_PROPERTY_X - Static variable in class com.jme3.scene.plugins.fbx.anim.FbxAnimUtil
CURVE_NODE_PROPERTY_Y - Static variable in class com.jme3.scene.plugins.fbx.anim.FbxAnimUtil
CURVE_NODE_PROPERTY_Z - Static variable in class com.jme3.scene.plugins.fbx.anim.FbxAnimUtil
CurveAndSurfaceMath - Class in com.jme3.math
This class offers methods to help with curves and surfaces calculations.
CurvesHelper - Class in com.jme3.scene.plugins.blender.curves
A class that is used in mesh calculations.
CurvesHelper(String, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.curves.CurvesHelper
This constructor parses the given blender version and stores the result.
curvesHelper - Variable in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
CurvesTemporalMesh - Class in com.jme3.scene.plugins.blender.curves
A temporal mesh for curves and surfaces.
CurvesTemporalMesh(BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
The constructor creates an empty temporal mesh.
CurvesTemporalMesh(Structure, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
Loads the temporal mesh from the given curve structure.
CurvesTemporalMesh.BezierLine - Class in com.jme3.scene.plugins.blender.curves
A helper class that represents a single bezier line.
CurvesTemporalMesh.BezierLine(Vector3f[], int, boolean, boolean) - Constructor for class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
Cyan - Static variable in class com.jme3.math.ColorRGBA
The color cyan (0,1,1).
Cylinder - Class in com.jme3.scene.shape
A simple cylinder, defined by it's height and radius.
Cylinder() - Constructor for class com.jme3.scene.shape.Cylinder
Default constructor for serialization only.
Cylinder(int, int, float, float) - Constructor for class com.jme3.scene.shape.Cylinder
Creates a new Cylinder.
Cylinder(int, int, float, float, boolean) - Constructor for class com.jme3.scene.shape.Cylinder
Creates a new Cylinder.
Cylinder(int, int, float, float, boolean, boolean) - Constructor for class com.jme3.scene.shape.Cylinder
Creates a new Cylinder.
Cylinder(int, int, float, float, float, boolean, boolean) - Constructor for class com.jme3.scene.shape.Cylinder
CylinderCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic cylinder collision shape
CylinderCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic cylinder collision shape
CylinderCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.CylinderCollisionShape
CylinderCollisionShape(Vector3f) - Constructor for class com.jme3.bullet.collision.shapes.CylinderCollisionShape
creates a cylinder shape from the given halfextents
CylinderCollisionShape(Vector3f, int) - Constructor for class com.jme3.bullet.collision.shapes.CylinderCollisionShape
Creates a cylinder shape around the given axis from the given halfextents
g - Variable in class com.jme3.math.ColorRGBA
The green component of the color.
gain - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave.MusgraveData
gain(float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
gainFocus() - Method in class com.jme3.app.AndroidHarness
gainFocus() - Method in class com.jme3.app.AndroidHarnessFragment
gainFocus() - Method in class com.jme3.app.LegacyApplication
Internal use only.
gainFocus() - Method in interface com.jme3.system.SystemListener
Called when the application gained focus.
gammaCorrection(float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
GammaCorrectionFilter - Class in com.jme3.post.filters
GammaCorrectionFilter() - Constructor for class com.jme3.post.filters.GammaCorrectionFilter
GammaCorrectionFilter(float) - Constructor for class com.jme3.post.filters.GammaCorrectionFilter
Garage - Static variable in class com.jme3.audio.Environment
gatherGeoms(Spatial, List<Geometry>) - Static method in class jme3tools.optimize.GeometryBatchFactory
GC - Static variable in class jme3tools.navigation.NavCalculator
GCSailing - Class in jme3tools.navigation
A utility class to package up a great circle sailing.
GCSailing(int[], float[]) - Constructor for class jme3tools.navigation.GCSailing
generate(Spatial) - Static method in class com.jme3.util.mikktspace.MikktspaceTangentGenerator
generate(Mesh) - Static method in class com.jme3.util.TangentBinormalGenerator
generate(Spatial, boolean) - Static method in class com.jme3.util.TangentBinormalGenerator
generate(Spatial) - Static method in class com.jme3.util.TangentBinormalGenerator
generate(Mesh, boolean, boolean) - Static method in class com.jme3.util.TangentBinormalGenerator
generate(Mesh, boolean) - Static method in class com.jme3.util.TangentBinormalGenerator
generateAttributes(StringBuilder, ShaderGenerationInfo) - Method in class com.jme3.shader.Glsl100ShaderGenerator
generates the attributes declaration for the vertex shader.
generateAttributes(StringBuilder, ShaderGenerationInfo) - Method in class com.jme3.shader.ShaderGenerator
generates the attributes declaration for the vertex shader.
generateBindPose(boolean) - Method in class com.jme3.scene.Mesh
generateBindPoseTangentsIfNecessary(Mesh) - Static method in class com.jme3.util.TangentUtils
generateComplementBasis(Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.Vector3f
generateDebugTangents(Material) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
generateDeclarationAndMainBody(List<ShaderNode>, StringBuilder, StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.ShaderGenerator
iterates through shader nodes to load them and generate the shader
declaration part and main body extracted from the shader nodes, for the
given shader type
generateDeclarativeSection(StringBuilder, ShaderNode, String, ShaderGenerationInfo) - Method in class com.jme3.shader.Glsl100ShaderGenerator
Appends the given shaderNode declarative part to the shader declarative
part.
generateDeclarativeSection(StringBuilder, ShaderNode, String, ShaderGenerationInfo) - Method in class com.jme3.shader.ShaderGenerator
Appends the given shaderNode declarative part to the shader declarative
part.
GeneratedTextureKey - Class in com.jme3.asset
This key is mostly used to distinguish between textures that are loaded from
the given assets and those being generated automatically.
GeneratedTextureKey(String) - Constructor for class com.jme3.asset.GeneratedTextureKey
Constructor.
generatedTexturePPU - Variable in class com.jme3.asset.BlenderKey
Generated textures resolution (PPU - Pixels Per Unit).
generateEndOfMainSection(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.Glsl100ShaderGenerator
generates the end of the shader main section.
generateEndOfMainSection(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.Glsl150ShaderGenerator
generates the end of the shader main section.
generateEndOfMainSection(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.ShaderGenerator
generates the end of the shader main section.
generateEntropy(ProgressMonitor) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Generate the entropy values for the terrain for the "perspective" LOD
calculator.
generateEntropy(ProgressMonitor) - Method in interface com.jme3.terrain.Terrain
Pre-calculate entropy values.
generateIdContentPair(BinaryClassObject) - Method in class com.jme3.export.binary.BinaryExporter
generateLodEntropies() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
This calculation is slow, so don't use it often.
generateMipMaps(Image) - Static method in class com.jme3.util.MipMapGenerator
generateMipMaps(Image) - Static method in class jme3tools.converters.MipMapGenerator
generateMouseEvent(TouchEvent) - Method in class com.jme3.input.android.AndroidTouchInput
generateMouseEvent(TouchEvent) - Method in class com.jme3.input.ios.IosTouchHandler
generateNodeMainSection(StringBuilder, ShaderNode, String, ShaderGenerationInfo) - Method in class com.jme3.shader.Glsl100ShaderGenerator
Appends the given shaderNode main part to the shader declarative part.
generateNodeMainSection(StringBuilder, ShaderNode, String, ShaderGenerationInfo) - Method in class com.jme3.shader.ShaderGenerator
Appends the given shaderNode main part to the shader declarative part.
generateOrthonormalBasis(Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.Vector3f
generateParallel(Spatial, ExecutorService) - Static method in class com.jme3.util.TangentBinormalGenerator
generateShader(String) - Method in class com.jme3.shader.ShaderGenerator
Generate vertex and fragment shaders for the given technique
generateSkyTexture(ColorRGBA, ColorRGBA, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.CombinedTexture
Generates a texture that will be used by the sky spatial.
generateSource(StringBuilder, List<String>, List<VarType>) - Method in class com.jme3.shader.DefineList
generateSource(List<String>, List<VarType>) - Method in class com.jme3.shader.DefineList
generateStartOfMainSection(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.Glsl100ShaderGenerator
generates the start of the shader main section.
generateStartOfMainSection(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.Glsl150ShaderGenerator
generates the start of the shader main section.
generateStartOfMainSection(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.ShaderGenerator
generates the start of the shader main section.
generateTag() - Method in class com.jme3.export.binary.BinaryExporter
generateUniforms(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.Glsl100ShaderGenerator
generateUniforms(StringBuilder, List<ShaderNodeVariable>) - Method in class com.jme3.shader.Glsl100ShaderGenerator
decalre a list of uniforms
generateUniforms(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.ShaderGenerator
generates the uniforms declaration for a shader of the given type.
generateUVCoordinatesFor2DTexture(Mesh, UVCoordinatesGenerator.UVCoordinatesType, UVProjectionGenerator.UVProjectionType, Geometry) - Static method in class com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator
Generates a UV coordinates for 2D texture.
generateUVCoordinatesFor3DTexture(Mesh, UVCoordinatesGenerator.UVCoordinatesType, int[], Geometry...) - Static method in class com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator
Generates a UV coordinates for 3D texture.
generateVaryings(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.Glsl100ShaderGenerator
generateVaryings(StringBuilder, ShaderGenerationInfo, Shader.ShaderType) - Method in class com.jme3.shader.ShaderGenerator
generates the varyings for the given shader type shader.
genNormalLines(Mesh, float) - Static method in class com.jme3.util.TangentBinormalGenerator
genTangSpace(MikkTSpaceContext, float) - Static method in class com.jme3.util.mikktspace.MikktspaceTangentGenerator
genTangSpaceDefault(MikkTSpaceContext) - Static method in class com.jme3.util.mikktspace.MikktspaceTangentGenerator
genTbnLines(Mesh, float) - Static method in class com.jme3.util.TangentBinormalGenerator
geom - Variable in class com.jme3.bullet.debug.BulletCharacterDebugControl
geom - Variable in class com.jme3.bullet.debug.BulletGhostObjectDebugControl
geom - Variable in class com.jme3.bullet.debug.BulletRigidBodyDebugControl
geomA - Variable in class com.jme3.bullet.debug.BulletJointDebugControl
GeoMap - Class in com.jme3.terrain
Constructs heightfields to be used in Terrain.
GeoMap() - Constructor for class com.jme3.terrain.GeoMap
GeoMap(float[], int, int, int) - Constructor for class com.jme3.terrain.GeoMap
geomap - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
geomB - Variable in class com.jme3.bullet.debug.BulletJointDebugControl
Geometry - Class in com.jme3.scene
Geometry defines a leaf node of the scene graph.
Geometry() - Constructor for class com.jme3.scene.Geometry
Serialization only.
Geometry(String) - Constructor for class com.jme3.scene.Geometry
Create a geometry node without any mesh data.
Geometry(String, Mesh) - Constructor for class com.jme3.scene.Geometry
Create a geometry node with mesh data.
GeometryBatchFactory - Class in jme3tools.optimize
GeometryBatchFactory() - Constructor for class jme3tools.optimize.GeometryBatchFactory
GeometryBatchFactory.AlignOption - Enum in jme3tools.optimize
Options to align the buffers of geometries' meshes of a sub graph
GeometryComparator - Interface in com.jme3.renderer.queue
GeometryComparator is a special version of
Comparator
that is used to sort geometries for rendering in the
RenderQueue.
GeometryGroupNode - Class in com.jme3.scene
An abstract class for implementations that perform grouping of geometries
via instancing or batching.
GeometryGroupNode() - Constructor for class com.jme3.scene.GeometryGroupNode
Construct a GeometryGroupNode
GeometryGroupNode(String) - Constructor for class com.jme3.scene.GeometryGroupNode
Construct a GeometryGroupNode
GeometryList - Class in com.jme3.renderer.queue
This class is a special purpose list of
Geometry objects for render
queuing.
GeometryList(GeometryComparator) - Constructor for class com.jme3.renderer.queue.GeometryList
Initializes the GeometryList to use the given
GeometryComparator
to use for comparing geometries.
geomIndex - Variable in class com.jme3.scene.plugins.OBJLoader
get(int, T) - Method in class com.jme3.animation.CompactArray
returns the object for the given index
get() - Method in class com.jme3.app.AppTask
get(long, TimeUnit) - Method in class com.jme3.app.AppTask
get(int) - Method in class com.jme3.light.LightList
get(int, int) - Method in class com.jme3.math.Matrix3f
get retrieves a value from the matrix at the given
position.
get(float[], boolean) - Method in class com.jme3.math.Matrix3f
get(float[]) returns the matrix in row-major or column-major order.
get(float[]) - Method in class com.jme3.math.Matrix4f
get retrieves the values of this object into
a float array in row-major order.
get(float[], boolean) - Method in class com.jme3.math.Matrix4f
set retrieves the values of this object into
a float array.
get(int, int) - Method in class com.jme3.math.Matrix4f
get retrieves a value from the matrix at the given
position.
get(int) - Method in class com.jme3.math.Triangle
get retrieves a point on the triangle denoted by the index
supplied.
get(int) - Method in class com.jme3.math.Vector3f
get(int) - Method in class com.jme3.math.Vector4f
get(int) - Method in class com.jme3.renderer.queue.GeometryList
Returns the element at the given index.
get(int) - Method in class com.jme3.scene.mesh.IndexBuffer
Returns the vertex index for the given index in the index buffer.
get(int) - Method in class com.jme3.scene.mesh.IndexByteBuffer
get(int) - Method in class com.jme3.scene.mesh.IndexIntBuffer
get(int) - Method in class com.jme3.scene.mesh.IndexShortBuffer
get(int) - Method in class com.jme3.scene.mesh.VirtualIndexBuffer
get(int) - Method in class com.jme3.scene.mesh.WrappedIndexBuffer
get(int) - Method in class com.jme3.scene.plugins.blender.file.DynamicArray
This method returns a value on the specified position.
get(int...) - Method in class com.jme3.scene.plugins.blender.file.DynamicArray
This method returns a value on the specified position in multidimensional array.
get(int) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
Returns the index at the given position.
get(K) - Method in class com.jme3.terrain.geomipmap.LRUCache
Retrieves an entry from the cache.
The retrieved entry becomes the MRU (most recently used) entry.
get(int) - Method in class com.jme3.util.IntMap
get(Object) - Method in class com.jme3.util.ListMap
get(int) - Method in class com.jme3.util.SafeArrayList
get() - Static method in class com.jme3.util.TempVars
Acquire an instance of the TempVar class.
get1() - Method in class com.jme3.collision.bih.BIHTriangle
get1() - Method in class com.jme3.math.AbstractTriangle
get1() - Method in class com.jme3.math.Triangle
get2() - Method in class com.jme3.collision.bih.BIHTriangle
get2() - Method in class com.jme3.math.AbstractTriangle
get2() - Method in class com.jme3.math.Triangle
get3() - Method in class com.jme3.collision.bih.BIHTriangle
get3() - Method in class com.jme3.math.AbstractTriangle
get3() - Method in class com.jme3.math.Triangle
getA() - Method in class com.jme3.math.Rectangle
getA returns the first point of the rectangle.
getA16() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
getA8() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
getAccumulatedImpulse() - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
getAccuracy() - Method in class com.jme3.bullet.PhysicsSpace
get the current accuracy of the physics computation
getAction(MotionEvent) - Method in class com.jme3.input.android.AndroidTouchInput
getActions() - Method in class com.jme3.scene.plugins.blender.BlenderContext
getActiveTechnique() - Method in class com.jme3.material.Material
Returns the currently active technique.
getActualNumInstances() - Method in class com.jme3.scene.instancing.InstancedGeometry
getAdditionalRenderState() - Method in class com.jme3.material.Material
Acquire the additional
render state to apply
for this material.
getAddress() - Method in class com.jme3.network.base.DefaultServer.Connection
getAddress() - Method in interface com.jme3.network.HostedConnection
Returns the transport specific remote address of this connection
as a string.
getAddress() - Method in interface com.jme3.network.kernel.Endpoint
Returns the transport specific remote address of this endpoint
as a string.
getAddress() - Method in class com.jme3.network.kernel.tcp.NioEndpoint
getAddress() - Method in class com.jme3.network.kernel.udp.UdpEndpoint
getAdjacentEdges(Integer) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
getAdjacentFaces(Integer) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
getAdjacentFaces(Edge) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
getAirAbsorbGainHf() - Method in class com.jme3.audio.Environment
getALErrorMessage(int) - Static method in class com.jme3.audio.openal.ALUtil
getAlignment() - Method in class com.jme3.font.BitmapText
getAlignment() - Method in class com.jme3.scene.control.BillboardControl
Returns the alignment this Billboard is set too.
getAll() - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
getAll() - Method in class com.jme3.terrain.geomipmap.LRUCache
Returns a Collection that contains a copy of all cache
entries.
getAllConstraints() - Method in class com.jme3.scene.plugins.blender.BlenderContext
getAllDefines() - Method in class com.jme3.material.Technique
getAllInstanceData() - Method in class com.jme3.scene.instancing.InstancedGeometry
getAllKeyFrames() - Method in class com.jme3.cinematic.TimeLine
getAllTerrainPatches(List<TerrainPatch>) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Retrieve all Terrain Patches from all children and store them
in the 'holder' list
getAllTerrainPatchesWithTranslation(Map<TerrainPatch, Vector3f>, Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
getAlpha() - Method in class com.jme3.font.BitmapText
getAlpha() - Method in class com.jme3.math.ColorRGBA
Retrieves the alpha component value of this ColorRGBA.
getAlphaBits() - Method in class com.jme3.system.AppSettings
Android Only
Get the number of alpha bits for the surface view to use.
getAlphaFallOff() - Method in class com.jme3.material.RenderState
Deprecated.
getAlphaFunc() - Method in class com.jme3.material.RenderState
Deprecated.
getAlteredOmas() - Method in class com.jme3.scene.plugins.blender.constraints.Constraint
getAlteredOmas() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
getAmbientColor(LightList, boolean, ColorRGBA) - Static method in class com.jme3.material.logic.DefaultTechniqueDefLogic
getAmount() - Method in class com.jme3.font.Kerning
getAmplitude() - Method in class com.jme3.terrain.noise.fractal.FractalSum
getAndroidAxes() - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
getAngle() - Method in class com.jme3.math.Vector2f
getAngle returns (in radians) the angle represented by
this Vector2f as expressed by a conversion from rectangular coordinates (x, y)
to polar coordinates (r, theta ).
getAngularDamping() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getAngularFactor() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getAngularFactor(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getAngularSleepingThreshold() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getAngularVelocity() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Get the current angular velocity of this PhysicsRigidBody
getAngularVelocity(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Get the current angular velocity of this PhysicsRigidBody
getAnim(String) - Method in class com.jme3.animation.AnimControl
Retrieve an animation from the list of animations.
getAnimationCurveNodes() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimLayer
getAnimationLength(String) - Method in class com.jme3.animation.AnimControl
Returns the length of the given named animation.
getAnimationMatchMethod() - Method in class com.jme3.asset.BlenderKey
getAnimationName() - Method in class com.jme3.animation.AnimChannel
getAnimationNames() - Method in class com.jme3.animation.AnimControl
getAnimations(Long) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the animation data for the specified owner.
getAnimations() - Method in class com.jme3.scene.plugins.fbx.SceneKey
getAnimationTime() - Method in class com.jme3.scene.plugins.blender.animations.BlenderAction
getAnimMaxTime() - Method in class com.jme3.animation.AnimChannel
getAnisotropicFilter() - Method in class com.jme3.texture.Texture
getAnisotropy() - Method in class com.jme3.asset.TextureKey
getAppendableNameSpace(ShaderNodeVariable) - Method in class com.jme3.shader.Glsl100ShaderGenerator
returns the name space to append for a variable.
getApplet(Application) - Static method in class com.jme3.app.AppletHarness
getApplication() - Method in class com.jme3.app.state.AppStateManager
Returns the Application to which this AppStateManager belongs.
getApplication() - Method in class com.jme3.app.state.BaseAppState
getAppliedImpulse() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getAppliedImpulse() - Method in class com.jme3.bullet.joints.PhysicsJoint
getAppliedImpulseLateral1() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getAppliedImpulseLateral2() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getAppProfiler() - Method in interface com.jme3.app.Application
Returns the current AppProfiler hook, or null if none is set.
getAppProfiler() - Method in class com.jme3.app.LegacyApplication
Returns the current AppProfiler hook, or null if none is set.
getArguments() - Method in class com.jme3.network.service.rpc.msg.RpcCallMessage
getArmatureObjectOMA() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
getArray() - Method in class com.jme3.util.SafeArrayList
Returns a current snapshot of this List's backing array that
is guaranteed not to change through further List manipulation.
getAssetKey() - Method in class com.jme3.audio.android.AndroidAudioData
getAssetLoaderKeys() - Method in class com.jme3.scene.AssetLinkNode
getAssetManager() - Method in interface com.jme3.app.Application
getAssetManager() - Method in class com.jme3.app.LegacyApplication
getAssetManager() - Method in class com.jme3.export.binary.BinaryImporter
getAssetManager() - Method in interface com.jme3.export.JmeImporter
getAssetManager() - Method in class com.jme3.export.xml.XMLImporter
getAssetManager() - Method in class com.jme3.material.MaterialDef
Returns the AssetManager passed in the constructor.
getAssetManager() - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the asset manager.
getAssetName() - Method in class com.jme3.material.Material
Returns the asset key name of the asset from which this material was loaded.
getAssetName() - Method in class com.jme3.material.MaterialDef
Returns the asset key name of the asset from which this material
definition was loaded.
getAssetPath() - Method in class com.jme3.terrain.geomipmap.grid.AssetTileLoader
getAssetRootPath() - Method in class com.jme3.asset.BlenderKey
Deprecated.
getAsSrgb() - Method in class com.jme3.math.ColorRGBA
Get the color in sRGB color space as a ColorRGBA.
getAtlasTexture(String) - Method in class jme3tools.optimize.TextureAtlas
Creates a new atlas texture for the given map name.
getAtlasTile(Texture) - Method in class jme3tools.optimize.TextureAtlas
Get the TextureAtlasTile for the given Texture
getAttachmentsNode(String) - Method in class com.jme3.animation.SkeletonControl
getAttribute(String) - Method in class com.jme3.network.base.DefaultServer.Connection
getAttribute(String) - Method in interface com.jme3.network.HostedConnection
Retrieves a previosly stored session attribute or
null if no such attribute exists.
getAttribute(VertexBuffer.Type) - Method in class com.jme3.shader.Shader
getAttributeName() - Method in class com.jme3.network.util.SessionDataDelegator
Returns the attribute name that will be used to look up the
delegate object.
getAttributes() - Method in class com.jme3.material.ShaderGenerationInfo
getAudio() - Method in class com.jme3.animation.AudioTrack
getAudioData() - Method in class com.jme3.audio.AudioNode
getAudioData() - Method in interface com.jme3.audio.AudioSource
getAudioNode() - Method in class com.jme3.cinematic.events.SoundEvent
Returns the underlying audion node of this sound track
getAudioRenderer() - Method in interface com.jme3.app.Application
getAudioRenderer() - Method in class com.jme3.app.LegacyApplication
getAudioRenderer() - Static method in class com.jme3.audio.AudioContext
getAudioRenderer() - Method in class com.jme3.system.AppSettings
Get the audio renderer
getAudioRendererType() - Static method in class com.jme3.system.android.JmeAndroidSystem
getAutoHost() - Method in class com.jme3.network.service.AbstractHostedConnectionService
Returns true if this service automatically attaches
hosting capabilities to new connections.
getAutoHost() - Method in class com.jme3.network.service.rmi.RmiHostedService
Returns true if RMI hosting is automatically started for all new connections.
getAverage() - Method in class jme3test.network.MovingAverage
Deprecated.
getAxes() - Method in class com.jme3.input.AbstractJoystick
Returns a read-only list of all joystick axes for this Joystick.
getAxes() - Method in interface com.jme3.input.Joystick
Returns a read-only list of all joystick axes for this Joystick.
getAxis() - Method in class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
getAxis() - Method in class com.jme3.bullet.collision.shapes.CylinderCollisionShape
getAxis(String) - Method in class com.jme3.input.AbstractJoystick
getAxis(int) - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
getAxis() - Method in class com.jme3.input.event.JoyAxisEvent
Returns the JoystickAxis that triggered this event.
getAxis(String) - Method in interface com.jme3.input.Joystick
Returns the JoystickAxis with the specified logical ID.
getAxisCount() - Method in class com.jme3.input.AbstractJoystick
Returns the number of axes on this joystick.
getAxisCount() - Method in interface com.jme3.input.Joystick
Returns the number of axes on this joystick.
getAxisDeadZone() - Method in class com.jme3.input.InputManager
Returns the deadzone for joystick axes.
getAxisId() - Method in class com.jme3.input.controls.JoyAxisTrigger
getAxisId() - Method in class com.jme3.input.controls.JoyButtonTrigger
getAxisId() - Method in class com.jme3.input.DefaultJoystickAxis
Returns the axisId of this joystick axis.
getAxisId() - Method in interface com.jme3.input.JoystickAxis
Returns the unique axisId of this joystick axis within a given
InputManager context.
getAxisIndex() - Method in class com.jme3.input.event.JoyAxisEvent
Returns the joystick axis index.
getAxisSamples() - Method in class com.jme3.scene.shape.Cylinder
getAxle() - Method in class com.jme3.bullet.objects.VehicleWheel
getB() - Method in class com.jme3.math.Rectangle
getB returns the second point of the rectangle.
getB16() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
getB8() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
getBackgroundColor() - Method in class com.jme3.renderer.ViewPort
Returns the background color of this ViewPort
getBackStencilDepthFailOperation() - Method in class com.jme3.material.RenderState
Retrieve the back depth test fail operation.
getBackStencilDepthPassOperation() - Method in class com.jme3.material.RenderState
Retrieve the back depth test pass operation.
getBackStencilFunction() - Method in class com.jme3.material.RenderState
Retrieve the back stencil function.
getBackStencilStencilFailOperation() - Method in class com.jme3.material.RenderState
Retrieve the back stencil fail operation.
getBase() - Method in class com.jme3.font.BitmapCharacterSet
getBaseInstanceCount() - Method in class com.jme3.scene.VertexBuffer
Returns the number of 'instances' in this VertexBuffer.
getBaseMaterialName() - Method in class com.jme3.scene.plugins.ogre.matext.MaterialExtension
getBasis() - Method in class com.jme3.terrain.noise.basis.FilteredBasis
getBasisFunctionDegree() - Method in class com.jme3.math.Spline
This method returns NURBS' spline basis function degree.
getBasisUFunctionDegree() - Method in class com.jme3.scene.shape.Surface
This method returns the degree of basis U function.
getBasisVFunctionDegree() - Method in class com.jme3.scene.shape.Surface
This method returns the degree of basis V function.
getBatchHint() - Method in class com.jme3.scene.Spatial
getBezierP1toP2Length(Vector3f, Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Compute the length on a Bezier spline between control points 1 and 2.
getBias() - Method in class com.jme3.post.ssao.SSAOFilter
getBinding() - Method in class com.jme3.shader.Uniform
getBindInverseTransform() - Method in class com.jme3.animation.Bone
getBindPosition() - Method in class com.jme3.animation.Bone
Returns the bind position expressed in local space (relative to the parent bone).
getBindRotation() - Method in class com.jme3.animation.Bone
Returns the bind rotation expressed in local space (relative to the parent bone).
getBindScale() - Method in class com.jme3.animation.Bone
Returns the bind scale expressed in local space (relative to the parent bone).
getBitsPerPixel() - Method in class com.jme3.system.AppSettings
Get the bits per pixel
getBitsPerPixel() - Method in enum com.jme3.texture.Image.Format
getBitsPerSample() - Method in class com.jme3.audio.AudioData
getBlackUnshadedMaterial(BlenderContext) - Method in class com.jme3.scene.plugins.blender.meshes.MeshHelper
Returns the black unshaded material.
getBlendEquation() - Method in class com.jme3.material.RenderState
Retrieve the blend equation.
getBlendEquationAlpha() - Method in class com.jme3.material.RenderState
Retrieve the blend equation used for the alpha component.
getBlenderContext() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
getBlenderKey() - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the blender key.
getBlenderVersion() - Method in class com.jme3.scene.plugins.blender.BlenderContext
getBlendMode() - Method in class com.jme3.material.RenderState
Retrieve the blend mode.
getBlockPosition() - Method in class com.jme3.scene.plugins.blender.file.FileBlockHeader
This method returns the start position of the data block in the blend file stream.
getBlocks() - Method in class com.jme3.scene.plugins.blender.BlenderContext
getBloomIntensity() - Method in class com.jme3.post.filters.BloomFilter
returns the bloom intensity
getBlue() - Method in class com.jme3.math.ColorRGBA
Retrieves the blue component value of this ColorRGBA.
getBlurScale() - Method in class com.jme3.post.filters.BloomFilter
returns the blur scale
getBlurScale() - Method in class com.jme3.post.filters.DepthOfFieldFilter
returns the blur scale
getBlurStart() - Method in class com.jme3.post.filters.LightScatteringFilter
getBlurWidth() - Method in class com.jme3.post.filters.LightScatteringFilter
getBodyA() - Method in class com.jme3.bullet.joints.PhysicsJoint
getBodyB() - Method in class com.jme3.bullet.joints.PhysicsJoint
getBone(int) - Method in class com.jme3.animation.Skeleton
return a bone for the given index
getBone(String) - Method in class com.jme3.animation.Skeleton
returns the bone with the given name
getBone(String) - Method in class com.jme3.bullet.control.KinematicRagdollControl
getBone() - Method in class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
getBone() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
getBoneByName(Long, String) - Method in class com.jme3.scene.plugins.blender.BlenderContext
Returns bone by given name.
getBoneContext(Long) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the bone context for the given bone old memory
address.
getBoneContext(Bone) - Method in class com.jme3.scene.plugins.blender.BlenderContext
Returns bone context for the given bone.
getBoneCount() - Method in class com.jme3.animation.Skeleton
returns the number of bones of this skeleton
getBoneEnvelope() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
getBoneIndex(Bone) - Method in class com.jme3.animation.Skeleton
returns the bone index of the given bone
getBoneIndex(String) - Method in class com.jme3.animation.Skeleton
returns the bone index of the bone that has the given name
getBoneIndices(Bone, Skeleton, Set<String>) - Static method in class com.jme3.bullet.control.ragdoll.RagdollUtils
getBoneMatrixInModelSpace() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
getBoneOma() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
getBoneRigidBody(String) - Method in class com.jme3.bullet.control.KinematicRagdollControl
return the rigidBody associated to the given bone
getBoolean(int) - Method in class com.jme3.shader.DefineList
getBoolean(String) - Method in class com.jme3.system.AppSettings
Get a boolean from the settings.
getBottomLod() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
getBounce() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
getBound() - Method in class com.jme3.scene.Mesh
getBoundingBox(Geometry...) - Static method in class com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator
This method returns the bounding box of the given geometries.
getBoundUniforms() - Method in class com.jme3.shader.Shader
getBroadphaseType() - Method in class com.jme3.bullet.PhysicsSpace
getBuffer(VertexBuffer.Type) - Method in class com.jme3.scene.Mesh
Get the
VertexBuffer stored on this mesh with the given
type.
getBuffer() - Method in class com.jme3.scene.mesh.IndexBuffer
Returns the underlying data-type specific Buffer.
getBuffer() - Method in class com.jme3.scene.mesh.IndexByteBuffer
getBuffer() - Method in class com.jme3.scene.mesh.IndexIntBuffer
getBuffer() - Method in class com.jme3.scene.mesh.IndexShortBuffer
getBuffer() - Method in class com.jme3.scene.mesh.VirtualIndexBuffer
getBuffer() - Method in class com.jme3.scene.mesh.WrappedIndexBuffer
getBuffer(float, float, float, int) - Method in class com.jme3.terrain.noise.basis.FilteredBasis
getBuffer(float, float, float, int) - Method in interface com.jme3.terrain.noise.Basis
getBuffer(float, float, float, int) - Method in class com.jme3.terrain.noise.basis.Noise
getBuffer() - Method in class com.jme3.util.SafeArrayList
getBufferList() - Method in class com.jme3.scene.Mesh
getBuffers() - Method in class com.jme3.scene.Mesh
getBufferType() - Method in class com.jme3.scene.VertexBuffer
getBuildInfo() - Method in class com.jme3.system.JmeSystemDelegate
getButton(String) - Method in class com.jme3.input.AbstractJoystick
getButton(int) - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
getButton() - Method in class com.jme3.input.event.JoyButtonEvent
Returns the JoystickButton that triggered this event.
getButton(String) - Method in interface com.jme3.input.Joystick
Returns the JoystickButton with the specified logical ID.
getButtonCount() - Method in class com.jme3.input.AbstractJoystick
Returns the number of buttons on this joystick.
getButtonCount() - Method in class com.jme3.input.awt.AwtMouseInput
getButtonCount() - Method in class com.jme3.input.dummy.DummyMouseInput
getButtonCount() - Method in class com.jme3.input.jogl.NewtMouseInput
getButtonCount() - Method in interface com.jme3.input.Joystick
Returns the number of buttons on this joystick.
getButtonCount() - Method in class com.jme3.input.lwjgl.GlfwMouseInput
getButtonCount() - Method in class com.jme3.input.lwjgl.LwjglMouseInput
getButtonCount() - Method in interface com.jme3.input.MouseInput
Returns the number of buttons the mouse has.
getButtonId() - Method in class com.jme3.input.DefaultJoystickButton
Returns the unique buttonId of this joystick axis within a given
InputManager context.
getButtonId() - Method in interface com.jme3.input.JoystickButton
Returns the unique buttonId of this joystick axis within a given
InputManager context.
getButtonIndex() - Method in class com.jme3.input.event.JoyButtonEvent
The button index.
getButtonIndex() - Method in class com.jme3.input.event.MouseButtonEvent
Returns the mouse button index.
getButtons() - Method in class com.jme3.input.AbstractJoystick
Returns a read-only list of all joystick buttons for this Joystick.
getButtons() - Method in interface com.jme3.input.Joystick
Returns a read-only list of all joystick buttons for this Joystick.
getByteContent(InputStream) - Static method in class com.jme3.export.binary.ByteUtils
Takes an InputStream and returns the complete byte content of it
getC() - Method in class com.jme3.math.Rectangle
getC returns the third point of the rectangle.
getCacheType() - Method in class com.jme3.asset.AssetKey
getCacheType() - Method in class com.jme3.asset.FilterKey
getCacheType() - Method in class com.jme3.asset.MaterialKey
getCacheType() - Method in class com.jme3.asset.ModelKey
getCacheType() - Method in class com.jme3.asset.ShaderNodeDefinitionKey
getCacheType() - Method in class com.jme3.asset.TextureKey
getCacheType() - Method in class com.jme3.audio.AudioKey
getCacheType() - Method in class com.jme3.scene.plugins.fbx.ContentTextureKey
getCallable() - Method in class com.jme3.app.AppTask
getCallType() - Method in class com.jme3.network.service.rmi.MethodInfo
getCallType(Method) - Static method in class com.jme3.network.service.rmi.MethodInfo
getCamCell(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
Get the location in cell-coordinates of the specified location.
getCamera() - Method in interface com.jme3.app.Application
getCamera() - Method in class com.jme3.app.FlyCamAppState
getCamera() - Method in class com.jme3.app.LegacyApplication
getCamera(String) - Method in class com.jme3.cinematic.Cinematic
returns a cameraNode given its name
getCamera() - Method in class com.jme3.renderer.ViewPort
Returns the camera which renders the attached scenes.
getCamera() - Method in class com.jme3.scene.CameraNode
getCamera() - Method in class com.jme3.scene.control.CameraControl
getCanvas() - Method in interface com.jme3.system.JmeCanvasContext
getCanvas() - Method in class com.jme3.system.jogl.JoglCanvas
getCanvas() - Method in class com.jme3.system.jogl.JoglNewtCanvas
getCanvas() - Method in class com.jme3.system.lwjgl.LwjglCanvas
getCaps() - Method in class com.jme3.renderer.opengl.GLRenderer
getCaps() - Method in interface com.jme3.renderer.Renderer
Get the capabilities of the renderer.
getCaps() - Method in class com.jme3.system.NullRenderer
getCapsule(Savable) - Method in class com.jme3.export.binary.BinaryExporter
getCapsule(Savable) - Method in class com.jme3.export.binary.BinaryImporter
getCapsule(Savable) - Method in interface com.jme3.export.JmeExporter
getCapsule(Savable) - Method in interface com.jme3.export.JmeImporter
getCapsule(Savable) - Method in class com.jme3.export.xml.XMLExporter
getCapsule(Savable) - Method in class com.jme3.export.xml.XMLImporter
getCapsule(Savable) - Method in class com.jme3.material.plugin.export.material.J3MExporter
getCapsule(Savable) - Method in class com.jme3.material.plugin.export.material.J3MRenderStateOutputCapsule
getCapsule(Savable) - Method in class com.jme3.material.plugin.export.material.J3MRootOutputCapsule
getCardinality(String, String) - Static method in class com.jme3.shader.ShaderUtils
return the cardinality of a type and a swizzle example : vec4 cardinality
is 4 float cardinality is 1 vec4.xyz cardinality is 3.
getCastTime() - Method in class jme3test.input.combomoves.ComboMove
getCatmullRomP1toP2Length(Vector3f, Vector3f, Vector3f, Vector3f, float, float, float) - Static method in class com.jme3.math.FastMath
Compute the length of a Catmull–Rom spline between control points 1 and 2
getCausticsIntensity() - Method in class com.jme3.water.WaterFilter
get the intensity of caustics under water
getCcdMotionThreshold() - Method in class com.jme3.bullet.objects.PhysicsCharacter
getCcdMotionThreshold() - Method in class com.jme3.bullet.objects.PhysicsGhostObject
getCcdMotionThreshold() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getCcdSquareMotionThreshold() - Method in class com.jme3.bullet.objects.PhysicsCharacter
getCcdSquareMotionThreshold() - Method in class com.jme3.bullet.objects.PhysicsGhostObject
getCcdSquareMotionThreshold() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getCcdSweptSphereRadius() - Method in class com.jme3.bullet.objects.PhysicsCharacter
getCcdSweptSphereRadius() - Method in class com.jme3.bullet.objects.PhysicsGhostObject
getCcdSweptSphereRadius() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getCenter() - Method in class com.jme3.bounding.BoundingVolume
getCenter(Vector3f) - Method in class com.jme3.bounding.BoundingVolume
getCenter() - Method in class com.jme3.collision.bih.BIHTriangle
getCenter() - Method in class com.jme3.effect.shapes.EmitterSphereShape
getCenter() - Method in class com.jme3.math.Ring
getCenter returns the center of the ring.
getCenter() - Method in class com.jme3.math.Triangle
obtains the center point of this triangle (average of the three triangles)
getCenter() - Method in class com.jme3.scene.shape.AbstractBox
Get the center point of this box.
getCenter() - Method in class com.jme3.scene.shape.Dome
getCenter() - Method in class com.jme3.water.WaterFilter
returns the center of this effect
getCenterLocation(TerrainPatch) - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
getCenterLocation(TerrainPatch) - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
getCentre() - Method in class jme3tools.navigation.MapModel2D
Returns the Position centre of the map
getCentre() - Method in class jme3tools.navigation.MapModel3D
Returns the Position centre of the map.
getCentreWu() - Method in class jme3tools.navigation.MapModel3D
Returns the WU (x,y,z) centre of the map.
getChannel(int) - Method in class com.jme3.animation.AnimControl
Return the animation channel at the given index.
getChannel() - Method in class com.jme3.audio.AudioNode
Do not use.
getChannel() - Method in interface com.jme3.audio.AudioSource
Do not use.
getChannel(KernelAdapter) - Method in class com.jme3.network.base.DefaultServer
getChannel() - Method in class com.jme3.network.service.rpc.msg.RpcCallMessage
getChannels() - Method in class com.jme3.audio.AudioData
getChar() - Method in class com.jme3.font.BitmapCharacter
getCharacter(int) - Method in class com.jme3.font.BitmapCharacterSet
getCharacter(int, int) - Method in class com.jme3.font.BitmapCharacterSet
getCharacterAdvance(char, char, float) - Method in class com.jme3.font.BitmapFont
getCharacterAdvance(char, char, float) - Method in class com.jme3.niftygui.RenderFontJme
Return the width of the given character including kerning information.
getCharacterList() - Method in class com.jme3.bullet.PhysicsSpace
getCharacters() - Method in class com.jme3.input.event.TouchEvent
getCharSet() - Method in class com.jme3.font.BitmapFont
getChasingSensitivity() - Method in class com.jme3.input.ChaseCamera
returns the chasing sensitivity
getCheckPlane() - Method in class com.jme3.bounding.BoundingVolume
Grabs the checkplane we should check first.
getChild(int) - Method in class com.jme3.scene.Node
getChild returns a child at a given index.
getChild(String) - Method in class com.jme3.scene.Node
getChild returns the first child found with exactly the
given name (case sensitive.) This method does a depth first recursive
search of all descendants of this node, it will return the first spatial
found with a matching name.
getChildById(String) - Method in class com.jme3.scene.plugins.fbx.file.FbxElement
getChildIndex(Spatial) - Method in class com.jme3.scene.Node
getChildIndex returns the index of the given spatial
in this node's list of children.
getChildren() - Method in class com.jme3.animation.Bone
Returns all the children bones of this bone.
getChildren() - Method in class com.jme3.bullet.collision.shapes.CompoundCollisionShape
getChildren() - Method in class com.jme3.scene.Node
Returns all children to this node.
getChildren() - Method in class com.jme3.scene.plugins.fbx.node.FbxNode
getChunk(BinaryIdContentPair) - Method in class com.jme3.export.binary.BinaryExporter
getCinematicEvents() - Method in class com.jme3.cinematic.KeyFrame
getCircleSamples() - Method in class com.jme3.scene.shape.Torus
getClassInfo(Class) - Method in class com.jme3.network.service.rmi.ClassInfoRegistry
getClassLoaders() - Method in interface com.jme3.asset.AssetManager
Retrieve the list of registered ClassLoaders that are used for loading
classes from asset files.
getClassLoaders() - Method in class com.jme3.asset.DesktopAssetManager
getClassName() - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
getClient() - Method in class com.jme3.network.service.AbstractClientService
Returns the client for this client service or null if
the service is not yet attached.
getClient() - Method in class com.jme3.network.service.ClientServiceManager
Returns the network Client associated with this ClientServiceManager.
getCloneFunction(Class<T>) - Method in class com.jme3.util.clone.Cloner
Returns a previously registered clone function for the specified type or null
if there is no custom clone function for the type.
getClosestCollision() - Method in class com.jme3.collision.CollisionResults
getClosestPoint(Vector3f, Vector3f) - Method in class com.jme3.math.Plane
getClosestPoint(Vector3f) - Method in class com.jme3.math.Plane
getCode() - Method in class com.jme3.scene.plugins.blender.file.FileBlockHeader
This method returns the code of this data block.
getCollideWithGroups() - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
Gets the bitmask of collision groups that this object collides with.
getCollision(int) - Method in class com.jme3.collision.CollisionResults
getCollisionDirect(int) - Method in class com.jme3.collision.CollisionResults
Internal use only.
getCollisionGroup() - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
Returns the collision group for this collision shape
getCollisionLocation(Vector3f) - Method in class com.jme3.bullet.objects.VehicleWheel
returns the location where the wheel collides with the ground (world space)
getCollisionLocation() - Method in class com.jme3.bullet.objects.VehicleWheel
returns the location where the wheel collides with the ground (world space)
getCollisionNormal(Vector3f) - Method in class com.jme3.bullet.objects.VehicleWheel
returns the normal where the wheel collides with the ground (world space)
getCollisionNormal() - Method in class com.jme3.bullet.objects.VehicleWheel
returns the normal where the wheel collides with the ground (world space)
getCollisionObject() - Method in class com.jme3.bullet.collision.PhysicsRayTestResult
getCollisionObject() - Method in class com.jme3.bullet.collision.PhysicsSweepTestResult
getCollisionShape() - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
getColor() - Method in class com.jme3.font.BitmapText
getColor() - Method in class com.jme3.light.Light
Returns the color of the light.
getColor() - Method in class com.jme3.post.filters.ColorOverlayFilter
returns the color
getColorArray() - Method in class com.jme3.math.ColorRGBA
getColorArray retrieves the color values of this
ColorRGBA as a four element float array in the
order: r,g,b,a.
getColorArray(float[]) - Method in class com.jme3.math.ColorRGBA
Stores the current r,g,b,a values into the given array.
getColorBuffer(int) - Method in class com.jme3.texture.FrameBuffer
getColorBuffer() - Method in class com.jme3.texture.FrameBuffer
getColorExtinction() - Method in class com.jme3.water.WaterFilter
Returns the color exctinction vector of the water
getColorInfluenceLine() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns current influence of image colors on lines
getColorInfluencePaper() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns current influence of image colors on paper background
getColorSpace() - Method in class com.jme3.material.MatParamTexture
getColorSpace() - Method in class com.jme3.texture.Image
Specifies that this image is an SRGB image and therefore must undergo an
sRGB -> linear RGB color conversion prior to being read by a shader and
with the
Renderer.setLinearizeSrgbImages(boolean) option is
enabled.
getColumn(int) - Method in class com.jme3.math.Matrix3f
getColumn returns one of three columns specified by the
parameter.
getColumn(int, Vector3f) - Method in class com.jme3.math.Matrix3f
getColumn returns one of three columns specified by the
parameter.
getColumn(int) - Method in class com.jme3.math.Matrix4f
getColumn returns one of three columns specified by the
parameter.
getColumn(int, float[]) - Method in class com.jme3.math.Matrix4f
getColumn returns one of three columns specified by the
parameter.
getCombinedFriction() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getCombinedRestitution() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getCombinedTransform(Vector3f, Quaternion) - Method in class com.jme3.animation.Bone
Returns the local transform of this bone combined with the given position and rotation
getCompactIndex(int) - Method in class com.jme3.animation.CompactArray
returns the corresponding index in the compact array
getCompactObjectSize() - Method in class com.jme3.animation.CompactArray
getComparator() - Method in class com.jme3.renderer.queue.GeometryList
Returns the GeometryComparator that this Geometry list uses
for sorting.
getComponentSize() - Method in enum com.jme3.scene.VertexBuffer.Format
Returns the size in bytes of this data type.
getCompositeTexture() - Method in class com.jme3.post.filters.ComposeFilter
getCondition() - Method in class com.jme3.shader.ShaderNode
getCondition() - Method in class com.jme3.shader.ShaderNodeVariable
getCondition() - Method in class com.jme3.shader.VariableMapping
getConnection(int) - Method in class com.jme3.network.base.DefaultServer
getConnection(Endpoint) - Method in class com.jme3.network.base.DefaultServer
getConnection(Endpoint) - Method in class com.jme3.network.base.KernelAdapter
getConnection(int) - Method in interface com.jme3.network.Server
Retrieves a hosted connection by ID.
getConnections() - Method in class com.jme3.network.base.DefaultServer
getConnections() - Method in interface com.jme3.network.Server
Retrieves a read-only collection of all currently connected connections.
getConstant() - Method in class com.jme3.math.Plane
getConstant returns the constant of the plane.
getConstraints(Long) - Method in class com.jme3.scene.plugins.blender.BlenderContext
Returns constraints applied to the feature of the given OMA.
getConstraintTypeName() - Method in class com.jme3.scene.plugins.blender.constraints.Constraint
getConstraintTypeName() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
getConstraintTypeName() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionIK
getConstraintTypeName() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionMaintainVolume
getConstraintTypeName() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionTransLike
getContactNormal() - Method in class com.jme3.collision.CollisionResult
getContactPoint() - Method in class com.jme3.collision.CollisionResult
getContent() - Method in class com.jme3.scene.plugins.fbx.ContentTextureKey
getContents() - Method in class com.jme3.util.blockparser.Statement
getContext() - Method in interface com.jme3.app.Application
getContext() - Method in class com.jme3.app.LegacyApplication
getControl() - Method in class com.jme3.animation.AnimChannel
Returns the parent control of this AnimChannel.
getControl(Class<T>) - Method in class com.jme3.scene.Spatial
Returns the first control that is an instance of the given class,
or null if no such control exists.
getControl(int) - Method in class com.jme3.scene.Spatial
Returns the control at the given index in the list.
getControlDir() - Method in class com.jme3.scene.CameraNode
getControlDir() - Method in class com.jme3.scene.control.CameraControl
getControlDir() - Method in class com.jme3.scene.control.LightControl
getControlDir() - Method in class com.jme3.scene.LightNode
getControlledNode(Skeleton) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the armature node that is defined for the skeleton.
getControllerId() - Method in class com.jme3.bullet.objects.PhysicsCharacter
used internally
getControlPoints() - Method in class com.jme3.math.Spline
returns this spline control points
getControlPoints() - Method in class com.jme3.scene.plugins.blender.curves.BezierCurve
This method returns a list of control points for this curve.
getControlPoints() - Method in class com.jme3.scene.shape.Surface
getCoordinates() - Method in class jme3test.games.WorldOfInception.InceptionLevel
getCount() - Method in class com.jme3.scene.plugins.blender.file.FileBlockHeader
This data returns the number of structure stored in the data block after this header.
getCount() - Method in class com.jme3.terrain.geomipmap.LODGeomap.VerboseBuffer
getCount() - Method in class jme3test.android.DemoLaunchAdapter
getCourse() - Method in class jme3tools.navigation.RLSailing
getCourses() - Method in class jme3tools.navigation.GCSailing
getCrease() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
getCrossPoint(Edge) - Method in class com.jme3.scene.plugins.blender.meshes.Edge
The method computes the crossing pint of this edge and another edge.
getCrossPoint(Edge, boolean, boolean) - Method in class com.jme3.scene.plugins.blender.meshes.Edge
The method computes the crossing pint of this edge and another edge.
getCullHint() - Method in class com.jme3.scene.Spatial
getCurrentCamera() - Method in class com.jme3.renderer.RenderManager
Returns the camera currently used for rendering.
getCurrentCell() - Method in class com.jme3.terrain.geomipmap.TerrainGrid
getCurrentIndexes() - Method in class com.jme3.scene.plugins.blender.meshes.Face
getCurrentLevel() - Method in class jme3test.games.WorldOfInception.InceptionLevel
getCurrentScaleAmount() - Method in class jme3test.games.WorldOfInception.InceptionLevel
getCurrentValue() - Method in class com.jme3.cinematic.events.MotionEvent
this method is meant to be called by the motion path only
getCurrentVehicleSpeedKmHour() - Method in class com.jme3.bullet.objects.PhysicsVehicle
Get the current speed of the vehicle in km/h
getCurrentVolume() - Method in class com.jme3.audio.android.AndroidAudioData
getCurrentWayPoint() - Method in class com.jme3.cinematic.events.MotionEvent
this method is meant to be called by the motion path only
getCursorPosition() - Method in class com.jme3.input.InputManager
Returns the current cursor position.
getCurves() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurveNode
getCurveTension() - Method in class com.jme3.cinematic.MotionPath
Returns the curve tension
getCurveTension() - Method in class com.jme3.math.Spline
returns the curve tension
getCurveType(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.animations.AnimationHelper
This method returns the type of the ipo curve.
getDamping() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
getDamping() - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
getDamping() - Method in class com.jme3.bullet.joints.Point2PointJoint
getDampingDirAng() - Method in class com.jme3.bullet.joints.SliderJoint
getDampingDirLin() - Method in class com.jme3.bullet.joints.SliderJoint
getDampingLimAng() - Method in class com.jme3.bullet.joints.SliderJoint
getDampingLimLin() - Method in class com.jme3.bullet.joints.SliderJoint
getDampingOrthoAng() - Method in class com.jme3.bullet.joints.SliderJoint
getDampingOrthoLin() - Method in class com.jme3.bullet.joints.SliderJoint
getData() - Method in class com.jme3.audio.AudioBuffer
getData() - Method in class com.jme3.network.kernel.Envelope
getData(int[]) - Method in class com.jme3.renderer.Statistics
Retrieves the statistics data into the given array.
getData() - Method in class com.jme3.scene.VertexBuffer
Returns the raw internal data buffer used by this VertexBuffer.
getData() - Method in class com.jme3.texture.Image
getData returns the data for this image.
getData(int) - Method in class com.jme3.texture.Image
getData returns the data for this image.
getDataReadOnly() - Method in class com.jme3.scene.VertexBuffer
Returns a safe read-only version of this VertexBuffer's data.
getDataType() - Method in class com.jme3.audio.android.AndroidAudioData
getDataType() - Method in class com.jme3.audio.AudioBuffer
getDataType() - Method in class com.jme3.audio.AudioData
getDataType() - Method in class com.jme3.audio.AudioStream
getDeadZone() - Method in class com.jme3.input.DefaultJoystickAxis
Returns the suggested dead zone for this axis.
getDeadZone() - Method in interface com.jme3.input.JoystickAxis
Returns the suggested dead zone for this axis.
getDebugMesh(CollisionShape) - Static method in class com.jme3.bullet.util.DebugShapeFactory
getDebugShape(CollisionShape) - Static method in class com.jme3.bullet.util.DebugShapeFactory
Creates a debug shape from the given collision shape.
getDebugString() - Method in class jme3test.input.combomoves.ComboMoveExecution
getDecayHFRatio() - Method in class com.jme3.audio.Environment
getDecayTime() - Method in class com.jme3.audio.Environment
getDeepWaterColor() - Method in class com.jme3.water.WaterFilter
returns the deep water color
getDef() - Method in class com.jme3.material.Technique
Returns the technique definition that is implemented by this technique
instance.
getDefaultMaterial() - Method in class com.jme3.asset.BlenderKey
This method returns the default material.
getDefaultMaterial() - Method in class com.jme3.scene.plugins.blender.BlenderContext
This metod returns the default material.
getDefaultPassDepthFormat() - Method in class com.jme3.post.Filter
returns the default pass depth format
getDefaultPassTextureFormat() - Method in class com.jme3.post.Filter
getDefineIdType(int) - Method in class com.jme3.material.TechniqueDef
Get the type of a particular define.
getDefineNames() - Method in class com.jme3.material.TechniqueDef
Get the names of all defines declared on this technique definition.
getDefines() - Method in class com.jme3.shader.Shader.ShaderSource
getDefineTypes() - Method in class com.jme3.material.TechniqueDef
Get the types of all defines declared on this technique definition.
getDefinition() - Method in class com.jme3.shader.ShaderNode
returns the definition
getDeltaRotation() - Method in class com.jme3.bullet.objects.VehicleWheel
returns how many degrees the wheel has turned since the last physics
step.
getDeltaRotation(long, int) - Method in class com.jme3.bullet.objects.VehicleWheel
getDeltaScaleSpan() - Method in class com.jme3.input.event.TouchEvent
getDeltaWheel() - Method in class com.jme3.input.event.MouseMotionEvent
The change in wheel rotation.
getDeltaX() - Method in class com.jme3.input.event.TouchEvent
getDeltaY() - Method in class com.jme3.input.event.TouchEvent
getDensity() - Method in class com.jme3.audio.Environment
getDepth() - Method in class com.jme3.texture.Image
getDepth returns the depth of this image (for 3d images).
getDepthBits() - Method in class com.jme3.system.AppSettings
Get the number of depth bits
getDepthBuffer() - Method in class com.jme3.texture.FrameBuffer
getDepthFunc() - Method in class com.jme3.material.RenderState
Retrieve the depth comparison function
getDepthSensitivity() - Method in class com.jme3.post.filters.CartoonEdgeFilter
getDepthTexture() - Method in class com.jme3.post.Filter.Pass
getDepthTexture() - Method in class com.jme3.post.FilterPostProcessor
For internal use only
returns the depth texture of the scene
getDepthThreshold() - Method in class com.jme3.post.filters.CartoonEdgeFilter
getDescription() - Method in class jme3test.android.DemoLaunchEntry
getDiffusion() - Method in class com.jme3.audio.Environment
getDirection() - Method in class com.jme3.audio.AudioNode
getDirection() - Method in interface com.jme3.audio.AudioSource
getDirection() - Method in class com.jme3.audio.Listener
getDirection() - Method in class com.jme3.bullet.objects.VehicleWheel
getDirection() - Method in class com.jme3.cinematic.events.MotionEvent
returns the direction the spatial is moving
getDirection() - Method in class com.jme3.light.DirectionalLight
Returns the direction vector of the light.
getDirection() - Method in class com.jme3.light.SpotLight
getDirection() - Method in class com.jme3.math.Line
getDirection returns the direction of the line.
getDirection() - Method in class com.jme3.math.LineSegment
getDirection() - Method in class com.jme3.math.Ray
getDirection retrieves the direction vector of the ray.
getDirection() - Method in class com.jme3.renderer.Camera
getDirection retrieves the direction vector the camera is
facing.
getDirection(Vector3f) - Method in class com.jme3.renderer.Camera
getDirection retrieves the direction vector the camera is
facing.
getDirection() - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
returns the light direction used for this processor
getDirection() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
returns the light direction used by the processor
getDirection() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
returns the light direction used by the processor
getDirectionType() - Method in class com.jme3.cinematic.events.MotionEvent
returns the direction type of the target
getDirectMemoryCount() - Static method in class com.jme3.util.MemoryUtils
getDirectMemoryTotalCapacity() - Static method in class com.jme3.util.MemoryUtils
getDirectMemoryUsage() - Static method in class com.jme3.util.MemoryUtils
getDisplayPicture() - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
debug only
getDistance() - Method in class com.jme3.collision.CollisionResult
getDistance() - Method in class jme3tools.navigation.NavCalculator
Getter method for the distance between two points
getDistance1() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getDistanceFromRoot() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
getDistancesNM() - Method in class jme3tools.navigation.GCSailing
getDistanceToTarget() - Method in class com.jme3.input.ChaseCamera
return the current distance from the camera to the target
getDistNM() - Method in class jme3tools.navigation.RLSailing
getDistortionMix() - Method in class com.jme3.water.SimpleWaterProcessor
returns how the normal and dudv map are mixed to create the wave effect,
default = 0.5
getDistortionScale() - Method in class com.jme3.water.SimpleWaterProcessor
returns the scale of distortion by the normal map, default = 0.2
getDistTolerance() - Method in class com.jme3.scene.control.LodControl
Returns the distance tolerance for changing LOD.
getDnaBlockData() - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the dna block data.
getDoc() - Method in class com.jme3.export.xml.DOMOutputCapsule
getDocumentation() - Method in class com.jme3.shader.ShaderNodeDefinition
getDoubleArray(FbxElement) - Static method in class com.jme3.scene.plugins.fbx.mesh.FbxMeshUtil
getDownQuad(TerrainQuad) - Method in interface com.jme3.terrain.geomipmap.NeighbourFinder
Get the TerrainQuad below the supplied 'center' quad.
getDownRotateOnCloseViewOnly() - Method in class com.jme3.input.ChaseCamera
getDownSamplingFactor() - Method in class com.jme3.post.filters.BloomFilter
getDryFilter() - Method in class com.jme3.audio.AudioNode
getDryFilter() - Method in interface com.jme3.audio.AudioSource
getDuckedFactor() - Method in class com.jme3.bullet.control.BetterCharacterControl
Gets the height multiplication factor for ducking.
getDuration() - Method in class com.jme3.audio.android.AndroidAudioData
getDuration() - Method in class com.jme3.audio.AudioBuffer
getDuration() - Method in class com.jme3.audio.AudioData
getDuration() - Method in class com.jme3.audio.AudioStream
getDuration() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Returns the actual duration of the animtion (initialDuration/speed)
getDuration() - Method in interface com.jme3.cinematic.events.CinematicEvent
Returns the actual duration of the animation
getDuration() - Method in class com.jme3.post.filters.FadeFilter
returns the duration of the effect
getDuration() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimStack
getDuration() - Method in class com.jme3.scene.plugins.fbx.anim.FbxToJmeTrack
getDX() - Method in class com.jme3.input.event.MouseMotionEvent
The change in X coordinate
getDY() - Method in class com.jme3.input.event.MouseMotionEvent
The change in Y coordinate
getDynamicDefines() - Method in class com.jme3.material.Technique
getEdgeColor() - Method in class com.jme3.post.filters.CartoonEdgeFilter
returns the edge color
getEdgeFilteringMode() - Method in class com.jme3.shadow.AbstractShadowFilter
returns the the edge filtering mode
getEdgeFilteringMode() - Method in class com.jme3.shadow.AbstractShadowRenderer
returns the edge filtering mode
getEdgeIntensity() - Method in class com.jme3.post.filters.CartoonEdgeFilter
getEdges() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
getEdgesThickness() - Method in class com.jme3.shadow.AbstractShadowFilter
returns the edges thickness
getEdgesThickness() - Method in class com.jme3.shadow.AbstractShadowRenderer
returns the edges thickness
getEdgesThickness() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
returns the edges thickness
getEdgesThickness() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
returns the edges thickness
getEdgeWidth() - Method in class com.jme3.post.filters.CartoonEdgeFilter
returns the width of the edges
getEffect() - Method in class com.jme3.terrain.noise.filter.SmoothFilter
getEfficentData() - Method in class com.jme3.texture.Image
Deprecated.
This feature is no longer used by the engine
getEigenValue(int) - Method in class com.jme3.math.Eigen3f
getEigenValues() - Method in class com.jme3.math.Eigen3f
getEigenVector(int) - Method in class com.jme3.math.Eigen3f
getEigenVectors() - Method in class com.jme3.math.Eigen3f
getElementClass() - Method in class com.jme3.animation.CompactArray
getElementClass() - Method in class com.jme3.animation.CompactQuaternionArray
getElementClass() - Method in class com.jme3.animation.CompactVector3Array
getElementComponent(int, int) - Method in class com.jme3.scene.VertexBuffer
Get the component inside an element.
getElementLengths() - Method in class com.jme3.scene.Mesh
getEmitter() - Method in class com.jme3.animation.EffectTrack
getEnableMotor() - Method in class com.jme3.bullet.joints.HingeJoint
getEnd() - Method in class com.jme3.scene.shape.Line
getEndColor() - Method in class com.jme3.effect.ParticleEmitter
Get the end color of the particles spawned.
getEndpoint() - Method in class com.jme3.network.kernel.EndpointEvent
getEndpoint(SocketAddress, boolean) - Method in class com.jme3.network.kernel.udp.UdpKernel
getEndSize() - Method in class com.jme3.effect.ParticleEmitter
Get the end size of the particles spawned.
getEntry(int) - Method in class com.jme3.util.ListMap
getERP() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
getError() - Method in class com.jme3.network.service.rpc.msg.RpcResponseMessage
getEvent(int, PhysicsCollisionObject, PhysicsCollisionObject, long) - Method in class com.jme3.bullet.collision.PhysicsCollisionEventFactory
getEventData(String, Object) - Method in class com.jme3.cinematic.Cinematic
used internally return and event data
getEventDispatchImpulseThreshold() - Method in class com.jme3.bullet.control.KinematicRagdollControl
getExactSerializer(Class) - Static method in class com.jme3.network.serializing.Serializer
getExactSerializerRegistration(Class) - Static method in class com.jme3.network.serializing.Serializer
getExplosionRadius() - Method in class jme3test.bullet.BombControl
getExposedObject(String, Class<T>, boolean) - Method in class com.jme3.network.rmi.ObjectStore
getExposureCutOff() - Method in class com.jme3.post.filters.BloomFilter
getExposurePower() - Method in class com.jme3.post.filters.BloomFilter
getExtension(String) - Static method in class com.jme3.asset.AssetKey
getExtension() - Method in class com.jme3.asset.AssetKey
getExtension() - Method in class com.jme3.asset.GeneratedTextureKey
getExtension() - Method in enum com.jme3.shader.Shader.ShaderType
getExtent(Vector3f) - Method in class com.jme3.bounding.BoundingBox
Query extent.
getExtent() - Method in class com.jme3.math.LineSegment
getExtractionFolder() - Static method in class com.jme3.system.NativeLibraryLoader
Returns the folder where native libraries will be extracted.
getExtreme(int, boolean) - Method in class com.jme3.collision.bih.BIHTriangle
getFace() - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
getFaceCullMode() - Method in class com.jme3.asset.BlenderKey
This method returns the face cull mode.
getFaceCullMode() - Method in class com.jme3.material.RenderState
Retrieve the face cull mode.
getFaceNormal() - Method in class com.jme3.effect.ParticleEmitter
Get the normal which particles are facing.
getFaces() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
getFallSpeed() - Method in class com.jme3.bullet.objects.PhysicsCharacter
getFarthestCollision() - Method in class com.jme3.collision.CollisionResults
getFaultShape() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
getFaultType() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
getFbxProperties() - Method in class com.jme3.scene.plugins.fbx.file.FbxElement
getFeaturesToLoad() - Method in class com.jme3.asset.BlenderKey
Deprecated.
getFieldFullName(int) - Method in class com.jme3.scene.plugins.blender.file.Structure
This method returns the full field name of the given index.
getFieldsAmount() - Method in class com.jme3.scene.plugins.blender.file.Structure
This method returns the amount of fields for the current structure.
getFieldType(int) - Method in class com.jme3.scene.plugins.blender.file.Structure
This method returns the field type of the given index.
getFieldValue(String) - Method in class com.jme3.scene.plugins.blender.file.Structure
This method returns the value of the filed with a given name.
getFieldValue(String, Object) - Method in class com.jme3.scene.plugins.blender.file.Structure
This method returns the value of the filed with a given name.
getFile() - Method in class com.jme3.app.state.VideoRecorderAppState
getFileBlock(Long) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the block header of a given memory address.
getFileBlocks(FileBlockHeader.BlockCode) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns a list of file blocks' headers of a specified code.
getFillValue() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns line/paper color ratio for blobs
getFilter(Class<T>) - Method in class com.jme3.post.FilterPostProcessor
returns the first filter in the list assignable form the given type
getFilterIterator() - Method in class com.jme3.post.FilterPostProcessor
getFilterList() - Method in class com.jme3.post.FilterPostProcessor
returns an unmodifiable version of the filter list.
getFilterTexture() - Method in class com.jme3.post.FilterPostProcessor
For internal use only
returns the rendered texture of the scene
getFinalHeight() - Method in class com.jme3.bullet.control.BetterCharacterControl
Gets the scaled height.
getFinalRadius() - Method in class com.jme3.bullet.control.BetterCharacterControl
Gets the scaled radius.
getFirstIndex() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
getFirstVertex() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
getFlatFieldValue(String) - Method in class com.jme3.scene.plugins.blender.file.Structure
This method returns the value of the filed with a given name.
getFloat(int) - Method in class com.jme3.shader.DefineList
getFloat(String) - Method in class com.jme3.system.AppSettings
Get a float from the settings.
getFloatArray(FloatBuffer) - Static method in class com.jme3.util.BufferUtils
Create a new float[] array and populate it with the given FloatBuffer's
contents.
getFloatBuffer(VertexBuffer.Type) - Method in class com.jme3.scene.Mesh
Get the
VertexBuffer data stored on this mesh in float
format.
getFlyByCamera() - Method in class com.jme3.app.SimpleApplication
Retrieves flyCam
getFoamExistence() - Method in class com.jme3.water.WaterFilter
returns the foam existance vector
getFoamHardness() - Method in class com.jme3.water.WaterFilter
returns the foam hardness
getFoamIntensity() - Method in class com.jme3.water.WaterFilter
returns the foam intensity
getFocusDistance() - Method in class com.jme3.post.filters.DepthOfFieldFilter
returns the focus distance
getFocusRange() - Method in class com.jme3.post.filters.DepthOfFieldFilter
returns the focus range
getFogColor() - Method in class com.jme3.post.filters.FogFilter
returns the fog color
getFogDensity() - Method in class com.jme3.post.filters.FogFilter
returns the fog density
getFogDistance() - Method in class com.jme3.post.filters.FogFilter
returns the fog distance
getFolder(String) - Static method in class com.jme3.asset.AssetKey
getFolder() - Method in class com.jme3.asset.AssetKey
getFolder() - Method in class com.jme3.asset.GeneratedTextureKey
getFont() - Method in class com.jme3.font.BitmapText
getFont() - Method in class com.jme3.niftygui.RenderFontJme
getForcedMatParams() - Method in class com.jme3.renderer.RenderManager
Get the forced material parameters applied to rendered geometries.
getForcedRenderState() - Method in class com.jme3.material.TechniqueDef
getForcedRenderState() - Method in class com.jme3.renderer.RenderManager
getForcedTechnique() - Method in class com.jme3.renderer.RenderManager
Returns the forced technique name set.
getForceFactor() - Method in class jme3test.bullet.BombControl
getFormat() - Method in class com.jme3.scene.VertexBuffer
getFormat() - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
getFormat() - Method in class com.jme3.texture.Image
getFormat returns the image format for this image.
getFormatsForCaps(EnumSet<Caps>) - Static method in class com.jme3.renderer.opengl.GLImageFormats
Generates a list of supported texture formats.
getFormattedExpression() - Method in class com.jme3.material.plugins.ConditionParser
getFormatVersion() - Method in class com.jme3.export.binary.BinaryImporter
getFormatVersion() - Method in interface com.jme3.export.JmeImporter
Returns the version number written in the header of the J3O/XML
file.
getFormatVersion() - Method in class com.jme3.export.xml.XMLImporter
getForwardVector(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Get the current forward vector of the vehicle in world coordinates
getFps() - Method in class com.jme3.asset.BlenderKey
This method returns frames per second amount.
getFpsText() - Method in class com.jme3.app.StatsAppState
getFragmentGlobals() - Method in class com.jme3.material.ShaderGenerationInfo
getFragmentShaderLanguage() - Method in class com.jme3.material.TechniqueDef
Returns the language of the fragment shader used in this technique.
getFragmentShaderName() - Method in class com.jme3.material.TechniqueDef
Returns the name of the fragment shader used by the technique, or null
if no fragment shader is specified.
getFragmentUniforms() - Method in class com.jme3.material.ShaderGenerationInfo
getFrameBufferSamplePositions(FrameBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
getFrameCount() - Method in class com.jme3.app.BasicProfiler
getFrameCount() - Method in class com.jme3.app.BasicProfilerState
getFrameRate() - Method in class com.jme3.app.state.VideoRecorderAppState.IsoTimer
getFrameRate() - Method in class com.jme3.system.AppSettings
Get the framerate.
getFrameRate() - Method in class com.jme3.system.lwjgl.LwjglSmoothingTimer
getFrameRate returns the current frame rate since the last
call to update.
getFrameRate() - Method in class com.jme3.system.lwjgl.LwjglTimer
getFrameRate returns the current frame rate since the last
call to update.
getFrameRate() - Method in class com.jme3.system.NanoTimer
getFrameRate() - Method in class com.jme3.system.Timer
Returns the "calls per second".
getFreeTouchEvent() - Method in class com.jme3.input.android.AndroidTouchInput
getFreeTouchEvent() - Method in class com.jme3.input.ios.IosInputHandler
getFrequency() - Method in class com.jme3.system.AppSettings
Get the frequency
getFrequency() - Method in class com.jme3.terrain.noise.fractal.FractalSum
getFriction() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getFrictionSlip() - Method in class com.jme3.bullet.objects.PhysicsVehicle
getFrictionSlip() - Method in class com.jme3.bullet.objects.VehicleWheel
getFromCache(AssetKey<T>) - Method in interface com.jme3.asset.AssetManager
Retrieve an asset from the asset cache.
getFromCache(AssetKey<T>) - Method in interface com.jme3.asset.cache.AssetCache
Retrieves an asset from the cache.
getFromCache(AssetKey<T>) - Method in class com.jme3.asset.cache.SimpleAssetCache
getFromCache(AssetKey<T>) - Method in class com.jme3.asset.cache.WeakRefAssetCache
getFromCache(AssetKey<T>) - Method in class com.jme3.asset.cache.WeakRefCloneAssetCache
getFromCache(AssetKey<T>) - Method in class com.jme3.asset.DesktopAssetManager
getFrontStencilDepthFailOperation() - Method in class com.jme3.material.RenderState
Retrieve the front depth test fail operation.
getFrontStencilDepthPassOperation() - Method in class com.jme3.material.RenderState
Retrieve the front depth test pass operation.
getFrontStencilFunction() - Method in class com.jme3.material.RenderState
Retrieve the front stencil function.
getFrontStencilStencilFailOperation() - Method in class com.jme3.material.RenderState
Retrieve the front stencil fail operation.
getFrustumBottom() - Method in class com.jme3.renderer.Camera
getFrustumBottom returns the value of the bottom frustum
plane.
getFrustumFar() - Method in class com.jme3.renderer.Camera
getFrustumFar gets the value of the far frustum plane.
getFrustumLeft() - Method in class com.jme3.renderer.Camera
getFrustumLeft gets the value of the left frustum plane.
getFrustumNear() - Method in class com.jme3.renderer.Camera
getFrustumNear gets the value of the near frustum plane.
getFrustumRight() - Method in class com.jme3.renderer.Camera
getFrustumRight gets the value of the right frustum plane.
getFrustumTop() - Method in class com.jme3.renderer.Camera
getFrustumTop gets the value of the top frustum plane.
getFullClassName() - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
getFullName() - Static method in class com.jme3.system.JmeSystem
getFullName() - Method in class com.jme3.system.JmeSystemDelegate
getFullscreenDisplayMode(int, int, int, int) - Method in class com.jme3.system.lwjgl.LwjglDisplay
getG16() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
getG8() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
getGain() - Method in class com.jme3.audio.Environment
getGainHf() - Method in class com.jme3.audio.Environment
getGameName() - Method in class com.jme3.network.base.DefaultClient
getGameName() - Method in class com.jme3.network.base.DefaultServer
getGameName() - Method in interface com.jme3.network.Client
Returns the 'game name' for servers to which this client should be able
to connect.
getGameName() - Method in class com.jme3.network.message.ClientRegistrationMessage
getGameName() - Method in interface com.jme3.network.Server
Returns the 'game name' for this server.
getGamma() - Method in class com.jme3.post.filters.GammaCorrectionFilter
getGamma() - Method in class com.jme3.post.filters.PosterizationFilter
Returns current gamma value
getGeneratedTexturePPU() - Method in class com.jme3.asset.BlenderKey
getGeometries() - Method in class com.jme3.scene.instancing.InstancedGeometry
getGeometriesInCamFrustum(GeometryList, Camera, GeometryList) - Static method in class com.jme3.shadow.ShadowUtil
Populates the outputGeometryList with the geometry of the
inputGeomtryList that are in the frustum of the given camera
getGeometriesInCamFrustum(Spatial, Camera, RenderQueue.ShadowMode, GeometryList) - Static method in class com.jme3.shadow.ShadowUtil
Populates the outputGeometryList with the rootScene children geometries
that are in the frustum of the given camera
getGeometriesInLightRadius(GeometryList, Camera[], GeometryList) - Static method in class com.jme3.shadow.ShadowUtil
Populates the outputGeometryList with the geometry of the
inputGeomtryList that are in the radius of a light.
getGeometry() - Method in class com.jme3.collision.CollisionResult
getGeometry() - Method in class com.jme3.scene.BatchNode.Batch
getGeometryComparator(RenderQueue.Bucket) - Method in class com.jme3.renderer.queue.RenderQueue
Returns the current GeometryComparator used by the specified bucket,
one of Gui, Opaque, Sky, Transparent, or Translucent.
getGeometryStartIndex(Geometry) - Static method in class com.jme3.scene.GeometryGroupNode
getGestureDetector() - Method in class com.jme3.input.android.AndroidTouchInput
getGhostObjectList() - Method in class com.jme3.bullet.PhysicsSpace
getGlobalTransform() - Method in class com.jme3.scene.plugins.fbx.misc.FbxGlobalSettings
getGlobalUserInstanceData() - Method in class com.jme3.scene.instancing.InstancedGeometry
Global user specified per-instance data.
getGlslType() - Method in enum com.jme3.shader.UniformBinding
getGlslType() - Method in enum com.jme3.shader.VarType
getGraphScale() - Method in class com.jme3.app.BasicProfilerState
getGravity() - Method in class com.jme3.bullet.control.BetterCharacterControl
Get the current gravity of the character.
getGravity(Vector3f) - Method in class com.jme3.bullet.control.BetterCharacterControl
Get the current gravity of the character.
getGravity() - Method in class com.jme3.bullet.objects.PhysicsCharacter
getGravity() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getGravity(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getGravity(Vector3f) - Method in class com.jme3.bullet.PhysicsSpace
getGravity() - Method in class com.jme3.effect.ParticleEmitter
Get the gravity vector.
getGreen() - Method in class com.jme3.math.ColorRGBA
Retrieves the green component value of this ColorRGBA.
getGridLocation() - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
getGridOrigin() - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
getGridSpacing() - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
getGridTileLoader() - Method in class com.jme3.terrain.geomipmap.TerrainGrid
getGridTriangles(float, float) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Get the triangles at the specified grid point.
getGridTrianglesAtPoint(float, float, Vector3f, Vector3f) - Method in class com.jme3.terrain.geomipmap.LODGeomap
Get the two triangles that make up the grid section at the specified point,
translated to world coordinates.
getGridTrianglesAtPoint(float, float) - Method in class com.jme3.terrain.geomipmap.LODGeomap
Get the two triangles that make up the grid section at the specified point.
getGroundObject() - Method in class com.jme3.bullet.objects.VehicleWheel
returns the object this wheel is in contact with or null if no contact
getGuiNode() - Method in class com.jme3.app.SimpleApplication
Retrieves guiNode
getGuiViewPort() - Method in interface com.jme3.app.Application
getGuiViewPort() - Method in class com.jme3.app.LegacyApplication
getHalfExtents() - Method in class com.jme3.bullet.collision.shapes.BoxCollisionShape
getHalfExtents() - Method in class com.jme3.bullet.collision.shapes.CylinderCollisionShape
getHeight() - Method in class com.jme3.app.StatsView
getHeight() - Method in class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
getHeight() - Method in class com.jme3.bullet.collision.shapes.ConeCollisionShape
getHeight() - Method in class com.jme3.cursors.plugins.JmeCursor
Queries the cursor's height.
getHeight() - Method in class com.jme3.font.BitmapCharacter
getHeight() - Method in class com.jme3.font.BitmapCharacterSet
getHeight() - Method in class com.jme3.font.BitmapText
getHeight() - Method in class com.jme3.niftygui.JmeBatchRenderBackend
getHeight() - Method in class com.jme3.niftygui.RenderDeviceJme
getHeight() - Method in class com.jme3.niftygui.RenderFontJme
get font height.
getHeight() - Method in class com.jme3.niftygui.RenderImageJme
getHeight() - Method in class com.jme3.renderer.Camera
getHeight() - Method in class com.jme3.scene.shape.Cylinder
getHeight() - Method in class com.jme3.scene.shape.Quad
getHeight() - Method in class com.jme3.system.AppSettings
Get the height
getHeight() - Method in class com.jme3.terrain.GeoMap
Returns the height of this Geomap
getHeight(int, int, float, float) - Method in class com.jme3.terrain.geomipmap.LODGeomap
Get the two triangles that make up the grid section at the specified point.
getHeight(int, int, float, float) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
getHeight(Vector2f) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Get the interpolated height of the terrain at the specified point.
getHeight(int, int, float, float) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
getHeight(Vector2f) - Method in interface com.jme3.terrain.Terrain
Get the real-world height of the terrain at the specified X-Z coorindate.
getHeight() - Method in class com.jme3.texture.FrameBuffer
getHeight() - Method in class com.jme3.texture.image.DefaultImageRaster
getHeight() - Method in class com.jme3.texture.Image
getHeight returns the height of this image.
getHeight() - Method in class com.jme3.texture.image.ImageRaster
Returns the pixel height of the underlying image.
getHeight() - Method in class com.jme3.texture.image.MipMapImageRaster
getHeight() - Method in class jme3tools.optimize.TextureAtlas.TextureAtlasTile
getHeightArray() - Method in class com.jme3.terrain.GeoMap
getHeightMap() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
getHeightMap() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
getHeightMap() - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
getHeightMap returns the entire grid of height data.
getHeightMap() - Method in interface com.jme3.terrain.heightmap.HeightMap
getHeightMap returns the entire grid of height data.
getHeightMap() - Method in interface com.jme3.terrain.Terrain
Get the heightmap of the entire terrain.
getHeightMapAt(Vector3f) - Method in interface com.jme3.terrain.heightmap.HeightMapGrid
Deprecated.
getHeightmapHeight(int, int) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
getHeightmapHeight(float, float) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
getHeightmapHeight(Vector2f) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
getHeightmapHeight(int, int) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
This will just get the heightmap value at the supplied point,
not an interpolated (actual) height value.
getHeightmapHeight(Vector2f) - Method in interface com.jme3.terrain.Terrain
Get the heightmap height at the specified X-Z coordinate.
getHelper(Class<?>) - Method in class com.jme3.scene.plugins.blender.BlenderContext
getHighFreqVolume() - Method in class com.jme3.audio.LowPassFilter
getHighLife() - Method in class com.jme3.effect.ParticleEmitter
Get the high value of life.
getHiLimit() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
getHingeAngle() - Method in class com.jme3.bullet.joints.HingeJoint
getHitFraction() - Method in class com.jme3.bullet.collision.PhysicsRayTestResult
getHitFraction() - Method in class com.jme3.bullet.collision.PhysicsSweepTestResult
getHitNormalLocal() - Method in class com.jme3.bullet.collision.PhysicsRayTestResult
getHitNormalLocal() - Method in class com.jme3.bullet.collision.PhysicsSweepTestResult
getHorizontalRotation() - Method in class com.jme3.input.ChaseCamera
returns the current horizontal rotation around the target in radians
getIcons() - Method in class com.jme3.system.AppSettings
Get the icon array
getId() - Method in class com.jme3.audio.AudioStream
getId(int) - Method in class com.jme3.audio.AudioStream
getId() - Method in enum com.jme3.light.Light.Type
Returns an index for the light type
getId() - Method in class com.jme3.network.base.DefaultClient
getId() - Method in class com.jme3.network.base.DefaultServer.Connection
getId() - Method in interface com.jme3.network.Client
Returns a unique ID for this client within the remote
server or -1 if this client isn't fully connected to the
server.
getId() - Method in interface com.jme3.network.HostedConnection
Returns the server-unique ID for this client.
getId() - Method in interface com.jme3.network.kernel.Endpoint
Returns an ID that is unique for this endpoint within its
Kernel instance.
getId() - Method in class com.jme3.network.kernel.tcp.NioEndpoint
getId() - Method in class com.jme3.network.kernel.udp.UdpEndpoint
getId() - Method in class com.jme3.network.message.ChannelInfoMessage
getId() - Method in class com.jme3.network.message.ClientRegistrationMessage
getId() - Method in class com.jme3.network.serializing.SerializerRegistration
Get the ID.
getId() - Method in class com.jme3.network.service.rmi.ClassInfo
getId() - Method in class com.jme3.network.service.rmi.MethodInfo
getId() - Method in class com.jme3.scene.Mesh
Returns the mesh's VAO ID.
getId() - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
getId() - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
Do not use.
getId() - Method in class com.jme3.util.NativeObject
getIds() - Method in class com.jme3.audio.AudioStream
getIkRotSpeed() - Method in class com.jme3.bullet.control.KinematicRagdollControl
getIkStretch() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
getIKThreshold() - Method in class com.jme3.bullet.control.KinematicRagdollControl
getImage() - Method in class com.jme3.texture.Texture
getImage returns the image data that makes up this
texture.
getImageDataFromImage(BufferedImage) - Static method in class com.jme3.terrain.noise.ShaderUtils
getImageFormat(Image.Format, boolean) - Static method in class com.jme3.renderer.jogl.TextureUtil
getImageFormat() - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
getImageFormatWithError(Image.Format, boolean) - Static method in class com.jme3.renderer.jogl.TextureUtil
getImageRaster() - Method in class com.jme3.terrain.heightmap.ImageBasedHeightMap
getImagesData() - Method in class com.jme3.cursors.plugins.JmeCursor
Queries the cursor's images' data.
getImagesDelay() - Method in class com.jme3.cursors.plugins.JmeCursor
Queries the cursor's delay for each frame.
getImagesX() - Method in class com.jme3.effect.ParticleEmitter
Get the number of images along the X axis (width).
getImagesY() - Method in class com.jme3.effect.ParticleEmitter
Get the number of images along the Y axis (height).
getImpulseClamp() - Method in class com.jme3.bullet.joints.Point2PointJoint
getIndent(int) - Method in class com.jme3.util.blockparser.Statement
getIndex(T...) - Method in class com.jme3.animation.CompactArray
retrun an array of indices for the given objects
getIndex() - Method in class com.jme3.cinematic.KeyFrame
getIndex() - Method in class com.jme3.math.Triangle
obtains an index that this triangle represents if it is contained in a OBBTree.
getIndex() - Method in class com.jme3.scene.plugins.blender.meshes.Point
getIndex0() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getIndex1() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getIndexBuffer() - Method in class com.jme3.scene.Mesh
Get the index buffer for this mesh.
getIndexes() - Method in class com.jme3.scene.plugins.blender.meshes.Face
getIndicesAsList() - Method in class com.jme3.scene.Mesh
Acquires an index buffer that will read the vertices on the mesh
as a list.
getInfluencedNodeProperties() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurveNode
getInitialDuration() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Returns the initial duration of the animation at speed = 1 in seconds.
getInitialDuration() - Method in interface com.jme3.cinematic.events.CinematicEvent
returns the initial duration of the animation at speed = 1 in seconds.
getInitializing() - Method in class com.jme3.app.state.AppStateManager
getInitialVelocity() - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
getInitialVelocity() - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
getInitialVelocity() - Method in interface com.jme3.effect.influencers.ParticleInfluencer
This method returns the initial velocity.
getInitialVelocity() - Method in class com.jme3.effect.ParticleEmitter
Deprecated.
Use ParticleEmitter.getParticleInfluencer().getInitialVelocity() instead.
getInnerAngle() - Method in class com.jme3.audio.AudioNode
getInnerAngle() - Method in interface com.jme3.audio.AudioSource
getInnerRadius() - Method in class com.jme3.math.Ring
getInnerRadius returns the ring's inner radius.
getInnerRadius() - Method in class com.jme3.scene.shape.Torus
getInputManager() - Method in interface com.jme3.app.Application
getInputManager() - Method in class com.jme3.app.LegacyApplication
getInputManager() - Method in class com.jme3.input.AbstractJoystick
getInputMapping() - Method in class com.jme3.shader.ShaderNode
return a list of VariableMapping representing the input mappings of this
node
getInputs() - Method in class com.jme3.shader.ShaderNodeDefinition
getInputStream() - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the input stream of the blend file.
getInputTimeNanos() - Method in class com.jme3.input.android.AndroidJoyInput
getInputTimeNanos() - Method in class com.jme3.input.android.AndroidTouchInput
getInputTimeNanos() - Method in class com.jme3.input.awt.AwtKeyInput
getInputTimeNanos() - Method in class com.jme3.input.awt.AwtMouseInput
getInputTimeNanos() - Method in class com.jme3.input.dummy.DummyInput
getInputTimeNanos() - Method in interface com.jme3.input.Input
getInputTimeNanos() - Method in class com.jme3.input.ios.IosInputHandler
getInputTimeNanos() - Method in class com.jme3.input.jogl.NewtKeyInput
getInputTimeNanos() - Method in class com.jme3.input.jogl.NewtMouseInput
getInputTimeNanos() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput
getInputTimeNanos() - Method in class com.jme3.input.lwjgl.GlfwKeyInput
getInputTimeNanos() - Method in class com.jme3.input.lwjgl.GlfwMouseInput
getInputTimeNanos() - Method in class com.jme3.input.lwjgl.JInputJoyInput
getInputTimeNanos() - Method in class com.jme3.input.lwjgl.LwjglKeyInput
getInputTimeNanos() - Method in class com.jme3.input.lwjgl.LwjglMouseInput
getInstalledVersion() - Method in class jme3tools.shadercheck.CgcValidator
getInstalledVersion() - Method in class jme3tools.shadercheck.GpuAnalyzerValidator
getInstalledVersion() - Method in interface jme3tools.shadercheck.Validator
Returns the tool version as a string, must return null if the tool
is not installed.
getInstance() - Static method in class com.jme3.export.binary.BinaryExporter
getInstance() - Static method in class com.jme3.export.binary.BinaryImporter
getInstance() - Static method in class com.jme3.export.xml.XMLExporter
getInstance() - Static method in class com.jme3.export.xml.XMLImporter
getInstance(int) - Static method in class com.jme3.terrain.noise.modulator.CatRom2
getInstanceCount() - Method in class com.jme3.scene.Mesh
Returns the number of instances this mesh contains.
getInstanceSpan() - Method in class com.jme3.scene.VertexBuffer
getInt() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
getInt(int) - Method in class com.jme3.shader.DefineList
getIntArray(FbxElement) - Static method in class com.jme3.scene.plugins.fbx.mesh.FbxMeshUtil
getIntArray(IntBuffer) - Static method in class com.jme3.util.BufferUtils
Create a new int[] array and populate it with the given IntBuffer's
contents.
getInteger(String) - Method in class com.jme3.system.AppSettings
Get an integer from the settings.
getIntensity() - Method in class com.jme3.post.ssao.SSAOFilter
returns the ambient occlusion intensity
getInterBoneWires() - Method in class com.jme3.scene.debug.SkeletonDebugger
getInterpolatedHeight(float, float) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
getInterpolatedHeight returns the height of a point that
does not fall directly on the height posts.
getInterpolatedHeight(float, float) - Method in interface com.jme3.terrain.heightmap.HeightMap
getInterpolatedHeight returns the height of a point that
does not fall directly on the height posts.
getInvRadius() - Method in class com.jme3.light.PointLight
for internal use only
getInvSpotRange() - Method in class com.jme3.light.SpotLight
for internal use only
getItem(int) - Method in class jme3test.android.DemoLaunchAdapter
getItemId(int) - Method in class jme3test.android.DemoLaunchAdapter
getIterations() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
getIterations() - Method in class com.jme3.terrain.noise.filter.IterativeFilter
getJarForNativeLibrary(Platform, String) - Static method in class com.jme3.system.NativeLibraryLoader
getJarsWithNatives() - Static method in class com.jme3.system.NativeLibraryLoader
getJmeApplication() - Method in class com.jme3.app.AndroidHarness
getJmeApplication() - Method in class com.jme3.app.AndroidHarnessFragment
getJmeBone() - Method in class com.jme3.scene.plugins.fbx.anim.FbxLimbNode
getJmeKey(int) - Static method in class com.jme3.input.android.AndroidKeyMapping
getJmeMatDefName() - Method in class com.jme3.scene.plugins.ogre.matext.MaterialExtension
getJmeObject() - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
getJmeSkeleton() - Method in class com.jme3.scene.plugins.fbx.node.FbxNode
getJmeX(float) - Method in class com.jme3.input.android.AndroidTouchInput
getJmeX(float) - Method in class com.jme3.input.ios.IosInputHandler
getJmeY(float) - Method in class com.jme3.input.android.AndroidTouchInput
getJmeY(float) - Method in class com.jme3.input.ios.IosInputHandler
getJoint(String) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Return the joint between the given bone and its parent.
getJointList() - Method in class com.jme3.bullet.PhysicsSpace
getJoints() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Returns a list of connected joints.
getJoyId() - Method in class com.jme3.input.AbstractJoystick
Returns the joyId of this joystick.
getJoyId() - Method in class com.jme3.input.controls.JoyAxisTrigger
getJoyId() - Method in class com.jme3.input.controls.JoyButtonTrigger
getJoyId() - Method in interface com.jme3.input.Joystick
Returns the joyId of this joystick.
getJoyIndex() - Method in class com.jme3.input.event.JoyAxisEvent
The joystick index.
getJoyIndex() - Method in class com.jme3.input.event.JoyButtonEvent
The joystick index.
getJoyInput() - Method in class com.jme3.input.AbstractJoystick
getJoyInput() - Method in class com.jme3.input.android.AndroidInputHandler
getJoyInput() - Method in class com.jme3.system.android.OGLESContext
getJoyInput() - Method in class com.jme3.system.awt.AwtPanelsContext
getJoyInput() - Method in class com.jme3.system.ios.IGLESContext
getJoyInput() - Method in interface com.jme3.system.JmeContext
getJoyInput() - Method in class com.jme3.system.jogl.JoglContext
getJoyInput() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
getJoyInput() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
getJoyInput() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
getJoyInput() - Method in class com.jme3.system.lwjgl.LwjglWindow
getJoyInput() - Method in class com.jme3.system.NullContext
getJoystick() - Method in class com.jme3.input.DefaultJoystickAxis
Returns the joystick to which this axis object belongs.
getJoystick() - Method in class com.jme3.input.DefaultJoystickButton
Returns the joystick to which this axis object belongs.
getJoystick() - Method in interface com.jme3.input.JoystickAxis
Returns the joystick to which this axis object belongs.
getJoystick() - Method in interface com.jme3.input.JoystickButton
Returns the joystick to which this axis object belongs.
getJoystickAxisValue() - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystickAxis
getJoystickMappings(String) - Static method in class com.jme3.input.JoystickCompatibilityMappings
Returns a set of Joystick axis/button name remappings if they exist otherwise
it returns an empty map.
getJoysticks() - Method in class com.jme3.input.InputManager
Returns an array of all joysticks installed on the system.
getJumpForce() - Method in class com.jme3.bullet.control.BetterCharacterControl
Gets the current jump force.
getJumpSpeed() - Method in class com.jme3.bullet.objects.PhysicsCharacter
getKernel() - Method in class com.jme3.network.base.KernelAdapter
getKernel() - Method in interface com.jme3.network.kernel.Endpoint
Returns the kernel to which this endpoint belongs.
getKernel() - Method in class com.jme3.network.kernel.tcp.NioEndpoint
getKernel() - Method in class com.jme3.network.kernel.udp.UdpEndpoint
getKerning(int) - Method in class com.jme3.font.BitmapCharacter
getKey() - Method in class com.jme3.asset.AssetInfo
getKey() - Method in interface com.jme3.asset.CloneableSmartAsset
Returns the asset key that is used to track this asset for garbage
collection.
getKey() - Method in class com.jme3.material.Material
getKey() - Method in class com.jme3.scene.Spatial
getKey() - Method in class com.jme3.texture.Texture
getKey() - Method in class com.jme3.util.IntMap.Entry
getKey(int) - Method in class com.jme3.util.ListMap
getKeyChar() - Method in class com.jme3.input.event.KeyInputEvent
Returns the key character.
getKeyCode() - Method in class com.jme3.input.controls.KeyTrigger
getKeyCode() - Method in class com.jme3.input.controls.TouchTrigger
getKeyCode() - Method in class com.jme3.input.event.KeyInputEvent
The key code.
getKeyCode() - Method in class com.jme3.input.event.TouchEvent
getKeyCount() - Method in class com.jme3.input.awt.AwtKeyInput
getKeyCount() - Method in class com.jme3.input.dummy.DummyKeyInput
getKeyCount() - Method in class com.jme3.input.lwjgl.GlfwKeyInput
getKeyCount() - Method in class com.jme3.input.lwjgl.LwjglKeyInput
getKeyFrameAtIndex(int) - Method in class com.jme3.cinematic.TimeLine
getKeyFrameAtTime(float) - Method in class com.jme3.cinematic.TimeLine
getKeyFrameIndexFromTime(float) - Method in class com.jme3.cinematic.TimeLine
getKeyFrameTime(KeyFrame) - Method in class com.jme3.cinematic.TimeLine
getKeyFrameTimes() - Method in class com.jme3.animation.AudioTrack
getKeyFrameTimes() - Method in class com.jme3.animation.BoneTrack
getKeyFrameTimes() - Method in class com.jme3.animation.EffectTrack
getKeyFrameTimes() - Method in class com.jme3.animation.PoseTrack
Deprecated.
getKeyFrameTimes() - Method in class com.jme3.animation.SpatialTrack
getKeyFrameTimes() - Method in interface com.jme3.animation.Track
Get the times in seconds for all keyframes.
getKeyInput() - Method in class com.jme3.system.android.OGLESContext
getKeyInput() - Method in class com.jme3.system.awt.AwtPanelsContext
getKeyInput() - Method in class com.jme3.system.ios.IGLESContext
getKeyInput() - Method in interface com.jme3.system.JmeContext
getKeyInput() - Method in class com.jme3.system.jogl.JoglAbstractDisplay
getKeyInput() - Method in class com.jme3.system.jogl.JoglContext
getKeyInput() - Method in class com.jme3.system.jogl.JoglNewtAbstractDisplay
getKeyInput() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
getKeyInput() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
getKeyInput() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
getKeyInput() - Method in class com.jme3.system.lwjgl.LwjglWindow
getKeyInput() - Method in class com.jme3.system.NullContext
getKeyTimes() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurve
Get the times for the keyframes.
getKeyTimes() - Method in class com.jme3.scene.plugins.fbx.anim.FbxToJmeTrack
getKnots() - Method in class com.jme3.math.Spline
This method returns NURBS' spline knots.
getKnots(int) - Method in class com.jme3.scene.shape.Surface
This method returns the knots for specified dimension (U knots - value: '0',
V knots - value: '1').
getLabels() - Method in class com.jme3.renderer.Statistics
Returns a list of labels corresponding to each statistic.
getLacunarity() - Method in class com.jme3.terrain.noise.fractal.FractalSum
getLambda() - Method in class com.jme3.shadow.DirectionalLightShadowFilter
returns the labda parameter
getLambda() - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
returns the labda parameter see #setLambda(float lambda)
getLambda() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
returns the labda parameter
getLambda() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
returns the labda parameter see #setLambda(float lambda)
getLanguage() - Method in class com.jme3.shader.Shader.ShaderSource
getLanguageAndVersion(Shader.ShaderType) - Method in class com.jme3.shader.Glsl100ShaderGenerator
getLanguageAndVersion(Shader.ShaderType) - Method in class com.jme3.shader.Glsl150ShaderGenerator
getLanguageAndVersion(Shader.ShaderType) - Method in class com.jme3.shader.ShaderGenerator
returns the laguage + version of the shader should be somthing like
"GLSL100" for glsl 1.0 "GLSL150" for glsl 1.5.
getLastFrame() - Method in class com.jme3.scene.plugins.blender.animations.Ipo
This method returns the frame where last bezier triple center point of
the specified bezier curve is located.
getLastFrame() - Method in class com.jme3.scene.plugins.blender.curves.BezierCurve
This method returns the frame where last bezier triple center point of the bezier curve is located.
getLastFrustumIntersection() - Method in class com.jme3.scene.Spatial
Returns this spatial's last frustum intersection result.
getLastKeyFrameIndex() - Method in class com.jme3.cinematic.TimeLine
getLastLevel(Ray) - Method in class jme3test.games.WorldOfInception.InceptionLevel
getLastOggPage() - Method in class com.jme3.audio.plugins.CachedOggStream
getLastOggPage() - Method in class com.jme3.audio.plugins.UncachedOggStream
getLastRawValue() - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystickAxis
getLastStepDirection() - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
getLastTextureState() - Method in class com.jme3.texture.Image
Internal use only.
getLateralFrictionDir1() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getLateralFrictionDir1(Vector3f) - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getLateralFrictionDir2() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getLateralFrictionDir2(Vector3f) - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getLateReverbDelay() - Method in class com.jme3.audio.Environment
getLateReverbGain() - Method in class com.jme3.audio.Environment
getLatitude() - Method in class jme3tools.navigation.Position
Return the position latitude in decimal format
getLayer() - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
getLayerElementTypes() - Method in class com.jme3.scene.plugins.fbx.mesh.FbxLayer
getLayers() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimStack
getLayersToLoad() - Method in class com.jme3.asset.BlenderKey
This method returns layers to be loaded.
getLeft() - Method in class com.jme3.audio.Listener
getLeft() - Method in class com.jme3.renderer.Camera
getLeft retrieves the left axis of the camera.
getLeft(Vector3f) - Method in class com.jme3.renderer.Camera
getLeft retrieves the left axis of the camera.
getLeftChild() - Method in class com.jme3.collision.bih.BIHNode
getLeftLod() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
getLeftPlane() - Method in class com.jme3.collision.bih.BIHNode
getLeftQuad(TerrainQuad) - Method in interface com.jme3.terrain.geomipmap.NeighbourFinder
Get the TerrainQuad to the left of the supplied 'center' quad.
getLeftSwizzling() - Method in class com.jme3.shader.VariableMapping
getLeftVariable() - Method in class com.jme3.shader.VariableMapping
getLen() - Method in class com.jme3.effect.shapes.EmitterBoxShape
getLength() - Method in class com.jme3.animation.Animation
Returns the length in seconds of this animation
getLength() - Method in class com.jme3.animation.AudioTrack
Retruns the length of the track
getLength() - Method in class com.jme3.animation.BoneTrack
getLength() - Method in class com.jme3.animation.EffectTrack
Retruns the length of the track
getLength() - Method in class com.jme3.animation.PoseTrack
Deprecated.
getLength() - Method in class com.jme3.animation.SpatialTrack
getLength() - Method in interface com.jme3.animation.Track
getLength() - Method in class com.jme3.cinematic.MotionPath
retruns the length of the path in world units
getLength() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
The method returns the length of the bone.
getLength() - Method in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
getLength() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
getLength() - Method in class com.jme3.scene.shape.Curve
This method returns the length of the curve.
getLength() - Method in class com.jme3.util.ListSort
return the useful length of the array being sorted
getLevel() - Method in class com.jme3.network.message.ZIPCompressedMessage
getLevel(Vector3f...) - Method in class jme3test.games.WorldOfInception.InceptionLevel
getLifeTime() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getLight() - Method in class com.jme3.scene.control.LightControl
getLight() - Method in class com.jme3.scene.LightNode
getLight() - Method in class com.jme3.shadow.DirectionalLightShadowFilter
return the light used to cast shadows
getLight() - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
return the light used to cast shadows
getLight() - Method in class com.jme3.shadow.PointLightShadowFilter
gets the point light used to cast shadows with this processor
getLight() - Method in class com.jme3.shadow.PointLightShadowRenderer
gets the point light used to cast shadows with this processor
getLight() - Method in class com.jme3.shadow.SpotLightShadowFilter
return the light used to cast shadows
getLight() - Method in class com.jme3.shadow.SpotLightShadowRenderer
return the light used to cast shadows
getLightColor() - Method in class com.jme3.water.WaterFilter
returns the light color
getLightDensity() - Method in class com.jme3.post.filters.LightScatteringFilter
getLightDirection() - Method in class com.jme3.water.WaterFilter
gets the light direction
getLightMode() - Method in class com.jme3.material.TechniqueDef
Returns the light mode.
getLightPosition() - Method in class com.jme3.post.filters.LightScatteringFilter
returns the light position
getLimb() - Method in class com.jme3.scene.plugins.fbx.anim.FbxCluster
getLimbDampening() - Method in class com.jme3.bullet.control.KinematicRagdollControl
getLimit() - Method in class com.jme3.math.Ray
getLimit returns the limit of the ray, aka the length.
getLimitMax() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
getLimitMin() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
getLimits() - Method in class com.jme3.renderer.opengl.GLRenderer
getLimits() - Method in interface com.jme3.renderer.Renderer
Get the limits of the renderer.
getLimits() - Method in class com.jme3.system.NullRenderer
getLimitSoftness() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
getLimitSoftness() - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
getLine() - Method in class com.jme3.util.blockparser.Statement
getLinearDamping() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getLinearFactor() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getLinearSleepingThreshold() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getLinearVelocity() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Get the current linear velocity of this PhysicsRigidBody
getLinearVelocity(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Get the current linear velocity of this PhysicsRigidBody
getLineColor() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns line color
getLineCount() - Method in class com.jme3.font.BitmapText
getLineDistance() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns minimum distance between lines
getLineHeight() - Method in class com.jme3.font.BitmapCharacterSet
getLineHeight(StringBlock) - Method in class com.jme3.font.BitmapFont
Gets the line height of a StringBlock.
getLineHeight() - Method in class com.jme3.font.BitmapText
getLineNumber() - Method in class com.jme3.util.blockparser.Statement
getLinesWidth() - Method in class com.jme3.asset.BlenderKey
getLineThickness() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns the thickness of the lines drawn
getLineWidth(CharSequence) - Method in class com.jme3.font.BitmapFont
getLineWidth() - Method in class com.jme3.font.BitmapText
getLineWidth() - Method in class com.jme3.material.RenderState
returns the wireframe line width
getLineWidth() - Method in class com.jme3.scene.Mesh
getLineWrapMode() - Method in class com.jme3.font.BitmapText
getLinkedFeature(String, String) - Method in class com.jme3.scene.plugins.blender.BlenderContext
The method returns linked feature of a given name from the specified blender path.
getLinkedFeatures() - Method in class com.jme3.scene.plugins.blender.BlenderContext
getLinks() - Method in class jme3test.app.TestCloner.GraphNode
getListener() - Method in interface com.jme3.app.Application
getListener() - Method in class com.jme3.app.LegacyApplication
getListeners(Class, boolean) - Method in class com.jme3.network.base.MessageListenerRegistry
getLitGeometriesInViewPort(Spatial, Camera, Camera[], RenderQueue.ShadowMode, GeometryList) - Static method in class com.jme3.shadow.ShadowUtil
Populates the outputGeometryList with the geometries of the children
of OccludersExtractor.rootScene node that are both in the frustum of the given vpCamera and some camera inside cameras array.
getLoadedFeature(Long, BlenderContext.LoadedDataType) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the feature of a given memory address.
getLocalBatchHint() - Method in class com.jme3.scene.Spatial
getLocalCullHint() - Method in class com.jme3.scene.Spatial
getLocalLightList() - Method in class com.jme3.scene.Spatial
getLocalMatParamOverrides() - Method in class com.jme3.scene.Spatial
Get the local material parameter overrides.
getLocalObject(Class<T>) - Method in class com.jme3.network.service.rmi.RmiRegistry
Returns a local object that was previously registered with share() using
just type registration.
getLocalObject(String, Class<T>) - Method in class com.jme3.network.service.rmi.RmiRegistry
Returns a local object that was previously registered with share() using
name registration.
getLocalPointA() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getLocalPointA(Vector3f) - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getLocalPointB() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getLocalPointB(Vector3f) - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getLocalPosition() - Method in class com.jme3.animation.Bone
Returns the local position of the bone, relative to the parent bone.
getLocalQueueBucket() - Method in class com.jme3.scene.Spatial
getLocalRotation() - Method in class com.jme3.animation.Bone
Returns the local rotation of the bone, relative to the parent bone.
getLocalRotation() - Method in class com.jme3.scene.Spatial
getLocalRotation retrieves the local rotation of this
node.
getLocalScale() - Method in class com.jme3.animation.Bone
Returns the local scale of the bone, relative to the parent bone.
getLocalScale() - Method in class com.jme3.scene.Spatial
getLocalScale retrieves the local scale of this node.
getLocalShadowMode() - Method in class com.jme3.scene.Spatial
getLocalToWorldMatrix(Matrix4f) - Method in class com.jme3.scene.Spatial
Creates a transform matrix that will convert from this spatials'
local coordinate space to the world coordinate space
based on the world transform.
getLocalTransform() - Method in class com.jme3.scene.Spatial
getLocalTransform retrieves the local transform of
this spatial.
getLocalTranslation() - Method in class com.jme3.scene.Spatial
getLocalTranslation retrieves the local translation of
this node.
getLocation() - Method in class com.jme3.audio.Listener
getLocation() - Method in class com.jme3.bullet.objects.VehicleWheel
getLocation() - Method in class com.jme3.renderer.Camera
getLocation retrieves the location vector of the camera.
getLocation() - Method in class com.jme3.shader.ShaderVariable
getLocation(Vector2f) - Method in class jme3tools.optimize.TextureAtlas.TextureAtlasTile
Get the transformed texture coordinate for a given input location.
getLod() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
getLodBottom() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
getLodCalculator() - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
getLodDistanceThreshold() - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
Gets the camera distance where the LOD level will change
getLodDistanceThreshold() - Method in interface com.jme3.terrain.geomipmap.lodcalc.LodThreshold
A distance of how far between each LOD threshold.
getLodDistanceThreshold() - Method in class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
getLodEntropies() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
getLodLeft() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
getLodLevel() - Method in class com.jme3.scene.Geometry
getLodLevel(int) - Method in class com.jme3.scene.Mesh
Returns the lod level at the given index.
getLodMultiplier() - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
getLodMultiplier() - Method in class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
getLodRight() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
getLodThread(List<Vector3f>, LodCalculator) - Method in class com.jme3.terrain.geomipmap.MultiTerrainLodControl
getLodThread(List<Vector3f>, LodCalculator) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
getLodTop() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
getLogic() - Method in class com.jme3.material.TechniqueDef
getLogicalId() - Method in class com.jme3.input.DefaultJoystickAxis
Returns the logical identifier of this joystick axis.
getLogicalId() - Method in class com.jme3.input.DefaultJoystickButton
Returns the logical identifier of this joystick axis.
getLogicalId() - Method in interface com.jme3.input.JoystickAxis
Returns the logical identifier of this joystick axis.
getLogicalId() - Method in interface com.jme3.input.JoystickButton
Returns the logical identifier of this joystick axis.
getLogicalStreams() - Method in class com.jme3.audio.plugins.CachedOggStream
getLogicalStreams() - Method in class com.jme3.audio.plugins.UncachedOggStream
getLoLimit() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
getLongitude() - Method in class jme3tools.navigation.Position
Return the position longitude in decimal format
getLookAtOffset() - Method in class com.jme3.input.ChaseCamera
returns the offset from the target's position where the camera looks at
getLoopMode() - Method in class com.jme3.animation.AnimChannel
getLoopMode() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Returns the loopMode of the animation.
getLoopMode() - Method in interface com.jme3.cinematic.events.CinematicEvent
getLostFocusBehavior() - Method in interface com.jme3.app.Application
Determine the application's behavior when unfocused.
getLostFocusBehavior() - Method in class com.jme3.app.LegacyApplication
Determine the application's behavior when unfocused.
getLowerAngLimit() - Method in class com.jme3.bullet.joints.SliderJoint
getLowerLimit() - Method in class com.jme3.bullet.joints.HingeJoint
getLowerLimit() - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
getLowerLinLimit() - Method in class com.jme3.bullet.joints.SliderJoint
getLowLife() - Method in class com.jme3.effect.ParticleEmitter
Get the low value of life.
getLuminance1() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns treshold for lines 1
getLuminance2() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns treshold for lines 2
getLuminance3() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns treshold for lines 3
getLuminance4() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns treshold for lines 4
getLuminance5() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns treshold for blobs
getMagFilter() - Method in class com.jme3.texture.Texture
getMagnitude() - Method in class com.jme3.terrain.noise.filter.PerturbFilter
getMainView(String) - Method in class com.jme3.renderer.RenderManager
Returns the main ViewPort with the given name.
getMainViews() - Method in class com.jme3.renderer.RenderManager
Returns a read-only list of all main ViewPorts
getManager() - Method in class com.jme3.asset.AssetInfo
getMappings(String, boolean) - Static method in class com.jme3.input.JoystickCompatibilityMappings
getMappingType() - Method in class com.jme3.scene.plugins.blender.textures.CombinedTexture
getMargin() - Method in class com.jme3.bullet.collision.shapes.CollisionShape
getMargin(int, int) - Method in class com.jme3.terrain.noise.filter.AbstractFilter
getMargin(int, int) - Method in interface com.jme3.terrain.noise.Filter
getMargin(int, int) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
getMargin(int, int) - Method in class com.jme3.terrain.noise.filter.IterativeFilter
getMargin(int, int) - Method in class com.jme3.terrain.noise.filter.OptimizedErode
getMargin(int, int) - Method in class com.jme3.terrain.noise.filter.PerturbFilter
getMargin(int, int) - Method in class com.jme3.terrain.noise.filter.SmoothFilter
getMargin(int, int) - Method in class com.jme3.terrain.noise.filter.ThermalErodeFilter
getMarkerValue(String, Object) - Method in class com.jme3.scene.plugins.blender.BlenderContext
Returns the marker value.
getMass() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getMaterial() - Method in class com.jme3.post.Filter
Must return the material used for this filter.
getMaterial() - Method in class com.jme3.post.filters.BloomFilter
getMaterial() - Method in class com.jme3.post.filters.CartoonEdgeFilter
getMaterial() - Method in class com.jme3.post.filters.ColorOverlayFilter
getMaterial() - Method in class com.jme3.post.filters.ComposeFilter
getMaterial() - Method in class com.jme3.post.filters.CrossHatchFilter
getMaterial() - Method in class com.jme3.post.filters.DepthOfFieldFilter
getMaterial() - Method in class com.jme3.post.filters.FadeFilter
getMaterial() - Method in class com.jme3.post.filters.FogFilter
getMaterial() - Method in class com.jme3.post.filters.FXAAFilter
getMaterial() - Method in class com.jme3.post.filters.GammaCorrectionFilter
getMaterial() - Method in class com.jme3.post.filters.LightScatteringFilter
getMaterial() - Method in class com.jme3.post.filters.PosterizationFilter
getMaterial() - Method in class com.jme3.post.filters.RadialBlurFilter
getMaterial() - Method in class com.jme3.post.filters.ToneMapFilter
getMaterial() - Method in class com.jme3.post.filters.TranslucentBucketFilter
getMaterial() - Method in class com.jme3.post.ssao.SSAOFilter
getMaterial() - Method in class com.jme3.scene.BatchNode
Returns the material that is used for the first batch of this BatchNode
use getMaterial(Material material,int batchIndex) to get a material from a specific batch
getMaterial() - Method in class com.jme3.scene.Geometry
Returns the material that is used for this geometry.
getMaterial() - Method in class com.jme3.shadow.AbstractShadowFilter
getMaterial() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
getMaterial(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
getMaterial() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
getMaterial(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
getMaterial() - Method in interface com.jme3.terrain.Terrain
Returns the material that this terrain uses.
getMaterial(Vector3f) - Method in interface com.jme3.terrain.Terrain
Returns the material that this terrain uses.
getMaterial() - Method in class com.jme3.water.SimpleWaterProcessor
Get the water material from this processor, apply this to your water quad.
getMaterial() - Method in class com.jme3.water.WaterFilter
getMaterialDef() - Method in class com.jme3.material.Material
Get the material definition (j3md file info) that this
material is implementing.
getMaterialExtension(String) - Method in class com.jme3.scene.plugins.ogre.matext.MaterialExtensionSet
getMaterialExtensionSet() - Method in class com.jme3.scene.plugins.ogre.matext.OgreMaterialKey
getMaterialList() - Method in class com.jme3.scene.plugins.ogre.OgreMeshKey
getMaterialName() - Method in class com.jme3.scene.plugins.ogre.OgreMeshKey
getMaterialNumber() - Method in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
getMaterialNumber() - Method in class com.jme3.scene.plugins.blender.meshes.Face
getMaterialParam(String) - Method in class com.jme3.material.MaterialDef
Returns the material parameter with the given name.
getMaterialParams() - Method in class com.jme3.material.MaterialDef
Returns a collection of all material parameters declared in this
material definition.
getMaterialParamValue() - Method in enum com.jme3.shadow.EdgeFilteringMode
getMaterials(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.materials.MaterialHelper
This method returns the table of materials connected to the specified structure.
getMatrix(Structure, String, boolean) - Method in class com.jme3.scene.plugins.blender.objects.ObjectHelper
This method returns the matrix of a given name for the given structure.
getMax(Vector3f) - Method in class com.jme3.bounding.BoundingBox
getMaxAmplitude() - Method in class com.jme3.water.WaterFilter
return the maximum wave amplitude
getMaxAngMotorForce() - Method in class com.jme3.bullet.joints.SliderJoint
getMaxDistance() - Method in class com.jme3.app.ChaseCameraAppState
Returns the max zoom distance of the camera (default is 40)
getMaxDistance() - Method in class com.jme3.audio.AudioNode
getMaxDistance() - Method in interface com.jme3.audio.AudioSource
getMaxDistance() - Method in class com.jme3.input.ChaseCamera
Returns the max zoom distance of the camera (default is 40)
getMaxFaultHeight() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
getMaximumValue() - Method in class com.jme3.terrain.GeoMap
getMaxLimitForce() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
getMaxLinMotorForce() - Method in class com.jme3.bullet.joints.SliderJoint
getMaxLod() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
The maximum lod supported by this terrain patch.
getMaxLod() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
getMaxLod() - Method in interface com.jme3.terrain.Terrain
This is calculated by the specific LOD algorithm.
getMaxMotorForce() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
getMaxMotorImpulse() - Method in class com.jme3.bullet.joints.HingeJoint
getMaxNumInstances() - Method in class com.jme3.scene.instancing.InstancedGeometry
getMaxNumParticles() - Method in class com.jme3.effect.ParticleEmitter
getMaxNumWeights() - Method in class com.jme3.scene.Mesh
Returns the maximum number of weights per vertex on this mesh.
getMaxNurbKnot() - Method in class com.jme3.math.Spline
This method returns the maximum nurb curve knot value.
getMaxRadius() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
getMaxRange() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
getMaxRawValue() - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystickAxis
getMaxRawValue() - Method in interface com.jme3.input.SensorJoystickAxis
Returns the current maximum raw sensor value that is being used to scale
the joystick axis value.
getMaxSlope() - Method in class com.jme3.bullet.objects.PhysicsCharacter
getMaxSuspensionForce() - Method in class com.jme3.bullet.objects.PhysicsVehicle
getMaxSuspensionForce() - Method in class com.jme3.bullet.objects.VehicleWheel
getMaxSuspensionTravelCm() - Method in class com.jme3.bullet.objects.PhysicsVehicle
getMaxSuspensionTravelCm() - Method in class com.jme3.bullet.objects.VehicleWheel
getMaxTextureSize() - Method in class com.jme3.asset.BlenderKey
The default value for this parameter is the same as defined by: org.lwjgl.opengl.GL11.GL_MAX_TEXTURE_SIZE.
getMaxVerticalRotation() - Method in class com.jme3.app.ChaseCameraAppState
getMaxVerticalRotation() - Method in class com.jme3.input.ChaseCamera
getMesh() - Method in class com.jme3.app.BasicProfiler
Returns the mesh that contains the bar chart of tracked frame
timings.
getMesh() - Method in class com.jme3.scene.Geometry
Returns the mesh to use for this geometry
getMeshNormal(int, int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
getMeshNormal(int, int) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
getMeshType() - Method in class com.jme3.effect.ParticleEmitter
Returns the mesh type used by the particle emitter.
getMessage() - Method in class com.jme3.network.base.MessageProtocol
Retrieves and removes an extracted message from the accumulated buffer
or returns null if there are no more messages.
getMessage() - Method in class com.jme3.network.message.CompressedMessage
getMessage() - Method in class jme3test.network.TestChatServer.ChatMessage
getMessageBuffer(Endpoint) - Method in class com.jme3.network.base.KernelAdapter
getMessageId() - Method in class com.jme3.network.service.rpc.msg.RpcCallMessage
getMessageId() - Method in class com.jme3.network.service.rpc.msg.RpcResponseMessage
getMessageType(Method) - Method in class com.jme3.network.util.AbstractMessageDelegator
Convenience method that returns the message type as
reflecively determined for a particular method.
getMessageTypes() - Method in class com.jme3.network.util.AbstractMessageDelegator
Returns the array of messages known to be handled by this message
delegator.
getMetersPerPixel() - Method in class jme3tools.navigation.MapModel2D
getMetersPerWu() - Method in class jme3tools.navigation.MapModel3D
Returns the meters per WU.
getMethod(short) - Method in class com.jme3.network.service.rmi.ClassInfo
getMethod(Method) - Method in class com.jme3.network.service.rmi.ClassInfo
getMethod(Class) - Method in class com.jme3.network.util.AbstractMessageDelegator
Returns the mapped method for the specified message type.
getMethodInfo(Method) - Method in class com.jme3.network.service.rmi.RemoteObjectHandler
getMethods() - Method in class com.jme3.network.service.rmi.ClassInfo
getMin(Vector3f) - Method in class com.jme3.bounding.BoundingBox
getMin() - Method in class com.jme3.effect.shapes.EmitterBoxShape
getMinDistance() - Method in class com.jme3.app.ChaseCameraAppState
Returns the min zoom distance of the camera (default is 1)
getMinDistance() - Method in class com.jme3.input.ChaseCamera
Returns the min zoom distance of the camera (default is 1)
getMinFaultHeight() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
getMinFilter() - Method in class com.jme3.texture.Texture
getMinHeight() - Method in class com.jme3.app.SettingsDialog
getMinHeight() - Method in class com.jme3.system.AppSettings
Get the height
getMinNurbKnot() - Method in class com.jme3.math.Spline
This method returns the minimum nurb curve knot value.
getMinRadius() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
getMinRange() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
getMinutesPerPixel() - Method in class jme3tools.navigation.MapModel2D
Returns the number of minutes there are per pixel
getMinutesPerWu() - Method in class jme3tools.navigation.MapModel3D
Returns the number of minutes there are per WU.
getMinVerticalRotation() - Method in class com.jme3.app.ChaseCameraAppState
getMinVerticalRotation() - Method in class com.jme3.input.ChaseCamera
getMinWidth() - Method in class com.jme3.app.SettingsDialog
getMinWidth() - Method in class com.jme3.system.AppSettings
Get the width
getMipmapGenerationMethod() - Method in class com.jme3.asset.BlenderKey
getMipMapSizes() - Method in class com.jme3.texture.Image
Returns the mipmap sizes for this image.
getMode() - Method in class com.jme3.bullet.control.KinematicRagdollControl
retruns the mode of this control
getMode() - Method in class com.jme3.scene.Mesh
Returns the mesh mode
getModelBindInversePosition() - Method in class com.jme3.animation.Bone
Returns the inverse Bind position of this bone expressed in model space.
getModelBindInverseRotation() - Method in class com.jme3.animation.Bone
Returns the inverse bind rotation of this bone expressed in model space.
getModelBindInverseScale() - Method in class com.jme3.animation.Bone
Returns the inverse world bind pose scale.
getModelBindInverseTransform() - Method in class com.jme3.animation.Bone
getModelBound() - Method in class com.jme3.scene.Geometry
getModelBound() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
getModelSpacePosition() - Method in class com.jme3.animation.Bone
Returns the position of the bone in model space.
getModelSpaceRotation() - Method in class com.jme3.animation.Bone
Returns the rotation of the bone in model space.
getModelSpaceScale() - Method in class com.jme3.animation.Bone
Returns the scale of the bone in model space.
getModeStart() - Method in class com.jme3.scene.Mesh
getMonitorMax() - Method in interface com.jme3.terrain.ProgressMonitor
The max value of the progress.
getMotionState() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getMotor() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
getMotor() - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
getMotorTargetVelocity() - Method in class com.jme3.bullet.joints.HingeJoint
getMouseAxis() - Method in class com.jme3.input.controls.MouseAxisTrigger
getMouseButton() - Method in class com.jme3.input.controls.MouseButtonTrigger
getMouseInput() - Method in class com.jme3.system.android.OGLESContext
getMouseInput() - Method in class com.jme3.system.awt.AwtPanelsContext
getMouseInput() - Method in class com.jme3.system.ios.IGLESContext
getMouseInput() - Method in interface com.jme3.system.JmeContext
getMouseInput() - Method in class com.jme3.system.jogl.JoglAbstractDisplay
getMouseInput() - Method in class com.jme3.system.jogl.JoglContext
getMouseInput() - Method in class com.jme3.system.jogl.JoglNewtAbstractDisplay
getMouseInput() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
getMouseInput() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
getMouseInput() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
getMouseInput() - Method in class com.jme3.system.lwjgl.LwjglWindow
getMouseInput() - Method in class com.jme3.system.NullContext
getMoveName() - Method in class jme3test.input.combomoves.ComboMove
getMoveSpeed() - Method in class com.jme3.input.FlyByCamera
Gets the move speed.
getMultiData() - Method in class com.jme3.shader.Uniform
getMultiplicity() - Method in class com.jme3.shader.ShaderNodeVariable
getMultiSamples() - Method in class com.jme3.texture.Image
getName() - Method in class com.jme3.animation.Animation
The name of the bone animation
getName() - Method in class com.jme3.animation.Bone
Returns the name of the bone, set in the constructor.
getName() - Method in class com.jme3.asset.AssetKey
getName() - Method in class com.jme3.input.AbstractJoystick
Returns the name of this joystick.
getName() - Method in class com.jme3.input.controls.JoyAxisTrigger
getName() - Method in class com.jme3.input.controls.JoyButtonTrigger
getName() - Method in class com.jme3.input.controls.KeyTrigger
getName() - Method in class com.jme3.input.controls.MouseAxisTrigger
getName() - Method in class com.jme3.input.controls.MouseButtonTrigger
getName() - Method in class com.jme3.input.controls.TouchTrigger
getName() - Method in interface com.jme3.input.controls.Trigger
getName() - Method in class com.jme3.input.DefaultJoystickAxis
Returns the name of this joystick.
getName() - Method in class com.jme3.input.DefaultJoystickButton
Returns the name of this joystick.
getName() - Method in interface com.jme3.input.Joystick
Returns the name of this joystick.
getName() - Method in interface com.jme3.input.JoystickAxis
Returns the name of this joystick.
getName() - Method in interface com.jme3.input.JoystickButton
Returns the name of this joystick.
getName(int) - Static method in class com.jme3.input.KeyNames
getName() - Method in class com.jme3.light.Light
Return the light name.
getName() - Method in class com.jme3.material.Material
getName() - Method in class com.jme3.material.MaterialDef
The debug name of the material definition.
getName() - Method in class com.jme3.material.MatParam
Returns the name of the material parameter.
getName() - Method in class com.jme3.material.TechniqueDef
Returns the name of this technique as specified in the J3MD file.
getName() - Method in class com.jme3.network.service.rmi.ClassInfo
getName() - Method in class com.jme3.post.Filter
returns the name of the filter
getName() - Method in class com.jme3.renderer.Camera
This method returns the cameras name.
getName() - Method in class com.jme3.renderer.ViewPort
Returns the name of the viewport as set in the constructor.
getName() - Method in class com.jme3.scene.plugins.blender.animations.BlenderAction
getName() - Method in class com.jme3.scene.plugins.blender.file.Structure
This method returns the name of the structure.
getName() - Method in class com.jme3.scene.plugins.blender.materials.MaterialContext
getName() - Method in class com.jme3.scene.plugins.blender.objects.Properties
This method returns the name of the property.
getName() - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
getName() - Method in class com.jme3.scene.Spatial
Returns the name of this spatial.
getName() - Method in class com.jme3.shader.Shader.ShaderSource
getName() - Method in class com.jme3.shader.ShaderNode
getName() - Method in class com.jme3.shader.ShaderNodeDefinition
returns the name of the definition
getName() - Method in class com.jme3.shader.ShaderNodeVariable
returns the name
getName() - Method in class com.jme3.shader.ShaderVariable
getName() - Method in class com.jme3.terrain.geomipmap.grid.AssetTileLoader
getName() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
getName(int, int) - Method in interface com.jme3.terrain.heightmap.Namer
Gets a name for a heightmap tile given it's cell id
getName() - Method in class com.jme3.texture.Texture
getName() - Method in class jme3test.android.DemoLaunchEntry
getName() - Method in class jme3test.network.TestChatServer.ChatMessage
getName() - Method in class jme3tools.shadercheck.CgcValidator
getName() - Method in class jme3tools.shadercheck.GpuAnalyzerValidator
getName() - Method in interface jme3tools.shadercheck.Validator
Returns the name of the validation tool
getNameMappings(String) - Method in class com.jme3.scene.plugins.ogre.matext.MaterialExtensionSet
getNameSpace() - Method in class com.jme3.shader.ShaderNodeVariable
getNbSamples() - Method in class com.jme3.post.filters.LightScatteringFilter
returns the nmber of samples for the radial blur
getNbWayPoints() - Method in class com.jme3.cinematic.MotionPath
return the number of waypoints of this path
getNegativeEnd(Vector3f) - Method in class com.jme3.math.LineSegment
getNewDebugTools() - Method in class com.jme3.bullet.debug.BulletDebugAppState
getNewLod() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
getNextFreeEvent() - Method in class com.jme3.input.android.TouchEventPool
Fetches a touch event from the reuse pool
getNextFreeEvent() - Method in class com.jme3.input.ios.TouchEventPool
Fetches a touch event from the reuse pool
getNextIndex(Integer) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
Returns the value of the index located after the given one.
getNifty() - Method in class com.jme3.niftygui.NiftyJmeDisplay
getNodeA() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getNodeB() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getNormal() - Method in class com.jme3.collision.bih.BIHTriangle
getNormal() - Method in class com.jme3.math.Plane
getNormal retrieves the normal of the plane.
getNormal() - Method in class com.jme3.math.Triangle
obtains the unit length normal vector of this triangle, if set or
calculated
getNormal(Vector2f) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
getNormal(float, float, Vector2f) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
getNormal(Vector2f) - Method in interface com.jme3.terrain.Terrain
Get the normal vector for the surface of the terrain at the specified
X-Z coordinate.
getNormal(float[], int, int) - Method in interface com.jme3.util.mikktspace.MikkTSpaceContext
getNormal(float[], int, int) - Method in class com.jme3.util.mikktspace.MikkTSpaceImpl
getNormals() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
getNormalScale() - Method in class com.jme3.water.WaterFilter
Returns the normal scales applied to the normal map
getNormalSensitivity() - Method in class com.jme3.post.filters.CartoonEdgeFilter
getNormalThreshold() - Method in class com.jme3.post.filters.CartoonEdgeFilter
getNormalVelocity() - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
This method returns the normal velocity factor.
getNormalWorldOnB() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getNormalWorldOnB(Vector3f) - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getNumChannels() - Method in class com.jme3.animation.AnimControl
getNumColorBuffers() - Method in class com.jme3.texture.FrameBuffer
getNumColors() - Method in class com.jme3.post.filters.PosterizationFilter
Returns number of color levels used
getNumComponents() - Method in class com.jme3.scene.VertexBuffer
getNumControls() - Method in class com.jme3.scene.Spatial
getNumElements() - Method in class com.jme3.scene.VertexBuffer
getNumFaces() - Method in interface com.jme3.util.mikktspace.MikkTSpaceContext
Returns the number of faces (triangles/quads) on the mesh to be
processed.
getNumFaces() - Method in class com.jme3.util.mikktspace.MikkTSpaceImpl
getNumImages() - Method in class com.jme3.cursors.plugins.JmeCursor
Queries the number of images contained in the cursor.
getNumLodLevels() - Method in class com.jme3.scene.Mesh
getNumMajorSubdivisions() - Method in class com.jme3.terrain.geomipmap.TerrainGrid
getNumMajorSubdivisions() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
getNumMajorSubdivisions() - Method in interface com.jme3.terrain.Terrain
getNumSamples() - Method in class com.jme3.post.FilterPostProcessor
return the number of samples for antialiasing
getNumSamplesToUse() - Method in class com.jme3.system.jogl.JoglContext
getNumSamplesToUse() - Method in class com.jme3.system.lwjgl.LwjglContext
getNumStates() - Method in class jme3test.input.combomoves.ComboMove
getNumVerticesOfFace(int) - Method in interface com.jme3.util.mikktspace.MikkTSpaceContext
Returns the number of vertices on face number iFace iFace is a number in
the range {0, 1, ..., getNumFaces()-1}
getNumVerticesOfFace(int) - Method in class com.jme3.util.mikktspace.MikkTSpaceImpl
getNumVisibleParticles() - Method in class com.jme3.effect.ParticleEmitter
Returns the number of visible particles (spawned but not dead).
getNumWheels() - Method in class com.jme3.bullet.objects.PhysicsVehicle
getObjectA() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getObjectB() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getObjectId() - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
getObjectId() - Method in class com.jme3.bullet.collision.shapes.CollisionShape
used internally
getObjectId() - Method in class com.jme3.bullet.joints.PhysicsJoint
getObjectId() - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
getObjectId() - Method in class com.jme3.network.service.rpc.msg.RpcCallMessage
getObjectId(FbxElement) - Static method in class com.jme3.scene.plugins.fbx.file.FbxId
getObjectType(Object) - Static method in class com.jme3.scene.UserData
getOccludersToRender(int, GeometryList) - Method in class com.jme3.shadow.AbstractShadowRenderer
Returns a subclass-specific geometryList containing the occluders to be
rendered in the shadow map
getOccludersToRender(int, GeometryList) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
getOccludersToRender(int, GeometryList) - Method in class com.jme3.shadow.PointLightShadowRenderer
getOccludersToRender(int, GeometryList) - Method in class com.jme3.shadow.SpotLightShadowRenderer
getOctaves() - Method in class com.jme3.terrain.noise.fractal.FractalSum
getOffset() - Method in class com.jme3.scene.VertexBuffer
getOffset() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Returns the current offset amount.
getOffset(Random, float, int[], float) - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
Generate a random value to add to the computed average
getOffsetAmount() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Returns the offset amount this terrain patch uses for textures.
getOggPage(int) - Method in class com.jme3.audio.plugins.CachedOggStream
getOggPage(int) - Method in class com.jme3.audio.plugins.UncachedOggStream
getOldMemoryAddress() - Method in class com.jme3.scene.plugins.blender.file.Pointer
This method returns the old memory address of the structure pointed by the pointer.
getOldMemoryAddress() - Method in class com.jme3.scene.plugins.blender.file.Structure
This method returns the address of the structure.
getOrigin() - Method in class com.jme3.effect.influencers.RadialParticleInfluencer
the origin used for computing the radial velocity direction
getOrigin() - Method in class com.jme3.math.Line
getOrigin returns the origin of the line.
getOrigin() - Method in class com.jme3.math.LineSegment
getOrigin() - Method in class com.jme3.math.Ray
getOrigin retrieves the origin point of the ray.
getOtherIndex(int) - Method in class com.jme3.scene.plugins.blender.meshes.Edge
Returns the index other than the given.
getOuterAngle() - Method in class com.jme3.audio.AudioNode
getOuterAngle() - Method in interface com.jme3.audio.AudioSource
getOuterRadius() - Method in class com.jme3.math.Ring
getOuterRadius returns the ring's outer radius.
getOuterRadius() - Method in class com.jme3.scene.shape.Torus
getOutputFrameBuffer() - Method in class com.jme3.renderer.ViewPort
Returns the framebuffer where this ViewPort's scenes are
rendered to.
getOutputMapping() - Method in class com.jme3.shader.ShaderNode
return a list of VariableMapping representing the output mappings of this
node
getOutputs() - Method in class com.jme3.shader.ShaderNodeDefinition
getOverlapping(int) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
getOverlappingCount() - Method in class com.jme3.bullet.objects.PhysicsGhostObject
getOverlappingObjects() - Method in class com.jme3.bullet.objects.PhysicsGhostObject
Another Object is overlapping with this GhostNode,
if and if only there CollisionShapes overlaps.
getOverlappingObjects(long) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
getOwner() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
This method is here because we have no guarantee that the owner is loaded
when constraint is being created.
getOwnerTransform(ConstraintHelper.Space) - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
The method gets the owner's transformation.
getP() - Method in class com.jme3.scene.shape.PQTorus
getPackedAngleCos() - Method in class com.jme3.light.SpotLight
for internal use only
getPage() - Method in class com.jme3.font.BitmapCharacter
getPage(int) - Method in class com.jme3.font.BitmapFont
getPageSize() - Method in class com.jme3.font.BitmapFont
getPaperColor() - Method in class com.jme3.post.filters.CrossHatchFilter
Returns paper background color
getParam(String) - Method in class com.jme3.material.Material
Returns the parameter set on this material with the given name,
returns null if the parameter is not set.
getParams() - Method in class com.jme3.material.Material
Returns a collection of all parameters set on this material.
getParamsMap() - Method in class com.jme3.material.Material
Returns the ListMap of all parameters set on this material.
getParent() - Method in class com.jme3.animation.Bone
Returns parent bone of this bone, or null if it is a root bone.
getParent() - Method in class com.jme3.network.service.ClientServiceManager
Returns 'this' and is what is passed to ClientService.initialize()
and ClientService.termnate();
getParent() - Method in class com.jme3.network.service.HostedServiceManager
Returns 'this' and is what is passed to HostedService.initialize()
and HostedService.termnate();
getParent() - Method in class com.jme3.network.service.ServiceManager
Retreives the 'parent' of this service manager, usually
a more specifically typed version of 'this' but it can be
anything the seervices are expecting.
getParent() - Method in class com.jme3.scene.Spatial
getParent retrieves this node's parent.
getParent() - Method in class jme3test.games.WorldOfInception.InceptionLevel
getParticleInfluencer() - Method in class com.jme3.effect.ParticleEmitter
getParticles() - Method in class com.jme3.effect.ParticleEmitter
Returns a list of all particles (shouldn't be used in most cases).
getParticlesMaterial(Material, Integer, BlenderContext) - Method in class com.jme3.scene.plugins.blender.materials.MaterialHelper
This method converts the given material into particles-usable material.
getParticlesPerSec() - Method in class com.jme3.effect.ParticleEmitter
Get the number of particles to spawn per
second.
getPartId0() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getPartId1() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getPassMaterial() - Method in class com.jme3.post.Filter.Pass
getPatch(int) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
getPatchSize() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
getPatchVertexCount() - Method in class com.jme3.scene.Mesh
Gets the amout of vertices used for each patch;
getPath() - Method in class com.jme3.cinematic.events.MotionEvent
retun the motion path this control follows
getPath() - Method in class com.jme3.shader.ShaderNodeDefinition
retrun the path of this definition
getPathSplineType() - Method in class com.jme3.cinematic.MotionPath
return the type of spline used for the path interpolation for this path
getPersistence() - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
getPhysicsDamping() - Method in class com.jme3.bullet.control.BetterCharacterControl
Gets how much the physics forces in the local x/z plane should be
dampened.
getPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsCharacter
getPhysicsLocation() - Method in class com.jme3.bullet.objects.PhysicsCharacter
getPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
getPhysicsLocation() - Method in class com.jme3.bullet.objects.PhysicsGhostObject
getPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getPhysicsLocation() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getPhysicsRotation(Quaternion) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
getPhysicsRotation() - Method in class com.jme3.bullet.objects.PhysicsGhostObject
getPhysicsRotation(Quaternion) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getPhysicsRotation() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getPhysicsRotationMatrix(Matrix3f) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
getPhysicsRotationMatrix() - Method in class com.jme3.bullet.objects.PhysicsGhostObject
getPhysicsRotationMatrix(Matrix3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getPhysicsRotationMatrix() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getPhysicsSpace() - Method in class com.jme3.bullet.BulletAppState
getPhysicsSpace() - Method in class com.jme3.bullet.control.AbstractPhysicsControl
getPhysicsSpace() - Method in class com.jme3.bullet.control.CharacterControl
getPhysicsSpace() - Method in class com.jme3.bullet.control.GhostControl
getPhysicsSpace() - Method in interface com.jme3.bullet.control.PhysicsControl
getPhysicsSpace() - Method in class com.jme3.bullet.control.RigidBodyControl
getPhysicsSpace() - Method in class com.jme3.bullet.control.VehicleControl
getPhysicsSpace() - Static method in class com.jme3.bullet.PhysicsSpace
Get the current PhysicsSpace running on this thread For
parallel physics, this can also be called from the OpenGL thread to
receive the PhysicsSpace
getPhysicsSpace() - Method in class jme3test.bullet.PhysicsHoverControl
getPitch() - Method in class com.jme3.audio.AudioNode
getPitch() - Method in interface com.jme3.audio.AudioSource
getPivotA() - Method in class com.jme3.bullet.joints.PhysicsJoint
getPivotB() - Method in class com.jme3.bullet.joints.PhysicsJoint
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorBlend
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorDistnoise
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMagic
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMarble
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorNoise
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorStucci
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
getPixel(TexturePixel, float, float, float) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
getPixel(int, int, ColorRGBA) - Method in class com.jme3.texture.image.DefaultImageRaster
getPixel(int, int, ColorRGBA) - Method in class com.jme3.texture.image.ImageRaster
Retrieve the color at the given coordinate.
getPixel(int, int) - Method in class com.jme3.texture.image.ImageRaster
Retrieve the color at the given coordinate.
getPixel(int, int, ColorRGBA) - Method in class com.jme3.texture.image.MipMapImageRaster
getPixelCentre() - Method in class jme3tools.navigation.MapModel2D
Returns the pixel (x,y) centre of the map
getPixelError() - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
getPixelIO(Image.Format) - Static method in class com.jme3.scene.plugins.blender.textures.io.PixelIOFactory
This method returns pixel IO object for the specified format.
getPixelPosition(float, int) - Method in class com.jme3.scene.plugins.blender.textures.TextureHelper
This method returns the proper pixel position on the image.
getPlaceholderAudio() - Static method in class com.jme3.util.PlaceholderAssets
getPlaceholderImage() - Static method in class com.jme3.util.PlaceholderAssets
Deprecated.
getPlaceholderImage(AssetManager) - Static method in class com.jme3.util.PlaceholderAssets
getPlaceholderMaterial(AssetManager) - Static method in class com.jme3.util.PlaceholderAssets
getPlaceholderModel(AssetManager) - Static method in class com.jme3.util.PlaceholderAssets
getPlane() - Method in class com.jme3.bullet.collision.shapes.PlaneCollisionShape
getPlane() - Method in class com.jme3.water.SimpleWaterProcessor
returns the water plane
getPlanes() - Method in class com.jme3.scene.shape.Dome
Get the number of planar segments along the z-axis of the dome.
getPlaneState() - Method in class com.jme3.renderer.Camera
getPlaneState returns the state of the frustum planes.
getPlatform() - Method in class com.jme3.system.android.JmeAndroidSystem
getPlatform() - Static method in class com.jme3.system.JmeSystem
getPlatform() - Method in class com.jme3.system.JmeSystemDelegate
getPlatformAssetConfigURL() - Method in class com.jme3.system.android.JmeAndroidSystem
getPlatformAssetConfigURL() - Method in class com.jme3.system.ios.JmeIosSystem
getPlatformAssetConfigURL() - Method in class com.jme3.system.JmeDesktopSystem
getPlatformAssetConfigURL() - Static method in class com.jme3.system.JmeSystem
getPlatformAssetConfigURL() - Method in class com.jme3.system.JmeSystemDelegate
getPlatformAssetConfigURL() - Method in class com.jme3.system.MockJmeSystemDelegate
getPlaybackTime() - Method in class com.jme3.audio.AudioNode
getPlaybackTime() - Method in interface com.jme3.audio.AudioSource
getPlayerPosition() - Method in class jme3test.games.WorldOfInception.InceptionLevel
getPlayState() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Returns the current playstate of the animation (playing or paused or stopped).
getPlayState() - Method in interface com.jme3.cinematic.events.CinematicEvent
returns the PlayState of the animation
getPoint() - Method in class com.jme3.effect.shapes.EmitterPointShape
getPointerId(MotionEvent) - Method in class com.jme3.input.android.AndroidTouchInput
getPointerId() - Method in class com.jme3.input.event.TouchEvent
getPointerIndex(MotionEvent) - Method in class com.jme3.input.android.AndroidTouchInput
getPointerSize() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method returns the size of the pointer.
getPoints(Mesh) - Method in class com.jme3.bullet.collision.shapes.HullCollisionShape
getPoints() - Method in class com.jme3.scene.debug.SkeletonDebugger
getPoints() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
getPoints() - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
debug only
getPointSize() - Method in class com.jme3.scene.Mesh
Deprecated.
Always returns 1.0 since point size is
determined in the vertex shader.
getPointsSize() - Method in class com.jme3.asset.BlenderKey
getPolyOffsetFactor() - Method in class com.jme3.material.RenderState
Retrieve the poly offset factor value.
getPolyOffsetUnits() - Method in class com.jme3.material.RenderState
Retrieve the poly offset units value.
getPorts() - Method in class com.jme3.network.message.ChannelInfoMessage
getPosition() - Method in class com.jme3.audio.AudioNode
getPosition() - Method in interface com.jme3.audio.AudioSource
getPosition() - Method in class com.jme3.light.PointLight
Returns the world space position of the light.
getPosition() - Method in class com.jme3.light.SpotLight
getPosition() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method returns the position of the read cursor.
getPosition(float[], int, int) - Method in interface com.jme3.util.mikktspace.MikkTSpaceContext
returns the position/normal/texcoord of the referenced face of vertex
number iVert.
getPosition(float[], int, int) - Method in class com.jme3.util.mikktspace.MikkTSpaceImpl
getPositionInParent() - Method in class jme3test.games.WorldOfInception.InceptionLevel
getPositions(int, long) - Static method in class jme3test.games.WorldOfInception
getPositionWorldOnA() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getPositionWorldOnA(Vector3f) - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getPositionWorldOnB() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getPositionWorldOnB(Vector3f) - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getPositiveEnd(Vector3f) - Method in class com.jme3.math.LineSegment
getPostRenderPasses() - Method in class com.jme3.post.Filter
returns the list of the postRender passes
getPostView(String) - Method in class com.jme3.renderer.RenderManager
Returns the post ViewPort with the given name.
getPostViews() - Method in class com.jme3.renderer.RenderManager
Returns a read-only list of all post ViewPorts
getPovXAxis() - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
getPovXAxis() - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystick
getPovXAxis() - Method in interface com.jme3.input.Joystick
Returns the POV X axis for this joystick.
getPovXAxis() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput.GlfwJoystick
getPovXAxis() - Method in class com.jme3.input.lwjgl.JInputJoyInput.JInputJoystick
getPovYAxis() - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
getPovYAxis() - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystick
getPovYAxis() - Method in interface com.jme3.input.Joystick
Returns the POV Y axis for this joystick.
getPovYAxis() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput.GlfwJoystick
getPovYAxis() - Method in class com.jme3.input.lwjgl.JInputJoyInput.JInputJoystick
getPreferredLightMode() - Method in class com.jme3.renderer.RenderManager
returns the preferred light mode.
getPreferredParent() - Method in class com.jme3.scene.plugins.fbx.node.FbxNode
If this geometry node is deformed by a skeleton, this
returns the node containing the skeleton.
getPreferredSize() - Method in class com.jme3.font.BitmapFont
getPrefixedName() - Method in class com.jme3.material.MatParam
Returns the name with "m_" prefixed to it.
getPreShadowForcedRenderState() - Method in class com.jme3.shadow.AbstractShadowFilter
returns the pre shadows pass render state.
getPreShadowForcedRenderState() - Method in class com.jme3.shadow.AbstractShadowRenderer
returns the pre shadows pass render state.
getPressedMappings() - Method in class jme3test.input.combomoves.ComboMove.ComboMoveState
getPressure() - Method in class com.jme3.input.event.TouchEvent
getPreView(String) - Method in class com.jme3.renderer.RenderManager
Returns the pre ViewPort with the given name.
getPreViews() - Method in class com.jme3.renderer.RenderManager
Returns a read-only list of all pre ViewPorts
getPreviousIndex(Integer) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
Returns the value of the index located before the given one.
getPreviousLod() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
getPriority() - Method in class jme3test.input.combomoves.ComboMove
getProcedureId() - Method in class com.jme3.network.service.rpc.msg.RpcCallMessage
getProcessors() - Method in class com.jme3.renderer.ViewPort
getProcessorType() - Method in class com.jme3.asset.AssetKey
getProcessorType() - Method in class com.jme3.asset.MaterialKey
getProcessorType() - Method in class com.jme3.asset.ModelKey
getProcessorType() - Method in class com.jme3.asset.TextureKey
getProcessorType() - Method in class com.jme3.audio.AudioKey
getProfiler() - Method in class com.jme3.app.BasicProfilerState
getProjection() - Method in class com.jme3.math.Triangle
obtains the projection of the vertices relative to the line origin.
getProjectionMatrix() - Method in class com.jme3.renderer.Camera
getProperty(String) - Method in class com.jme3.scene.plugins.fbx.material.FbxMaterialProperties
getPropertyType(String) - Static method in class com.jme3.scene.plugins.fbx.material.FbxMaterialProperties
getQ() - Method in class com.jme3.scene.shape.PQTorus
getQuad(int) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
getQuadrant(int) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
getQuadrant() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
getQuadrant() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
getQuality() - Method in class com.jme3.app.state.VideoRecorderAppState
Get the quality used to compress the video images.
getQuantity() - Method in class com.jme3.scene.Node
getQuantity returns the number of children this node
maintains.
getQuaternionValue(long) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurveNode
getQueue() - Method in class com.jme3.renderer.ViewPort
Internal use only.
getQueueBucket() - Method in class com.jme3.scene.Spatial
Returns this spatial's renderqueue bucket.
getR16() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
getR8() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
getRadialSamples() - Method in class com.jme3.scene.shape.Cylinder
getRadialSamples() - Method in class com.jme3.scene.shape.Dome
Get the number of samples radially around the main axis of the dome.
getRadialSamples() - Method in class com.jme3.scene.shape.PQTorus
getRadialSamples() - Method in class com.jme3.scene.shape.Sphere
getRadialSamples() - Method in class com.jme3.scene.shape.Torus
getRadialVelocity() - Method in class com.jme3.effect.influencers.RadialParticleInfluencer
the radial velocity
getRadius() - Method in class com.jme3.bounding.BoundingSphere
getRadius returns the radius of the bounding sphere.
getRadius() - Method in class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
getRadius() - Method in class com.jme3.bullet.collision.shapes.ConeCollisionShape
getRadius() - Method in class com.jme3.bullet.collision.shapes.SphereCollisionShape
getRadius() - Method in class com.jme3.bullet.objects.VehicleWheel
getRadius() - Method in class com.jme3.effect.shapes.EmitterSphereShape
getRadius() - Method in class com.jme3.light.PointLight
Returns the radius of the light influence.
getRadius(int) - Method in class com.jme3.scene.plugins.blender.curves.BezierCurve
The method returns the radius for the required bezier triple.
getRadius() - Method in class com.jme3.scene.shape.Cylinder
getRadius() - Method in class com.jme3.scene.shape.Dome
Get the radius of the dome.
getRadius() - Method in class com.jme3.scene.shape.PQTorus
getRadius() - Method in class com.jme3.scene.shape.Sphere
getRadius() - Method in class com.jme3.terrain.noise.filter.OptimizedErode
getRadius() - Method in class com.jme3.terrain.noise.filter.SmoothFilter
getRadius() - Method in class com.jme3.water.WaterFilter
returns the radius of this effect
getRadius2() - Method in class com.jme3.scene.shape.Cylinder
getRandomPoint(Vector3f) - Method in class com.jme3.effect.shapes.EmitterBoxShape
getRandomPoint(Vector3f) - Method in class com.jme3.effect.shapes.EmitterMeshConvexHullShape
This method fills the point with coordinates of randomly selected point inside a convex hull
of randomly selected mesh.
getRandomPoint(Vector3f) - Method in class com.jme3.effect.shapes.EmitterMeshFaceShape
This method fills the point with coordinates of randomly selected point on a random face.
getRandomPoint(Vector3f) - Method in class com.jme3.effect.shapes.EmitterMeshVertexShape
This method fills the point with coordinates of randomly selected mesh vertex.
getRandomPoint(Vector3f) - Method in class com.jme3.effect.shapes.EmitterPointShape
getRandomPoint(Vector3f) - Method in interface com.jme3.effect.shapes.EmitterShape
This method fills in the initial position of the particle.
getRandomPoint(Vector3f) - Method in class com.jme3.effect.shapes.EmitterSphereShape
getRandomPointAndNormal(Vector3f, Vector3f) - Method in class com.jme3.effect.shapes.EmitterBoxShape
This method fills the point with data.
getRandomPointAndNormal(Vector3f, Vector3f) - Method in class com.jme3.effect.shapes.EmitterMeshConvexHullShape
This method fills the point with coordinates of randomly selected point inside a convex hull
of randomly selected mesh.
getRandomPointAndNormal(Vector3f, Vector3f) - Method in class com.jme3.effect.shapes.EmitterMeshFaceShape
This method fills the point with coordinates of randomly selected point on a random face.
getRandomPointAndNormal(Vector3f, Vector3f) - Method in class com.jme3.effect.shapes.EmitterMeshVertexShape
This method fills the point with coordinates of randomly selected mesh vertex.
getRandomPointAndNormal(Vector3f, Vector3f) - Method in class com.jme3.effect.shapes.EmitterPointShape
This method fills the point with data.
getRandomPointAndNormal(Vector3f, Vector3f) - Method in interface com.jme3.effect.shapes.EmitterShape
This method fills in the initial position of the particle and its normal vector.
getRandomPointAndNormal(Vector3f, Vector3f) - Method in class com.jme3.effect.shapes.EmitterSphereShape
getRange() - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
GetRayTestFlags() - Method in class com.jme3.bullet.PhysicsSpace
Gets m_flags for raytest, see https://code.google.com/p/bullet/source/browse/trunk/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
for possible options.
getReason() - Method in class com.jme3.network.message.DisconnectMessage
getReceivers(GeometryList) - Method in class com.jme3.shadow.AbstractShadowRenderer
getReceivers(GeometryList) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
getReceivers(GeometryList) - Method in class com.jme3.shadow.PointLightShadowRenderer
getReceivers(GeometryList) - Method in class com.jme3.shadow.SpotLightShadowRenderer
getRed() - Method in class com.jme3.math.ColorRGBA
Retrieves the red component value of this ColorRGBA.
getReduceMul() - Method in class com.jme3.post.filters.FXAAFilter
getRefDistance() - Method in class com.jme3.audio.AudioNode
getRefDistance() - Method in interface com.jme3.audio.AudioSource
getReflectDelay() - Method in class com.jme3.audio.Environment
getReflectGain() - Method in class com.jme3.audio.Environment
getReflectionBuffer() - Method in class com.jme3.water.ReflectionProcessor
Internal use only
returns the frame buffer
getReflectionCam() - Method in class com.jme3.water.ReflectionProcessor
returns the reflection cam
getReflectionClippingOffset() - Method in class com.jme3.water.SimpleWaterProcessor
returns the reflection clipping plane offset
getReflectionClipPlane() - Method in class com.jme3.water.ReflectionProcessor
returns the reflection clip plane
getReflectionDisplace() - Method in class com.jme3.water.WaterFilter
getReflectionMapSize() - Method in class com.jme3.water.WaterFilter
returns the size of the reflection map
getRefractionClippingOffset() - Method in class com.jme3.water.SimpleWaterProcessor
returns the refraction clipping plane offset
getRefractionConstant() - Method in class com.jme3.water.WaterFilter
returns the refractoin constant
getRefractionStrength() - Method in class com.jme3.water.WaterFilter
returns the refractionStrenght
getRemoteAddress() - Method in class com.jme3.network.kernel.udp.UdpEndpoint
getRemoteObject(Class<T>) - Method in class com.jme3.network.service.rmi.RmiClientService
Looks up a remote object on the server by type and returns a local proxy to the
remote object that was shared on the other end of the network connection.
getRemoteObject(String, Class<T>) - Method in class com.jme3.network.service.rmi.RmiClientService
Looks up a remote object on the server by name and returns a local proxy to the
remote object that was shared on the other end of the network connection.
getRemoteObject(Class<T>) - Method in class com.jme3.network.service.rmi.RmiRegistry
Looks up a remote object by type and returns a local proxy to the remote object
that was shared on the other end of the network connection.
getRemoteObject(String, Class<T>) - Method in class com.jme3.network.service.rmi.RmiRegistry
Looks up a remote object by name and returns a local proxy to the remote object
that was shared on the other end of the network connection.
getRenderedSize() - Method in class com.jme3.font.BitmapCharacterSet
getRenderedTexture() - Method in class com.jme3.post.Filter
returns the rendered texture of this filter
getRenderedTexture() - Method in class com.jme3.post.Filter.Pass
getRenderer() - Method in interface com.jme3.app.Application
getRenderer() - Method in class com.jme3.app.LegacyApplication
getRenderer() - Method in class com.jme3.audio.AudioNode
getRenderer() - Method in class com.jme3.renderer.RenderManager
The renderer implementation used for rendering operations.
getRenderer() - Method in class com.jme3.system.android.OGLESContext
getRenderer() - Method in class com.jme3.system.AppSettings
Get the renderer
getRenderer() - Method in class com.jme3.system.awt.AwtPanelsContext
getRenderer() - Method in class com.jme3.system.ios.IGLESContext
getRenderer() - Method in interface com.jme3.system.JmeContext
getRenderer() - Method in class com.jme3.system.jogl.JoglContext
getRenderer() - Method in class com.jme3.system.lwjgl.LwjglContext
getRenderer() - Method in class com.jme3.system.NullContext
getRenderFrameBuffer() - Method in class com.jme3.post.Filter
returns the default pass frame buffer
getRenderFrameBuffer() - Method in class com.jme3.post.Filter.Pass
getRenderHeight() - Method in class com.jme3.water.SimpleWaterProcessor
returns the height of the reflection and refraction textures
getRenderManager() - Method in interface com.jme3.app.Application
getRenderManager() - Method in class com.jme3.app.LegacyApplication
getRenderState() - Method in class com.jme3.material.TechniqueDef
Returns the render state that this technique is using
getRenderWidth() - Method in class com.jme3.water.SimpleWaterProcessor
returns the width of the reflection and refraction textures
getRequiredCaps() - Method in class com.jme3.material.TechniqueDef
getResolution() - Method in class com.jme3.app.state.VideoRecorderAppState.IsoTimer
getResolution() - Method in class com.jme3.system.lwjgl.LwjglSmoothingTimer
getResolution() - Method in class com.jme3.system.lwjgl.LwjglTimer
getResolution() - Method in class com.jme3.system.NanoTimer
getResolution() - Method in class com.jme3.system.Timer
Returns the resolution of the timer.
getResource(String) - Method in class com.jme3.niftygui.NiftyJmeDisplay.ResourceLocationJme
getResource(String) - Static method in class com.jme3.system.JmeSystem
getResource(String) - Method in class com.jme3.system.JmeSystemDelegate
getResourceAsStream(String) - Method in class com.jme3.niftygui.NiftyJmeDisplay.ResourceLocationJme
getResourceAsStream(String) - Static method in class com.jme3.system.JmeSystem
getResourceAsStream(String) - Method in class com.jme3.system.JmeSystemDelegate
getRestitution() - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
getRestitution() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
getRestitutionDirAng() - Method in class com.jme3.bullet.joints.SliderJoint
getRestitutionDirLin() - Method in class com.jme3.bullet.joints.SliderJoint
getRestitutionLimAng() - Method in class com.jme3.bullet.joints.SliderJoint
getRestitutionLimLin() - Method in class com.jme3.bullet.joints.SliderJoint
getRestitutionOrthoAng() - Method in class com.jme3.bullet.joints.SliderJoint
getRestitutionOrthoLin() - Method in class com.jme3.bullet.joints.SliderJoint
getRestLength() - Method in class com.jme3.bullet.objects.VehicleWheel
getResult() - Method in class com.jme3.network.service.rpc.msg.RpcResponseMessage
getResultTexture() - Method in class com.jme3.scene.plugins.blender.textures.CombinedTexture
getResultUVS() - Method in class com.jme3.scene.plugins.blender.textures.CombinedTexture
getReverbFilter() - Method in class com.jme3.audio.AudioNode
getReverbFilter() - Method in interface com.jme3.audio.AudioSource
getRightChild() - Method in class com.jme3.collision.bih.BIHNode
getRightLod() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
getRightPlane() - Method in class com.jme3.collision.bih.BIHNode
getRightQuad(TerrainQuad) - Method in interface com.jme3.terrain.geomipmap.NeighbourFinder
Get the TerrainQuad to the right of the supplied 'center' quad.
getRightSwizzling() - Method in class com.jme3.shader.VariableMapping
getRightVariable() - Method in class com.jme3.shader.VariableMapping
getRigidBody() - Method in class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
getRigidBodyList() - Method in class com.jme3.bullet.PhysicsSpace
getRmiConnection() - Static method in class com.jme3.network.service.rmi.RmiContext
Returns the HostedConnection that is responsible for any
RMI-related calls on this thread.
getRmiRegistry(HostedConnection) - Method in class com.jme3.network.service.rmi.RmiHostedService
Returns the RMI registry for the specific HostedConection.
getRollInfluence() - Method in class com.jme3.bullet.objects.VehicleWheel
getRoomRolloffFactor() - Method in class com.jme3.audio.Environment
getRoot() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
getRootNode() - Method in class com.jme3.app.SimpleApplication
Retrieves rootNode
getRootNode() - Method in class com.jme3.app.state.RootNodeAppState
Returns the managed rootNode.
getRootNode() - Method in class jme3test.app.state.RootNodeState
getRootNode() - Method in class jme3test.games.WorldOfInception.InceptionLevel
getRoots() - Method in class com.jme3.animation.Skeleton
returns the array of all root bones of this skeleton
getRotateSpeed() - Method in class com.jme3.effect.ParticleEmitter
Returns the rotation speed in radians/sec for particles.
getRotation() - Method in class com.jme3.audio.Listener
getRotation() - Method in class com.jme3.cinematic.events.MotionEvent
returns the rotation of the target
getRotation(Quaternion) - Method in class com.jme3.math.Transform
Stores this rotation value into the given Quaternion.
getRotation() - Method in class com.jme3.math.Transform
Return the rotation quaternion in this matrix.
getRotation() - Method in class com.jme3.renderer.Camera
getRotation retrieves the rotation quaternion of the camera.
getRotation() - Method in class com.jme3.scene.plugins.blender.math.DTransform
Return the rotation quaternion in this matrix.
getRotationalLimitMotor(int) - Method in class com.jme3.bullet.joints.SixDofJoint
returns one of the three RotationalLimitMotors of this 6DofJoint which
allow manipulating the rotational axes
getRotationColumn(int) - Method in class com.jme3.math.Quaternion
getRotationColumn returns one of three columns specified
by the parameter.
getRotationColumn(int, Vector3f) - Method in class com.jme3.math.Quaternion
getRotationColumn returns one of three columns specified
by the parameter.
getRotations() - Method in class com.jme3.animation.BoneTrack
return the array of rotations of this track
getRotations() - Method in class com.jme3.animation.SpatialTrack
getRotationSensitivity() - Method in class com.jme3.input.ChaseCamera
Returns the rotation sensitivity
getRotationSpeed() - Method in class com.jme3.app.ChaseCameraAppState
Returns the rotation speed when the mouse is moved.
getRotationSpeed() - Method in class com.jme3.input.ChaseCamera
Returns the rotation speed when the mouse is moved.
getRotationSpeed() - Method in class com.jme3.input.FlyByCamera
Gets the move speed.
getRoughness() - Method in class com.jme3.terrain.noise.fractal.FractalSum
getRow(int) - Method in class com.jme3.math.Matrix3f
getColumn returns one of three rows as specified by the
parameter.
getRow(int, Vector3f) - Method in class com.jme3.math.Matrix3f
getRow returns one of three rows as specified by the
parameter.
getRpcConnection() - Method in class com.jme3.network.service.rpc.RpcClientService
Returns the underlying RPC connection for use by other
services that may require a more generic non-client/server
specific RPC object with which to interact.
getRpcConnection(HostedConnection) - Method in class com.jme3.network.service.rpc.RpcHostedService
Retrieves the RpcConnection for the specified HostedConnection
if that HostedConnection has had RPC services started using
startHostingOnConnection() (or via autohosting).
getSampleDist() - Method in class com.jme3.post.filters.RadialBlurFilter
getSampleDistance() - Method in class com.jme3.post.filters.RadialBlurFilter
return the sample distance
getSampleRadius() - Method in class com.jme3.post.ssao.SSAOFilter
returns the sample radius
see {link setSampleRadius(float sampleRadius)}
getSampleRate() - Method in class com.jme3.audio.AudioData
getSamples() - Method in class com.jme3.system.AppSettings
Get the number of samples
getSamples() - Method in class com.jme3.texture.FrameBuffer
getSampleStrength() - Method in class com.jme3.post.filters.RadialBlurFilter
Returns the sample Strength
getSavableVersion(Class<? extends Savable>) - Method in interface com.jme3.export.InputCapsule
getSavableVersion(Class<? extends Savable>) - Static method in class com.jme3.export.SavableClassUtil
getSavableVersion(Class<? extends Savable>) - Method in class com.jme3.export.xml.DOMInputCapsule
getSavableVersions(Class<? extends Savable>) - Static method in class com.jme3.export.SavableClassUtil
getSavedSavableVersion(Object, Class<? extends Savable>, int[], int) - Static method in class com.jme3.export.SavableClassUtil
getScale() - Method in class com.jme3.bullet.collision.shapes.CollisionShape
getScale() - Method in class com.jme3.math.Transform
Return the scale vector in this matrix.
getScale(Vector3f) - Method in class com.jme3.math.Transform
Stores this scale value into the given vector3f.
getScale() - Method in class com.jme3.post.ssao.SSAOFilter
getScale() - Method in class com.jme3.scene.plugins.blender.math.DTransform
Return the scale vector in this matrix.
getScale() - Method in class com.jme3.terrain.noise.basis.FilteredBasis
getScale() - Method in interface com.jme3.terrain.noise.Basis
getScale() - Method in class com.jme3.terrain.noise.basis.Noise
getScaleDetector() - Method in class com.jme3.input.android.AndroidTouchInput
getScaledHeightAtPoint(int, int) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
getScaledHeightAtPoint returns the scaled value at the
point provided.
getScaledHeightAtPoint(int, int) - Method in interface com.jme3.terrain.heightmap.HeightMap
getScaledHeightAtPoint returns the scaled value at the
point provided.
getScaledHeightMap() - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
Build a new array of height data with the scaled values.
getScaledHeightMap() - Method in interface com.jme3.terrain.heightmap.HeightMap
getScaleFactor() - Method in class com.jme3.input.event.TouchEvent
getScales() - Method in class com.jme3.animation.BoneTrack
returns the array of scales for this track
getScales() - Method in class com.jme3.animation.SpatialTrack
getScaleSpan() - Method in class com.jme3.input.event.TouchEvent
getScene() - Method in class com.jme3.cinematic.Cinematic
return the scene where the cinematic occur
getScenes() - Method in class com.jme3.renderer.ViewPort
Returns a list of all attached scenes.
getSceneStructure() - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the scene structure data.
getScore(String) - Method in class com.jme3.bullet.control.ragdoll.RagdollPreset.LexiconEntry
getScreenCoordinates(Vector3f) - Method in class com.jme3.renderer.Camera
Converts the given position from world space to screen space.
getScreenCoordinates(Vector3f, Vector3f) - Method in class com.jme3.renderer.Camera
Converts the given position from world space to screen space.
getSdnaIndex() - Method in class com.jme3.scene.plugins.blender.file.FileBlockHeader
This method returns the sdna index.
getSecond() - Method in class com.jme3.font.Kerning
getSecondCounter() - Method in class com.jme3.app.StatsAppState
getSecondIndex() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
getSecondVertex() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
getSeed() - Method in class com.jme3.terrain.heightmap.FaultHeightMap
getSeed() - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
getSegmentsLength() - Method in class com.jme3.math.Spline
returns a list of float representing the segments lenght
getSerializedData() - Method in class com.jme3.animation.CompactArray
return a float array of serialized data
getSerializedSize() - Method in class com.jme3.animation.CompactArray
getSerializer(Class) - Static method in class com.jme3.network.serializing.Serializer
getSerializer(Class, boolean) - Static method in class com.jme3.network.serializing.Serializer
getSerializer() - Method in class com.jme3.network.serializing.SerializerRegistration
Get the serializer.
getSerializerRegistration(Class) - Static method in class com.jme3.network.serializing.Serializer
getSerializerRegistration(Class, boolean) - Static method in class com.jme3.network.serializing.Serializer
getSerializerRegistrations() - Static method in class com.jme3.network.serializing.Serializer
getServer() - Method in class com.jme3.network.base.DefaultServer.Connection
getServer() - Method in interface com.jme3.network.HostedConnection
Returns the Server instance that is hosting this connection.
getServer() - Method in class com.jme3.network.service.AbstractHostedService
Returns the server for this hosted service or null if
the service is not yet attached.
getServer() - Method in class com.jme3.network.service.HostedServiceManager
Returns the network Server associated with this HostedServiceManager.
getService(Class<T>) - Method in class com.jme3.network.service.AbstractService
Retrieves the first sibling service of the specified
type.
getService(Class<S>) - Method in class com.jme3.network.service.ServiceManager
Retrieves the first service of the specified type.
getServiceManager() - Method in class com.jme3.network.service.AbstractService
Returns the ServiceManager that was passed to
initialize() during service initialization.
getServices() - Method in class com.jme3.network.base.DefaultClient
getServices() - Method in class com.jme3.network.base.DefaultServer
getServices() - Method in interface com.jme3.network.Client
Returns the manager for client services.
getServices() - Method in interface com.jme3.network.Server
Returns the manager for hosted services.
getServices() - Method in class com.jme3.network.service.ServiceManager
Returns the complete list of services managed by this
service manager.
getSettings() - Method in class com.jme3.system.android.OGLESContext
getSettings() - Method in class com.jme3.system.awt.AwtPanelsContext
getSettings() - Method in class com.jme3.system.ios.IGLESContext
getSettings() - Method in interface com.jme3.system.JmeContext
getSettings() - Method in class com.jme3.system.jogl.JoglContext
getSettings() - Method in class com.jme3.system.lwjgl.LwjglContext
getSettings() - Method in class com.jme3.system.NullContext
getSettingsDialogImage() - Method in class com.jme3.system.AppSettings
Get the settings dialog image
getShader(AssetManager, EnumSet<Caps>, DefineList) - Method in class com.jme3.material.TechniqueDef
getShaderGenerationInfo() - Method in class com.jme3.material.TechniqueDef
getShaderGenerator(EnumSet<Caps>) - Method in interface com.jme3.asset.AssetManager
Returns the shaderGenerator responsible for generating the shaders
getShaderGenerator(EnumSet<Caps>) - Method in class com.jme3.asset.DesktopAssetManager
Returns the shaderGenerator responsible for generating the shaders
getShaderNodes() - Method in class com.jme3.material.TechniqueDef
getShaderParamDefine(String) - Method in class com.jme3.material.TechniqueDef
Returns the define name which the given material parameter influences.
getShaderParamDefineId(String) - Method in class com.jme3.material.TechniqueDef
Get the define ID for a given material parameter.
getShaderProgramLanguage(Shader.ShaderType) - Method in class com.jme3.material.TechniqueDef
Returns the language for each shader program
getShaderProgramLanguages() - Method in class com.jme3.material.TechniqueDef
Returns the Enum containing the ShaderProgramLanguages;
getShaderProgramName(Shader.ShaderType) - Method in class com.jme3.material.TechniqueDef
Returns the name for each shader program
getShaderProgramNames() - Method in class com.jme3.material.TechniqueDef
Returns the Enum containing the ShaderProgramNames;
getShaderPrologue() - Method in class com.jme3.material.TechniqueDef
getShadersLanguage() - Method in class com.jme3.shader.ShaderNodeDefinition
getShadersPath() - Method in class com.jme3.shader.ShaderNodeDefinition
getShadowCam(int) - Method in class com.jme3.shadow.AbstractShadowRenderer
return the shadow camera to use for rendering the shadow map according
the given index
getShadowCam(int) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
getShadowCam(int) - Method in class com.jme3.shadow.PointLightShadowRenderer
getShadowCam(int) - Method in class com.jme3.shadow.SpotLightShadowRenderer
getShadowCamera() - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
debug only
returns the shadow camera
getShadowCompareMode() - Method in class com.jme3.shadow.AbstractShadowFilter
returns the shadow compare mode
getShadowCompareMode() - Method in class com.jme3.shadow.AbstractShadowRenderer
returns the shadow compare mode
getShadowCompareMode() - Method in class com.jme3.texture.Texture
getShadowIntensity() - Method in class com.jme3.shadow.AbstractShadowFilter
returns the shdaow intensity
getShadowIntensity() - Method in class com.jme3.shadow.AbstractShadowRenderer
Returns the shadow intensity.
getShadowIntensity() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
returns the shdaow intensity
getShadowIntensity() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
returns the shdaow intensity
getShadowMaterial() - Method in class com.jme3.shadow.AbstractShadowFilter
getShadowMaterial() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
getShadowMode() - Method in class com.jme3.material.TechniqueDef
Returns the shadow mode.
getShadowMode() - Method in class com.jme3.scene.Spatial
getShadowZExtend() - Method in class com.jme3.shadow.AbstractShadowFilter
How far the shadows are rendered in the view
getShadowZExtend() - Method in class com.jme3.shadow.AbstractShadowRenderer
How far the shadows are rendered in the view
getShadowZExtend() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
How far the shadows are rendered in the view
getShadowZExtend() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
How far the shadows are rendered in the view
getShadowZFadeLength() - Method in class com.jme3.shadow.AbstractShadowFilter
get the length over which the shadow will fade out when using a
shadowZextend
getShadowZFadeLength() - Method in class com.jme3.shadow.AbstractShadowRenderer
get the length over which the shadow will fade out when using a
shadowZextend
getShadowZFadeLength() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
get the length over which the shadow will fade out when using a shadowZextend
getShadowZFadeLength() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
get the length over which the shadow will fade out when using a
shadowZextend
getShape() - Method in class com.jme3.bullet.control.BetterCharacterControl
Gets a new collision shape based on the current scale parameter.
getShape() - Method in class com.jme3.effect.ParticleEmitter
getShapeType() - Method in class com.jme3.water.WaterFilter
returns the shape of the water area
getShininess() - Method in class com.jme3.water.WaterFilter
return the shininess factor of the water
getShoreHardness() - Method in class com.jme3.water.WaterFilter
Return the shoreHardeness
getShortBuffer(VertexBuffer.Type) - Method in class com.jme3.scene.Mesh
Get the
VertexBuffer data stored on this mesh in short
format.
getSimulateMouse() - Method in class com.jme3.input.InputManager
Deprecated.
Use isSimulateMouse
Returns state of simulation of mouse events. Used for touchscreen input only.
getSinglePassLightBatchSize() - Method in class com.jme3.renderer.RenderManager
returns the number of lights used for each pass when the light mode is single pass.
getSize() - Method in class com.jme3.font.BitmapText
getSize() - Method in class com.jme3.scene.plugins.blender.file.FileBlockHeader
This method returns the size of the data stored in this block.
getSize() - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
getSize() - Method in class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
getSize() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Returns the size of this terrain patch.
getSize() - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
getSize returns the size of one side the height map.
getSize() - Method in interface com.jme3.terrain.heightmap.HeightMap
getSize returns the size of one side the height map.
getSkeleton() - Method in class com.jme3.animation.AnimControl
getSkeleton() - Method in class com.jme3.animation.SkeletonControl
returns the skeleton of this control
getSkeleton() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
getSkeleton(Long) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method returns the skeleton for the specified OMA of its owner.
getSkeletonHolder() - Method in class com.jme3.scene.plugins.fbx.anim.FbxLimbNode
getSkeletonOwnerOma() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
getSkidInfo() - Method in class com.jme3.bullet.objects.VehicleWheel
returns how much the wheel skids on the ground (for skid sounds/smoke etc.)
0.0 = wheels are sliding, 1.0 = wheels have traction.
getSkidInfo(long, int) - Method in class com.jme3.bullet.objects.VehicleWheel
getSkinDeformer() - Method in class com.jme3.scene.plugins.fbx.mesh.FbxMesh
getSkyGeneratedTextureRadius() - Method in class com.jme3.asset.BlenderKey
getSkyGeneratedTextureShape() - Method in class com.jme3.asset.BlenderKey
getSkyGeneratedTextureSize() - Method in class com.jme3.asset.BlenderKey
getSlot() - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
Do not use.
getSocket() - Method in class com.jme3.network.kernel.udp.UdpKernel.HostThread
getSoftnessDirAng() - Method in class com.jme3.bullet.joints.SliderJoint
getSoftnessDirLin() - Method in class com.jme3.bullet.joints.SliderJoint
getSoftnessLimAng() - Method in class com.jme3.bullet.joints.SliderJoint
getSoftnessLimLin() - Method in class com.jme3.bullet.joints.SliderJoint
getSoftnessOrthoAng() - Method in class com.jme3.bullet.joints.SliderJoint
getSoftnessOrthoLin() - Method in class com.jme3.bullet.joints.SliderJoint
getSoftTextDialogInput() - Static method in class com.jme3.system.JmeSystem
getSoftTextDialogInput() - Method in class com.jme3.system.JmeSystemDelegate
getSolverNumIterations() - Method in class com.jme3.bullet.PhysicsSpace
Get the number of iterations used by the contact solver.
getSortId() - Method in class com.jme3.material.Material
Returns the sorting ID or sorting index for this material.
getSortId() - Method in class com.jme3.material.Technique
Compute the sort ID.
getSortId() - Method in class com.jme3.material.TechniqueDef
getSource() - Method in class com.jme3.network.kernel.EndpointEvent
getSource() - Method in class com.jme3.network.kernel.Envelope
getSource() - Method in class com.jme3.shader.Shader.ShaderSource
getSourceDelegate(S) - Method in class com.jme3.network.util.AbstractMessageDelegator
Implemented by subclasses to provide the actual delegate object
against which the mapped message type methods will be called.
getSourceDelegate(MessageConnection) - Method in class com.jme3.network.util.ObjectMessageDelegator
getSourceDelegate(HostedConnection) - Method in class com.jme3.network.util.SessionDataDelegator
Returns the attributeName attribute of the supplied source
HostConnection.
getSourcePlaybackTime(AudioSource) - Method in interface com.jme3.audio.AudioRenderer
getSourcePlaybackTime(AudioSource) - Method in class com.jme3.audio.openal.ALAudioRenderer
getSources() - Method in class com.jme3.shader.Shader
getSpaceId() - Method in class com.jme3.bullet.PhysicsSpace
// * used internally //
getSpanMax() - Method in class com.jme3.post.filters.FXAAFilter
getSpatial() - Method in class com.jme3.cinematic.events.MotionEvent
getSpatial() - Method in class com.jme3.scene.control.AbstractControl
getSpatialRotation() - Method in class com.jme3.bullet.control.AbstractPhysicsControl
getSpatialTranslation() - Method in class com.jme3.bullet.control.AbstractPhysicsControl
getSpeed() - Method in class com.jme3.animation.AnimChannel
getSpeed() - Method in class com.jme3.bullet.BulletAppState
getSpeed() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Returns the speed of the animation.
getSpeed() - Method in interface com.jme3.cinematic.events.CinematicEvent
returns the speed of the animation
getSpeed() - Method in class com.jme3.water.WaterFilter
retruns the speed of the waves
getSpline() - Method in class com.jme3.cinematic.MotionPath
getSpotInnerAngle() - Method in class com.jme3.light.SpotLight
returns the spot inner angle
getSpotOuterAngle() - Method in class com.jme3.light.SpotLight
returns the spot outer angle
getSpotRange() - Method in class com.jme3.light.SpotLight
getStart() - Method in class com.jme3.scene.shape.Line
getStartColor() - Method in class com.jme3.effect.ParticleEmitter
Get the start color of the particles spawned.
getStartOffset() - Method in class com.jme3.animation.AudioTrack
getStartOffset() - Method in class com.jme3.animation.EffectTrack
getStartSize() - Method in class com.jme3.effect.ParticleEmitter
Get the start color of the particles spawned.
getState(Class<T>) - Method in class com.jme3.app.state.AppStateManager
Returns the first state that is an instance of subclass of the specified class.
getState(Class<T>) - Method in class com.jme3.app.state.BaseAppState
getState(int) - Method in class jme3test.input.combomoves.ComboMove
getStateManager() - Method in interface com.jme3.app.Application
getStateManager() - Method in class com.jme3.app.LegacyApplication
getStateManager() - Method in class com.jme3.app.state.BaseAppState
getStates() - Method in class com.jme3.app.state.AppStateManager
getStatistics() - Method in class com.jme3.renderer.opengl.GLRenderer
getStatistics() - Method in interface com.jme3.renderer.Renderer
The statistics allow tracking of how data
per frame, such as number of objects rendered, number of triangles, etc.
getStatistics() - Method in class com.jme3.system.NullRenderer
getStatsView() - Method in class com.jme3.app.StatsAppState
getStatus() - Method in class com.jme3.audio.AudioNode
getStatus() - Method in interface com.jme3.audio.AudioSource
getStencilBits() - Method in class com.jme3.system.AppSettings
Get the number of stencil bits
getSteps() - Method in class com.jme3.scene.shape.PQTorus
getStepScale() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Returns the step scale that stretches the height map.
getStiffness() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
getStorageFolder(JmeSystem.StorageFolderType) - Method in class com.jme3.system.android.JmeAndroidSystem
getStorageFolder() - Static method in class com.jme3.system.JmeSystem
getStorageFolder(JmeSystem.StorageFolderType) - Static method in class com.jme3.system.JmeSystem
getStorageFolder(JmeSystem.StorageFolderType) - Method in class com.jme3.system.JmeSystemDelegate
getStrCourse() - Method in class jme3tools.navigation.NavCalculator
Getter method for the true course
getStrength() - Method in class com.jme3.post.filters.PosterizationFilter
Returns current strength value, i.e.
getStride() - Method in class com.jme3.scene.VertexBuffer
getString(String) - Method in class com.jme3.system.AppSettings
Get a string from the settings.
getString(Component, String, String, String) - Static method in class jme3test.network.TestChatClient
getStructure(int) - Method in class com.jme3.scene.plugins.blender.file.DnaBlockData
This method returns the structure of the given index.
getStructure(String) - Method in class com.jme3.scene.plugins.blender.file.DnaBlockData
This method returns a structure of the given name.
getStructure(BlenderContext) - Method in class com.jme3.scene.plugins.blender.file.FileBlockHeader
This method returns the structure described by the header filled with appropriate data.
getStructuresCount() - Method in class com.jme3.scene.plugins.blender.file.DnaBlockData
This method returns the amount of the structures.
getSubclassName() - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
getSubimage(Image, int, int, int, int) - Method in class com.jme3.scene.plugins.blender.textures.TextureHelper
This method returns subimage of the give image.
getSubPixelShift() - Method in class com.jme3.post.filters.FXAAFilter
getSubPropertiesNames() - Method in class com.jme3.scene.plugins.blender.objects.Properties
getSunScale() - Method in class com.jme3.water.WaterFilter
gets the scale of the sun
getSurfaceTangentFactor() - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
This method returns the surface tangent factor.
getSurfaceTangentRotation() - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
This method returns the surface tangent rotation factor.
getSuspensionCompression() - Method in class com.jme3.bullet.objects.PhysicsVehicle
getSuspensionDamping() - Method in class com.jme3.bullet.objects.PhysicsVehicle
getSuspensionStiffness() - Method in class com.jme3.bullet.objects.PhysicsVehicle
getSuspensionStiffness() - Method in class com.jme3.bullet.objects.VehicleWheel
getTalus() - Method in class com.jme3.terrain.noise.filter.OptimizedErode
getTargetAngMotorVelocity() - Method in class com.jme3.bullet.joints.SliderJoint
getTargetBoneIndex() - Method in class com.jme3.animation.BoneTrack
getTargetIndex() - Method in class com.jme3.texture.FrameBuffer
getTargetLinMotorVelocity() - Method in class com.jme3.bullet.joints.SliderJoint
getTargetMeshIndex() - Method in class com.jme3.animation.Pose
getTargetOMA() - Method in class com.jme3.scene.plugins.blender.constraints.Constraint
getTargets() - Method in class com.jme3.animation.SkeletonControl
returns a copy of array of the targets meshes of this control
getTargetVelocity() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
getTau() - Method in class com.jme3.bullet.joints.Point2PointJoint
getTechniqueDefs(String) - Method in class com.jme3.material.MaterialDef
Returns technique definitions with the given name.
getTemporalMesh() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
getTemporalMesh() - Method in class com.jme3.scene.plugins.blender.meshes.Face
getTemporalMesh(Node) - Method in class com.jme3.scene.plugins.blender.modifiers.Modifier
getTerminating() - Method in class com.jme3.app.state.AppStateManager
getTerrain() - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
getTerrainAt(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
Get the terrain tile at the specified world location, in XZ coordinates.
getTerrainAtCell(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
Get the terrain tile at the specified XZ cell coordinate (not world coordinate).
getTerrainIntersection(Ray, CollisionResults) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamTerrainPicker
getTerrainIntersection(Ray, CollisionResults) - Method in interface com.jme3.terrain.geomipmap.picking.TerrainPicker
Ask for the point of intersection between the given ray and the terrain.
getTerrainQuadAt(Vector3f) - Method in class com.jme3.terrain.geomipmap.grid.AssetTileLoader
getTerrainQuadAt(Vector3f) - Method in class com.jme3.terrain.geomipmap.grid.FractalTileLoader
getTerrainQuadAt(Vector3f) - Method in class com.jme3.terrain.geomipmap.grid.ImageTileLoader
getTerrainQuadAt(Vector3f) - Method in interface com.jme3.terrain.geomipmap.TerrainGridTileLoader
getTerrainSize() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
getTerrainSize() - Method in interface com.jme3.terrain.Terrain
Used for painting to get the number of vertices along the edge of the
terrain.
getTex(float, float, Vector2f) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
getTexCoord(float[], int, int) - Method in interface com.jme3.util.mikktspace.MikkTSpaceContext
getTexCoord(float[], int, int) - Method in class com.jme3.util.mikktspace.MikkTSpaceImpl
getTexScale() - Method in class com.jme3.water.SimpleWaterProcessor
returns the scale of the normal/dudv texture, default = 1.
getText() - Method in class com.jme3.font.BitmapText
getText() - Method in class com.jme3.niftygui.RenderFontJme
getTexture() - Method in class com.jme3.niftygui.RenderImageJme
getTexture(Structure, Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.TextureHelper
This class returns a texture read from the file or from packed blender
data.
getTexture() - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
getTextureKey() - Method in class com.jme3.scene.plugins.fbx.material.FbxImage
The texture key that was used to load the image.
getTextureMapping(String) - Method in class com.jme3.scene.plugins.ogre.matext.MaterialExtension
Retreives a mapping from an Ogre3D base material texture alias
to a jME3 texture param
getTextureMode() - Method in class com.jme3.scene.shape.Sphere
getTextureParam(String) - Method in class com.jme3.material.Material
Returns the texture parameter set on this material with the given name,
returns null if the parameter is not set.
getTexturesCount() - Method in class com.jme3.scene.plugins.blender.textures.CombinedTexture
getTextureTypeHint() - Method in class com.jme3.asset.TextureKey
The type of texture expected to be returned.
getTextureValue() - Method in class com.jme3.material.MatParamTexture
getThreadingType() - Method in class com.jme3.bullet.BulletAppState
getThrowable() - Method in class com.jme3.network.service.rpc.msg.RpcResponseMessage
getTileCell(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
Centered at 0,0.
getTime() - Method in class com.jme3.animation.AnimChannel
getTime() - Method in class com.jme3.app.state.VideoRecorderAppState.IsoTimer
getTime() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Return the current timestamp of the event.
getTime() - Method in interface com.jme3.cinematic.events.CinematicEvent
returns the current time of the cinematic event
getTime() - Method in class com.jme3.input.event.InputEvent
The time when the event occurred.
getTime() - Method in class com.jme3.system.lwjgl.LwjglSmoothingTimer
getTime() - Method in class com.jme3.system.lwjgl.LwjglTimer
getTime() - Method in class com.jme3.system.NanoTimer
getTime() - Method in class com.jme3.system.Timer
Returns the current time in ticks.
getTimeElapsed() - Method in class jme3test.input.combomoves.ComboMove.ComboMoveState
getTimeInSeconds() - Method in class com.jme3.system.lwjgl.LwjglTimer
getTimeInSeconds() - Method in class com.jme3.system.NanoTimer
Returns the time in seconds.
getTimeInSeconds() - Method in class com.jme3.system.Timer
Returns the time in seconds.
getTimeOffset() - Method in class com.jme3.audio.AudioNode
getTimeOffset() - Method in interface com.jme3.audio.AudioSource
getTimePerFrame() - Method in class com.jme3.app.state.VideoRecorderAppState.IsoTimer
getTimePerFrame() - Method in class com.jme3.system.lwjgl.LwjglSmoothingTimer
getTimePerFrame() - Method in class com.jme3.system.lwjgl.LwjglTimer
getTimePerFrame() - Method in class com.jme3.system.NanoTimer
getTimePerFrame() - Method in class com.jme3.system.Timer
Returns the time, in seconds, between the last call and the current one.
getTimer() - Method in interface com.jme3.app.Application
getTimer() - Method in class com.jme3.app.LegacyApplication
getTimer() - Method in class com.jme3.system.android.OGLESContext
getTimer() - Method in class com.jme3.system.awt.AwtPanelsContext
getTimer() - Method in class com.jme3.system.ios.IGLESContext
getTimer() - Method in interface com.jme3.system.JmeContext
getTimer() - Method in class com.jme3.system.jogl.JoglContext
getTimer() - Method in class com.jme3.system.lwjgl.LwjglContext
getTimer() - Method in class com.jme3.system.NullContext
getTimes() - Method in class com.jme3.animation.BoneTrack
returns the arrays of time for this track
getTimes() - Method in class com.jme3.animation.SpatialTrack
getTinAndAlpha(ByteBuffer, Image.Format, boolean, float[]) - Method in class com.jme3.scene.plugins.blender.textures.blending.TextureBlenderLuminance
This method return texture intensity and alpha value.
getTitle() - Method in class com.jme3.system.AppSettings
Get the application title
getTopLod() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
getTopQuad(TerrainQuad) - Method in interface com.jme3.terrain.geomipmap.NeighbourFinder
Get the TerrainQuad above the supplied 'center' quad.
getTotalLength() - Method in class com.jme3.math.Spline
return the total lenght of the spline
getTotalMass() - Method in class com.jme3.bullet.control.KinematicRagdollControl
getTotalObjectSize() - Method in class com.jme3.animation.CompactArray
getTotalSize() - Method in class com.jme3.scene.plugins.blender.file.DynamicArray
This method returns the total amount of data stored in the array.
getTotalSize() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Returns the total size of the terrain.
getTotalSize() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
getTouchInput() - Method in class com.jme3.input.android.AndroidInputHandler
getTouchInput() - Method in class com.jme3.system.android.OGLESContext
getTouchInput() - Method in class com.jme3.system.awt.AwtPanelsContext
getTouchInput() - Method in class com.jme3.system.ios.IGLESContext
getTouchInput() - Method in interface com.jme3.system.JmeContext
getTouchInput() - Method in class com.jme3.system.jogl.JoglAbstractDisplay
getTouchInput() - Method in class com.jme3.system.jogl.JoglNewtAbstractDisplay
getTouchInput() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
getTouchInput() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
getTouchInput() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
getTouchInput() - Method in class com.jme3.system.lwjgl.LwjglWindow
getTouchInput() - Method in class com.jme3.system.NullContext
getTracks() - Method in class com.jme3.animation.Animation
getTracks() - Method in class com.jme3.animation.TrackInfo
getTracksCount() - Method in class com.jme3.scene.plugins.blender.animations.BlenderAction
getTrailingRotationInertia() - Method in class com.jme3.input.ChaseCamera
returns the trailing rotation inertia
getTrailingSensitivity() - Method in class com.jme3.input.ChaseCamera
returns the trailing sensitivity
getTransform(Long, String, ConstraintHelper.Space) - Method in class com.jme3.scene.plugins.blender.constraints.ConstraintHelper
The method retreives the transform from a feature in a given space.
getTransformation(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.objects.ObjectHelper
This method calculates local transformation for the object.
getTransformMatrix(Geometry) - Method in class com.jme3.scene.BatchNode
getTransformMatrix(Geometry) - Method in class com.jme3.scene.SimpleBatchNode
getTransformUserInstanceData() - Method in class com.jme3.scene.instancing.InstancedGeometry
Return user per-instance transform data.
getTranslation() - Method in class com.jme3.math.Transform
Return the translation vector in this matrix.
getTranslation(Vector3f) - Method in class com.jme3.math.Transform
Stores this translation value into the given vector3f.
getTranslation() - Method in class com.jme3.scene.plugins.blender.math.DTransform
Return the translation vector in this matrix.
getTranslationalLimitMotor() - Method in class com.jme3.bullet.joints.SixDofJoint
returns the TranslationalLimitMotor of this 6DofJoint which allows
manipulating the translational axis
getTranslations() - Method in class com.jme3.animation.BoneTrack
returns the array of translations of this track
getTranslations() - Method in class com.jme3.animation.SpatialTrack
getTraveledDistance() - Method in class com.jme3.cinematic.events.MotionEvent
return the distance traveled by the spatial on the path
getTriangle(int, Vector3f, Vector3f, Vector3f) - Method in class com.jme3.collision.bih.BIHTree
getTriangle(Triangle) - Method in class com.jme3.collision.CollisionResult
getTriangle(int, Vector3f, Vector3f, Vector3f) - Method in class com.jme3.scene.Mesh
Gets the triangle vertex positions at the given triangle index
and stores them into the v1, v2, v3 arguments.
getTriangle(int, Triangle) - Method in class com.jme3.scene.Mesh
Gets the triangle vertex positions at the given triangle index
and stores them into the
Triangle argument.
getTriangle(int, int[]) - Method in class com.jme3.scene.Mesh
Gets the triangle vertex indices at the given triangle index
and stores them into the given int array.
getTriangle(float, float) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Get the triangle of this geometry at the specified local coordinate.
getTriangleAtPoint(float, float, Vector3f, Vector3f) - Method in class com.jme3.terrain.geomipmap.LODGeomap
Get a representation of the underlying triangle at the given point,
translated to world coordinates.
getTriangleAtPoint(float, float) - Method in class com.jme3.terrain.geomipmap.LODGeomap
Get the triangle that the point is on.
getTriangleCount() - Method in class com.jme3.scene.Geometry
Returns this geometry's mesh triangle count.
getTriangleCount(int) - Method in class com.jme3.scene.Mesh
Returns the triangle count for the given LOD level.
getTriangleCount() - Method in class com.jme3.scene.Mesh
Returns how many triangles or elements are on this Mesh.
getTriangleCount() - Method in class com.jme3.scene.Node
getTriangleCount returns the number of triangles contained
in all sub-branches of this node that contain geometry.
getTriangleCount() - Method in class com.jme3.scene.Spatial
getTriangleIndex() - Method in class com.jme3.collision.CollisionResult
getTriangleIndexVertexArray(Mesh) - Static method in class com.jme3.bullet.util.NativeMeshUtil
getTriangles(float, float, TerrainPatch) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamTerrainPicker
Request the triangles (in world coord space) of a TerrainBlock that
correspond to the given grid location.
getTrisPerPixel() - Method in class com.jme3.scene.control.LodControl
Returns the triangles per pixel value.
getTrueCourse() - Method in class jme3tools.navigation.NavCalculator
Getter method for the true course
getTrueHeightAtPoint(int, int) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
getTrueHeightAtPoint returns the non-scaled value at the
point provided.
getTrueHeightAtPoint(int, int) - Method in interface com.jme3.terrain.heightmap.HeightMap
getTrueHeightAtPoint returns the non-scaled value at the
point provided.
getTupleSize() - Method in class com.jme3.animation.CompactArray
serialized size of one object element
getTupleSize() - Method in class com.jme3.animation.CompactQuaternionArray
getTupleSize() - Method in class com.jme3.animation.CompactVector3Array
getType() - Method in class com.jme3.audio.AudioNode
Get the Type of the underlying AudioData to see if it's streamed or buffered.
getType() - Method in class com.jme3.bounding.BoundingBox
getType() - Method in class com.jme3.bounding.BoundingSphere
getType() - Method in class com.jme3.bounding.BoundingVolume
getType returns the type of bounding volume this is.
getType() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
getType() - Method in class com.jme3.input.event.TouchEvent
Returns the type of touch event.
getType() - Method in class com.jme3.light.AmbientLight
getType() - Method in class com.jme3.light.DirectionalLight
getType() - Method in class com.jme3.light.Light
Returns the light type
getType() - Method in class com.jme3.light.PointLight
getType() - Method in class com.jme3.light.SpotLight
getType() - Method in class com.jme3.math.Spline
return the type of the spline
getType() - Method in class com.jme3.network.kernel.EndpointEvent
getType() - Method in class com.jme3.network.message.DisconnectMessage
getType() - Method in class com.jme3.network.serializing.SerializerRegistration
Get the class type.
getType() - Method in class com.jme3.network.service.rmi.ClassInfo
getType() - Method in class com.jme3.scene.plugins.blender.curves.BezierCurve
This method returns the type of the bezier curve.
getType() - Method in class com.jme3.scene.plugins.blender.file.Structure
This method returns the type of the structure.
getType() - Method in class com.jme3.scene.shape.Surface
This method returns the type of the surface.
getType() - Method in class com.jme3.shader.Shader.ShaderSource
getType() - Method in class com.jme3.shader.ShaderNodeDefinition
getType() - Method in class com.jme3.shader.ShaderNodeVariable
getType() - Method in class com.jme3.system.android.OGLESContext
getType() - Method in class com.jme3.system.awt.AwtPanelsContext
getType() - Method in class com.jme3.system.ios.IGLESContext
getType() - Method in interface com.jme3.system.JmeContext
getType() - Method in class com.jme3.system.jogl.JoglCanvas
getType() - Method in class com.jme3.system.jogl.JoglDisplay
getType() - Method in class com.jme3.system.jogl.JoglNewtCanvas
getType() - Method in class com.jme3.system.jogl.JoglNewtDisplay
getType() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
getType() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
getType() - Method in class com.jme3.system.lwjgl.LwjglCanvas
getType() - Method in class com.jme3.system.lwjgl.LwjglDisplay
getType() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
getType() - Method in class com.jme3.system.lwjgl.LwjglWindow
getType() - Method in class com.jme3.system.NullContext
getType() - Method in class com.jme3.texture.Texture
getType() - Method in class com.jme3.texture.Texture2D
getType() - Method in class com.jme3.texture.Texture3D
getType() - Method in class com.jme3.texture.TextureArray
getType() - Method in class com.jme3.texture.TextureCubeMap
getUControlPointsAmount() - Method in class com.jme3.scene.shape.Surface
This method returns the amount of U control points.
getUnderWaterFogDistance() - Method in class com.jme3.water.WaterFilter
returns the distance of the fog when under water
getUniform(String) - Method in class com.jme3.shader.Shader
getUniformMap() - Method in class com.jme3.shader.Shader
getUniqueId() - Method in class com.jme3.audio.android.AndroidAudioData
getUniqueId() - Method in class com.jme3.audio.AudioBuffer
getUniqueId() - Method in class com.jme3.audio.AudioStream
getUniqueId() - Method in class com.jme3.audio.LowPassFilter
getUniqueId() - Method in class com.jme3.scene.VertexBuffer
getUniqueId() - Method in class com.jme3.shader.Shader
getUniqueId() - Method in class com.jme3.shader.Shader.ShaderSource
getUniqueId() - Method in class com.jme3.texture.FrameBuffer
getUniqueId() - Method in class com.jme3.texture.Image
getUniqueId() - Method in class com.jme3.util.NativeObject
Returns a unique ID for this NativeObject.
getUnpressedMappings() - Method in class jme3test.input.combomoves.ComboMove.ComboMoveState
getUnqueuedBufferBytes() - Method in class com.jme3.audio.AudioStream
getUnusedNodes() - Method in class com.jme3.material.ShaderGenerationInfo
getUp() - Method in class com.jme3.audio.Listener
getUp() - Method in class com.jme3.math.Ring
getUp returns the ring's up vector.
getUp() - Method in class com.jme3.renderer.Camera
getUp retrieves the up axis of the camera.
getUp(Vector3f) - Method in class com.jme3.renderer.Camera
getUp retrieves the up axis of the camera.
getUpAxis() - Method in class com.jme3.bullet.objects.PhysicsCharacter
getUpdatedPatch() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
getUpdateInterval() - Method in class com.jme3.app.BasicProfiler
getUpperAngLimit() - Method in class com.jme3.bullet.joints.SliderJoint
getUpperLimit() - Method in class com.jme3.bullet.joints.HingeJoint
getUpperLimit() - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
getUpperLinLimit() - Method in class com.jme3.bullet.joints.SliderJoint
getUpVector() - Method in class com.jme3.input.ChaseCamera
Returns the up vector of the camera used for the lookAt on the target
getUsage() - Method in class com.jme3.scene.VertexBuffer
getUsedWorld() - Method in class com.jme3.asset.BlenderKey
This mehtod returns the name of the WORLD data block taht should be used during file loading.
getUserData(String) - Method in class com.jme3.scene.Spatial
getUserDataKeys() - Method in class com.jme3.scene.Spatial
getUserObject() - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
getUserSelection() - Method in class com.jme3.app.SettingsDialog
getUV(int, int, Vector2f) - Method in class com.jme3.terrain.GeoMap
getUV(int, Vector2f) - Method in class com.jme3.terrain.GeoMap
getUV(int, int, Vector2f, Vector2f, float, int) - Method in class com.jme3.terrain.geomipmap.LODGeomap
getUVCoordinates(int) - Method in class com.jme3.scene.plugins.blender.textures.UserUVCollection
getUVForVertex(String, int) - Method in class com.jme3.scene.plugins.blender.textures.UserUVCollection
getUvSet() - Method in class com.jme3.scene.plugins.fbx.material.FbxTexture
getUvSets() - Method in class com.jme3.scene.plugins.blender.meshes.Face
getVal() - Method in class jme3test.network.TestSerialization.SomeObject
getValue() - Method in class com.jme3.input.event.JoyAxisEvent
The value of the axis.
getValue() - Method in class com.jme3.material.MatParam
Returns the value of this material parameter.
getValue() - Method in class com.jme3.post.filters.FadeFilter
return the current value of the fading
can be used to chack if fade is complete (eg value=1)
getValue() - Method in class com.jme3.scene.plugins.blender.objects.Properties
This method returns the value of the property.
getValue() - Method in class com.jme3.scene.UserData
getValue() - Method in class com.jme3.shader.Uniform
getValue(int, int) - Method in class com.jme3.terrain.GeoMap
Returns the height value for a given point.
getValue(int) - Method in class com.jme3.terrain.GeoMap
Returns the height value at the given index.
getValue() - Method in class com.jme3.util.IntMap.Entry
getValue(int) - Method in class com.jme3.util.ListMap
getValueAlongCurve(float) - Method in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
The method computes the value of a point at the certain relational distance from its beggining.
getValueAsString() - Method in class com.jme3.material.MatParam
Returns the material parameter value as it would appear in a J3M
file.
getValueAtTime(long) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurve
Retrieve the curve value at the given time.
getVarType() - Method in class com.jme3.material.MatParam
Returns the material parameter type.
getVarType() - Method in class com.jme3.shader.Uniform
getVaryings() - Method in class com.jme3.material.ShaderGenerationInfo
getVControlPointsAmount() - Method in class com.jme3.scene.shape.Surface
This method returns the amount of V control points.
getVector2Array(FloatBuffer) - Static method in class com.jme3.util.BufferUtils
Generates a Vector2f array from the given FloatBuffer.
getVector3Array(FloatBuffer) - Static method in class com.jme3.util.BufferUtils
Generates a Vector3f array from the given FloatBuffer.
getVector3Value(long) - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurveNode
getVehicleId() - Method in class com.jme3.bullet.objects.PhysicsVehicle
used internally
getVehicleList() - Method in class com.jme3.bullet.PhysicsSpace
getVelocity() - Method in class com.jme3.audio.AudioNode
getVelocity() - Method in interface com.jme3.audio.AudioSource
getVelocity() - Method in class com.jme3.audio.Listener
getVelocity() - Method in class com.jme3.bullet.control.BetterCharacterControl
Get the current linear velocity along the three axes of the character.
getVelocityVariation() - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
getVelocityVariation() - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
getVelocityVariation() - Method in interface com.jme3.effect.influencers.ParticleInfluencer
This method returns the velocity variation.
getVelocityVariation() - Method in class com.jme3.effect.ParticleEmitter
Deprecated.
This method is deprecated.
Use ParticleEmitter.getParticleInfluencer().getVelocityVariation(); instead.
getVersion() - Method in class com.jme3.network.base.DefaultClient
getVersion() - Method in class com.jme3.network.base.DefaultServer
getVersion() - Method in interface com.jme3.network.Client
Returns the game-specific version of the server this client should
be able to connect to.
getVersion() - Method in class com.jme3.network.message.ClientRegistrationMessage
getVersion() - Method in interface com.jme3.network.Server
Returns the game-specific version of this server used for detecting
mismatched clients.
getVersionNumber() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method returns the blender version number where the file was created.
getVertexColors() - Method in class com.jme3.scene.plugins.blender.meshes.Face
getVertexCount() - Method in class com.jme3.scene.Geometry
Returns this geometry's mesh vertex count.
getVertexCount() - Method in class com.jme3.scene.Mesh
Returns the number of vertices on this mesh.
getVertexCount() - Method in class com.jme3.scene.Node
getVertexCount returns the number of vertices contained
in all sub-branches of this node that contain geometry.
getVertexCount() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
getVertexCount() - Method in class com.jme3.scene.Spatial
getVertexData(FbxLayerElement.Type, int, int, int, int) - Method in class com.jme3.scene.plugins.fbx.mesh.FbxLayer
getVertexData(int, int, int, int) - Method in class com.jme3.scene.plugins.fbx.mesh.FbxLayerElement
getVertexGlobal() - Method in class com.jme3.material.ShaderGenerationInfo
getVertexGroups() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
getVertexIndices() - Method in class com.jme3.scene.plugins.fbx.anim.FbxCluster
getVertexShaderLanguage() - Method in class com.jme3.material.TechniqueDef
Returns the language of the vertex shader used in this technique.
getVertexShaderName() - Method in class com.jme3.material.TechniqueDef
Returns the name of the vertex shader used by the technique, or null
if no vertex shader is specified.
getVertexUniforms() - Method in class com.jme3.material.ShaderGenerationInfo
getVerticalAlignment() - Method in class com.jme3.font.BitmapText
getVerticalRotation() - Method in class com.jme3.input.ChaseCamera
returns the current vertical rotation around the target in radians.
getVertices() - Method in class com.jme3.bullet.util.DebugMeshCallback
getVertices() - Method in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
getVertices(float, float) - Method in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
getVertices() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
getVerticesColors() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
getView() - Method in class com.jme3.input.android.AndroidInputHandler
getView() - Static method in class com.jme3.system.android.JmeAndroidSystem
getView(int, View, ViewGroup) - Method in class jme3test.android.DemoLaunchAdapter
getViewDirection() - Method in class com.jme3.bullet.control.BetterCharacterControl
Gets the current view direction, note this doesn't need to correspond
with the spatials forward direction.
getViewDirection() - Method in class com.jme3.bullet.control.CharacterControl
getViewMatrix() - Method in class com.jme3.renderer.Camera
getViewPort() - Method in interface com.jme3.app.Application
getViewPort() - Method in class com.jme3.app.LegacyApplication
getViewPort() - Method in class com.jme3.app.state.RootNodeAppState
Returns the used ViewPort
getViewPortBottom() - Method in class com.jme3.renderer.Camera
getViewPortBottom gets the bottom boundary of the viewport
getViewPortLeft() - Method in class com.jme3.renderer.Camera
getViewPortLeft gets the left boundary of the viewport
getViewportPixelHeight() - Method in class jme3tools.navigation.MapModel2D
Returns the height of the viewport in pixels
getViewportPixelWidth() - Method in class jme3tools.navigation.MapModel2D
Returns the width of the viewport in pixels
getViewPortRight() - Method in class com.jme3.renderer.Camera
getViewPortRight gets the right boundary of the viewport
getViewPortTop() - Method in class com.jme3.renderer.Camera
getViewPortTop gets the top boundary of the viewport
getViewProjectionMatrix() - Method in class com.jme3.renderer.Camera
getViewToProjectionZ(float) - Method in class com.jme3.renderer.Camera
Computes the z value in projection space from the z value in view space
Note that the returned value is going non linearly from 0 to 1.
getVolume() - Method in class com.jme3.audio.AudioNode
getVolume() - Method in interface com.jme3.audio.AudioSource
getVolume() - Method in class com.jme3.audio.Listener
getVolume() - Method in class com.jme3.audio.LowPassFilter
getVolume() - Method in class com.jme3.bounding.BoundingBox
getVolume() - Method in class com.jme3.bounding.BoundingSphere
getVolume() - Method in class com.jme3.bounding.BoundingVolume
getVolume() - Method in class com.jme3.niftygui.SoundHandleJme
getVxOffset() - Method in class com.jme3.post.filters.FXAAFilter
getW() - Method in class com.jme3.math.Quaternion
getW() - Method in class com.jme3.math.Vector4f
getW() - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
getWalkDirection() - Method in class com.jme3.bullet.control.BetterCharacterControl
Gets the current walk direction and speed of the character.
getWalkDirection() - Method in class com.jme3.bullet.objects.PhysicsCharacter
getWaterColor() - Method in class com.jme3.water.WaterFilter
returns the color of the water
getWaterDepth() - Method in class com.jme3.water.SimpleWaterProcessor
return the water depth
getWaterHeight() - Method in class com.jme3.water.WaterFilter
gets the height of the water plane
getWaterTransparency() - Method in class com.jme3.water.SimpleWaterProcessor
returns water transparency
getWaterTransparency() - Method in class com.jme3.water.WaterFilter
returns the waterTransparency value
getWaveScale() - Method in class com.jme3.water.WaterFilter
returns the scale factor of the waves height map
getWaveSpeed() - Method in class com.jme3.water.SimpleWaterProcessor
returns the speed of the wave animation.
getWayPoint(int) - Method in class com.jme3.cinematic.MotionPath
returns the waypoint at the given index
getWayPointIndexForDistance(float, Vector2f) - Method in class com.jme3.cinematic.MotionPath
compute the index of the waypoint and the interpolation value according to a distance
returns a vector 2 containing the index in the x field and the interpolation value in the y field
getWeight() - Method in class com.jme3.scene.plugins.blender.animations.BoneEnvelope
getWeights() - Method in class com.jme3.math.Spline
This method returns NURBS' spline weights.
getWeights() - Method in class com.jme3.scene.plugins.fbx.anim.FbxCluster
getWeightThreshold() - Method in class com.jme3.bullet.control.KinematicRagdollControl
getWheel(int) - Method in class com.jme3.bullet.objects.PhysicsVehicle
You can get access to the single wheels via this method.
getWheel() - Method in class com.jme3.input.event.MouseMotionEvent
Current mouse wheel value
getWheelId() - Method in class com.jme3.bullet.objects.VehicleWheel
getWheelsDampingCompression() - Method in class com.jme3.bullet.objects.VehicleWheel
getWheelsDampingRelaxation() - Method in class com.jme3.bullet.objects.VehicleWheel
getWheelSpatial() - Method in class com.jme3.bullet.objects.VehicleWheel
getWheelWorldLocation(Vector3f) - Method in class com.jme3.bullet.objects.VehicleWheel
write the content of the wheelWorldLocation into the store
getWheelWorldRotation(Quaternion) - Method in class com.jme3.bullet.objects.VehicleWheel
write the content of the wheelWorldRotation into the store
getWhitePoint() - Method in class com.jme3.post.filters.ToneMapFilter
Get the scene white point.
getWidth() - Method in class com.jme3.cursors.plugins.JmeCursor
Queries the cursor's width.
getWidth() - Method in class com.jme3.font.BitmapCharacter
getWidth() - Method in class com.jme3.font.BitmapCharacterSet
getWidth() - Method in class com.jme3.niftygui.JmeBatchRenderBackend
getWidth() - Method in class com.jme3.niftygui.RenderDeviceJme
getWidth(String) - Method in class com.jme3.niftygui.RenderFontJme
get font width of the given string.
getWidth(String, float) - Method in class com.jme3.niftygui.RenderFontJme
getWidth() - Method in class com.jme3.niftygui.RenderImageJme
getWidth() - Method in class com.jme3.renderer.Camera
getWidth() - Method in class com.jme3.scene.shape.PQTorus
getWidth() - Method in class com.jme3.scene.shape.Quad
getWidth() - Method in class com.jme3.system.AppSettings
Get the width
getWidth() - Method in class com.jme3.terrain.GeoMap
Returns the width of this Geomap
getWidth() - Method in class com.jme3.texture.FrameBuffer
getWidth() - Method in class com.jme3.texture.image.DefaultImageRaster
getWidth() - Method in class com.jme3.texture.Image
getWidth returns the width of this image.
getWidth() - Method in class com.jme3.texture.image.ImageRaster
Returns the pixel width of the underlying image.
getWidth() - Method in class com.jme3.texture.image.MipMapImageRaster
getWidth() - Method in class jme3tools.optimize.TextureAtlas.TextureAtlasTile
getWindDirection() - Method in class com.jme3.water.WaterFilter
returns the wind direction
getWindowHandle() - Method in class com.jme3.system.lwjgl.LwjglWindow
getWires() - Method in class com.jme3.scene.debug.SkeletonDebugger
getWorldBindings() - Method in class com.jme3.material.TechniqueDef
Returns a list of world parameters that are used by this
technique definition.
getWorldBindInversePosition() - Method in class com.jme3.animation.Bone
getWorldBindInverseRotation() - Method in class com.jme3.animation.Bone
getWorldBindInverseScale() - Method in class com.jme3.animation.Bone
getWorldBindPosition() - Method in class com.jme3.animation.Bone
getWorldBindRotation() - Method in class com.jme3.animation.Bone
getWorldBindScale() - Method in class com.jme3.animation.Bone
getWorldBound() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
getWorldBound() - Method in class com.jme3.scene.Spatial
getWorldBound retrieves the world bound at this node
level.
getWorldCoordinates(Vector2f, float) - Method in class com.jme3.renderer.Camera
Computes a position in World space given a screen position in screen space (0,0 to width, height)
and a z position in projection space ( 0 to 1 non linear).
getWorldCoordinates(Vector2f, float, Vector3f) - Method in class com.jme3.renderer.Camera
getWorldHeight() - Method in class jme3tools.navigation.MapModel3D
Returns the height of the viewport in pixels.
getWorldLightList() - Method in class com.jme3.scene.Spatial
Returns the world
LightList, containing the lights
combined from all this
Spatial's parents up to and including
this
Spatial's lights.
getWorldLocation() - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
getWorldMatParamOverrides() - Method in class com.jme3.scene.Spatial
Get the world material parameter overrides.
getWorldMatrix() - Method in class com.jme3.scene.Geometry
A
matrix that transforms the
mesh
from model space to world space.
getWorldMax() - Method in class com.jme3.bullet.PhysicsSpace
getWorldMin() - Method in class com.jme3.bullet.PhysicsSpace
getWorldPlane(int) - Method in class com.jme3.renderer.Camera
getWorldRotation() - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
getWorldRotation() - Method in class com.jme3.scene.Spatial
getWorldRotation retrieves the absolute rotation of the
Spatial.
getWorldRotationQuat() - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
getWorldScale() - Method in class com.jme3.scene.Spatial
getWorldScale retrieves the absolute scale factor of the
spatial.
getWorldScaleCached() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
getWorldTransform() - Method in class com.jme3.scene.Spatial
getWorldTransform retrieves the world transformation
of the spatial.
getWorldTranslation() - Method in class com.jme3.scene.Spatial
getWorldTranslation retrieves the absolute translation of
the spatial.
getWorldTranslationCached() - Method in class com.jme3.terrain.geomipmap.TerrainPatch
getWorldWidth() - Method in class jme3tools.navigation.MapModel3D
Returns the width of the viewport in pixels.
getWrap(Texture.WrapAxis) - Method in class com.jme3.texture.Texture
getWrap returns the wrap mode for a given coordinate axis
on this texture.
getWrap(Texture.WrapAxis) - Method in class com.jme3.texture.Texture2D
getWrap returns the wrap mode for a given coordinate axis
on this texture.
getWrap(Texture.WrapAxis) - Method in class com.jme3.texture.Texture3D
getWrap returns the wrap mode for a given coordinate axis
on this texture.
getWrap(Texture.WrapAxis) - Method in class com.jme3.texture.TextureArray
getWrap(Texture.WrapAxis) - Method in class com.jme3.texture.TextureCubeMap
getWrap returns the wrap mode for a given coordinate axis
on this texture.
getX() - Method in class com.jme3.font.BitmapCharacter
getX() - Method in class com.jme3.input.event.MouseButtonEvent
The X coordinate of the mouse when the event was generated.
getX() - Method in class com.jme3.input.event.MouseMotionEvent
Current X coordinate
getX() - Method in class com.jme3.input.event.TouchEvent
getX() - Method in class com.jme3.math.Quaternion
getX() - Method in class com.jme3.math.Vector2f
getX() - Method in class com.jme3.math.Vector3f
getX() - Method in class com.jme3.math.Vector4f
getX() - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
getx(int) - Method in class jme3test.batching.TestBatchNodeCluster
getX() - Method in class jme3tools.optimize.TextureAtlas.TextureAtlasTile
getXAdvance() - Method in class com.jme3.font.BitmapCharacter
getXAxis() - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
getXAxis() - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystick
getXAxis() - Method in interface com.jme3.input.Joystick
Returns the X axis for this joystick.
getXAxis() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput.GlfwJoystick
getXAxis() - Method in class com.jme3.input.lwjgl.JInputJoyInput.JInputJoystick
getXAxisIndex() - Method in class com.jme3.input.AbstractJoystick
Gets the index number for the X axis on the joystick.
getXAxisIndex() - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
getXAxisIndex() - Method in interface com.jme3.input.Joystick
Gets the index number for the X axis on the joystick.
getXAxisIndex() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput.GlfwJoystick
getXAxisIndex() - Method in class com.jme3.input.lwjgl.JInputJoyInput.JInputJoystick
getXExtent() - Method in class com.jme3.bounding.BoundingBox
getXExtent() - Method in class com.jme3.scene.shape.AbstractBox
Get the x-axis size (extent) of this box.
getXHotSpot() - Method in class com.jme3.cursors.plugins.JmeCursor
Queries the cursor's X hotspot coordinate.
getxm(int) - Method in class jme3test.batching.TestBatchNodeCluster
getXOffset() - Method in class com.jme3.font.BitmapCharacter
getY() - Method in class com.jme3.font.BitmapCharacter
getY() - Method in class com.jme3.input.event.MouseButtonEvent
The Y coordinate of the mouse when the event was generated.
getY() - Method in class com.jme3.input.event.MouseMotionEvent
Current Y coordinate
getY() - Method in class com.jme3.input.event.TouchEvent
getY() - Method in class com.jme3.math.Quaternion
getY() - Method in class com.jme3.math.Vector2f
getY() - Method in class com.jme3.math.Vector3f
getY() - Method in class com.jme3.math.Vector4f
getY() - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
gety(int) - Method in class jme3test.batching.TestBatchNodeCluster
getY() - Method in class jme3tools.optimize.TextureAtlas.TextureAtlasTile
getYAxis() - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
getYAxis() - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystick
getYAxis() - Method in interface com.jme3.input.Joystick
Returns the Y axis for this joystick.
getYAxis() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput.GlfwJoystick
getYAxis() - Method in class com.jme3.input.lwjgl.JInputJoyInput.JInputJoystick
getYAxisIndex() - Method in class com.jme3.input.AbstractJoystick
Gets the index number for the Y axis on the joystick.
getYAxisIndex() - Method in class com.jme3.input.android.AndroidJoystickJoyInput14.AndroidJoystick
getYAxisIndex() - Method in interface com.jme3.input.Joystick
Gets the index number for the Y axis on the joystick.
getYAxisIndex() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput.GlfwJoystick
getYAxisIndex() - Method in class com.jme3.input.lwjgl.JInputJoyInput.JInputJoystick
getYExtent() - Method in class com.jme3.bounding.BoundingBox
getYExtent() - Method in class com.jme3.scene.shape.AbstractBox
Get the y-axis size (extent) of this box.
getYHotSpot() - Method in class com.jme3.cursors.plugins.JmeCursor
Queries the cursor's Y hotspot coordinate.
getym(int) - Method in class jme3test.batching.TestBatchNodeCluster
getYOffset() - Method in class com.jme3.font.BitmapCharacter
getZ() - Method in class com.jme3.math.Quaternion
getZ() - Method in class com.jme3.math.Vector3f
getZ() - Method in class com.jme3.math.Vector4f
getZ() - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
getz(int) - Method in class jme3test.batching.TestBatchNodeCluster
getZExtent() - Method in class com.jme3.bounding.BoundingBox
getZExtent() - Method in class com.jme3.scene.shape.AbstractBox
Get the z-axis size (extent) of this box.
getzm(int) - Method in class jme3test.batching.TestBatchNodeCluster
getZoomSensitivity() - Method in class com.jme3.input.ChaseCamera
returns the zoom sensitivity
getZoomSpeed() - Method in class com.jme3.app.ChaseCameraAppState
returns the zoom speed
getZoomSpeed() - Method in class com.jme3.input.FlyByCamera
Gets the zoom speed.
getZSamples() - Method in class com.jme3.scene.shape.Sphere
gFactor - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator.BrightnessAndContrastData
GhostControl - Class in com.jme3.bullet.control
A GhostControl moves with the spatial it is attached to and can be used to check
overlaps with other physics objects (e.g.
GhostControl() - Constructor for class com.jme3.bullet.control.GhostControl
GhostControl(CollisionShape) - Constructor for class com.jme3.bullet.control.GhostControl
ghosts - Variable in class com.jme3.bullet.debug.BulletDebugAppState
GImpactCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic mesh collision shape
GImpactCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic mesh collision shape
GImpactCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.GImpactCollisionShape
GImpactCollisionShape(Mesh) - Constructor for class com.jme3.bullet.collision.shapes.GImpactCollisionShape
creates a collision shape from the given Mesh
GIT_HASH - Static variable in class com.jme3.system.JmeVersion
GIT_SHORT_HASH - Static variable in class com.jme3.system.JmeVersion
GIT_TAG - Static variable in class com.jme3.system.JmeVersion
GL - Interface in com.jme3.renderer.opengl
Baseline GL methods that must be available on all platforms.
gl - Variable in class com.jme3.renderer.opengl.GLDebug
GL2 - Interface in com.jme3.renderer.opengl
GL functions only available on vanilla desktop OpenGL 2.
GL3 - Interface in com.jme3.renderer.opengl
GL functions only available on vanilla desktop OpenGL 3.0+.
GL4 - Interface in com.jme3.renderer.opengl
GL functions only available on vanilla desktop OpenGL 4.0.
GL_ALPHA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_ALPHA - Static variable in interface com.jme3.renderer.opengl.GL
GL_ALPHA8 - Static variable in interface com.jme3.renderer.opengl.GL2
GL_ALPHA_TEST - Static variable in interface com.jme3.renderer.opengl.GL2
GL_ALREADY_SIGNALED - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_ALWAYS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_ALWAYS - Static variable in interface com.jme3.renderer.opengl.GL
GL_ARRAY_BUFFER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_ARRAY_BUFFER - Static variable in interface com.jme3.renderer.opengl.GL
GL_BACK - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_BACK - Static variable in interface com.jme3.renderer.opengl.GL
GL_BGR - Static variable in interface com.jme3.renderer.opengl.GL2
GL_BGRA - Static variable in interface com.jme3.renderer.opengl.GL2
GL_BLEND - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_BLEND - Static variable in interface com.jme3.renderer.opengl.GL
GL_BYTE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_BYTE - Static variable in interface com.jme3.renderer.opengl.GL
GL_CLAMP_TO_EDGE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_CLAMP_TO_EDGE - Static variable in interface com.jme3.renderer.opengl.GL
GL_COLOR_ATTACHMENT0 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_COLOR_ATTACHMENT0_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_COLOR_ATTACHMENT10_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_COLOR_ATTACHMENT11_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_COLOR_ATTACHMENT12_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_COLOR_ATTACHMENT13_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_COLOR_ATTACHMENT14_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_COLOR_ATTACHMENT15_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_COLOR_ATTACHMENT1_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_COLOR_ATTACHMENT2_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_COLOR_ATTACHMENT3_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_COLOR_ATTACHMENT4_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_COLOR_ATTACHMENT5_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_COLOR_ATTACHMENT6_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_COLOR_ATTACHMENT7_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_COLOR_ATTACHMENT8_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_COLOR_ATTACHMENT9_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_COLOR_BUFFER_BIT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_COLOR_BUFFER_BIT - Static variable in interface com.jme3.renderer.opengl.GL
GL_COMPARE_REF_TO_TEXTURE - Static variable in interface com.jme3.renderer.opengl.GL2
GL_COMPILE_STATUS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_COMPILE_STATUS - Static variable in interface com.jme3.renderer.opengl.GL
GL_COMPRESSED_RGB8_ETC2 - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_COMPRESSED_RGB_S3TC_DXT1_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_COMPRESSED_TEXTURE_FORMATS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_CONDITION_SATISFIED - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_CULL_FACE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_CULL_FACE - Static variable in interface com.jme3.renderer.opengl.GL
GL_DECR - Static variable in interface com.jme3.renderer.opengl.GL
GL_DECR_WRAP - Static variable in interface com.jme3.renderer.opengl.GL
GL_DEPTH24_STENCIL8_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_DEPTH_ATTACHMENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_DEPTH_ATTACHMENT_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_DEPTH_BUFFER_BIT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_DEPTH_BUFFER_BIT - Static variable in interface com.jme3.renderer.opengl.GL
GL_DEPTH_COMPONENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_DEPTH_COMPONENT - Static variable in interface com.jme3.renderer.opengl.GL
GL_DEPTH_COMPONENT16 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_DEPTH_COMPONENT16 - Static variable in interface com.jme3.renderer.opengl.GL
GL_DEPTH_COMPONENT24 - Static variable in interface com.jme3.renderer.opengl.GL2
GL_DEPTH_COMPONENT32 - Static variable in interface com.jme3.renderer.opengl.GL2
GL_DEPTH_COMPONENT32F - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_DEPTH_STENCIL_ATTACHMENT - Static variable in interface com.jme3.renderer.opengl.GL3
GL_DEPTH_STENCIL_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_DEPTH_TEST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_DEPTH_TEST - Static variable in interface com.jme3.renderer.opengl.GL
GL_DEPTH_TEXTURE_MODE - Static variable in interface com.jme3.renderer.opengl.GL2
GL_DITHER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_DOUBLE - Static variable in interface com.jme3.renderer.opengl.GL
GL_DOUBLEBUFFER - Static variable in interface com.jme3.renderer.opengl.GL2
GL_DRAW_BUFFER - Static variable in interface com.jme3.renderer.opengl.GL2
GL_DRAW_FRAMEBUFFER_BINDING_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_DRAW_FRAMEBUFFER_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_DST_COLOR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_DST_COLOR - Static variable in interface com.jme3.renderer.opengl.GL
GL_DYNAMIC_DRAW - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_DYNAMIC_DRAW - Static variable in interface com.jme3.renderer.opengl.GL
GL_ELEMENT_ARRAY_BUFFER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_ELEMENT_ARRAY_BUFFER - Static variable in interface com.jme3.renderer.opengl.GL
GL_EQUAL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_EQUAL - Static variable in interface com.jme3.renderer.opengl.GL
GL_ETC1_RGB8_OES - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_EXTENSIONS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_EXTENSIONS - Static variable in interface com.jme3.renderer.opengl.GL
GL_FALSE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_FALSE - Static variable in interface com.jme3.renderer.opengl.GL
GL_FILL - Static variable in interface com.jme3.renderer.opengl.GL2
GL_FLOAT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_FLOAT - Static variable in interface com.jme3.renderer.opengl.GL
GL_FRAGMENT_SHADER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_FRAGMENT_SHADER - Static variable in interface com.jme3.renderer.opengl.GL
GL_FRAMEBUFFER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_FRAMEBUFFER_COMPLETE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_FRAMEBUFFER_COMPLETE_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_FRAMEBUFFER_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_FRAMEBUFFER_SRGB_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_FRAMEBUFFER_UNSUPPORTED - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_FRAMEBUFFER_UNSUPPORTED_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_FRONT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_FRONT - Static variable in interface com.jme3.renderer.opengl.GL
GL_FRONT_AND_BACK - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_FRONT_AND_BACK - Static variable in interface com.jme3.renderer.opengl.GL
GL_FUNC_ADD - Static variable in interface com.jme3.renderer.opengl.GL
GL_FUNC_REVERSE_SUBTRACT - Static variable in interface com.jme3.renderer.opengl.GL
GL_FUNC_SUBTRACT - Static variable in interface com.jme3.renderer.opengl.GL
GL_GENERATE_MIPMAP - Static variable in interface com.jme3.renderer.opengl.GL2
GL_GEOMETRY_SHADER - Static variable in interface com.jme3.renderer.opengl.GL3
GL_GEQUAL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_GEQUAL - Static variable in interface com.jme3.renderer.opengl.GL
GL_GREATER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_GREATER - Static variable in interface com.jme3.renderer.opengl.GL
GL_GREEN - Static variable in interface com.jme3.renderer.opengl.GL
GL_HALF_FLOAT_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_HIGH_FLOAT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_INCR - Static variable in interface com.jme3.renderer.opengl.GL
GL_INCR_WRAP - Static variable in interface com.jme3.renderer.opengl.GL
GL_INFO_LOG_LENGTH - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_INFO_LOG_LENGTH - Static variable in interface com.jme3.renderer.opengl.GL
GL_INT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_INT - Static variable in interface com.jme3.renderer.opengl.GL
GL_INTENSITY - Static variable in interface com.jme3.renderer.opengl.GL2
GL_INVALID_ENUM - Static variable in interface com.jme3.renderer.opengl.GL
GL_INVALID_FRAMEBUFFER_OPERATION_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_INVALID_OPERATION - Static variable in interface com.jme3.renderer.opengl.GL
GL_INVALID_VALUE - Static variable in interface com.jme3.renderer.opengl.GL
GL_INVERT - Static variable in interface com.jme3.renderer.opengl.GL
GL_KEEP - Static variable in interface com.jme3.renderer.opengl.GL
GL_LEQUAL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_LEQUAL - Static variable in interface com.jme3.renderer.opengl.GL
GL_LESS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_LESS - Static variable in interface com.jme3.renderer.opengl.GL
GL_LINE - Static variable in interface com.jme3.renderer.opengl.GL2
GL_LINE_LOOP - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_LINE_LOOP - Static variable in interface com.jme3.renderer.opengl.GL
GL_LINE_STRIP - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_LINE_STRIP - Static variable in interface com.jme3.renderer.opengl.GL
GL_LINEAR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_LINEAR - Static variable in interface com.jme3.renderer.opengl.GL
GL_LINEAR_MIPMAP_LINEAR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_LINEAR_MIPMAP_LINEAR - Static variable in interface com.jme3.renderer.opengl.GL
GL_LINEAR_MIPMAP_NEAREST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_LINEAR_MIPMAP_NEAREST - Static variable in interface com.jme3.renderer.opengl.GL
GL_LINES - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_LINES - Static variable in interface com.jme3.renderer.opengl.GL
GL_LINK_STATUS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_LINK_STATUS - Static variable in interface com.jme3.renderer.opengl.GL
GL_LUMINANCE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_LUMINANCE - Static variable in interface com.jme3.renderer.opengl.GL
GL_LUMINANCE16F_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_LUMINANCE32F_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_LUMINANCE8 - Static variable in interface com.jme3.renderer.opengl.GL2
GL_LUMINANCE8_ALPHA8 - Static variable in interface com.jme3.renderer.opengl.GL2
GL_LUMINANCE_ALPHA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_LUMINANCE_ALPHA - Static variable in interface com.jme3.renderer.opengl.GL
GL_LUMINANCE_ALPHA16F_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_MAX - Static variable in interface com.jme3.renderer.opengl.GL
GL_MAX_COLOR_ATTACHMENTS_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_MAX_COLOR_TEXTURE_SAMPLES - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_MAX_CUBE_MAP_TEXTURE_SIZE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_MAX_CUBE_MAP_TEXTURE_SIZE - Static variable in interface com.jme3.renderer.opengl.GL
GL_MAX_DEPTH_TEXTURE_SAMPLES - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_MAX_DRAW_BUFFERS_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_MAX_ELEMENTS_INDICES - Static variable in interface com.jme3.renderer.opengl.GL2
GL_MAX_ELEMENTS_VERTICES - Static variable in interface com.jme3.renderer.opengl.GL2
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS - Static variable in interface com.jme3.renderer.opengl.GL
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS - Static variable in interface com.jme3.renderer.opengl.GL2
GL_MAX_FRAGMENT_UNIFORM_VECTORS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_MAX_FRAGMENT_UNIFORM_VECTORS - Static variable in interface com.jme3.renderer.opengl.GL
GL_MAX_RENDERBUFFER_SIZE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_MAX_RENDERBUFFER_SIZE_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_MAX_SAMPLES_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_MAX_TEXTURE_IMAGE_UNITS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_MAX_TEXTURE_IMAGE_UNITS - Static variable in interface com.jme3.renderer.opengl.GL
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_MAX_TEXTURE_SIZE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_MAX_TEXTURE_SIZE - Static variable in interface com.jme3.renderer.opengl.GL
GL_MAX_VARYING_VECTORS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_MAX_VERTEX_ATTRIBS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_MAX_VERTEX_ATTRIBS - Static variable in interface com.jme3.renderer.opengl.GL
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS - Static variable in interface com.jme3.renderer.opengl.GL
GL_MAX_VERTEX_UNIFORM_COMPONENTS - Static variable in interface com.jme3.renderer.opengl.GL
GL_MAX_VERTEX_UNIFORM_COMPONENTS - Static variable in interface com.jme3.renderer.opengl.GL2
GL_MAX_VERTEX_UNIFORM_VECTORS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_MAX_VERTEX_UNIFORM_VECTORS - Static variable in interface com.jme3.renderer.opengl.GL
GL_MIN - Static variable in interface com.jme3.renderer.opengl.GL
GL_MIRRORED_REPEAT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_MIRRORED_REPEAT - Static variable in interface com.jme3.renderer.opengl.GL
GL_MULTISAMPLE_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_NEAREST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_NEAREST - Static variable in interface com.jme3.renderer.opengl.GL
GL_NEAREST_MIPMAP_LINEAR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_NEAREST_MIPMAP_LINEAR - Static variable in interface com.jme3.renderer.opengl.GL
GL_NEAREST_MIPMAP_NEAREST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_NEAREST_MIPMAP_NEAREST - Static variable in interface com.jme3.renderer.opengl.GL
GL_NEVER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_NEVER - Static variable in interface com.jme3.renderer.opengl.GL
GL_NO_ERROR - Static variable in interface com.jme3.renderer.opengl.GL
GL_NONE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_NONE - Static variable in interface com.jme3.renderer.opengl.GL
GL_NOTEQUAL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_NOTEQUAL - Static variable in interface com.jme3.renderer.opengl.GL
GL_NUM_COMPRESSED_TEXTURE_FORMATS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_NUM_EXTENSIONS - Static variable in interface com.jme3.renderer.opengl.GL3
GL_NUM_PROGRAM_BINARY_FORMATS - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_ONE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_ONE - Static variable in interface com.jme3.renderer.opengl.GL
GL_ONE_MINUS_DST_COLOR - Static variable in interface com.jme3.renderer.opengl.GL
GL_ONE_MINUS_SRC_ALPHA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_ONE_MINUS_SRC_ALPHA - Static variable in interface com.jme3.renderer.opengl.GL
GL_ONE_MINUS_SRC_COLOR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_ONE_MINUS_SRC_COLOR - Static variable in interface com.jme3.renderer.opengl.GL
GL_OUT_OF_MEMORY - Static variable in interface com.jme3.renderer.opengl.GL
GL_PATCHES - Static variable in interface com.jme3.renderer.opengl.GL4
GL_PIXEL_PACK_BUFFER_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_PIXEL_UNPACK_BUFFER_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_POINT_SPRITE - Static variable in interface com.jme3.renderer.opengl.GL2
GL_POINTS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_POINTS - Static variable in interface com.jme3.renderer.opengl.GL
GL_POLYGON_OFFSET_FILL - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_POLYGON_OFFSET_FILL - Static variable in interface com.jme3.renderer.opengl.GL
GL_R11F_G11F_B10F_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_R16F - Static variable in interface com.jme3.renderer.opengl.GL3
GL_R32F - Static variable in interface com.jme3.renderer.opengl.GL3
GL_R8 - Static variable in interface com.jme3.renderer.opengl.GL3
GL_READ_BUFFER - Static variable in interface com.jme3.renderer.opengl.GL2
GL_READ_FRAMEBUFFER_BINDING_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_READ_FRAMEBUFFER_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_RED - Static variable in interface com.jme3.renderer.opengl.GL
GL_RENDERBUFFER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_RENDERBUFFER_EXT - Static variable in interface com.jme3.renderer.opengl.GLFbo
GL_RENDERER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_RENDERER - Static variable in interface com.jme3.renderer.opengl.GL
GL_REPEAT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_REPEAT - Static variable in interface com.jme3.renderer.opengl.GL
GL_REPLACE - Static variable in interface com.jme3.renderer.opengl.GL
GL_RG - Static variable in interface com.jme3.renderer.opengl.GL3
GL_RG16F - Static variable in interface com.jme3.renderer.opengl.GL3
GL_RG32F - Static variable in interface com.jme3.renderer.opengl.GL3
GL_RG8 - Static variable in interface com.jme3.renderer.opengl.GL3
GL_RGB - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_RGB - Static variable in interface com.jme3.renderer.opengl.GL
GL_RGB16F_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_RGB32F_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_RGB565 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_RGB565 - Static variable in interface com.jme3.renderer.opengl.GL
GL_RGB5_A1 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_RGB5_A1 - Static variable in interface com.jme3.renderer.opengl.GL
GL_RGB8 - Static variable in interface com.jme3.renderer.opengl.GL2
GL_RGB9_E5_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_RGBA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_RGBA - Static variable in interface com.jme3.renderer.opengl.GL
GL_RGBA16F_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_RGBA32F_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_RGBA4 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_RGBA4 - Static variable in interface com.jme3.renderer.opengl.GL
GL_RGBA8 - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_SAMPLE_ALPHA_TO_COVERAGE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_SAMPLE_BUFFERS_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_SAMPLE_POSITION - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_SAMPLES_ARB - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_SCISSOR_TEST - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_SCISSOR_TEST - Static variable in interface com.jme3.renderer.opengl.GL
GL_SHADING_LANGUAGE_VERSION - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_SHADING_LANGUAGE_VERSION - Static variable in interface com.jme3.renderer.opengl.GL
GL_SHORT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_SHORT - Static variable in interface com.jme3.renderer.opengl.GL
GL_SLUMINANCE8_ALPHA8_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_SLUMINANCE8_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_SRC_ALPHA - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_SRC_ALPHA - Static variable in interface com.jme3.renderer.opengl.GL
GL_SRC_COLOR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_SRC_COLOR - Static variable in interface com.jme3.renderer.opengl.GL
GL_SRGB8_ALPHA8_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_SRGB8_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_STACK_OVERFLOW - Static variable in interface com.jme3.renderer.opengl.GL2
GL_STACK_UNDERFLOW - Static variable in interface com.jme3.renderer.opengl.GL2
GL_STATIC_DRAW - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_STATIC_DRAW - Static variable in interface com.jme3.renderer.opengl.GL
GL_STENCIL_BUFFER_BIT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_STENCIL_BUFFER_BIT - Static variable in interface com.jme3.renderer.opengl.GL
GL_STENCIL_TEST - Static variable in interface com.jme3.renderer.opengl.GL
GL_STREAM_DRAW - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_STREAM_DRAW - Static variable in interface com.jme3.renderer.opengl.GL
GL_STREAM_READ - Static variable in interface com.jme3.renderer.opengl.GL
GL_SUBPIXEL_BITS - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_SYNC_FLUSH_COMMANDS_BIT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_SYNC_GPU_COMMANDS_COMPLETE - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_TESS_CONTROL_SHADER - Static variable in interface com.jme3.renderer.opengl.GL4
GL_TESS_EVALUATION_SHADER - Static variable in interface com.jme3.renderer.opengl.GL4
GL_TEXTURE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_TEXTURE - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE0 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_TEXTURE0 - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE1 - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE10 - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE11 - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE12 - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE13 - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE14 - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE15 - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE2 - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE3 - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE4 - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE5 - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE6 - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE7 - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE8 - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE9 - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE_2D - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_TEXTURE_2D - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE_2D_ARRAY_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_TEXTURE_2D_MULTISAMPLE - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_TEXTURE_2D_MULTISAMPLE_ARRAY - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_TEXTURE_3D - Static variable in interface com.jme3.renderer.opengl.GL2
GL_TEXTURE_BASE_LEVEL - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE_COMPARE_FUNC - Static variable in interface com.jme3.renderer.opengl.GL2
GL_TEXTURE_COMPARE_MODE - Static variable in interface com.jme3.renderer.opengl.GL2
GL_TEXTURE_CUBE_MAP - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_TEXTURE_CUBE_MAP - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE_CUBE_MAP_NEGATIVE_X - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE_CUBE_MAP_POSITIVE_X - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_TEXTURE_CUBE_MAP_POSITIVE_X - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE_CUBE_MAP_POSITIVE_Y - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE_CUBE_MAP_POSITIVE_Z - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE_CUBE_MAP_SEAMLESS - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_TEXTURE_MAG_FILTER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_TEXTURE_MAG_FILTER - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE_MAX_ANISOTROPY_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_TEXTURE_MAX_LEVEL - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE_MIN_FILTER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_TEXTURE_MIN_FILTER - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE_SWIZZLE_A - Static variable in interface com.jme3.renderer.opengl.GL3
GL_TEXTURE_SWIZZLE_B - Static variable in interface com.jme3.renderer.opengl.GL3
GL_TEXTURE_SWIZZLE_G - Static variable in interface com.jme3.renderer.opengl.GL3
GL_TEXTURE_SWIZZLE_R - Static variable in interface com.jme3.renderer.opengl.GL3
GL_TEXTURE_WRAP_R - Static variable in interface com.jme3.renderer.opengl.GL2
GL_TEXTURE_WRAP_S - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_TEXTURE_WRAP_S - Static variable in interface com.jme3.renderer.opengl.GL
GL_TEXTURE_WRAP_T - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_TEXTURE_WRAP_T - Static variable in interface com.jme3.renderer.opengl.GL
GL_TIMEOUT_EXPIRED - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_TRIANGLE_FAN - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_TRIANGLE_FAN - Static variable in interface com.jme3.renderer.opengl.GL
GL_TRIANGLE_STRIP - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_TRIANGLE_STRIP - Static variable in interface com.jme3.renderer.opengl.GL
GL_TRIANGLES - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_TRIANGLES - Static variable in interface com.jme3.renderer.opengl.GL
GL_TRUE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_TRUE - Static variable in interface com.jme3.renderer.opengl.GL
GL_UNPACK_ALIGNMENT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_UNPACK_ALIGNMENT - Static variable in interface com.jme3.renderer.opengl.GL
GL_UNSIGNED_BYTE - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_UNSIGNED_BYTE - Static variable in interface com.jme3.renderer.opengl.GL
GL_UNSIGNED_INT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_UNSIGNED_INT - Static variable in interface com.jme3.renderer.opengl.GL
GL_UNSIGNED_INT_10F_11F_11F_REV_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_UNSIGNED_INT_24_8_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_UNSIGNED_INT_5_9_9_9_REV_EXT - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_UNSIGNED_INT_8_8_8_8 - Static variable in interface com.jme3.renderer.opengl.GL2
GL_UNSIGNED_SHORT - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_UNSIGNED_SHORT - Static variable in interface com.jme3.renderer.opengl.GL
GL_UNSIGNED_SHORT_4_4_4_4 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_UNSIGNED_SHORT_5_5_5_1 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_UNSIGNED_SHORT_5_5_5_1 - Static variable in interface com.jme3.renderer.opengl.GL
GL_UNSIGNED_SHORT_5_6_5 - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_UNSIGNED_SHORT_5_6_5 - Static variable in interface com.jme3.renderer.opengl.GL
GL_VENDOR - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_VENDOR - Static variable in interface com.jme3.renderer.opengl.GL
GL_VERSION - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_VERSION - Static variable in interface com.jme3.renderer.opengl.GL
GL_VERTEX_PROGRAM_POINT_SIZE - Static variable in interface com.jme3.renderer.opengl.GL2
GL_VERTEX_SHADER - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_VERTEX_SHADER - Static variable in interface com.jme3.renderer.opengl.GL
GL_WAIT_FAILED - Static variable in interface com.jme3.renderer.opengl.GLExt
GL_ZERO - Static variable in class com.jme3.renderer.ios.JmeIosGLES
GL_ZERO - Static variable in interface com.jme3.renderer.opengl.GL
glActiveTexture(int) - Method in class com.jme3.renderer.android.AndroidGL
glActiveTexture(int) - Method in class com.jme3.renderer.ios.IosGL
glActiveTexture(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glActiveTexture(int) - Method in class com.jme3.renderer.jogl.JoglGL
glActiveTexture(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glActiveTexture(int) - Method in interface com.jme3.renderer.opengl.GL
glActiveTexture(int) - Method in class com.jme3.renderer.opengl.GLDebugES
glAlphaFunc(int, float) - Method in class com.jme3.renderer.jogl.JoglGL
glAlphaFunc(int, float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glAlphaFunc(int, float) - Method in interface com.jme3.renderer.opengl.GL2
glAlphaFunc(int, float) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
glAttachShader(int, int) - Method in class com.jme3.renderer.android.AndroidGL
glAttachShader(int, int) - Method in class com.jme3.renderer.ios.IosGL
glAttachShader(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glAttachShader(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
glAttachShader(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glAttachShader(int, int) - Method in interface com.jme3.renderer.opengl.GL
glAttachShader(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glBindBuffer(int, int) - Method in class com.jme3.renderer.android.AndroidGL
glBindBuffer(int, int) - Method in class com.jme3.renderer.ios.IosGL
glBindBuffer(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glBindBuffer(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
glBindBuffer(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glBindBuffer(int, int) - Method in interface com.jme3.renderer.opengl.GL
glBindBuffer(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glBindFragDataLocation(int, int, String) - Method in class com.jme3.renderer.jogl.JoglGL
glBindFragDataLocation(int, int, String) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glBindFragDataLocation(int, int, String) - Method in interface com.jme3.renderer.opengl.GL3
glBindFragDataLocation(int, int, String) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
glBindFramebuffer(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glBindFramebufferEXT(int, int) - Method in class com.jme3.renderer.android.AndroidGL
glBindFramebufferEXT(int, int) - Method in class com.jme3.renderer.ios.IosGL
glBindFramebufferEXT(int, int) - Method in class com.jme3.renderer.jogl.JoglGLFbo
glBindFramebufferEXT(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
glBindFramebufferEXT(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
glBindFramebufferEXT(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glBindFramebufferEXT(int, int) - Method in interface com.jme3.renderer.opengl.GLFbo
glBindRenderbuffer(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glBindRenderbufferEXT(int, int) - Method in class com.jme3.renderer.android.AndroidGL
glBindRenderbufferEXT(int, int) - Method in class com.jme3.renderer.ios.IosGL
glBindRenderbufferEXT(int, int) - Method in class com.jme3.renderer.jogl.JoglGLFbo
glBindRenderbufferEXT(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
glBindRenderbufferEXT(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
glBindRenderbufferEXT(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glBindRenderbufferEXT(int, int) - Method in interface com.jme3.renderer.opengl.GLFbo
glBindTexture(int, int) - Method in class com.jme3.renderer.android.AndroidGL
glBindTexture(int, int) - Method in class com.jme3.renderer.ios.IosGL
glBindTexture(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glBindTexture(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
glBindTexture(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glBindTexture(int, int) - Method in interface com.jme3.renderer.opengl.GL
glBindTexture(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glBindVertexArray(int) - Method in class com.jme3.renderer.jogl.JoglGL
glBindVertexArray(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glBindVertexArray(int) - Method in interface com.jme3.renderer.opengl.GL3
glBindVertexArray(int) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
glBlendEquationSeparate(int, int) - Method in class com.jme3.renderer.android.AndroidGL
glBlendEquationSeparate(int, int) - Method in class com.jme3.renderer.ios.IosGL
glBlendEquationSeparate(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glBlendEquationSeparate(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
glBlendEquationSeparate(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glBlendEquationSeparate(int, int) - Method in interface com.jme3.renderer.opengl.GL
glBlendEquationSeparate(int, int) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
glBlendEquationSeparate(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glBlendFunc(int, int) - Method in class com.jme3.renderer.android.AndroidGL
glBlendFunc(int, int) - Method in class com.jme3.renderer.ios.IosGL
glBlendFunc(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glBlendFunc(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
glBlendFunc(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glBlendFunc(int, int) - Method in interface com.jme3.renderer.opengl.GL
glBlendFunc(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glBlitFramebufferEXT(int, int, int, int, int, int, int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
glBlitFramebufferEXT(int, int, int, int, int, int, int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
glBlitFramebufferEXT(int, int, int, int, int, int, int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGLFbo
glBlitFramebufferEXT(int, int, int, int, int, int, int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
glBlitFramebufferEXT(int, int, int, int, int, int, int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
glBlitFramebufferEXT(int, int, int, int, int, int, int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glBlitFramebufferEXT(int, int, int, int, int, int, int, int, int, int) - Method in interface com.jme3.renderer.opengl.GLFbo
glBufferData(int, FloatBuffer, int) - Method in class com.jme3.renderer.android.AndroidGL
glBufferData(int, ShortBuffer, int) - Method in class com.jme3.renderer.android.AndroidGL
glBufferData(int, ByteBuffer, int) - Method in class com.jme3.renderer.android.AndroidGL
glBufferData(int, long, int) - Method in class com.jme3.renderer.android.AndroidGL
glBufferData(int, IntBuffer, int) - Method in class com.jme3.renderer.android.AndroidGL
glBufferData(int, FloatBuffer, int) - Method in class com.jme3.renderer.ios.IosGL
glBufferData(int, ShortBuffer, int) - Method in class com.jme3.renderer.ios.IosGL
glBufferData(int, ByteBuffer, int) - Method in class com.jme3.renderer.ios.IosGL
glBufferData(int, long, int) - Method in class com.jme3.renderer.ios.IosGL
glBufferData(int, IntBuffer, int) - Method in class com.jme3.renderer.ios.IosGL
glBufferData(int, int, Buffer, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glBufferData(int, long, int) - Method in class com.jme3.renderer.jogl.JoglGL
glBufferData(int, FloatBuffer, int) - Method in class com.jme3.renderer.jogl.JoglGL
glBufferData(int, ShortBuffer, int) - Method in class com.jme3.renderer.jogl.JoglGL
glBufferData(int, ByteBuffer, int) - Method in class com.jme3.renderer.jogl.JoglGL
glBufferData(int, IntBuffer, int) - Method in class com.jme3.renderer.jogl.JoglGLExt
glBufferData(int, long, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glBufferData(int, FloatBuffer, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glBufferData(int, ShortBuffer, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glBufferData(int, ByteBuffer, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glBufferData(int, IntBuffer, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
glBufferData(int, long, int) - Method in interface com.jme3.renderer.opengl.GL
glBufferData(int, FloatBuffer, int) - Method in interface com.jme3.renderer.opengl.GL
glBufferData(int, ShortBuffer, int) - Method in interface com.jme3.renderer.opengl.GL
glBufferData(int, ByteBuffer, int) - Method in interface com.jme3.renderer.opengl.GL
glBufferData(int, FloatBuffer, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glBufferData(int, ShortBuffer, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glBufferData(int, ByteBuffer, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glBufferData(int, long, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glBufferData(int, IntBuffer, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glBufferData(int, IntBuffer, int) - Method in interface com.jme3.renderer.opengl.GLExt
glBufferData2(int, int, byte[], int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glBufferSubData(int, long, FloatBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glBufferSubData(int, long, ShortBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glBufferSubData(int, long, IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glBufferSubData(int, long, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
glBufferSubData(int, long, ShortBuffer) - Method in class com.jme3.renderer.ios.IosGL
glBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
glBufferSubData(int, long, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
glBufferSubData(int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glBufferSubData(int, long, FloatBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glBufferSubData(int, long, ShortBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glBufferSubData(int, long, IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGLExt
glBufferSubData(int, long, FloatBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glBufferSubData(int, long, ShortBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glBufferSubData(int, long, IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
glBufferSubData(int, long, FloatBuffer) - Method in interface com.jme3.renderer.opengl.GL
glBufferSubData(int, long, ShortBuffer) - Method in interface com.jme3.renderer.opengl.GL
glBufferSubData(int, long, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL
glBufferSubData(int, long, FloatBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glBufferSubData(int, long, ShortBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glBufferSubData(int, long, IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glBufferSubData(int, long, IntBuffer) - Method in interface com.jme3.renderer.opengl.GLExt
glBufferSubData2(int, int, int, byte[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glCheckFramebufferStatus(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glCheckFramebufferStatusEXT(int) - Method in class com.jme3.renderer.android.AndroidGL
glCheckFramebufferStatusEXT(int) - Method in class com.jme3.renderer.ios.IosGL
glCheckFramebufferStatusEXT(int) - Method in class com.jme3.renderer.jogl.JoglGLFbo
glCheckFramebufferStatusEXT(int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
glCheckFramebufferStatusEXT(int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
glCheckFramebufferStatusEXT(int) - Method in class com.jme3.renderer.opengl.GLDebugES
glCheckFramebufferStatusEXT(int) - Method in interface com.jme3.renderer.opengl.GLFbo
glClear(int) - Method in class com.jme3.renderer.android.AndroidGL
glClear(int) - Method in class com.jme3.renderer.ios.IosGL
glClear(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glClear(int) - Method in class com.jme3.renderer.jogl.JoglGL
glClear(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glClear(int) - Method in interface com.jme3.renderer.opengl.GL
glClear(int) - Method in class com.jme3.renderer.opengl.GLDebugES
glClearColor(float, float, float, float) - Method in class com.jme3.renderer.android.AndroidGL
glClearColor(float, float, float, float) - Method in class com.jme3.renderer.ios.IosGL
glClearColor(float, float, float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glClearColor(float, float, float, float) - Method in class com.jme3.renderer.jogl.JoglGL
glClearColor(float, float, float, float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glClearColor(float, float, float, float) - Method in interface com.jme3.renderer.opengl.GL
glClearColor(float, float, float, float) - Method in class com.jme3.renderer.opengl.GLDebugES
glClientWaitSync(Object, int, long) - Method in class com.jme3.renderer.android.AndroidGL
glClientWaitSync(Object, int, long) - Method in class com.jme3.renderer.ios.IosGL
glClientWaitSync(Object, int, long) - Method in class com.jme3.renderer.jogl.JoglGLExt
glClientWaitSync(Object, int, long) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
glClientWaitSync(Object, int, long) - Method in class com.jme3.renderer.opengl.GLDebugES
glClientWaitSync(Object, int, long) - Method in interface com.jme3.renderer.opengl.GLExt
glColorMask(boolean, boolean, boolean, boolean) - Method in class com.jme3.renderer.android.AndroidGL
glColorMask(boolean, boolean, boolean, boolean) - Method in class com.jme3.renderer.ios.IosGL
glColorMask(boolean, boolean, boolean, boolean) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glColorMask(boolean, boolean, boolean, boolean) - Method in class com.jme3.renderer.jogl.JoglGL
glColorMask(boolean, boolean, boolean, boolean) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glColorMask(boolean, boolean, boolean, boolean) - Method in interface com.jme3.renderer.opengl.GL
glColorMask(boolean, boolean, boolean, boolean) - Method in class com.jme3.renderer.opengl.GLDebugES
glCompileShader(int) - Method in class com.jme3.renderer.android.AndroidGL
glCompileShader(int) - Method in class com.jme3.renderer.ios.IosGL
glCompileShader(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glCompileShader(int) - Method in class com.jme3.renderer.jogl.JoglGL
glCompileShader(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glCompileShader(int) - Method in interface com.jme3.renderer.opengl.GL
glCompileShader(int) - Method in class com.jme3.renderer.opengl.GLDebugES
glCompressedTexImage2D(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glCompressedTexImage2D(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glCompressedTexImage2D(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glCompressedTexImage2D(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glCompressedTexImage2D(int, int, int, int, int, int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL
glCompressedTexImage2D(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glCompressedTexImage3D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glCompressedTexImage3D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glCompressedTexImage3D(int, int, int, int, int, int, int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL2
glCompressedTexImage3D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
glCompressedTexSubImage2D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glCompressedTexSubImage2D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glCompressedTexSubImage2D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glCompressedTexSubImage2D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glCompressedTexSubImage2D(int, int, int, int, int, int, int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL
glCompressedTexSubImage2D(int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL2
glCompressedTexSubImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
glCreateProgram() - Method in class com.jme3.renderer.android.AndroidGL
glCreateProgram() - Method in class com.jme3.renderer.ios.IosGL
glCreateProgram() - Static method in class com.jme3.renderer.ios.JmeIosGLES
glCreateProgram() - Method in class com.jme3.renderer.jogl.JoglGL
glCreateProgram() - Method in class com.jme3.renderer.lwjgl.LwjglGL
glCreateProgram() - Method in interface com.jme3.renderer.opengl.GL
glCreateProgram() - Method in class com.jme3.renderer.opengl.GLDebugES
glCreateShader(int) - Method in class com.jme3.renderer.android.AndroidGL
glCreateShader(int) - Method in class com.jme3.renderer.ios.IosGL
glCreateShader(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glCreateShader(int) - Method in class com.jme3.renderer.jogl.JoglGL
glCreateShader(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glCreateShader(int) - Method in interface com.jme3.renderer.opengl.GL
glCreateShader(int) - Method in class com.jme3.renderer.opengl.GLDebugES
glCullFace(int) - Method in class com.jme3.renderer.android.AndroidGL
glCullFace(int) - Method in class com.jme3.renderer.ios.IosGL
glCullFace(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glCullFace(int) - Method in class com.jme3.renderer.jogl.JoglGL
glCullFace(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glCullFace(int) - Method in interface com.jme3.renderer.opengl.GL
glCullFace(int) - Method in class com.jme3.renderer.opengl.GLDebugES
GLDebug - Class in com.jme3.renderer.opengl
GLDebug() - Constructor for class com.jme3.renderer.opengl.GLDebug
GLDebugDesktop - Class in com.jme3.renderer.opengl
GLDebugDesktop(GL, GLExt, GLFbo) - Constructor for class com.jme3.renderer.opengl.GLDebugDesktop
GLDebugES - Class in com.jme3.renderer.opengl
GLDebugES(GL, GLExt, GLFbo) - Constructor for class com.jme3.renderer.opengl.GLDebugES
glDeleteBuffers(IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glDeleteBuffers(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
glDeleteBuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glDeleteBuffers(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glDeleteBuffers(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glDeleteBuffers(IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
glDeleteBuffers(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glDeleteFramebuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glDeleteFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glDeleteFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
glDeleteFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGLFbo
glDeleteFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
glDeleteFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
glDeleteFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glDeleteFramebuffersEXT(IntBuffer) - Method in interface com.jme3.renderer.opengl.GLFbo
glDeleteProgram(int) - Method in class com.jme3.renderer.android.AndroidGL
glDeleteProgram(int) - Method in class com.jme3.renderer.ios.IosGL
glDeleteProgram(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glDeleteProgram(int) - Method in class com.jme3.renderer.jogl.JoglGL
glDeleteProgram(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glDeleteProgram(int) - Method in interface com.jme3.renderer.opengl.GL
glDeleteProgram(int) - Method in class com.jme3.renderer.opengl.GLDebugES
glDeleteRenderbuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glDeleteRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glDeleteRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
glDeleteRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGLFbo
glDeleteRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
glDeleteRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
glDeleteRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glDeleteRenderbuffersEXT(IntBuffer) - Method in interface com.jme3.renderer.opengl.GLFbo
glDeleteShader(int) - Method in class com.jme3.renderer.android.AndroidGL
glDeleteShader(int) - Method in class com.jme3.renderer.ios.IosGL
glDeleteShader(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glDeleteShader(int) - Method in class com.jme3.renderer.jogl.JoglGL
glDeleteShader(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glDeleteShader(int) - Method in interface com.jme3.renderer.opengl.GL
glDeleteShader(int) - Method in class com.jme3.renderer.opengl.GLDebugES
glDeleteSync(Object) - Method in class com.jme3.renderer.android.AndroidGL
glDeleteSync(Object) - Method in class com.jme3.renderer.ios.IosGL
glDeleteSync(Object) - Method in class com.jme3.renderer.jogl.JoglGLExt
glDeleteSync(Object) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
glDeleteSync(Object) - Method in class com.jme3.renderer.opengl.GLDebugES
glDeleteSync(Object) - Method in interface com.jme3.renderer.opengl.GLExt
glDeleteTextures(IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glDeleteTextures(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
glDeleteTextures(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glDeleteTextures(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glDeleteTextures(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glDeleteTextures(IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
glDeleteTextures(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glDeleteVertexArrays(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glDeleteVertexArrays(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glDeleteVertexArrays(IntBuffer) - Method in interface com.jme3.renderer.opengl.GL3
glDeleteVertexArrays(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
glDepthFunc(int) - Method in class com.jme3.renderer.android.AndroidGL
glDepthFunc(int) - Method in class com.jme3.renderer.ios.IosGL
glDepthFunc(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glDepthFunc(int) - Method in class com.jme3.renderer.jogl.JoglGL
glDepthFunc(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glDepthFunc(int) - Method in interface com.jme3.renderer.opengl.GL
glDepthFunc(int) - Method in class com.jme3.renderer.opengl.GLDebugES
glDepthMask(boolean) - Method in class com.jme3.renderer.android.AndroidGL
glDepthMask(boolean) - Method in class com.jme3.renderer.ios.IosGL
glDepthMask(boolean) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glDepthMask(boolean) - Method in class com.jme3.renderer.jogl.JoglGL
glDepthMask(boolean) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glDepthMask(boolean) - Method in interface com.jme3.renderer.opengl.GL
glDepthMask(boolean) - Method in class com.jme3.renderer.opengl.GLDebugES
glDepthRange(double, double) - Method in class com.jme3.renderer.android.AndroidGL
glDepthRange(double, double) - Method in class com.jme3.renderer.ios.IosGL
glDepthRange(double, double) - Method in class com.jme3.renderer.jogl.JoglGL
glDepthRange(double, double) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glDepthRange(double, double) - Method in interface com.jme3.renderer.opengl.GL
glDepthRange(double, double) - Method in class com.jme3.renderer.opengl.GLDebugES
glDepthRangef(float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glDetachShader(int, int) - Method in class com.jme3.renderer.android.AndroidGL
glDetachShader(int, int) - Method in class com.jme3.renderer.ios.IosGL
glDetachShader(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glDetachShader(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
glDetachShader(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glDetachShader(int, int) - Method in interface com.jme3.renderer.opengl.GL
glDetachShader(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glDisable(int) - Method in class com.jme3.renderer.android.AndroidGL
glDisable(int) - Method in class com.jme3.renderer.ios.IosGL
glDisable(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glDisable(int) - Method in class com.jme3.renderer.jogl.JoglGL
glDisable(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glDisable(int) - Method in interface com.jme3.renderer.opengl.GL
glDisable(int) - Method in class com.jme3.renderer.opengl.GLDebugES
glDisableVertexAttribArray(int) - Method in class com.jme3.renderer.android.AndroidGL
glDisableVertexAttribArray(int) - Method in class com.jme3.renderer.ios.IosGL
glDisableVertexAttribArray(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glDisableVertexAttribArray(int) - Method in class com.jme3.renderer.jogl.JoglGL
glDisableVertexAttribArray(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glDisableVertexAttribArray(int) - Method in interface com.jme3.renderer.opengl.GL
glDisableVertexAttribArray(int) - Method in class com.jme3.renderer.opengl.GLDebugES
glDrawArrays(int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
glDrawArrays(int, int, int) - Method in class com.jme3.renderer.ios.IosGL
glDrawArrays(int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glDrawArrays(int, int, int) - Method in class com.jme3.renderer.jogl.JoglGL
glDrawArrays(int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glDrawArrays(int, int, int) - Method in interface com.jme3.renderer.opengl.GL
glDrawArrays(int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glDrawArraysInstancedARB(int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
glDrawArraysInstancedARB(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
glDrawArraysInstancedARB(int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGLExt
glDrawArraysInstancedARB(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
glDrawArraysInstancedARB(int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glDrawArraysInstancedARB(int, int, int, int) - Method in interface com.jme3.renderer.opengl.GLExt
glDrawBuffer(int) - Method in class com.jme3.renderer.jogl.JoglGL
glDrawBuffer(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glDrawBuffer(int) - Method in interface com.jme3.renderer.opengl.GL2
glDrawBuffer(int) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
glDrawBuffers(IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glDrawBuffers(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
glDrawBuffers(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGLExt
glDrawBuffers(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
glDrawBuffers(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glDrawBuffers(IntBuffer) - Method in interface com.jme3.renderer.opengl.GLExt
glDrawElements(int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glDrawElements2(int, int, int, byte[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glDrawElementsIndex(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glDrawElementsInstancedARB(int, int, int, long, int) - Method in class com.jme3.renderer.android.AndroidGL
glDrawElementsInstancedARB(int, int, int, long, int) - Method in class com.jme3.renderer.ios.IosGL
glDrawElementsInstancedARB(int, int, int, long, int) - Method in class com.jme3.renderer.jogl.JoglGLExt
glDrawElementsInstancedARB(int, int, int, long, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
glDrawElementsInstancedARB(int, int, int, long, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glDrawElementsInstancedARB(int, int, int, long, int) - Method in interface com.jme3.renderer.opengl.GLExt
glDrawRangeElements(int, int, int, int, int, long) - Method in class com.jme3.renderer.android.AndroidGL
glDrawRangeElements(int, int, int, int, int, long) - Method in class com.jme3.renderer.ios.IosGL
glDrawRangeElements(int, int, int, int, int, long) - Method in class com.jme3.renderer.jogl.JoglGL
glDrawRangeElements(int, int, int, int, int, long) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glDrawRangeElements(int, int, int, int, int, long) - Method in interface com.jme3.renderer.opengl.GL
glDrawRangeElements(int, int, int, int, int, long) - Method in class com.jme3.renderer.opengl.GLDebugES
glEnable(int) - Method in class com.jme3.renderer.android.AndroidGL
glEnable(int) - Method in class com.jme3.renderer.ios.IosGL
glEnable(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glEnable(int) - Method in class com.jme3.renderer.jogl.JoglGL
glEnable(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glEnable(int) - Method in interface com.jme3.renderer.opengl.GL
glEnable(int) - Method in class com.jme3.renderer.opengl.GLDebugES
glEnableVertexAttribArray(int) - Method in class com.jme3.renderer.android.AndroidGL
glEnableVertexAttribArray(int) - Method in class com.jme3.renderer.ios.IosGL
glEnableVertexAttribArray(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glEnableVertexAttribArray(int) - Method in class com.jme3.renderer.jogl.JoglGL
glEnableVertexAttribArray(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glEnableVertexAttribArray(int) - Method in interface com.jme3.renderer.opengl.GL
glEnableVertexAttribArray(int) - Method in class com.jme3.renderer.opengl.GLDebugES
GLExt - Interface in com.jme3.renderer.opengl
GL functions provided by extensions.
GLFbo - Interface in com.jme3.renderer.opengl
Framebuffer object functions.
glFenceSync(int, int) - Method in class com.jme3.renderer.android.AndroidGL
glFenceSync(int, int) - Method in class com.jme3.renderer.ios.IosGL
glFenceSync(int, int) - Method in class com.jme3.renderer.jogl.JoglGLExt
glFenceSync(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
glFenceSync(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glFenceSync(int, int) - Method in interface com.jme3.renderer.opengl.GLExt
glFramebufferRenderbuffer(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glFramebufferRenderbufferEXT(int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
glFramebufferRenderbufferEXT(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
glFramebufferRenderbufferEXT(int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGLFbo
glFramebufferRenderbufferEXT(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
glFramebufferRenderbufferEXT(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
glFramebufferRenderbufferEXT(int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glFramebufferRenderbufferEXT(int, int, int, int) - Method in interface com.jme3.renderer.opengl.GLFbo
glFramebufferTexture2D(int, int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glFramebufferTexture2DEXT(int, int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
glFramebufferTexture2DEXT(int, int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
glFramebufferTexture2DEXT(int, int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGLFbo
glFramebufferTexture2DEXT(int, int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
glFramebufferTexture2DEXT(int, int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
glFramebufferTexture2DEXT(int, int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glFramebufferTexture2DEXT(int, int, int, int, int) - Method in interface com.jme3.renderer.opengl.GLFbo
glFramebufferTextureLayer(int, int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGL
glFramebufferTextureLayer(int, int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glFramebufferTextureLayer(int, int, int, int, int) - Method in interface com.jme3.renderer.opengl.GL3
glFramebufferTextureLayer(int, int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
GlfwJoystickInput - Class in com.jme3.input.lwjgl
GlfwJoystickInput() - Constructor for class com.jme3.input.lwjgl.GlfwJoystickInput
GlfwJoystickInput.GlfwJoystick - Class in com.jme3.input.lwjgl
GlfwJoystickInput.GlfwJoystick(InputManager, JoyInput, int, String) - Constructor for class com.jme3.input.lwjgl.GlfwJoystickInput.GlfwJoystick
GlfwKeyInput - Class in com.jme3.input.lwjgl
GlfwKeyInput(LwjglWindow) - Constructor for class com.jme3.input.lwjgl.GlfwKeyInput
GlfwKeyMap - Class in com.jme3.input.lwjgl
GlfwKeyMap() - Constructor for class com.jme3.input.lwjgl.GlfwKeyMap
GlfwMouseInput - Class in com.jme3.input.lwjgl
Captures mouse input using GLFW callbacks.
GlfwMouseInput(LwjglWindow) - Constructor for class com.jme3.input.lwjgl.GlfwMouseInput
glGenBuffers(IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glGenBuffers(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
glGenBuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glGenBuffers(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glGenBuffers(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glGenBuffers(IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
glGenBuffers(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glGenerateMipmap(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glGenerateMipmapEXT(int) - Method in class com.jme3.renderer.android.AndroidGL
glGenerateMipmapEXT(int) - Method in class com.jme3.renderer.ios.IosGL
glGenerateMipmapEXT(int) - Method in class com.jme3.renderer.jogl.JoglGLFbo
glGenerateMipmapEXT(int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
glGenerateMipmapEXT(int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
glGenerateMipmapEXT(int) - Method in class com.jme3.renderer.opengl.GLDebugES
glGenerateMipmapEXT(int) - Method in interface com.jme3.renderer.opengl.GLFbo
glGenFramebuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glGenFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glGenFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
glGenFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGLFbo
glGenFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
glGenFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
glGenFramebuffersEXT(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glGenFramebuffersEXT(IntBuffer) - Method in interface com.jme3.renderer.opengl.GLFbo
glGenRenderbuffers(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glGenRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glGenRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
glGenRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGLFbo
glGenRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
glGenRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
glGenRenderbuffersEXT(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glGenRenderbuffersEXT(IntBuffer) - Method in interface com.jme3.renderer.opengl.GLFbo
glGenTextures(IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glGenTextures(IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
glGenTextures(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glGenTextures(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glGenTextures(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glGenTextures(IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
glGenTextures(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glGenVertexArrays(IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glGenVertexArrays(IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glGenVertexArrays(IntBuffer) - Method in interface com.jme3.renderer.opengl.GL3
glGenVertexArrays(IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
glGetAttribLocation(int, String) - Method in class com.jme3.renderer.android.AndroidGL
glGetAttribLocation(int, String) - Method in class com.jme3.renderer.ios.IosGL
glGetAttribLocation(int, String) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glGetAttribLocation(int, String) - Method in class com.jme3.renderer.jogl.JoglGL
glGetAttribLocation(int, String) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glGetAttribLocation(int, String) - Method in interface com.jme3.renderer.opengl.GL
glGetAttribLocation(int, String) - Method in class com.jme3.renderer.opengl.GLDebugES
glGetBoolean(int, ByteBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glGetBoolean(int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
glGetBoolean(int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glGetBoolean(int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glGetBoolean(int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL
glGetBoolean(int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glGetBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glGetBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
glGetBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glGetBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glGetBufferSubData(int, long, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL
glGetBufferSubData(int, long, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glGetError() - Method in class com.jme3.renderer.android.AndroidGL
glGetError() - Method in class com.jme3.renderer.ios.IosGL
glGetError() - Static method in class com.jme3.renderer.ios.JmeIosGLES
glGetError() - Method in class com.jme3.renderer.jogl.JoglGL
glGetError() - Method in class com.jme3.renderer.lwjgl.LwjglGL
glGetError() - Method in interface com.jme3.renderer.opengl.GL
glGetError() - Method in class com.jme3.renderer.opengl.GLDebugES
glGetFramebufferAttachmentParameteriv(int, int, int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glGetInteger(int, IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glGetInteger(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
glGetInteger(int, IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glGetInteger(int, IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glGetInteger(int, IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
glGetInteger(int, IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glGetIntegerv(int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glGetMultisample(int, int, FloatBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glGetMultisample(int, int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
glGetMultisample(int, int, FloatBuffer) - Method in class com.jme3.renderer.jogl.JoglGLExt
glGetMultisample(int, int, FloatBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
glGetMultisample(int, int, FloatBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glGetMultisample(int, int, FloatBuffer) - Method in interface com.jme3.renderer.opengl.GLExt
glGetProgram(int, int, IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glGetProgram(int, int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
glGetProgram(int, int, IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glGetProgram(int, int, IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glGetProgram(int, int, IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
glGetProgram(int, int, IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glGetProgramInfoLog(int, int) - Method in class com.jme3.renderer.android.AndroidGL
glGetProgramInfoLog(int, int) - Method in class com.jme3.renderer.ios.IosGL
glGetProgramInfoLog(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glGetProgramInfoLog(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
glGetProgramInfoLog(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glGetProgramInfoLog(int, int) - Method in interface com.jme3.renderer.opengl.GL
glGetProgramInfoLog(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glGetProgramiv(int, int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glGetShader(int, int, IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glGetShader(int, int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
glGetShader(int, int, IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glGetShader(int, int, IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glGetShader(int, int, IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
glGetShader(int, int, IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glGetShaderInfoLog(int, int) - Method in class com.jme3.renderer.android.AndroidGL
glGetShaderInfoLog(int, int) - Method in class com.jme3.renderer.ios.IosGL
glGetShaderInfoLog(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glGetShaderInfoLog(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
glGetShaderInfoLog(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glGetShaderInfoLog(int, int) - Method in interface com.jme3.renderer.opengl.GL
glGetShaderInfoLog(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glGetShaderiv(int, int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glGetString(int) - Method in class com.jme3.renderer.android.AndroidGL
glGetString(int) - Method in class com.jme3.renderer.ios.IosGL
glGetString(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glGetString(int) - Method in class com.jme3.renderer.jogl.JoglGL
glGetString(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
glGetString(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glGetString(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glGetString(int) - Method in interface com.jme3.renderer.opengl.GL
glGetString(int, int) - Method in interface com.jme3.renderer.opengl.GL3
glGetString(int, int) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
glGetString(int) - Method in class com.jme3.renderer.opengl.GLDebugES
glGetUniformLocation(int, String) - Method in class com.jme3.renderer.android.AndroidGL
glGetUniformLocation(int, String) - Method in class com.jme3.renderer.ios.IosGL
glGetUniformLocation(int, String) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glGetUniformLocation(int, String) - Method in class com.jme3.renderer.jogl.JoglGL
glGetUniformLocation(int, String) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glGetUniformLocation(int, String) - Method in interface com.jme3.renderer.opengl.GL
glGetUniformLocation(int, String) - Method in class com.jme3.renderer.opengl.GLDebugES
GLImageFormat - Class in com.jme3.renderer.opengl
Describes an OpenGL image format.
GLImageFormat(int, int, int) - Constructor for class com.jme3.renderer.opengl.GLImageFormat
Constructor for formats.
GLImageFormat(int, int, int, boolean) - Constructor for class com.jme3.renderer.opengl.GLImageFormat
Constructor for formats.
GLImageFormat(int, int, int, boolean, boolean) - Constructor for class com.jme3.renderer.opengl.GLImageFormat
Constructor for formats.
GLImageFormats - Class in com.jme3.renderer.opengl
Generates a table of supported image formats for a given renderer caps.
glIsEnabled(int) - Method in class com.jme3.renderer.android.AndroidGL
glIsEnabled(int) - Method in class com.jme3.renderer.ios.IosGL
glIsEnabled(int) - Method in class com.jme3.renderer.jogl.JoglGL
glIsEnabled(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glIsEnabled(int) - Method in interface com.jme3.renderer.opengl.GL
glIsEnabled(int) - Method in class com.jme3.renderer.opengl.GLDebugES
glIsFramebuffer(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glIsRenderbuffer(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glLineWidth(float) - Method in class com.jme3.renderer.android.AndroidGL
glLineWidth(float) - Method in class com.jme3.renderer.ios.IosGL
glLineWidth(float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glLineWidth(float) - Method in class com.jme3.renderer.jogl.JoglGL
glLineWidth(float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glLineWidth(float) - Method in interface com.jme3.renderer.opengl.GL
glLineWidth(float) - Method in class com.jme3.renderer.opengl.GLDebugES
glLinkProgram(int) - Method in class com.jme3.renderer.android.AndroidGL
glLinkProgram(int) - Method in class com.jme3.renderer.ios.IosGL
glLinkProgram(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glLinkProgram(int) - Method in class com.jme3.renderer.jogl.JoglGL
glLinkProgram(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glLinkProgram(int) - Method in interface com.jme3.renderer.opengl.GL
glLinkProgram(int) - Method in class com.jme3.renderer.opengl.GLDebugES
glPatchParameter(int) - Method in class com.jme3.renderer.jogl.JoglGL
glPatchParameter(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glPatchParameter(int) - Method in interface com.jme3.renderer.opengl.GL4
glPatchParameter(int) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
glPixelStorei(int, int) - Method in class com.jme3.renderer.android.AndroidGL
glPixelStorei(int, int) - Method in class com.jme3.renderer.ios.IosGL
glPixelStorei(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glPixelStorei(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
glPixelStorei(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glPixelStorei(int, int) - Method in interface com.jme3.renderer.opengl.GL
glPixelStorei(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glPointSize(float) - Method in class com.jme3.renderer.jogl.JoglGL
glPointSize(float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glPointSize(float) - Method in interface com.jme3.renderer.opengl.GL2
glPointSize(float) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
glPolygonMode(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
glPolygonMode(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glPolygonMode(int, int) - Method in interface com.jme3.renderer.opengl.GL2
glPolygonMode(int, int) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
glPolygonOffset(float, float) - Method in class com.jme3.renderer.android.AndroidGL
glPolygonOffset(float, float) - Method in class com.jme3.renderer.ios.IosGL
glPolygonOffset(float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glPolygonOffset(float, float) - Method in class com.jme3.renderer.jogl.JoglGL
glPolygonOffset(float, float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glPolygonOffset(float, float) - Method in interface com.jme3.renderer.opengl.GL
glPolygonOffset(float, float) - Method in class com.jme3.renderer.opengl.GLDebugES
glReadBuffer(int) - Method in class com.jme3.renderer.jogl.JoglGL
glReadBuffer(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glReadBuffer(int) - Method in interface com.jme3.renderer.opengl.GL2
glReadBuffer(int) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
glReadPixels(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glReadPixels(int, int, int, int, int, int, long) - Method in class com.jme3.renderer.android.AndroidGL
glReadPixels(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
glReadPixels(int, int, int, int, int, int, long) - Method in class com.jme3.renderer.ios.IosGL
glReadPixels(int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glReadPixels(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glReadPixels(int, int, int, int, int, int, long) - Method in class com.jme3.renderer.jogl.JoglGL
glReadPixels(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glReadPixels(int, int, int, int, int, int, long) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glReadPixels(int, int, int, int, int, int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL
glReadPixels(int, int, int, int, int, int, long) - Method in interface com.jme3.renderer.opengl.GL
glReadPixels(int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glReadPixels(int, int, int, int, int, int, long) - Method in class com.jme3.renderer.opengl.GLDebugES
glReadPixels2(int, int, int, int, int, int, byte[], int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glRenderbufferStorage(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glRenderbufferStorageEXT(int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
glRenderbufferStorageEXT(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
glRenderbufferStorageEXT(int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGLFbo
glRenderbufferStorageEXT(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
glRenderbufferStorageEXT(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
glRenderbufferStorageEXT(int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glRenderbufferStorageEXT(int, int, int, int) - Method in interface com.jme3.renderer.opengl.GLFbo
glRenderbufferStorageMultisampleEXT(int, int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
glRenderbufferStorageMultisampleEXT(int, int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
glRenderbufferStorageMultisampleEXT(int, int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGLFbo
glRenderbufferStorageMultisampleEXT(int, int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboEXT
glRenderbufferStorageMultisampleEXT(int, int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLFboGL3
glRenderbufferStorageMultisampleEXT(int, int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glRenderbufferStorageMultisampleEXT(int, int, int, int, int) - Method in interface com.jme3.renderer.opengl.GLFbo
GLRenderer - Class in com.jme3.renderer.opengl
GLRenderer(GL, GLExt, GLFbo) - Constructor for class com.jme3.renderer.opengl.GLRenderer
glScissor(int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
glScissor(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
glScissor(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glScissor(int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGL
glScissor(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glScissor(int, int, int, int) - Method in interface com.jme3.renderer.opengl.GL
glScissor(int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glShaderSource(int, String[], IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glShaderSource(int, String[], IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
glShaderSource(int, String) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glShaderSource(int, String[], IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glShaderSource(int, String[], IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glShaderSource(int, String[], IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
glShaderSource(int, String[], IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
Glsl100ShaderGenerator - Class in com.jme3.shader
This shader Generator can generate Vertex and Fragment shaders from
shadernodes for GLSL 1.0
Glsl100ShaderGenerator(AssetManager) - Constructor for class com.jme3.shader.Glsl100ShaderGenerator
creates a Glsl100ShaderGenerator
Glsl150ShaderGenerator - Class in com.jme3.shader
This shader Generator can generate Vertex and Fragment shaders from
ShaderNodes for GLSL 1.5
Glsl150ShaderGenerator(AssetManager) - Constructor for class com.jme3.shader.Glsl150ShaderGenerator
Creates a Glsl150ShaderGenerator
GLSLLoader - Class in com.jme3.shader.plugins
GLSL File parser that supports #import pre-processor statement
GLSLLoader() - Constructor for class com.jme3.shader.plugins.GLSLLoader
glStencilFuncSeparate(int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
glStencilFuncSeparate(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
glStencilFuncSeparate(int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGL
glStencilFuncSeparate(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glStencilFuncSeparate(int, int, int, int) - Method in interface com.jme3.renderer.opengl.GL
glStencilFuncSeparate(int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glStencilOpSeparate(int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
glStencilOpSeparate(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
glStencilOpSeparate(int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGL
glStencilOpSeparate(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glStencilOpSeparate(int, int, int, int) - Method in interface com.jme3.renderer.opengl.GL
glStencilOpSeparate(int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glTexImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glTexImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glTexImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glTexImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glTexImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL
glTexImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glTexImage2DMultisample(int, int, int, int, int, boolean) - Method in class com.jme3.renderer.android.AndroidGL
glTexImage2DMultisample(int, int, int, int, int, boolean) - Method in class com.jme3.renderer.ios.IosGL
glTexImage2DMultisample(int, int, int, int, int, boolean) - Method in class com.jme3.renderer.jogl.JoglGLExt
glTexImage2DMultisample(int, int, int, int, int, boolean) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
glTexImage2DMultisample(int, int, int, int, int, boolean) - Method in class com.jme3.renderer.opengl.GLDebugES
glTexImage2DMultisample(int, int, int, int, int, boolean) - Method in interface com.jme3.renderer.opengl.GLExt
glTexImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glTexImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glTexImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL2
glTexImage3D(int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
glTexParameterf(int, int, float) - Method in class com.jme3.renderer.android.AndroidGL
glTexParameterf(int, int, float) - Method in class com.jme3.renderer.ios.IosGL
glTexParameterf(int, int, float) - Method in class com.jme3.renderer.jogl.JoglGL
glTexParameterf(int, int, float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glTexParameterf(int, int, float) - Method in interface com.jme3.renderer.opengl.GL
glTexParameterf(int, int, float) - Method in class com.jme3.renderer.opengl.GLDebugES
glTexParameteri(int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
glTexParameteri(int, int, int) - Method in class com.jme3.renderer.ios.IosGL
glTexParameteri(int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glTexParameteri(int, int, int) - Method in class com.jme3.renderer.jogl.JoglGL
glTexParameteri(int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glTexParameteri(int, int, int) - Method in interface com.jme3.renderer.opengl.GL
glTexParameteri(int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glTexSubImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glTexSubImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.ios.IosGL
glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glTexSubImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glTexSubImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glTexSubImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL
glTexSubImage2D(int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in interface com.jme3.renderer.opengl.GL2
glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLDebugDesktop
GLTiming - Class in com.jme3.renderer.opengl
GLTiming(Object, GLTimingState) - Constructor for class com.jme3.renderer.opengl.GLTiming
GLTimingState - Class in com.jme3.renderer.opengl
GLTimingState() - Constructor for class com.jme3.renderer.opengl.GLTimingState
GLTracer - Class in com.jme3.renderer.opengl
Utility class that allows tracing of OpenGL calls generated by the engine.
GLTracer(Object, IntMap<String>) - Constructor for class com.jme3.renderer.opengl.GLTracer
glUniform1(int, FloatBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glUniform1(int, IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glUniform1(int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
glUniform1(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
glUniform1(int, FloatBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glUniform1(int, IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glUniform1(int, FloatBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glUniform1(int, IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glUniform1(int, FloatBuffer) - Method in interface com.jme3.renderer.opengl.GL
glUniform1(int, IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
glUniform1(int, FloatBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glUniform1(int, IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glUniform1f(int, float) - Method in class com.jme3.renderer.android.AndroidGL
glUniform1f(int, float) - Method in class com.jme3.renderer.ios.IosGL
glUniform1f(int, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUniform1f(int, float) - Method in class com.jme3.renderer.jogl.JoglGL
glUniform1f(int, float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glUniform1f(int, float) - Method in interface com.jme3.renderer.opengl.GL
glUniform1f(int, float) - Method in class com.jme3.renderer.opengl.GLDebugES
glUniform1fv(int, int, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUniform1fv2(int, int, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUniform1i(int, int) - Method in class com.jme3.renderer.android.AndroidGL
glUniform1i(int, int) - Method in class com.jme3.renderer.ios.IosGL
glUniform1i(int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUniform1i(int, int) - Method in class com.jme3.renderer.jogl.JoglGL
glUniform1i(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glUniform1i(int, int) - Method in interface com.jme3.renderer.opengl.GL
glUniform1i(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glUniform1iv(int, int, IntBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUniform1iv2(int, int, int[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUniform2(int, IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glUniform2(int, FloatBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glUniform2(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
glUniform2(int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
glUniform2(int, IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glUniform2(int, FloatBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glUniform2(int, IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glUniform2(int, FloatBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glUniform2(int, IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
glUniform2(int, FloatBuffer) - Method in interface com.jme3.renderer.opengl.GL
glUniform2(int, IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glUniform2(int, FloatBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glUniform2f(int, float, float) - Method in class com.jme3.renderer.android.AndroidGL
glUniform2f(int, float, float) - Method in class com.jme3.renderer.ios.IosGL
glUniform2f(int, float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUniform2f(int, float, float) - Method in class com.jme3.renderer.jogl.JoglGL
glUniform2f(int, float, float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glUniform2f(int, float, float) - Method in interface com.jme3.renderer.opengl.GL
glUniform2f(int, float, float) - Method in class com.jme3.renderer.opengl.GLDebugES
glUniform2fv(int, int, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUniform2fv2(int, int, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUniform3(int, IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glUniform3(int, FloatBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glUniform3(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
glUniform3(int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
glUniform3(int, IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glUniform3(int, FloatBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glUniform3(int, IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glUniform3(int, FloatBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glUniform3(int, IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
glUniform3(int, FloatBuffer) - Method in interface com.jme3.renderer.opengl.GL
glUniform3(int, IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glUniform3(int, FloatBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glUniform3f(int, float, float, float) - Method in class com.jme3.renderer.android.AndroidGL
glUniform3f(int, float, float, float) - Method in class com.jme3.renderer.ios.IosGL
glUniform3f(int, float, float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUniform3f(int, float, float, float) - Method in class com.jme3.renderer.jogl.JoglGL
glUniform3f(int, float, float, float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glUniform3f(int, float, float, float) - Method in interface com.jme3.renderer.opengl.GL
glUniform3f(int, float, float, float) - Method in class com.jme3.renderer.opengl.GLDebugES
glUniform3fv(int, int, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUniform3fv2(int, int, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUniform4(int, FloatBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glUniform4(int, IntBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glUniform4(int, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
glUniform4(int, IntBuffer) - Method in class com.jme3.renderer.ios.IosGL
glUniform4(int, FloatBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glUniform4(int, IntBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glUniform4(int, FloatBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glUniform4(int, IntBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glUniform4(int, FloatBuffer) - Method in interface com.jme3.renderer.opengl.GL
glUniform4(int, IntBuffer) - Method in interface com.jme3.renderer.opengl.GL
glUniform4(int, FloatBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glUniform4(int, IntBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glUniform4f(int, float, float, float, float) - Method in class com.jme3.renderer.android.AndroidGL
glUniform4f(int, float, float, float, float) - Method in class com.jme3.renderer.ios.IosGL
glUniform4f(int, float, float, float, float) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUniform4f(int, float, float, float, float) - Method in class com.jme3.renderer.jogl.JoglGL
glUniform4f(int, float, float, float, float) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glUniform4f(int, float, float, float, float) - Method in interface com.jme3.renderer.opengl.GL
glUniform4f(int, float, float, float, float) - Method in class com.jme3.renderer.opengl.GLDebugES
glUniform4fv(int, int, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUniform4fv2(int, int, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUniformMatrix3(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glUniformMatrix3(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
glUniformMatrix3(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glUniformMatrix3(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glUniformMatrix3(int, boolean, FloatBuffer) - Method in interface com.jme3.renderer.opengl.GL
glUniformMatrix3(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUniformMatrix3fv2(int, int, boolean, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUniformMatrix4(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.android.AndroidGL
glUniformMatrix4(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.ios.IosGL
glUniformMatrix4(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.jogl.JoglGL
glUniformMatrix4(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glUniformMatrix4(int, boolean, FloatBuffer) - Method in interface com.jme3.renderer.opengl.GL
glUniformMatrix4(int, boolean, FloatBuffer) - Method in class com.jme3.renderer.opengl.GLDebugES
glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUniformMatrix4fv2(int, int, boolean, float[], int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUseProgram(int) - Method in class com.jme3.renderer.android.AndroidGL
glUseProgram(int) - Method in class com.jme3.renderer.ios.IosGL
glUseProgram(int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glUseProgram(int) - Method in class com.jme3.renderer.jogl.JoglGL
glUseProgram(int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glUseProgram(int) - Method in interface com.jme3.renderer.opengl.GL
glUseProgram(int) - Method in class com.jme3.renderer.opengl.GLDebugES
glVertexAttribDivisorARB(int, int) - Method in class com.jme3.renderer.android.AndroidGL
glVertexAttribDivisorARB(int, int) - Method in class com.jme3.renderer.ios.IosGL
glVertexAttribDivisorARB(int, int) - Method in class com.jme3.renderer.jogl.JoglGLExt
glVertexAttribDivisorARB(int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGLExt
glVertexAttribDivisorARB(int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
glVertexAttribDivisorARB(int, int) - Method in interface com.jme3.renderer.opengl.GLExt
glVertexAttribPointer(int, int, int, boolean, int, long) - Method in class com.jme3.renderer.android.AndroidGL
glVertexAttribPointer(int, int, int, boolean, int, long) - Method in class com.jme3.renderer.ios.IosGL
glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glVertexAttribPointer(int, int, int, boolean, int, long) - Method in class com.jme3.renderer.jogl.JoglGL
glVertexAttribPointer(int, int, int, boolean, int, long) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glVertexAttribPointer(int, int, int, boolean, int, long) - Method in interface com.jme3.renderer.opengl.GL
glVertexAttribPointer(int, int, int, boolean, int, long) - Method in class com.jme3.renderer.opengl.GLDebugES
glVertexAttribPointer2(int, int, int, boolean, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glViewport(int, int, int, int) - Method in class com.jme3.renderer.android.AndroidGL
glViewport(int, int, int, int) - Method in class com.jme3.renderer.ios.IosGL
glViewport(int, int, int, int) - Static method in class com.jme3.renderer.ios.JmeIosGLES
glViewport(int, int, int, int) - Method in class com.jme3.renderer.jogl.JoglGL
glViewport(int, int, int, int) - Method in class com.jme3.renderer.lwjgl.LwjglGL
glViewport(int, int, int, int) - Method in interface com.jme3.renderer.opengl.GL
glViewport(int, int, int, int) - Method in class com.jme3.renderer.opengl.GLDebugES
GpuAnalyzerValidator - Class in jme3tools.shadercheck
Shader validator implementation for AMD's GPUShaderAnalyser.
GpuAnalyzerValidator() - Constructor for class jme3tools.shadercheck.GpuAnalyzerValidator
Gray - Static variable in class com.jme3.math.ColorRGBA
The color gray (.5,.5,.5).
greatCircleSailing(Position, Position) - Method in class jme3tools.navigation.NavCalculator
Determines a great circle track between two positions
Green - Static variable in class com.jme3.math.ColorRGBA
The color green (0,1,0).
green - Variable in class com.jme3.scene.plugins.blender.textures.TexturePixel
The pixel data.
Grid - Class in com.jme3.scene.debug
Simple grid shape.
Grid(int, int, float) - Constructor for class com.jme3.scene.debug.Grid
Creates a grid debug shape.
gridLocation - Variable in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
gridMoved(Vector3f) - Method in interface com.jme3.terrain.geomipmap.TerrainGridListener
Called whenever the camera has moved full grid cells.
gridOffset - Variable in class com.jme3.terrain.geomipmap.TerrainGrid
gridOrigin - Variable in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
gridSpacing - Variable in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
groupNode - Variable in class com.jme3.scene.Geometry
gsort(Object[], Comparator) - Static method in class com.jme3.util.SortUtil
procedure optimizedGnomeSort(a[])
pos := 1
last := 0
while pos < length(a)
if (a[pos] >= a[pos-1])
if (last != 0)
pos := last
last := 0
end if
pos := pos + 1
else
swap a[pos] and a[pos-1]
if (pos > 1)
if (last == 0)
last := pos
end if
pos := pos - 1
else
pos := pos + 1
end if
end if
end while
end procedure
GuiComparator - Class in com.jme3.renderer.queue
GuiComparator sorts geometries back-to-front based
on their Z position.
GuiComparator() - Constructor for class com.jme3.renderer.queue.GuiComparator
GuiEvent - Class in com.jme3.cinematic.events
GuiEvent() - Constructor for class com.jme3.cinematic.events.GuiEvent
GuiEvent(Nifty, String) - Constructor for class com.jme3.cinematic.events.GuiEvent
GuiEvent(Nifty, String, float) - Constructor for class com.jme3.cinematic.events.GuiEvent
GuiEvent(Nifty, String, LoopMode) - Constructor for class com.jme3.cinematic.events.GuiEvent
GuiEvent(Nifty, String, float, LoopMode) - Constructor for class com.jme3.cinematic.events.GuiEvent
guiFont - Variable in class com.jme3.app.SimpleApplication
guiFont - Variable in class com.jme3.app.StatsAppState
guiNode - Variable in class com.jme3.app.SimpleApplication
guiNode - Variable in class com.jme3.app.StatsAppState
GuiTrack - Class in com.jme3.cinematic.events
Deprecated.
use GuiEvent instead
GuiTrack() - Constructor for class com.jme3.cinematic.events.GuiTrack
Deprecated.
GuiTrack(Nifty, String) - Constructor for class com.jme3.cinematic.events.GuiTrack
Deprecated.
GuiTrack(Nifty, String, float) - Constructor for class com.jme3.cinematic.events.GuiTrack
Deprecated.
GuiTrack(Nifty, String, LoopMode) - Constructor for class com.jme3.cinematic.events.GuiTrack
Deprecated.
GuiTrack(Nifty, String, float, LoopMode) - Constructor for class com.jme3.cinematic.events.GuiTrack
Deprecated.
guiViewPort - Variable in class com.jme3.app.LegacyApplication
GZIPCompressedMessage - Class in com.jme3.network.message
GZIPCompressedMessage is the class that you need to use should you want to
compress a message using Gzip.
GZIPCompressedMessage() - Constructor for class com.jme3.network.message.GZIPCompressedMessage
GZIPCompressedMessage(Message) - Constructor for class com.jme3.network.message.GZIPCompressedMessage
GZIPSerializer - Class in com.jme3.network.serializing.serializers
Serializes GZIP messages.
GZIPSerializer() - Constructor for class com.jme3.network.serializing.serializers.GZIPSerializer
i - Variable in class jme3test.app.TestCloner.RegularObject
i2c(int) - Static method in class com.jme3.terrain.noise.ShaderUtils
icon - Static variable in class jme3test.android.R.drawable
id - Variable in class com.jme3.scene.plugins.fbx.file.FbxElement
id - Variable in class com.jme3.scene.plugins.fbx.obj.FbxObject
id - Variable in class com.jme3.util.NativeObject
The ID of the object, usually depends on its type.
idCount - Variable in class com.jme3.export.binary.BinaryExporter
IDENTITY - Static variable in class com.jme3.math.Matrix3f
IDENTITY - Static variable in class com.jme3.math.Matrix4f
IDENTITY - Static variable in class com.jme3.math.Quaternion
Represents the identity quaternion rotation (0, 0, 0, 1).
IDENTITY - Static variable in class com.jme3.math.Transform
IDENTITY - Static variable in class com.jme3.scene.plugins.blender.math.DQuaternion
Represents the identity quaternion rotation (0, 0, 0, 1).
identity(int) - Static method in class com.jme3.scene.plugins.blender.math.Matrix
IdentityCloneFunction <T > - Class in com.jme3.util.clone
A CloneFunction implementation that simply returns the
the passed object without cloning it.
IdentityCloneFunction() - Constructor for class com.jme3.util.clone.IdentityCloneFunction
IDList - Class in com.jme3.renderer
A specialized data-structure used to optimize state changes of "slot"
based state.
IDList() - Constructor for class com.jme3.renderer.IDList
IDP_ARRAY - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
IDP_DOUBLE - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
IDP_FLOAT - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
IDP_GROUP - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
IDP_IDPARRAY - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
IDP_INT - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
IDP_NUMTYPES - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
IDP_STRING - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
ids - Variable in class com.jme3.audio.AudioStream
igByGeom - Variable in class com.jme3.scene.instancing.InstancedNode
IGLESContext - Class in com.jme3.system.ios
IGLESContext() - Constructor for class com.jme3.system.ios.IGLESContext
ignore - Static variable in class com.jme3.network.message.SerializerRegistrationsMessage
ignoreTransform - Variable in class com.jme3.scene.Geometry
When true, the geometry's transform will not be applied.
Image - Class in com.jme3.texture
Image defines a data format for a graphical image.
Image() - Constructor for class com.jme3.texture.Image
Constructor instantiates a new Image object.
Image(int) - Constructor for class com.jme3.texture.Image
Image(Image.Format, int, int, int, ArrayList<ByteBuffer>, int[], ColorSpace) - Constructor for class com.jme3.texture.Image
Constructor instantiates a new Image object.
Image(Image.Format, int, int, int, ArrayList<ByteBuffer>, int[]) - Constructor for class com.jme3.texture.Image
Deprecated.
use #Image(com.jme3.texture.Image.Format, int, int, int, java.util.ArrayList, int[], boolean)
Image(Image.Format, int, int, ByteBuffer, int[], ColorSpace) - Constructor for class com.jme3.texture.Image
Constructor instantiates a new Image object.
Image(Image.Format, int, int, ByteBuffer, int[]) - Constructor for class com.jme3.texture.Image
Deprecated.
use #Image(com.jme3.texture.Image.Format, int, int, java.nio.ByteBuffer, int[], boolean)
Image(Image.Format, int, int, int, ArrayList<ByteBuffer>, ColorSpace) - Constructor for class com.jme3.texture.Image
Constructor instantiates a new Image object.
Image(Image.Format, int, int, int, ArrayList<ByteBuffer>) - Constructor for class com.jme3.texture.Image
Deprecated.
use #Image(com.jme3.texture.Image.Format, int, int, int, java.util.ArrayList, boolean)
Image(Image.Format, int, int, ByteBuffer, ColorSpace) - Constructor for class com.jme3.texture.Image
Constructor instantiates a new Image object.
Image(Image.Format, int, int, ByteBuffer) - Constructor for class com.jme3.texture.Image
Deprecated.
use #Image(com.jme3.texture.Image.Format, int, int, java.nio.ByteBuffer, boolean)
Image.Format - Enum in com.jme3.texture
ImageBasedHeightMap - Class in com.jme3.terrain.heightmap
ImageBasedHeightMap is a height map created from the grayscale
conversion of an image.
ImageBasedHeightMap(Image) - Constructor for class com.jme3.terrain.heightmap.ImageBasedHeightMap
Creates a HeightMap from an Image.
ImageBasedHeightMap(Image, float) - Constructor for class com.jme3.terrain.heightmap.ImageBasedHeightMap
ImageFlipper - Class in com.jme3.texture.plugins
ImageFlipper is a utility class used to flip images across the Y axis.
ImageFlipper() - Constructor for class com.jme3.texture.plugins.ImageFlipper
imageFormat - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
imageIndex - Variable in class com.jme3.effect.Particle
Particle image index.
ImageRaster - Class in com.jme3.texture.image
Utility class for reading and writing from jME3
images.
ImageRaster() - Constructor for class com.jme3.texture.image.ImageRaster
ImageTileLoader - Class in com.jme3.terrain.geomipmap.grid
ImageTileLoader(String, String, AssetManager) - Constructor for class com.jme3.terrain.geomipmap.grid.ImageTileLoader
ImageTileLoader(AssetManager, Namer) - Constructor for class com.jme3.terrain.geomipmap.grid.ImageTileLoader
ImageToAwt - Class in jme3tools.converters
ImageToAwt() - Constructor for class jme3tools.converters.ImageToAwt
ImageUtils - Class in com.jme3.scene.plugins.blender.textures
This utility class has the methods that deal with images.
ImageUtils() - Constructor for class com.jme3.scene.plugins.blender.textures.ImageUtils
ImprovedNoise - Class in com.jme3.terrain.noise.basis
Perlin's default implementation of Improved Perlin Noise
designed to work with Noise base
ImprovedNoise() - Constructor for class com.jme3.terrain.noise.basis.ImprovedNoise
in - Variable in class com.jme3.audio.AudioStream
in(T...) - Static method in class com.jme3.network.Filters
Creates a filter that returns true for any value in the specified
list of values and false for all other cases.
in(Collection<? extends T>) - Static method in class com.jme3.network.Filters
Creates a filter that returns true for any value in the specified
collection and false for all other cases.
in - Variable in class com.jme3.util.LittleEndien
includeInLoading(int) - Method in class com.jme3.asset.BlenderKey
Deprecated.
incrementProgress(float) - Method in interface com.jme3.terrain.ProgressMonitor
Increment the progress by a unit.
indent() - Method in class com.jme3.shader.Glsl100ShaderGenerator
increase indentation with a check so that indentation is never over 10
indent - Variable in class com.jme3.shader.ShaderGenerator
indentation value for generation
index - Variable in class com.jme3.animation.CompactArray
index - Variable in class com.jme3.util.TangentBinormalGenerator.TriangleData
INDEX_PREDICATE_USE_ALL - Static variable in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
IndexBuffer - Class in com.jme3.scene.mesh
IndexBuffer is an abstraction for integer index buffers,
it is used to retrieve indices without knowing in which format they
are stored (ushort or uint).
IndexBuffer() - Constructor for class com.jme3.scene.mesh.IndexBuffer
IndexByteBuffer - Class in com.jme3.scene.mesh
IndexBuffer implementation for ByteBuffers.
IndexByteBuffer(ByteBuffer) - Constructor for class com.jme3.scene.mesh.IndexByteBuffer
indexer - Variable in class com.jme3.terrain.geomipmap.TerrainLodControl
IndexesLoop - Class in com.jme3.scene.plugins.blender.meshes
This class represents the Face's indexes loop.
IndexesLoop(Integer[]) - Constructor for class com.jme3.scene.plugins.blender.meshes.IndexesLoop
The constructor uses the given nodes in their give order.
IndexesLoop.IndexPredicate - Interface in com.jme3.scene.plugins.blender.meshes
IndexIntBuffer - Class in com.jme3.scene.mesh
IndexBuffer implementation for IntBuffers.
IndexIntBuffer(IntBuffer) - Constructor for class com.jme3.scene.mesh.IndexIntBuffer
indexOf(Integer) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
Returns the position of the given index in the loop.
indexOf(Object) - Method in class com.jme3.util.SafeArrayList
IndexShortBuffer - Class in com.jme3.scene.mesh
IndexBuffer implementation for ShortBuffers.
IndexShortBuffer(ShortBuffer) - Constructor for class com.jme3.scene.mesh.IndexShortBuffer
indexToEdgeMapping - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
A map between index and edges that contain it (for faster index - edge queries).
indexToFaceMapping - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
A map between index and faces that contain it (for faster index - face queries).
indexVertMap - Variable in class com.jme3.scene.plugins.OBJLoader
influenceParticle(Particle, EmitterShape) - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
influenceParticle(Particle, EmitterShape) - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
influenceParticle(Particle, EmitterShape) - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
influenceParticle(Particle, EmitterShape) - Method in interface com.jme3.effect.influencers.ParticleInfluencer
This method influences the particle.
init() - Method in class com.jme3.app.AppletHarness
init() - Method in class com.jme3.material.plugin.TestMaterialWrite
init(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.Filter
initialize this filter
use InitFilter for overriding filter initialization
init(Renderer, int, int, Image.Format, Image.Format, int, boolean) - Method in class com.jme3.post.Filter.Pass
init the pass called internally
init(Renderer, int, int, Image.Format, Image.Format) - Method in class com.jme3.post.Filter.Pass
init the pass called internally
init(Renderer, int, int, Image.Format, Image.Format, int) - Method in class com.jme3.post.Filter.Pass
init(Renderer, int, int, Image.Format, Image.Format, int, Material) - Method in class com.jme3.post.Filter.Pass
init the pass called internally
init(GLAutoDrawable) - Method in class com.jme3.system.jogl.JoglCanvas
init(GLAutoDrawable) - Method in class com.jme3.system.jogl.JoglDisplay
init(GLAutoDrawable) - Method in class com.jme3.system.jogl.JoglNewtCanvas
init(GLAutoDrawable) - Method in class com.jme3.system.jogl.JoglNewtDisplay
init() - Method in class com.jme3.terrain.noise.basis.FilteredBasis
init() - Method in class com.jme3.terrain.noise.basis.ImprovedNoise
init() - Method in interface com.jme3.terrain.noise.Basis
init() - Method in class com.jme3.terrain.noise.basis.NoiseAggregator
init() - Method in class com.jme3.terrain.noise.fractal.FractalSum
init() - Method in class jme3test.awt.AppHarness
init() - Method in class jme3test.awt.TestApplet
initalWorldRotation - Variable in class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
initBoneMap() - Method in class com.jme3.bullet.control.ragdoll.HumanoidRagdollPreset
initBoneMap() - Method in class com.jme3.bullet.control.ragdoll.RagdollPreset
initContextFirstTime() - Method in class com.jme3.system.jogl.JoglContext
initContextFirstTime() - Method in class com.jme3.system.lwjgl.LwjglContext
initCrossHairs() - Method in class jme3test.batching.TestBatchNodeTower
initCrossHairs() - Method in class jme3test.bullet.TestBoneRagdoll
initCrossHairs() - Method in class jme3test.bullet.TestBrickTower
initCrossHairs() - Method in class jme3test.bullet.TestBrickWall
initCrossHairs() - Method in class jme3test.helloworld.HelloPhysics
A plus sign used as crosshairs to help the player with aiming.
initCrossHairs() - Method in class jme3test.helloworld.HelloPicking
A centred plus sign to help the player aim.
initCrossHairs() - Method in class jme3test.terrain.TerrainTestCollision
initCrossHairs() - Method in class jme3test.terrain.TerrainTestModifyHeight
inited - Variable in class com.jme3.input.dummy.DummyInput
inited - Variable in class com.jme3.niftygui.NiftyJmeDisplay
initEvent(Application, Cinematic) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Initialize this event (called internally only).
initEvent(Application, Cinematic) - Method in class com.jme3.cinematic.events.AnimationEvent
initEvent(Application, Cinematic) - Method in interface com.jme3.cinematic.events.CinematicEvent
initialize this event
initEvent(Application, Cinematic) - Method in class com.jme3.cinematic.events.MotionEvent
initEvent(Application, Cinematic) - Method in class com.jme3.cinematic.events.SoundEvent
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.Filter
Initialization of sub classes filters
This method is called once when the filter is added to the FilterPostProcessor
It should contain Material initializations and extra passes initialization
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.BloomFilter
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.CartoonEdgeFilter
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.ColorOverlayFilter
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.ComposeFilter
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.CrossHatchFilter
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.DepthOfFieldFilter
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.FadeFilter
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.FogFilter
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.FXAAFilter
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.GammaCorrectionFilter
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.LightScatteringFilter
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.PosterizationFilter
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.RadialBlurFilter
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.ToneMapFilter
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.filters.TranslucentBucketFilter
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.post.ssao.SSAOFilter
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.shadow.AbstractShadowFilter
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
initFilter(AssetManager, RenderManager, ViewPort, int, int) - Method in class com.jme3.water.WaterFilter
initFloor() - Method in class jme3test.batching.TestBatchNodeTower
initFloor() - Method in class jme3test.bullet.TestBrickTower
initFloor() - Method in class jme3test.bullet.TestBrickWall
initFloor() - Method in class jme3test.helloworld.HelloPhysics
Make a solid floor and add it to the scene.
initForcedRenderState() - Method in class com.jme3.shadow.AbstractShadowRenderer
initFrustumCam() - Method in class com.jme3.shadow.AbstractShadowRenderer
delegates the initialization of the frustum cam to child renderers
initFrustumCam() - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
initFrustumCam() - Method in class com.jme3.shadow.PointLightShadowRenderer
initFrustumCam() - Method in class com.jme3.shadow.SpotLightShadowRenderer
initGLCanvas() - Method in class com.jme3.system.jogl.JoglAbstractDisplay
initGLCanvas() - Method in class com.jme3.system.jogl.JoglNewtAbstractDisplay
initGLCanvas() - Method in class com.jme3.system.jogl.JoglNewtCanvas
initialDrawBuf - Variable in class com.jme3.renderer.RenderContext
initialDuration - Variable in class com.jme3.cinematic.events.AbstractCinematicEvent
initialize() - Method in class com.jme3.app.AndroidHarness
initialize() - Method in class com.jme3.app.AndroidHarnessFragment
initialize(Application) - Method in class com.jme3.app.BasicProfilerState
initialize(AppStateManager, Application) - Method in class com.jme3.app.ChaseCameraAppState
initialize(AppStateManager, Application) - Method in class com.jme3.app.DebugKeysAppState
initialize(AppStateManager, Application) - Method in class com.jme3.app.FlyCamAppState
initialize() - Method in class com.jme3.app.LegacyApplication
Do not call manually.
initialize() - Method in class com.jme3.app.SimpleApplication
initialize(AppStateManager, Application) - Method in class com.jme3.app.state.AbstractAppState
initialize(AppStateManager, Application) - Method in interface com.jme3.app.state.AppState
initialize(Application) - Method in class com.jme3.app.state.BaseAppState
Called during initialization once the app state is
attached and before onEnable() is called.
initialize(AppStateManager, Application) - Method in class com.jme3.app.state.BaseAppState
Do not call directly: Called by the state manager to initialize this
state post-attachment.
initialize(AppStateManager, Application) - Method in class com.jme3.app.state.RootNodeAppState
initialize(AppStateManager, Application) - Method in class com.jme3.app.state.ScreenshotAppState
initialize(RenderManager, ViewPort) - Method in class com.jme3.app.state.ScreenshotAppState
initialize(AppStateManager, Application) - Method in class com.jme3.app.state.VideoRecorderAppState
initialize(AppStateManager, Application) - Method in class com.jme3.app.StatsAppState
initialize(Application) - Method in class com.jme3.audio.AudioListenerState
initialize() - Method in interface com.jme3.audio.AudioRenderer
Initializes the renderer.
initialize() - Method in class com.jme3.audio.openal.ALAudioRenderer
initialize(AppStateManager, Application) - Method in class com.jme3.bullet.BulletAppState
initialize(AppStateManager, Application) - Method in class com.jme3.bullet.debug.BulletDebugAppState
initialize(AppStateManager, Application) - Method in class com.jme3.cinematic.Cinematic
used internally
initialize() - Method in class com.jme3.input.android.AndroidJoyInput
initialize() - Method in class com.jme3.input.android.AndroidTouchInput
initialize() - Method in class com.jme3.input.android.TouchEventPool
initialize() - Method in class com.jme3.input.awt.AwtKeyInput
initialize() - Method in class com.jme3.input.awt.AwtMouseInput
initialize() - Method in class com.jme3.input.dummy.DummyInput
initialize() - Method in interface com.jme3.input.Input
Initializes the native side to listen into events from the device.
initialize() - Method in class com.jme3.input.ios.IosInputHandler
initialize() - Method in class com.jme3.input.ios.IosTouchHandler
initialize() - Method in class com.jme3.input.ios.TouchEventPool
initialize() - Method in class com.jme3.input.jogl.NewtKeyInput
initialize() - Method in class com.jme3.input.jogl.NewtMouseInput
initialize() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput
initialize() - Method in class com.jme3.input.lwjgl.GlfwKeyInput
initialize() - Method in class com.jme3.input.lwjgl.GlfwMouseInput
initialize() - Method in class com.jme3.input.lwjgl.JInputJoyInput
initialize() - Method in class com.jme3.input.lwjgl.LwjglKeyInput
initialize() - Method in class com.jme3.input.lwjgl.LwjglMouseInput
initialize() - Method in class com.jme3.network.base.KernelAdapter
initialize() - Method in interface com.jme3.network.kernel.Kernel
Initializes the kernel and starts any internal processing.
initialize() - Method in class com.jme3.network.kernel.tcp.SelectorKernel
initialize() - Method in class com.jme3.network.kernel.udp.UdpKernel
initialize() - Static method in class com.jme3.network.serializing.Serializer
initialize(Class) - Method in class com.jme3.network.serializing.Serializer
Registration for when a serializer may need to cache something.
initialize(Class) - Method in class com.jme3.network.serializing.serializers.FieldSerializer
initialize(S) - Method in class com.jme3.network.service.AbstractService
Initializes this service by keeping a reference to
the service manager and calling onInitialize().
initialize(ClientServiceManager) - Method in interface com.jme3.network.service.ClientService
Called when the service is first attached to the service
manager.
initialize(HostedServiceManager) - Method in interface com.jme3.network.service.HostedService
Called when the service is first attached to the service
manager.
initialize(S) - Method in interface com.jme3.network.service.Service
Called when the service is first attached to the service
manager.
initialize(RenderManager, ViewPort) - Method in class com.jme3.niftygui.NiftyJmeDisplay
initialize(RenderManager, ViewPort) - Method in class com.jme3.post.FilterPostProcessor
initialize(RenderManager, ViewPort) - Method in class com.jme3.post.HDRRenderer
initialize(RenderManager, ViewPort) - Method in class com.jme3.post.PreDepthProcessor
initialize(RenderManager, ViewPort) - Method in interface com.jme3.post.SceneProcessor
Called in the render thread to initialize the scene processor.
initialize() - Method in class com.jme3.renderer.opengl.GLRenderer
initialize() - Method in interface com.jme3.renderer.Renderer
Detects available capabilities of the GPU.
initialize(TechniqueDef) - Method in class com.jme3.shader.ShaderGenerator
initialize(RenderManager, ViewPort) - Method in class com.jme3.shadow.AbstractShadowRenderer
Initialize this shadow renderer prior to its first update.
initialize(RenderManager, ViewPort) - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
initialize(RenderManager, ViewPort) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
initialize(AppSettings) - Method in class com.jme3.system.android.JmeAndroidSystem
initialize(RenderManager, ViewPort) - Method in class com.jme3.system.awt.AwtPanel
initialize(AppSettings) - Method in class com.jme3.system.ios.JmeIosSystem
initialize(AppSettings) - Method in class com.jme3.system.JmeDesktopSystem
initialize(AppSettings) - Static method in class com.jme3.system.JmeSystem
initialize(AppSettings) - Method in class com.jme3.system.JmeSystemDelegate
initialize(AppSettings) - Method in class com.jme3.system.MockJmeSystemDelegate
initialize() - Method in class com.jme3.system.NullRenderer
initialize() - Method in interface com.jme3.system.SystemListener
Callback to indicate the application to initialize.
initialize(AppStateManager, Application) - Method in class com.jme3.util.MaterialDebugAppState
initialize(RenderManager, ViewPort) - Method in class com.jme3.water.ReflectionProcessor
initialize(RenderManager, ViewPort) - Method in class com.jme3.water.SimpleWaterProcessor
initialize(RenderManager, ViewPort) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
initialize() - Method in class jme3test.app.state.TestAppStates
initialize(AppStateManager, Application) - Method in class jme3test.app.TestAppStateLifeCycle.TestState
initialize() - Method in class jme3test.app.TestBareBonesApp
initialize(AppStateManager, Application) - Method in class jme3test.games.WorldOfInception.InceptionLevel
initialize(RenderManager, ViewPort) - Method in class jme3test.post.TestMultiRenderTarget
initialize(RenderManager, ViewPort) - Method in class jme3test.post.TestRenderToMemory
initialize() - Method in class jme3test.terrain.TerrainTest
initialize() - Method in class jme3test.terrain.TerrainTestAdvanced
initialize() - Method in class jme3test.terrain.TerrainTestAndroid
initialize() - Method in class jme3test.terrain.TerrainTestCollision
initialize() - Method in class jme3test.terrain.TerrainTestReadWrite
initializeClasses() - Static method in class jme3test.network.TestChatServer
initialized - Variable in class com.jme3.app.state.AbstractAppState
initialized - Variable in class com.jme3.bullet.BulletAppState
initialized - Variable in class com.jme3.system.JmeSystemDelegate
initializeLogHandler() - Method in class com.jme3.app.AndroidHarness
Removes the standard Android log handler due to an issue with not logging
entries lower than INFO level and adds a handler that produces
JME formatted log messages.
initializeLogHandler() - Method in class com.jme3.app.AndroidHarnessFragment
Removes the standard Android log handler due to an issue with not logging
entries lower than INFO level and adds a handler that produces
JME formatted log messages.
initializePending() - Method in class com.jme3.app.state.AppStateManager
initialReadBuf - Variable in class com.jme3.renderer.RenderContext
initialUpVec - Variable in class com.jme3.input.ChaseCamera
initialUpVec - Variable in class com.jme3.input.FlyByCamera
initialVelocity - Variable in class com.jme3.effect.influencers.DefaultParticleInfluencer
The initial velocity of the particles.
initIds(int) - Method in class com.jme3.audio.AudioStream
initInput() - Method in class jme3test.post.TestPostFilters
initInput() - Method in class jme3test.water.TestSimpleWater
initInThread() - Method in class com.jme3.system.android.OGLESContext
initInThread() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
initInThread() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
Does LWJGL display initialization in the OpenGL thread
initInThread() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
initInThread() - Method in class com.jme3.system.lwjgl.LwjglWindow
Does LWJGL display initialization in the OpenGL thread
initInThread() - Method in class com.jme3.system.NullContext
initLexicon() - Method in class com.jme3.bullet.control.ragdoll.HumanoidRagdollPreset
initLexicon() - Method in class com.jme3.bullet.control.ragdoll.RagdollPreset
initMark() - Method in class jme3test.collision.TestMousePick
A red ball that marks the last spot that was "hit" by the "shot".
initMark() - Method in class jme3test.helloworld.HelloPicking
A red ball that marks the last spot that was "hit" by the "shot".
initMaterial() - Method in class jme3test.batching.TestBatchNodeTower
initMaterial() - Method in class jme3test.bullet.TestBoneRagdoll
initMaterial() - Method in class jme3test.bullet.TestBrickTower
initMaterial() - Method in class jme3test.bullet.TestBrickWall
initMaterials() - Method in class jme3test.helloworld.HelloPhysics
Initialize the materials used in this scene.
initNativePhysics() - Static method in class com.jme3.bullet.PhysicsSpace
initNodesLoader() - Method in class com.jme3.material.plugins.J3MLoader
initParticleData(ParticleEmitter, int) - Method in class com.jme3.effect.ParticleMesh
Initialize mesh data.
initParticleData(ParticleEmitter, int) - Method in class com.jme3.effect.ParticlePointMesh
initParticleData(ParticleEmitter, int) - Method in class com.jme3.effect.ParticleTriMesh
initScale - Variable in class com.jme3.bullet.control.KinematicRagdollControl
initTower() - Method in class jme3test.batching.TestBatchNodeTower
initTower() - Method in class jme3test.bullet.TestBrickTower
initUserPointer() - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
initVariable(StringBuilder, ShaderNodeVariable, String) - Method in class com.jme3.shader.Glsl150ShaderGenerator
Append a variable initialization to the code
initWall() - Method in class jme3test.bullet.TestBrickWall
initWall(float, float, float) - Method in class jme3test.bullet.TestRagdollCharacter
initWall() - Method in class jme3test.helloworld.HelloPhysics
This loop builds a wall out of individual bricks.
injectTouchDown(int, long, float, float) - Method in class com.jme3.input.ios.IosInputHandler
injectTouchMove(int, long, float, float) - Method in class com.jme3.input.ios.IosInputHandler
injectTouchUp(int, long, float, float) - Method in class com.jme3.input.ios.IosInputHandler
innerAngle - Variable in class com.jme3.audio.AudioNode
innerMergeHigh(Comparator<T>, T[], T[], int) - Method in class com.jme3.util.ListSort
Attempt to unroll "goto" style original implementation.
innerMergeLow(Comparator<T>, T[], T[]) - Method in class com.jme3.util.ListSort
Attempt to unroll "goto" style original implementation.
Input - Interface in com.jme3.input
Abstract interface for an input device.
input - Variable in class com.jme3.system.ios.IGLESContext
INPUT_MAPPING_CAMERA_POS - Static variable in class com.jme3.app.DebugKeysAppState
INPUT_MAPPING_CAMERA_POS - Static variable in class com.jme3.app.SimpleApplication
INPUT_MAPPING_EXIT - Static variable in class com.jme3.app.SimpleApplication
INPUT_MAPPING_HIDE_STATS - Static variable in class com.jme3.app.SimpleApplication
INPUT_MAPPING_MEMORY - Static variable in class com.jme3.app.DebugKeysAppState
INPUT_MAPPING_MEMORY - Static variable in class com.jme3.app.SimpleApplication
INPUT_MAPPING_PROFILER_TOGGLE - Static variable in class com.jme3.app.BasicProfilerState
InputCapsule - Interface in com.jme3.export
inputEnabled - Variable in class com.jme3.app.LegacyApplication
InputEvent - Class in com.jme3.input.event
An abstract input event.
InputEvent() - Constructor for class com.jme3.input.event.InputEvent
inputHandler - Variable in class com.jme3.input.android.AndroidJoyInput
InputListener - Interface in com.jme3.input.controls
inputManager - Variable in class com.jme3.app.ChaseCameraAppState
inputManager - Variable in class com.jme3.app.LegacyApplication
inputManager - Variable in class com.jme3.input.ChaseCamera
inputManager - Variable in class com.jme3.input.FlyByCamera
InputManager - Class in com.jme3.input
The InputManager is responsible for converting input events
received from the Key, Mouse and Joy Input implementations into an
abstract, input device independent representation that user code can use.
InputManager(MouseInput, KeyInput, JoyInput, TouchInput) - Constructor for class com.jme3.input.InputManager
Initializes the InputManager.
inputManager - Variable in class com.jme3.niftygui.NiftyJmeDisplay
inputSource - Variable in class com.jme3.system.awt.AwtPanelsContext
inputSys - Variable in class com.jme3.niftygui.NiftyJmeDisplay
InputSystemJme - Class in com.jme3.niftygui
InputSystemJme(InputManager) - Constructor for class com.jme3.niftygui.InputSystemJme
INSTANCE - Static variable in class com.jme3.network.message.SerializerRegistrationsMessage
instance() - Method in class com.jme3.scene.instancing.InstancedNode
InstancedGeometry - Class in com.jme3.scene.instancing
InstancedGeometry() - Constructor for class com.jme3.scene.instancing.InstancedGeometry
Serialization only.
InstancedGeometry(String) - Constructor for class com.jme3.scene.instancing.InstancedGeometry
Creates instanced geometry with the specified mode and name.
InstancedNode - Class in com.jme3.scene.instancing
InstancedNode() - Constructor for class com.jme3.scene.instancing.InstancedNode
InstancedNode(String) - Constructor for class com.jme3.scene.instancing.InstancedNode
instanceSpan - Variable in class com.jme3.scene.VertexBuffer
intBuffer1 - Variable in class com.jme3.util.TempVars
For interfacing with OpenGL in Renderer.
intBuffer16 - Variable in class com.jme3.util.TempVars
intBytes(int) - Static method in class com.jme3.app.state.MjpegFileWriter
intensity - Variable in class com.jme3.scene.plugins.blender.textures.TexturePixel
The pixel data.
interior - Variable in class com.jme3.scene.shape.Sphere
internalCreate() - Method in class com.jme3.system.jogl.JoglContext
internalCreate() - Method in class com.jme3.system.lwjgl.LwjglContext
internalDestroy() - Method in class com.jme3.system.jogl.JoglContext
internalDestroy() - Method in class com.jme3.system.lwjgl.LwjglContext
internalFormat - Variable in class com.jme3.renderer.opengl.GLImageFormat
internalUpdate(float) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Used internally only.
internalUpdate(float) - Method in interface com.jme3.cinematic.events.CinematicEvent
called internally in the update method, place here anything you want to run in the update loop
internalUpdate(float) - Method in class com.jme3.cinematic.events.MotionEvent
interpolate(float, float, List<List<Vector4f>>, List<Float>[], int, int, Vector3f) - Static method in class com.jme3.math.CurveAndSurfaceMath
This method interpolates the data for the nurbs surface.
interpolate(float, int, Vector3f) - Method in class com.jme3.math.Spline
Iterpolate a position on the spline
interpolateBezier(float, float, float, float, float) - Static method in class com.jme3.math.FastMath
Interpolate a spline between at least 4 control points following the Bezier equation.
interpolateBezier(float, Vector3f, Vector3f, Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Interpolate a spline between at least 4 control points following the Bezier equation.
interpolateBezier(float, Vector3f, Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Interpolate a spline between at least 4 control points following the Bezier equation.
interpolateCatmullRom(float, float, float, float, float, float) - Static method in class com.jme3.math.FastMath
Interpolate a spline between at least 4 control points following the Catmull-Rom equation.
interpolateCatmullRom(float, float, Vector3f, Vector3f, Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Interpolate a spline between at least 4 control points following the Catmull-Rom equation.
interpolateCatmullRom(float, float, Vector3f, Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Interpolate a spline between at least 4 control points using the
Catmull-Rom equation.
interpolateLinear(float, float, float) - Static method in class com.jme3.math.FastMath
Linear interpolation from startValue to endValue by the given percent.
interpolateLinear(float, Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Linear interpolation from startValue to endValue by the given percent.
interpolateLinear(float, Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Linear interpolation from startValue to endValue by the given percent.
interpolateLocal(ColorRGBA, float) - Method in class com.jme3.math.ColorRGBA
Sets this ColorRGBA to the interpolation by changeAmnt from
this to the finalColor:
this=(1-changeAmnt)*this + changeAmnt * finalColor
interpolateLocal(ColorRGBA, ColorRGBA, float) - Method in class com.jme3.math.ColorRGBA
Sets this ColorRGBA to the interpolation by changeAmnt from
beginColor to finalColor:
this=(1-changeAmnt)*beginColor + changeAmnt * finalColor
interpolateLocal(Vector2f, float) - Method in class com.jme3.math.Vector2f
Sets this vector to the interpolation by changeAmnt from this to the
finalVec this=(1-changeAmnt)*this + changeAmnt * finalVec
interpolateLocal(Vector2f, Vector2f, float) - Method in class com.jme3.math.Vector2f
Sets this vector to the interpolation by changeAmnt from beginVec to
finalVec this=(1-changeAmnt)*beginVec + changeAmnt * finalVec
interpolateLocal(Vector3f, float) - Method in class com.jme3.math.Vector3f
Sets this vector to the interpolation by changeAmnt from this to the finalVec
this=(1-changeAmnt)*this + changeAmnt * finalVec
interpolateLocal(Vector3f, Vector3f, float) - Method in class com.jme3.math.Vector3f
Sets this vector to the interpolation by changeAmnt from beginVec to finalVec
this=(1-changeAmnt)*beginVec + changeAmnt * finalVec
interpolateLocal(Vector4f, float) - Method in class com.jme3.math.Vector4f
Sets this vector to the interpolation by changeAmnt from this to the finalVec
this=(1-changeAmnt)*this + changeAmnt * finalVec
interpolateLocal(Vector4f, Vector4f, float) - Method in class com.jme3.math.Vector4f
Sets this vector to the interpolation by changeAmnt from beginVec to finalVec
this=(1-changeAmnt)*beginVec + changeAmnt * finalVec
interpolateNurbs(float, Spline, Vector3f) - Static method in class com.jme3.math.CurveAndSurfaceMath
This method interpolates the data for the nurbs curve.
interpolatePath(float, MotionEvent, float) - Method in class com.jme3.cinematic.MotionPath
interpolate the path giving the time since the beginnin and the motionControl
this methods sets the new localTranslation to the spatial of the MotionEvent control.
interpolateTransforms(Transform, Transform, float) - Method in class com.jme3.math.Transform
Sets this matrix to the interpolation between the first matrix and the second by delta amount.
intersect(BoundingSphere, Vector3f, float) - Static method in class com.jme3.bounding.Intersection
intersect(BoundingBox, Vector3f, float) - Static method in class com.jme3.bounding.Intersection
intersect(BoundingBox, Vector3f, Vector3f, Vector3f) - Static method in class com.jme3.bounding.Intersection
intersectBrute(Ray, Matrix4f, BIHTree, float, float, CollisionResults) - Method in class com.jme3.collision.bih.BIHNode
Intersection - Class in com.jme3.bounding
This class includes some utility methods for computing intersection
between bounding volumes and triangles.
intersects(BoundingVolume) - Method in class com.jme3.bounding.BoundingBox
intersects determines if this Bounding Box intersects with another given
bounding volume.
intersects(Ray) - Method in class com.jme3.bounding.BoundingBox
determines if this bounding box intersects with a given ray object.
intersects(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.bounding.BoundingBox
intersects(Vector3f) - Method in class com.jme3.bounding.BoundingBox
intersects(BoundingVolume) - Method in class com.jme3.bounding.BoundingSphere
intersects(Ray) - Method in class com.jme3.bounding.BoundingSphere
intersects(Vector3f) - Method in class com.jme3.bounding.BoundingSphere
intersects(BoundingVolume) - Method in class com.jme3.bounding.BoundingVolume
determines if this bounding volume and a second given volume are
intersecting.
intersects(Ray) - Method in class com.jme3.bounding.BoundingVolume
determines if a ray intersects this bounding volume.
intersects(Vector3f) - Method in class com.jme3.bounding.BoundingVolume
Determines if a given point intersects (touches or is inside) this bounding volume.
intersects(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Ray
intersectsBoundingBox(BoundingBox) - Method in class com.jme3.bounding.BoundingBox
determines if this bounding box intersects a given bounding box.
intersectsBoundingBox(BoundingBox) - Method in class com.jme3.bounding.BoundingSphere
intersectsBoundingBox(BoundingBox) - Method in class com.jme3.bounding.BoundingVolume
determines if this bounding volume and a given bounding box are
intersecting.
intersectsBox(BoundingBox, TempVars) - Method in class com.jme3.light.AmbientLight
intersectsBox(BoundingBox, TempVars) - Method in class com.jme3.light.DirectionalLight
intersectsBox(BoundingBox, TempVars) - Method in class com.jme3.light.Light
Determines if the light intersects with the given bounding box.
intersectsBox(BoundingBox, TempVars) - Method in class com.jme3.light.PointLight
intersectsBox(BoundingBox, TempVars) - Method in class com.jme3.light.SpotLight
intersectsFrustum(Camera, TempVars) - Method in class com.jme3.light.AmbientLight
intersectsFrustum(Camera, TempVars) - Method in class com.jme3.light.DirectionalLight
intersectsFrustum(Camera, TempVars) - Method in class com.jme3.light.Light
Determines if the light intersects with the given camera frustum.
intersectsFrustum(Camera, TempVars) - Method in class com.jme3.light.PointLight
intersectsFrustum(Camera, TempVars) - Method in class com.jme3.light.SpotLight
intersectsSphere(BoundingSphere) - Method in class com.jme3.bounding.BoundingBox
determines if this bounding box intersects a given bounding sphere.
intersectsSphere(BoundingSphere) - Method in class com.jme3.bounding.BoundingSphere
intersectsSphere(BoundingSphere) - Method in class com.jme3.bounding.BoundingVolume
determines if this bounding volume and a given bounding sphere are
intersecting.
intersectsSphere(BoundingSphere, TempVars) - Method in class com.jme3.light.AmbientLight
intersectsSphere(BoundingSphere, TempVars) - Method in class com.jme3.light.DirectionalLight
intersectsSphere(BoundingSphere, TempVars) - Method in class com.jme3.light.Light
Determines if the light intersects with the given bounding sphere.
intersectsSphere(BoundingSphere, TempVars) - Method in class com.jme3.light.PointLight
intersectsSphere(BoundingSphere, TempVars) - Method in class com.jme3.light.SpotLight
intersectsWherePlane(Plane, Vector3f) - Method in class com.jme3.math.Ray
intersectWhere(Collidable, BoundingBox, Matrix4f, BIHTree, CollisionResults) - Method in class com.jme3.collision.bih.BIHNode
intersectWhere(Ray, Matrix4f, BIHTree, float, float, CollisionResults) - Method in class com.jme3.collision.bih.BIHNode
intersectWhere(Triangle, Vector3f) - Method in class com.jme3.math.Ray
intersectWhere determines if the Ray intersects a triangle.
intersectWhere(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Ray
intersectWhere determines if the Ray intersects a triangle
defined by the specified points and if so it stores the point of
intersection in the given loc vector.
intersectWherePlanar(Triangle, Vector3f) - Method in class com.jme3.math.Ray
intersectWherePlanar determines if the Ray intersects a
triangle and if so it stores the point of
intersection in the given loc vector as t, u, v where t is the distance
from the origin to the point of intersection and u,v is the intersection
point in terms of the triangle plane.
intersectWherePlanar(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Ray
intersectWherePlanar determines if the Ray intersects a
triangle defined by the specified points and if so it stores the point of
intersection in the given loc vector as t, u, v where t is the distance
from the origin to the point of intersection and u,v is the intersection
point in terms of the triangle plane.
intersectWherePlanarQuad(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Ray
intersectWherePlanar determines if the Ray intersects a
quad defined by the specified points and if so it stores the point of
intersection in the given loc vector as t, u, v where t is the distance
from the origin to the point of intersection and u,v is the intersection
point in terms of the quad plane.
IntMap <T > - Class in com.jme3.util
Similar to a Map except that ints are used as keys.
IntMap() - Constructor for class com.jme3.util.IntMap
IntMap(int) - Constructor for class com.jme3.util.IntMap
IntMap(int, float) - Constructor for class com.jme3.util.IntMap
IntMap.Entry <T > - Class in com.jme3.util
IntSerializer - Class in com.jme3.network.serializing.serializers
The Integer serializer serializes...integers.
IntSerializer() - Constructor for class com.jme3.network.serializing.serializers.IntSerializer
INV_PI - Static variable in class com.jme3.math.FastMath
The value 1/PI as a float.
INV_TWO_PI - Static variable in class com.jme3.math.FastMath
The value 1/(2PI) as a float.
invalid - Variable in class com.jme3.scene.plugins.blender.modifiers.Modifier
This variable indicates if the modifier is invalid (true ) or not (false ).
INVALID_ID - Static variable in class com.jme3.util.NativeObject
invalidate() - Method in class com.jme3.system.awt.AwtPanel
invalidateState() - Method in class com.jme3.renderer.opengl.GLRenderer
invalidateState() - Method in interface com.jme3.renderer.Renderer
Invalidates the current rendering state.
invalidateState() - Method in class com.jme3.system.NullRenderer
InvalidPositionException - Exception in jme3tools.navigation
InvalidPositionException() - Constructor for exception jme3tools.navigation.InvalidPositionException
invariant() - Method in class com.jme3.scene.VertexBuffer
inverse() - Method in class com.jme3.math.Quaternion
inverse returns the inverse of this quaternion as a new
quaternion.
inverseLocal() - Method in class com.jme3.math.Quaternion
inverse calculates the inverse of this quaternion and
returns this quaternion after it is calculated.
inverseRotateVect(Vector3f) - Method in class com.jme3.math.Matrix4f
inverseRotateVect rotates a given Vector3f by the rotation
part of this matrix.
inverseTranslateVect(float[]) - Method in class com.jme3.math.Matrix4f
inverseTranslateVect translates a given Vector3f by the
translation part of this matrix.
inverseTranslateVect(Vector3f) - Method in class com.jme3.math.Matrix4f
inverseTranslateVect translates a given Vector3f by the
translation part of this matrix.
invert() - Method in class com.jme3.math.Matrix3f
Inverts this matrix as a new Matrix3f.
invert(Matrix3f) - Method in class com.jme3.math.Matrix3f
Inverts this matrix and stores it in the given store.
invert() - Method in class com.jme3.math.Matrix4f
Inverts this matrix as a new Matrix4f.
invert(Matrix4f) - Method in class com.jme3.math.Matrix4f
Inverts this matrix and stores it in the given store.
invert() - Method in class com.jme3.math.Transform
invertLocal() - Method in class com.jme3.math.Matrix3f
Inverts this matrix locally.
invertLocal() - Method in class com.jme3.math.Matrix4f
Inverts this matrix locally.
invertX(float) - Method in class com.jme3.input.android.AndroidTouchInput
invertX(float) - Method in class com.jme3.input.ios.IosInputHandler
invertXaxis - Variable in class com.jme3.app.ChaseCameraAppState
invertXaxis - Variable in class com.jme3.input.ChaseCamera
invertY(float) - Method in class com.jme3.input.android.AndroidTouchInput
invertY - Variable in class com.jme3.input.FlyByCamera
invertY(float) - Method in class com.jme3.input.ios.IosInputHandler
invertYaxis - Variable in class com.jme3.app.ChaseCameraAppState
invertYaxis - Variable in class com.jme3.input.ChaseCamera
invocationId - Variable in class com.jme3.network.rmi.RemoteMethodCallMessage
Invocation ID is used to identify a particular call if the calling
client needs the return value of the called RMI method.
invocationID - Variable in class com.jme3.network.rmi.RemoteMethodReturnMessage
invoke() - Method in class com.jme3.app.AppTask
invoke(Object, Method, Object[]) - Method in class com.jme3.network.rmi.RemoteObject
Callback from InvocationHandler.
invoke(Object, Object...) - Method in class com.jme3.network.service.rmi.MethodInfo
invoke(Object, Method, Object[]) - Method in class com.jme3.network.service.rmi.RemoteObjectHandler
invoke(Object, Method, Object[]) - Method in class com.jme3.renderer.opengl.GLTiming
invoke(Object, Method, Object[]) - Method in class com.jme3.renderer.opengl.GLTracer
invokeLocal(short, short, Object[]) - Method in class com.jme3.network.service.rmi.RmiRegistry
Handle the actual remote object method calls.
invokeRemote(byte, short, short, CallType, Object[]) - Method in class com.jme3.network.service.rmi.RmiRegistry
invRadius - Variable in class com.jme3.light.PointLight
invSpotRange - Variable in class com.jme3.light.SpotLight
invSqrt(float) - Static method in class com.jme3.math.FastMath
Returns 1/sqrt(fValue)
IosAL - Class in com.jme3.audio.ios
IosAL() - Constructor for class com.jme3.audio.ios.IosAL
IosALC - Class in com.jme3.audio.ios
IosALC() - Constructor for class com.jme3.audio.ios.IosALC
IosEFX - Class in com.jme3.audio.ios
IosEFX() - Constructor for class com.jme3.audio.ios.IosEFX
IosGL - Class in com.jme3.renderer.ios
Implements OpenGL ES 2.0 for iOS.
IosGL() - Constructor for class com.jme3.renderer.ios.IosGL
IosHarness - Class in com.jme3.system.ios
IosHarness(long) - Constructor for class com.jme3.system.ios.IosHarness
IosImageLoader - Class in com.jme3.system.ios
IosImageLoader() - Constructor for class com.jme3.system.ios.IosImageLoader
iosInput - Variable in class com.jme3.input.ios.IosTouchHandler
IosInputHandler - Class in com.jme3.input.ios
IosInputHandler() - Constructor for class com.jme3.input.ios.IosInputHandler
IosLogHandler - Class in com.jme3.system.ios
IosLogHandler() - Constructor for class com.jme3.system.ios.IosLogHandler
IosTouchHandler - Class in com.jme3.input.ios
AndroidTouchHandler is the base class that receives touch inputs from the
Android system and creates the TouchEvents for jME.
IosTouchHandler(IosInputHandler) - Constructor for class com.jme3.input.ios.IosTouchHandler
Ipo - Class in com.jme3.scene.plugins.blender.animations
This class is used to calculate bezier curves value for the given frames.
Ipo(BezierCurve[], boolean, int) - Constructor for class com.jme3.scene.plugins.blender.animations.Ipo
Constructor.
ipo - Variable in class com.jme3.scene.plugins.blender.constraints.Constraint
The ipo object defining influence.
IPO_BSPLINE - Static variable in class com.jme3.scene.plugins.blender.textures.ColorBand
IPO_CARDINAL - Static variable in class com.jme3.scene.plugins.blender.textures.ColorBand
IPO_CONSTANT - Static variable in class com.jme3.scene.plugins.blender.textures.ColorBand
IPO_EASE - Static variable in class com.jme3.scene.plugins.blender.textures.ColorBand
IPO_LINEAR - Static variable in class com.jme3.scene.plugins.blender.textures.ColorBand
IrBoneWeightIndex - Class in com.jme3.scene.plugins
IrBoneWeightIndex(int, float) - Constructor for class com.jme3.scene.plugins.IrBoneWeightIndex
IrMesh - Class in com.jme3.scene.plugins
IrMesh() - Constructor for class com.jme3.scene.plugins.IrMesh
IrPolygon - Class in com.jme3.scene.plugins
IrPolygon() - Constructor for class com.jme3.scene.plugins.IrPolygon
IrUtils - Class in com.jme3.scene.plugins
IrVertex - Class in com.jme3.scene.plugins
IrVertex() - Constructor for class com.jme3.scene.plugins.IrVertex
is(int) - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
Tells if the bone is of specified property defined by its flag.
is2D - Variable in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
is64Bit() - Method in enum com.jme3.system.Platform
isActive() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
isActiveDrawing() - Method in class com.jme3.system.awt.AwtPanel
isAlphaTest() - Method in class com.jme3.material.RenderState
Deprecated.
To use alpha test, set the AlphaDiscardThreshold
material parameter.
isAnalog() - Method in class com.jme3.input.DefaultJoystickAxis
Returns true if this is an analog axis, meaning the values
are a continuous range instead of 1, 0, and -1.
isAnalog() - Method in interface com.jme3.input.JoystickAxis
Returns true if this is an analog axis, meaning the values
are a continuous range instead of 1, 0, and -1.
isAnimated() - Method in class com.jme3.scene.Mesh
Determines if the mesh uses bone animation.
isApplyBlendEquation() - Method in class com.jme3.material.RenderState
isApplyBlendEquationAlpha() - Method in class com.jme3.material.RenderState
isApplyBlendMode() - Method in class com.jme3.material.RenderState
isApplyColorWrite() - Method in class com.jme3.material.RenderState
isApplyCullMode() - Method in class com.jme3.material.RenderState
isApplyDepthFunc() - Method in class com.jme3.material.RenderState
isApplyDepthTest() - Method in class com.jme3.material.RenderState
isApplyDepthWrite() - Method in class com.jme3.material.RenderState
isApplyLineWidth() - Method in class com.jme3.material.RenderState
isApplyLocal() - Method in class com.jme3.bullet.objects.VehicleWheel
isApplyPhysicsLocal() - Method in class com.jme3.bullet.control.AbstractPhysicsControl
isApplyPhysicsLocal() - Method in class com.jme3.bullet.control.CharacterControl
isApplyPhysicsLocal() - Method in class com.jme3.bullet.control.GhostControl
isApplyPhysicsLocal() - Method in class com.jme3.bullet.control.RigidBodyControl
isApplyPhysicsLocal() - Method in class com.jme3.bullet.control.VehicleControl
isApplyPhysicsLocal() - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
isApplyPolyOffset() - Method in class com.jme3.material.RenderState
isApplyWireFrame() - Method in class com.jme3.material.RenderState
isAsync() - Method in class com.jme3.network.service.rpc.msg.RpcCallMessage
isBack - Variable in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
isBatch(Spatial) - Method in class com.jme3.scene.BatchNode
isBatched() - Method in class com.jme3.scene.Geometry
isBMeshCompatible(Structure) - Method in class com.jme3.scene.plugins.blender.meshes.MeshHelper
Tells if the given mesh structure supports BMesh.
isBoundary(Edge) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Tells if the given edge is a boundary edge.
isBoundary(Integer) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The method tells if the given index is a boundary index.
isCancelled() - Method in class com.jme3.app.AppTask
isCenter(int) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
isChanged() - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystickAxis
isClearColor() - Method in class com.jme3.renderer.ViewPort
Check if color buffer clearing is enabled.
isClearDepth() - Method in class com.jme3.renderer.ViewPort
Check if depth buffer clearing is enabled.
isClearStencil() - Method in class com.jme3.renderer.ViewPort
Check if stencil buffer clearing is enabled.
isCloned(Object) - Method in class com.jme3.util.clone.Cloner
Returns true if the specified object has already been cloned
by this cloner during this session.
isClosed() - Method in class com.jme3.scene.shape.Cylinder
isCollisionBetweenLinkedBodys() - Method in class com.jme3.bullet.joints.PhysicsJoint
isColorWrite() - Method in class com.jme3.material.RenderState
Check if color writing is enabled.
isCompressed() - Method in enum com.jme3.texture.Image.Format
isConnected() - Method in class com.jme3.network.base.DefaultClient
isConnected() - Method in interface com.jme3.network.Client
Returns true if this client is fully connected to the
host.
isConnected() - Method in interface com.jme3.network.kernel.Connector
Returns true if this connector is currently connected.
isConnected() - Method in interface com.jme3.network.kernel.Endpoint
Returns true if this endpoint is currently connected.
isConnected() - Method in class com.jme3.network.kernel.tcp.NioEndpoint
isConnected() - Method in class com.jme3.network.kernel.tcp.SocketConnector
isConnected() - Method in class com.jme3.network.kernel.udp.UdpConnector
isConnected() - Method in class com.jme3.network.kernel.udp.UdpEndpoint
isConsumed() - Method in class com.jme3.input.event.InputEvent
Returns true if the input event has been consumed, meaning it is no longer valid
and should not be forwarded to input listeners.
isCreated() - Method in class com.jme3.audio.android.AndroidALC
isCreated() - Method in class com.jme3.audio.ios.IosALC
isCreated() - Method in class com.jme3.audio.joal.JoalALC
isCreated() - Method in class com.jme3.audio.lwjgl.LwjglALC
isCreated() - Method in interface com.jme3.audio.openal.ALC
isCreated() - Method in class com.jme3.system.android.OGLESContext
isCreated() - Method in class com.jme3.system.awt.AwtPanelsContext
isCreated() - Method in class com.jme3.system.ios.IGLESContext
isCreated() - Method in interface com.jme3.system.JmeContext
isCreated() - Method in class com.jme3.system.jogl.JoglContext
isCreated() - Method in class com.jme3.system.lwjgl.LwjglContext
isCreated() - Method in class com.jme3.system.NullContext
isCursorVisible() - Method in class com.jme3.input.InputManager
Returns whether the mouse cursor is visible or not.
isCycle() - Method in class com.jme3.cinematic.MotionPath
returns true if the path is a cycle
isCycle() - Method in class com.jme3.math.Spline
returns true if the spline cycle
isCyclic() - Method in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
isDarkenBehind() - Method in class com.jme3.app.StatsAppState
isDebug() - Method in class com.jme3.water.SimpleWaterProcessor
retruns true if the waterprocessor is in debug mode
isDebugEnabled() - Method in class com.jme3.bullet.BulletAppState
isDecayHfLimit() - Method in class com.jme3.audio.Environment
isDepthFormat() - Method in enum com.jme3.texture.Image.Format
isDepthTest() - Method in class com.jme3.material.RenderState
Check if depth test is enabled.
isDepthWrite() - Method in class com.jme3.material.RenderState
Check if depth write is enabled.
isDirectional() - Method in class com.jme3.audio.AudioNode
isDirectional() - Method in interface com.jme3.audio.AudioSource
isDnaBlock() - Method in class com.jme3.scene.plugins.blender.file.FileBlockHeader
This method indicates if the block is the SDNA block.
isDone() - Method in class com.jme3.app.AppTask
isDragToRotate() - Method in class com.jme3.app.ChaseCameraAppState
isDragToRotate() - Method in class com.jme3.input.ChaseCamera
isDragToRotate() - Method in class com.jme3.input.FlyByCamera
isDucked() - Method in class com.jme3.bullet.control.BetterCharacterControl
Check if the character is ducking, either due to user input or due to
unducking being impossible at the moment (obstacle above).
isEmpty() - Method in class com.jme3.cinematic.KeyFrame
isEmpty() - Method in class com.jme3.util.ListMap
isEmpty() - Method in class com.jme3.util.RingBuffer
isEmpty() - Method in class com.jme3.util.SafeArrayList
isEmulateKeyboard() - Method in class com.jme3.system.AppSettings
Returns true if keyboard emulation is enabled, false otherwise.
isEmulateMouse() - Method in class com.jme3.system.AppSettings
Returns true if mouse emulation is enabled, false otherwise.
isEmulateMouseFlipX() - Method in class com.jme3.system.AppSettings
isEmulateMouseFlipY() - Method in class com.jme3.system.AppSettings
isEnabled() - Method in class com.jme3.app.state.AbstractAppState
isEnabled() - Method in interface com.jme3.app.state.AppState
isEnabled() - Method in class com.jme3.app.state.BaseAppState
isEnabled() - Method in class com.jme3.app.StatsView
isEnabled() - Method in class com.jme3.bullet.BulletAppState
isEnabled() - Method in class com.jme3.bullet.control.AbstractPhysicsControl
isEnabled() - Method in class com.jme3.bullet.control.CharacterControl
isEnabled() - Method in class com.jme3.bullet.control.GhostControl
isEnabled() - Method in interface com.jme3.bullet.control.PhysicsControl
Returns the current enabled state of the physics control
isEnabled() - Method in class com.jme3.bullet.control.RigidBodyControl
isEnabled() - Method in class com.jme3.bullet.control.VehicleControl
isEnabled() - Method in class com.jme3.cinematic.Cinematic
return true if the cinematic appstate is enabled (the cinematic is
playing)
isEnabled() - Method in class com.jme3.cinematic.events.MotionEvent
isEnabled() - Method in class com.jme3.effect.ParticleEmitter
Check if a particle emitter is enabled for update.
isEnabled() - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
isEnabled() - Method in class com.jme3.input.ChaseCamera
Return the enabled/disabled state of the camera
isEnabled() - Method in class com.jme3.input.FlyByCamera
isEnabled() - Method in class com.jme3.light.Light
Returns true if this light is enabled.
isEnabled() - Method in class com.jme3.material.MatParamOverride
Determine if the MatParamOverride is enabled or disabled.
isEnabled() - Method in class com.jme3.post.Filter
returns true if the filter is enabled
isEnabled() - Method in class com.jme3.post.HDRRenderer
isEnabled() - Method in class com.jme3.renderer.Statistics
isEnabled() - Method in class com.jme3.renderer.ViewPort
Returns true if the viewport is enabled, false otherwise.
isEnabled() - Method in class com.jme3.scene.CameraNode
isEnabled() - Method in class com.jme3.scene.control.AbstractControl
isEnabled() - Method in class com.jme3.scene.LightNode
isEnabled() - Method in class com.jme3.terrain.noise.filter.AbstractFilter
isEnabled() - Method in interface com.jme3.terrain.noise.Filter
isEnabled() - Method in class jme3test.bullet.PhysicsHoverControl
isEnabledStabilization() - Method in class com.jme3.shadow.DirectionalLightShadowFilter
retruns true if stabilization is enabled
isEnabledStabilization() - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
retruns true if stabilization is enabled
isEnableMotor() - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
isEOF() - Method in class com.jme3.audio.AudioStream
isFacingVelocity() - Method in class com.jme3.effect.ParticleEmitter
Check if particles spawned should face their velocity.
isFixEdges() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
isFixUpAxis() - Method in class com.jme3.asset.BlenderKey
This method returns the fix up axis state.
isFlipY() - Method in class com.jme3.asset.TextureKey
isFloatingPont() - Method in enum com.jme3.texture.Image.Format
isFlushQueues() - Method in class com.jme3.shadow.AbstractShadowFilter
Deprecated.
isFlushQueues() - Method in class com.jme3.shadow.AbstractShadowRenderer
Deprecated.
isFlushQueues() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
returns true if the PssmRenderer flushed the shadow queues
isFlushQueues() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
returns true if the PssmRenderer flushed the shadow queues
isFront - Variable in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
isFrontWheel() - Method in class com.jme3.bullet.objects.VehicleWheel
isFrustumCheckNeeded() - Method in class com.jme3.light.Light
isFullscreen() - Method in class com.jme3.system.AppSettings
Get the fullscreen state
isFunction() - Method in class com.jme3.scene.plugins.blender.file.Pointer
This method indicates if this pointer points to a function.
isGammaCorrection() - Method in class com.jme3.system.AppSettings
isGeneratedMipmapsRequired() - Method in class com.jme3.texture.Image
isGenerateMips() - Method in class com.jme3.asset.TextureKey
isGLThreadPaused - Variable in class com.jme3.app.AndroidHarness
isGrouped() - Method in class com.jme3.scene.Geometry
isHandleTranslucentBucket() - Method in class com.jme3.renderer.RenderManager
True if the translucent bucket should automatically be rendered
by the RenderManager.
isHard - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
isHard - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorStucci
isHardwareSkinningPreferred() - Method in class com.jme3.animation.SkeletonControl
isHardwareSkinningUsed() - Method in class com.jme3.animation.SkeletonControl
isHideCursorOnRotate() - Method in class com.jme3.input.ChaseCamera
isHorizontal() - Method in class com.jme3.effect.influencers.RadialParticleInfluencer
nullify y component of particle velocity to make the effect expand only on x and z axis
isIdentity() - Method in class com.jme3.math.Matrix3f
isIdentity() - Method in class com.jme3.math.Matrix4f
isIdentity() - Method in class com.jme3.math.Quaternion
isIgnoreTransform() - Method in class com.jme3.scene.Geometry
isImplemented() - Method in class com.jme3.scene.plugins.blender.constraints.Constraint
isImplemented() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
isImplementingSavable(Class) - Static method in class com.jme3.export.SavableClassUtil
isInEnvelope(Vector3f) - Method in class com.jme3.scene.plugins.blender.animations.BoneEnvelope
The method verifies if the given point is inside the envelope.
isInFace() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
isInitialized() - Method in class com.jme3.app.state.AbstractAppState
isInitialized() - Method in interface com.jme3.app.state.AppState
isInitialized() - Method in class com.jme3.app.state.BaseAppState
isInitialized() - Method in class com.jme3.app.state.ScreenshotAppState
isInitialized() - Method in class com.jme3.bullet.BulletAppState
isInitialized() - Method in class com.jme3.cinematic.Cinematic
used internally
isInitialized() - Method in class com.jme3.input.android.AndroidJoyInput
isInitialized() - Method in class com.jme3.input.android.AndroidTouchInput
isInitialized() - Method in class com.jme3.input.awt.AwtKeyInput
isInitialized() - Method in class com.jme3.input.awt.AwtMouseInput
isInitialized() - Method in class com.jme3.input.dummy.DummyInput
isInitialized() - Method in interface com.jme3.input.Input
isInitialized() - Method in class com.jme3.input.ios.IosInputHandler
isInitialized() - Method in class com.jme3.input.jogl.NewtKeyInput
isInitialized() - Method in class com.jme3.input.jogl.NewtMouseInput
isInitialized() - Method in class com.jme3.input.lwjgl.GlfwJoystickInput
isInitialized() - Method in class com.jme3.input.lwjgl.GlfwKeyInput
isInitialized() - Method in class com.jme3.input.lwjgl.GlfwMouseInput
isInitialized() - Method in class com.jme3.input.lwjgl.JInputJoyInput
isInitialized() - Method in class com.jme3.input.lwjgl.LwjglKeyInput
isInitialized() - Method in class com.jme3.input.lwjgl.LwjglMouseInput
isInitialized() - Method in class com.jme3.niftygui.NiftyJmeDisplay
isInitialized() - Method in class com.jme3.post.FilterPostProcessor
isInitialized() - Method in class com.jme3.post.HDRRenderer
isInitialized() - Method in class com.jme3.post.PreDepthProcessor
isInitialized() - Method in interface com.jme3.post.SceneProcessor
isInitialized() - Method in class com.jme3.shadow.AbstractShadowRenderer
Test whether this shadow renderer has been initialized.
isInitialized() - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
isInitialized() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
isInitialized() - Method in class com.jme3.system.awt.AwtPanel
isInitialized() - Method in class com.jme3.water.ReflectionProcessor
isInitialized() - Method in class com.jme3.water.SimpleWaterProcessor
isInitialized() - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
isInitialized() - Method in class jme3test.post.TestMultiRenderTarget
isInitialized() - Method in class jme3test.post.TestRenderToMemory
isInsideView() - Method in class com.jme3.scene.shape.Dome
Are the triangles connected in such a way as to present a view out from the dome or not.
isInstalled() - Method in class jme3tools.shadercheck.CgcValidator
isInstalled() - Method in class jme3tools.shadercheck.GpuAnalyzerValidator
isInstalled() - Method in interface jme3tools.shadercheck.Validator
Returns true if the tool is installed on the system, false otherwise.
isInstanced() - Method in class com.jme3.scene.VertexBuffer
Returns true if instanceSpan is more than 0 indicating
that this vertex buffer contains per-instance data.
isIntersectsFrustum() - Method in class com.jme3.light.Light
isInverted() - Method in class com.jme3.scene.shape.Cylinder
isInWorld() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
isInWorldSpace() - Method in class com.jme3.effect.ParticleEmitter
Returns true if particles should spawn in world space.
isJmeObjectCreated() - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
isKinematic() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
isKinematicSpatial() - Method in class com.jme3.bullet.control.RigidBodyControl
Checks if this control is in kinematic spatial mode.
isLastBlock() - Method in class com.jme3.scene.plugins.blender.file.FileBlockHeader
This method indicates if the block is the last block in the file.
isLateralFrictionInitialized() - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
isLimitX() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
isLimitY() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
isLimitZ() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
isListMode() - Method in enum com.jme3.scene.Mesh.Mode
Returns true if the specified mode is a list mode (meaning
,it specifies the indices as a linear list and not some special
format).
isLoadDocumentation() - Method in class com.jme3.asset.ShaderNodeDefinitionKey
isLoaded() - Method in class com.jme3.terrain.GeoMap
Returns true if the Geomap data is loaded in memory
If false, then the data is unavailable- must be loaded with load()
before the methods getHeight/getNormal can be used
isLoadGeneratedTextures() - Method in class com.jme3.asset.BlenderKey
isLoadingThread() - Static method in class com.jme3.asset.ThreadingManager
isLoadObjectProperties() - Method in class com.jme3.asset.BlenderKey
isLoadUnlinkedAssets() - Method in class com.jme3.asset.BlenderKey
This method determines if unlinked assets should be loaded.
isLockX() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
isLockY() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
isLockZ() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
isLodCalcRunning() - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
isLodOff() - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
isLodOff() - Method in interface com.jme3.terrain.geomipmap.lodcalc.LodCalculator
isLodOff() - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
isLooping() - Method in class com.jme3.audio.AudioNode
isLooping() - Method in interface com.jme3.audio.AudioSource
isLowPermissions() - Static method in class com.jme3.system.JmeSystem
isLowPermissions() - Method in class com.jme3.system.JmeSystemDelegate
isMipmapsGenerated() - Method in class com.jme3.texture.Image
Internal use only.
isModifying() - Method in class com.jme3.scene.plugins.blender.modifiers.Modifier
isMouseEventsInvertX() - Method in class com.jme3.input.android.AndroidTouchInput
isMouseEventsInvertX() - Method in class com.jme3.input.ios.IosInputHandler
isMouseEventsInvertY() - Method in class com.jme3.input.android.AndroidTouchInput
isMouseEventsInvertY() - Method in class com.jme3.input.ios.IosInputHandler
isMultiTarget() - Method in class com.jme3.texture.FrameBuffer
isNegative() - Method in class com.jme3.input.controls.JoyAxisTrigger
isNegative() - Method in class com.jme3.input.controls.MouseAxisTrigger
isNoOutput() - Method in class com.jme3.shader.ShaderNodeDefinition
isNoRender() - Method in class com.jme3.material.TechniqueDef
Returns true if this technique should not be used to render.
isNormalInWorldSpace() - Method in class com.jme3.bullet.collision.PhysicsRayTestResult
isNormalInWorldSpace() - Method in class com.jme3.bullet.collision.PhysicsSweepTestResult
isNormalized() - Method in class com.jme3.scene.VertexBuffer
isNotNull() - Method in class com.jme3.scene.plugins.blender.file.Pointer
This method indicates if this is a null-pointer or not.
isNPOT() - Method in class com.jme3.texture.Image
Determine if the image is NPOT.
isNull() - Method in class com.jme3.scene.plugins.blender.file.Pointer
This method indicates if this is a null-pointer or not.
isNull() - Method in class com.jme3.scene.plugins.fbx.file.FbxId
isOnGround() - Method in class com.jme3.bullet.control.BetterCharacterControl
Check if the character is on the ground.
isOnPlane(Vector3f) - Method in class com.jme3.math.Plane
isOpen() - Method in class com.jme3.audio.plugins.CachedOggStream
isOpen() - Method in class com.jme3.audio.plugins.UncachedOggStream
isOptimiseTextures() - Method in class com.jme3.asset.BlenderKey
isParallelProjection() - Method in class com.jme3.renderer.Camera
isParent(Long, Long) - Method in class com.jme3.scene.plugins.blender.objects.ObjectHelper
Checks if the first given OMA points to a parent of the second one.
isPauseOnLostFocus() - Method in interface com.jme3.app.Application
Returns true if pause on lost focus is enabled, false otherwise.
isPauseOnLostFocus() - Method in class com.jme3.app.LegacyApplication
Returns true if pause on lost focus is enabled, false otherwise.
isPlaying() - Method in class com.jme3.niftygui.SoundHandleJme
isPointInsideBounds(Vector3f) - Method in class com.jme3.math.LineSegment
Evaluates whether a given point is contained within the axis aligned bounding box
that contains this LineSegment.
isPointInsideBounds(Vector3f, float) - Method in class com.jme3.math.LineSegment
Evaluates whether a given point is contained within the axis aligned bounding box
that contains this LineSegment.
isPointOnTerrain(int, int) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
isPointSprite() - Method in class com.jme3.material.RenderState
Deprecated.
Always returns true since point sprite is always enabled.
isPolyOffset() - Method in class com.jme3.material.RenderState
Check if polygon offset is enabled.
isPositional() - Method in class com.jme3.audio.AudioNode
isPositional() - Method in interface com.jme3.audio.AudioSource
isPoweredAngMotor() - Method in class com.jme3.bullet.joints.SliderJoint
isPoweredLinMotor() - Method in class com.jme3.bullet.joints.SliderJoint
isPowerOfTwo(int) - Static method in class com.jme3.math.FastMath
Returns true if the number is a power of 2 (2,4,8,16...)
A good implementation found on the Java boards.
isPressed() - Method in class com.jme3.input.event.JoyButtonEvent
Returns true if the event was a button press,
returns false if the event was a button release.
isPressed() - Method in class com.jme3.input.event.KeyInputEvent
Returns true if this event is key press, false is it was a key release.
isPressed() - Method in class com.jme3.input.event.MouseButtonEvent
Returns true if the mouse button was pressed, false if it was released.
isQueueEmpty(RenderQueue.Bucket) - Method in class com.jme3.renderer.queue.RenderQueue
isRandomAngle() - Method in class com.jme3.effect.ParticleEmitter
Returns true if every particle spawned
should have a random facing angle.
isRayPerpendicularToGrid() - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
isReadOnly() - Static method in class com.jme3.network.serializing.Serializer
isReceivesShadows() - Method in class com.jme3.material.Material
Check if the material should receive shadows or not.
isReIndexNeeded() - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
isRelative() - Method in class com.jme3.input.DefaultJoystickAxis
Returns true if this axis presents relative values.
isRelative() - Method in interface com.jme3.input.JoystickAxis
Returns true if this axis presents relative values.
isReleased() - Method in class com.jme3.input.event.KeyInputEvent
Returns true if this event is a key release, false if it was a key press.
isReleased() - Method in class com.jme3.input.event.MouseButtonEvent
Returns true if the mouse button was released, false if it was pressed.
isReliable() - Method in class com.jme3.network.AbstractMessage
Indicates which way an outgoing message should be sent
or which way an incoming message was sent.
isReliable() - Method in class com.jme3.network.kernel.Envelope
isReliable() - Method in interface com.jme3.network.Message
Indicates which way an outgoing message should be sent
or which way an incoming message was sent.
isRenderable() - Method in class com.jme3.system.android.OGLESContext
isRenderable() - Method in class com.jme3.system.awt.AwtPanelsContext
isRenderable() - Method in class com.jme3.system.ios.IGLESContext
isRenderable() - Method in interface com.jme3.system.JmeContext
isRenderable() - Method in class com.jme3.system.jogl.JoglContext
isRenderable() - Method in class com.jme3.system.lwjgl.LwjglContext
isRenderable() - Method in class com.jme3.system.NullContext
isRenderBackFacesShadows() - Method in class com.jme3.shadow.AbstractShadowFilter
if this filter renders back faces shadows
isRenderBackFacesShadows() - Method in class com.jme3.shadow.AbstractShadowRenderer
if this processor renders back faces shadows
isRepeating() - Method in class com.jme3.input.event.KeyInputEvent
Returns true if this event is a repeat event.
isRequiresBilinear() - Method in class com.jme3.post.Filter
Override this method and return true if you want the scene (input) texture
to use bilinear filtering or false to use nearest filtering.
isRequiresBilinear() - Method in class com.jme3.post.filters.FXAAFilter
isRequiresDepthTexture() - Method in class com.jme3.post.Filter
Override this method and return true if your Filter needs the depth texture
isRequiresDepthTexture() - Method in class com.jme3.post.filters.CartoonEdgeFilter
isRequiresDepthTexture() - Method in class com.jme3.post.filters.CrossHatchFilter
isRequiresDepthTexture() - Method in class com.jme3.post.filters.DepthOfFieldFilter
isRequiresDepthTexture() - Method in class com.jme3.post.filters.FogFilter
isRequiresDepthTexture() - Method in class com.jme3.post.filters.LightScatteringFilter
isRequiresDepthTexture() - Method in class com.jme3.post.filters.ToneMapFilter
isRequiresDepthTexture() - Method in class com.jme3.post.filters.TranslucentBucketFilter
isRequiresDepthTexture() - Method in class com.jme3.post.ssao.SSAOFilter
isRequiresDepthTexture() - Method in class com.jme3.shadow.AbstractShadowFilter
isRequiresDepthTexture() - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
isRequiresDepthTexture() - Method in class com.jme3.water.WaterFilter
isRequiresSceneTexture() - Method in class com.jme3.post.Filter
Override this method and return false if your Filter does not need the scene texture
isRequiresSceneTexture() - Method in class com.jme3.post.filters.TranslucentBucketFilter
Override this method and return false if your Filter does not need the scene texture
isResizable() - Method in class com.jme3.system.AppSettings
Determine if the display window can be resized by dragging its edges.
isReverbEnabled() - Method in class com.jme3.audio.AudioNode
isReverbEnabled() - Method in interface com.jme3.audio.AudioSource
isRootQuad() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
isRunning() - Method in class com.jme3.network.base.DefaultServer
isRunning() - Method in interface com.jme3.network.Server
Returns true if the server has been started.
isRunning() - Method in class jme3test.network.TestChatServer
isScaleSpanInProgress() - Method in class com.jme3.input.event.TouchEvent
isSeekable() - Method in class com.jme3.audio.AudioStream
isSeekable() - Method in class com.jme3.audio.plugins.CachedOggStream
isSeekable() - Method in class com.jme3.audio.plugins.UncachedOggStream
isSelectRandomImage() - Method in class com.jme3.effect.ParticleEmitter
Returns true if every particle spawned should get a random
image.
isSerializable(Throwable) - Static method in class com.jme3.network.service.rpc.msg.RpcResponseMessage
isSetByCurrentMaterial() - Method in class com.jme3.shader.Uniform
isShaderOutput() - Method in class com.jme3.shader.ShaderNodeVariable
isShowSettings() - Method in class com.jme3.app.SimpleApplication
isSimulateKeyboard() - Method in class com.jme3.input.android.AndroidTouchInput
isSimulateKeyboard() - Method in class com.jme3.input.InputManager
Returns state of simulation of key events.
isSimulateKeyboard() - Method in class com.jme3.input.ios.IosInputHandler
isSimulateKeyboard() - Method in interface com.jme3.input.TouchInput
isSimulateMouse() - Method in class com.jme3.input.android.AndroidTouchInput
isSimulateMouse() - Method in class com.jme3.input.InputManager
Returns state of simulation of mouse events.
isSimulateMouse() - Method in class com.jme3.input.ios.IosInputHandler
isSimulateMouse() - Method in interface com.jme3.input.TouchInput
isSmooth() - Method in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
isSmooth() - Method in class com.jme3.scene.plugins.blender.meshes.Face
isSmoothMotion() - Method in class com.jme3.input.ChaseCamera
isSrgb() - Method in class com.jme3.texture.FrameBuffer
Determines if this framebuffer contains SRGB data.
isStarted() - Method in class com.jme3.network.base.DefaultClient
isStarted() - Method in interface com.jme3.network.Client
Returns true if this client has been started and is still
running.
isStarted() - Method in class com.jme3.network.service.ServiceManager
Returns true if this service manager has been started.
isStencilTest() - Method in class com.jme3.material.RenderState
Check if stencil test is enabled.
isStream() - Method in class com.jme3.audio.AudioKey
isSwapBuffers() - Method in class com.jme3.system.AppSettings
Determine if the the display context will swap buffers every frame.
isSwizzlable(String) - Static method in class com.jme3.shader.ShaderUtils
returns true if a variable of the given type can have a swizzle
isTargetRequired() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
isTargetRequired() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionIK
isTargetRequired() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionMaintainVolume
isTargetRequired() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinitionTransLike
isTextureCoordinateTypeSupported(UVCoordinatesGenerator.UVCoordinatesType) - Static method in class com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator
This method should be used to determine if the texture will ever be
computed.
isTextureType() - Method in enum com.jme3.shader.VarType
isTrackToBeChanged() - Method in class com.jme3.scene.plugins.blender.constraints.Constraint
isTrackToBeChanged() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
isTrailingEnabled() - Method in class com.jme3.input.ChaseCamera
returns true if the trailing is enabled
isTransparent() - Method in class com.jme3.material.Material
Check if the transparent value marker is set on this material.
isTrue - Variable in class jme3test.batching.TestBatchNodeCluster
isUnderWater() - Method in class com.jme3.water.WaterFilter
Whether or not the camera is under the water level
isUnitVector() - Method in class com.jme3.math.Vector3f
Returns true if this vector is a unit vector (length() ~= 1),
returns false otherwise.
isUnitVector() - Method in class com.jme3.math.Vector4f
Returns true if this vector is a unit vector (length() ~= 1),
returns false otherwise.
isUpdateNeeded() - Method in class com.jme3.shader.Uniform
isUpdateNeeded() - Method in class com.jme3.util.NativeObject
Internal use only.
isUseAo() - Method in class com.jme3.post.ssao.SSAOFilter
debugging only , will be removed
isUseCaustics() - Method in class com.jme3.water.WaterFilter
Whether or not caustics are rendered
isUseFoam() - Method in class com.jme3.water.WaterFilter
Whether or not the water uses foam
isUseHQShoreline() - Method in class com.jme3.water.WaterFilter
Whether or not the shader is set to use high-quality shoreline.
isUseOnlyAo() - Method in class com.jme3.post.ssao.SSAOFilter
debugging only , will be removed
isUseRefraction() - Method in class com.jme3.water.WaterFilter
Whether or not the water uses the refraction
isUseRipples() - Method in class com.jme3.water.WaterFilter
Whether or not the water uses ripples
isUseSpecular() - Method in class com.jme3.water.WaterFilter
Whether or not the water is using specular
isUseViewDirection() - Method in class com.jme3.bullet.control.CharacterControl
isUsingNativeBullet() - Static method in class com.jme3.system.NativeLibraryLoader
Determine if native bullet is on the classpath.
isUsingShaderNodes() - Method in class com.jme3.material.TechniqueDef
Returns true if this technique uses Shader Nodes, false otherwise.
isValidMethod(Method, Class) - Method in class com.jme3.network.util.AbstractMessageDelegator
Returns true if the specified method is valid for the specified
message type.
isValidVector(Vector2f) - Static method in class com.jme3.math.Vector2f
Check a vector...
isValidVector(Vector3f) - Static method in class com.jme3.math.Vector3f
Check a vector...
isValidVector(Vector4f) - Static method in class com.jme3.math.Vector4f
Check a vector...
isVarying(ShaderGenerationInfo, ShaderNodeVariable) - Method in class com.jme3.shader.Glsl100ShaderGenerator
Finds if a variable is a varying
isVelocityFromTranslation() - Method in class com.jme3.audio.AudioNode
isViewportChanged() - Method in class com.jme3.renderer.Camera
isVSync() - Method in class com.jme3.system.AppSettings
Get the vsync state
isWireframe() - Method in class com.jme3.material.RenderState
Check if wireframe mode is enabled.
isWorldOrMaterialParam(ShaderNodeVariable) - Method in class com.jme3.shader.Glsl100ShaderGenerator
Finds if a variable is a world or a material parameter
IterativeFilter - Class in com.jme3.terrain.noise.filter
IterativeFilter() - Constructor for class com.jme3.terrain.noise.filter.IterativeFilter
iterator() - Method in class com.jme3.cinematic.MotionPath
returns an iterator on the waypoints collection
iterator() - Method in class com.jme3.collision.CollisionResults
Iterator for iterating over the collision results.
iterator() - Method in class com.jme3.light.LightList
Returns an iterator that can be used to iterate over this LightList.
iterator() - Method in class com.jme3.renderer.queue.GeometryList
iterator() - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
iterator() - Method in class com.jme3.util.IntMap
iterator() - Method in class com.jme3.util.RingBuffer
iterator() - Method in class com.jme3.util.SafeArrayList
R - Class in com.jme3.app
R() - Constructor for class com.jme3.app.R
r - Variable in class com.jme3.math.ColorRGBA
The red component of the color.
R - Class in jme3test.android
R() - Constructor for class jme3test.android.R
R.array - Class in jme3test.android
R.array() - Constructor for class jme3test.android.R.array
R.attr - Class in com.jme3.app
R.attr() - Constructor for class com.jme3.app.R.attr
R.attr - Class in jme3test.android
R.attr() - Constructor for class jme3test.android.R.attr
R.drawable - Class in jme3test.android
R.drawable() - Constructor for class jme3test.android.R.drawable
R.id - Class in jme3test.android
R.id() - Constructor for class jme3test.android.R.id
R.layout - Class in com.jme3.app
R.layout() - Constructor for class com.jme3.app.R.layout
R.layout - Class in jme3test.android
R.layout() - Constructor for class jme3test.android.R.layout
R.raw - Class in jme3test.android
R.raw() - Constructor for class jme3test.android.R.raw
R.string - Class in com.jme3.app
R.string() - Constructor for class com.jme3.app.R.string
R.string - Class in jme3test.android
R.string() - Constructor for class jme3test.android.R.string
RAD_TO_DEG - Static variable in class com.jme3.math.FastMath
A value to multiply a radian value by, to convert it to degrees.
RadialBlurFilter - Class in com.jme3.post.filters
Radially blurs the scene from the center of it
RadialBlurFilter() - Constructor for class com.jme3.post.filters.RadialBlurFilter
Creates a RadialBlurFilter
RadialBlurFilter(float, float) - Constructor for class com.jme3.post.filters.RadialBlurFilter
Creates a RadialBlurFilter
RadialParticleInfluencer - Class in com.jme3.effect.influencers
an influencer to make blasts expanding on the ground.
RadialParticleInfluencer() - Constructor for class com.jme3.effect.influencers.RadialParticleInfluencer
radialSamples - Variable in class com.jme3.scene.shape.Sphere
radius - Variable in class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
radius - Variable in class com.jme3.bullet.collision.shapes.ConeCollisionShape
radius - Variable in class com.jme3.bullet.collision.shapes.SphereCollisionShape
radius - Variable in class com.jme3.bullet.control.BetterCharacterControl
radius - Variable in class com.jme3.bullet.objects.VehicleWheel
radius - Variable in class com.jme3.light.PointLight
radius - Variable in class com.jme3.scene.shape.Sphere
the distance from the center point each point falls on
RagdollCollisionListener - Interface in com.jme3.bullet.collision
RagdollPreset - Class in com.jme3.bullet.control.ragdoll
RagdollPreset() - Constructor for class com.jme3.bullet.control.ragdoll.RagdollPreset
RagdollPreset.JointPreset - Class in com.jme3.bullet.control.ragdoll
RagdollPreset.JointPreset() - Constructor for class com.jme3.bullet.control.ragdoll.RagdollPreset.JointPreset
RagdollPreset.JointPreset(float, float, float, float, float, float) - Constructor for class com.jme3.bullet.control.ragdoll.RagdollPreset.JointPreset
RagdollPreset.LexiconEntry - Class in com.jme3.bullet.control.ragdoll
RagdollPreset.LexiconEntry() - Constructor for class com.jme3.bullet.control.ragdoll.RagdollPreset.LexiconEntry
ragDollUpdate(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
RagdollUtils - Class in com.jme3.bullet.control.ragdoll
RagdollUtils() - Constructor for class com.jme3.bullet.control.ragdoll.RagdollUtils
rand - Static variable in class com.jme3.math.FastMath
A precreated random object for random numbers.
rand - Variable in class jme3test.batching.TestBatchNodeCluster
random() - Method in class com.jme3.math.Line
random determines a random point along the line.
random(Vector3f) - Method in class com.jme3.math.Line
random determines a random point along the line.
random() - Method in class com.jme3.math.Rectangle
random returns a random point within the plane defined by:
A, B, C, and (B + C) - A.
random(Vector3f) - Method in class com.jme3.math.Rectangle
random returns a random point within the plane defined by:
A, B, C, and (B + C) - A.
random() - Method in class com.jme3.math.Ring
random returns a random point within the ring.
random(Vector3f) - Method in class com.jme3.math.Ring
random returns a random point within the ring.
randomColor() - Static method in class com.jme3.math.ColorRGBA
randomColor is a utility method that generates a random
opaque color.
randomColor() - Method in class jme3test.batching.TestBatchNodeCluster
randomGenerator() - Method in class jme3test.batching.TestBatchNodeCluster
randomize() - Method in class jme3test.batching.TestBatchNodeCluster
RawHeightMap - Class in com.jme3.terrain.heightmap
RawHeightMap creates a height map from a RAW image file.
RawHeightMap(String, int) - Constructor for class com.jme3.terrain.heightmap.RawHeightMap
Constructor creates a new RawHeightMap object and loads a
RAW image file to use as a height field.
RawHeightMap(float[]) - Constructor for class com.jme3.terrain.heightmap.RawHeightMap
RawHeightMap(String, int, int, boolean) - Constructor for class com.jme3.terrain.heightmap.RawHeightMap
RawHeightMap(InputStream, int, int, boolean) - Constructor for class com.jme3.terrain.heightmap.RawHeightMap
RawHeightMap(URL, int, int, boolean) - Constructor for class com.jme3.terrain.heightmap.RawHeightMap
RawInputListener - Interface in com.jme3.input
An interface used for receiving raw input from devices.
Ray - Class in com.jme3.math
Ray defines a line segment which has an origin and a direction.
Ray() - Constructor for class com.jme3.math.Ray
Constructor instantiates a new Ray object.
Ray(Vector3f, Vector3f) - Constructor for class com.jme3.math.Ray
Constructor instantiates a new Ray object.
ray - Variable in class com.jme3.water.SimpleWaterProcessor
ray - Variable in class com.jme3.water.WaterFilter
rayCasterId - Variable in class com.jme3.bullet.objects.PhysicsVehicle
rayLength - Variable in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
rayLocation - Variable in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
rayTest(Vector3f, Vector3f) - Method in class com.jme3.bullet.PhysicsSpace
Performs a ray collision test and returns the results as a list of
PhysicsRayTestResults
rayTest(Vector3f, Vector3f, List<PhysicsRayTestResult>) - Method in class com.jme3.bullet.PhysicsSpace
Performs a ray collision test and returns the results as a list of
PhysicsRayTestResults
rayTest_native(Vector3f, Vector3f, long, List<PhysicsRayTestResult>, int) - Method in class com.jme3.bullet.PhysicsSpace
RayTrace - Class in jme3test.collision
RayTrace(Spatial, Camera, int, int) - Constructor for class jme3test.collision.RayTrace
read(JmeImporter) - Method in class com.jme3.animation.Animation
read(JmeImporter) - Method in class com.jme3.animation.AnimControl
read(JmeImporter) - Method in class com.jme3.animation.AudioTrack
Internal use only serialization
read(JmeImporter) - Method in class com.jme3.animation.Bone
read(JmeImporter) - Method in class com.jme3.animation.BoneTrack
read(JmeImporter) - Method in class com.jme3.animation.CompactQuaternionArray
read(JmeImporter) - Method in class com.jme3.animation.CompactVector3Array
read(JmeImporter) - Method in class com.jme3.animation.EffectTrack
Internal use only serialization
read(JmeImporter) - Method in class com.jme3.animation.Pose
read(JmeImporter) - Method in class com.jme3.animation.PoseTrack.PoseFrame
Deprecated.
read(JmeImporter) - Method in class com.jme3.animation.PoseTrack
Deprecated.
read(JmeImporter) - Method in class com.jme3.animation.Skeleton
read(JmeImporter) - Method in class com.jme3.animation.SkeletonControl
read(JmeImporter) - Method in class com.jme3.animation.SpatialTrack
read(JmeImporter) - Method in class com.jme3.animation.TrackInfo
read(JmeImporter) - Method in class com.jme3.asset.AssetKey
read(JmeImporter) - Method in class com.jme3.asset.BlenderKey
read(JmeImporter) - Method in class com.jme3.asset.TextureKey
read(JmeImporter) - Method in class com.jme3.audio.AudioKey
read(JmeImporter) - Method in class com.jme3.audio.AudioNode
read(JmeImporter) - Method in class com.jme3.audio.Filter
read(JmeImporter) - Method in class com.jme3.audio.LowPassFilter
read(byte[], int, int) - Method in class com.jme3.audio.plugins.NativeVorbisFile
read(JmeImporter) - Method in class com.jme3.bounding.BoundingBox
read(JmeImporter) - Method in class com.jme3.bounding.BoundingSphere
read(JmeImporter) - Method in class com.jme3.bounding.BoundingVolume
read(JmeImporter) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.BoxCollisionShape
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.CollisionShape
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.CompoundCollisionShape
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.ConeCollisionShape
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.CylinderCollisionShape
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.GImpactCollisionShape
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.HeightfieldCollisionShape
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.HullCollisionShape
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.infos.ChildCollisionShape
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.MeshCollisionShape
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.PlaneCollisionShape
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.SimplexCollisionShape
read(JmeImporter) - Method in class com.jme3.bullet.collision.shapes.SphereCollisionShape
read(JmeImporter) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
read(JmeImporter) - Method in class com.jme3.bullet.control.BetterCharacterControl
read(JmeImporter) - Method in class com.jme3.bullet.control.CharacterControl
read(JmeImporter) - Method in class com.jme3.bullet.control.GhostControl
read(JmeImporter) - Method in class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
read(JmeImporter) - Method in class com.jme3.bullet.control.KinematicRagdollControl
de-serialize this control
read(JmeImporter) - Method in class com.jme3.bullet.control.RigidBodyControl
read(JmeImporter) - Method in class com.jme3.bullet.control.VehicleControl
read(JmeImporter) - Method in class com.jme3.bullet.joints.ConeJoint
read(JmeImporter) - Method in class com.jme3.bullet.joints.HingeJoint
read(JmeImporter) - Method in class com.jme3.bullet.joints.PhysicsJoint
read(JmeImporter) - Method in class com.jme3.bullet.joints.Point2PointJoint
read(JmeImporter) - Method in class com.jme3.bullet.joints.SixDofJoint
read(JmeImporter) - Method in class com.jme3.bullet.joints.SliderJoint
read(JmeImporter) - Method in class com.jme3.bullet.objects.PhysicsCharacter
read(JmeImporter) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
read(JmeImporter) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
read(JmeImporter) - Method in class com.jme3.bullet.objects.PhysicsVehicle
read(JmeImporter) - Method in class com.jme3.bullet.objects.VehicleWheel
read(JmeImporter) - Method in class com.jme3.cinematic.Cinematic
used internally for srialization
read(JmeImporter) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Used for serialization only.
read(JmeImporter) - Method in class com.jme3.cinematic.events.AnimationEvent
read(JmeImporter) - Method in class com.jme3.cinematic.events.GuiEvent
read(JmeImporter) - Method in class com.jme3.cinematic.events.GuiTrack
Deprecated.
read(JmeImporter) - Method in class com.jme3.cinematic.events.MotionEvent
read(JmeImporter) - Method in class com.jme3.cinematic.events.SoundEvent
read(JmeImporter) - Method in class com.jme3.cinematic.KeyFrame
read(JmeImporter) - Method in class com.jme3.cinematic.MotionPath
read(JmeImporter) - Method in class com.jme3.cinematic.TimeLine
read(JmeImporter) - Method in class com.jme3.collision.bih.BIHNode
read(JmeImporter) - Method in class com.jme3.collision.bih.BIHTree
read(JmeImporter) - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
read(JmeImporter) - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
read(JmeImporter) - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
read(JmeImporter) - Method in class com.jme3.effect.influencers.RadialParticleInfluencer
read(JmeImporter) - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
read(JmeImporter) - Method in class com.jme3.effect.ParticleEmitter
read(JmeImporter) - Method in class com.jme3.effect.shapes.EmitterBoxShape
read(JmeImporter) - Method in class com.jme3.effect.shapes.EmitterMeshVertexShape
read(JmeImporter) - Method in class com.jme3.effect.shapes.EmitterPointShape
read(JmeImporter) - Method in class com.jme3.effect.shapes.EmitterSphereShape
read(JmeImporter) - Method in class com.jme3.export.NullSavable
read(JmeImporter) - Method in interface com.jme3.export.Savable
read(JmeImporter) - Method in class com.jme3.font.BitmapCharacter
read(JmeImporter) - Method in class com.jme3.font.BitmapCharacterSet
read(JmeImporter) - Method in class com.jme3.font.BitmapFont
read(JmeImporter) - Method in class com.jme3.font.Kerning
read(JmeImporter) - Method in class com.jme3.input.ChaseCamera
Read the camera
read(JmeImporter) - Method in class com.jme3.light.DirectionalLight
read(JmeImporter) - Method in class com.jme3.light.Light
read(JmeImporter) - Method in class com.jme3.light.LightList
read(JmeImporter) - Method in class com.jme3.light.PointLight
read(JmeImporter) - Method in class com.jme3.light.SpotLight
read(JmeImporter) - Method in class com.jme3.material.Material
read(JmeImporter) - Method in class com.jme3.material.MatParam
read(JmeImporter) - Method in class com.jme3.material.MatParamOverride
read(JmeImporter) - Method in class com.jme3.material.MatParamTexture
read(JmeImporter) - Method in class com.jme3.material.RenderState
read(JmeImporter) - Method in class com.jme3.material.ShaderGenerationInfo
read(JmeImporter) - Method in class com.jme3.material.TechniqueDef
read(JmeImporter) - Method in class com.jme3.math.ColorRGBA
read(JmeImporter) - Method in class com.jme3.math.Line
read(JmeImporter) - Method in class com.jme3.math.LineSegment
read(JmeImporter) - Method in class com.jme3.math.Matrix3f
read(JmeImporter) - Method in class com.jme3.math.Matrix4f
read(JmeImporter) - Method in class com.jme3.math.Plane
read(JmeImporter) - Method in class com.jme3.math.Quaternion
read(JmeImporter) - Method in class com.jme3.math.Ray
read(JmeImporter) - Method in class com.jme3.math.Rectangle
read(JmeImporter) - Method in class com.jme3.math.Ring
read(JmeImporter) - Method in class com.jme3.math.Spline
read(JmeImporter) - Method in class com.jme3.math.Transform
read(JmeImporter) - Method in class com.jme3.math.Triangle
read(JmeImporter) - Method in class com.jme3.math.Vector2f
read(JmeImporter) - Method in class com.jme3.math.Vector3f
read(JmeImporter) - Method in class com.jme3.math.Vector4f
read() - Method in class com.jme3.network.kernel.AbstractKernel
Removes one envelope from the received messages queue or
blocks until one is available.
read() - Method in interface com.jme3.network.kernel.Connector
Reads a chunk of data from the connection, blocking if
there is no data available.
read() - Method in interface com.jme3.network.kernel.Kernel
Removes one envelope from the received messages queue or
blocks until one is available.
read(SelectionKey) - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
read() - Method in class com.jme3.network.kernel.tcp.SocketConnector
read() - Method in class com.jme3.network.kernel.udp.UdpConnector
read(JmeImporter) - Method in class com.jme3.post.Filter
Override this method if you want to load extra properties when the filter
is loaded else only basic properties of the filter will be loaded
This method should always begin by super.read(im);
read(JmeImporter) - Method in class com.jme3.post.FilterPostProcessor
read(JmeImporter) - Method in class com.jme3.post.filters.BloomFilter
read(JmeImporter) - Method in class com.jme3.post.filters.ColorOverlayFilter
read(JmeImporter) - Method in class com.jme3.post.filters.ComposeFilter
read(JmeImporter) - Method in class com.jme3.post.filters.DepthOfFieldFilter
read(JmeImporter) - Method in class com.jme3.post.filters.FadeFilter
read(JmeImporter) - Method in class com.jme3.post.filters.FogFilter
read(JmeImporter) - Method in class com.jme3.post.filters.LightScatteringFilter
read(JmeImporter) - Method in class com.jme3.post.filters.RadialBlurFilter
read(JmeImporter) - Method in class com.jme3.post.filters.ToneMapFilter
read(JmeImporter) - Method in class com.jme3.post.ssao.SSAOFilter
read(JmeImporter) - Method in class com.jme3.renderer.Camera
read(JmeImporter) - Method in class com.jme3.scene.AssetLinkNode
read(JmeImporter) - Method in class com.jme3.scene.CameraNode
read(JmeImporter) - Method in class com.jme3.scene.control.AbstractControl
read(JmeImporter) - Method in class com.jme3.scene.control.BillboardControl
read(JmeImporter) - Method in class com.jme3.scene.control.CameraControl
read(JmeImporter) - Method in class com.jme3.scene.control.LightControl
read(JmeImporter) - Method in class com.jme3.scene.control.LodControl
read(JmeImporter) - Method in class com.jme3.scene.Geometry
read(JmeImporter) - Method in class com.jme3.scene.instancing.InstancedGeometry
read(JmeImporter) - Method in class com.jme3.scene.LightNode
read(JmeImporter) - Method in class com.jme3.scene.Mesh
read(JmeImporter) - Method in class com.jme3.scene.Node
read() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
read(JmeImporter) - Method in class com.jme3.scene.plugins.blender.materials.MaterialContext
read(JmeImporter) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
read(JmeImporter) - Method in class com.jme3.scene.plugins.blender.math.DTransform
read(JmeImporter) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
read(Image, int, TexturePixel, int) - Method in interface com.jme3.scene.plugins.blender.textures.io.PixelInputOutput
This method reads a pixel that starts at the given index.
read(Image, int, TexturePixel, int, int) - Method in interface com.jme3.scene.plugins.blender.textures.io.PixelInputOutput
This method reads a pixel that is located at the given position on the
image.
read(JmeImporter) - Method in class com.jme3.scene.plugins.fbx.ContentTextureKey
read(JmeImporter) - Method in class com.jme3.scene.shape.AbstractBox
read(JmeImporter) - Method in class com.jme3.scene.shape.Cylinder
read(JmeImporter) - Method in class com.jme3.scene.shape.Dome
read(JmeImporter) - Method in class com.jme3.scene.shape.Line
read(JmeImporter) - Method in class com.jme3.scene.shape.PQTorus
read(JmeImporter) - Method in class com.jme3.scene.shape.Quad
read(JmeImporter) - Method in class com.jme3.scene.shape.Sphere
read(JmeImporter) - Method in class com.jme3.scene.shape.Torus
read(JmeImporter) - Method in class com.jme3.scene.Spatial
read(JmeImporter) - Method in class com.jme3.scene.UserData
read(JmeImporter) - Method in class com.jme3.scene.VertexBuffer
read(JmeImporter) - Method in class com.jme3.shader.ShaderNode
jme seralization
read(JmeImporter) - Method in class com.jme3.shader.ShaderNodeDefinition
jme seralization (not used)
read(JmeImporter) - Method in class com.jme3.shader.ShaderNodeVariable
jme seralization (not used)
read(JmeImporter) - Method in class com.jme3.shader.VariableMapping
jme seralization (not used)
read(JmeImporter) - Method in class com.jme3.shadow.AbstractShadowFilter
read(JmeImporter) - Method in class com.jme3.shadow.AbstractShadowRenderer
De-serialize this instance, for example when loading from a J3O file.
read(JmeImporter) - Method in class com.jme3.shadow.DirectionalLightShadowFilter
read(JmeImporter) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
read(JmeImporter) - Method in class com.jme3.shadow.PointLightShadowFilter
read(JmeImporter) - Method in class com.jme3.shadow.PointLightShadowRenderer
read(JmeImporter) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
read(JmeImporter) - Method in class com.jme3.shadow.SpotLightShadowFilter
read(JmeImporter) - Method in class com.jme3.shadow.SpotLightShadowRenderer
read(JmeImporter) - Method in class com.jme3.terrain.GeoMap
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.grid.AssetTileLoader
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.grid.FractalTileLoader
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.grid.ImageTileLoader
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.LODGeomap
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
read(JmeImporter) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
read(JmeImporter) - Method in class com.jme3.texture.Image
read(JmeImporter) - Method in class com.jme3.texture.Texture
read(JmeImporter) - Method in class com.jme3.texture.Texture2D
read(JmeImporter) - Method in class com.jme3.texture.Texture3D
read(JmeImporter) - Method in class com.jme3.texture.TextureCubeMap
read() - Method in class com.jme3.util.LittleEndien
read(byte[]) - Method in class com.jme3.util.LittleEndien
read(byte[], int, int) - Method in class com.jme3.util.LittleEndien
read(JmeImporter) - Method in class com.jme3.water.WaterFilter
read(JmeImporter) - Method in class jme3test.bullet.BombControl
read(JmeImporter) - Method in class jme3test.bullet.PhysicsHoverControl
readBitSet(String, BitSet) - Method in interface com.jme3.export.InputCapsule
readBitSet(String, BitSet) - Method in class com.jme3.export.xml.DOMInputCapsule
readBoolean(InputStream) - Static method in class com.jme3.export.binary.ByteUtils
Read in a boolean from an InputStream
readBoolean(String, boolean) - Method in interface com.jme3.export.InputCapsule
readBoolean(String, boolean) - Method in class com.jme3.export.xml.DOMInputCapsule
readBoolean() - Method in class com.jme3.util.LittleEndien
readBooleanArray(String, boolean[]) - Method in interface com.jme3.export.InputCapsule
readBooleanArray(String, boolean[]) - Method in class com.jme3.export.xml.DOMInputCapsule
readBooleanArray2D(String, boolean[][]) - Method in interface com.jme3.export.InputCapsule
readBooleanArray2D(String, boolean[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
readByte(String, byte) - Method in interface com.jme3.export.InputCapsule
readByte(String, byte) - Method in class com.jme3.export.xml.DOMInputCapsule
readByte() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method reads 1 byte from the stream.
readByte() - Method in class com.jme3.util.LittleEndien
readByteArray(String, byte[]) - Method in interface com.jme3.export.InputCapsule
readByteArray(String, byte[]) - Method in class com.jme3.export.xml.DOMInputCapsule
readByteArray2D(String, byte[][]) - Method in interface com.jme3.export.InputCapsule
readByteArray2D(String, byte[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
readByteBuffer(String, ByteBuffer) - Method in interface com.jme3.export.InputCapsule
readByteBuffer(String, ByteBuffer) - Method in class com.jme3.export.xml.DOMInputCapsule
readByteBufferArrayList(String, ArrayList<ByteBuffer>) - Method in interface com.jme3.export.InputCapsule
readByteBufferArrayList(String, ArrayList<ByteBuffer>) - Method in class com.jme3.export.xml.DOMInputCapsule
readBytes(int) - Method in interface com.jme3.export.ReadListener
readChar() - Method in class com.jme3.util.LittleEndien
readClass(ByteBuffer) - Static method in class com.jme3.network.serializing.Serializer
Read the class from given buffer and return its SerializerRegistration.
readClassAndObject(ByteBuffer) - Static method in class com.jme3.network.serializing.Serializer
Read the class and the object.
readColor() - Method in class com.jme3.scene.plugins.MTLLoader
readComponents(ByteBuffer, int, int, int, int, int[], byte[]) - Method in class com.jme3.texture.image.ByteOffsetImageCodec
readData(byte[], int, InputStream) - Static method in class com.jme3.export.binary.ByteUtils
Properly reads in data from the given stream until the specified number
of bytes have been read.
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorBlend
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorDistnoise
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMagic
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMarble
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorNoise
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorStucci
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
readData(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
readData(boolean) - Method in class com.jme3.texture.plugins.DDSLoader
Reads the image data from the InputStream in the required format.
readDouble(InputStream) - Static method in class com.jme3.export.binary.ByteUtils
Read in a double from an InputStream
readDouble(String, double) - Method in interface com.jme3.export.InputCapsule
readDouble(String, double) - Method in class com.jme3.export.xml.DOMInputCapsule
readDouble() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method reads 8-byte floating point number (double) from the stream.
readDouble() - Method in class com.jme3.util.LittleEndien
readDoubleArray(String, double[]) - Method in interface com.jme3.export.InputCapsule
readDoubleArray(String, double[]) - Method in class com.jme3.export.xml.DOMInputCapsule
readDoubleArray2D(String, double[][]) - Method in interface com.jme3.export.InputCapsule
readDoubleArray2D(String, double[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
readDXT2D(boolean, int) - Method in class com.jme3.texture.plugins.DDSLoader
Reads a DXT compressed image from the InputStream
readDXT3D(boolean, int) - Method in class com.jme3.texture.plugins.DDSLoader
Reads a DXT compressed image from the InputStream
readEnum(String, Class<T>, T) - Method in interface com.jme3.export.InputCapsule
readEnum(String, Class<T>, T) - Method in class com.jme3.export.xml.DOMInputCapsule
readExternal(ObjectInput) - Method in class com.jme3.math.Quaternion
readExternal builds a quaternion from an
ObjectInput object.
readExternal(ObjectInput) - Method in class com.jme3.math.Vector2f
Used with serialization.
readFace() - Method in class com.jme3.scene.plugins.OBJLoader
readFBX(InputStream) - Static method in class com.jme3.scene.plugins.fbx.file.FbxReader
readFloat(InputStream) - Static method in class com.jme3.export.binary.ByteUtils
Read in a float from an InputStream
readFloat(String, float) - Method in interface com.jme3.export.InputCapsule
readFloat(String, float) - Method in class com.jme3.export.xml.DOMInputCapsule
readFloat() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method reads 4-byte floating point number (float) from the stream.
readFloat() - Method in class com.jme3.util.LittleEndien
readFloatArray(String, float[]) - Method in interface com.jme3.export.InputCapsule
readFloatArray(String, float[]) - Method in class com.jme3.export.xml.DOMInputCapsule
readFloatArray2D(String, float[][]) - Method in interface com.jme3.export.InputCapsule
readFloatArray2D(String, float[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
readFloatBuffer(String, FloatBuffer) - Method in interface com.jme3.export.InputCapsule
readFloatBuffer(String, FloatBuffer) - Method in class com.jme3.export.xml.DOMInputCapsule
reads from currentElem if name is null
readFloatBuffer(FloatBuffer) - Method in class com.jme3.math.Matrix4f
readFloatBuffer reads value for this matrix from a FloatBuffer.
readFloatBuffer(FloatBuffer, boolean) - Method in class com.jme3.math.Matrix4f
readFloatBuffer reads value for this matrix from a FloatBuffer.
readFloatBufferArrayList(String, ArrayList<FloatBuffer>) - Method in interface com.jme3.export.InputCapsule
readFloatBufferArrayList(String, ArrayList<FloatBuffer>) - Method in class com.jme3.export.xml.DOMInputCapsule
readFragmentShaderNodes(List<Statement>) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
reads the FragmentShaderNodes{} block
readFrameBuffer(FrameBuffer, ByteBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
readFrameBuffer(FrameBuffer, ByteBuffer) - Method in interface com.jme3.renderer.Renderer
Reads the pixels currently stored in the specified framebuffer
into the given ByteBuffer object.
readFrameBuffer(FrameBuffer, ByteBuffer) - Method in class com.jme3.system.NullRenderer
readFrameBufferWithFormat(FrameBuffer, ByteBuffer, Image.Format) - Method in class com.jme3.renderer.opengl.GLRenderer
readFrameBufferWithFormat(FrameBuffer, ByteBuffer, Image.Format) - Method in interface com.jme3.renderer.Renderer
Reads the pixels currently stored in the specified framebuffer
into the given ByteBuffer object.
readFrameBufferWithFormat(FrameBuffer, ByteBuffer, Image.Format) - Method in class com.jme3.system.NullRenderer
readFully(ByteBuffer) - Method in class com.jme3.audio.plugins.NativeVorbisFile
readFully(byte[]) - Method in class com.jme3.util.LittleEndien
readFully(byte[], int, int) - Method in class com.jme3.util.LittleEndien
readGrayscale2D(boolean, int) - Method in class com.jme3.texture.plugins.DDSLoader
Reads a grayscale image with mipmaps from the InputStream
readGrayscale3D(boolean, int) - Method in class com.jme3.texture.plugins.DDSLoader
Reads a grayscale image with mipmaps from the InputStream
readInputMapping(Statement) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
reads an input mapping
readInt(InputStream) - Static method in class com.jme3.export.binary.ByteUtils
Read in an integer from an InputStream
readInt(String, int) - Method in interface com.jme3.export.InputCapsule
readInt(String, int) - Method in class com.jme3.export.xml.DOMInputCapsule
readInt() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method reads 4-byte number from the stream.
readInt() - Method in class com.jme3.util.LittleEndien
readIntArray(String, int[]) - Method in interface com.jme3.export.InputCapsule
readIntArray(String, int[]) - Method in class com.jme3.export.xml.DOMInputCapsule
readIntArray2D(String, int[][]) - Method in interface com.jme3.export.InputCapsule
readIntArray2D(String, int[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
readIntBuffer(String, IntBuffer) - Method in interface com.jme3.export.InputCapsule
readIntBuffer(String, IntBuffer) - Method in class com.jme3.export.xml.DOMInputCapsule
readIntSavableMap(String, IntMap<? extends Savable>) - Method in interface com.jme3.export.InputCapsule
readIntSavableMap(String, IntMap<? extends Savable>) - Method in class com.jme3.export.xml.DOMInputCapsule
readLine() - Method in class com.jme3.scene.plugins.MTLLoader
readLine() - Method in class com.jme3.scene.plugins.OBJLoader
readLine() - Method in class com.jme3.util.LittleEndien
ReadListener - Interface in com.jme3.export
readLong(InputStream) - Static method in class com.jme3.export.binary.ByteUtils
Read in a long from an InputStream
readLong(String, long) - Method in interface com.jme3.export.InputCapsule
readLong(String, long) - Method in class com.jme3.export.xml.DOMInputCapsule
readLong() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method reads 8-byte number from the stream.
readLong() - Method in class com.jme3.util.LittleEndien
readLongArray(String, long[]) - Method in interface com.jme3.export.InputCapsule
readLongArray(String, long[]) - Method in class com.jme3.export.xml.DOMInputCapsule
readLongArray2D(String, long[][]) - Method in interface com.jme3.export.InputCapsule
readLongArray2D(String, long[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
readModifiers(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.modifiers.ModifierHelper
This method reads the given object's modifiers.
readNodes(List<Statement>) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
Reads alist of ShaderNodes
readNodesDefinitions(List<Statement>, ShaderNodeDefinitionKey) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
Read the ShaderNodesDefinitions block and returns a list of
ShaderNodesDefinition This method is used by the j3sn loader
note that the order of the definitions in the list is not guaranteed.
readNodesDefinitions(List<Statement>) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
Read the ShaderNodesDefinitions block and internally stores a map of
ShaderNodesDefinition This method is used by the j3m loader.
readObject(int) - Method in class com.jme3.export.binary.BinaryImporter
readObject(ByteBuffer, Class) - Method in class com.jme3.network.message.ClientRegistrationMessage.ClientRegistrationSerializer
readObject(ByteBuffer, Class) - Method in class com.jme3.network.message.DisconnectMessage.DisconnectSerializer
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.rmi.RmiSerializer
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.serializing.Serializer
Read an object from the buffer, effectively deserializing it.
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.serializing.serializers.ArraySerializer
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.BooleanSerializer
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.ByteSerializer
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.CharSerializer
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.serializing.serializers.CollectionSerializer
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.DateSerializer
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.DoubleSerializer
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.serializing.serializers.EnumSerializer
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.serializing.serializers.FieldSerializer
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.FloatSerializer
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.serializing.serializers.GZIPSerializer
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.IntSerializer
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.LongSerializer
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.serializing.serializers.MapSerializer
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.serializing.serializers.SavableSerializer
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.SerializableSerializer
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.ShortSerializer
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.StringSerializer
readObject(ByteBuffer, Class) - Method in class com.jme3.network.serializing.serializers.Vector3Serializer
readObject(ByteBuffer, Class<T>) - Method in class com.jme3.network.serializing.serializers.ZIPSerializer
readOutputMapping(Statement) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
reads an output mapping
readPointer() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method reads the pointer value.
readRGB2D(boolean, int) - Method in class com.jme3.texture.plugins.DDSLoader
Reads an uncompressed RGB or RGBA image.
readRGB3D(boolean, int) - Method in class com.jme3.texture.plugins.DDSLoader
Reads an uncompressed RGB or RGBA image.
readSamples(byte[], int, int) - Method in class com.jme3.audio.AudioStream
Reads samples from the stream.
readSamples(byte[]) - Method in class com.jme3.audio.AudioStream
Reads samples from the stream.
readSavable(String, Savable) - Method in interface com.jme3.export.InputCapsule
readSavable(String, Savable) - Method in class com.jme3.export.xml.DOMInputCapsule
readSavableArray(String, Savable[]) - Method in interface com.jme3.export.InputCapsule
readSavableArray(String, Savable[]) - Method in class com.jme3.export.xml.DOMInputCapsule
readSavableArray2D(String, Savable[][]) - Method in interface com.jme3.export.InputCapsule
readSavableArray2D(String, Savable[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
readSavableArrayList(String, ArrayList) - Method in interface com.jme3.export.InputCapsule
readSavableArrayList(String, ArrayList) - Method in class com.jme3.export.xml.DOMInputCapsule
readSavableArrayListArray(String, ArrayList[]) - Method in interface com.jme3.export.InputCapsule
readSavableArrayListArray(String, ArrayList[]) - Method in class com.jme3.export.xml.DOMInputCapsule
readSavableArrayListArray2D(String, ArrayList[][]) - Method in interface com.jme3.export.InputCapsule
readSavableArrayListArray2D(String, ArrayList[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
readSavableMap(String, Map<? extends Savable, ? extends Savable>) - Method in interface com.jme3.export.InputCapsule
readSavableMap(String, Map<? extends Savable, ? extends Savable>) - Method in class com.jme3.export.xml.DOMInputCapsule
readShaderNode(List<Statement>) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
reads a list of ShaderNode{} blocks
readShaderNodeDefinition(List<Statement>, ShaderNodeDefinitionKey) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
effectiveliy reads the ShaderNodesDefinitions block
readShaderStatement(Statement) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
Reads a Shader statement of this form :
readShort(InputStream) - Static method in class com.jme3.export.binary.ByteUtils
Read in a short from an InputStream
readShort(String, short) - Method in interface com.jme3.export.InputCapsule
readShort(String, short) - Method in class com.jme3.export.xml.DOMInputCapsule
readShort() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method reads 2-byte number from the stream.
readShort() - Method in class com.jme3.util.LittleEndien
readShortArray(String, short[]) - Method in interface com.jme3.export.InputCapsule
readShortArray(String, short[]) - Method in class com.jme3.export.xml.DOMInputCapsule
readShortArray2D(String, short[][]) - Method in interface com.jme3.export.InputCapsule
readShortArray2D(String, short[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
readShortBuffer(String, ShortBuffer) - Method in interface com.jme3.export.InputCapsule
readShortBuffer(String, ShortBuffer) - Method in class com.jme3.export.xml.DOMInputCapsule
readString(InputStream, int) - Method in class com.jme3.export.binary.BinaryImporter
readString(int, int) - Method in class com.jme3.export.binary.BinaryImporter
readString(String, String) - Method in interface com.jme3.export.InputCapsule
readString(String, String) - Method in class com.jme3.export.xml.DOMInputCapsule
readString(ByteBuffer) - Static method in class com.jme3.network.serializing.serializers.StringSerializer
readString() - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method reads the string.
readStringArray(String, String[]) - Method in interface com.jme3.export.InputCapsule
readStringArray(String, String[]) - Method in class com.jme3.export.xml.DOMInputCapsule
readStringArray2D(String, String[][]) - Method in interface com.jme3.export.InputCapsule
readStringArray2D(String, String[][]) - Method in class com.jme3.export.xml.DOMInputCapsule
readStringSavableMap(String, Map<String, ? extends Savable>) - Method in interface com.jme3.export.InputCapsule
readStringSavableMap(String, Map<String, ? extends Savable>) - Method in class com.jme3.export.xml.DOMInputCapsule
readTextureData(Structure, float[], boolean) - Method in class com.jme3.scene.plugins.blender.textures.TextureHelper
Reads the texture data from the given material or sky structure.
readUInt() - Method in class com.jme3.util.LittleEndien
read an unsigned int as a long
readUnsignedByte() - Method in class com.jme3.util.LittleEndien
readUnsignedShort() - Method in class com.jme3.util.LittleEndien
readUTF() - Method in class com.jme3.util.LittleEndien
readVariable(Statement) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
reads a variable declaration statement <glslType> <varName>
readVector2() - Method in class com.jme3.scene.plugins.OBJLoader
readVector3() - Method in class com.jme3.scene.plugins.OBJLoader
readVertexShaderNodes(List<Statement>) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
reads the VertexShaderNodes{} block
reason - Variable in class com.jme3.network.ClientStateListener.DisconnectInfo
reBuild() - Method in class com.jme3.bullet.control.KinematicRagdollControl
rebuild the ragdoll this is useful if you applied scale on the ragdoll
after it's been initialized, same as reattaching.
rebuildIndexesMappings() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The method rebuilds the mappings between faces and edges.
rebuildRigidBody() - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Builds/rebuilds the phyiscs body when parameters have changed
recalculateAllNormals() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Forces the recalculation of all normals on the terrain.
Rectangle - Class in com.jme3.font
Defines a rectangle that can constrict a text paragraph.
Rectangle(float, float, float, float) - Constructor for class com.jme3.font.Rectangle
Rectangle - Class in com.jme3.math
Rectangle defines a finite plane within three dimensional space
that is specified via three points (A, B, C).
Rectangle() - Constructor for class com.jme3.math.Rectangle
Constructor creates a new Rectangle with no defined corners.
Rectangle(Vector3f, Vector3f, Vector3f) - Constructor for class com.jme3.math.Rectangle
Constructor creates a new Rectangle with defined A, B, and C
points that define the area of the rectangle.
recursiveMethod(int) - Static method in class jme3test.app.TestTempVars
recycle(PhysicsCollisionEvent) - Method in class com.jme3.bullet.collision.PhysicsCollisionEventFactory
Red - Static variable in class com.jme3.math.ColorRGBA
The color red (1,0,0).
red - Variable in class com.jme3.scene.plugins.blender.textures.TexturePixel
The pixel data.
reducePath(String) - Static method in class com.jme3.asset.AssetKey
Removes all relative elements of a path (A/B/../C.png and A/./C.png).
refactor(int, PhysicsCollisionObject, PhysicsCollisionObject, long) - Method in class com.jme3.bullet.collision.PhysicsCollisionEvent
used by event factory, called when event reused
refDistance - Variable in class com.jme3.audio.AudioNode
reflect(Vector3f, Vector3f) - Method in class com.jme3.math.Plane
reflectionBuffer - Variable in class com.jme3.water.SimpleWaterProcessor
reflectionCam - Variable in class com.jme3.water.SimpleWaterProcessor
ReflectionProcessor - Class in com.jme3.water
Reflection Processor
Used to render the reflected scene in an off view port
ReflectionProcessor(Camera, FrameBuffer, Plane) - Constructor for class com.jme3.water.ReflectionProcessor
Creates a ReflectionProcessor
reflectionScene - Variable in class com.jme3.water.SimpleWaterProcessor
reflectionScene - Variable in class com.jme3.water.WaterFilter
reflectionTexture - Variable in class com.jme3.water.SimpleWaterProcessor
reflectionView - Variable in class com.jme3.water.SimpleWaterProcessor
reflectionView - Variable in class com.jme3.water.WaterFilter
refractionBuffer - Variable in class com.jme3.water.SimpleWaterProcessor
refractionCam - Variable in class com.jme3.water.SimpleWaterProcessor
refractionTexture - Variable in class com.jme3.water.SimpleWaterProcessor
refractionView - Variable in class com.jme3.water.SimpleWaterProcessor
refreshBackground() - Method in class com.jme3.app.BasicProfilerState
refreshFlags - Variable in class com.jme3.scene.Spatial
Refresh flags.
register() - Method in class com.jme3.network.message.SerializerRegistrationsMessage.Registration
registerAll() - Method in class com.jme3.network.message.SerializerRegistrationsMessage
registerAndCloneSmartAsset(AssetKey<T>, T, AssetProcessor, AssetCache) - Method in class com.jme3.asset.DesktopAssetManager
Clones the asset using the given processor and registers the clone
with the cache.
registerAssetClone(AssetKey<T>, T) - Method in interface com.jme3.asset.cache.AssetCache
registerAssetClone(AssetKey<T>, T) - Method in class com.jme3.asset.cache.SimpleAssetCache
registerAssetClone(AssetKey<T>, T) - Method in class com.jme3.asset.cache.WeakRefAssetCache
registerAssetClone(AssetKey<T>, T) - Method in class com.jme3.asset.cache.WeakRefCloneAssetCache
registerBinding(Trigger, Spatial) - Method in class com.jme3.util.MaterialDebugAppState
Will reload the spatial's materials whenever the trigger is fired
registerBinding(Trigger, Filter) - Method in class com.jme3.util.MaterialDebugAppState
Will reload the filter's materials whenever the trigger is fired.
registerBinding(String, Filter) - Method in class com.jme3.util.MaterialDebugAppState
Will reload the filter's materials whenever the shader file is changed
on the hard drive
registerBinding(String, Spatial) - Method in class com.jme3.util.MaterialDebugAppState
Will reload the spatials's materials whenever the shader file is changed
on the hard drive
registerClass(Class) - Static method in class com.jme3.network.serializing.Serializer
registerClass(Class, boolean) - Static method in class com.jme3.network.serializing.Serializer
Registers the specified class.
registerClass(Class, Serializer) - Static method in class com.jme3.network.serializing.Serializer
registerClasses(Class...) - Static method in class com.jme3.network.serializing.Serializer
registerClassForId(short, Class, Serializer) - Static method in class com.jme3.network.serializing.Serializer
Directly registers a class for a specific ID.
registerClient(KernelAdapter, Endpoint, ClientRegistrationMessage) - Method in class com.jme3.network.base.DefaultServer
registerHandler(short, RpcHandler) - Method in class com.jme3.network.service.rpc.RpcClientService
Register a handler that will be called when the server
performs a remove procedure call against this client.
registerHandler(short, RpcHandler) - Method in class com.jme3.network.service.rpc.RpcConnection
Register a handler that can be called by the other end
of the connection using the specified object ID.
registerInput() - Method in class jme3test.input.TestCameraNode
registerInput() - Method in class jme3test.input.TestChaseCamera
registerInput() - Method in class jme3test.input.TestChaseCameraAppState
registerLoader(Class<? extends AssetLoader>, String...) - Method in interface com.jme3.asset.AssetManager
registerLoader(Class<? extends AssetLoader>, String...) - Method in class com.jme3.asset.DesktopAssetManager
registerLoader(String, String...) - Method in class com.jme3.asset.DesktopAssetManager
registerLocator(String, Class<? extends AssetLocator>) - Method in interface com.jme3.asset.AssetManager
Registers the given locator class for locating assets with this
AssetManager.
registerLocator(String, Class<? extends AssetLocator>) - Method in class com.jme3.asset.DesktopAssetManager
registerLocator(String, String) - Method in class com.jme3.asset.DesktopAssetManager
registerNativeLibrary(String, Platform, String, String) - Static method in class com.jme3.system.NativeLibraryLoader
Register a new known library.
registerNativeLibrary(String, Platform, String) - Static method in class com.jme3.system.NativeLibraryLoader
Register a new known JNI library.
registerObject(NativeObject) - Method in class com.jme3.util.NativeObjectManager
(Internal use only) Register a NativeObject with the manager.
registerPackage(String) - Static method in class com.jme3.network.serializing.Serializer
Deprecated.
This cannot be implemented in a reasonable way that works in
all deployment methods.
registerWithInput() - Method in class com.jme3.app.ChaseCameraAppState
Registers inputs with the input manager
registerWithInput(InputManager) - Method in class com.jme3.input.ChaseCamera
Registers inputs with the input manager
registerWithInput(InputManager) - Method in class com.jme3.input.FlyByCamera
Registers the FlyByCamera to receive input events from the provided
Dispatcher.
reIndexGeometry(HashMap<String, UpdatedTerrainPatch>, boolean) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
reIndexPages(HashMap<String, UpdatedTerrainPatch>, boolean) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
reInitFilter() - Method in class com.jme3.post.filters.BloomFilter
relativeFilePath - Variable in class com.jme3.scene.plugins.fbx.material.FbxImage
relaxationFactor - Variable in class com.jme3.bullet.joints.HingeJoint
release() - Method in class com.jme3.util.TempVars
Releases this instance of TempVars.
reloadLogicalOggStream() - Method in class com.jme3.audio.plugins.CachedOggStream
reloadMaterial(Material) - Method in class com.jme3.util.MaterialDebugAppState
reloadScene(Geometry, Geometry, Node) - Method in class jme3test.light.TestManyLightsSingle
remapComponent(String, String) - Static method in class com.jme3.input.JoystickCompatibilityMappings
Returns the remapped version of the axis/button name if there
is a mapping for it otherwise it returns the original name.
RemoteMethodCallMessage - Class in com.jme3.network.rmi
Sent to a remote client to make a remote method invocation.
RemoteMethodCallMessage() - Constructor for class com.jme3.network.rmi.RemoteMethodCallMessage
RemoteMethodReturnMessage - Class in com.jme3.network.rmi
Contains the return value for a remote method invocation, sent as a response
to a
RemoteMethodCallMessage with a non-zero invocationID.
RemoteMethodReturnMessage() - Constructor for class com.jme3.network.rmi.RemoteMethodReturnMessage
RemoteObject - Class in com.jme3.network.rmi
Contains various meta-data about an RMI interface.
RemoteObject(ObjectStore, HostedConnection) - Constructor for class com.jme3.network.rmi.RemoteObject
RemoteObjectDefMessage - Class in com.jme3.network.rmi
Sent to expose RMI interfaces on the local client to other clients.
RemoteObjectDefMessage() - Constructor for class com.jme3.network.rmi.RemoteObjectDefMessage
RemoteObjectHandler - Class in com.jme3.network.service.rmi
Used internally to remotely invoke methods on RMI shared objects.
RemoteObjectHandler(RmiRegistry, byte, short, ClassInfo) - Constructor for class com.jme3.network.service.rmi.RemoteObjectHandler
remove(Object) - Method in class com.jme3.bullet.PhysicsSpace
removes an object from the physics space
remove(int) - Method in class com.jme3.light.LightList
Remove the light at the given index.
remove(Light) - Method in class com.jme3.light.LightList
Removes the given light from the LightList.
remove(int) - Method in class com.jme3.util.IntMap
remove(Object) - Method in class com.jme3.util.ListMap
remove() - Method in class com.jme3.util.SafeArrayList.ArrayIterator
remove(Object) - Method in class com.jme3.util.SafeArrayList
remove(int) - Method in class com.jme3.util.SafeArrayList
removeAll(Spatial) - Method in class com.jme3.bullet.PhysicsSpace
Removes all physics controls and joints in the given spatial from the physics space
(e.g.
removeAll(Collection<?>) - Method in class com.jme3.util.SafeArrayList
removeAllFilters() - Method in class com.jme3.post.FilterPostProcessor
Removes all the filters from this processor
removeAllIKTargets() - Method in class com.jme3.bullet.control.KinematicRagdollControl
removeAnim(Animation) - Method in class com.jme3.animation.AnimControl
Remove an animation so that it is no longer available for playing.
removeAssetEventListener(AssetEventListener) - Method in interface com.jme3.asset.AssetManager
removeAssetEventListener(AssetEventListener) - Method in class com.jme3.asset.DesktopAssetManager
removeChildShape(CollisionShape) - Method in class com.jme3.bullet.collision.shapes.CompoundCollisionShape
removes a child shape
removeCinematicEvent(CinematicEvent) - Method in class com.jme3.cinematic.Cinematic
removes the first occurrence found of the given cinematicEvent.
removeCinematicEvent(float, CinematicEvent) - Method in class com.jme3.cinematic.Cinematic
removes the first occurrence found of the given cinematicEvent for the
given time stamp.
removeCinematicEvent(KeyFrame, CinematicEvent) - Method in class com.jme3.cinematic.Cinematic
removes the first occurrence found of the given cinematicEvent for the
given keyFrame
removeClassLoader(ClassLoader) - Method in interface com.jme3.asset.AssetManager
Remove a ClassLoader from the list of registered ClassLoaders
removeClassLoader(ClassLoader) - Method in class com.jme3.asset.DesktopAssetManager
removeClientStateListener(ClientStateListener) - Method in class com.jme3.network.base.DefaultClient
removeClientStateListener(ClientStateListener) - Method in interface com.jme3.network.Client
Removes a previously registered connection listener.
removeCollideWithGroup(int) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
Remove a group from the list this object collides with.
removeCollisionGroupListener(int) - Method in class com.jme3.bullet.PhysicsSpace
removeCollisionListener(PhysicsCollisionListener) - Method in class com.jme3.bullet.PhysicsSpace
Removes a CollisionListener from the list
removeCollisionObject(PhysicsCollisionObject) - Method in class com.jme3.bullet.PhysicsSpace
removeConnecting(Endpoint) - Method in class com.jme3.network.base.DefaultServer
removeConnection(HostedConnection) - Method in class com.jme3.network.service.HostedServiceManager
Called internally when a connection has been removed so that the
services can be notified.
removeConnectionListener(ConnectionListener) - Method in class com.jme3.network.base.DefaultServer
removeConnectionListener(ConnectionListener) - Method in interface com.jme3.network.Server
Removes a previously registered connection listener.
removeControl(Class<? extends Control>) - Method in class com.jme3.scene.Spatial
Removes the first control that is an instance of the given class.
removeControl(Control) - Method in class com.jme3.scene.Spatial
Removes the given control from this spatial's controls.
removeControlPoint(Vector3f) - Method in class com.jme3.math.Spline
remove the controlPoint from the spline
removeEdge(Integer, Integer) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
Removes edge from the face.
removeEndpoint(NioEndpoint, SocketChannel) - Method in class com.jme3.network.kernel.tcp.SelectorKernel
removeErrorListener(ErrorListener<? super Client>) - Method in class com.jme3.network.base.DefaultClient
removeErrorListener(ErrorListener<? super Client>) - Method in interface com.jme3.network.Client
Removes a previously registered error listener.
removeEventData(String, Object) - Method in class com.jme3.cinematic.Cinematic
Used internally remove an eventData
removeFilter(Filter) - Method in class com.jme3.post.FilterPostProcessor
removes this filters from the filters list
removeForcedMatParam(MatParamOverride) - Method in class com.jme3.renderer.RenderManager
Remove a forced material parameter previously added.
removeFromParent() - Method in class com.jme3.scene.Geometry
removeFromParent() - Method in class com.jme3.scene.Spatial
removeFromParent removes this Spatial from it's parent.
removeHandler(short, RpcHandler) - Method in class com.jme3.network.service.rpc.RpcClientService
Removes a previously registered handler for the specified
object ID.
removeHandler(short, RpcHandler) - Method in class com.jme3.network.service.rpc.RpcConnection
Removes a previously registered handler for the specified
object ID.
removeIKTarget(Bone) - Method in class com.jme3.bullet.control.KinematicRagdollControl
removeImageFromAtlas(BatchRenderBackend.Image, int, int, int, int, int) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
removeIndexes(Integer...) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
The method removes all given indexes.
removeJoint(PhysicsJoint) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
removeKeyFrame(int) - Method in class com.jme3.cinematic.TimeLine
removeKeyFrame(float) - Method in class com.jme3.cinematic.TimeLine
removeLastVertex() - Method in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
removeLight(Light) - Method in class com.jme3.scene.Spatial
removeLight removes the given light from the Spatial.
removeLinkedChild(ModelKey) - Method in class com.jme3.scene.AssetLinkNode
removeListener(AnimEventListener) - Method in class com.jme3.animation.AnimControl
Removes the given listener from listening to events.
removeListener(CinematicEventListener) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Remove a CinematicEventListener from this event.
removeListener(MotionPathListener) - Method in class com.jme3.cinematic.MotionPath
remove the given listener
removeListener(InputListener) - Method in class com.jme3.input.InputManager
Removes a listener from receiving events.
removeListener(TerrainGridListener) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
removeListeners(GLSurfaceView) - Method in class com.jme3.input.android.AndroidInputHandler
removeListeners(GLSurfaceView) - Method in class com.jme3.input.android.AndroidInputHandler14
removeMainView(String) - Method in class com.jme3.renderer.RenderManager
Removes the main ViewPort with the specified name.
removeMainView(ViewPort) - Method in class com.jme3.renderer.RenderManager
Removes the specified main ViewPort.
removeMatParamOverride(MatParamOverride) - Method in class com.jme3.scene.Spatial
Remove a local material parameter override if it exists.
removeMessageListener(MessageListener<? super Client>) - Method in class com.jme3.network.base.DefaultClient
removeMessageListener(MessageListener<? super Client>, Class...) - Method in class com.jme3.network.base.DefaultClient
removeMessageListener(MessageListener<? super HostedConnection>) - Method in class com.jme3.network.base.DefaultServer
removeMessageListener(MessageListener<? super HostedConnection>, Class...) - Method in class com.jme3.network.base.DefaultServer
removeMessageListener(MessageListener<? super S>) - Method in class com.jme3.network.base.MessageListenerRegistry
removeMessageListener(MessageListener<? super S>, Class...) - Method in class com.jme3.network.base.MessageListenerRegistry
removeMessageListener(MessageListener<? super Client>) - Method in interface com.jme3.network.Client
Removes a previously registered wildcard listener.
removeMessageListener(MessageListener<? super Client>, Class...) - Method in interface com.jme3.network.Client
Removes a previously registered type-specific listener from
the specified types.
removeMessageListener(MessageListener<? super HostedConnection>) - Method in interface com.jme3.network.Server
Removes a previously registered wildcard listener.
removeMessageListener(MessageListener<? super HostedConnection>, Class...) - Method in interface com.jme3.network.Server
Removes a previously registered type-specific listener from
the specified types.
removeNotify() - Method in class com.jme3.system.awt.AwtPanel
removePending() - Method in class com.jme3.network.kernel.tcp.NioEndpoint
Called by the SelectorKernel when the top buffer
has been exhausted.
removePhysics(PhysicsSpace) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
Called when the physics object is supposed to remove all objects added to
the physics space.
removePhysics(PhysicsSpace) - Method in class com.jme3.bullet.control.BetterCharacterControl
This is implemented from AbstractPhysicsControl and called when the
control is supposed to remove all objects from the physics space.
removePhysics(PhysicsSpace) - Method in class com.jme3.bullet.control.KinematicRagdollControl
removePostView(String) - Method in class com.jme3.renderer.RenderManager
Removes the post ViewPort with the specified name.
removePostView(ViewPort) - Method in class com.jme3.renderer.RenderManager
Removes the specified post ViewPort.
removePreView(String) - Method in class com.jme3.renderer.RenderManager
Removes the pre ViewPort with the specified name.
removePreView(ViewPort) - Method in class com.jme3.renderer.RenderManager
Removes the specified pre ViewPort.
removeProcessor(SceneProcessor) - Method in class com.jme3.renderer.ViewPort
removeQuad(TerrainQuad) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
removeRawInputListener(RawInputListener) - Method in class com.jme3.input.InputManager
removeRemoteObject(short) - Method in class com.jme3.network.service.rmi.RmiRegistry
removeService(ClientService) - Method in class com.jme3.network.service.ClientServiceManager
Removes the specified ClientService from this service manager, stopping
and terminating it as required.
removeService(HostedService) - Method in class com.jme3.network.service.HostedServiceManager
Removes the specified HostedService from this service manager, stopping
and terminating it as required.
removeService(S) - Method in class com.jme3.network.service.ServiceManager
Removes the specified service from this service manager, stopping
and terminating it as required.
removeSpatialData(Spatial) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
Called when the control is removed from a spatial, remove any
spatial-dependent data here.
removeSpatialData(Spatial) - Method in class com.jme3.bullet.control.BetterCharacterControl
removeSpatialData(Spatial) - Method in class com.jme3.bullet.control.KinematicRagdollControl
removeSplashScreen() - Method in class com.jme3.app.AndroidHarness
removeSplashScreen() - Method in class com.jme3.app.AndroidHarnessFragment
removeTerrain(TerrainQuad) - Method in class com.jme3.terrain.geomipmap.MultiTerrainLodControl
Add a terrain that will no longer have its LOD handled by this control.
removeTickListener(PhysicsTickListener) - Method in class com.jme3.bullet.PhysicsSpace
removeTrack(Track) - Method in class com.jme3.animation.Animation
removes a track from this animation
removeTracksThatAreNotInTheCollection(Collection<String>) - Method in class com.jme3.scene.plugins.blender.animations.BlenderAction
removeUniform(String) - Method in class com.jme3.shader.Shader
removeWayPoint(Vector3f) - Method in class com.jme3.cinematic.MotionPath
remove the waypoint from the path
removeWayPoint(int) - Method in class com.jme3.cinematic.MotionPath
remove the waypoint at the given index from the path
removeWheel(int) - Method in class com.jme3.bullet.objects.PhysicsVehicle
This rebuilds the vehicle as there is no way in bullet to remove a wheel.
render(RenderManager) - Method in class com.jme3.app.ResetStatsState
render(RenderManager) - Method in class com.jme3.app.state.AbstractAppState
render(RenderManager) - Method in interface com.jme3.app.state.AppState
Render the state.
render(RenderManager) - Method in class com.jme3.app.state.AppStateManager
Calls render for all attached and initialized states, do not call directly.
render(RenderManager) - Method in class com.jme3.app.state.BaseAppState
render(RenderManager, ViewPort) - Method in class com.jme3.app.StatsView
render(RenderManager) - Method in class com.jme3.audio.AudioListenerState
render(RenderManager) - Method in class com.jme3.bullet.BulletAppState
render(RenderManager, ViewPort) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
render(RenderManager, ViewPort) - Method in class com.jme3.bullet.control.BetterCharacterControl
render(RenderManager, ViewPort) - Method in class com.jme3.bullet.control.CharacterControl
render(RenderManager, ViewPort) - Method in class com.jme3.bullet.control.GhostControl
render(RenderManager, ViewPort) - Method in class com.jme3.bullet.control.KinematicRagdollControl
For internal use only specific render for the ragdoll(if debugging)
render(RenderManager, ViewPort) - Method in class com.jme3.bullet.control.RigidBodyControl
render(RenderManager, ViewPort) - Method in class com.jme3.bullet.control.VehicleControl
render(RenderManager) - Method in class com.jme3.bullet.debug.BulletDebugAppState
render(RenderManager) - Method in class com.jme3.cinematic.Cinematic
called internally
render(RenderManager, ViewPort) - Method in class com.jme3.cinematic.events.MotionEvent
render(RenderManager, ViewPort) - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
render(RenderManager, ColorRGBA) - Method in class com.jme3.font.BitmapText
render(RenderManager, ViewPort) - Method in class com.jme3.input.ChaseCamera
renders the camera control, should only be used internally
render(RenderManager, Shader, Geometry, LightList) - Method in class com.jme3.material.logic.DefaultTechniqueDefLogic
render(RenderManager, Shader, Geometry, LightList) - Method in class com.jme3.material.logic.MultiPassLightingLogic
render(RenderManager, Shader, Geometry, LightList) - Method in class com.jme3.material.logic.SinglePassLightingLogic
render(RenderManager, Shader, Geometry, LightList) - Method in class com.jme3.material.logic.StaticPassLightingLogic
render(RenderManager, Shader, Geometry, LightList) - Method in interface com.jme3.material.logic.TechniqueDefLogic
Requests that the TechniqueDefLogic renders the given geometry.
render(Geometry, LightList, RenderManager) - Method in class com.jme3.material.Material
Called by
RenderManager to render the geometry by
using this material.
render(Geometry, RenderManager) - Method in class com.jme3.material.Material
Called by
RenderManager to render the geometry by
using this material.
render() - Method in class com.jme3.niftygui.JmeBatchRenderBackend
render(float, boolean) - Method in class com.jme3.renderer.RenderManager
Called by the application to render any ViewPorts
added to this RenderManager.
render(RenderManager, ViewPort) - Method in class com.jme3.scene.control.AbstractControl
render(RenderManager, ViewPort) - Method in interface com.jme3.scene.control.Control
Should be called prior to queuing the spatial by the RenderManager.
render(RenderManager) - Method in class jme3test.app.TestAppStateLifeCycle.TestState
render(RenderManager, ViewPort) - Method in class jme3test.bullet.PhysicsHoverControl
renderable - Variable in class com.jme3.system.android.OGLESContext
renderable - Variable in class com.jme3.system.ios.IGLESContext
renderable - Variable in class com.jme3.system.jogl.JoglContext
renderable - Variable in class com.jme3.system.lwjgl.LwjglContext
renderBackFacesShadows - Variable in class com.jme3.shadow.AbstractShadowRenderer
RenderContext - Class in com.jme3.renderer
Represents the current state of the graphics library.
RenderContext() - Constructor for class com.jme3.renderer.RenderContext
renderDev - Variable in class com.jme3.niftygui.NiftyJmeDisplay
RenderDeviceJme - Class in com.jme3.niftygui
RenderDeviceJme(NiftyJmeDisplay) - Constructor for class com.jme3.niftygui.RenderDeviceJme
renderedTexture - Variable in class com.jme3.post.Filter.Pass
renderer - Variable in class com.jme3.app.LegacyApplication
renderer - Variable in class com.jme3.niftygui.NiftyJmeDisplay
Renderer - Interface in com.jme3.renderer
The Renderer is responsible for taking rendering commands and
executing them on the underlying video hardware.
renderer - Variable in class com.jme3.system.android.OGLESContext
renderer - Variable in class com.jme3.system.ios.IGLESContext
renderer - Variable in class com.jme3.system.jogl.JoglContext
renderer - Variable in class com.jme3.system.lwjgl.LwjglContext
renderer - Variable in class com.jme3.system.NullContext
RendererException - Exception in com.jme3.renderer
RendererException is raised when a renderer encounters
a fatal rendering error.
RendererException(String) - Constructor for exception com.jme3.renderer.RendererException
Creates a new instance of RendererException
RendererUtil - Class in com.jme3.renderer.android
Utility class used by the renderer and sister
classes.
RendererUtil() - Constructor for class com.jme3.renderer.android.RendererUtil
renderFont(RenderFont, String, int, int, Color, float, float) - Method in class com.jme3.niftygui.RenderDeviceJme
RenderFontJme - Class in com.jme3.niftygui
RenderFontJme(String, NiftyJmeDisplay) - Constructor for class com.jme3.niftygui.RenderFontJme
Initialize the font.
renderFrameBuffer - Variable in class com.jme3.post.Filter.Pass
renderGeometry(Geometry) - Method in class com.jme3.renderer.RenderManager
Renders the given geometry.
renderGeometryList(GeometryList) - Method in class com.jme3.renderer.RenderManager
Renders the given GeometryList.
renderHeight - Variable in class com.jme3.water.SimpleWaterProcessor
renderImage(RenderImage, int, int, int, int, int, int, int, int, Color, float, int, int) - Method in class com.jme3.niftygui.RenderDeviceJme
renderImage(RenderImage, int, int, int, int, Color, float) - Method in class com.jme3.niftygui.RenderDeviceJme
RenderImageJme - Class in com.jme3.niftygui
RenderImageJme(String, boolean, NiftyJmeDisplay) - Constructor for class com.jme3.niftygui.RenderImageJme
RenderImageJme(Texture2D) - Constructor for class com.jme3.niftygui.RenderImageJme
renderManager - Variable in class com.jme3.app.LegacyApplication
renderManager - Variable in class com.jme3.niftygui.NiftyJmeDisplay
RenderManager - Class in com.jme3.renderer
RenderManager is a high-level rendering interface that is
above the Renderer implementation.
RenderManager(Renderer) - Constructor for class com.jme3.renderer.RenderManager
Create a high-level rendering interface over the
low-level rendering interface.
renderManager - Variable in class com.jme3.shadow.AbstractShadowRenderer
renderManager - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
renderMesh(Mesh, int, int, VertexBuffer[]) - Method in class com.jme3.renderer.opengl.GLRenderer
renderMesh(Mesh, int, int, VertexBuffer[]) - Method in interface com.jme3.renderer.Renderer
Renders count meshes, with the geometry data supplied and
per-instance data supplied.
renderMesh(Mesh, int, int, VertexBuffer[]) - Method in class com.jme3.system.NullRenderer
renderMeshFromGeometry(Renderer, Geometry) - Static method in class com.jme3.material.logic.DefaultTechniqueDefLogic
renderQuad(int, int, int, int, Color) - Method in class com.jme3.niftygui.RenderDeviceJme
renderQuad(int, int, int, int, Color, Color, Color, Color) - Method in class com.jme3.niftygui.RenderDeviceJme
RenderQueue - Class in com.jme3.renderer.queue
RenderQueue is used to queue up and sort
geometries for rendering.
RenderQueue() - Constructor for class com.jme3.renderer.queue.RenderQueue
renderQueue(RenderQueue.Bucket, RenderManager, Camera) - Method in class com.jme3.renderer.queue.RenderQueue
renderQueue(RenderQueue.Bucket, RenderManager, Camera, boolean) - Method in class com.jme3.renderer.queue.RenderQueue
RenderQueue.Bucket - Enum in com.jme3.renderer.queue
The render queue Bucket specifies the bucket
to which the spatial will be placed when rendered.
RenderQueue.ShadowMode - Enum in com.jme3.renderer.queue
ShadowMode is a marker used to specify how shadow
effects should treat the spatial.
renderScene(Spatial, ViewPort) - Method in class com.jme3.renderer.RenderManager
Flattens the given scene graph into the ViewPort's RenderQueue,
checking for culling as the call goes down the graph recursively.
renderShadowMap(int) - Method in class com.jme3.shadow.AbstractShadowRenderer
renderShadowQueue(GeometryList, RenderManager, Camera, boolean) - Method in class com.jme3.renderer.queue.RenderQueue
RenderState - Class in com.jme3.material
RenderState specifies material rendering properties that cannot
be controlled by a shader on a
Material.
RenderState() - Constructor for class com.jme3.material.RenderState
RenderState.BlendEquation - Enum in com.jme3.material
BlendEquation specifies the blending equation to combine
pixels.
RenderState.BlendEquationAlpha - Enum in com.jme3.material
BlendEquationAlpha specifies the blending equation to
combine pixels for the alpha component.
RenderState.BlendMode - Enum in com.jme3.material
BlendMode specifies the blending operation to use.
RenderState.FaceCullMode - Enum in com.jme3.material
FaceCullMode specifies the criteria for faces to be culled.
RenderState.StencilOperation - Enum in com.jme3.material
RenderState.TestFunction - Enum in com.jme3.material
TestFunction specifies the testing function for stencil test
function.
renderTranslucentQueue(ViewPort) - Method in class com.jme3.renderer.RenderManager
renderViewPort(ViewPort, float) - Method in class com.jme3.renderer.RenderManager
renderViewPortQueues(ViewPort, boolean) - Method in class com.jme3.renderer.RenderManager
Render the given viewport queues.
renderViewPortRaw(ViewPort) - Method in class com.jme3.renderer.RenderManager
Draws the viewport but without notifying
scene
processors of any rendering events.
renderWidth - Variable in class com.jme3.water.SimpleWaterProcessor
repaintInThread() - Method in class com.jme3.system.awt.AwtPanel
replace(String, ShaderNodeVariable, String) - Method in class com.jme3.shader.Glsl100ShaderGenerator
replaced a variable name in a source code with the given name
replaceVariableName(String, ShaderNodeVariable) - Method in class com.jme3.shader.Glsl100ShaderGenerator
replaces a variable name in a shaderNode source code by prefixing it
with its nameSpace and "_" if needed.
reportError(Endpoint, Object, Exception) - Method in class com.jme3.network.base.KernelAdapter
reportError(Exception) - Method in class com.jme3.network.kernel.AbstractKernel
requestClose(boolean) - Method in class com.jme3.app.AndroidHarness
requestClose(boolean) - Method in class com.jme3.app.AndroidHarnessFragment
requestClose(boolean) - Method in class com.jme3.app.LegacyApplication
Internal use only.
requestClose(boolean) - Method in interface com.jme3.system.SystemListener
Called when the user requests to close the application.
requestClose(boolean) - Method in class jme3test.games.CubeField
requestDialog(int, String, String, SoftTextDialogInputListener) - Method in interface com.jme3.input.SoftTextDialogInput
requestDialog(int, String, String, SoftTextDialogInputListener) - Method in class com.jme3.system.android.OGLESContext
requiresDepthAsTexture() - Method in class com.jme3.post.Filter.Pass
requiresSceneAsTexture() - Method in class com.jme3.post.Filter.Pass
reset(boolean) - Method in class com.jme3.animation.AnimChannel
reset() - Method in class com.jme3.animation.Skeleton
Reset the skeleton to bind pose.
reset() - Method in class com.jme3.app.state.VideoRecorderAppState.IsoTimer
reset() - Method in class com.jme3.input.InputManager
Do not use.
reset() - Method in class com.jme3.niftygui.InputSystemJme
Reset internal state of the input system.
reset() - Method in class com.jme3.renderer.IDList
Reset all states to zero
reset() - Method in class com.jme3.renderer.RenderContext
Reset the RenderContext to default GL state
reset() - Method in class com.jme3.scene.plugins.MTLLoader
reset() - Method in class com.jme3.scene.plugins.OBJLoader
reset() - Method in class com.jme3.shader.Uniform
reset() - Method in class com.jme3.system.lwjgl.LwjglSmoothingTimer
reset() - Method in class com.jme3.system.lwjgl.LwjglTimer
reset() - Method in class com.jme3.system.NanoTimer
reset() - Method in class com.jme3.system.Timer
Reset the timer to 0.
reset() - Method in class com.jme3.texture.image.LastTextureState
resetAndUpdate() - Method in class com.jme3.animation.Skeleton
Reset the skeleton to bind pose and updates the bones
resetCachedNeighbours() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Reset the cached references of neighbours.
resetForward(Vector3f) - Method in class com.jme3.bullet.control.BetterCharacterControl
Realign the local forward vector to given direction vector, if null is
supplied Vector3f.UNIT_Z is used.
resetGLObjects() - Method in class com.jme3.renderer.opengl.GLRenderer
resetGLObjects() - Method in interface com.jme3.renderer.Renderer
resetGLObjects() - Method in class com.jme3.system.NullRenderer
resetLocations() - Method in class com.jme3.shader.Shader
Usually called when the shader itself changes or during any
time when the variable locations need to be refreshed.
resetMaterial() - Method in class com.jme3.scene.plugins.MTLLoader
resetObject() - Method in class com.jme3.audio.android.AndroidAudioData
resetObject() - Method in class com.jme3.audio.AudioBuffer
resetObject() - Method in class com.jme3.audio.AudioStream
resetObject() - Method in class com.jme3.audio.Filter
resetObject() - Method in class com.jme3.scene.VertexBuffer
resetObject() - Method in class com.jme3.shader.Shader
Called by the object manager to reset all object IDs.
resetObject() - Method in class com.jme3.shader.Shader.ShaderSource
resetObject() - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
resetObject() - Method in class com.jme3.texture.FrameBuffer
resetObject() - Method in class com.jme3.texture.Image
resetObject() - Method in class com.jme3.util.NativeObject
Called when the GL context is restarted to reset all IDs.
resetObjects() - Method in class com.jme3.util.NativeObjectManager
resetStats() - Method in class com.jme3.renderer.android.AndroidGL
resetStats() - Method in class com.jme3.renderer.ios.IosGL
resetStats() - Method in class com.jme3.renderer.jogl.JoglGL
resetStats() - Method in class com.jme3.renderer.lwjgl.LwjglGL
resetStats() - Method in interface com.jme3.renderer.opengl.GL
resetStats() - Method in class com.jme3.renderer.opengl.GLDebugES
ResetStatsState - Class in com.jme3.app
Resets (clearFrame()) the render's stats object every frame
during AppState.render().
ResetStatsState() - Constructor for class com.jme3.app.ResetStatsState
resetSuspension() - Method in class com.jme3.bullet.objects.PhysicsVehicle
Reset the suspension
resetUniformLocations(Shader) - Method in class com.jme3.renderer.opengl.GLRenderer
resetUniformsNotSetByCurrent() - Method in class com.jme3.shader.Shader
Resets all uniforms that do not have the "set-by-current-material" flag
to their default value (usually all zeroes or false).
reshape(int, int) - Method in class com.jme3.app.AndroidHarness
reshape(int, int) - Method in class com.jme3.app.AndroidHarnessFragment
reshape(int, int) - Method in class com.jme3.app.LegacyApplication
Internal use only.
reshape(ViewPort, int, int) - Method in class com.jme3.app.state.ScreenshotAppState
reshape(ViewPort, int, int) - Method in class com.jme3.niftygui.NiftyJmeDisplay
reshape(ViewPort, int, int) - Method in class com.jme3.post.FilterPostProcessor
reshape(ViewPort, int, int) - Method in class com.jme3.post.HDRRenderer
reshape(ViewPort, int, int) - Method in class com.jme3.post.PreDepthProcessor
reshape(ViewPort, int, int) - Method in interface com.jme3.post.SceneProcessor
Called when the resolution of the viewport has been changed.
reshape(ViewPort, int, int) - Method in class com.jme3.shadow.AbstractShadowRenderer
reshape(ViewPort, int, int) - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
reshape(ViewPort, int, int) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
reshape(ViewPort, int, int) - Method in class com.jme3.system.awt.AwtPanel
reshape(GLAutoDrawable, int, int, int, int) - Method in class com.jme3.system.jogl.JoglAbstractDisplay
Callback.
reshape(GLAutoDrawable, int, int, int, int) - Method in class com.jme3.system.jogl.JoglNewtAbstractDisplay
Callback.
reshape(int, int) - Method in interface com.jme3.system.SystemListener
Called to notify the application that the resolution has changed.
reshape(ViewPort, int, int) - Method in class com.jme3.water.ReflectionProcessor
reshape(ViewPort, int, int) - Method in class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
reshape(ViewPort, int, int) - Method in class com.jme3.water.SimpleWaterProcessor
reshape(int, int) - Method in class jme3test.app.TestResizableApp
reshape(ViewPort, int, int) - Method in class jme3test.post.TestMultiRenderTarget
reshape(ViewPort, int, int) - Method in class jme3test.post.TestRenderToMemory
resize(int, int, boolean) - Method in class com.jme3.renderer.Camera
Resizes this camera's view with the given width and height.
resizeTo(Image, int, int) - Static method in class com.jme3.scene.plugins.blender.textures.ImageUtils
Resizes the image to the given width and height.
resizeToPowerOf2(Image) - Static method in class com.jme3.util.MipMapGenerator
resizeToPowerOf2(Image) - Static method in class jme3tools.converters.MipMapGenerator
resourceLocation - Variable in class com.jme3.niftygui.NiftyJmeDisplay
restart() - Method in interface com.jme3.app.Application
Restarts the context, applying any changed settings.
restart() - Method in class com.jme3.app.LegacyApplication
Restarts the context, applying any changed settings.
restart() - Method in class com.jme3.system.android.OGLESContext
restart() - Method in class com.jme3.system.awt.AwtPanelsContext
restart() - Method in class com.jme3.system.ios.IGLESContext
restart() - Method in interface com.jme3.system.JmeContext
Destroys and then re-creates the context.
restart() - Method in class com.jme3.system.jogl.JoglCanvas
restart() - Method in class com.jme3.system.jogl.JoglDisplay
restart() - Method in class com.jme3.system.jogl.JoglNewtCanvas
restart() - Method in class com.jme3.system.jogl.JoglNewtDisplay
restart() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
restart() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
Restart if its a windowed or full-screen display.
restart() - Method in class com.jme3.system.lwjgl.LwjglCanvas
restart() - Method in class com.jme3.system.lwjgl.LwjglDisplay
restart() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
restart() - Method in class com.jme3.system.lwjgl.LwjglWindow
Restart if its a windowed or full-screen display.
restart() - Method in class com.jme3.system.NullContext
restLength - Variable in class com.jme3.bullet.objects.VehicleWheel
resumeAll() - Method in interface com.jme3.audio.AudioRenderer
resumeAll() - Method in class com.jme3.audio.openal.ALAudioRenderer
resumeJoysticks() - Method in class com.jme3.input.android.AndroidJoyInput
Resumes the joystick device listeners.
resumeJoysticks() - Method in class com.jme3.input.android.AndroidJoyInput14
Resumes the joystick device listeners.
resumeJoysticks() - Method in class com.jme3.input.android.AndroidJoystickJoyInput14
resumeSensors() - Method in class com.jme3.input.android.AndroidSensorJoyInput
Resumes the sensors.
resuming - Variable in class com.jme3.cinematic.events.AbstractCinematicEvent
retainAll(Collection<?>) - Method in class com.jme3.util.SafeArrayList
retType - Variable in class com.jme3.network.rmi.MethodDef
Return type
returner - Variable in class jme3test.batching.TestBatchNodeCluster
retVal - Variable in class com.jme3.network.rmi.RemoteMethodReturnMessage
The return value, could be null.
reverbEnabled - Variable in class com.jme3.audio.AudioNode
reverbFilter - Variable in class com.jme3.audio.AudioNode
reverse() - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
Reverses the order of the indexes.
RF_BOUND - Static variable in class com.jme3.scene.Spatial
Refresh flag types
RF_CHILD_LIGHTLIST - Static variable in class com.jme3.scene.Spatial
Refresh flag types
RF_LIGHTLIST - Static variable in class com.jme3.scene.Spatial
Refresh flag types
RF_MATPARAM_OVERRIDE - Static variable in class com.jme3.scene.Spatial
Refresh flag types
RF_TRANSFORM - Static variable in class com.jme3.scene.Spatial
Refresh flag types
rFactor - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator.BrightnessAndContrastData
RGB565 - Class in jme3tools.converters
RGB565() - Constructor for class jme3tools.converters.RGB565
RGB565_to_ARGB8(short) - Static method in class jme3tools.converters.RGB565
rgbToHsv(float, float, float, float[]) - Method in class com.jme3.scene.plugins.blender.materials.MaterialHelper
This method converts rgb values to hsv values.
rhumbLineSailing(Position, Position) - Method in class jme3tools.navigation.NavCalculator
Determines a Rhumb Line course and distance between two points
rightAlignBytes(byte[], int) - Static method in class com.jme3.export.binary.ByteUtils
rightClickRotate - Variable in class com.jme3.input.ChaseCamera
rightNeighbour - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
rigidBody - Variable in class com.jme3.bullet.control.BetterCharacterControl
rigidBody - Variable in class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
RigidBodyControl - Class in com.jme3.bullet.control
RigidBodyControl() - Constructor for class com.jme3.bullet.control.RigidBodyControl
RigidBodyControl(float) - Constructor for class com.jme3.bullet.control.RigidBodyControl
When using this constructor, the CollisionShape for the RigidBody is generated
automatically when the Control is added to a Spatial.
RigidBodyControl(CollisionShape) - Constructor for class com.jme3.bullet.control.RigidBodyControl
Creates a new PhysicsNode with the supplied collision shape and mass 1
RigidBodyControl(CollisionShape, float) - Constructor for class com.jme3.bullet.control.RigidBodyControl
RigidBodyMotionState - Class in com.jme3.bullet.objects.infos
stores transform info of a PhysicsNode in a threadsafe manner to
allow multithreaded access from the jme scenegraph and the bullet physicsspace
RigidBodyMotionState - Class in com.jme3.bullet.objects.infos
stores transform info of a PhysicsNode in a threadsafe manner to
allow multithreaded access from the jme scenegraph and the bullet physicsspace
RigidBodyMotionState() - Constructor for class com.jme3.bullet.objects.infos.RigidBodyMotionState
Ring - Class in com.jme3.math
Ring defines a flat ring or disk within three dimensional
space that is specified via the ring's center point, an up vector, an inner
radius, and an outer radius.
Ring() - Constructor for class com.jme3.math.Ring
Constructor creates a new Ring lying on the XZ plane,
centered at the origin, with an inner radius of zero and an outer radius
of one (a unit disk).
Ring(Vector3f, Vector3f, float, float) - Constructor for class com.jme3.math.Ring
Constructor creates a new Ring with defined center point,
up vector, and inner and outer radii.
RingBuffer <T > - Class in com.jme3.util
Ring buffer (fixed size queue) implementation using a circular array (array
with wrap-around).
RingBuffer - Class in com.jme3.util
Ring buffer (fixed size queue) implementation using a circular array (array
with wrap-around).
RingBuffer(int) - Constructor for class com.jme3.util.RingBuffer
riseCamera(float) - Method in class com.jme3.input.FlyByCamera
RL_CRS_PRECISION - Static variable in class jme3tools.navigation.NavCalculator
RL_DIST_PRECISION - Static variable in class jme3tools.navigation.NavCalculator
RLSailing - Class in jme3tools.navigation
A utility class to package up a rhumb line sailing
RLSailing(double, double) - Constructor for class jme3tools.navigation.RLSailing
rm - Variable in class com.jme3.bullet.debug.BulletDebugAppState
rm - Variable in class com.jme3.water.SimpleWaterProcessor
RmiClientService - Class in com.jme3.network.service.rmi
A service that can be added to the client to support a simple
shared objects protocol.
RmiClientService() - Constructor for class com.jme3.network.service.rmi.RmiClientService
RmiClientService(short, byte) - Constructor for class com.jme3.network.service.rmi.RmiClientService
RmiContext - Class in com.jme3.network.service.rmi
Keeps track of the current connection performing a particular
RMI call.
RmiContext() - Constructor for class com.jme3.network.service.rmi.RmiContext
RmiHostedService - Class in com.jme3.network.service.rmi
A service that can be added to the host to support a simple
shared objects protocol.
RmiHostedService() - Constructor for class com.jme3.network.service.rmi.RmiHostedService
RmiHostedService(byte) - Constructor for class com.jme3.network.service.rmi.RmiHostedService
RmiHostedService(short, byte, boolean) - Constructor for class com.jme3.network.service.rmi.RmiHostedService
RmiRegistry - Class in com.jme3.network.service.rmi
RmiRegistry(RpcConnection, short, byte) - Constructor for class com.jme3.network.service.rmi.RmiRegistry
RmiRegistry(HostedConnection, RpcConnection, short, byte) - Constructor for class com.jme3.network.service.rmi.RmiRegistry
RmiSerializer - Class in com.jme3.network.rmi
RmiSerializer is responsible for serializing RMI messages
like define object, call, and return.
RmiSerializer() - Constructor for class com.jme3.network.rmi.RmiSerializer
rmiUpdate(short, Object[]) - Method in class com.jme3.network.service.rmi.RmiRegistry
Handle remote object registry updates from the other end.
RNA_PROPERTY_NAME - Static variable in class com.jme3.scene.plugins.blender.objects.Properties
rollInfluence - Variable in class com.jme3.bullet.objects.VehicleWheel
ROOT - Static variable in class com.jme3.scene.plugins.fbx.file.FbxId
rootElements - Variable in class com.jme3.scene.plugins.fbx.file.FbxFile
rootMass - Variable in class com.jme3.bullet.control.KinematicRagdollControl
rootNode - Variable in class com.jme3.app.SimpleApplication
rootNode - Variable in class com.jme3.app.state.RootNodeAppState
RootNodeAppState - Class in com.jme3.app.state
AppState that manages and updates a RootNode attached to a ViewPort, the
default Application ViewPort is used by default, a RootNode is created by
default.
RootNodeAppState() - Constructor for class com.jme3.app.state.RootNodeAppState
Creates the AppState with a new, empty root Node, attaches it to the
default Application ViewPort and updates it when attached to the
AppStateManager.
RootNodeAppState(ViewPort) - Constructor for class com.jme3.app.state.RootNodeAppState
Creates the AppState with the given ViewPort and creates a RootNode
that is attached to the given ViewPort and updates it when attached to the
AppStateManager.
RootNodeAppState(Node) - Constructor for class com.jme3.app.state.RootNodeAppState
Creates the AppState with the given root Node, uses the default
Application ViewPort and updates the root Node when attached to the
AppStateManager.
RootNodeAppState(ViewPort, Node) - Constructor for class com.jme3.app.state.RootNodeAppState
Creates the AppState with the given ViewPort and root Node, attaches
the root Node to the ViewPort and updates it.
RootNodeState - Class in jme3test.app.state
RootNodeState() - Constructor for class jme3test.app.state.RootNodeState
rotA - Variable in class com.jme3.bullet.joints.ConeJoint
rotA - Variable in class com.jme3.bullet.joints.SliderJoint
rotate(Quaternion) - Method in class com.jme3.scene.Spatial
Rotates the spatial by the given rotation.
rotate(float, float, float) - Method in class com.jme3.scene.Spatial
Rotates the spatial by the xAngle, yAngle and zAngle angles (in radians),
(aka pitch, yaw, roll) in the local coordinate space.
rotate(float[], float[][]) - Static method in class com.jme3.terrain.noise.ShaderUtils
rotateAroundOrigin(float, boolean) - Method in class com.jme3.math.Vector2f
rotateCamera() - Method in class com.jme3.app.ChaseCameraAppState
rotate the camera around the target
rotateCamera(float) - Method in class com.jme3.input.ChaseCamera
rotateCamera(float, Vector3f) - Method in class com.jme3.input.FlyByCamera
rotatedViewDirection - Variable in class com.jme3.bullet.control.BetterCharacterControl
rotateSpeed - Variable in class com.jme3.effect.Particle
Particle rotation angle speed (in radians).
rotateUpTo(Vector3f) - Method in class com.jme3.scene.Spatial
rotateUpTo is a utility function that alters the
local rotation to point the Y axis in the direction given by newUp.
rotateVect(Vector3f) - Method in class com.jme3.math.Matrix4f
rotating - Variable in class com.jme3.input.ChaseCamera
rotation - Variable in class com.jme3.bullet.collision.shapes.infos.ChildCollisionShape
rotation - Variable in class com.jme3.bullet.control.BetterCharacterControl
Stores final spatial rotation, is a z-forward rotation based on the view
direction and the current local x/z plane.
rotation - Variable in class com.jme3.bullet.debug.BulletCharacterDebugControl
rotation - Variable in class com.jme3.bullet.debug.BulletGhostObjectDebugControl
rotation - Variable in class com.jme3.bullet.debug.BulletRigidBodyDebugControl
rotation - Variable in class com.jme3.bullet.debug.BulletVehicleDebugControl
rotation - Variable in class com.jme3.cinematic.events.MotionEvent
rotation - Variable in class com.jme3.input.ChaseCamera
rotation - Variable in class com.jme3.renderer.Camera
The orientation of the camera.
RotationalLimitMotor - Class in com.jme3.bullet.joints.motors
RotationalLimitMotor - Class in com.jme3.bullet.joints.motors
RotationalLimitMotor(long) - Constructor for class com.jme3.bullet.joints.motors.RotationalLimitMotor
rotationLerpFactor - Variable in class com.jme3.input.ChaseCamera
rotations - Variable in class com.jme3.animation.AnimationFactory
rotation array for this animation
rotationSensitivity - Variable in class com.jme3.input.ChaseCamera
rotationSpeed - Variable in class com.jme3.app.ChaseCameraAppState
rotationSpeed - Variable in class com.jme3.input.ChaseCamera
rotationSpeed - Variable in class com.jme3.input.FlyByCamera
rotB - Variable in class com.jme3.bullet.joints.ConeJoint
rotB - Variable in class com.jme3.bullet.joints.SliderJoint
Round(float, int) - Method in class jme3tools.navigation.NumUtil
Rounds a number
RpcCallMessage - Class in com.jme3.network.service.rpc.msg
Used internally to send RPC call information to
the other end of a connection for execution.
RpcCallMessage() - Constructor for class com.jme3.network.service.rpc.msg.RpcCallMessage
RpcCallMessage(long, byte, short, short, Object...) - Constructor for class com.jme3.network.service.rpc.msg.RpcCallMessage
RpcClientService - Class in com.jme3.network.service.rpc
RPC service that can be added to a network Client to
add RPC send/receive capabilities.
RpcClientService() - Constructor for class com.jme3.network.service.rpc.RpcClientService
Creates a new RpcClientService that can be registered
with the network Client object.
RpcConnection - Class in com.jme3.network.service.rpc
Wraps a message connection to provide RPC call support.
RpcConnection(MessageConnection) - Constructor for class com.jme3.network.service.rpc.RpcConnection
Creates a new RpcConnection for the specified network connection.
RpcHandler - Interface in com.jme3.network.service.rpc
Implementations of this interface can be registered with
the RpcClientService or RpcHostService to handle the
remote procedure calls for a given object or objects.
RpcHostedService - Class in com.jme3.network.service.rpc
RPC service that can be added to a network Server to
add RPC send/receive capabilities.
RpcHostedService() - Constructor for class com.jme3.network.service.rpc.RpcHostedService
Creates a new RPC host service that can be registered
with the Network server and will automatically 'host'
RPC services and each new network connection.
RpcHostedService(boolean) - Constructor for class com.jme3.network.service.rpc.RpcHostedService
Creates a new RPC host service that can be registered
with the Network server and will optionally 'host'
RPC services and each new network connection depending
on the specified 'autoHost' flag.
RpcResponseMessage - Class in com.jme3.network.service.rpc.msg
Used internally to send an RPC call's response back to
the caller.
RpcResponseMessage() - Constructor for class com.jme3.network.service.rpc.msg.RpcResponseMessage
RpcResponseMessage(long, Object) - Constructor for class com.jme3.network.service.rpc.msg.RpcResponseMessage
RpcResponseMessage(long, Throwable) - Constructor for class com.jme3.network.service.rpc.msg.RpcResponseMessage
rumble(float) - Method in class com.jme3.input.AbstractJoystick
Rumbles the joystick for the given amount/magnitude.
rumble(float) - Method in interface com.jme3.input.Joystick
Rumbles the joystick for the given amount/magnitude.
run() - Method in class com.jme3.audio.openal.ALAudioRenderer
run() - Method in class com.jme3.network.base.ConnectorAdapter
run() - Method in class com.jme3.network.base.ConnectorAdapter.WriterThread
run() - Method in class com.jme3.network.base.KernelAdapter
run() - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
run() - Method in class com.jme3.network.kernel.udp.UdpKernel.HostThread
run() - Method in class com.jme3.network.kernel.udp.UdpKernel.MessageWriter
run() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
run() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
run() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
run() - Method in class com.jme3.system.lwjgl.LwjglWindow
run() - Method in class com.jme3.system.NullContext
run() - Method in class com.jme3.terrain.geomipmap.TerrainGrid.UpdateQuadCache
This is executed if the camera has moved into a new CameraCell and will load in
the new TerrainQuad tiles to be children of this TerrainGrid parent.
runCommand(HostedConnection, String, String) - Method in class jme3test.network.TestChatServer
runControlRender(RenderManager, ViewPort) - Method in class com.jme3.scene.Spatial
Called when the Spatial is about to be rendered, to notify
controls attached to this Spatial using the Control.render() method.
runLoop() - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
runLoop() - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
execute one iteration of the render loop in the OpenGL thread
runLoop() - Method in class com.jme3.system.lwjgl.LwjglCanvas
runLoop() - Method in class com.jme3.system.lwjgl.LwjglDisplay
runLoop() - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
runLoop() - Method in class com.jme3.system.lwjgl.LwjglWindow
execute one iteration of the render loop in the OpenGL thread
runOnce - Variable in class com.jme3.terrain.geomipmap.TerrainGrid
runQueuedTasks() - Method in class com.jme3.app.LegacyApplication
rWrap - Variable in class com.jme3.texture.image.LastTextureState
S - Static variable in class jme3tools.navigation.Coordinate
SafeArrayList <E > - Class in com.jme3.util
Provides a list with similar modification semantics to java.util.concurrent's
CopyOnWriteArrayList except that it is not concurrent and also provides
direct access to the current array.
SafeArrayList(Class<E>) - Constructor for class com.jme3.util.SafeArrayList
SafeArrayList(Class<E>, Collection<? extends E>) - Constructor for class com.jme3.util.SafeArrayList
SafeArrayList.ArrayIterator <E > - Class in com.jme3.util
SafeArrayList.ArrayIterator(E[], int) - Constructor for class com.jme3.util.SafeArrayList.ArrayIterator
sampleRate - Variable in class com.jme3.audio.AudioData
sampleRate - Variable in class com.jme3.audio.plugins.NativeVorbisFile
saturate(float) - Static method in class com.jme3.math.FastMath
Clamps the given float to be between 0 and 1.
Savable - Interface in com.jme3.export
Savable is an interface for objects that can be serialized
using jME's serialization system.
SAVABLE_VERSION - Static variable in class com.jme3.animation.Bone
SAVABLE_VERSION - Static variable in class com.jme3.audio.AudioNode
SAVABLE_VERSION - Static variable in class com.jme3.cinematic.events.AnimationEvent
SAVABLE_VERSION - Static variable in class com.jme3.effect.influencers.DefaultParticleInfluencer
SAVABLE_VERSION - Static variable in class com.jme3.material.Material
SAVABLE_VERSION - Static variable in class com.jme3.material.TechniqueDef
Version #1: Separate shader language for each shader source.
SAVABLE_VERSION - Static variable in class com.jme3.scene.Geometry
SavableClassUtil - Class in com.jme3.export
SavableClassUtil contains various utilities to handle
Savable classes.
SavableClassUtil() - Constructor for class com.jme3.export.SavableClassUtil
SavableSerializer - Class in com.jme3.network.serializing.serializers
SavableSerializer() - Constructor for class com.jme3.network.serializing.serializers.SavableSerializer
save(Savable, OutputStream) - Method in class com.jme3.export.binary.BinaryExporter
save(Savable, File) - Method in class com.jme3.export.binary.BinaryExporter
save(Savable, OutputStream) - Method in interface com.jme3.export.JmeExporter
Export the
Savable to an OutputStream.
save(Savable, File) - Method in interface com.jme3.export.JmeExporter
save(Savable, OutputStream) - Method in class com.jme3.export.xml.XMLExporter
save(Savable, File) - Method in class com.jme3.export.xml.XMLExporter
save(Savable, OutputStream) - Method in class com.jme3.material.plugin.export.material.J3MExporter
save(Savable, File) - Method in class com.jme3.material.plugin.export.material.J3MExporter
save(OutputStream) - Method in class com.jme3.system.AppSettings
Saves all settings to the given properties output stream.
save(String) - Method in class com.jme3.system.AppSettings
Saves settings into the Java preferences.
save(String) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
save will save the heightmap data into a new RAW file
denoted by the supplied filename.
saveAndLoad(AssetManager, T) - Static method in class com.jme3.export.binary.BinaryExporter
Saves the object into memory then loads it from memory.
SaveGame - Class in jme3tools.savegame
Tool for saving Savables as SaveGame entries in a system-dependent way.
SaveGame() - Constructor for class jme3tools.savegame.SaveGame
saveGame(String, String, Savable) - Static method in class jme3tools.savegame.SaveGame
Saves a savable in a system-dependent way.
saveGame(String, String, Savable, JmeSystem.StorageFolderType) - Static method in class jme3tools.savegame.SaveGame
Saves a savable in a system-dependent way.
SAXUtil - Class in com.jme3.util.xml
Utility methods for parsing XML data using SAX.
SAXUtil() - Constructor for class com.jme3.util.xml.SAXUtil
scale - Variable in class com.jme3.bullet.collision.shapes.CollisionShape
scale - Variable in class com.jme3.bullet.control.BetterCharacterControl
scale(Vector3f) - Method in class com.jme3.math.Matrix3f
scale scales the operation performed by this matrix on a
per-component basis.
scale(Vector3f) - Method in class com.jme3.math.Matrix4f
Apply a scale to this matrix.
scale(Vector3f) - Method in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh.BezierLine
scale - Variable in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
The scale that is used if the curve is a bevel or taper curve.
scale(float) - Method in class com.jme3.scene.Spatial
Scales the spatial by the given value
scale(float, float, float) - Method in class com.jme3.scene.Spatial
Scales the spatial by the given scale vector.
scale - Variable in class com.jme3.terrain.noise.basis.Noise
scaleAdd(float, Vector3f) - Method in class com.jme3.math.Vector3f
scaleAdd multiplies this vector by a scalar then adds the
given Vector3f.
scaleAdd(float, Vector3f, Vector3f) - Method in class com.jme3.math.Vector3f
scaleAdd multiplies the given vector by a scalar then adds
the given vector.
scaleAdd(float, Vector4f) - Method in class com.jme3.math.Vector4f
scaleAdd multiplies this vector by a scalar then adds the
given Vector3f.
scaleAdd(float, Vector4f, Vector4f) - Method in class com.jme3.math.Vector4f
scaleAdd multiplies the given vector by a scalar then adds
the given vector.
scaleAdd(double, Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
scaleAdd multiplies this vector by a scalar then adds the
given Vector3d.
scaleAdd(double, Vector3d, Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
scaleAdd multiplies the given vector by a scalar then adds
the given vector.
scaleImage(Image, int, int) - Static method in class com.jme3.util.MipMapGenerator
scales - Variable in class com.jme3.animation.AnimationFactory
scales array for this animation
scaleTextureCoordinates(Vector2f) - Method in class com.jme3.scene.Mesh
Scales the texture coordinate buffer on this mesh by the given
scale factor.
scan - Variable in class com.jme3.scene.plugins.MTLLoader
scan - Variable in class com.jme3.scene.plugins.OBJLoader
scanSpatial(Spatial) - Method in class com.jme3.bullet.control.KinematicRagdollControl
sceneFolderName - Variable in class com.jme3.scene.plugins.fbx.obj.FbxObject
SceneGraphVisitor - Interface in com.jme3.scene
SceneGraphVisitorAdapter is used to traverse the scene
graph tree.
SceneGraphVisitorAdapter - Class in com.jme3.scene
SceneGraphVisitorAdapter is used to traverse the scene
graph tree.
SceneGraphVisitorAdapter() - Constructor for class com.jme3.scene.SceneGraphVisitorAdapter
SceneKey - Class in com.jme3.scene.plugins.fbx
SceneKey(String) - Constructor for class com.jme3.scene.plugins.fbx.SceneKey
SceneKey(String, AnimationList) - Constructor for class com.jme3.scene.plugins.fbx.SceneKey
sceneList - Variable in class com.jme3.renderer.ViewPort
SceneLoader - Class in com.jme3.scene.plugins.fbx
FBX file format loader
SceneLoader() - Constructor for class com.jme3.scene.plugins.fbx.SceneLoader
SceneLoader - Class in com.jme3.scene.plugins.ogre
SceneLoader() - Constructor for class com.jme3.scene.plugins.ogre.SceneLoader
SceneMatParamOverrideTest - Class in com.jme3.scene
Validates how
MPOs work on the scene level.
SceneMatParamOverrideTest() - Constructor for class com.jme3.scene.SceneMatParamOverrideTest
SceneProcessor - Interface in com.jme3.post
Scene processors are used to compute/render things before and after the classic render of the scene.
SCENES - Static variable in interface com.jme3.asset.BlenderKey.FeaturesToLoad
Deprecated.
SceneWithAnimationLoader - Class in com.jme3.scene.plugins.fbx
SceneWithAnimationLoader() - Constructor for class com.jme3.scene.plugins.fbx.SceneWithAnimationLoader
screen - Variable in class com.jme3.cinematic.events.GuiEvent
screen - Variable in class com.jme3.cinematic.events.GuiTrack
Deprecated.
screenFullScreen - Variable in class com.jme3.app.AndroidHarness
Set the screen window mode.
ScreenshotAppState - Class in com.jme3.app.state
ScreenshotAppState() - Constructor for class com.jme3.app.state.ScreenshotAppState
Using this constructor, the screenshot files will be written sequentially to the system
default storage folder.
ScreenshotAppState(String) - Constructor for class com.jme3.app.state.ScreenshotAppState
This constructor allows you to specify the output file path of the screenshot.
ScreenshotAppState(String, String) - Constructor for class com.jme3.app.state.ScreenshotAppState
This constructor allows you to specify the output file path of the screenshot.
ScreenshotAppState(String, long) - Constructor for class com.jme3.app.state.ScreenshotAppState
This constructor allows you to specify the output file path of the screenshot and
a base index for the shot index.
ScreenshotAppState(String, String, long) - Constructor for class com.jme3.app.state.ScreenshotAppState
This constructor allows you to specify the output file path of the screenshot and
a base index for the shot index.
Screenshots - Class in com.jme3.util
Screenshots() - Constructor for class com.jme3.util.Screenshots
screenShowTitle - Variable in class com.jme3.app.AndroidHarness
if screenShowTitle is true while screenFullScreen is false, then the
title bar is also displayed under the notification bar
searchedForNeighboursAlready - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
secondCounter - Variable in class com.jme3.app.StatsAppState
SECONDS_PER_UNIT - Static variable in class com.jme3.scene.plugins.fbx.anim.FbxAnimUtil
Conversion factor from FBX animation time unit to seconds.
seekable - Variable in class com.jme3.audio.plugins.NativeVorbisFile
SeekableStream - Interface in com.jme3.audio
seekTime(double) - Method in class com.jme3.audio.plugins.NativeVorbisFile
select() - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
SELECTED - Static variable in class com.jme3.scene.plugins.blender.animations.BoneContext
SelectorKernel - Class in com.jme3.network.kernel.tcp
A Kernel implementation based on NIO selectors.
SelectorKernel(InetAddress, int) - Constructor for class com.jme3.network.kernel.tcp.SelectorKernel
SelectorKernel(int) - Constructor for class com.jme3.network.kernel.tcp.SelectorKernel
SelectorKernel(InetSocketAddress) - Constructor for class com.jme3.network.kernel.tcp.SelectorKernel
SelectorKernel.SelectorThread - Class in com.jme3.network.kernel.tcp
This class is purposely tucked neatly away because
messing with the selector from other threads for any
reason is very bad.
SelectorKernel.SelectorThread() - Constructor for class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
selectTechnique(String, RenderManager) - Method in class com.jme3.material.Material
Select the technique to use for rendering this material.
selectUVSubset(Face, Integer...) - Method in class com.jme3.scene.plugins.blender.meshes.MeshHelper
Selects the proper subsets of UV coordinates for the given sublist of indexes.
selectVertexColorSubset(Face, Integer...) - Method in class com.jme3.scene.plugins.blender.meshes.MeshHelper
Selects the proper subsets of vertex colors for the given sublist of indexes.
send(Message) - Method in class com.jme3.network.base.DefaultClient
send(int, Message) - Method in class com.jme3.network.base.DefaultClient
send(int, Message, boolean) - Method in class com.jme3.network.base.DefaultClient
send(Message) - Method in class com.jme3.network.base.DefaultServer.Connection
send(int, Message) - Method in class com.jme3.network.base.DefaultServer.Connection
send(Message) - Method in interface com.jme3.network.Client
Sends a message to the server.
send(int, Message) - Method in interface com.jme3.network.Client
Sends a message to the other end of the connection using
the specified alternate channel.
send(ByteBuffer) - Method in interface com.jme3.network.kernel.Endpoint
Sends data to the other end of the connection represented
by this endpoint.
send(ByteBuffer, boolean, boolean) - Method in class com.jme3.network.kernel.tcp.NioEndpoint
The wakeup option is used internally when the kernel is
broadcasting out to a bunch of endpoints and doesn't want to
necessarily wakeup right away.
send(ByteBuffer) - Method in class com.jme3.network.kernel.tcp.NioEndpoint
send(ByteBuffer) - Method in class com.jme3.network.kernel.udp.UdpEndpoint
send(Message) - Method in interface com.jme3.network.MessageConnection
Sends a message to the other end of the connection.
send(int, Message) - Method in interface com.jme3.network.MessageConnection
Sends a message to the other end of the connection using
the specified alternate channel.
send(byte, RpcResponseMessage) - Method in class com.jme3.network.service.rpc.RpcConnection
SensorJoystickAxis - Interface in com.jme3.input
Represents a joystick axis based on an external sensor
(ie.
Serializable - Annotation Type in com.jme3.network.serializing
Use this annotation when a class is going to be transferred
over the network.
SerializableSerializer - Class in com.jme3.network.serializing.serializers
Serializes uses Java built-in method.
SerializableSerializer() - Constructor for class com.jme3.network.serializing.serializers.SerializableSerializer
serialize() - Method in class com.jme3.animation.CompactArray
serialize this compact array
serialize(int, T) - Method in class com.jme3.animation.CompactArray
serialize object
serialize(int, Quaternion) - Method in class com.jme3.animation.CompactQuaternionArray
serialize(int, Vector3f) - Method in class com.jme3.animation.CompactVector3Array
serialize(Document, File) - Method in class com.jme3.export.xml.DOMSerializer
Serialize doc to out
serialize(Document, OutputStream) - Method in class com.jme3.export.xml.DOMSerializer
Serialize doc to out
Serializer - Class in com.jme3.network.serializing
The main serializer class, which will serialize objects such that
they can be sent across the network.
Serializer() - Constructor for class com.jme3.network.serializing.Serializer
SERIALIZER_ID - Static variable in class com.jme3.network.message.ClientRegistrationMessage
SERIALIZER_ID - Static variable in class com.jme3.network.message.DisconnectMessage
SerializerException - Exception in com.jme3.network.serializing
A general exception from the serialization routines.
SerializerException(String, Throwable) - Constructor for exception com.jme3.network.serializing.SerializerException
SerializerException(String) - Constructor for exception com.jme3.network.serializing.SerializerException
SerializerRegistration - Class in com.jme3.network.serializing
A SerializerRegistration represents a connection between a class, and
its serializer.
SerializerRegistration(Serializer, Class, short) - Constructor for class com.jme3.network.serializing.SerializerRegistration
SerializerRegistrationsMessage - Class in com.jme3.network.message
Holds a compiled set of message registration information that
can be sent over the wire.
SerializerRegistrationsMessage() - Constructor for class com.jme3.network.message.SerializerRegistrationsMessage
SerializerRegistrationsMessage(SerializerRegistrationsMessage.Registration...) - Constructor for class com.jme3.network.message.SerializerRegistrationsMessage
SerializerRegistrationsMessage.Registration - Class in com.jme3.network.message
SerializerRegistrationsMessage.Registration() - Constructor for class com.jme3.network.message.SerializerRegistrationsMessage.Registration
SerializerRegistrationsMessage.Registration(SerializerRegistration) - Constructor for class com.jme3.network.message.SerializerRegistrationsMessage.Registration
Server - Interface in com.jme3.network
Represents a host that can send and receive messages to
a set of remote client connections.
ServerSerializerRegistrationsService - Class in com.jme3.network.service.serializer
ServerSerializerRegistrationsService() - Constructor for class com.jme3.network.service.serializer.ServerSerializerRegistrationsService
Service <S > - Interface in com.jme3.network.service
The base interface for managed services.
ServiceManager <T > - Class in com.jme3.network.service
The base service manager class from which the HostedServiceManager
and ClientServiceManager classes are derived.
ServiceManager() - Constructor for class com.jme3.network.service.ServiceManager
SessionDataDelegator - Class in com.jme3.network.util
A MessageListener implementation that will forward messages to methods
of a delegate specified as a HostedConnection session attribute.
SessionDataDelegator(Class, String, boolean) - Constructor for class com.jme3.network.util.SessionDataDelegator
Creates a MessageListener that will forward mapped message types
to methods of an object specified as a HostedConnection attribute.
set(int, T) - Method in class com.jme3.animation.CompactArray
set(TouchEvent.Type) - Method in class com.jme3.input.event.TouchEvent
set(TouchEvent.Type, float, float, float, float) - Method in class com.jme3.input.event.TouchEvent
set(RenderState) - Method in class com.jme3.material.RenderState
set(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.AbstractTriangle
set(float, float, float, float) - Method in class com.jme3.math.ColorRGBA
set sets the RGBA values of this ColorRGBA.
set(ColorRGBA) - Method in class com.jme3.math.ColorRGBA
set sets the values of this ColorRGBA to those
set by a parameter color.
set(LineSegment) - Method in class com.jme3.math.LineSegment
set(Matrix3f) - Method in class com.jme3.math.Matrix3f
copy transfers the contents of a given matrix to this
matrix.
set(int, int, float) - Method in class com.jme3.math.Matrix3f
set places a given value into the matrix at the given
position.
set(float[][]) - Method in class com.jme3.math.Matrix3f
set sets the values of the matrix to those supplied by the
3x3 two dimenion array.
set(float[]) - Method in class com.jme3.math.Matrix3f
set sets the values of this matrix from an array of
values assuming that the data is rowMajor order;
set(float[], boolean) - Method in class com.jme3.math.Matrix3f
set sets the values of this matrix from an array of
values;
set(Quaternion) - Method in class com.jme3.math.Matrix3f
set defines the values of the matrix based on a supplied
Quaternion.
set(int, int, float) - Method in class com.jme3.math.Matrix4f
set places a given value into the matrix at the given
position.
set(float[][]) - Method in class com.jme3.math.Matrix4f
set sets the values of this matrix from an array of
values.
set(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.jme3.math.Matrix4f
Sets the values of this matrix
set(Matrix4f) - Method in class com.jme3.math.Matrix4f
set sets the values of this matrix from another matrix.
set(float[]) - Method in class com.jme3.math.Matrix4f
set sets the values of this matrix from an array of
values assuming that the data is rowMajor order;
set(float[], boolean) - Method in class com.jme3.math.Matrix4f
set sets the values of this matrix from an array of
values;
set(float, float, float, float) - Method in class com.jme3.math.Quaternion
sets the data in a Quaternion object from the given list
of parameters.
set(Quaternion) - Method in class com.jme3.math.Quaternion
Sets the data in this Quaternion object to be equal to the
passed Quaternion object.
set(Ray) - Method in class com.jme3.math.Ray
Copies information from a source ray into this ray.
set(Transform) - Method in class com.jme3.math.Transform
Sets this matrix to be equal to the given matrix.
set(int, Vector3f) - Method in class com.jme3.math.Triangle
set sets one of the triangle's points to that specified as
a parameter.
set(int, float, float, float) - Method in class com.jme3.math.Triangle
set sets one of the triangle's points to that specified as
a parameter.
set(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Triangle
set(float, float) - Method in class com.jme3.math.Vector2f
set the x and y values of the vector
set(Vector2f) - Method in class com.jme3.math.Vector2f
set the x and y values of the vector from another vector
set(float, float, float) - Method in class com.jme3.math.Vector3f
set sets the x,y,z values of the vector based on passed
parameters.
set(Vector3f) - Method in class com.jme3.math.Vector3f
set sets the x,y,z values of the vector by copying the
supplied vector.
set(int, float) - Method in class com.jme3.math.Vector3f
set(float, float, float, float) - Method in class com.jme3.math.Vector4f
set sets the x,y,z,w values of the vector based on passed
parameters.
set(Vector4f) - Method in class com.jme3.math.Vector4f
set sets the x,y,z values of the vector by copying the
supplied vector.
set(int, float) - Method in class com.jme3.math.Vector4f
set(int, Geometry) - Method in class com.jme3.renderer.queue.GeometryList
Sets the element at the given index.
set(double, double, double, double) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
sets the data in a DQuaternion object from the given list
of parameters.
set(DQuaternion) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
Sets the data in this DQuaternion object to be equal to the
passed DQuaternion object.
set(double, double, double) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
set sets the x,y,z values of the vector based on passed
parameters.
set(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
set sets the x,y,z values of the vector by copying the
supplied vector.
set(int, int) - Method in class com.jme3.shader.DefineList
set(int, float) - Method in class com.jme3.shader.DefineList
set(int, boolean) - Method in class com.jme3.shader.DefineList
set(int, VarType, Object) - Method in class com.jme3.shader.DefineList
set(E) - Method in class com.jme3.util.SafeArrayList.ArrayIterator
set(int, E) - Method in class com.jme3.util.SafeArrayList
set1(Vector3f) - Method in class com.jme3.math.Triangle
set2(Vector3f) - Method in class com.jme3.math.Triangle
set3(Vector3f) - Method in class com.jme3.math.Triangle
setA(Vector3f) - Method in class com.jme3.math.Rectangle
setA sets the first point of the rectangle.
setAccumulatedImpulse(Vector3f) - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
setAccuracy(float) - Method in class com.jme3.bullet.PhysicsSpace
sets the accuracy of the physics computation, default=1/60s
setActiveCamera(String) - Method in class com.jme3.cinematic.Cinematic
Sets the active camera instantly (use activateCamera if you want to
schedule that event)
setAirAbsorbGainHf(float) - Method in class com.jme3.audio.Environment
setAlignment(BitmapFont.Align) - Method in class com.jme3.font.BitmapText
Set horizontal alignment.
setAlignment(BillboardControl.Alignment) - Method in class com.jme3.scene.control.BillboardControl
Sets the type of rotation this Billboard will have.
setAll(DefineList) - Method in class com.jme3.shader.DefineList
setAlpha(float) - Method in class com.jme3.font.BitmapText
Sets an overall alpha that will be applied to all
letters.
setAlpha(byte) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
This method sets the alpha value (converts it to float number from range
<0, 1>).
setAlpha(short) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
This method sets the alpha value (converts it to float number from range
<0, 1>).
setAlphaBits(int) - Method in class com.jme3.system.AppSettings
Android Only
Sets the number of alpha bits to use.
setAlphaFallOff(float) - Method in class com.jme3.material.RenderState
Deprecated.
Does nothing. To use alpha test, set the
AlphaDiscardThreshold material parameter.
setAlphaFunc(RenderState.TestFunction) - Method in class com.jme3.material.RenderState
Deprecated.
setAlphaTest(boolean) - Method in class com.jme3.material.RenderState
Deprecated.
Does nothing. To use alpha test, set the
AlphaDiscardThreshold material parameter.
setAlphaToCoverage(boolean) - Method in class com.jme3.renderer.opengl.GLRenderer
setAlphaToCoverage(boolean) - Method in interface com.jme3.renderer.Renderer
Sets the alpha to coverage state.
setAlphaToCoverage(boolean) - Method in class com.jme3.renderer.RenderManager
Enable or disable alpha-to-coverage.
setAlphaToCoverage(boolean) - Method in class com.jme3.system.NullRenderer
setAmount(int) - Method in class com.jme3.font.Kerning
setAmplitude(float) - Method in interface com.jme3.terrain.noise.fractal.Fractal
setAmplitude(float) - Method in class com.jme3.terrain.noise.fractal.FractalSum
setAngularDamping(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
setAngularFactor(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
setAngularFactor(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
setAngularLowerLimit(Vector3f) - Method in class com.jme3.bullet.joints.SixDofJoint
setAngularOnly(boolean) - Method in class com.jme3.bullet.joints.ConeJoint
setAngularOnly(boolean) - Method in class com.jme3.bullet.joints.HingeJoint
setAngularSleepingThreshold(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
setAngularUpperLimit(Vector3f) - Method in class com.jme3.bullet.joints.SixDofJoint
setAngularVelocity(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the angular velocity of this PhysicsRigidBody
setAnim(String, float) - Method in class com.jme3.animation.AnimChannel
Set the current animation that is played by this AnimChannel.
setAnim(String) - Method in class com.jme3.animation.AnimChannel
Set the current animation that is played by this AnimChannel.
setAnimationMatchMethod(BlenderKey.AnimationMatchMethod) - Method in class com.jme3.asset.BlenderKey
Sets the way the animations will be matched with skeletons.
setAnimations(HashMap<String, Animation>) - Method in class com.jme3.animation.AnimControl
setAnisotropicFilter(int) - Method in class com.jme3.texture.Texture
setAnisotropy(int) - Method in class com.jme3.asset.TextureKey
setApplyLocal(boolean) - Method in class com.jme3.bullet.objects.VehicleWheel
setApplyPhysicsLocal(boolean) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
When set to true, the physics coordinates will be applied to the local
translation of the Spatial
setApplyPhysicsLocal(boolean) - Method in class com.jme3.bullet.control.CharacterControl
When set to true, the physics coordinates will be applied to the local
translation of the Spatial
setApplyPhysicsLocal(boolean) - Method in class com.jme3.bullet.control.GhostControl
When set to true, the physics coordinates will be applied to the local
translation of the Spatial
setApplyPhysicsLocal(boolean) - Method in class com.jme3.bullet.control.RigidBodyControl
When set to true, the physics coordinates will be applied to the local
translation of the Spatial instead of the world translation.
setApplyPhysicsLocal(boolean) - Method in class com.jme3.bullet.control.VehicleControl
When set to true, the physics coordinates will be applied to the local
translation of the Spatial
setApplyPhysicsLocal(boolean) - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
setAppProfiler(AppProfiler) - Method in interface com.jme3.app.Application
Sets an AppProfiler hook that will be called back for
specific steps within a single update frame.
setAppProfiler(AppProfiler) - Method in class com.jme3.app.LegacyApplication
Sets an AppProfiler hook that will be called back for
specific steps within a single update frame.
setAppProfiler(AppProfiler) - Method in class com.jme3.renderer.RenderManager
Sets an AppProfiler hook that will be called back for
specific steps within a single update frame.
setArrowExtent(Vector3f) - Method in class com.jme3.scene.debug.Arrow
Sets the arrow's extent.
setAssetEventListener(AssetEventListener) - Method in class com.jme3.asset.DesktopAssetManager
setAssetKey(AssetKey<?>) - Method in class com.jme3.audio.android.AndroidAudioData
setAssetManager(AssetManager) - Method in class com.jme3.app.LegacyApplication
Deprecated.
setAssetManager(AssetManager) - Method in class com.jme3.export.binary.BinaryImporter
setAssetManager(AssetManager) - Method in class com.jme3.export.xml.XMLImporter
setAssetManager(AssetManager) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
sets the assetManager
setAssetManager(AssetManager) - Method in class com.jme3.post.FilterPostProcessor
Sets the asset manager for this processor
setAssetManager(AssetManager) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the asset manager.
setAssetName(String) - Method in class com.jme3.material.MaterialDef
Set the asset key name.
setAssetRootPath(String) - Method in class com.jme3.asset.BlenderKey
Deprecated.
setAsSrgb(float, float, float, float) - Method in class com.jme3.math.ColorRGBA
Sets the rgba channels of this color in sRGB color space.
setAttribute(String, Object) - Method in class com.jme3.network.base.DefaultServer.Connection
setAttribute(String, Object) - Method in interface com.jme3.network.HostedConnection
Sets a session attribute specific to this connection.
setAudio(AudioNode) - Method in class com.jme3.animation.AudioTrack
sets the audio node to be used for this track
setAudioData(AudioData, AudioKey) - Method in class com.jme3.audio.AudioNode
Set the audio data to use for the audio.
setAudioRenderer(AudioRenderer) - Static method in class com.jme3.audio.AudioContext
setAudioRenderer(String) - Method in class com.jme3.system.AppSettings
Set the audio renderer to use.
setAutoFlushFrames(boolean) - Method in class com.jme3.system.android.OGLESContext
setAutoFlushFrames(boolean) - Method in class com.jme3.system.awt.AwtPanelsContext
setAutoFlushFrames(boolean) - Method in class com.jme3.system.ios.IGLESContext
setAutoFlushFrames(boolean) - Method in interface com.jme3.system.JmeContext
setAutoFlushFrames(boolean) - Method in class com.jme3.system.jogl.JoglAbstractDisplay
setAutoFlushFrames(boolean) - Method in class com.jme3.system.jogl.JoglNewtAbstractDisplay
setAutoFlushFrames(boolean) - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
setAutoFlushFrames(boolean) - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
setAutoFlushFrames(boolean) - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
setAutoFlushFrames(boolean) - Method in class com.jme3.system.lwjgl.LwjglWindow
setAutoFlushFrames(boolean) - Method in class com.jme3.system.NullContext
setAutoHost(boolean) - Method in class com.jme3.network.service.AbstractHostedConnectionService
When set to true, all new connections will automatically have
hosting services attached to them by calling startHostingOnConnection().
setAutoHost(boolean) - Method in class com.jme3.network.service.rmi.RmiHostedService
Set to true if all new connections should automatically have RMI hosting started.
setAxes(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.renderer.Camera
setAxes sets the axes (left, up and direction) for this
camera.
setAxes(Quaternion) - Method in class com.jme3.renderer.Camera
setAxes uses a rotational matrix to set the axes of the
camera.
setAxisDeadZone(float) - Method in class com.jme3.input.InputManager
Set the deadzone for joystick axes.
setAxisValue(JoystickAxis, float) - Method in class jme3test.input.TestJoystick.GamepadView
setB(Vector3f) - Method in class com.jme3.math.Rectangle
setB sets the second point of the rectangle.
setBackgroundColor(ColorRGBA) - Method in class com.jme3.renderer.opengl.GLRenderer
setBackgroundColor(ColorRGBA) - Method in interface com.jme3.renderer.Renderer
Sets the background (aka clear) color.
setBackgroundColor(ColorRGBA) - Method in class com.jme3.renderer.ViewPort
Sets the background color.
setBackgroundColor(ColorRGBA) - Method in class com.jme3.system.NullRenderer
setBase(int) - Method in class com.jme3.font.BitmapCharacterSet
setBasis(Basis) - Method in class com.jme3.terrain.noise.basis.FilteredBasis
setBatchHint(Spatial.BatchHint) - Method in class com.jme3.scene.Spatial
setBatchHint alters how batching will treat this spatial.
setBias(float) - Method in class com.jme3.post.ssao.SSAOFilter
Sets the the width of the occlusion cone considered by the occludee default is 0.1f
setBinding(UniformBinding) - Method in class com.jme3.shader.Uniform
setBindingPose() - Method in class com.jme3.animation.Skeleton
Saves the current skeleton state as it's binding pose.
setBindTransforms(Vector3f, Quaternion, Vector3f) - Method in class com.jme3.animation.Bone
Sets local bind transform for bone.
setBitsPerPixel(int) - Method in class com.jme3.system.AppSettings
Set the bits per pixel for the display.
setBlendEquation(RenderState.BlendEquation) - Method in class com.jme3.material.RenderState
Set the blending equation.
setBlendEquationAlpha(RenderState.BlendEquationAlpha) - Method in class com.jme3.material.RenderState
Set the blending equation for the alpha component.
setBlenderKey(BlenderKey) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the blender key.
setBlenderVersion(String) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the blender file version.
setBlendMode(RenderState.BlendMode) - Method in class com.jme3.material.RenderState
Set the blending mode.
setBlendMode(BlendMode) - Method in class com.jme3.niftygui.RenderDeviceJme
setBlockData(DnaBlockData) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the dna block data.
setBloomIntensity(float) - Method in class com.jme3.post.filters.BloomFilter
intensity of the bloom effect default is 2.0
setBlueArrow(Vector3f, Vector3f) - Method in class com.jme3.bullet.debug.DebugTools
setBlurScale(float) - Method in class com.jme3.post.filters.BloomFilter
sets The spread of the bloom default is 1.5f
setBlurScale(float) - Method in class com.jme3.post.filters.DepthOfFieldFilter
Sets the blur amount by scaling the convolution filter up or
down.
setBlurStart(float) - Method in class com.jme3.post.filters.LightScatteringFilter
sets the blur start
at which distance from the light source the effect starts default is 0.02
setBlurWidth(float) - Method in class com.jme3.post.filters.LightScatteringFilter
sets the blur width default is 0.9
setBoneContext(Long, BoneContext) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the bone context for the given bone old memory address.
setBoolean(String, boolean) - Method in class com.jme3.material.Material
Pass a boolean to the material shader.
setBottomLod(int) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
setBounce(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
setBound(BoundingVolume) - Method in class com.jme3.scene.Mesh
setBoundRefresh() - Method in class com.jme3.scene.Spatial
Indicate that the bounding of this spatial has changed and that
a refresh is required.
setBox(Rectangle) - Method in class com.jme3.font.BitmapText
Define area where bitmaptext will be rendered
setBroadphaseType(PhysicsSpace.BroadphaseType) - Method in class com.jme3.bullet.BulletAppState
Use before attaching state
setBroadphaseType(PhysicsSpace.BroadphaseType) - Method in class com.jme3.bullet.PhysicsSpace
setBuffer(VertexBuffer) - Method in class com.jme3.scene.Mesh
setBuffer(VertexBuffer.Type, int, VertexBuffer.Format, Buffer) - Method in class com.jme3.scene.Mesh
Creates a
VertexBuffer for the mesh or modifies
the existing one per the parameters given.
setBuffer(VertexBuffer.Type, int, FloatBuffer) - Method in class com.jme3.scene.Mesh
setBuffer(VertexBuffer.Type, int, float[]) - Method in class com.jme3.scene.Mesh
setBuffer(VertexBuffer.Type, int, IntBuffer) - Method in class com.jme3.scene.Mesh
setBuffer(VertexBuffer.Type, int, int[]) - Method in class com.jme3.scene.Mesh
setBuffer(VertexBuffer.Type, int, ShortBuffer) - Method in class com.jme3.scene.Mesh
setBuffer(VertexBuffer.Type, int, byte[]) - Method in class com.jme3.scene.Mesh
setBuffer(VertexBuffer.Type, int, ByteBuffer) - Method in class com.jme3.scene.Mesh
setBuffer(VertexBuffer.Type, int, short[]) - Method in class com.jme3.scene.Mesh
setButtonValue(JoystickButton, boolean) - Method in class jme3test.input.TestJoystick.GamepadView
setButtonValue(String, boolean) - Method in class jme3test.input.TestJoystick.GamepadView
setByCurrentMaterial - Variable in class com.jme3.shader.Uniform
Used to track which uniforms to clear to avoid
values leaking from other materials that use that shader.
setC(Vector3f) - Method in class com.jme3.math.Rectangle
setC sets the third point of the rectangle.
setC(float) - Method in class com.jme3.terrain.noise.filter.ThermalErodeFilter
setCaldera(float) - Method in class com.jme3.terrain.heightmap.ParticleDepositionHeightMap
setCaldera sets the level at which a peak will be
inverted.
setCam(Camera) - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
setCamera(Camera) - Method in class com.jme3.light.DefaultLightFilter
setCamera(Camera) - Method in interface com.jme3.light.LightFilter
setCamera(Camera) - Method in interface com.jme3.renderer.queue.GeometryComparator
Set the camera to use for sorting.
setCamera(Camera) - Method in class com.jme3.renderer.queue.GeometryList
setCamera(Camera) - Method in class com.jme3.renderer.queue.GuiComparator
setCamera(Camera) - Method in class com.jme3.renderer.queue.NullComparator
setCamera(Camera) - Method in class com.jme3.renderer.queue.OpaqueComparator
setCamera(Camera) - Method in class com.jme3.renderer.queue.TransparentComparator
setCamera(Camera, boolean) - Method in class com.jme3.renderer.RenderManager
Set the camera to use for rendering.
setCamera(Camera) - Method in class com.jme3.scene.CameraNode
setCamera(Camera) - Method in class com.jme3.scene.control.CameraControl
setCamera(Camera, Matrix4f, Matrix4f, Matrix4f) - Method in class com.jme3.shader.UniformBindingManager
setCamera(Camera) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
setCameras(List<Camera>) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
setCastTime(float) - Method in class jme3test.input.combomoves.ComboMove
setCausticsIntensity(float) - Method in class com.jme3.water.WaterFilter
sets the intensity of caustics under water.
setCausticsTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
sets the texture to use to render caustics on the ground underwater
setCcdMotionThreshold(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Set the CcdMotionThreshold of all the bone's rigidBodies of the ragdoll
setCcdMotionThreshold(float) - Method in class com.jme3.bullet.objects.PhysicsCharacter
setCcdMotionThreshold(float) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
setCcdMotionThreshold(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the amount of motion that has to happen in one physics tick to trigger the continuous motion detection
This avoids the problem of fast objects moving through other objects, set to zero to disable (default)
setCcdSweptSphereRadius(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Set the CcdSweptSphereRadius of all the bone's rigidBodies of the ragdoll
setCcdSweptSphereRadius(float) - Method in class com.jme3.bullet.objects.PhysicsCharacter
setCcdSweptSphereRadius(float) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
setCcdSweptSphereRadius(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
setCenter(Vector3f) - Method in class com.jme3.bounding.BoundingVolume
setCenter(float, float, float) - Method in class com.jme3.bounding.BoundingVolume
setCenter(Vector3f) - Method in class com.jme3.effect.shapes.EmitterSphereShape
setCenter(Vector3f) - Method in class com.jme3.math.Ring
setCenter sets the center of the ring.
setCenter(Vector3f) - Method in class com.jme3.math.Triangle
sets the center point of this triangle (average of the three triangles)
setCenter(Vector3f) - Method in class com.jme3.water.WaterFilter
Set the center of the effect.
setCentre(Position) - Method in class jme3tools.navigation.MapModel2D
setCentre(Point) - Method in class jme3tools.navigation.MapModel2D
Defines the centre of the map in pixels
setCentre(Position) - Method in class jme3tools.navigation.MapModel3D
Sets the map's centre.
setCentre(Vector3f) - Method in class jme3tools.navigation.MapModel3D
Defines the centre of the map in pixels.
setChannel(int) - Method in class com.jme3.audio.AudioNode
Do not use.
setChannel(int) - Method in interface com.jme3.audio.AudioSource
Do not use.
setChar(char) - Method in class com.jme3.font.BitmapCharacter
setCharacters(String) - Method in class com.jme3.input.event.TouchEvent
setCharSet(BitmapCharacterSet) - Method in class com.jme3.font.BitmapFont
setChasingSensitivity(float) - Method in class com.jme3.input.ChaseCamera
Sets the chasing sensitivity, the lower the value the slower the camera will follow the target when it moves
default is 5
Only has an effect if smoothMotion is set to true and trailing is enabled
setCheckPlane(int) - Method in class com.jme3.bounding.BoundingVolume
Sets the index of the plane that should be first checked during rendering.
setCinematicEvents(List<CinematicEvent>) - Method in class com.jme3.cinematic.KeyFrame
setClearColor(boolean) - Method in class com.jme3.renderer.ViewPort
Enable or disable clearing of the color buffer for this ViewPort.
setClearDepth(boolean) - Method in class com.jme3.renderer.ViewPort
Enable or disable clearing of the depth buffer for this ViewPort.
setClearFlags(boolean, boolean, boolean) - Method in class com.jme3.renderer.ViewPort
Set the clear flags (color, depth, stencil) in one call.
setClearStencil(boolean) - Method in class com.jme3.renderer.ViewPort
Enable or disable clearing of the stencil buffer for this ViewPort.
setClipPlane(Plane, Plane.Side) - Method in class com.jme3.renderer.Camera
Sets a clipPlane for this camera.
setClipPlane(Plane) - Method in class com.jme3.renderer.Camera
Sets a clipPlane for this camera.
setClipRect(int, int, int, int) - Method in class com.jme3.renderer.opengl.GLRenderer
setClipRect(int, int, int, int) - Method in interface com.jme3.renderer.Renderer
Specifies a clipping rectangle.
setClipRect(int, int, int, int) - Method in class com.jme3.system.NullRenderer
setClonedValue(T, T) - Method in class com.jme3.util.clone.Cloner
Forces an object to be added to the indexing cache such that attempts
to clone the 'original' will always result in the 'clone' being returned.
setCloneFunction(Class<T>, CloneFunction<T>) - Method in class com.jme3.util.clone.Cloner
Sets a custom CloneFunction for implementations of the specified Java type.
setCollideWithGroups(int) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
Directly set the bitmask for collision groups that this object collides with.
setCollisionBetweenLinkedBodys(boolean) - Method in class com.jme3.bullet.joints.PhysicsJoint
toggles collisions between linked bodys
joint has to be removed from and added to PhyiscsSpace to apply this.
setCollisionGroup(int) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
Sets the collision group number for this physics object.
setCollisionShape(CollisionShape) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
Sets a CollisionShape to this physics object, note that the object should
not be in the physics space when adding a new collision shape as it is rebuilt
on the physics side.
setCollisionShape(CollisionShape) - Method in class com.jme3.bullet.objects.PhysicsCharacter
setCollisionShape(CollisionShape) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
setCollisionShape(CollisionShape) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
setColor(ColorRGBA) - Method in class com.jme3.font.BitmapText
changes text color.
setColor(int, int, ColorRGBA) - Method in class com.jme3.font.BitmapText
Set the color of substring.
setColor(String, ColorRGBA) - Method in class com.jme3.font.BitmapText
Set the color of substring.
setColor(ColorRGBA) - Method in class com.jme3.light.Light
Sets the light color.
setColor(String, ColorRGBA) - Method in class com.jme3.material.Material
Pass a Color to the material shader.
setColor(ColorRGBA) - Method in class com.jme3.post.filters.ColorOverlayFilter
sets the color
setColorBuffer(Image.Format) - Method in class com.jme3.texture.FrameBuffer
Enables the use of a color buffer for this FrameBuffer.
setColorExtinction(Vector3f) - Method in class com.jme3.water.WaterFilter
Return at what depth the refraction color extinct
the first value is for red
the second is for green
the third is for blue
Play with thos parameters to "trouble" the water
default is (5.0, 20.0, 30.0f);
setColorInfluenceLine(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets color influence of original image on lines drawn
setColorInfluencePaper(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets color influence of original image on non-line areas
setColorSpace(ColorSpace) - Method in class com.jme3.material.MatParamTexture
Set to
ColorSpace.Linear if the texture color space has to be forced to linear
instead of sRGB
setColorSpace(ColorSpace) - Method in class com.jme3.texture.Image
image loader is responsible for setting this attribute based on the color
space in which the image has been encoded with.
setColorTexture(Texture2D) - Method in class com.jme3.texture.FrameBuffer
Set the color texture to use for this framebuffer.
setColorTexture(TextureArray, int) - Method in class com.jme3.texture.FrameBuffer
Set the color texture array to use for this framebuffer.
setColorTexture(TextureCubeMap, TextureCubeMap.Face) - Method in class com.jme3.texture.FrameBuffer
Set the color texture to use for this framebuffer.
setColorWrite(boolean) - Method in class com.jme3.material.RenderState
Enable writing color.
setColumn(int, Vector3f) - Method in class com.jme3.math.Matrix3f
setColumn sets a particular column of this matrix to that
represented by the provided vector.
setColumn(int, float[]) - Method in class com.jme3.math.Matrix4f
setColumn sets a particular column of this matrix to that
represented by the provided vector.
setColumn(Vector3d, int) - Method in class com.jme3.scene.plugins.blender.math.Matrix
setComparator(GeometryComparator) - Method in class com.jme3.renderer.queue.GeometryList
setCompareMode(PssmShadowRenderer.CompareMode) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
sets the shadow compare mode see
CompareMode for more info
setCompareMode(PssmShadowRenderer.CompareMode) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
sets the shadow compare mode see
CompareMode for more info
setCompositeTexture(Texture2D) - Method in class com.jme3.post.filters.ComposeFilter
sets the compositeTexture
setCondition(String) - Method in class com.jme3.shader.ShaderNode
sets the ocndition
setCondition(String) - Method in class com.jme3.shader.ShaderNodeVariable
sets the condition
setCondition(String) - Method in class com.jme3.shader.VariableMapping
sets the condition
setConstant(float) - Method in class com.jme3.math.Plane
setConstant sets the constant value that helps define the
plane.
setConstraintName(String) - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
setConsumed() - Method in class com.jme3.input.event.InputEvent
Call to mark this input event as consumed, meaning it is no longer valid
and should not be forwarded to input listeners.
setContactNormal(Vector3f) - Method in class com.jme3.collision.CollisionResult
setContactPoint(Vector3f) - Method in class com.jme3.collision.CollisionResult
setControlDir(CameraControl.ControlDirection) - Method in class com.jme3.scene.CameraNode
setControlDir(CameraControl.ControlDirection) - Method in class com.jme3.scene.control.CameraControl
setControlDir(LightControl.ControlDirection) - Method in class com.jme3.scene.control.LightControl
setControlDir(LightControl.ControlDirection) - Method in class com.jme3.scene.LightNode
setCullHint(Spatial.CullHint) - Method in class com.jme3.scene.Spatial
setCullHint alters how view frustum culling will treat this
spatial.
setCurRawValue(float) - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystickAxis
setCurrentValue(float) - Method in class com.jme3.cinematic.events.MotionEvent
this method is meant to be called by the motion path only
setCurrentVolume(float) - Method in class com.jme3.audio.android.AndroidAudioData
setCurrentWayPoint(int) - Method in class com.jme3.cinematic.events.MotionEvent
this method is meant to be called by the motion path only
setCursorVisible(boolean) - Method in class com.jme3.input.awt.AwtMouseInput
setCursorVisible(boolean) - Method in class com.jme3.input.dummy.DummyMouseInput
setCursorVisible(boolean) - Method in class com.jme3.input.InputManager
Set whether the mouse cursor should be visible or not.
setCursorVisible(boolean) - Method in class com.jme3.input.jogl.NewtMouseInput
setCursorVisible(boolean) - Method in class com.jme3.input.lwjgl.GlfwMouseInput
setCursorVisible(boolean) - Method in class com.jme3.input.lwjgl.LwjglMouseInput
setCursorVisible(boolean) - Method in interface com.jme3.input.MouseInput
Set whether the mouse cursor should be visible or not.
setCurveTension(float) - Method in class com.jme3.cinematic.MotionPath
sets the tension of the curve (only for catmull rom) 0.0 will give a linear curve, 1.0 a round curve
setCurveTension(float) - Method in class com.jme3.math.Spline
sets the curve tension
setCustomExtractionFolder(String) - Static method in class com.jme3.system.NativeLibraryLoader
Specify a custom location where native libraries should
be extracted to.
setCustomRenderer(Class<? extends JmeContext>) - Method in class com.jme3.system.AppSettings
Set a custom graphics renderer to use.
setCycle(boolean) - Method in class com.jme3.cinematic.MotionPath
Sets the path to be a cycle
setCycle(boolean) - Method in class com.jme3.math.Spline
set to true to make the spline cycle
setDamping(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
setDamping(float) - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
setDamping(float) - Method in class com.jme3.bullet.joints.Point2PointJoint
setDamping(int, float) - Method in class com.jme3.bullet.joints.SixDofSpringJoint
setDamping(float, float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
setDampingDirAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
setDampingDirLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
setDampingLimAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
setDampingLimLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
setDampingOrthoAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
setDampingOrthoLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
setDarkenBehind(boolean) - Method in class com.jme3.app.StatsAppState
setData(ArrayList<ByteBuffer>) - Method in class com.jme3.texture.Image
setData sets the data that makes up the image.
setData(ByteBuffer) - Method in class com.jme3.texture.Image
setData sets the data that makes up the image.
setData(int, ByteBuffer) - Method in class com.jme3.texture.Image
setDeadZone(float) - Method in class com.jme3.input.DefaultJoystickAxis
Sets/overrides the dead zone for this axis.
setDebug(boolean) - Method in class com.jme3.water.SimpleWaterProcessor
set to true to display reflection and refraction textures in the GUI for debug purpose
setDebugEnabled(boolean) - Method in class com.jme3.bullet.BulletAppState
setDecayHfLimit(boolean) - Method in class com.jme3.audio.Environment
setDecayHFRatio(float) - Method in class com.jme3.audio.Environment
setDecayTime(float) - Method in class com.jme3.audio.Environment
setDeepWaterColor(ColorRGBA) - Method in class com.jme3.water.WaterFilter
sets the deep water color
see setWaterColor for general color
default is (0.0039f, 0.00196f, 0.145f,1.0f) (very dark blue)
setDefaultAnisotropicFilter(int) - Method in class com.jme3.renderer.opengl.GLRenderer
setDefaultAnisotropicFilter(int) - Method in interface com.jme3.renderer.Renderer
Set the default anisotropic filter level for textures.
setDefaultAnisotropicFilter(int) - Method in class com.jme3.system.NullRenderer
setDefaultDistance(float) - Method in class com.jme3.app.ChaseCameraAppState
Sets the default distance at start of applicaiton
setDefaultDistance(float) - Method in class com.jme3.input.ChaseCamera
Sets the default distance at start of applicaiton
setDefaultHorizontalRotation(float) - Method in class com.jme3.app.ChaseCameraAppState
sets the default horizontal rotation in radian of the camera at start of
the application
setDefaultHorizontalRotation(float) - Method in class com.jme3.input.ChaseCamera
sets the default horizontal rotation in radian of the camera at start of the application
setDefaultMaterial(Material) - Method in class com.jme3.asset.BlenderKey
This method sets the default material for objects.
setDefaultVerticalRotation(float) - Method in class com.jme3.app.ChaseCameraAppState
sets the default vertical rotation in radian of the camera at start of
the application
setDefaultVerticalRotation(float) - Method in class com.jme3.input.ChaseCamera
sets the default vertical rotation in radian of the camera at start of the application
setDefines(String) - Method in class com.jme3.shader.Shader.ShaderSource
setDefinition(ShaderNodeDefinition) - Method in class com.jme3.shader.ShaderNode
sets the definition
setDeltaScaleSpan(float) - Method in class com.jme3.input.event.TouchEvent
setDensity(float) - Method in class com.jme3.audio.Environment
setDepth(int) - Method in class com.jme3.texture.Image
setDepth sets the depth value of the image.
setDepthBits(int) - Method in class com.jme3.system.AppSettings
Sets the number of depth bits to use.
setDepthBuffer(Image.Format) - Method in class com.jme3.texture.FrameBuffer
Enables the use of a depth buffer for this FrameBuffer.
setDepthFunc(RenderState.TestFunction) - Method in class com.jme3.material.RenderState
Set the depth conparison function to the given TestFunction
default is LessOrEqual (GL_LEQUAL)
setDepthRange(float, float) - Method in class com.jme3.renderer.opengl.GLRenderer
\
|* Render State *|
\
setDepthRange(float, float) - Method in interface com.jme3.renderer.Renderer
Set the range of the depth values for objects.
setDepthRange(float, float) - Method in class com.jme3.system.NullRenderer
setDepthSensitivity(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the depth sensitivity
defines how much depth will influence edges, default is 10
setDepthTest(boolean) - Method in class com.jme3.material.RenderState
Enable depth testing.
setDepthTexture(Texture) - Method in class com.jme3.post.Filter
Override if you want to do something special with the depth texture;
setDepthTexture(Texture) - Method in class com.jme3.post.filters.TranslucentBucketFilter
setDepthTexture(Texture2D) - Method in class com.jme3.texture.FrameBuffer
Set the depth texture to use for this framebuffer.
setDepthTexture(TextureArray, int) - Method in class com.jme3.texture.FrameBuffer
setDepthThreshold(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the depth threshold
Defines at what threshold of difference of depth an edge is outlined default is 0.1f
setDepthWrite(boolean) - Method in class com.jme3.material.RenderState
Enable depth writing.
setDescription(String) - Method in class jme3test.android.DemoLaunchEntry
setDiffusion(float) - Method in class com.jme3.audio.Environment
setDirection(Vector3f) - Method in class com.jme3.audio.AudioNode
Set the direction of this audio node.
setDirection(Vector3f) - Method in class com.jme3.cinematic.events.MotionEvent
Sets the direction of the spatial, using the Y axis as the up vector
Use MotionEvent#setDirection((Vector3f direction,Vector3f upVector) if
you want a custum up vector.
setDirection(Vector3f, Vector3f) - Method in class com.jme3.cinematic.events.MotionEvent
Sets the direction of the spatial witht ht egiven up vector
This method is used by the motion path.
setDirection(Vector3f) - Method in class com.jme3.light.DirectionalLight
Sets the direction of the light.
setDirection(Vector3f) - Method in class com.jme3.light.SpotLight
setDirection(Vector3f) - Method in class com.jme3.math.Line
setDirection sets the direction of the line.
setDirection(Vector3f) - Method in class com.jme3.math.LineSegment
setDirection(Vector3f) - Method in class com.jme3.math.Ray
setDirection sets the direction vector of the ray.
setDirection(Vector3f) - Method in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
sets the light direction to use to computs shadows
setDirection(Vector3f) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
Sets the light direction to use to compute shadows
setDirection(Vector3f) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
Sets the light direction to use to compute shadows
setDirectional(boolean) - Method in class com.jme3.audio.AudioNode
Set the audio node to be directional.
setDirectionType(MotionEvent.Direction) - Method in class com.jme3.cinematic.events.MotionEvent
Sets the direction type of the target
On each update the direction given to the target can have different behavior
See the Direction Enum for explanations
setDisplayFps(boolean) - Method in class com.jme3.app.SimpleApplication
setDisplayFps(boolean) - Method in class com.jme3.app.StatsAppState
setDisplayStatView(boolean) - Method in class com.jme3.app.SimpleApplication
setDisplayStatView(boolean) - Method in class com.jme3.app.StatsAppState
setDistance(float) - Method in class com.jme3.collision.CollisionResult
setDistortionMix(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets how the normal and dudv map are mixed to create the wave effect, default = 0.5
setDistortionScale(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the scale of distortion by the normal map, default = 0.2
setDistTolerance(float) - Method in class com.jme3.scene.control.LodControl
Specifies the distance tolerance for changing the LOD level on the
geometry.
setDocumentation(String) - Method in class com.jme3.shader.ShaderNodeDefinition
sets the dcumentation
setDownRotateOnCloseViewOnly(boolean) - Method in class com.jme3.input.ChaseCamera
setDownSamplingFactor(float) - Method in class com.jme3.post.filters.BloomFilter
Sets the downSampling factor : the size of the computed texture will be divided by this factor.
setDragToRotate(boolean) - Method in class com.jme3.app.ChaseCameraAppState
setDragToRotate(boolean) - Method in class com.jme3.input.ChaseCamera
setDragToRotate(boolean) - Method in class com.jme3.input.FlyByCamera
Set if drag to rotate mode is enabled.
setDryFilter(Filter) - Method in class com.jme3.audio.AudioNode
Set the dry filter to use for this audio node.
setDucked(boolean) - Method in class com.jme3.bullet.control.BetterCharacterControl
Toggle character ducking.
setDuckedFactor(float) - Method in class com.jme3.bullet.control.BetterCharacterControl
Sets the height multiplication factor for ducking.
setDuration(float) - Method in class com.jme3.post.filters.FadeFilter
Sets the duration of the filter default is 1 second
setDynamic() - Method in class com.jme3.scene.Mesh
Indicates to the GPU that this mesh will be modified occasionally (a hint).
setEdgeColor(ColorRGBA) - Method in class com.jme3.post.filters.CartoonEdgeFilter
Sets the edge color, default is black
setEdgeFilteringMode(EdgeFilteringMode) - Method in class com.jme3.shadow.AbstractShadowFilter
setEdgeFilteringMode(EdgeFilteringMode) - Method in class com.jme3.shadow.AbstractShadowRenderer
Sets the filtering mode for shadow edges.
setEdgeIntensity(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the edge intensity
Defineshow visilble will be the outlined edges
setEdgesThickness(int) - Method in class com.jme3.shadow.AbstractShadowFilter
Sets the shadow edges thickness.
setEdgesThickness(int) - Method in class com.jme3.shadow.AbstractShadowRenderer
Sets the shadow edges thickness.
setEdgesThickness(int) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
Sets the shadow edges thickness.
setEdgesThickness(int) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
Sets the shadow edges thickness.
setEdgeWidth(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the witdh of the edge in pixels default is 1
setEffect(float) - Method in class com.jme3.terrain.noise.filter.SmoothFilter
setEfficentData(Object) - Method in class com.jme3.texture.Image
Deprecated.
This feature is no longer used by the engine
setElementComponent(int, int, Object) - Method in class com.jme3.scene.VertexBuffer
Modify a component inside an element.
setElementLengths(int[]) - Method in class com.jme3.scene.Mesh
setEllipsisChar(char) - Method in class com.jme3.font.BitmapText
for setLineWrapType(LineWrapType.NoWrap),
set the last character when the text exceeds the bound.
setEmitter(ParticleEmitter) - Method in class com.jme3.animation.EffectTrack
Sets the Emitter to use in this track
setEmulateKeyboard(boolean) - Method in class com.jme3.system.AppSettings
Enable or disable keyboard emulation on touchscreen based devices.
setEmulateMouse(boolean) - Method in class com.jme3.system.AppSettings
Enable or disable mouse emulation on touchscreen based devices.
setEmulateMouseFlipAxis(boolean, boolean) - Method in class com.jme3.system.AppSettings
Specify if the X or Y (or both) axes should be flipped for emulated mouse.
setEnabled(boolean) - Method in class com.jme3.app.FlyCamAppState
setEnabled(boolean) - Method in class com.jme3.app.state.AbstractAppState
setEnabled(boolean) - Method in interface com.jme3.app.state.AppState
Enable or disable the functionality of the AppState.
setEnabled(boolean) - Method in class com.jme3.app.state.BaseAppState
setEnabled(boolean) - Method in class com.jme3.app.StatsAppState
setEnabled(boolean) - Method in class com.jme3.app.StatsView
setEnabled(boolean) - Method in class com.jme3.bullet.BulletAppState
setEnabled(boolean) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
setEnabled(boolean) - Method in class com.jme3.bullet.control.CharacterControl
setEnabled(boolean) - Method in class com.jme3.bullet.control.GhostControl
setEnabled(boolean) - Method in interface com.jme3.bullet.control.PhysicsControl
The physics object is removed from the physics space when the control
is disabled.
setEnabled(boolean) - Method in class com.jme3.bullet.control.RigidBodyControl
setEnabled(boolean) - Method in class com.jme3.bullet.control.VehicleControl
setEnabled(boolean) - Method in class com.jme3.cinematic.Cinematic
passing true has the same effect as play() you should use play(),
pause(), stop() to handle the cinemaic playing state.
setEnabled(boolean) - Method in class com.jme3.cinematic.events.MotionEvent
setEnabled(boolean) - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
setEnabled(boolean) - Method in class com.jme3.effect.ParticleEmitter
Set to enable or disable the particle emitter
setEnabled(boolean) - Method in class com.jme3.input.ChaseCamera
Enable or disable the camera
setEnabled(boolean) - Method in class com.jme3.input.FlyByCamera
setEnabled(boolean) - Method in class com.jme3.light.Light
Set to false in order to disable a light and have it filtered out from being included in rendering.
setEnabled(boolean) - Method in class com.jme3.material.MatParamOverride
Enable or disable this MatParamOverride.
setEnabled(boolean) - Method in class com.jme3.post.Filter
Enable or disable this filter
setEnabled(boolean) - Method in class com.jme3.post.filters.TranslucentBucketFilter
setEnabled(boolean) - Method in class com.jme3.renderer.Statistics
setEnabled(boolean) - Method in class com.jme3.renderer.ViewPort
Enable or disable this ViewPort.
setEnabled(boolean) - Method in class com.jme3.scene.CameraNode
setEnabled(boolean) - Method in class com.jme3.scene.control.AbstractControl
setEnabled(boolean) - Method in class com.jme3.scene.LightNode
Enable or disable the LightNode functionality.
setEnabled(boolean) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
setEnabled(boolean) - Method in class com.jme3.terrain.noise.filter.AbstractFilter
setEnabled(boolean) - Method in class jme3test.bullet.PhysicsHoverControl
setEnabledStabilization(boolean) - Method in class com.jme3.shadow.DirectionalLightShadowFilter
Enables the stabilization of the shadows's edges.
setEnabledStabilization(boolean) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
Enables the stabilization of the shadows's edges.
setEnableMotor(boolean) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
setEncoding(String) - Method in class com.jme3.export.xml.DOMSerializer
Set the encoding used by this serializer.
setEndColor(ColorRGBA) - Method in class com.jme3.effect.ParticleEmitter
Set the end color of the particles spawned.
setEndSize(float) - Method in class com.jme3.effect.ParticleEmitter
Set the end size of the particles spawned.
setEnvironment(Environment) - Method in interface com.jme3.audio.AudioRenderer
Sets the environment, used for reverb effects.
setEnvironment(Environment) - Method in class com.jme3.audio.openal.ALAudioRenderer
setEquilibriumPoint() - Method in class com.jme3.bullet.joints.SixDofSpringJoint
setEquilibriumPoint(int) - Method in class com.jme3.bullet.joints.SixDofSpringJoint
setERP(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
setEventDispatchImpulseThreshold(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
setExecutor(ExecutorService) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
Set your own custom executor to be used.
setExplosionRadius(float) - Method in class jme3test.bullet.BombControl
setExposure(float) - Method in class com.jme3.post.HDRRenderer
setExposureCutOff(float) - Method in class com.jme3.post.filters.BloomFilter
Define the color threshold on which the bloom will be applied (0.0 to 1.0)
setExposurePower(float) - Method in class com.jme3.post.filters.BloomFilter
defines how many time the bloom extracted color will be multiplied by itself.
setExtent(float) - Method in class com.jme3.math.LineSegment
setFaceCullMode(RenderState.FaceCullMode) - Method in class com.jme3.asset.BlenderKey
This method sets the face cull mode.
setFaceCullMode(RenderState.FaceCullMode) - Method in class com.jme3.material.RenderState
Set the face culling mode.
setFaceCullMode(RenderState.FaceCullMode) - Method in class com.jme3.scene.plugins.blender.materials.MaterialContext
This method sets the face cull mode.
setFaceNormal(Vector3f) - Method in class com.jme3.effect.ParticleEmitter
Sets the normal which particles are facing.
setFacingVelocity(boolean) - Method in class com.jme3.effect.ParticleEmitter
Set to true if particles spawned should face
their velocity (or direction to which they are moving towards).
setFactors(float, float) - Method in class com.jme3.terrain.heightmap.CombinerHeightMap
setFactors sets the distribution of heightmaps.
setFallSpeed(float) - Method in class com.jme3.bullet.objects.PhysicsCharacter
setFaultShape(int) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
setFaultType(int) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
setFile(File) - Method in class com.jme3.app.state.VideoRecorderAppState
setFileName(String) - Method in class com.jme3.app.state.ScreenshotAppState
Set the file name of the screenshot.
setFilename(String) - Method in class com.jme3.terrain.heightmap.RawHeightMap
setFilename sets the file to use for the RAW data.
setFilePath(String) - Method in class com.jme3.app.state.ScreenshotAppState
Set the file path to store the screenshot.
setFillValue(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets line/paper color ratio for areas with values < luminance5,
really dark areas get no lines but a filled blob instead
setFilter(BulletDebugAppState.DebugAppStateFilter) - Method in class com.jme3.bullet.debug.BulletDebugAppState
setFilter(Filter) - Method in class com.jme3.terrain.noise.filter.IterativeFilter
setFilterMode(PssmShadowRenderer.FilterMode) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
setFilterMode(PssmShadowRenderer.FilterMode) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
setFilterState(Filter, boolean) - Method in class com.jme3.post.FilterPostProcessor
sets the filter to enabled or disabled
setFixEdges(boolean) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
setFixUpAxis(boolean) - Method in class com.jme3.asset.BlenderKey
This method sets the fix up axis state.
setFlipY(boolean) - Method in class com.jme3.asset.TextureKey
setFloat(String, float) - Method in class com.jme3.material.Material
Pass a float to the material shader.
setFloat(String, Float) - Method in class com.jme3.material.Material
Pass a float to the material shader.
setFlushQueues(boolean) - Method in class com.jme3.shadow.AbstractShadowFilter
Deprecated.
setFlushQueues(boolean) - Method in class com.jme3.shadow.AbstractShadowRenderer
Deprecated.
setFlushQueues(boolean) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
Set this to false if you want to use several PssmRederers to have multiple shadows cast by multiple light sources.
setFlushQueues(boolean) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
Set this to false if you want to use several PssmRederers to have
multiple shadows cast by multiple light sources.
setFoamExistence(Vector3f) - Method in class com.jme3.water.WaterFilter
Describes at what depth foam starts to fade out and
at what it is completely invisible.
setFoamHardness(float) - Method in class com.jme3.water.WaterFilter
Sets the foam hardness : How much the foam will blend with the shore to avoid hard edged water plane.
setFoamIntensity(float) - Method in class com.jme3.water.WaterFilter
sets the foam intensity default is 0.5f
setFoamTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
Sets the foam texture
setFocusDistance(float) - Method in class com.jme3.post.filters.DepthOfFieldFilter
Sets the distance at which objects are purely in focus.
setFocusRange(float) - Method in class com.jme3.post.filters.DepthOfFieldFilter
Sets the range to either side of focusDistance where the
objects go gradually out of focus.
setFogColor(ColorRGBA) - Method in class com.jme3.post.filters.FogFilter
Sets the color of the fog
setFogDensity(float) - Method in class com.jme3.post.filters.FogFilter
Sets the density of the fog, a high value gives a thick fog
setFogDistance(float) - Method in class com.jme3.post.filters.FogFilter
the distance of the fog.
setFont(BitmapFont) - Method in class com.jme3.app.StatsAppState
Called by SimpleApplication to provide an early font
so that the fpsText can be created before init.
setForcedMaterial(Material) - Method in class com.jme3.renderer.RenderManager
Set the material to use to render all future objects.
setForcedRenderState(RenderState) - Method in class com.jme3.material.TechniqueDef
setForcedRenderState(RenderState) - Method in class com.jme3.renderer.RenderManager
Set the render state to use for all future objects.
setForcedTechnique(String) - Method in class com.jme3.renderer.RenderManager
Sets the forced technique to use when rendering geometries.
setForceFactor(float) - Method in class jme3test.bullet.BombControl
setFormat(Image.Format) - Method in class com.jme3.texture.Image
setFormat sets the image format for this image.
setFps(int) - Method in class com.jme3.asset.BlenderKey
This method sets frames per second amount.
setFrame(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.jme3.renderer.Camera
setFrame sets the orientation and location of the camera.
setFrame(Vector3f, Quaternion) - Method in class com.jme3.renderer.Camera
setFrame sets the orientation and location of the camera.
setFrameBuffer(FrameBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
setFrameBuffer(FrameBuffer) - Method in interface com.jme3.renderer.Renderer
Sets the framebuffer that will be drawn to.
setFrameBuffer(FrameBuffer) - Method in class com.jme3.system.NullRenderer
setFrameBufferFormat(Image.Format) - Method in class com.jme3.post.FilterPostProcessor
setFrameCount(int) - Method in class com.jme3.app.BasicProfiler
Sets the number of frames to display and track.
setFrameCount(int) - Method in class com.jme3.app.BasicProfilerState
Sets the number frames displayed and tracked.
setFrameRate(int) - Method in class com.jme3.system.AppSettings
setFrequency(int) - Method in class com.jme3.system.AppSettings
Set the frequency, also known as refresh rate, for the
rendering display.
setFrequency(float) - Method in interface com.jme3.terrain.noise.fractal.Fractal
setFrequency(float) - Method in class com.jme3.terrain.noise.fractal.FractalSum
setFriction(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the friction of this physics object
setFrictionSlip(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Use before adding wheels, this is the default used when adding wheels.
setFrictionSlip(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
The coefficient of friction between the tyre and the ground.
setFrictionSlip(float) - Method in class com.jme3.bullet.objects.VehicleWheel
the coefficient of friction between the tyre and the ground.
setFrontWheel(boolean) - Method in class com.jme3.bullet.objects.VehicleWheel
setFrustum(float, float, float, float, float, float) - Method in class com.jme3.renderer.Camera
setFrustum sets the frustum of this camera object.
setFrustumBottom(float) - Method in class com.jme3.renderer.Camera
setFrustumBottom sets the value of the bottom frustum
plane.
setFrustumCheckNeeded(boolean) - Method in class com.jme3.light.Light
setFrustumFar(float) - Method in class com.jme3.renderer.Camera
setFrustumFar sets the value of the far frustum plane.
setFrustumLeft(float) - Method in class com.jme3.renderer.Camera
setFrustumLeft sets the value of the left frustum plane.
setFrustumNear(float) - Method in class com.jme3.renderer.Camera
setFrustumNear sets the value of the near frustum plane.
setFrustumPerspective(float, float, float, float) - Method in class com.jme3.renderer.Camera
setFrustumPerspective defines the frustum for the camera.
setFrustumRight(float) - Method in class com.jme3.renderer.Camera
setFrustumRight sets the value of the right frustum plane.
setFrustumTop(float) - Method in class com.jme3.renderer.Camera
setFrustumTop sets the value of the top frustum plane.
setFullscreen(boolean) - Method in class com.jme3.system.AppSettings
setGain(float) - Method in class com.jme3.audio.Environment
setGainHf(float) - Method in class com.jme3.audio.Environment
setGameName(String) - Method in class com.jme3.network.message.ClientRegistrationMessage
setGamma(float) - Method in class com.jme3.post.filters.GammaCorrectionFilter
set to 0.0 to disable gamma correction
setGamma(float) - Method in class com.jme3.post.filters.PosterizationFilter
Sets gamma level used to enhange visual quality
setGammaCorrection(boolean) - Method in class com.jme3.system.AppSettings
Enables Gamma Correction
This requires that the GPU supports GL_ARB_framebuffer_sRGB and will
disabled otherwise.
setGeneratedTexturePPU(int) - Method in class com.jme3.asset.BlenderKey
This method sets the generated textures resolution.
setGenerateMips(boolean) - Method in class com.jme3.asset.TextureKey
setGeometry(Geometry) - Method in class com.jme3.collision.CollisionResult
setGeometryComparator(RenderQueue.Bucket, GeometryComparator) - Method in class com.jme3.renderer.queue.RenderQueue
Sets a different geometry comparator for the specified bucket, one
of Gui, Opaque, Sky, Transparent, or Translucent.
setGeometryStartIndex(Geometry, int) - Static method in class com.jme3.scene.GeometryGroupNode
setGestureDetector(GestureDetector) - Method in class com.jme3.input.android.AndroidTouchInput
setGlobalUserInstanceData(VertexBuffer[]) - Method in class com.jme3.scene.instancing.InstancedGeometry
Specify global user per-instance data.
setGraphScale(float) - Method in class com.jme3.app.BasicProfilerState
Sets the vertical scale of the visualization where
each unit is a millisecond.
setGravity(Vector3f) - Method in class com.jme3.bullet.control.BetterCharacterControl
Set the gravity for this character.
setGravity(float) - Method in class com.jme3.bullet.objects.PhysicsCharacter
setGravity(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Set the local gravity of this PhysicsRigidBody
Set this after adding the node to the PhysicsSpace,
the PhysicsSpace assigns its current gravity to the physics node when its added.
setGravity(Vector3f) - Method in class com.jme3.bullet.PhysicsSpace
Sets the gravity of the PhysicsSpace, set before adding physics objects!
setGravity(Vector3f) - Method in class com.jme3.effect.ParticleEmitter
This method sets the gravity vector.
setGravity(float, float, float) - Method in class com.jme3.effect.ParticleEmitter
Sets the gravity vector.
setGreenArrow(Vector3f, Vector3f) - Method in class com.jme3.bullet.debug.DebugTools
setGridLocation(Vector2f) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
setGridOrigin(Vector3f) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
setGridSpacing(Vector3f) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
setHandleTranslucentBucket(boolean) - Method in class com.jme3.renderer.RenderManager
setHardwareSkinningPreferred(boolean) - Method in class com.jme3.animation.SkeletonControl
Specifies if hardware skinning is preferred.
setHeight(int) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the cursor's height.
setHeight(int) - Method in class com.jme3.font.BitmapCharacter
setHeight(int) - Method in class com.jme3.font.BitmapCharacterSet
setHeight(int) - Method in class com.jme3.niftygui.InputSystemJme
setHeight(int) - Method in class com.jme3.system.AppSettings
setHeight(List<TerrainQuad.LocationHeight>, boolean) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
setHeight(Vector2f, float) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
setHeight(List<Vector2f>, List<Float>) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
setHeight(List<Vector2f>, List<Float>, boolean) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
setHeight(List<TerrainQuad.LocationHeight>, boolean) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
setHeight(Vector2f, float) - Method in interface com.jme3.terrain.Terrain
Set the height at the specified X-Z coordinate.
setHeight(List<Vector2f>, List<Float>) - Method in interface com.jme3.terrain.Terrain
Set the height at many points.
setHeight(int) - Method in class com.jme3.texture.Image
setHeight sets the height value of the image.
setHeight(float) - Method in class com.jme3.ui.Picture
Set the height in pixels of the picture, if the height
does not match the texture's height, then the texture will
be scaled to fit the picture.
setHeightAtPoint(float, int, int) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
setHeightAtPoint sets the height value for a given
coordinate.
setHeightAtPoint(float, int, int) - Method in interface com.jme3.terrain.heightmap.HeightMap
setHeightAtPoint sets the height value for a given
coordinate.
setHeightMaps(AbstractHeightMap, AbstractHeightMap) - Method in class com.jme3.terrain.heightmap.CombinerHeightMap
setHeightMaps sets the height maps to combine.
setHeightPercent(float) - Method in class com.jme3.bullet.control.BetterCharacterControl
This actually sets a new collision shape to the character to change the
height of the capsule.
setHeightScale(float) - Method in class com.jme3.terrain.geomipmap.grid.ImageTileLoader
Effects vertical scale of the height of the terrain when loaded.
setHeightScale(float) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
setHeightScale sets the scale of the height values.
setHeightScale(float) - Method in interface com.jme3.terrain.heightmap.HeightMap
setHeightScale sets the scale of the height values.
setHeightStream(InputStream) - Method in class com.jme3.terrain.heightmap.RawHeightMap
setHeightStream sets the stream to use for the RAW data.
setHeightTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
Sets the height texture
setHideCursorOnRotate(boolean) - Method in class com.jme3.input.ChaseCamera
setHighFreqVolume(float) - Method in class com.jme3.audio.LowPassFilter
setHighLife(float) - Method in class com.jme3.effect.ParticleEmitter
Set the high value of life.
setHiLimit(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
setHorizontal(boolean) - Method in class com.jme3.effect.influencers.RadialParticleInfluencer
nullify y component of particle velocity to make the effect expand only on x and z axis
setIcons(Object[]) - Method in class com.jme3.system.AppSettings
Sets the application icons to be used, with the most preferred first.
setId(int) - Method in class com.jme3.audio.AudioStream
setId(int, int) - Method in class com.jme3.audio.AudioStream
setId(long) - Method in class com.jme3.network.message.ClientRegistrationMessage
setId(int) - Method in class com.jme3.scene.Mesh
Sets the mesh's VAO ID.
setId(int) - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
Do not use.
setId(int) - Method in class com.jme3.util.NativeObject
Sets the ID of the NativeObject.
setIds(int[]) - Method in class com.jme3.audio.AudioStream
setIgnoreTransform(boolean) - Method in class com.jme3.scene.Geometry
setIKMode() - Method in class com.jme3.bullet.control.KinematicRagdollControl
Sets the control into Inverse Kinematics mode.
setIkRotSpeed(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
setIKTarget(Bone, Vector3f, int) - Method in class com.jme3.bullet.control.KinematicRagdollControl
setIKThreshold(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
setImage(String) - Method in class com.jme3.app.SettingsDialog
setImage sets the background image of the dialog.
setImage(URL) - Method in class com.jme3.app.SettingsDialog
setImage sets the background image of this dialog.
setImage(Image) - Method in class com.jme3.terrain.heightmap.ImageBasedHeightMap
setImage(Image) - Method in class com.jme3.texture.Texture
setImage sets the image object that defines the texture.
setImage(AssetManager, String, boolean) - Method in class com.jme3.ui.Picture
Set the image to put on the picture.
setImagesData(IntBuffer) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the cursor's image(s) data.
setImagesDelay(IntBuffer) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the cursor image delay for each frame of an animated cursor.
setImagesX(int) - Method in class com.jme3.effect.ParticleEmitter
Set the number of images along the X axis (width).
setImagesXY(int, int) - Method in class com.jme3.effect.ParticleMesh
Set the images on the X and Y coordinates
setImagesXY(int, int) - Method in class com.jme3.effect.ParticlePointMesh
setImagesXY(int, int) - Method in class com.jme3.effect.ParticleTriMesh
setImagesY(int) - Method in class com.jme3.effect.ParticleEmitter
Set the number of images along the Y axis (height).
setImpulseClamp(float) - Method in class com.jme3.bullet.joints.Point2PointJoint
setInBuffer(ColorRGBA, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Sets the data contained in the given color into the FloatBuffer at the
specified index.
setInBuffer(Quaternion, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Sets the data contained in the given quaternion into the FloatBuffer at the
specified index.
setInBuffer(Vector4f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Sets the data contained in the given vector4 into the FloatBuffer at the
specified index.
setInBuffer(Vector3f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Sets the data contained in the given Vector3F into the FloatBuffer at the
specified index.
setInBuffer(Vector2f, FloatBuffer, int) - Static method in class com.jme3.util.BufferUtils
Sets the data contained in the given Vector2F into the FloatBuffer at the
specified index.
setIndent(int) - Method in class com.jme3.export.xml.DOMSerializer
Set the number of spaces to use for indentation.
setIndex(int) - Method in class com.jme3.cinematic.KeyFrame
setIndex(int) - Method in class com.jme3.math.Triangle
sets an index that this triangle represents if it is contained in a OBBTree.
setIndex(int[]) - Method in class com.jme3.util.TangentBinormalGenerator.TriangleData
setInitialDuration(float) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Sets the duration of the animation at speed = 1 in seconds.
setInitialDuration(float) - Method in interface com.jme3.cinematic.events.CinematicEvent
Sets the duration of the antionamtion at speed = 1 in seconds
setInitialVelocity(Vector3f) - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
setInitialVelocity(Vector3f) - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
setInitialVelocity(Vector3f) - Method in interface com.jme3.effect.influencers.ParticleInfluencer
setInitialVelocity(Vector3f) - Method in class com.jme3.effect.ParticleEmitter
Deprecated.
This method is deprecated.
Use ParticleEmitter.getParticleInfluencer().setInitialVelocity(initialVelocity); instead.
setInnerAngle(float) - Method in class com.jme3.audio.AudioNode
Set the directional audio node cone inner angle.
setInnerRadius(float) - Method in class com.jme3.math.Ring
setInnerRadius sets the ring's inner radius.
setInputListener(RawInputListener) - Method in class com.jme3.input.android.AndroidJoyInput
setInputListener(RawInputListener) - Method in class com.jme3.input.android.AndroidTouchInput
setInputListener(RawInputListener) - Method in class com.jme3.input.awt.AwtKeyInput
setInputListener(RawInputListener) - Method in class com.jme3.input.awt.AwtMouseInput
setInputListener(RawInputListener) - Method in class com.jme3.input.dummy.DummyInput
setInputListener(RawInputListener) - Method in interface com.jme3.input.Input
Sets the input listener to receive events from this device.
setInputListener(RawInputListener) - Method in class com.jme3.input.ios.IosInputHandler
setInputListener(RawInputListener) - Method in class com.jme3.input.jogl.NewtKeyInput
setInputListener(RawInputListener) - Method in class com.jme3.input.jogl.NewtMouseInput
setInputListener(RawInputListener) - Method in class com.jme3.input.lwjgl.GlfwJoystickInput
setInputListener(RawInputListener) - Method in class com.jme3.input.lwjgl.GlfwKeyInput
setInputListener(RawInputListener) - Method in class com.jme3.input.lwjgl.GlfwMouseInput
setInputListener(RawInputListener) - Method in class com.jme3.input.lwjgl.JInputJoyInput
setInputListener(RawInputListener) - Method in class com.jme3.input.lwjgl.LwjglKeyInput
setInputListener(RawInputListener) - Method in class com.jme3.input.lwjgl.LwjglMouseInput
setInputMapping(List<VariableMapping>) - Method in class com.jme3.shader.ShaderNode
sets the input mappings
setInputs(List<ShaderNodeVariable>) - Method in class com.jme3.shader.ShaderNodeDefinition
sets the input variables of this definition
setInputSource(Component) - Method in class com.jme3.input.awt.AwtKeyInput
setInputSource(Component) - Method in class com.jme3.input.awt.AwtMouseInput
setInputSource(GLWindow) - Method in class com.jme3.input.jogl.NewtKeyInput
setInputSource(GLWindow) - Method in class com.jme3.input.jogl.NewtMouseInput
setInputSource(AwtPanel) - Method in class com.jme3.system.awt.AwtPanelsContext
setInputStream(BlenderInputStream) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the input stream of the blend file.
setInstanced(boolean) - Method in class com.jme3.scene.VertexBuffer
Sets the instanceSpan to 1 or 0 depending on
the value of instanced and the existing value of
instanceSpan.
setInstanceSpan(int) - Method in class com.jme3.scene.VertexBuffer
Sets how this vertex buffer matches with rendered instances
where 0 means no instancing at all, ie: all elements are
per vertex.
setInt(String, int) - Method in class com.jme3.material.Material
Pass an int to the material shader.
setIntensity(float) - Method in class com.jme3.post.ssao.SSAOFilter
Sets the Ambient occlusion intensity default is 1.2f
setInterleaved() - Method in class com.jme3.scene.Mesh
Deprecated.
setIntersectsFrustum(boolean) - Method in class com.jme3.light.Light
setInverseRotationDegrees(float[]) - Method in class com.jme3.math.Matrix4f
setInverseRotationDegrees builds an inverted rotation from
Euler angles that are in degrees.
setInverseRotationRadians(float[]) - Method in class com.jme3.math.Matrix4f
setInverseRotationRadians builds an inverted rotation from
Euler angles that are in radians.
setInverseTranslation(float[]) - Method in class com.jme3.math.Matrix4f
setInverseTranslation will set the matrix's inverse
translation values.
setInvertHorizontalAxis(boolean) - Method in class com.jme3.app.ChaseCameraAppState
invert the Horizontal axis movement of the mouse
setInvertHorizontalAxis(boolean) - Method in class com.jme3.input.ChaseCamera
invert the Horizontal axis movement of the mouse
setInvertVerticalAxis(boolean) - Method in class com.jme3.app.ChaseCameraAppState
invert the vertical axis movement of the mouse
setInvertVerticalAxis(boolean) - Method in class com.jme3.input.ChaseCamera
invert the vertical axis movement of the mouse
setInWorldSpace(boolean) - Method in class com.jme3.effect.ParticleEmitter
Set to true if particles should spawn in world space.
setIsNumbered(boolean) - Method in class com.jme3.app.state.ScreenshotAppState
Sets if the filename should be appended with a number representing the
current sequence.
setIterations(int) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
setIterations(int) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the number of times the fluid simulation should be iterated over
the heightmap.
setIterations(int) - Method in class com.jme3.terrain.heightmap.HillHeightMap
Sets the number of hills to grow.
setIterations(int) - Method in class com.jme3.terrain.noise.filter.IterativeFilter
setJointLimit(String, float, float, float, float, float, float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Set the joint limits for the joint between the given bone and its parent.
setJointLimit(SixDofJoint, float, float, float, float, float, float) - Static method in class com.jme3.bullet.control.ragdoll.RagdollUtils
setJoyRumble(int, float) - Method in class com.jme3.input.android.AndroidJoyInput
setJoyRumble(int, float) - Method in interface com.jme3.input.JoyInput
Causes the joystick at joyId index to rumble with
the given amount.
setJoyRumble(int, float) - Method in class com.jme3.input.lwjgl.GlfwJoystickInput
setJoyRumble(int, float) - Method in class com.jme3.input.lwjgl.JInputJoyInput
setJumpForce(Vector3f) - Method in class com.jme3.bullet.control.BetterCharacterControl
Set the jump force as a Vector3f.
setJumps(int) - Method in class com.jme3.terrain.heightmap.ParticleDepositionHeightMap
setJumps sets the number of jumps or peaks that will
be created during the next call to load.
setJumpSpeed(float) - Method in class com.jme3.bullet.objects.PhysicsCharacter
setKc(float) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
setKe(float) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
setKey(AssetKey) - Method in interface com.jme3.asset.CloneableSmartAsset
setKey(AssetKey) - Method in class com.jme3.material.Material
setKey(AssetKey) - Method in class com.jme3.scene.Spatial
setKey(AssetKey) - Method in class com.jme3.texture.Texture
setKeyCode(int) - Method in class com.jme3.input.event.TouchEvent
setKeyframes(float[], Vector3f[], Quaternion[]) - Method in class com.jme3.animation.BoneTrack
Set the translations and rotations for this bone track
setKeyframes(float[], Vector3f[], Quaternion[], Vector3f[]) - Method in class com.jme3.animation.BoneTrack
Set the translations, rotations and scales for this bone track
setKeyframes(float[], Vector3f[], Quaternion[], Vector3f[]) - Method in class com.jme3.animation.SpatialTrack
Set the translations, rotations and scales for this track.
setKinematic(boolean) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the node to kinematic mode.
setKinematicMode() - Method in class com.jme3.bullet.control.KinematicRagdollControl
Set the control into Kinematic mode In theis mode, the collision shapes
follow the movements of the skeleton, and can interact with physical
environement
setKinematicSpatial(boolean) - Method in class com.jme3.bullet.control.RigidBodyControl
Sets this control to kinematic spatial mode so that the spatials transform will
be applied to the rigidbody in kinematic mode, defaults to true.
setKr(float) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
setKs(float) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
setLacunarity(float) - Method in interface com.jme3.terrain.noise.fractal.Fractal
setLacunarity(float) - Method in class com.jme3.terrain.noise.fractal.FractalSum
setLambda(float) - Method in class com.jme3.shadow.DirectionalLightShadowFilter
Adjust the repartition of the different shadow maps in the shadow extend
usualy goes from 0.0 to 1.0 a low value give a more linear repartition
resulting in a constant quality in the shadow over the extends, but near
shadows could look very jagged a high value give a more logarithmic
repartition resulting in a high quality for near shadows, but the quality
quickly decrease over the extend.
setLambda(float) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
setLambda(float) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
Adjust the repartition of the different shadow maps in the shadow extend
usualy goes from 0.0 to 1.0
a low value give a more linear repartition resulting in a constant quality in the shadow over the extends, but near shadows could look very jagged
a high value give a more logarithmic repartition resulting in a high quality for near shadows, but the quality quickly decrease over the extend.
setLambda(float) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
setLanguage(String) - Method in class com.jme3.shader.Shader.ShaderSource
setLastFrustumIntersection(Camera.FrustumIntersect) - Method in class com.jme3.scene.Spatial
Overrides the last intersection result.
setLateReverbDelay(float) - Method in class com.jme3.audio.Environment
setLateReverbGain(float) - Method in class com.jme3.audio.Environment
setLayerElements(Collection<FbxLayerElement>) - Method in class com.jme3.scene.plugins.fbx.mesh.FbxLayer
setLayersToLoad(int) - Method in class com.jme3.asset.BlenderKey
This method sets layers to be loaded.
setLeftChild(BIHNode) - Method in class com.jme3.collision.bih.BIHNode
setLeftLod(int) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
setLeftPlane(float) - Method in class com.jme3.collision.bih.BIHNode
setLeftSwizzling(String) - Method in class com.jme3.shader.VariableMapping
sets the left swizzle
setLeftVariable(ShaderNodeVariable) - Method in class com.jme3.shader.VariableMapping
sets the left variable
setLen(Vector3f) - Method in class com.jme3.effect.shapes.EmitterBoxShape
setLevel(int) - Static method in class com.jme3.network.message.ZIPCompressedMessage
Set the compression level, where 1 is the best compression but slower and 9 is the weakest
compression but the quickest.
setLight(Light) - Method in class com.jme3.scene.control.LightControl
setLight(Light) - Method in class com.jme3.scene.LightNode
setLight(DirectionalLight) - Method in class com.jme3.shadow.DirectionalLightShadowFilter
Sets the light to use to cast shadows
setLight(DirectionalLight) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
Sets the light to use to cast shadows
setLight(PointLight) - Method in class com.jme3.shadow.PointLightShadowFilter
sets the light to use for casting shadows with this processor
setLight(PointLight) - Method in class com.jme3.shadow.PointLightShadowRenderer
sets the light to use for casting shadows with this processor
setLight(SpotLight) - Method in class com.jme3.shadow.SpotLightShadowFilter
Sets the light to use to cast shadows
setLight(SpotLight) - Method in class com.jme3.shadow.SpotLightShadowRenderer
Sets the light to use to cast shadows
setLightColor(ColorRGBA) - Method in class com.jme3.water.WaterFilter
Sets the light color to use
default is white
setLightDensity(float) - Method in class com.jme3.post.filters.LightScatteringFilter
sets how much the effect is visible over the rendered scene default is 1.4
setLightDirection(Vector3f) - Method in class com.jme3.water.WaterFilter
Sets the light direction
setLightFilter(LightFilter) - Method in class com.jme3.renderer.RenderManager
Sets the light filter to use when rendering lit Geometries.
setLighting(LightList) - Method in class com.jme3.system.NullRenderer
setLightListRefresh() - Method in class com.jme3.scene.Node
setLightListRefresh() - Method in class com.jme3.scene.Spatial
setLightMode(TechniqueDef.LightMode) - Method in class com.jme3.material.TechniqueDef
Set the light mode
setLightPosition(Vector3f) - Method in class com.jme3.post.filters.LightScatteringFilter
sets the light position
setLightPosition(Vector3f) - Method in class com.jme3.water.SimpleWaterProcessor
Set the light Position for the processor
setLimbDampening(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
setLimit(float, float, float) - Method in class com.jme3.bullet.joints.ConeJoint
setLimit(float, float) - Method in class com.jme3.bullet.joints.HingeJoint
Sets the limits of this joint.
setLimit(float, float, float, float, float) - Method in class com.jme3.bullet.joints.HingeJoint
Sets the limits of this joint.
setLimit(float) - Method in class com.jme3.math.Ray
setLimit sets the limit of the ray.
setLimitSoftness(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
setLimitSoftness(float) - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
setLinearDamping(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
setLinearFactor(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
setLinearizeSrgbImages(boolean) - Method in class com.jme3.renderer.opengl.GLRenderer
setLinearizeSrgbImages(boolean) - Method in interface com.jme3.renderer.Renderer
If enabled, all
images with the
sRGB flag
set shall undergo an sRGB to linear RGB color conversion when read by a shader.
setLinearizeSrgbImages(boolean) - Method in class com.jme3.system.NullRenderer
setLinearLowerLimit(Vector3f) - Method in class com.jme3.bullet.joints.SixDofJoint
setLinearSleepingThreshold(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
setLinearUpperLimit(Vector3f) - Method in class com.jme3.bullet.joints.SixDofJoint
setLinearVelocity(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the linear velocity of this PhysicsRigidBody
setLineColor(ColorRGBA) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets color used to draw lines
setLineDistance(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets minimum distance between lines drawn
Primary lines are drawn at 2*lineDistance
Secondary lines are drawn at lineDistance
setLineHeight(int) - Method in class com.jme3.font.BitmapCharacterSet
setLineSeparator(String) - Method in class com.jme3.export.xml.DOMSerializer
Set the line separator that will be used when serializing documents.
setLinesWidth(float) - Method in class com.jme3.asset.BlenderKey
Sets the width of edges that are loaded from the mesh and do not belong to any face.
setLineThickness(float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets the thickness of lines drawn
setLineWidth(float) - Method in class com.jme3.material.RenderState
Sets the mesh line width.
setLineWidth(float) - Method in class com.jme3.scene.Mesh
setLineWrapMode(LineWrapMode) - Method in class com.jme3.font.BitmapText
Available only when bounding is set.
setListener(Listener) - Method in interface com.jme3.audio.AudioRenderer
setListener(Listener) - Method in class com.jme3.audio.openal.ALAudioRenderer
setLoadDocumentation(boolean) - Method in class com.jme3.asset.ShaderNodeDefinitionKey
sets to true to load the documentation along with the
ShaderNodeDefinition
setLoadGeneratedTextures(boolean) - Method in class com.jme3.asset.BlenderKey
This method sets the flag that toggles the generated textures loading.
setLoadObjectProperties(boolean) - Method in class com.jme3.asset.BlenderKey
This method sets the properies loading policy.
setLoadUnlinkedAssets(boolean) - Method in class com.jme3.asset.BlenderKey
This method sets if unlinked assets should be loaded.
setLocalRotation(Quaternion) - Method in class com.jme3.animation.Bone
setLocalRotation(Matrix3f) - Method in class com.jme3.scene.Spatial
setLocalRotation sets the local rotation of this node
by using a
Matrix3f.
setLocalRotation(Quaternion) - Method in class com.jme3.scene.Spatial
setLocalRotation sets the local rotation of this node.
setLocalScale(float) - Method in class com.jme3.scene.Spatial
setLocalScale sets the local scale of this node.
setLocalScale(float, float, float) - Method in class com.jme3.scene.Spatial
setLocalScale sets the local scale of this node.
setLocalScale(Vector3f) - Method in class com.jme3.scene.Spatial
setLocalScale sets the local scale of this node.
setLocalThreadPhysicsSpace(PhysicsSpace) - Static method in class com.jme3.bullet.PhysicsSpace
Used internally
setLocalTransform(Transform) - Method in class com.jme3.scene.Spatial
setLocalTransform sets the local transform of this
spatial.
setLocalTranslation(Vector3f) - Method in class com.jme3.scene.Spatial
setLocalTranslation sets the local translation of this
spatial.
setLocalTranslation(float, float, float) - Method in class com.jme3.scene.Spatial
setLocalTranslation sets the local translation of this
spatial.
setLocation(Vector3f) - Method in class com.jme3.audio.Listener
setLocation(Vector3f) - Method in class com.jme3.renderer.Camera
setLocation sets the position of the camera.
setLocation(int) - Method in class com.jme3.shader.ShaderVariable
setLocked(boolean) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
lock or unlock the meshes of this terrain.
setLocked(boolean) - Method in interface com.jme3.terrain.Terrain
Lock or unlock the meshes of this terrain.
setLod(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
setLodBottom(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
setLodCalcRunning(boolean) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
setLodCalculator(LodCalculator) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
setLodLeft(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
setLodLevel(int) - Method in class com.jme3.scene.Geometry
Sets the LOD level to use when rendering the mesh of this geometry.
setLodLevel(int) - Method in class com.jme3.scene.Node
setLodLevel(int) - Method in class com.jme3.scene.Spatial
Sets the level of detail to use when rendering this Spatial,
this call propagates to all geometries under this Spatial.
setLodLevels(VertexBuffer[]) - Method in class com.jme3.scene.Mesh
Set the LOD (level of detail) index buffers on this mesh.
setLodMultiplier(float) - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
setLodMultiplier(float) - Method in class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
setLodRight(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
setLodTop(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
setLogic(TechniqueDefLogic) - Method in class com.jme3.material.TechniqueDef
setLoLimit(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
setLookAt(Vector3f, Vector3f) - Method in class com.jme3.cinematic.events.MotionEvent
Set the lookAt for the target
This can be used only if direction Type is Direction.LookAt
setLookAtOffset(Vector3f) - Method in class com.jme3.input.ChaseCamera
Sets the offset from the target's position where the camera looks at
setLooping(boolean) - Method in class com.jme3.audio.AudioNode
Set the looping mode for the audio node.
setLoopMode(LoopMode) - Method in class com.jme3.animation.AnimChannel
setLoopMode(LoopMode) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Sets the loopMode of the animation.
setLoopMode(LoopMode) - Method in class com.jme3.cinematic.events.AnimationEvent
setLoopMode(LoopMode) - Method in interface com.jme3.cinematic.events.CinematicEvent
setLoopMode(LoopMode) - Method in class com.jme3.cinematic.events.SoundEvent
setLostFocusBehavior(LostFocusBehavior) - Method in interface com.jme3.app.Application
Change the application's behavior when unfocused.
setLostFocusBehavior(LostFocusBehavior) - Method in class com.jme3.app.LegacyApplication
Change the application's behavior when unfocused.
setLowerAngLimit(float) - Method in class com.jme3.bullet.joints.SliderJoint
setLowerLimit(Vector3f) - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
setLowerLinLimit(float) - Method in class com.jme3.bullet.joints.SliderJoint
setLowLife(float) - Method in class com.jme3.effect.ParticleEmitter
Set the low value of life.
setLowPermissions(boolean) - Static method in class com.jme3.system.JmeSystem
setLowPermissions(boolean) - Method in class com.jme3.system.JmeSystemDelegate
setLuminanceLevels(float, float, float, float, float) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets minimum luminance levels for lines drawn
setMagentaArrow(Vector3f, Vector3f) - Method in class com.jme3.bullet.debug.DebugTools
setMagFilter(Texture.MagFilter) - Method in class com.jme3.texture.Texture
setMagnificationFilter(float) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
setFilter sets the erosion value for the filter.
setMagnificationFilter(float) - Method in interface com.jme3.terrain.heightmap.HeightMap
setFilter sets the erosion value for the filter.
setMagnitude(float) - Method in class com.jme3.terrain.noise.filter.PerturbFilter
setMainFrameBufferOverride(FrameBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
setMainFrameBufferOverride(FrameBuffer) - Method in interface com.jme3.renderer.Renderer
Set the framebuffer that will be set instead of the main framebuffer
when a call to setFrameBuffer(null) is made.
setMainFrameBufferOverride(FrameBuffer) - Method in class com.jme3.system.NullRenderer
setMainFrameBufferSrgb(boolean) - Method in class com.jme3.renderer.opengl.GLRenderer
setMainFrameBufferSrgb(boolean) - Method in interface com.jme3.renderer.Renderer
If enabled, color values rendered to the main framebuffer undergo
linear -> sRGB conversion.
setMainFrameBufferSrgb(boolean) - Method in class com.jme3.system.NullRenderer
setMargin(float) - Method in class com.jme3.bullet.collision.shapes.CollisionShape
setMass(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the mass of this PhysicsRigidBody, objects with mass=0 are static.
setMaterial(Material) - Method in class com.jme3.scene.BatchNode
Sets the material to the all the batches of this BatchNode
use setMaterial(Material material,int batchIndex) to set a material to a specific batch
setMaterial(Material) - Method in class com.jme3.scene.Geometry
Sets the material to use for this geometry.
setMaterial(Material) - Method in class com.jme3.scene.Node
setMaterial(Material) - Method in class com.jme3.scene.Spatial
Applies the given material to the Spatial, this will propagate the
material down to the geometries in the scene graph.
setMaterial(Material) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
setMaterialDef(MaterialDef) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
sets the material def currently being loaded
setMaterialExtensionSet(MaterialExtensionSet) - Method in class com.jme3.scene.plugins.ogre.matext.OgreMaterialKey
setMaterialList(MaterialList) - Method in class com.jme3.scene.plugins.ogre.OgreMeshKey
setMaterialName(String) - Method in class com.jme3.scene.plugins.ogre.OgreMeshKey
setMaterialParameters(Material) - Method in class com.jme3.shadow.AbstractShadowRenderer
This method is called once per frame and is responsible for setting any
material parameters that subclasses may need to set on the post material.
setMaterialParameters(Material) - Method in class com.jme3.shadow.DirectionalLightShadowRenderer
setMaterialParameters(Material) - Method in class com.jme3.shadow.PointLightShadowRenderer
setMaterialParameters(Material) - Method in class com.jme3.shadow.SpotLightShadowRenderer
setMaterials(MaterialContext[]) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Sets the materials of the mesh.
setMatParamOverrideRefresh() - Method in class com.jme3.scene.Node
setMatParamOverrideRefresh() - Method in class com.jme3.scene.Spatial
setMatrix4(String, Matrix4f) - Method in class com.jme3.material.Material
Pass a Matrix4f to the material shader.
setMaxAmplitude(float) - Method in class com.jme3.water.WaterFilter
Sets the maximum waves amplitude
default is 1.0
setMaxAngMotorForce(float) - Method in class com.jme3.bullet.joints.SliderJoint
setMaxDistance(float) - Method in class com.jme3.app.ChaseCameraAppState
Sets the max zoom distance of the camera (default is 40)
setMaxDistance(float) - Method in class com.jme3.audio.AudioNode
Set the maximum distance for the attenuation of the audio node.
setMaxDistance(float) - Method in class com.jme3.input.ChaseCamera
Sets the max zoom distance of the camera (default is 40)
setMaxFaultHeight(float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
setMaxInitialHeight(float) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the maximum initial height of the terrain.
setMaxIterations(int) - Method in class com.jme3.post.HDRRenderer
setMaxLimitForce(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
setMaxLinMotorForce(float) - Method in class com.jme3.bullet.joints.SliderJoint
setMaxMotorForce(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
setMaxNumInstances(int) - Method in class com.jme3.scene.instancing.InstancedGeometry
Set the maximum amount of instances that can be rendered by this
instanced geometry when mode is set to auto.
setMaxNumWeights(int) - Method in class com.jme3.scene.Mesh
Set the maximum number of weights per vertex on this mesh.
setMaxParticles(int) - Method in class com.jme3.terrain.heightmap.ParticleDepositionHeightMap
setMaxParticles sets the maximum number of particles
for a single jump.
setMaxRadius(float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
setMaxRadius(float) - Method in class com.jme3.terrain.heightmap.HillHeightMap
Sets the minimum radius of a hill.
setMaxRange(float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
setMaxRawValue(float) - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystickAxis
setMaxRawValue(float) - Method in interface com.jme3.input.SensorJoystickAxis
Method to allow users to set the raw sensor value that represents
the maximum joystick axis value.
setMaxSlope(float) - Method in class com.jme3.bullet.objects.PhysicsCharacter
setMaxSubSteps(int) - Method in class com.jme3.bullet.PhysicsSpace
Sets the maximum amount of extra steps that will be used to step the
physics when the fps is below the physics fps.
setMaxSuspensionForce(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
This vaue caps the maximum suspension force, raise this above the default 6000 if your suspension cannot
handle the weight of your vehcile.
setMaxSuspensionForce(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
This vaue caps the maximum suspension force, raise this above the default 6000 if your suspension cannot
handle the weight of your vehcile.
setMaxSuspensionForce(float) - Method in class com.jme3.bullet.objects.VehicleWheel
The maximum suspension force, raise this above the default 6000 if your suspension cannot
handle the weight of your vehcile.
setMaxSuspensionTravelCm(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Use before adding wheels, this is the default used when adding wheels.
setMaxSuspensionTravelCm(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
The maximum distance the suspension can be compressed (centimetres)
setMaxSuspensionTravelCm(float) - Method in class com.jme3.bullet.objects.VehicleWheel
the maximum distance the suspension can be compressed (centimetres)
setMaxTextureSize(int) - Method in class com.jme3.asset.BlenderKey
This method sets the maximum texture size.
setMaxVerticalRotation(float) - Method in class com.jme3.app.ChaseCameraAppState
Sets the maximal vertical rotation angle in radian of the camera around
the target.
setMaxVerticalRotation(float) - Method in class com.jme3.input.ChaseCamera
Sets the maximal vertical rotation angle in radian of the camera around the target.
setMesh(Mesh) - Method in class com.jme3.scene.Geometry
Sets the mesh to use for this geometry when rendering.
setMeshes(List<Mesh>) - Method in class com.jme3.effect.shapes.EmitterMeshFaceShape
setMeshes(List<Mesh>) - Method in class com.jme3.effect.shapes.EmitterMeshVertexShape
This method sets the meshes that will form the emiter's shape.
setMeshType(ParticleMesh.Type) - Method in class com.jme3.effect.ParticleEmitter
Sets the type of mesh used by the particle emitter.
setMessage(Message) - Method in class com.jme3.network.message.CompressedMessage
setMessage(String) - Method in class jme3test.network.TestChatServer.ChatMessage
setMin(Vector3f) - Method in class com.jme3.effect.shapes.EmitterBoxShape
setMinDistance(float) - Method in class com.jme3.app.ChaseCameraAppState
Sets the min zoom distance of the camera (default is 1)
setMinDistance(float) - Method in class com.jme3.input.ChaseCamera
Sets the min zoom distance of the camera (default is 1)
setMinFaultHeight(float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
setMinFilter(Texture.MinFilter) - Method in class com.jme3.texture.Texture
setMinHeight(int) - Method in class com.jme3.app.SettingsDialog
setMinHeight(int) - Method in class com.jme3.system.AppSettings
setMinInitialHeight(float) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the minimum initial height of the terrain.
setMinMax(Vector3f, Vector3f) - Method in class com.jme3.bounding.BoundingBox
setMinParticles(int) - Method in class com.jme3.terrain.heightmap.ParticleDepositionHeightMap
setMinParticles sets the minimum number of particles
for a single jump.
setMinRadius(float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
setMinRadius(float) - Method in class com.jme3.terrain.heightmap.HillHeightMap
Sets the maximum radius of a hill.
setMinRange(float) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
setMinResolution(int, int) - Method in class com.jme3.system.AppSettings
Set the minimum resolution the settings window will allow for the rendering display
setMinutesPerPixel(double) - Method in class jme3tools.navigation.MapModel2D
setMinVerticalRotation(float) - Method in class com.jme3.app.ChaseCameraAppState
Sets the minimal vertical rotation angle in radian of the camera around
the target default is 0;
setMinVerticalRotation(float) - Method in class com.jme3.input.ChaseCamera
Sets the minimal vertical rotation angle in radian of the camera around the target default is 0;
setMinWidth(int) - Method in class com.jme3.app.SettingsDialog
setMinWidth(int) - Method in class com.jme3.system.AppSettings
setMipLevel(int) - Method in class com.jme3.texture.image.MipMapImageRaster
setMipmapGenerationMethod(BlenderKey.MipmapGenerationMethod) - Method in class com.jme3.asset.BlenderKey
setMipmapsGenerated(boolean) - Method in class com.jme3.texture.Image
Internal use only.
setMipMapSizes(int[]) - Method in class com.jme3.texture.Image
Sets the mipmap sizes stored in this image's data buffer.
setMode(KinematicRagdollControl.Mode) - Method in class com.jme3.bullet.control.KinematicRagdollControl
Enable or disable the ragdoll behaviour.
setMode(Mesh.Mode) - Method in class com.jme3.scene.Mesh
Change the Mesh's mode.
setMode(int) - Method in class com.jme3.terrain.heightmap.CombinerHeightMap
setMode sets the mode of the combiner.
setModelBound(BoundingVolume) - Method in class com.jme3.scene.Geometry
Sets the model bound to use for this geometry.
setModelBound(BoundingVolume) - Method in class com.jme3.scene.Node
setModelBound(BoundingVolume) - Method in class com.jme3.scene.Spatial
setModelBound sets the bounding object for this Spatial.
setModeStart(int[]) - Method in class com.jme3.scene.Mesh
setMonitorMax(float) - Method in interface com.jme3.terrain.ProgressMonitor
The max value that when reached, the progress is at 100%.
setMotionAllowedListener(MotionAllowedListener) - Method in class com.jme3.input.FlyByCamera
setMouseCursor(JmeCursor) - Method in class com.jme3.input.InputManager
Sets the mouse cursor image or animation.
setMousePosition(int, int) - Method in class com.jme3.niftygui.InputSystemJme
setMoveSpeed(float) - Method in class com.jme3.input.FlyByCamera
Sets the move speed.
setMultiplicity(String) - Method in class com.jme3.shader.ShaderNodeVariable
sets the number of elements of this variable making it an array
this value can be a number of can be a define
setMultiSamples(int) - Method in class com.jme3.texture.Image
setMultiTarget(boolean) - Method in class com.jme3.texture.FrameBuffer
If enabled, any shaders rendering into this FrameBuffer
will be able to write several results into the renderbuffers
by using the gl_FragData array.
setName(String) - Method in class com.jme3.light.Light
This method sets the light name.
setName(String) - Method in class com.jme3.material.Material
This method sets the name of the material.
setName(String) - Method in class com.jme3.post.Filter
Sets the name of the filter
setName(String) - Method in class com.jme3.renderer.Camera
This method sets the cameras name.
setName(String) - Method in class com.jme3.scene.Spatial
Sets the name of this spatial.
setName(String) - Method in class com.jme3.shader.Shader.ShaderSource
setName(String) - Method in class com.jme3.shader.ShaderNode
sets the name of th node
setName(String) - Method in class com.jme3.shader.ShaderNodeDefinition
sets the name of the definition
setName(String) - Method in class com.jme3.shader.ShaderNodeVariable
sets the name
setName(String) - Method in class com.jme3.shader.ShaderVariable
setName(String) - Method in class com.jme3.texture.Texture
setName(String) - Method in class jme3test.android.DemoLaunchEntry
setName(String) - Method in class jme3test.network.TestChatServer.ChatMessage
setNameMapping(String, String) - Method in class com.jme3.scene.plugins.ogre.matext.MaterialExtensionSet
Adds an alternative name for a material
setNameSpace(String) - Method in class com.jme3.shader.ShaderNodeVariable
sets the nameSpace (can be the name of the shaderNode or
Globel,Attr,MatParam,WorldParam)
setNativeCursor(JmeCursor) - Method in class com.jme3.input.awt.AwtMouseInput
setNativeCursor(JmeCursor) - Method in class com.jme3.input.dummy.DummyMouseInput
setNativeCursor(JmeCursor) - Method in class com.jme3.input.jogl.NewtMouseInput
setNativeCursor(JmeCursor) - Method in class com.jme3.input.lwjgl.GlfwMouseInput
setNativeCursor(JmeCursor) - Method in class com.jme3.input.lwjgl.LwjglMouseInput
setNativeCursor(JmeCursor) - Method in interface com.jme3.input.MouseInput
Sets the cursor to use.
setNbSamples(int) - Method in class com.jme3.post.filters.LightScatteringFilter
sets the number of samples for the radial blur default is 50
the higher the value the higher the quality, but the slower the performances.
setNeedsFullRebatch(boolean) - Method in class com.jme3.scene.BatchNode
setNeedToRecalculateNormals() - Method in class com.jme3.terrain.geomipmap.TerrainQuad
This will cause all normals for this terrain quad to be recalculated
setNeighbourFinder(NeighbourFinder) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
setNewIndexBuffer(Buffer) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
setNewLod(int) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
setNifty(Nifty) - Method in class com.jme3.cinematic.events.GuiEvent
setNifty(Nifty) - Method in class com.jme3.cinematic.events.GuiTrack
Deprecated.
setNifty(Nifty) - Method in class com.jme3.niftygui.InputSystemJme
Must be set in order for nifty events to be forwarded correctly.
setNodeDistance(float) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the distance between each node of the heightmap.
setNodeForSkeleton(Skeleton, Node) - Method in class com.jme3.scene.plugins.blender.BlenderContext
The method stores a binding between the skeleton and the proper armature
node.
setNoOutput(boolean) - Method in class com.jme3.shader.ShaderNodeDefinition
setNoRender(boolean) - Method in class com.jme3.material.TechniqueDef
Sets if this technique should not be used to render.
setNormal(Vector3f) - Method in class com.jme3.math.Plane
setNormal sets the normal of the plane.
setNormal(float, float, float) - Method in class com.jme3.math.Plane
setNormal sets the normal of the plane.
setNormal(Vector3f) - Method in class com.jme3.math.Triangle
sets the normal vector of this triangle (to conform, must be unit length)
setNormalized(boolean) - Method in class com.jme3.scene.VertexBuffer
setNormalRecalcNeeded(Vector2f) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
Signal if the normal vectors for the terrain need to be recalculated.
setNormalScale(float) - Method in class com.jme3.water.WaterFilter
Sets the normal scaling factors to apply to the normal map.
setNormalSensitivity(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the normals sensitivity default is 1
setNormalTexture(Texture2D) - Method in class com.jme3.water.WaterFilter
Sets the normal Texture
setNormalThreshold(float) - Method in class com.jme3.post.filters.CartoonEdgeFilter
sets the normal threshold default is 0.5
setNormalVelocity(float) - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
This method sets the normal velocity factor.
setNumColors(int) - Method in class com.jme3.post.filters.PosterizationFilter
Sets number of color levels used to draw the screen
setNumImages(int) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the number of images in the cursor.
setNumParticles(int) - Method in class com.jme3.effect.ParticleEmitter
Set the maximum amount of particles that
can exist at the same time with this emitter.
setNumSamples(int) - Method in class com.jme3.post.FilterPostProcessor
Sets the number of samples for antialiasing
setObjectId(long) - Method in class com.jme3.bullet.collision.shapes.CollisionShape
used internally
setOctaves(float) - Method in interface com.jme3.terrain.noise.fractal.Fractal
setOctaves(float) - Method in class com.jme3.terrain.noise.fractal.FractalSum
setOffset(int) - Method in class com.jme3.scene.VertexBuffer
setOffset(Vector2f) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Sets the value for the current offset amount to use when building texture
coordinates.
setOffsetAmount(float) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Sets the offset of this terrain texture map.
setOmitHistoricEvents(boolean) - Method in class com.jme3.input.android.AndroidTouchInput
setOmitHistoricEvents(boolean) - Method in class com.jme3.input.ios.IosInputHandler
setOmitHistoricEvents(boolean) - Method in interface com.jme3.input.TouchInput
Set if historic android events should be transmitted, can be used to get better performance and less mem
setOptimiseTextures(boolean) - Method in class com.jme3.asset.BlenderKey
If set to true, then textures of the same mapping type will be merged together
and textures that in the final result will never be visible - will be discarded.
setOrigin(Vector3f) - Method in class com.jme3.effect.influencers.RadialParticleInfluencer
the origin used for computing the radial velocity direction
setOrigin(Vector3f) - Method in class com.jme3.math.Line
setOrigin sets the origin of the line.
setOrigin(Vector3f) - Method in class com.jme3.math.LineSegment
setOrigin(Vector3f) - Method in class com.jme3.math.Ray
setOrigin sets the origin of the ray.
setOriginNormal(Vector3f, Vector3f) - Method in class com.jme3.math.Plane
Initialize this plane using a point of origin and a normal.
setOuterAngle(float) - Method in class com.jme3.audio.AudioNode
Set the directional audio node cone outer angle.
setOuterRadius(float) - Method in class com.jme3.math.Ring
setOuterRadius sets the ring's outer radius.
setOutputFrameBuffer(FrameBuffer) - Method in class com.jme3.renderer.ViewPort
Sets the output framebuffer for the ViewPort.
setOutputMapping(List<VariableMapping>) - Method in class com.jme3.shader.ShaderNode
sets the output mappings
setOutputs(List<ShaderNodeVariable>) - Method in class com.jme3.shader.ShaderNodeDefinition
sets the output variables of this definition
setOwner(Spatial) - Method in class com.jme3.light.LightList
Set the owner of the LightList.
setPage(int) - Method in class com.jme3.font.BitmapCharacter
setPages(Material[]) - Method in class com.jme3.font.BitmapFont
setPaperColor(ColorRGBA) - Method in class com.jme3.post.filters.CrossHatchFilter
Sets color used as background
setParallelProjection(boolean) - Method in class com.jme3.renderer.Camera
Enable/disable parallel projection.
setParam(String, VarType, Object) - Method in class com.jme3.material.Material
Pass a parameter to the material shader.
setParent(Node) - Method in class com.jme3.scene.Geometry
setParent(Node) - Method in class com.jme3.scene.Node
setParent(Node) - Method in class com.jme3.scene.Spatial
setParent(Node) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
setParticleInfluencer(ParticleInfluencer) - Method in class com.jme3.effect.ParticleEmitter
setParticlesPerSec(float) - Method in class com.jme3.effect.ParticleEmitter
Set the number of particles to spawn per
second.
setPassMaterial(Material) - Method in class com.jme3.post.Filter.Pass
setPatchSize(int) - Method in class com.jme3.terrain.geomipmap.grid.AssetTileLoader
setPatchSize(int) - Method in class com.jme3.terrain.geomipmap.grid.FractalTileLoader
setPatchSize(int) - Method in class com.jme3.terrain.geomipmap.grid.ImageTileLoader
setPatchSize(int) - Method in interface com.jme3.terrain.geomipmap.TerrainGridTileLoader
setPatchVertexCount(int) - Method in class com.jme3.scene.Mesh
Sets the count of vertices used for each tessellation patch
setPath(MotionPath) - Method in class com.jme3.cinematic.events.MotionEvent
Sets the motion path to follow
setPath(String) - Method in class com.jme3.shader.ShaderNodeDefinition
sets the path of this definition
setPathSplineType(Spline.SplineType) - Method in class com.jme3.cinematic.MotionPath
sets the type of spline used for the path interpolation for this path
setPauseOnLostFocus(boolean) - Method in interface com.jme3.app.Application
Enable or disable pause on lost focus.
setPauseOnLostFocus(boolean) - Method in class com.jme3.app.LegacyApplication
Enable or disable pause on lost focus.
setPeakWalk(int) - Method in class com.jme3.terrain.heightmap.ParticleDepositionHeightMap
setPeakWalk sets how often the jump point will be
aggitated.
setPersistence(float) - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
setPhysicsDamping(float) - Method in class com.jme3.bullet.control.BetterCharacterControl
Sets how much the physics forces in the local x/z plane should be
dampened.
setPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
Called when the physics object is supposed to move to the spatial
position.
setPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.control.BetterCharacterControl
This is implemented from AbstractPhysicsControl and called when the
spatial is attached for example.
setPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.control.KinematicRagdollControl
setPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsCharacter
Set the physics location (same as warp())
setPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
Sets the physics object location
setPhysicsLocation(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the physics object location
setPhysicsRotation(Quaternion) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
Called when the physics object is supposed to move to the spatial
rotation.
setPhysicsRotation(Quaternion) - Method in class com.jme3.bullet.control.BetterCharacterControl
This is implemented from AbstractPhysicsControl and called when the
spatial is attached for example.
setPhysicsRotation(Quaternion) - Method in class com.jme3.bullet.control.KinematicRagdollControl
setPhysicsRotation(Matrix3f) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
Sets the physics object rotation
setPhysicsRotation(Quaternion) - Method in class com.jme3.bullet.objects.PhysicsGhostObject
Sets the physics object rotation
setPhysicsRotation(Matrix3f) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the physics object rotation
setPhysicsRotation(Quaternion) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
Sets the physics object rotation
setPhysicsSpace(PhysicsSpace) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
setPhysicsSpace(PhysicsSpace) - Method in class com.jme3.bullet.control.CharacterControl
setPhysicsSpace(PhysicsSpace) - Method in class com.jme3.bullet.control.GhostControl
setPhysicsSpace(PhysicsSpace) - Method in interface com.jme3.bullet.control.PhysicsControl
Only used internally, do not call.
setPhysicsSpace(PhysicsSpace) - Method in class com.jme3.bullet.control.RigidBodyControl
setPhysicsSpace(PhysicsSpace) - Method in class com.jme3.bullet.control.VehicleControl
setPhysicsSpace(PhysicsSpace) - Method in class jme3test.bullet.BombControl
setPhysicsSpace(PhysicsSpace) - Method in class jme3test.bullet.PhysicsHoverControl
setPinkArrow(Vector3f, Vector3f) - Method in class com.jme3.bullet.debug.DebugTools
setPitch(float) - Method in class com.jme3.audio.AudioNode
Set the pitch of the audio, also the speed of playback.
setPixel(int, int, ColorRGBA) - Method in class com.jme3.texture.image.DefaultImageRaster
setPixel(int, int, ColorRGBA) - Method in class com.jme3.texture.image.ImageRaster
Sets the pixel at the given coordinate to the given color.
setPixel(int, int, ColorRGBA) - Method in class com.jme3.texture.image.MipMapImageRaster
setPixelError(float) - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
setPlane(Plane) - Method in class com.jme3.water.SimpleWaterProcessor
Set the water plane for this processor.
setPlane(Vector3f, Vector3f) - Method in class com.jme3.water.SimpleWaterProcessor
Set the water plane using an origin (location) and a normal (reflection direction).
setPlanePoints(AbstractTriangle) - Method in class com.jme3.math.Plane
Initialize this plane using the three points of the given triangle.
setPlanePoints(Vector3f, Vector3f, Vector3f) - Method in class com.jme3.math.Plane
Initialize the Plane using the given 3 points as coplanar.
setPlaneState(int) - Method in class com.jme3.renderer.Camera
setPlaneState sets the state to keep track of tested
planes for culling.
setPlayerPosition(Vector3f) - Method in class jme3test.games.WorldOfInception.InceptionLevel
setPoint(Vector3f) - Method in class com.jme3.effect.shapes.EmitterPointShape
setPointerId(int) - Method in class com.jme3.input.event.TouchEvent
setPointSize(float) - Method in class com.jme3.scene.Mesh
Deprecated.
Does nothing, since the size of points is
determined via the vertex shader's gl_PointSize output.
setPointSprite(boolean) - Method in class com.jme3.material.RenderState
Deprecated.
Does nothing. Point sprite is already enabled by default for
all supported platforms. jME3 does not support rendering conventional
point clouds.
setPointsSize(float) - Method in class com.jme3.asset.BlenderKey
Sets the size of points that are loaded and do not belong to any edge of the mesh.
setPolyOffset(float, float) - Method in class com.jme3.material.RenderState
Offsets the on-screen z-order of the material's polygons, to combat visual artefacts like
stitching, bleeding and z-fighting for overlapping polygons.
setPosition(Vector3f) - Method in class com.jme3.light.PointLight
Set the world space position of the light.
setPosition(Vector3f) - Method in class com.jme3.light.SpotLight
setPosition(int) - Method in class com.jme3.scene.plugins.blender.file.BlenderInputStream
This method sets the current position of the read cursor.
setPosition(float, float) - Method in class com.jme3.ui.Picture
Set the position of the picture in pixels.
setPositional(boolean) - Method in class com.jme3.audio.AudioNode
Set the audio node as positional.
setPostShadowMaterial(Material) - Method in class com.jme3.shadow.AbstractShadowRenderer
set the post shadow material for this renderer
setPostShadowParams() - Method in class com.jme3.shadow.AbstractShadowRenderer
for internal use only
setPostShadowParams() - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
setPoweredAngMotor(boolean) - Method in class com.jme3.bullet.joints.SliderJoint
setPoweredLinMotor(boolean) - Method in class com.jme3.bullet.joints.SliderJoint
setPreferredLightMode(TechniqueDef.LightMode) - Method in class com.jme3.renderer.RenderManager
Defines what light mode will be selected when a technique offers several light modes.
setPressure(float) - Method in class com.jme3.input.event.TouchEvent
setPreviousLod(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
setPreviousLod(int) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
setPrimaryConnectors(Connector, Connector, ConnectorFactory) - Method in class com.jme3.network.base.DefaultClient
setPriority(float) - Method in class jme3test.input.combomoves.ComboMove
setProcessor(FilterPostProcessor) - Method in class com.jme3.post.Filter
sets a reference to the FilterPostProcessor ti which this filter is attached
setProjection(float) - Method in class com.jme3.math.Triangle
sets the projection of the vertices relative to the line origin.
setProjectionMatrix(Matrix4f) - Method in class com.jme3.renderer.Camera
Overrides the projection matrix used by the camera.
setProperties(Properties) - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Sets the properties of the mesh.
setPropertyFromElement(FbxElement) - Method in class com.jme3.scene.plugins.fbx.material.FbxMaterialProperties
setPropertyTexture(String, FbxTexture) - Method in class com.jme3.scene.plugins.fbx.material.FbxMaterialProperties
setQuadrant(short) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
setQuadrant(short) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
setQuadSize(int) - Method in class com.jme3.terrain.geomipmap.grid.AssetTileLoader
setQuadSize(int) - Method in class com.jme3.terrain.geomipmap.grid.FractalTileLoader
setQuadSize(int) - Method in class com.jme3.terrain.geomipmap.grid.ImageTileLoader
setQuadSize(int) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
setQuadSize(int) - Method in interface com.jme3.terrain.geomipmap.TerrainGridTileLoader
setQuality(float) - Method in class com.jme3.app.state.VideoRecorderAppState
Set the video image quality from 0(worst/smallest) to 1(best/largest).
setQueueBucket(RenderQueue.Bucket) - Method in class com.jme3.scene.Spatial
setQueueBucket determines at what phase of the
rendering process this Spatial will rendered.
setRadialVelocity(float) - Method in class com.jme3.effect.influencers.RadialParticleInfluencer
the radial velocity
setRadius(float) - Method in class com.jme3.bounding.BoundingSphere
setRadius sets the radius of this bounding sphere.
setRadius(float) - Method in class com.jme3.bullet.objects.VehicleWheel
setRadius(float) - Method in class com.jme3.effect.shapes.EmitterSphereShape
setRadius(float) - Method in class com.jme3.light.PointLight
Set the radius of the light influence.
setRadius(int) - Method in class com.jme3.terrain.noise.filter.OptimizedErode
setRadius(int) - Method in class com.jme3.terrain.noise.filter.SmoothFilter
setRadius(float) - Method in class com.jme3.water.WaterFilter
Set the radius of the effect.
setRagdollMode() - Method in class com.jme3.bullet.control.KinematicRagdollControl
Sets the control into Ragdoll mode The skeleton is entirely controlled by
physics.
setRandomAngle(boolean) - Method in class com.jme3.effect.ParticleEmitter
Set to true if every particle spawned
should have a random facing angle.
setRange(float) - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
SetRayTestFlags(int) - Method in class com.jme3.bullet.PhysicsSpace
Sets m_flags for raytest, see https://code.google.com/p/bullet/source/browse/trunk/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
for possible options.
setReadDrawBuffers(FrameBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
setReadOnly(boolean) - Static method in class com.jme3.network.serializing.Serializer
Can put the registry in a read-only state such that additional attempts
to register classes will fail.
setReason(String) - Method in class com.jme3.network.message.DisconnectMessage
setReceivesShadows(boolean) - Method in class com.jme3.material.Material
Set if the material should receive shadows or not.
setRedArrow(Vector3f, Vector3f) - Method in class com.jme3.bullet.debug.DebugTools
setReduceMul(float) - Method in class com.jme3.post.filters.FXAAFilter
set to 0.0f for higher quality
setRefDistance(float) - Method in class com.jme3.audio.AudioNode
Set the reference playing distance for the audio node.
setReflectDelay(float) - Method in class com.jme3.audio.Environment
setReflectGain(float) - Method in class com.jme3.audio.Environment
setReflectionBuffer(FrameBuffer) - Method in class com.jme3.water.ReflectionProcessor
Internal use only
sets the frame buffer
setReflectionCam(Camera) - Method in class com.jme3.water.ReflectionProcessor
sets the reflection cam
setReflectionClippingOffset(float) - Method in class com.jme3.water.SimpleWaterProcessor
sets the reflection clipping plane offset
set a nagetive value to lower the clipping plane for relection texture rendering.
setReflectionClipPlane(Plane) - Method in class com.jme3.water.ReflectionProcessor
Sets the reflection clip plane
setReflectionDisplace(float) - Method in class com.jme3.water.WaterFilter
Sets the reflection displace.
setReflectionMapSize(int) - Method in class com.jme3.water.WaterFilter
Sets the size of the reflection map
default is 512, the higher, the better quality, but the slower the effect.
setReflectionScene(Spatial) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the reflected scene, should not include the water quad!
Set before adding processor.
setReflectionScene(Spatial) - Method in class com.jme3.water.WaterFilter
sets the scene to render in the reflection map
setRefractionClippingOffset(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the refraction clipping plane offset
set a positive value to raise the clipping plane for refraction texture rendering
setRefractionConstant(float) - Method in class com.jme3.water.WaterFilter
This is a constant related to the index of refraction (IOR) used to compute the fresnel term.
setRefractionStrength(float) - Method in class com.jme3.water.WaterFilter
This value modifies current fresnel term.
setReliable(boolean) - Method in class com.jme3.network.AbstractMessage
Sets this message to 'reliable' or not and returns this
message.
setReliable(boolean) - Method in interface com.jme3.network.Message
Sets this message to 'reliable' or not and returns this
message.
setRenderBackFacesShadows(Boolean) - Method in class com.jme3.shadow.AbstractShadowFilter
!! WARNING !! this parameter is defaulted to true for the ShadowFilter.
setRenderBackFacesShadows(Boolean) - Method in class com.jme3.shadow.AbstractShadowRenderer
Set to true if you want back faces shadows on geometries.
setRenderedSize(int) - Method in class com.jme3.font.BitmapCharacterSet
setRenderedTexture(Texture2D) - Method in class com.jme3.post.Filter.Pass
setRenderedTexture(Texture2D) - Method in class com.jme3.post.Filter
sets the rendered texture of this filter
setRenderer(AudioRenderer) - Method in class com.jme3.audio.Listener
setRenderer(String) - Method in class com.jme3.system.AppSettings
Set the graphics renderer to use, one of:
AppSettings.LWJGL_OPENGL1 - Force OpenGL1.1 compatability
AppSettings.LWJGL_OPENGL2 - Force OpenGL2 compatability
AppSettings.LWJGL_OPENGL3 - Force OpenGL3.3 compatability
AppSettings.LWJGL_OPENGL_ANY - Choose an appropriate
OpenGL version based on system capabilities
null - Disable graphics rendering
setRenderFrameBuffer(FrameBuffer) - Method in class com.jme3.post.Filter.Pass
setRenderFrameBuffer(FrameBuffer) - Method in class com.jme3.post.Filter
sets the default pas frame buffer
setRenderManager(RenderManager) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
setRenderManager(RenderManager) - Method in class com.jme3.niftygui.RenderDeviceJme
setRenderSize(int, int) - Method in class com.jme3.water.SimpleWaterProcessor
Set the reflection Texture render size,
set before adding the processor!
setRenderState(RenderState) - Method in class com.jme3.material.TechniqueDef
Sets the render state that this technique is using.
setRequiresUpdates(boolean) - Method in class com.jme3.scene.Spatial
Subclasses can call this with true to denote that they require
updateLogicalState() to be called even if they contain no controls.
setResizable(boolean) - Method in class com.jme3.system.AppSettings
Allows the display window to be resized by dragging its edges.
setResolution(int, int) - Method in class com.jme3.system.AppSettings
Set the resolution for the rendering display
setResourceLoader(NiftyResourceLoader) - Method in class com.jme3.niftygui.InputSystemJme
setResourceLoader(NiftyResourceLoader) - Method in class com.jme3.niftygui.JmeBatchRenderBackend
setResourceLoader(NiftyResourceLoader) - Method in class com.jme3.niftygui.RenderDeviceJme
setResourceLoader(NiftyResourceLoader) - Method in class com.jme3.niftygui.SoundDeviceJme
setRestitution(float) - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
setRestitution(float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
The "bouncyness" of the PhysicsRigidBody, best performance if restitution=0
setRestitutionDirAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
setRestitutionDirLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
setRestitutionLimAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
setRestitutionLimLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
setRestitutionOrthoAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
setRestitutionOrthoLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
setRestLength(float) - Method in class com.jme3.bullet.objects.VehicleWheel
setReverbEnabled(boolean) - Method in class com.jme3.audio.AudioNode
Set to true to enable reverberation effects for this audio node.
setReverbFilter(Filter) - Method in class com.jme3.audio.AudioNode
Set the reverb filter for this audio node.
setRightChild(BIHNode) - Method in class com.jme3.collision.bih.BIHNode
setRightLod(int) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
setRightPlane(float) - Method in class com.jme3.collision.bih.BIHNode
setRightSwizzling(String) - Method in class com.jme3.shader.VariableMapping
sets the right swizzle
setRightVariable(ShaderNodeVariable) - Method in class com.jme3.shader.VariableMapping
sets the right variable
setRollInfluence(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Reduces the rolling torque applied from the wheels that cause the vehicle to roll over.
setRollInfluence(float) - Method in class com.jme3.bullet.objects.VehicleWheel
reduces the rolling torque applied from the wheels that cause the vehicle to roll over.
setRoomRolloffFactor(float) - Method in class com.jme3.audio.Environment
setRootMass(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
setRootPath(String) - Method in interface com.jme3.asset.AssetLocator
setRootPath(String) - Method in class com.jme3.asset.plugins.AndroidLocator
setRootPath(String) - Method in class com.jme3.asset.plugins.ClasspathLocator
setRootPath(String) - Method in class com.jme3.asset.plugins.FileLocator
setRootPath(String) - Method in class com.jme3.asset.plugins.HttpZipLocator
setRootPath(String) - Method in class com.jme3.asset.plugins.UrlLocator
setRootPath(String) - Method in class com.jme3.asset.plugins.ZipLocator
setRootPath(String) - Method in class com.jme3.scene.plugins.blender.BlenderLoader.LinkedContentLocator
setRootPath(String) - Method in class com.jme3.scene.plugins.fbx.ContentTextureLocator
setRotateSpeed(float) - Method in class com.jme3.effect.ParticleEmitter
Set the rotation speed in radians/sec for particles
spawned after the invocation of this method.
setRotation(Quaternion) - Method in class com.jme3.audio.Listener
setRotation(Quaternion) - Method in class com.jme3.cinematic.events.MotionEvent
sets the rotation of the target
This can be used only if direction Type is Direction.PathAndRotation or Direction.Rotation
With PathAndRotation the target will face the direction of the path multiplied by the given Quaternion.
setRotation(Quaternion) - Method in class com.jme3.math.Transform
Sets this rotation to the given Quaternion value.
setRotation(Quaternion) - Method in class com.jme3.renderer.Camera
setRotation sets the orientation of this camera.
setRotation(DQuaternion) - Method in class com.jme3.scene.plugins.blender.math.DTransform
Sets this rotation to the given DQuaternion value.
setRotationQuaternion(Quaternion) - Method in class com.jme3.math.Matrix4f
setRotationQuaternion builds a rotation from a
Quaternion.
setRotationQuaternion(DQuaternion) - Method in class com.jme3.scene.plugins.blender.math.Matrix
setRotationQuaternion builds a rotation from a
Quaternion.
setRotationSensitivity(float) - Method in class com.jme3.input.ChaseCamera
Sets the rotation sensitivity, the lower the value the slower the camera will rotates around the target when draging with the mouse
default is 5, values over 5 should have no effect.
setRotationSpeed(float) - Method in class com.jme3.app.ChaseCameraAppState
Sets the rotate amount when user moves his mouse, the lower the value,
the slower the camera will rotate.
setRotationSpeed(float) - Method in class com.jme3.input.ChaseCamera
Sets the rotate amount when user moves his mouse, the lower the value,
the slower the camera will rotate.
setRotationSpeed(float) - Method in class com.jme3.input.FlyByCamera
Sets the rotation speed.
setRoughness(float) - Method in interface com.jme3.terrain.noise.fractal.Fractal
setRoughness(float) - Method in class com.jme3.terrain.noise.fractal.FractalSum
setRow(int, Vector3f) - Method in class com.jme3.math.Matrix3f
setRow sets a particular row of this matrix to that
represented by the provided vector.
setSampleDist(float) - Method in class com.jme3.post.filters.RadialBlurFilter
setSampleDistance(float) - Method in class com.jme3.post.filters.RadialBlurFilter
sets the samples distances default is 1
setSampleRadius(float) - Method in class com.jme3.post.ssao.SSAOFilter
Sets the radius of the area where random samples will be picked dafault 5.1f
setSamples(int) - Method in class com.jme3.post.HDRRenderer
setSamples(int) - Method in class com.jme3.system.AppSettings
Set the number of samples per pixel.
setSampleStrength(float) - Method in class com.jme3.post.filters.RadialBlurFilter
sets the sample streanght default is 2.2
setScale(Vector3f) - Method in class com.jme3.bullet.collision.shapes.CapsuleCollisionShape
WARNING - CompoundCollisionShape scaling has no effect.
setScale(Vector3f) - Method in class com.jme3.bullet.collision.shapes.CollisionShape
setScale(Vector3f) - Method in class com.jme3.bullet.collision.shapes.CompoundCollisionShape
WARNING - CompoundCollisionShape scaling has no effect.
setScale(Vector3f) - Method in class com.jme3.bullet.collision.shapes.CylinderCollisionShape
WARNING - CompoundCollisionShape scaling has no effect.
setScale(Vector3f) - Method in class com.jme3.bullet.collision.shapes.SphereCollisionShape
WARNING - CompoundCollisionShape scaling has no effect.
setScale(float, float, float) - Method in class com.jme3.math.Matrix4f
Sets the scale.
setScale(Vector3f) - Method in class com.jme3.math.Matrix4f
Sets the scale.
setScale(Vector3f) - Method in class com.jme3.math.Transform
Sets this scale to the given value.
setScale(float) - Method in class com.jme3.math.Transform
Sets this scale to the given value.
setScale(float, float, float) - Method in class com.jme3.math.Transform
Sets this matrix's scale to the given x,y,z values.
setScale(float) - Method in class com.jme3.post.ssao.SSAOFilter
Returns the distance between occluders and occludee.
setScale(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.DTransform
Sets this scale to the given value.
setScale(float) - Method in class com.jme3.scene.plugins.blender.math.DTransform
Sets this scale to the given value.
setScale(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Matrix
Sets the scale.
setScale(double, double, double) - Method in class com.jme3.scene.plugins.blender.math.Matrix
Sets the scale.
setScale(float) - Method in class com.jme3.terrain.noise.basis.FilteredBasis
setScale(float) - Method in class com.jme3.terrain.noise.basis.Noise
setScale(float) - Method in interface com.jme3.terrain.noise.Basis
setScaleDetector(ScaleGestureDetector) - Method in class com.jme3.input.android.AndroidTouchInput
setScaleFactor(float) - Method in class com.jme3.input.event.TouchEvent
setScaleSpan(float) - Method in class com.jme3.input.event.TouchEvent
setScaleSpanInProgress(boolean) - Method in class com.jme3.input.event.TouchEvent
setScene(Node) - Method in class com.jme3.cinematic.Cinematic
sets the scene to use for this cinematic it is expected that the scene is
added before adding events to the cinematic
setSceneStructure(Structure) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the scene structure data.
setScreen(String) - Method in class com.jme3.cinematic.events.GuiEvent
setScreen(String) - Method in class com.jme3.cinematic.events.GuiTrack
Deprecated.
setSecond(int) - Method in class com.jme3.font.Kerning
setSedimentMap(Basis) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
setSeed(long) - Method in class com.jme3.terrain.heightmap.FaultHeightMap
setSeed(long) - Method in class com.jme3.terrain.heightmap.MidpointDisplacementHeightMap
setSelectionListener(SettingsDialog.SelectionListener) - Method in class com.jme3.app.SettingsDialog
setSelectRandomImage(boolean) - Method in class com.jme3.effect.ParticleEmitter
Set to true if every particle spawned
should get a random image from a pool of images constructed from
the texture, with X by Y possible images.
setSettings(AppSettings) - Method in interface com.jme3.app.Application
Set the display settings to define the display created.
setSettings(AppSettings) - Method in class com.jme3.app.LegacyApplication
Set the display settings to define the display created.
setSettings(AppSettings) - Method in class com.jme3.system.android.OGLESContext
setSettings(AppSettings) - Method in class com.jme3.system.awt.AwtPanelsContext
setSettings(AppSettings) - Method in class com.jme3.system.ios.IGLESContext
setSettings(AppSettings) - Method in interface com.jme3.system.JmeContext
setSettings(AppSettings) - Method in class com.jme3.system.jogl.JoglContext
setSettings(AppSettings) - Method in class com.jme3.system.lwjgl.LwjglContext
setSettings(AppSettings) - Method in class com.jme3.system.NullContext
setSettingsDialogImage(String) - Method in class com.jme3.system.AppSettings
Sets the path of the settings dialog image to use.
setShader(Shader) - Method in class com.jme3.renderer.opengl.GLRenderer
setShader(Shader) - Method in interface com.jme3.renderer.Renderer
Sets the shader to use for rendering.
setShader(Shader) - Method in class com.jme3.system.NullRenderer
setShaderFile(String, String, String, String) - Method in class com.jme3.material.TechniqueDef
Sets the shaders that this technique definition will use.
setShaderFile(EnumMap<Shader.ShaderType, String>, EnumMap<Shader.ShaderType, String>) - Method in class com.jme3.material.TechniqueDef
Sets the shaders that this technique definition will use.
setShaderGenerationInfo(ShaderGenerationInfo) - Method in class com.jme3.material.TechniqueDef
setShaderGenerator(ShaderGenerator) - Method in interface com.jme3.asset.AssetManager
Sets the shaderGenerator to generate shaders based on shaderNodes.
setShaderGenerator(ShaderGenerator) - Method in class com.jme3.asset.DesktopAssetManager
Sets the shaderGenerator to generate shaders based on shaderNodes.
setShaderNodes(List<ShaderNode>) - Method in class com.jme3.material.TechniqueDef
setShaderOutput(boolean) - Method in class com.jme3.shader.ShaderNodeVariable
sets to true if this variable is a shader output
setShaderPrologue(String) - Method in class com.jme3.material.TechniqueDef
Set a string which is prepended to every shader used by this technique.
setShadowCompareMode(CompareMode) - Method in class com.jme3.shadow.AbstractShadowFilter
sets the shadow compare mode see
CompareMode for more info
setShadowCompareMode(CompareMode) - Method in class com.jme3.shadow.AbstractShadowRenderer
Sets the shadow compare mode.
setShadowCompareMode(Texture.ShadowCompareMode) - Method in class com.jme3.texture.Texture
setShadowIntensity(float) - Method in class com.jme3.shadow.AbstractShadowFilter
Set the shadowIntensity, the value should be between 0 and 1, a 0 value
gives a bright and invisilble shadow, a 1 value gives a pitch black
shadow, default is 0.7
setShadowIntensity(float) - Method in class com.jme3.shadow.AbstractShadowRenderer
Set the shadowIntensity.
setShadowIntensity(float) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
Set the shadowIntensity, the value should be between 0 and 1,
a 0 value gives a bright and invisilble shadow,
a 1 value gives a pitch black shadow,
default is 0.7
setShadowIntensity(float) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
Set the shadowIntensity, the value should be between 0 and 1, a 0 value
gives a bright and invisilble shadow, a 1 value gives a pitch black
shadow, default is 0.7
setShadowMode(TechniqueDef.ShadowMode) - Method in class com.jme3.material.TechniqueDef
Set the shadow mode.
setShadowMode(RenderQueue.ShadowMode) - Method in class com.jme3.scene.Spatial
Sets the shadow mode of the spatial
The shadow mode determines how the spatial should be shadowed,
when a shadowing technique is used.
setShadowZExtend(float) - Method in class com.jme3.shadow.AbstractShadowFilter
Set the distance from the eye where the shadows will be rendered default
value is dynamicaly computed to the shadow casters/receivers union bound
zFar, capped to view frustum far value.
setShadowZExtend(float) - Method in class com.jme3.shadow.AbstractShadowRenderer
Set the distance from the eye where the shadows will be rendered default
value is dynamicaly computed to the shadow casters/receivers union bound
zFar, capped to view frustum far value.
setShadowZExtend(float) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
Set the distance from the eye where the shadows will be rendered
default value is dynamicaly computed to the shadow casters/receivers union bound zFar, capped to view frustum far value.
setShadowZExtend(float) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
Set the distance from the eye where the shadows will be rendered default
value is dynamicaly computed to the shadow casters/receivers union bound
zFar, capped to view frustum far value.
setShadowZFadeLength(float) - Method in class com.jme3.shadow.AbstractShadowFilter
Define the length over which the shadow will fade out when using a
shadowZextend
setShadowZFadeLength(float) - Method in class com.jme3.shadow.AbstractShadowRenderer
Define the length over which the shadow will fade out when using a
shadowZextend This is useful to make dynamic shadows fade into baked
shadows in the distance.
setShadowZFadeLength(float) - Method in class com.jme3.shadow.PssmShadowFilter
Deprecated.
Define the length over which the shadow will fade out when using a shadowZextend
setShadowZFadeLength(float) - Method in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
Define the length over which the shadow will fade out when using a
shadowZextend This is useful to make dynamic shadows fade into baked
shadows in the distance.
setShape(EmitterShape) - Method in class com.jme3.effect.ParticleEmitter
setShapeType(WaterFilter.AreaShape) - Method in class com.jme3.water.WaterFilter
Set the shape of the water area (Circular (default) or Square).
setShininess(float) - Method in class com.jme3.water.WaterFilter
Sets the shinines factor of the water
default is 0.7f
setShoreHardness(float) - Method in class com.jme3.water.WaterFilter
The smaller this value is, the softer the transition between
shore and water.
setShotIndex(long) - Method in class com.jme3.app.state.ScreenshotAppState
Sets the base index that will used for subsequent screen shots.
setShowSettings(boolean) - Method in class com.jme3.app.SimpleApplication
Toggles settings window to display at start-up
setSimulateKeyboard(boolean) - Method in class com.jme3.input.android.AndroidTouchInput
setSimulateKeyboard(boolean) - Method in class com.jme3.input.InputManager
Enable simulation of keyboard events.
setSimulateKeyboard(boolean) - Method in class com.jme3.input.ios.IosInputHandler
setSimulateKeyboard(boolean) - Method in interface com.jme3.input.TouchInput
Set if keyboard events should be generated
setSimulateMouse(boolean) - Method in class com.jme3.input.android.AndroidTouchInput
setSimulateMouse(boolean) - Method in class com.jme3.input.InputManager
Enable simulation of mouse events.
setSimulateMouse(boolean) - Method in class com.jme3.input.ios.IosInputHandler
setSimulateMouse(boolean) - Method in interface com.jme3.input.TouchInput
Set if mouse events should be generated
setSinglePassLightBatchSize(int) - Method in class com.jme3.renderer.RenderManager
Sets the number of lights to use for each pass when the light mode is single pass.
setSize(float) - Method in class com.jme3.font.BitmapText
Changes text size
setSize(int) - Method in class com.jme3.terrain.geomipmap.grid.ImageTileLoader
setSize(int) - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
setSize(int) - Method in class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
setSize(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Sets the size of this terrain patch.
setSize(int) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
setSize sets the size of the terrain where the area is
size x size.
setSize(int) - Method in interface com.jme3.terrain.heightmap.HeightMap
setSize sets the size of the terrain where the area is
size x size.
setSize(int) - Method in interface com.jme3.terrain.heightmap.HeightMapGrid
Deprecated.
setSkeleton(Long, Skeleton) - Method in class com.jme3.scene.plugins.blender.BlenderContext
This method sets the skeleton for the specified OMA of its owner.
setSkyGeneratedTextureRadius(float) - Method in class com.jme3.asset.BlenderKey
setSkyGeneratedTextureShape(BlenderKey.SkyGeneratedTextureShape) - Method in class com.jme3.asset.BlenderKey
setSkyGeneratedTextureSize(int) - Method in class com.jme3.asset.BlenderKey
setSleepingThresholds(float, float) - Method in class com.jme3.bullet.objects.PhysicsRigidBody
sets the sleeping thresholds, these define when the object gets deactivated
to save ressources.
setSlice(int) - Method in class com.jme3.texture.image.DefaultImageRaster
setSlice(int) - Method in class com.jme3.texture.image.MipMapImageRaster
setSmoothMotion(boolean) - Method in class com.jme3.input.ChaseCamera
Enables smooth motion for this chase camera
setSoftnessDirAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
setSoftnessDirLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
setSoftnessLimAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
setSoftnessLimLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
setSoftnessOrthoAng(float) - Method in class com.jme3.bullet.joints.SliderJoint
setSoftnessOrthoLin(float) - Method in class com.jme3.bullet.joints.SliderJoint
setSoftTextDialogInput(SoftTextDialogInput) - Static method in class com.jme3.system.JmeSystem
setSoftTextDialogInput(SoftTextDialogInput) - Method in class com.jme3.system.JmeSystemDelegate
setSolverNumIterations(int) - Method in class com.jme3.bullet.PhysicsSpace
Set the number of iterations used by the contact solver.
setSource(String) - Method in class com.jme3.shader.Shader.ShaderSource
setSpanMax(float) - Method in class com.jme3.post.filters.FXAAFilter
setSpatial(Spatial) - Method in class com.jme3.animation.AnimControl
Internal use only.
setSpatial(Spatial) - Method in class com.jme3.animation.EffectTrack.KillParticleControl
setSpatial(Spatial) - Method in class com.jme3.animation.SkeletonControl
setSpatial(Spatial) - Method in class com.jme3.app.StatsView
setSpatial(Spatial) - Method in class com.jme3.bullet.control.AbstractPhysicsControl
setSpatial(Spatial) - Method in class com.jme3.bullet.control.CharacterControl
setSpatial(Spatial) - Method in class com.jme3.bullet.control.GhostControl
setSpatial(Spatial) - Method in class com.jme3.bullet.control.RigidBodyControl
setSpatial(Spatial) - Method in class com.jme3.bullet.control.VehicleControl
setSpatial(Spatial) - Method in class com.jme3.bullet.debug.BulletCharacterDebugControl
setSpatial(Spatial) - Method in class com.jme3.bullet.debug.BulletGhostObjectDebugControl
setSpatial(Spatial) - Method in class com.jme3.bullet.debug.BulletJointDebugControl
setSpatial(Spatial) - Method in class com.jme3.bullet.debug.BulletRigidBodyDebugControl
setSpatial(Spatial) - Method in class com.jme3.bullet.debug.BulletVehicleDebugControl
setSpatial(Spatial) - Method in class com.jme3.cinematic.events.MotionEvent
setSpatial(Spatial) - Method in class com.jme3.effect.ParticleEmitter.ParticleEmitterControl
setSpatial(Spatial) - Method in class com.jme3.input.ChaseCamera
Sets the spacial for the camera control, should only be used internally
setSpatial(Spatial) - Method in class com.jme3.scene.control.AbstractControl
setSpatial(Spatial) - Method in interface com.jme3.scene.control.Control
setSpatial(Spatial) - Method in class com.jme3.scene.control.LodControl
setSpatial(Spatial) - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
setSpatial(Spatial) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
setSpatial(Spatial) - Method in class jme3test.bullet.PhysicsHoverControl
setSpeed(float) - Method in class com.jme3.animation.AnimChannel
setSpeed(float) - Method in class com.jme3.bullet.BulletAppState
setSpeed(float) - Method in class com.jme3.cinematic.Cinematic
sets the speed of the cinematic.
setSpeed(float) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Sets the speed of the animation.
setSpeed(float) - Method in class com.jme3.cinematic.events.AnimationEvent
setSpeed(float) - Method in interface com.jme3.cinematic.events.CinematicEvent
Sets the speed of the animation (1 is normal speed, 2 is twice faster)
setSpeed(float) - Method in class com.jme3.water.WaterFilter
Set the speed of the waves (0.0 is still) default is 1.0
setSpotInnerAngle(float) - Method in class com.jme3.light.SpotLight
Sets the inner angle of the cone of influence.
setSpotOuterAngle(float) - Method in class com.jme3.light.SpotLight
Sets the outer angle of the cone of influence.
setSpotRange(float) - Method in class com.jme3.light.SpotLight
Set the range of the light influence.
setSrgb(boolean) - Method in class com.jme3.texture.FrameBuffer
Specifies that the color values stored in this framebuffer are in SRGB
format.
setStartColor(ColorRGBA) - Method in class com.jme3.effect.ParticleEmitter
Set the start color of the particles spawned.
setStartOffset(float) - Method in class com.jme3.animation.AudioTrack
set the start offset of the track
setStartOffset(float) - Method in class com.jme3.animation.EffectTrack
set the start offset of the track
setStartSize(float) - Method in class com.jme3.effect.ParticleEmitter
Set the start size of the particles spawned.
setStatic() - Method in class com.jme3.scene.Mesh
Indicates to the GPU that this mesh will not be modified (a hint).
setStatus(AudioSource.Status) - Method in class com.jme3.audio.AudioNode
Do not use.
setStatus(AudioSource.Status) - Method in interface com.jme3.audio.AudioSource
Do not use.
setStencil(boolean, RenderState.StencilOperation, RenderState.StencilOperation, RenderState.StencilOperation, RenderState.StencilOperation, RenderState.StencilOperation, RenderState.StencilOperation, RenderState.TestFunction, RenderState.TestFunction) - Method in class com.jme3.material.RenderState
Enable stencil testing.
setStencilBits(int) - Method in class com.jme3.system.AppSettings
Set the number of stencil bits.
setStepScale(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Sets the step scale of this terrain patch's height map.
setStereo3D(boolean) - Method in class com.jme3.system.AppSettings
Enable 3D stereo.
setStiffness(int, float) - Method in class com.jme3.bullet.joints.SixDofSpringJoint
setStreamed() - Method in class com.jme3.scene.Mesh
Indicates to the GPU that this mesh will be modified every frame (a hint).
setStrength(float) - Method in class com.jme3.post.filters.PosterizationFilter
Sets urrent strength value, i.e.
setStrictRegistration(boolean) - Static method in class com.jme3.network.serializing.Serializer
When set to true, classes that do not have intrinsic IDs in their
setStride(int) - Method in class com.jme3.scene.VertexBuffer
Set the stride (in bytes) for the data.
setStyle(int) - Method in class com.jme3.font.BitmapCharacterSet
setStyle(int) - Method in class com.jme3.font.BitmapFont
setStyle(int, int, int) - Method in class com.jme3.font.BitmapText
Set the font style of substring.
setStyle(String, int) - Method in class com.jme3.font.BitmapText
Set the font style of substring.
setSubPixelShift(float) - Method in class com.jme3.post.filters.FXAAFilter
set to 0.0f for higher quality
setSunScale(float) - Method in class com.jme3.water.WaterFilter
Sets the scale of the sun for specular effect
setSurfaceTangentFactor(float) - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
This method sets the surface tangent factor.
setSurfaceTangentRotation(float) - Method in class com.jme3.effect.influencers.NewtonianParticleInfluencer
This method sets the surface tangent rotation factor.
setSuspensionCompression(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Use before adding wheels, this is the default used when adding wheels.
setSuspensionCompression(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
The damping coefficient for when the suspension is compressed.
setSuspensionDamping(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Use before adding wheels, this is the default used when adding wheels.
setSuspensionDamping(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
The damping coefficient for when the suspension is expanding.
setSuspensionStiffness(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Use before adding wheels, this is the default used when adding wheels.
setSuspensionStiffness(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
The stiffness constant for the suspension.
setSuspensionStiffness(float) - Method in class com.jme3.bullet.objects.VehicleWheel
the stiffness constant for the suspension.
setSwapBuffers(boolean) - Method in class com.jme3.system.AppSettings
When enabled the display context will swap buffers every frame.
setSystemDelegate(JmeSystemDelegate) - Static method in class com.jme3.system.JmeSystem
setSystemListener(SystemListener) - Method in class com.jme3.system.android.OGLESContext
setSystemListener(SystemListener) - Method in class com.jme3.system.awt.AwtPanelsContext
setSystemListener(SystemListener) - Method in class com.jme3.system.ios.IGLESContext
setSystemListener(SystemListener) - Method in interface com.jme3.system.JmeContext
Sets the listener that will receive events relating to context
creation, update, and destroy.
setSystemListener(SystemListener) - Method in class com.jme3.system.jogl.JoglContext
setSystemListener(SystemListener) - Method in class com.jme3.system.lwjgl.LwjglContext
setSystemListener(SystemListener) - Method in class com.jme3.system.NullContext
setT(float) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
setTabPosition(float...) - Method in class com.jme3.font.BitmapText
setTabWidth(float) - Method in class com.jme3.font.BitmapText
used for the tabs over the last tab position.
setTalus(float) - Method in class com.jme3.terrain.noise.filter.OptimizedErode
setTalus(float) - Method in class com.jme3.terrain.noise.filter.ThermalErodeFilter
setTarget(Spatial) - Method in class com.jme3.app.ChaseCameraAppState
setTargetAngMotorVelocity(float) - Method in class com.jme3.bullet.joints.SliderJoint
setTargetIndex(int) - Method in class com.jme3.texture.FrameBuffer
setTargetLinMotorVelocity(float) - Method in class com.jme3.bullet.joints.SliderJoint
setTargetVelocity(float) - Method in class com.jme3.bullet.joints.motors.RotationalLimitMotor
setTau(float) - Method in class com.jme3.bullet.joints.Point2PointJoint
setTechniqueDef(TechniqueDef) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
Sets the technique definition currently being loaded
setTemporalMesh(TemporalMesh) - Method in class com.jme3.scene.plugins.blender.meshes.Face
Sets the temporal mesh for the face.
setTerrain(TerrainQuad) - Method in class com.jme3.terrain.geomipmap.NormalRecalcControl
setTerrain(Terrain) - Method in class com.jme3.terrain.geomipmap.TerrainLodControl
setTexScale(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the scale of the normal/dudv texture, default = 1.
setText(CharSequence) - Method in class com.jme3.font.BitmapText
setText(String) - Method in class com.jme3.font.BitmapText
setTexture(String, Texture) - Method in class com.jme3.material.Material
Pass a texture to the material shader.
setTexture(int, Texture) - Method in class com.jme3.renderer.opengl.GLRenderer
setTexture(int, Texture) - Method in interface com.jme3.renderer.Renderer
Sets the texture to use for the given texture unit.
setTexture(int, Texture) - Method in class com.jme3.system.NullRenderer
setTexture(AssetManager, Texture2D, boolean) - Method in class com.jme3.ui.Picture
Set the texture to put on the picture.
setTextureMapping(String, String) - Method in class com.jme3.scene.plugins.ogre.matext.MaterialExtension
Set mapping from an Ogre3D base material texture alias to a
jME3 texture param
setTextureMode(Sphere.TextureMode) - Method in class com.jme3.scene.shape.Sphere
setTextureParam(String, VarType, Texture) - Method in class com.jme3.material.Material
Set a texture parameter.
setTextureTypeHint(Texture.Type) - Method in class com.jme3.asset.TextureKey
Hints the loader as to which type of texture is expected.
setTextureValue(Texture) - Method in class com.jme3.material.MatParamTexture
setThreadingType(BulletAppState.ThreadingType) - Method in class com.jme3.bullet.BulletAppState
Use before attaching state
setThrottle(float) - Method in class com.jme3.post.HDRRenderer
setTime(float) - Method in class com.jme3.animation.AnimChannel
setTime(float, float, AnimControl, AnimChannel, TempVars) - Method in class com.jme3.animation.AudioTrack
Internal use only
setTime(float, float, AnimControl, AnimChannel, TempVars) - Method in class com.jme3.animation.BoneTrack
Modify the bone which this track modifies in the skeleton to contain
the correct animation transforms for a given time.
setTime(float, float, AnimControl, AnimChannel) - Method in class com.jme3.animation.BoneTrack
setTime(float, float, AnimControl, AnimChannel, TempVars) - Method in class com.jme3.animation.EffectTrack
Internal use only
setTime(float, float, AnimControl, AnimChannel, TempVars) - Method in class com.jme3.animation.PoseTrack
Deprecated.
setTime(float, float, AnimControl, AnimChannel, TempVars) - Method in class com.jme3.animation.SpatialTrack
Modify the spatial which this track modifies.
setTime(float, float, AnimControl, AnimChannel, TempVars) - Method in interface com.jme3.animation.Track
Sets the time of the animation.
setTime(float) - Method in class com.jme3.audio.AudioStream
setTime(long) - Method in class com.jme3.audio.plugins.CachedOggStream
setTime(long) - Method in class com.jme3.audio.plugins.UncachedOggStream
setTime(float) - Method in interface com.jme3.audio.SeekableStream
setTime(float) - Method in class com.jme3.cinematic.Cinematic
This is used internally but can be alled to shuffle through the
cinematic.
setTime(float) - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Fast-forward the event to the given timestamp.
setTime(float) - Method in class com.jme3.cinematic.events.AnimationEvent
setTime(float) - Method in interface com.jme3.cinematic.events.CinematicEvent
When this method is invoked, the event should fast forward to the given time according tim 0 is the start of the event.
setTime(float) - Method in class com.jme3.cinematic.events.MotionEvent
setTime(float) - Method in class com.jme3.cinematic.events.SoundEvent
setTime(long) - Method in class com.jme3.input.event.InputEvent
Set the time when the event occurred.
setTimeOffset(float) - Method in class com.jme3.audio.AudioNode
Set the time offset in the sound sample when to start playing.
setTimer(Timer) - Method in interface com.jme3.app.Application
Sets the Timer implementation that will be used for calculating
frame times.
setTimer(Timer) - Method in class com.jme3.app.LegacyApplication
Sets the Timer implementation that will be used for calculating
frame times.
setTimer(Timer) - Method in class com.jme3.renderer.RenderManager
Set the timer that should be used to query the time based
UniformBindings for material world parameters.
setTimer(Timer) - Method in class com.jme3.shader.UniformBindingManager
Set the timer that should be used to query the time based
UniformBindings for material world parameters.
setTimeStep(float) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the time-speed between each iteration of the fluid
simulation algortithm.
settings - Variable in class com.jme3.app.LegacyApplication
settings - Variable in class com.jme3.system.android.AndroidConfigChooser
settings - Variable in class com.jme3.system.android.OGLESContext
settings - Variable in class com.jme3.system.awt.AwtPanelsContext
settings - Variable in class com.jme3.system.ios.IGLESContext
settings - Variable in class com.jme3.system.jogl.JoglContext
settings - Variable in class com.jme3.system.lwjgl.LwjglContext
settings - Variable in class com.jme3.system.NullContext
SettingsDialog - Class in com.jme3.app
PropertiesDialog provides an interface to make use of the
GameSettings class.
SettingsDialog(AppSettings, String, boolean) - Constructor for class com.jme3.app.SettingsDialog
Constructor for the PropertiesDialog.
SettingsDialog(AppSettings, URL, boolean) - Constructor for class com.jme3.app.SettingsDialog
Constructor for the PropertiesDialog.
SettingsDialog.SelectionListener - Interface in com.jme3.app
settingst - Static variable in class jme3test.batching.TestBatchNodeCluster
setTitle(String) - Method in class com.jme3.system.android.OGLESContext
setTitle(String) - Method in class com.jme3.system.AppSettings
setTitle(String) - Method in class com.jme3.system.awt.AwtPanelsContext
setTitle(String) - Method in class com.jme3.system.ios.IGLESContext
setTitle(String) - Method in interface com.jme3.system.JmeContext
Sets the title of the display (if available).
setTitle(String) - Method in class com.jme3.system.jogl.JoglCanvas
setTitle(String) - Method in class com.jme3.system.jogl.JoglDisplay
setTitle(String) - Method in class com.jme3.system.jogl.JoglNewtCanvas
setTitle(String) - Method in class com.jme3.system.jogl.JoglNewtDisplay
setTitle(String) - Method in class com.jme3.system.jogl.JoglOffscreenBuffer
setTitle(String) - Method in class com.jme3.system.lwjgl.LwjglAbstractDisplay
Set the title if its a windowed display
setTitle(String) - Method in class com.jme3.system.lwjgl.LwjglCanvas
setTitle(String) - Method in class com.jme3.system.lwjgl.LwjglDisplay
setTitle(String) - Method in class com.jme3.system.lwjgl.LwjglOffscreenBuffer
setTitle(String) - Method in class com.jme3.system.lwjgl.LwjglWindow
Set the title if its a windowed display
setTitle(String) - Method in class com.jme3.system.NullContext
setToggleRotationTrigger(Trigger...) - Method in class com.jme3.app.ChaseCameraAppState
Sets custom triggers for toggleing the rotation of the cam deafult are
new MouseButtonTrigger(MouseInput.BUTTON_LEFT) left mouse button new
MouseButtonTrigger(MouseInput.BUTTON_RIGHT) right mouse button
setToggleRotationTrigger(Trigger...) - Method in class com.jme3.input.ChaseCamera
Sets custom triggers for toggleing the rotation of the cam
deafult are
new MouseButtonTrigger(MouseInput.BUTTON_LEFT) left mouse button
new MouseButtonTrigger(MouseInput.BUTTON_RIGHT) right mouse button
setToleranceAngle(float) - Static method in class com.jme3.util.TangentBinormalGenerator
setTopLod(int) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
setTotalSize(int) - Method in class com.jme3.terrain.geomipmap.TerrainPatch
Sets the total size of the terrain .
setTrackDirectMemoryEnabled(boolean) - Static method in class com.jme3.util.BufferUtils
Set it to true if you want to enable direct memory tracking for debugging purpose.
setTracks(Track[]) - Method in class com.jme3.animation.Animation
Set the
Tracks to be used by this animation.
setTrailingEnabled(boolean) - Method in class com.jme3.input.ChaseCamera
Enable the camera trailing : The camera smoothly go in the targets trail when it moves.
setTrailingRotationInertia(float) - Method in class com.jme3.input.ChaseCamera
Sets the trailing rotation inertia : default is 0.1.
setTrailingSensitivity(float) - Method in class com.jme3.input.ChaseCamera
Only has an effect if smoothMotion is set to true and trailing is enabled
Sets the trailing sensitivity, the lower the value, the slower the camera will go in the target trail when it moves.
setTransform(Bone, Vector3f, Quaternion, boolean, Set<String>) - Static method in class com.jme3.bullet.control.ragdoll.RagdollUtils
Updates a bone position and rotation.
setTransform(Vector3f, Vector3f, Matrix3f) - Method in class com.jme3.math.Matrix4f
setTransformRefresh() - Method in class com.jme3.scene.Node
setTransformRefresh() - Method in class com.jme3.scene.SimpleBatchNode
setTransformRefresh() - Method in class com.jme3.scene.Spatial
Indicate that the transform of this spatial has changed and that
a refresh is required.
setTransformUserInstanceData(VertexBuffer) - Method in class com.jme3.scene.instancing.InstancedGeometry
Specify camera specific user per-instance data.
setTranslation(float[]) - Method in class com.jme3.math.Matrix4f
setTranslation will set the matrix's translation values.
setTranslation(float, float, float) - Method in class com.jme3.math.Matrix4f
setTranslation will set the matrix's translation values.
setTranslation(Vector3f) - Method in class com.jme3.math.Matrix4f
setTranslation will set the matrix's translation values.
setTranslation(Vector3f) - Method in class com.jme3.math.Transform
Sets this translation to the given value.
setTranslation(float, float, float) - Method in class com.jme3.math.Transform
Sets this matrix's translation to the given x,y,z values.
setTranslation(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.DTransform
Sets this translation to the given value.
setTranslation(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Matrix
setTransparent(boolean) - Method in class com.jme3.material.Material
Set the transparent value marker.
setTriangleIndex(int) - Method in class com.jme3.collision.CollisionResult
setTrisPerPixel(float) - Method in class com.jme3.scene.control.LodControl
Sets the triangles per pixel value.
setTSpace(float[], float[], float, float, boolean, int, int) - Method in interface com.jme3.util.mikktspace.MikkTSpaceContext
This function is used to return tangent space results to the application.
setTSpace(float[], float[], float, float, boolean, int, int) - Method in class com.jme3.util.mikktspace.MikkTSpaceImpl
setTSpaceBasic(float[], float, int, int) - Method in interface com.jme3.util.mikktspace.MikkTSpaceContext
The call-backsetTSpaceBasic() is sufficient for basic normal mapping.
setTSpaceBasic(float[], float, int, int) - Method in class com.jme3.util.mikktspace.MikkTSpaceImpl
setType(Spline.SplineType) - Method in class com.jme3.math.Spline
Sets the type of the spline
setType(String) - Method in class com.jme3.network.message.DisconnectMessage
setType(Shader.ShaderType) - Method in class com.jme3.shader.ShaderNodeDefinition
sets the type of shader this def applies to
setType(String) - Method in class com.jme3.shader.ShaderNodeVariable
sets the glsl type
setUnderWaterFogDistance(float) - Method in class com.jme3.water.WaterFilter
sets the distance of the fog when under water.
setUnqueuedBufferBytes(int) - Method in class com.jme3.audio.AudioStream
setUnusedNodes(List<String>) - Method in class com.jme3.material.ShaderGenerationInfo
the list of unused node names
setUp() - Method in class com.jme3.light.LightFilterTest
setUp() - Method in class com.jme3.material.MaterialMatParamOverrideTest
setUp() - Method in class com.jme3.material.plugins.J3MLoaderTest
setUp(Vector3f) - Method in class com.jme3.math.Ring
setUp sets the ring's up vector.
setUp() - Method in class com.jme3.renderer.OpaqueComparatorTest
setup(AssetInfo) - Method in class com.jme3.scene.plugins.blender.BlenderLoader
This method sets up the loader.
setUpAxis(int) - Method in class com.jme3.bullet.objects.PhysicsCharacter
setupBasicShadow() - Method in class jme3test.effect.TestEverything
setupCamera() - Method in class jme3test.animation.TestJaime
setupCinematic(Node) - Method in class jme3test.animation.TestJaime
setupData(VertexBuffer.Usage, int, VertexBuffer.Format, Buffer) - Method in class com.jme3.scene.VertexBuffer
Called to initialize the data in the VertexBuffer.
setUpdatedPatch(TerrainPatch) - Method in class com.jme3.terrain.geomipmap.UpdatedTerrainPatch
setUpdateInterval(long) - Method in class com.jme3.app.BasicProfiler
Sets the number of nanoseconds to wait before updating the
mesh.
setUpdateNeeded() - Method in class com.jme3.shader.Shader
setUpdateNeeded() - Method in class com.jme3.texture.Image
Sets the update needed flag, while also checking if mipmaps
need to be regenerated.
setUpdateNeeded() - Method in class com.jme3.util.NativeObject
Internal use only.
setupDebugNode() - Method in class com.jme3.bullet.debug.DebugTools
setupFilters() - Method in class jme3test.post.TestCartoonEdge
setupFilters() - Method in class jme3test.post.TestPostFilters
setupFloor() - Method in class jme3test.animation.TestJaime
setupFloor() - Method in class jme3test.bullet.TestAttachDriver
setupFloor() - Method in class jme3test.effect.TestEverything
setupFloor() - Method in class jme3test.light.TestSpotLight
setupFloor() - Method in class jme3test.light.TestSpotLightShadows
setupFloor() - Method in class jme3test.material.TestParallax
setupFloor() - Method in class jme3test.model.anim.TestSkeletonControlRefresh
setupFloor() - Method in class jme3test.post.TestPostFilters
setupFormat(int, int, int) - Method in class com.jme3.audio.AudioData
Setup the format of the audio data.
setupHdr() - Method in class jme3test.effect.TestEverything
setupInput() - Method in class jme3test.animation.TestJaime
setupJoint(SixDofJoint) - Method in class com.jme3.bullet.control.ragdoll.RagdollPreset.JointPreset
setupJoint() - Method in class jme3test.bullet.TestAttachGhostObject
setupJoint() - Method in class jme3test.bullet.TestPhysicsHingeJoint
setupJointForBone(String, SixDofJoint) - Method in class com.jme3.bullet.control.ragdoll.RagdollPreset
setupLighting() - Method in class jme3test.effect.TestEverything
setupLighting() - Method in class jme3test.light.TestSpotLight
setupLighting() - Method in class jme3test.light.TestSpotLightShadows
setupLighting() - Method in class jme3test.material.TestParallax
setupLighting() - Method in class jme3test.post.TestCartoonEdge
setupLighting() - Method in class jme3test.post.TestPostFilters
setupLights() - Method in class jme3test.animation.TestJaime
setupMaterials() - Method in class com.jme3.bullet.debug.DebugTools
setupModel() - Method in class jme3test.post.TestCartoonEdge
setupOffscreenView() - Method in class jme3test.post.TestRenderToCubemap
setupOffscreenView() - Method in class jme3test.post.TestRenderToMemory
setupOffscreenView() - Method in class jme3test.post.TestRenderToTexture
setUpperAngLimit(float) - Method in class com.jme3.bullet.joints.SliderJoint
setUpperLimit(Vector3f) - Method in class com.jme3.bullet.joints.motors.TranslationalLimitMotor
setUpperLinLimit(float) - Method in class com.jme3.bullet.joints.SliderJoint
setupRobotGuy() - Method in class jme3test.effect.TestEverything
setupSelectorOptions() - Method in class com.jme3.network.kernel.tcp.SelectorKernel.SelectorThread
setupSignpost() - Method in class jme3test.effect.TestEverything
setupSignpost() - Method in class jme3test.light.TestSpotLight
setupSignpost() - Method in class jme3test.light.TestSpotLightShadows
setupSignpost() - Method in class jme3test.material.TestParallax
setupSignpost() - Method in class jme3test.post.TestPostFilters
setupSkyBox() - Method in class jme3test.effect.TestEverything
setupSkyBox() - Method in class jme3test.material.TestParallax
setupSkyBox() - Method in class jme3test.post.TestPostFilters
SetupTest - Class in com.jme3
SetupTest() - Constructor for class com.jme3.SetupTest
setUpVector(Vector3f) - Method in class com.jme3.input.ChaseCamera
Sets the up vector of the camera used for the lookAt on the target
setUpVector(Vector3f) - Method in class com.jme3.input.FlyByCamera
Sets the up vector that should be used for the camera.
setUsage(VertexBuffer.Usage) - Method in class com.jme3.scene.VertexBuffer
setUseAo(boolean) - Method in class com.jme3.post.ssao.SSAOFilter
debugging only , will be removed
setUseCaustics(boolean) - Method in class com.jme3.water.WaterFilter
set to true if you want caustics to be rendered on the ground underwater, false otherwise
setUsedWorld(String) - Method in class com.jme3.asset.BlenderKey
This mehtod sets the name of the WORLD data block taht should be used during file loading.
setUseFastFilter(boolean) - Method in class com.jme3.post.HDRRenderer
setUseFinalState(boolean) - Method in class jme3test.input.combomoves.ComboMove
setUseFoam(boolean) - Method in class com.jme3.water.WaterFilter
set to true to use foam with water
default true
setUseHQShoreline(boolean) - Method in class com.jme3.water.WaterFilter
setUseInput(boolean) - Method in class com.jme3.system.AppSettings
setUseJoysticks(boolean) - Method in class com.jme3.system.AppSettings
setUseOnlyAo(boolean) - Method in class com.jme3.post.ssao.SSAOFilter
debugging only , will be removed
setUserControl(boolean) - Method in class com.jme3.animation.Bone
If enabled, user can control bone transform with setUserTransforms.
setUserControl(Bone, boolean) - Static method in class com.jme3.bullet.control.ragdoll.RagdollUtils
setUserData(String, Object) - Method in class com.jme3.scene.Spatial
setUseRefraction(boolean) - Method in class com.jme3.water.WaterFilter
set to true to use refraction (default is true)
setUseRipples(boolean) - Method in class com.jme3.water.WaterFilter
Set to true to use ripples
setUserObject(Object) - Method in class com.jme3.bullet.collision.PhysicsCollisionObject
setUserTransforms(Vector3f, Quaternion, Vector3f) - Method in class com.jme3.animation.Bone
Sets the transforms of this bone in local space (relative to the parent bone)
setUserTransformsInModelSpace(Vector3f, Quaternion) - Method in class com.jme3.animation.Bone
Sets the transforms of this bone in model space (relative to the root bone)
Must update all bones in skeleton for this to work.
setUserTransformsWorld(Vector3f, Quaternion) - Method in class com.jme3.animation.Bone
setUseSpecular(boolean) - Method in class com.jme3.water.WaterFilter
Set to true to use specular lightings on the water
setUseViewDirection(boolean) - Method in class com.jme3.bullet.control.CharacterControl
setValue(Object) - Method in class com.jme3.material.MatParam
Sets the value of this material parameter.
setValue(Object) - Method in class com.jme3.material.MatParamTexture
setValue(float) - Method in class com.jme3.post.filters.FadeFilter
sets the fade value
can be used to force complete black or compete scene
setValue(VarType, Object) - Method in class com.jme3.shader.Uniform
setVector2(String, Vector2f) - Method in class com.jme3.material.Material
Pass a Vector2f to the material shader.
setVector3(String, Vector3f) - Method in class com.jme3.material.Material
Pass a Vector3f to the material shader.
setVector4(String, Vector4f) - Method in class com.jme3.material.Material
Pass a Vector4f to the material shader.
setVector4InArray(float, float, float, float, int) - Method in class com.jme3.shader.Uniform
setVector4Length(int) - Method in class com.jme3.shader.Uniform
setVehicle(PhysicsVehicle) - Method in class com.jme3.bullet.objects.infos.RigidBodyMotionState
setVehicleId(long, int) - Method in class com.jme3.bullet.objects.VehicleWheel
setVelocity(Vector3f) - Method in class com.jme3.audio.AudioNode
Set the velocity of the audio node.
setVelocity(Vector3f) - Method in class com.jme3.audio.Listener
setVelocityFromTranslation(boolean) - Method in class com.jme3.audio.AudioNode
setVelocityVariation(float) - Method in class com.jme3.effect.influencers.DefaultParticleInfluencer
setVelocityVariation(float) - Method in class com.jme3.effect.influencers.EmptyParticleInfluencer
setVelocityVariation(float) - Method in interface com.jme3.effect.influencers.ParticleInfluencer
setVelocityVariation(float) - Method in class com.jme3.effect.ParticleEmitter
Deprecated.
This method is deprecated.
Use ParticleEmitter.getParticleInfluencer().setVelocityVariation(variation); instead.
setVersion(int) - Method in class com.jme3.network.message.ClientRegistrationMessage
setVertexAttrib(VertexBuffer, VertexBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
setVertexAttrib(VertexBuffer) - Method in class com.jme3.renderer.opengl.GLRenderer
setVertexGlobal(ShaderNodeVariable) - Method in class com.jme3.material.ShaderGenerationInfo
sets the vertex shader global output
setVerticalAlignment(BitmapFont.VAlign) - Method in class com.jme3.font.BitmapText
Set vertical alignment.
setView(View) - Method in class com.jme3.input.android.AndroidInputHandler
setView(GLSurfaceView) - Method in class com.jme3.input.android.AndroidJoyInput
setView(GLSurfaceView) - Method in class com.jme3.input.android.AndroidSensorJoyInput
setView(View) - Static method in class com.jme3.system.android.JmeAndroidSystem
setViewDirection(Vector3f) - Method in class com.jme3.bullet.control.BetterCharacterControl
Sets the view direction for the character.
setViewDirection(Vector3f) - Method in class com.jme3.bullet.control.CharacterControl
setViewedJoystick(Joystick) - Method in class jme3test.input.TestJoystick
setViewPort(float, float, float, float) - Method in class com.jme3.renderer.Camera
setViewPort sets the boundaries of the viewport
setViewPort(int, int, int, int) - Method in class com.jme3.renderer.opengl.GLRenderer
\
|* Camera and World transforms *|
\
setViewPort(int, int, int, int) - Method in interface com.jme3.renderer.Renderer
Set the viewport location and resolution on the screen.
setViewPort(int, int, int, int) - Method in class com.jme3.shader.UniformBindingManager
setViewPort(int, int, int, int) - Method in class com.jme3.system.NullRenderer
setViewPortBottom(float) - Method in class com.jme3.renderer.Camera
setViewPortBottom sets the bottom boundary of the viewport
setViewportHeight(int) - Method in class jme3tools.navigation.MapModel2D
setViewPortLeft(float) - Method in class com.jme3.renderer.Camera
setViewPortLeft sets the left boundary of the viewport
setViewPortRight(float) - Method in class com.jme3.renderer.Camera
setViewPortRight sets the right boundary of the viewport
setViewPortTop(float) - Method in class com.jme3.renderer.Camera
setViewPortTop sets the top boundary of the viewport
setViewportWidth(int) - Method in class jme3tools.navigation.MapModel2D
setViewProjectionMatrices(Matrix4f, Matrix4f) - Method in class com.jme3.system.NullRenderer
setViscosity(float) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the viscosity of the simulated fuid.
setVolume(float) - Method in class com.jme3.audio.AudioNode
Set the volume of this audio node.
setVolume(float) - Method in class com.jme3.audio.Listener
setVolume(float) - Method in class com.jme3.audio.LowPassFilter
setVolume(float) - Method in class com.jme3.niftygui.SoundHandleJme
setVSync(boolean) - Method in class com.jme3.system.AppSettings
Set to true to enable vertical-synchronization, limiting and synchronizing
every frame rendered to the monitor's refresh rate.
setVxOffset(float) - Method in class com.jme3.post.filters.FXAAFilter
setW(float) - Method in class com.jme3.math.Vector4f
setWalkDirection(Vector3f) - Method in class com.jme3.bullet.control.BetterCharacterControl
Sets the walk direction of the character.
setWalkDirection(Vector3f) - Method in class com.jme3.bullet.objects.PhysicsCharacter
Set the walk direction, works continuously.
setWaterColor(ColorRGBA) - Method in class com.jme3.water.SimpleWaterProcessor
Set the color that will be added to the refraction texture.
setWaterColor(ColorRGBA) - Method in class com.jme3.water.WaterFilter
Sets the color of the water
see setDeepWaterColor for deep water color
default is (0.0078f, 0.5176f, 0.5f,1.0f) (greenish blue)
setWaterDepth(float) - Method in class com.jme3.water.SimpleWaterProcessor
Higher values make the refraction texture shine through earlier.
setWaterHeight(float) - Method in class com.jme3.water.WaterFilter
Sets the height of the water plane
default is 0.0
setWaterMap(Basis) - Method in class com.jme3.terrain.noise.filter.HydraulicErodeFilter
setWaterTransparency(float) - Method in class com.jme3.water.SimpleWaterProcessor
sets the water transparency default os 0.1f
setWaterTransparency(float) - Method in class com.jme3.water.WaterFilter
Sets how fast will colours fade out.
setWaveScale(float) - Method in class com.jme3.water.WaterFilter
Sets the scale factor of the waves height map
the smaller the value the bigger the waves
default is 0.005f
setWaveSpeed(float) - Method in class com.jme3.terrain.heightmap.FluidSimHeightMap
Sets the speed at which the waves trave.
setWaveSpeed(float) - Method in class com.jme3.water.SimpleWaterProcessor
Sets the speed of the wave animation, default = 0.05f.
setWeightThreshold(float) - Method in class com.jme3.bullet.control.KinematicRagdollControl
setWheelsDampingCompression(float) - Method in class com.jme3.bullet.objects.VehicleWheel
the damping coefficient for when the suspension is compressed.
setWheelsDampingRelaxation(float) - Method in class com.jme3.bullet.objects.VehicleWheel
the damping coefficient for when the suspension is expanding.
setWheelSpatial(Spatial) - Method in class com.jme3.bullet.objects.VehicleWheel
setWhiteLevel(float) - Method in class com.jme3.post.HDRRenderer
setWhitePoint(Vector3f) - Method in class com.jme3.post.filters.ToneMapFilter
Set the scene white point.
setWidth(int) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the cursor's width.
setWidth(int) - Method in class com.jme3.font.BitmapCharacter
setWidth(int) - Method in class com.jme3.font.BitmapCharacterSet
setWidth(int) - Method in class com.jme3.system.AppSettings
setWidth(int) - Method in class com.jme3.texture.Image
setWidth sets the width value of the image.
setWidth(float) - Method in class com.jme3.ui.Picture
Set the width in pixels of the picture, if the width
does not match the texture's width, then the texture will
be scaled to fit the picture.
setWindDirection(Vector2f) - Method in class com.jme3.water.WaterFilter
sets the wind direction
the direction where the waves move
default is (0.0f, -1.0f)
setWireframe(boolean) - Method in class com.jme3.material.RenderState
Enables wireframe rendering mode.
setWorldBindPose(Matrix4f) - Method in class com.jme3.scene.plugins.fbx.node.FbxNode
setWorldHeight(int) - Method in class jme3tools.navigation.MapModel3D
Sets the world's desired height.
setWorldMatrix(Matrix4f) - Method in class com.jme3.renderer.RenderManager
Internal use only.
setWorldMatrix(Matrix4f) - Method in class com.jme3.shader.UniformBindingManager
Internal use only.
setWorldMatrix(Matrix4f) - Method in class com.jme3.system.NullRenderer
setWorldMax(Vector3f) - Method in class com.jme3.bullet.BulletAppState
Use before attaching state
setWorldMax(Vector3f) - Method in class com.jme3.bullet.PhysicsSpace
only applies for AXIS_SWEEP broadphase
setWorldMin(Vector3f) - Method in class com.jme3.bullet.BulletAppState
Use before attaching state
setWorldMin(Vector3f) - Method in class com.jme3.bullet.PhysicsSpace
only applies for AXIS_SWEEP broadphase
setWorldWidth(int) - Method in class jme3tools.navigation.MapModel3D
Sets the world's desired width.
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme3.texture.Texture
setWrap sets the wrap mode of this texture for a
particular axis.
setWrap(Texture.WrapMode) - Method in class com.jme3.texture.Texture
setWrap sets the wrap mode of this texture for all axis.
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme3.texture.Texture2D
setWrap sets the wrap mode of this texture for a
particular axis.
setWrap(Texture.WrapMode) - Method in class com.jme3.texture.Texture2D
setWrap sets the wrap mode of this texture for all axis.
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme3.texture.Texture3D
setWrap sets the wrap mode of this texture for a
particular axis.
setWrap(Texture.WrapMode) - Method in class com.jme3.texture.Texture3D
setWrap sets the wrap mode of this texture for all axis.
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme3.texture.TextureArray
setWrap(Texture.WrapMode) - Method in class com.jme3.texture.TextureArray
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme3.texture.TextureCubeMap
setWrap sets the wrap mode of this texture for a
particular axis.
setWrap(Texture.WrapMode) - Method in class com.jme3.texture.TextureCubeMap
setWrap sets the wrap mode of this texture for all axis.
setX(int) - Method in class com.jme3.font.BitmapCharacter
setX(float) - Method in class com.jme3.math.Vector2f
setX(float) - Method in class com.jme3.math.Vector3f
setX(float) - Method in class com.jme3.math.Vector4f
setXAdvance(int) - Method in class com.jme3.font.BitmapCharacter
setXAxis(JoystickAxis) - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystick
setXAxis(float) - Method in class jme3test.input.TestJoystick.GamepadView
setXCentre(int) - Method in class jme3tools.navigation.MapModel2D
Sets the map's xCentre
setXExtent(float) - Method in class com.jme3.bounding.BoundingBox
setxHotSpot(int) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the cursor's X coordinate for its hotspot.
setXOffset(int) - Method in class com.jme3.font.BitmapCharacter
setY(int) - Method in class com.jme3.font.BitmapCharacter
setY(float) - Method in class com.jme3.math.Vector2f
setY(float) - Method in class com.jme3.math.Vector3f
setY(float) - Method in class com.jme3.math.Vector4f
setYAxis(JoystickAxis) - Method in class com.jme3.input.android.AndroidSensorJoyInput.AndroidSensorJoystick
setYAxis(float) - Method in class jme3test.input.TestJoystick.GamepadView
setYCentre(int) - Method in class jme3tools.navigation.MapModel2D
Sets the map's yCentre
setYellowArrow(Vector3f, Vector3f) - Method in class com.jme3.bullet.debug.DebugTools
setYExtent(float) - Method in class com.jme3.bounding.BoundingBox
setyHotSpot(int) - Method in class com.jme3.cursors.plugins.JmeCursor
Sets the cursor's Y axis coordinate for its hotspot.
setYOffset(int) - Method in class com.jme3.font.BitmapCharacter
setZ(float) - Method in class com.jme3.math.Vector3f
setZ(float) - Method in class com.jme3.math.Vector4f
setZAxis(float) - Method in class jme3test.input.TestJoystick.GamepadView
setZExtent(float) - Method in class com.jme3.bounding.BoundingBox
setZoomInTrigger(Trigger...) - Method in class com.jme3.app.ChaseCameraAppState
Sets custom triggers for zomming in the cam default is new
MouseAxisTrigger(MouseInput.AXIS_WHEEL, true) mouse wheel up
setZoomInTrigger(Trigger...) - Method in class com.jme3.input.ChaseCamera
Sets custom triggers for zomming in the cam
default is
new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true) mouse wheel up
setZoomOutTrigger(Trigger...) - Method in class com.jme3.app.ChaseCameraAppState
Sets custom triggers for zomming out the cam default is new
MouseAxisTrigger(MouseInput.AXIS_WHEEL, false) mouse wheel down
setZoomOutTrigger(Trigger...) - Method in class com.jme3.input.ChaseCamera
Sets custom triggers for zomming out the cam
default is
new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false) mouse wheel down
setZoomSensitivity(float) - Method in class com.jme3.input.ChaseCamera
Sets the zoom sensitivity, the lower the value, the slower the camera will zoom in and out.
setZoomSpeed(float) - Method in class com.jme3.app.ChaseCameraAppState
Sets the zoom speed, the lower the value, the slower the camera will zoom
in and out.
setZoomSpeed(float) - Method in class com.jme3.input.FlyByCamera
Sets the zoom speed.
setZRotation(float) - Method in class jme3test.input.TestJoystick.GamepadView
shadeless - Variable in class com.jme3.scene.plugins.MTLLoader
Shader - Class in com.jme3.shader
Shader() - Constructor for class com.jme3.shader.Shader
Creates a new shader, #initialize() must be called
after this constructor for the shader to be usable.
Shader(Shader) - Constructor for class com.jme3.shader.Shader
Do not use this constructor.
Shader.ShaderSource - Class in com.jme3.shader
Shader source describes a shader object in OpenGL.
Shader.ShaderSource(Shader.ShaderType) - Constructor for class com.jme3.shader.Shader.ShaderSource
Shader.ShaderSource(Shader.ShaderSource) - Constructor for class com.jme3.shader.Shader.ShaderSource
Shader.ShaderSource() - Constructor for class com.jme3.shader.Shader.ShaderSource
Shader.ShaderType - Enum in com.jme3.shader
Type of shader.
ShaderCheck - Class in jme3tools.shadercheck
ShaderCheck() - Constructor for class jme3tools.shadercheck.ShaderCheck
ShaderDebug - Class in jme3tools.shader
Static tool box class for convenient methods to help debug shaders
ShaderDebug() - Constructor for class jme3tools.shader.ShaderDebug
ShaderGenerationInfo - Class in com.jme3.material
this class is basically a struct that contains the ShaderNodes informations
in an appropriate way to ease the shader generation process and make it
faster.
ShaderGenerationInfo() - Constructor for class com.jme3.material.ShaderGenerationInfo
ShaderGenerator - Class in com.jme3.shader
This class is the base for a shader generator using the ShaderNodes system,
it contains basis mechnaism of generation, but no actual generation code.
ShaderGenerator(AssetManager) - Constructor for class com.jme3.shader.ShaderGenerator
Build a shaderGenerator
shaderLanguage - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
shaderName - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
shaderNode - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
ShaderNode - Class in com.jme3.shader
A ShaderNode is the unit brick part of a shader program.
ShaderNode(String, ShaderNodeDefinition, String) - Constructor for class com.jme3.shader.ShaderNode
creates a ShaderNode
ShaderNode() - Constructor for class com.jme3.shader.ShaderNode
creates a ShaderNode
shaderNodeDefinition - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
ShaderNodeDefinition - Class in com.jme3.shader
Shader node definition structure meant for holding loaded datat from a
material definition j3md file
ShaderNodeDefinition(String, Shader.ShaderType, String, String) - Constructor for class com.jme3.shader.ShaderNodeDefinition
creates a ShaderNodeDefinition
ShaderNodeDefinition() - Constructor for class com.jme3.shader.ShaderNodeDefinition
creates a ShaderNodeDefinition
ShaderNodeDefinitionKey - Class in com.jme3.asset
ShaderNodeDefinitionKey(String) - Constructor for class com.jme3.asset.ShaderNodeDefinitionKey
creates a ShaderNodeDefinitionKey
ShaderNodeDefinitionKey() - Constructor for class com.jme3.asset.ShaderNodeDefinitionKey
creates a ShaderNodeDefinitionKey
ShaderNodeDefinitionLoader - Class in com.jme3.material.plugins
ShaderNodeDefnition file loader (.j3sn)
a j3sn file is a block style file like j3md or j3m.
ShaderNodeDefinitionLoader() - Constructor for class com.jme3.material.plugins.ShaderNodeDefinitionLoader
ShaderNodeLoaderDelegate - Class in com.jme3.material.plugins
This class is here to be able to load shaderNodeDefinition from both the
J3MLoader and ShaderNodeDefinitionLoader.
ShaderNodeLoaderDelegate() - Constructor for class com.jme3.material.plugins.ShaderNodeLoaderDelegate
ShaderNodeLoaderDelegate.DeclaredVariable - Class in com.jme3.material.plugins
ShaderNodeLoaderDelegate.DeclaredVariable(ShaderNodeVariable) - Constructor for class com.jme3.material.plugins.ShaderNodeLoaderDelegate.DeclaredVariable
ShaderNodeVariable - Class in com.jme3.shader
A shader node variable
ShaderNodeVariable(String, String) - Constructor for class com.jme3.shader.ShaderNodeVariable
creates a ShaderNodeVariable
ShaderNodeVariable(String, String, String, String) - Constructor for class com.jme3.shader.ShaderNodeVariable
creates a ShaderNodeVariable
ShaderNodeVariable(String, String, String) - Constructor for class com.jme3.shader.ShaderNodeVariable
creates a ShaderNodeVariable
shadersUsed - Variable in class com.jme3.renderer.Statistics
ShaderUtils - Class in com.jme3.shader
ShaderUtils() - Constructor for class com.jme3.shader.ShaderUtils
ShaderUtils - Class in com.jme3.terrain.noise
Helper class containing useful functions explained in the book:
Texturing & Modeling - A Procedural Approach
ShaderUtils() - Constructor for class com.jme3.terrain.noise.ShaderUtils
ShaderVariable - Class in com.jme3.shader
ShaderVariable() - Constructor for class com.jme3.shader.ShaderVariable
shadowCam - Variable in class com.jme3.shadow.DirectionalLightShadowRenderer
shadowCam - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
shadowCam - Variable in class com.jme3.shadow.SpotLightShadowRenderer
shadowCams - Variable in class com.jme3.shadow.PointLightShadowRenderer
shadowCompareMode - Variable in class com.jme3.shadow.AbstractShadowRenderer
shadowCompareMode - Variable in class com.jme3.texture.image.LastTextureState
shadowFB - Variable in class com.jme3.shadow.AbstractShadowRenderer
shadowFB - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
shadowIntensity - Variable in class com.jme3.shadow.AbstractShadowRenderer
shadowIntensity - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
SHADOWMAP_SIZE - Static variable in class jme3test.light.TestDirectionalLightShadow
SHADOWMAP_SIZE - Static variable in class jme3test.light.TestPointDirectionalAndSpotLightShadows
SHADOWMAP_SIZE - Static variable in class jme3test.light.TestPointLightShadows
shadowMapOccluders - Variable in class com.jme3.shadow.AbstractShadowRenderer
shadowMaps - Variable in class com.jme3.shadow.AbstractShadowRenderer
shadowMaps - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
shadowMapSize - Variable in class com.jme3.shadow.AbstractShadowRenderer
shadowMapSize - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
shadowMode - Variable in class com.jme3.scene.Spatial
shadowOccluders - Variable in class com.jme3.shadow.BasicShadowRenderer
Deprecated.
shadowRenderer - Variable in class com.jme3.shadow.AbstractShadowFilter
ShadowTestUIManager - Class in jme3test.light
ShadowTestUIManager(AssetManager, AbstractShadowRenderer, AbstractShadowFilter, Node, InputManager, ViewPort) - Constructor for class jme3test.light.ShadowTestUIManager
ShadowUtil - Class in com.jme3.shadow
Includes various useful shadow mapping functions.
ShadowUtil() - Constructor for class com.jme3.shadow.ShadowUtil
ShadowUtil.OccludersExtractor - Class in com.jme3.shadow
OccludersExtractor is a helper class to collect splitOccluders from scene recursively.
ShadowUtil.OccludersExtractor() - Constructor for class com.jme3.shadow.ShadowUtil.OccludersExtractor
ShadowUtil.OccludersExtractor(Matrix4f, int, BoundingBox, BoundingBox, GeometryList, TempVars) - Constructor for class com.jme3.shadow.ShadowUtil.OccludersExtractor
shape - Variable in class com.jme3.bullet.collision.shapes.infos.ChildCollisionShape
share(T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiClientService
Shares the specified object with the server and associates it with the
specified type.
share(byte, T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiClientService
Shares the specified object with the server and associates it with the
specified type.
share(String, T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiClientService
Shares the specified object with the server and associates it with the
specified name.
share(byte, String, T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiClientService
Shares the specified object with the server and associates it with the
specified name.
share(T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiRegistry
Exposes the specified object to the other end of the connection as
the specified interface type.
share(byte, T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiRegistry
Exposes, through a specific connection channel, the specified object
to the other end of the connection as the specified interface type.
share(String, T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiRegistry
Exposes the specified object to the other end of the connection as
the specified interface type and associates it with the specified name.
share(byte, String, T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiRegistry
Exposes, through a specific connection channel, the specified object to
the other end of the connection as the specified interface type and associates
it with the specified name.
shareGlobal(T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiHostedService
Shares a server-wide object associated with the specified type.
shareGlobal(String, T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiHostedService
Shares a server-wide object associated with the specified name.
shareGlobal(byte, String, T, Class<? super T>) - Method in class com.jme3.network.service.rmi.RmiHostedService
Shares a server-wide object associated with the specified name over the specified
channel.
shiftCompoundShapeContents(CompoundCollisionShape, Vector3f) - Static method in class com.jme3.bullet.util.CollisionShapeFactory
This method moves each child shape of a compound shape by the given vector
shiftIndexes(int, IndexesLoop.IndexPredicate) - Method in class com.jme3.scene.plugins.blender.meshes.Edge
Shifts indexes by a given amount.
shiftIndexes(int, IndexesLoop.IndexPredicate) - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
The method shifts all indexes by a given value.
shiftIndexes(int, IndexesLoop.IndexPredicate) - Method in class com.jme3.scene.plugins.blender.meshes.Point
The method shifts the index by a given value.
shininess - Variable in class com.jme3.scene.plugins.MTLLoader
shortBytes(short) - Static method in class com.jme3.app.state.MjpegFileWriter
ShortSerializer - Class in com.jme3.network.serializing.serializers
Short serializer.
ShortSerializer() - Constructor for class com.jme3.network.serializing.serializers.ShortSerializer
shouldLoad(int) - Method in class com.jme3.asset.BlenderKey
Deprecated.
show(RenderManager, ViewPort) - Method in class com.jme3.bullet.debug.DebugTools
show() - Method in class jme3test.collision.RayTrace
showDialog() - Method in class com.jme3.app.SettingsDialog
showDialog sets this dialog as visble, and brings it to
the front.
showDialog(String) - Static method in class com.jme3.system.ErrorDialog
Show a dialog with the proved message.
showErrorDialog(String) - Method in class com.jme3.system.android.JmeAndroidSystem
showErrorDialog(String) - Method in class com.jme3.system.ios.JmeIosSystem
showErrorDialog(String) - Method in class com.jme3.system.JmeDesktopSystem
showErrorDialog(String) - Static method in class com.jme3.system.JmeSystem
Displays an error message to the user in whichever way the context
feels is appropriate.
showErrorDialog(String) - Method in class com.jme3.system.JmeSystemDelegate
showErrorDialog(String) - Method in class com.jme3.system.MockJmeSystemDelegate
showSettings - Variable in class com.jme3.app.SimpleApplication
showSettings - Variable in class com.jme3.app.StatsAppState
showSettingsDialog(AppSettings, boolean) - Method in class com.jme3.system.android.JmeAndroidSystem
showSettingsDialog(AppSettings, boolean) - Method in class com.jme3.system.ios.JmeIosSystem
showSettingsDialog(AppSettings, boolean) - Method in class com.jme3.system.JmeDesktopSystem
showSettingsDialog(AppSettings, boolean) - Static method in class com.jme3.system.JmeSystem
showSettingsDialog(AppSettings, boolean) - Method in class com.jme3.system.JmeSystemDelegate
showSettingsDialog(AppSettings, boolean) - Method in class com.jme3.system.MockJmeSystemDelegate
showSoftKeyboard(boolean) - Method in class com.jme3.system.android.JmeAndroidSystem
showSoftKeyboard(boolean) - Method in class com.jme3.system.ios.JmeIosSystem
showSoftKeyboard(boolean) - Method in class com.jme3.system.JmeDesktopSystem
showSoftKeyboard(boolean) - Static method in class com.jme3.system.JmeSystem
Displays or hides the onscreen soft keyboard
showSoftKeyboard(boolean) - Method in class com.jme3.system.JmeSystemDelegate
showSoftKeyboard(boolean) - Method in class com.jme3.system.MockJmeSystemDelegate
shutdown() - Method in class com.jme3.network.base.ConnectorAdapter.WriterThread
sign(int) - Static method in class com.jme3.math.FastMath
Returns 1 if the number is positive, -1 if the number is negative, and 0 otherwise
sign(float) - Static method in class com.jme3.math.FastMath
Returns 1 if the number is positive, -1 if the number is negative, and 0 otherwise
SIGNATURE - Static variable in class com.jme3.export.FormatVersion
Signature of the format.
SimpleApplication - Class in com.jme3.app
SimpleApplication is the base class for all jME3 Applications.
SimpleApplication() - Constructor for class com.jme3.app.SimpleApplication
SimpleApplication(AppState...) - Constructor for class com.jme3.app.SimpleApplication
SimpleAssetCache - Class in com.jme3.asset.cache
SimpleAssetCache is an asset cache
that caches assets without any automatic removal policy.
SimpleAssetCache() - Constructor for class com.jme3.asset.cache.SimpleAssetCache
SimpleBatchNode - Class in com.jme3.scene
SimpleBatchNode comes with some restrictions, but can yield better performances.
SimpleBatchNode() - Constructor for class com.jme3.scene.SimpleBatchNode
SimpleBatchNode(String) - Constructor for class com.jme3.scene.SimpleBatchNode
simpleInitApp() - Method in class com.jme3.app.SimpleApplication
simpleInitApp() - Method in class jme3test.android.SimpleSoundTest
simpleInitApp() - Method in class jme3test.android.SimpleTexturedTest
simpleInitApp() - Method in class jme3test.android.TestAmbient
simpleInitApp() - Method in class jme3test.android.TestBumpModel
simpleInitApp() - Method in class jme3test.android.TestMovingParticle
simpleInitApp() - Method in class jme3test.android.TestNormalMapping
simpleInitApp() - Method in class jme3test.android.TestSkyLoadingLagoon
simpleInitApp() - Method in class jme3test.android.TestSkyLoadingPrimitives
simpleInitApp() - Method in class jme3test.android.TestUnshadedModel
simpleInitApp() - Method in class jme3test.animation.TestCameraMotionPath
simpleInitApp() - Method in class jme3test.animation.TestCinematic
simpleInitApp() - Method in class jme3test.animation.TestJaime
simpleInitApp() - Method in class jme3test.animation.TestMotionPath
simpleInitApp() - Method in class jme3test.app.TestAppStateLifeCycle
simpleInitApp() - Method in class jme3test.app.TestChangeAppIcon
simpleInitApp() - Method in class jme3test.app.TestEnqueueRunnable
simpleInitApp() - Method in class jme3test.app.TestReleaseDirectMemory
simpleInitApp() - Method in class jme3test.app.TestResizableApp
simpleInitApp() - Method in class jme3test.app.TestUseAfterFree
simpleInitApp() - Method in class jme3test.asset.TestOnlineJar
simpleInitApp() - Method in class jme3test.asset.TestUrlLoading
simpleInitApp() - Method in class jme3test.audio.TestAmbient
simpleInitApp() - Method in class jme3test.audio.TestDoppler
simpleInitApp() - Method in class jme3test.audio.TestMusicStreaming
simpleInitApp() - Method in class jme3test.audio.TestOgg
simpleInitApp() - Method in class jme3test.audio.TestReverb
simpleInitApp() - Method in class jme3test.audio.TestWav
simpleInitApp() - Method in class jme3test.awt.TestAwtPanels
simpleInitApp() - Method in class jme3test.awt.TestSafeCanvas
simpleInitApp() - Method in class jme3test.batching.TestBatchNode
simpleInitApp() - Method in class jme3test.batching.TestBatchNodeCluster
simpleInitApp() - Method in class jme3test.batching.TestBatchNodeTower
simpleInitApp() - Method in class jme3test.blender.TestBlenderLoader
simpleInitApp() - Method in class jme3test.bullet.TestAttachDriver
simpleInitApp() - Method in class jme3test.bullet.TestAttachGhostObject
simpleInitApp() - Method in class jme3test.bullet.TestBetterCharacter
simpleInitApp() - Method in class jme3test.bullet.TestBoneRagdoll
simpleInitApp() - Method in class jme3test.bullet.TestBrickTower
simpleInitApp() - Method in class jme3test.bullet.TestBrickWall
simpleInitApp() - Method in class jme3test.bullet.TestCcd
simpleInitApp() - Method in class jme3test.bullet.TestCollisionGroups
simpleInitApp() - Method in class jme3test.bullet.TestCollisionListener
simpleInitApp() - Method in class jme3test.bullet.TestCollisionShapeFactory
simpleInitApp() - Method in class jme3test.bullet.TestFancyCar
simpleInitApp() - Method in class jme3test.bullet.TestGhostObject
simpleInitApp() - Method in class jme3test.bullet.TestHoveringTank
simpleInitApp() - Method in class jme3test.bullet.TestIK
simpleInitApp() - Method in class jme3test.bullet.TestKinematicAddToPhysicsSpaceIssue
simpleInitApp() - Method in class jme3test.bullet.TestLocalPhysics
simpleInitApp() - Method in class jme3test.bullet.TestPhysicsCar
simpleInitApp() - Method in class jme3test.bullet.TestPhysicsCharacter
simpleInitApp() - Method in class jme3test.bullet.TestPhysicsHingeJoint
simpleInitApp() - Method in class jme3test.bullet.TestPhysicsRayCast
simpleInitApp() - Method in class jme3test.bullet.TestPhysicsReadWrite
simpleInitApp() - Method in class jme3test.bullet.TestQ3
simpleInitApp() - Method in class jme3test.bullet.TestRagDoll
simpleInitApp() - Method in class jme3test.bullet.TestRagdollCharacter
simpleInitApp() - Method in class jme3test.bullet.TestSimplePhysics
simpleInitApp() - Method in class jme3test.bullet.TestSweepTest
simpleInitApp() - Method in class jme3test.bullet.TestWalkingChar
simpleInitApp() - Method in class jme3test.collision.TestMousePick
simpleInitApp() - Method in class jme3test.collision.TestRayCasting
simpleInitApp() - Method in class jme3test.collision.TestTriangleCollision
simpleInitApp() - Method in class jme3test.conversion.TestMipMapGen
simpleInitApp() - Method in class jme3test.effect.TestEverything
simpleInitApp() - Method in class jme3test.effect.TestExplosionEffect
simpleInitApp() - Method in class jme3test.effect.TestMovingParticle
simpleInitApp() - Method in class jme3test.effect.TestParticleExportingCloning
simpleInitApp() - Method in class jme3test.effect.TestPointSprite
simpleInitApp() - Method in class jme3test.effect.TestSoftParticles
simpleInitApp() - Method in class jme3test.export.TestAssetLinkNode
simpleInitApp() - Method in class jme3test.export.TestOgreConvert
simpleInitApp() - Method in class jme3test.games.CubeField
Initializes game
simpleInitApp() - Method in class jme3test.games.WorldOfInception
simpleInitApp() - Method in class jme3test.gui.TestBitmapFont
simpleInitApp() - Method in class jme3test.gui.TestBitmapText3D
simpleInitApp() - Method in class jme3test.gui.TestCursor
simpleInitApp() - Method in class jme3test.gui.TestOrtho
simpleInitApp() - Method in class jme3test.gui.TestSoftwareMouse
simpleInitApp() - Method in class jme3test.gui.TestZOrder
simpleInitApp() - Method in class jme3test.helloworld.HelloAnimation
simpleInitApp() - Method in class jme3test.helloworld.HelloAssets
simpleInitApp() - Method in class jme3test.helloworld.HelloAudio
simpleInitApp() - Method in class jme3test.helloworld.HelloCollision
simpleInitApp() - Method in class jme3test.helloworld.HelloEffects
simpleInitApp() - Method in class jme3test.helloworld.HelloInput
simpleInitApp() - Method in class jme3test.helloworld.HelloJME3
simpleInitApp() - Method in class jme3test.helloworld.HelloLoop
simpleInitApp() - Method in class jme3test.helloworld.HelloMaterial
simpleInitApp() - Method in class jme3test.helloworld.HelloNode
simpleInitApp() - Method in class jme3test.helloworld.HelloPhysics
simpleInitApp() - Method in class jme3test.helloworld.HelloPicking
simpleInitApp() - Method in class jme3test.helloworld.HelloTerrain
simpleInitApp() - Method in class jme3test.helloworld.HelloTerrainCollision
simpleInitApp() - Method in class jme3test.input.combomoves.TestComboMoves
simpleInitApp() - Method in class jme3test.input.TestCameraNode
simpleInitApp() - Method in class jme3test.input.TestChaseCamera
simpleInitApp() - Method in class jme3test.input.TestChaseCameraAppState
simpleInitApp() - Method in class jme3test.input.TestControls
simpleInitApp() - Method in class jme3test.input.TestJoystick
simpleInitApp() - Method in class jme3test.light.TestConeVSFrustum
simpleInitApp() - Method in class jme3test.light.TestDirectionalLightShadow
simpleInitApp() - Method in class jme3test.light.TestEnvironmentMapping
simpleInitApp() - Method in class jme3test.light.TestLightNode
simpleInitApp() - Method in class jme3test.light.TestLightRadius
simpleInitApp() - Method in class jme3test.light.TestManyLights
simpleInitApp() - Method in class jme3test.light.TestManyLightsSingle
simpleInitApp() - Method in class jme3test.light.TestPointDirectionalAndSpotLightShadows
simpleInitApp() - Method in class jme3test.light.TestPointLightShadows
simpleInitApp() - Method in class jme3test.light.TestPssmShadow
simpleInitApp() - Method in class jme3test.light.TestShadow
simpleInitApp() - Method in class jme3test.light.TestShadowsPerf
simpleInitApp() - Method in class jme3test.light.TestSimpleLighting
simpleInitApp() - Method in class jme3test.light.TestSpotLight
simpleInitApp() - Method in class jme3test.light.TestSpotLightShadows
simpleInitApp() - Method in class jme3test.light.TestSpotLightTerrain
simpleInitApp() - Method in class jme3test.light.TestTangentGen
simpleInitApp() - Method in class jme3test.light.TestTangentGenBadModels
simpleInitApp() - Method in class jme3test.light.TestTangentGenBadUV
simpleInitApp() - Method in class jme3test.light.TestTangentSpace
simpleInitApp() - Method in class jme3test.light.TestTransparentShadow
simpleInitApp() - Method in class jme3test.light.TestTwoSideLighting
simpleInitApp() - Method in class jme3test.material.TestBumpModel
simpleInitApp() - Method in class jme3test.material.TestColoredTexture
simpleInitApp() - Method in class jme3test.material.TestGeometryShader
simpleInitApp() - Method in class jme3test.material.TestMatParamOverride
simpleInitApp() - Method in class jme3test.material.TestNormalMapping
simpleInitApp() - Method in class jme3test.material.TestParallax
simpleInitApp() - Method in class jme3test.material.TestShaderNodes
simpleInitApp() - Method in class jme3test.material.TestSimpleBumps
simpleInitApp() - Method in class jme3test.material.TestTessellationShader
simpleInitApp() - Method in class jme3test.material.TestUnshadedModel
simpleInitApp() - Method in class jme3test.model.anim.TestAnimationFactory
simpleInitApp() - Method in class jme3test.model.anim.TestAnimBlendBug
simpleInitApp() - Method in class jme3test.model.anim.TestBlenderAnim
simpleInitApp() - Method in class jme3test.model.anim.TestBlenderObjectAnim
simpleInitApp() - Method in class jme3test.model.anim.TestCustomAnim
simpleInitApp() - Method in class jme3test.model.anim.TestHWSkinning
simpleInitApp() - Method in class jme3test.model.anim.TestModelExportingCloning
simpleInitApp() - Method in class jme3test.model.anim.TestOgreAnim
simpleInitApp() - Method in class jme3test.model.anim.TestOgreComplexAnim
simpleInitApp() - Method in class jme3test.model.anim.TestSkeletonControlRefresh
simpleInitApp() - Method in class jme3test.model.anim.TestSpatialAnim
simpleInitApp() - Method in class jme3test.model.shape.TestBillboard
simpleInitApp() - Method in class jme3test.model.shape.TestBox
simpleInitApp() - Method in class jme3test.model.shape.TestCustomMesh
simpleInitApp() - Method in class jme3test.model.shape.TestCylinder
simpleInitApp() - Method in class jme3test.model.shape.TestDebugShapes
simpleInitApp() - Method in class jme3test.model.shape.TestExpandingTorus
simpleInitApp() - Method in class jme3test.model.shape.TestSphere
simpleInitApp() - Method in class jme3test.model.TestHoverTank
simpleInitApp() - Method in class jme3test.model.TestMonkeyHead
simpleInitApp() - Method in class jme3test.model.TestObjLoading
simpleInitApp() - Method in class jme3test.model.TestOgreLoading
simpleInitApp() - Method in class jme3test.niftygui.TestNiftyExamples
simpleInitApp() - Method in class jme3test.niftygui.TestNiftyGui
simpleInitApp() - Method in class jme3test.niftygui.TestNiftyToMesh
simpleInitApp() - Method in class jme3test.post.TestBloom
simpleInitApp() - Method in class jme3test.post.TestCartoonEdge
simpleInitApp() - Method in class jme3test.post.TestCrossHatch
simpleInitApp() - Method in class jme3test.post.TestDepthOfField
simpleInitApp() - Method in class jme3test.post.TestFBOPassthrough
simpleInitApp() - Method in class jme3test.post.TestFog
simpleInitApp() - Method in class jme3test.post.TestHDR
simpleInitApp() - Method in class jme3test.post.TestLightScattering
simpleInitApp() - Method in class jme3test.post.TestMultiplesFilters
simpleInitApp() - Method in class jme3test.post.TestMultiRenderTarget
simpleInitApp() - Method in class jme3test.post.TestMultiViewsFilters
simpleInitApp() - Method in class jme3test.post.TestPosterization
simpleInitApp() - Method in class jme3test.post.TestPostFilters
simpleInitApp() - Method in class jme3test.post.TestPostFiltersCompositing
simpleInitApp() - Method in class jme3test.post.TestRenderToCubemap
simpleInitApp() - Method in class jme3test.post.TestRenderToMemory
simpleInitApp() - Method in class jme3test.post.TestRenderToTexture
simpleInitApp() - Method in class jme3test.post.TestSSAO
simpleInitApp() - Method in class jme3test.post.TestToneMapFilter
simpleInitApp() - Method in class jme3test.post.TestTransparentCartoonEdge
simpleInitApp() - Method in class jme3test.post.TestTransparentSSAO
simpleInitApp() - Method in class jme3test.renderer.TestBlendEquations
simpleInitApp() - Method in class jme3test.renderer.TestDepthFuncChange
simpleInitApp() - Method in class jme3test.renderer.TestDepthStencil
simpleInitApp() - Method in class jme3test.renderer.TestInconsistentCompareDetection
simpleInitApp() - Method in class jme3test.renderer.TestMultiViews
simpleInitApp() - Method in class jme3test.renderer.TestParallelProjection
simpleInitApp() - Method in class jme3test.scene.instancing.TestInstanceNode
simpleInitApp() - Method in class jme3test.scene.TestLineWidthRenderState
simpleInitApp() - Method in class jme3test.scene.TestRefreshFlagBug
simpleInitApp() - Method in class jme3test.scene.TestSceneLoading
simpleInitApp() - Method in class jme3test.scene.TestSceneStress
simpleInitApp() - Method in class jme3test.scene.TestUserData
simpleInitApp() - Method in class jme3test.stress.TestBatchLod
simpleInitApp() - Method in class jme3test.stress.TestLeakingGL
simpleInitApp() - Method in class jme3test.stress.TestLodGeneration
simpleInitApp() - Method in class jme3test.stress.TestLodStress
simpleInitApp() - Method in class jme3test.stress.TestShaderNodesStress
simpleInitApp() - Method in class jme3test.terrain.TerrainFractalGridTest
simpleInitApp() - Method in class jme3test.terrain.TerrainGridAlphaMapTest
simpleInitApp() - Method in class jme3test.terrain.TerrainGridSerializationTest
simpleInitApp() - Method in class jme3test.terrain.TerrainGridTest
simpleInitApp() - Method in class jme3test.terrain.TerrainGridTileLoaderTest
simpleInitApp() - Method in class jme3test.terrain.TerrainTest
simpleInitApp() - Method in class jme3test.terrain.TerrainTestAdvanced
simpleInitApp() - Method in class jme3test.terrain.TerrainTestAndroid
simpleInitApp() - Method in class jme3test.terrain.TerrainTestCollision
simpleInitApp() - Method in class jme3test.terrain.TerrainTestModifyHeight
simpleInitApp() - Method in class jme3test.terrain.TerrainTestReadWrite
simpleInitApp() - Method in class jme3test.terrain.TerrainTestTile
simpleInitApp() - Method in class jme3test.texture.TestAnisotropicFilter
simpleInitApp() - Method in class jme3test.texture.TestImageRaster
simpleInitApp() - Method in class jme3test.texture.TestSkyLoading
simpleInitApp() - Method in class jme3test.texture.TestTexture3D
simpleInitApp() - Method in class jme3test.texture.TestTexture3DLoading
simpleInitApp() - Method in class jme3test.texture.TestTextureArray
simpleInitApp() - Method in class jme3test.texture.TestTextureArrayCompressed
simpleInitApp() - Method in class jme3test.tools.TestSaveGame
simpleInitApp() - Method in class jme3test.tools.TestTextureAtlas
simpleInitApp() - Method in class jme3test.water.TestMultiPostWater
simpleInitApp() - Method in class jme3test.water.TestPostWater
simpleInitApp() - Method in class jme3test.water.TestPostWaterLake
simpleInitApp() - Method in class jme3test.water.TestSceneWater
simpleInitApp() - Method in class jme3test.water.TestSimpleWater
SimpleLodThreshold - Class in com.jme3.terrain.geomipmap.lodcalc
Just multiplies the terrain patch size by 2.
SimpleLodThreshold() - Constructor for class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
SimpleLodThreshold(Terrain) - Constructor for class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
SimpleLodThreshold(int, float) - Constructor for class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
simpleRender(RenderManager) - Method in class com.jme3.app.SimpleApplication
simpleRender(RenderManager) - Method in class jme3test.bullet.TestBetterCharacter
simpleRender(RenderManager) - Method in class jme3test.bullet.TestCcd
simpleRender(RenderManager) - Method in class jme3test.bullet.TestCollisionGroups
simpleRender(RenderManager) - Method in class jme3test.bullet.TestCollisionListener
simpleRender(RenderManager) - Method in class jme3test.bullet.TestPhysicsCharacter
simpleRender(RenderManager) - Method in class jme3test.bullet.TestPhysicsReadWrite
simpleRender(RenderManager) - Method in class jme3test.post.TestFBOPassthrough
simpleRender(RenderManager) - Method in class jme3test.renderer.TestDepthStencil
SimpleSoundTest - Class in jme3test.android
SimpleSoundTest() - Constructor for class jme3test.android.SimpleSoundTest
SimpleTexturedTest - Class in jme3test.android
SimpleTexturedTest() - Constructor for class jme3test.android.SimpleTexturedTest
simpleUpdate(float) - Method in class com.jme3.app.SimpleApplication
simpleUpdate(float) - Method in class jme3test.android.SimpleTexturedTest
simpleUpdate(float) - Method in class jme3test.android.TestAmbient
simpleUpdate(float) - Method in class jme3test.android.TestBumpModel
simpleUpdate(float) - Method in class jme3test.android.TestMovingParticle
simpleUpdate(float) - Method in class jme3test.android.TestNormalMapping
simpleUpdate(float) - Method in class jme3test.app.TestAppStateLifeCycle
simpleUpdate(float) - Method in class jme3test.app.TestReleaseDirectMemory
simpleUpdate(float) - Method in class jme3test.app.TestUseAfterFree
simpleUpdate(float) - Method in class jme3test.audio.TestAmbient
simpleUpdate(float) - Method in class jme3test.audio.TestDoppler
simpleUpdate(float) - Method in class jme3test.audio.TestMusicStreaming
simpleUpdate(float) - Method in class jme3test.audio.TestOgg
simpleUpdate(float) - Method in class jme3test.audio.TestReverb
simpleUpdate(float) - Method in class jme3test.audio.TestWav
simpleUpdate(float) - Method in class jme3test.batching.TestBatchNode
simpleUpdate(float) - Method in class jme3test.batching.TestBatchNodeCluster
simpleUpdate(float) - Method in class jme3test.blender.TestBlenderLoader
simpleUpdate(float) - Method in class jme3test.bullet.TestAttachDriver
simpleUpdate(float) - Method in class jme3test.bullet.TestAttachGhostObject
simpleUpdate(float) - Method in class jme3test.bullet.TestBetterCharacter
simpleUpdate(float) - Method in class jme3test.bullet.TestBoneRagdoll
simpleUpdate(float) - Method in class jme3test.bullet.TestCcd
simpleUpdate(float) - Method in class jme3test.bullet.TestCollisionGroups
simpleUpdate(float) - Method in class jme3test.bullet.TestCollisionListener
simpleUpdate(float) - Method in class jme3test.bullet.TestFancyCar
simpleUpdate(float) - Method in class jme3test.bullet.TestGhostObject
simpleUpdate(float) - Method in class jme3test.bullet.TestHoveringTank
simpleUpdate(float) - Method in class jme3test.bullet.TestLocalPhysics
simpleUpdate(float) - Method in class jme3test.bullet.TestPhysicsCar
simpleUpdate(float) - Method in class jme3test.bullet.TestPhysicsCharacter
simpleUpdate(float) - Method in class jme3test.bullet.TestPhysicsHingeJoint
simpleUpdate(float) - Method in class jme3test.bullet.TestPhysicsRayCast
simpleUpdate(float) - Method in class jme3test.bullet.TestPhysicsReadWrite
simpleUpdate(float) - Method in class jme3test.bullet.TestQ3
simpleUpdate(float) - Method in class jme3test.bullet.TestRagDoll
simpleUpdate(float) - Method in class jme3test.bullet.TestRagdollCharacter
simpleUpdate(float) - Method in class jme3test.bullet.TestSweepTest
simpleUpdate(float) - Method in class jme3test.bullet.TestWalkingChar
simpleUpdate(float) - Method in class jme3test.collision.TestMousePick
simpleUpdate(float) - Method in class jme3test.collision.TestRayCasting
simpleUpdate(float) - Method in class jme3test.collision.TestTriangleCollision
simpleUpdate(float) - Method in class jme3test.effect.TestExplosionEffect
simpleUpdate(float) - Method in class jme3test.effect.TestMovingParticle
simpleUpdate(float) - Method in class jme3test.export.TestAssetLinkNode
simpleUpdate(float) - Method in class jme3test.games.CubeField
simpleUpdate(float) - Method in class jme3test.games.WorldOfInception
simpleUpdate(float) - Method in class jme3test.gui.TestCursor
simpleUpdate(float) - Method in class jme3test.helloworld.HelloAudio
Move the listener with the a camera - for 3D audio.
simpleUpdate(float) - Method in class jme3test.helloworld.HelloCollision
This is the main event loop--walking happens here.
simpleUpdate(float) - Method in class jme3test.helloworld.HelloLoop
simpleUpdate(float) - Method in class jme3test.helloworld.HelloTerrainCollision
This is the main event loop--walking happens here.
simpleUpdate(float) - Method in class jme3test.input.combomoves.TestComboMoves
simpleUpdate(float) - Method in class jme3test.input.TestChaseCamera
simpleUpdate(float) - Method in class jme3test.input.TestChaseCameraAppState
simpleUpdate(float) - Method in class jme3test.light.TestConeVSFrustum
simpleUpdate(float) - Method in class jme3test.light.TestDirectionalLightShadow
simpleUpdate(float) - Method in class jme3test.light.TestLightNode
simpleUpdate(float) - Method in class jme3test.light.TestLightRadius
simpleUpdate(float) - Method in class jme3test.light.TestManyLightsSingle
simpleUpdate(float) - Method in class jme3test.light.TestPointDirectionalAndSpotLightShadows
simpleUpdate(float) - Method in class jme3test.light.TestPointLightShadows
simpleUpdate(float) - Method in class jme3test.light.TestPssmShadow
simpleUpdate(float) - Method in class jme3test.light.TestShadow
simpleUpdate(float) - Method in class jme3test.light.TestShadowsPerf
simpleUpdate(float) - Method in class jme3test.light.TestSimpleLighting
simpleUpdate(float) - Method in class jme3test.light.TestSpotLight
simpleUpdate(float) - Method in class jme3test.light.TestSpotLightShadows
simpleUpdate(float) - Method in class jme3test.light.TestSpotLightTerrain
simpleUpdate(float) - Method in class jme3test.light.TestTangentGen
simpleUpdate(float) - Method in class jme3test.light.TestTangentGenBadModels
simpleUpdate(float) - Method in class jme3test.light.TestTangentGenBadUV
simpleUpdate(float) - Method in class jme3test.light.TestTwoSideLighting
simpleUpdate(float) - Method in class jme3test.material.TestBumpModel
simpleUpdate(float) - Method in class jme3test.material.TestColoredTexture
simpleUpdate(float) - Method in class jme3test.material.TestNormalMapping
simpleUpdate(float) - Method in class jme3test.material.TestParallax
simpleUpdate(float) - Method in class jme3test.material.TestSimpleBumps
simpleUpdate(float) - Method in class jme3test.model.anim.TestAnimBlendBug
simpleUpdate(float) - Method in class jme3test.model.anim.TestCustomAnim
simpleUpdate(float) - Method in class jme3test.model.anim.TestOgreAnim
simpleUpdate(float) - Method in class jme3test.model.anim.TestOgreComplexAnim
simpleUpdate(float) - Method in class jme3test.model.shape.TestBillboard
simpleUpdate(float) - Method in class jme3test.model.shape.TestExpandingTorus
simpleUpdate(float) - Method in class jme3test.model.TestMonkeyHead
simpleUpdate(float) - Method in class jme3test.model.TestOgreLoading
simpleUpdate(float) - Method in class jme3test.post.TestDepthOfField
simpleUpdate(float) - Method in class jme3test.post.TestFBOPassthrough
simpleUpdate(float) - Method in class jme3test.post.TestHDR
simpleUpdate(float) - Method in class jme3test.post.TestLightScattering
simpleUpdate(float) - Method in class jme3test.post.TestMultiRenderTarget
simpleUpdate(float) - Method in class jme3test.post.TestRenderToCubemap
simpleUpdate(float) - Method in class jme3test.post.TestRenderToMemory
simpleUpdate(float) - Method in class jme3test.post.TestRenderToTexture
simpleUpdate(float) - Method in class jme3test.post.TestSSAO
simpleUpdate(float) - Method in class jme3test.renderer.TestDepthStencil
simpleUpdate(float) - Method in class jme3test.scene.instancing.TestInstanceNode
simpleUpdate(float) - Method in class jme3test.scene.TestRefreshFlagBug
simpleUpdate(float) - Method in class jme3test.scene.TestSceneLoading
simpleUpdate(float) - Method in class jme3test.stress.TestLeakingGL
simpleUpdate(float) - Method in class jme3test.stress.TestLodGeneration
simpleUpdate(float) - Method in class jme3test.terrain.TerrainFractalGridTest
simpleUpdate(float) - Method in class jme3test.terrain.TerrainGridAlphaMapTest
simpleUpdate(float) - Method in class jme3test.terrain.TerrainGridSerializationTest
simpleUpdate(float) - Method in class jme3test.terrain.TerrainGridTest
simpleUpdate(float) - Method in class jme3test.terrain.TerrainGridTileLoaderTest
simpleUpdate(float) - Method in class jme3test.terrain.TerrainTestModifyHeight
simpleUpdate(float) - Method in class jme3test.tools.TestSaveGame
simpleUpdate(float) - Method in class jme3test.water.TestMultiPostWater
simpleUpdate(float) - Method in class jme3test.water.TestPostWater
simpleUpdate(float) - Method in class jme3test.water.TestSimpleWater
SimpleWaterProcessor - Class in com.jme3.water
Simple Water renders a simple plane that use reflection and refraction to look like water.
SimpleWaterProcessor(AssetManager) - Constructor for class com.jme3.water.SimpleWaterProcessor
Creates a SimpleWaterProcessor
SimpleWaterProcessor.RefractionProcessor - Class in com.jme3.water
Refraction Processor
SimpleWaterProcessor.RefractionProcessor() - Constructor for class com.jme3.water.SimpleWaterProcessor.RefractionProcessor
SimplexCollisionShape - Class in com.jme3.bullet.collision.shapes
A simple point, line, triangle or quad collisionShape based on one to four points-
SimplexCollisionShape - Class in com.jme3.bullet.collision.shapes
A simple point, line, triangle or quad collisionShape based on one to four points-
SimplexCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.SimplexCollisionShape
SimplexCollisionShape(Vector3f, Vector3f, Vector3f, Vector3f) - Constructor for class com.jme3.bullet.collision.shapes.SimplexCollisionShape
SimplexCollisionShape(Vector3f, Vector3f, Vector3f) - Constructor for class com.jme3.bullet.collision.shapes.SimplexCollisionShape
SimplexCollisionShape(Vector3f, Vector3f) - Constructor for class com.jme3.bullet.collision.shapes.SimplexCollisionShape
SimplexCollisionShape(Vector3f) - Constructor for class com.jme3.bullet.collision.shapes.SimplexCollisionShape
simulate() - Method in class com.jme3.scene.plugins.blender.constraints.SimulationNode
Simulates the node.
simulateKeyEvent(KeyInputEvent) - Method in class com.jme3.niftygui.NiftyJmeDisplay
SimulationNode - Class in com.jme3.scene.plugins.blender.constraints
A node that represents either spatial or bone in constraint simulation.
SimulationNode(Long, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.constraints.SimulationNode
Builds the nodes tree for the given feature.
sin(float) - Static method in class com.jme3.math.FastMath
Returns the sine of an angle.
SinglePassLightingLogic - Class in com.jme3.material.logic
SinglePassLightingLogic(TechniqueDef) - Constructor for class com.jme3.material.logic.SinglePassLightingLogic
sinValue(float, float, float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
SixDofJoint - Class in com.jme3.bullet.joints
From bullet manual:
This generic constraint can emulate a variety of standard constraints,
by configuring each of the 6 degrees of freedom (dof).
SixDofJoint - Class in com.jme3.bullet.joints
From bullet manual:
This generic constraint can emulate a variety of standard constraints,
by configuring each of the 6 degrees of freedom (dof).
SixDofJoint() - Constructor for class com.jme3.bullet.joints.SixDofJoint
SixDofJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f, Matrix3f, Matrix3f, boolean) - Constructor for class com.jme3.bullet.joints.SixDofJoint
SixDofJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f, boolean) - Constructor for class com.jme3.bullet.joints.SixDofJoint
SixDofSpringJoint - Class in com.jme3.bullet.joints
From bullet manual:
This generic constraint can emulate a variety of standard constraints,
by configuring each of the 6 degrees of freedom (dof).
SixDofSpringJoint() - Constructor for class com.jme3.bullet.joints.SixDofSpringJoint
SixDofSpringJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f, Matrix3f, Matrix3f, boolean) - Constructor for class com.jme3.bullet.joints.SixDofSpringJoint
size() - Method in class com.jme3.collision.CollisionResults
size - Variable in class com.jme3.effect.Particle
Particle size or radius.
size() - Method in class com.jme3.light.LightList
size() - Method in class com.jme3.renderer.queue.GeometryList
Returns the number of elements in this GeometryList.
size() - Method in class com.jme3.scene.mesh.IndexBuffer
Returns the size of the index buffer.
size() - Method in class com.jme3.scene.mesh.IndexByteBuffer
size() - Method in class com.jme3.scene.mesh.IndexIntBuffer
size() - Method in class com.jme3.scene.mesh.IndexShortBuffer
size() - Method in class com.jme3.scene.mesh.VirtualIndexBuffer
size - Variable in class com.jme3.scene.plugins.blender.file.BlenderInputStream
The total size of the stored data.
size() - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
size - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
size - Variable in class com.jme3.terrain.geomipmap.TerrainQuad
size - Variable in class com.jme3.terrain.heightmap.AbstractHeightMap
The size of the height map's width.
size() - Method in class com.jme3.util.IntMap
size() - Method in class com.jme3.util.ListMap
size() - Method in class com.jme3.util.RingBuffer
size() - Method in class com.jme3.util.SafeArrayList
Skeleton - Class in com.jme3.animation
Skeleton is a convenience class for managing a bone hierarchy.
Skeleton(Bone[]) - Constructor for class com.jme3.animation.Skeleton
Creates a skeleton from a bone list.
Skeleton(Skeleton) - Constructor for class com.jme3.animation.Skeleton
Special-purpose copy constructor.
Skeleton() - Constructor for class com.jme3.animation.Skeleton
Serialization only.
skeleton - Variable in class com.jme3.bullet.control.KinematicRagdollControl
skeleton - Variable in class com.jme3.scene.plugins.fbx.node.FbxNode
For FBX nodes that contain a skeleton (i.e.
skeleton - Variable in class com.jme3.scene.plugins.ogre.AnimData
SkeletonControl - Class in com.jme3.animation
The Skeleton control deforms a model according to a skeleton, It handles the
computation of the deformation matrices and performs the transformations on
the mesh
SkeletonControl() - Constructor for class com.jme3.animation.SkeletonControl
Serialization only.
SkeletonControl(Skeleton) - Constructor for class com.jme3.animation.SkeletonControl
Creates a skeleton control.
SkeletonDebugger - Class in com.jme3.scene.debug
The class that creates a mesh to display how bones behave.
SkeletonDebugger() - Constructor for class com.jme3.scene.debug.SkeletonDebugger
SkeletonDebugger(String, Skeleton) - Constructor for class com.jme3.scene.debug.SkeletonDebugger
Creates a debugger with no length data.
SkeletonDebugger(String, Skeleton, Map<Integer, Float>) - Constructor for class com.jme3.scene.debug.SkeletonDebugger
Creates a debugger with bone lengths data.
skeletonHolder - Variable in class com.jme3.scene.plugins.fbx.anim.FbxLimbNode
SkeletonInterBoneWire - Class in com.jme3.scene.debug
A class that displays a dotted line between a bone tail and its childrens' heads.
SkeletonInterBoneWire(Skeleton, Map<Integer, Float>) - Constructor for class com.jme3.scene.debug.SkeletonInterBoneWire
Creates buffers for points.
SkeletonLoader - Class in com.jme3.scene.plugins.ogre
SkeletonLoader() - Constructor for class com.jme3.scene.plugins.ogre.SkeletonLoader
SkeletonPoints - Class in com.jme3.scene.debug
The class that displays either heads of the bones if no length data is supplied or both heads and tails otherwise.
SkeletonPoints(Skeleton) - Constructor for class com.jme3.scene.debug.SkeletonPoints
Creates a points with no length data.
SkeletonPoints(Skeleton, Map<Integer, Float>) - Constructor for class com.jme3.scene.debug.SkeletonPoints
Creates a points with bone lengths data.
SkeletonWire - Class in com.jme3.scene.debug
The class that displays either wires between the bones' heads if no length data is supplied and
full bones' shapes otherwise.
SkeletonWire(Skeleton) - Constructor for class com.jme3.scene.debug.SkeletonWire
Creates a wire with no length data.
SkeletonWire(Skeleton, Map<Integer, Float>) - Constructor for class com.jme3.scene.debug.SkeletonWire
Creates a wire with bone lengths data.
skinNormals - Variable in class com.jme3.util.TempVars
skinPositions - Variable in class com.jme3.util.TempVars
Skinning buffers
skinTangents - Variable in class com.jme3.util.TempVars
skipBytes(int) - Method in class com.jme3.util.LittleEndien
skipLine() - Method in class com.jme3.scene.plugins.MTLLoader
skipPostPass - Variable in class com.jme3.shadow.AbstractShadowRenderer
true to skip the post pass when there are no shadow casters
SkyFactory - Class in com.jme3.util
SkyFactory is used to create jME
Spatials that can
be attached to the scene to display a sky image in the background.
SkyFactory() - Constructor for class com.jme3.util.SkyFactory
SkyFactory.EnvMapType - Enum in com.jme3.util
The type of map fed to the shader
skyGeneratedTextureRadius - Variable in class com.jme3.asset.BlenderKey
The radius of a shape that will be used while creating the generated texture for the sky.
skyGeneratedTextureShape - Variable in class com.jme3.asset.BlenderKey
The shape against which the generated texture for the sky will be created.
skyGeneratedTextureSize - Variable in class com.jme3.asset.BlenderKey
If the sky has only generated textures applied then they will have the following size (both width and height).
slerp(Quaternion, Quaternion, float) - Method in class com.jme3.math.Quaternion
slerp sets this quaternion's value as an interpolation
between two other quaternions.
slerp(Quaternion, float) - Method in class com.jme3.math.Quaternion
Sets the values of this quaternion to the slerp from itself to q2 by
changeAmnt
SliderJoint - Class in com.jme3.bullet.joints
From bullet manual:
The slider constraint allows the body to rotate around one axis and translate along this axis.
SliderJoint - Class in com.jme3.bullet.joints
From bullet manual:
The slider constraint allows the body to rotate around one axis and translate along this axis.
SliderJoint() - Constructor for class com.jme3.bullet.joints.SliderJoint
SliderJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f, Matrix3f, Matrix3f, boolean) - Constructor for class com.jme3.bullet.joints.SliderJoint
SliderJoint(PhysicsRigidBody, PhysicsRigidBody, Vector3f, Vector3f, boolean) - Constructor for class com.jme3.bullet.joints.SliderJoint
SLOT_DEPTH - Static variable in class com.jme3.texture.FrameBuffer
SLOT_DEPTH_STENCIL - Static variable in class com.jme3.texture.FrameBuffer
SLOT_UNDEF - Static variable in class com.jme3.texture.FrameBuffer
smallestAngleBetween(Vector2f) - Method in class com.jme3.math.Vector2f
smallestAngleBetween returns (in radians) the minimum
angle between two vectors.
smooth(float) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
Smooth the terrain.
smooth(float, int) - Method in class com.jme3.terrain.heightmap.AbstractHeightMap
Smooth the terrain.
SmoothFilter - Class in com.jme3.terrain.noise.filter
SmoothFilter() - Constructor for class com.jme3.terrain.noise.filter.SmoothFilter
smoothing - Variable in class com.jme3.scene.plugins.IrVertex
smoothMotion - Variable in class com.jme3.input.ChaseCamera
smoothstep(float, float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
SocketConnector - Class in com.jme3.network.kernel.tcp
A straight forward socket-based connector implementation that
does not use any separate threading.
SocketConnector(InetAddress, int) - Constructor for class com.jme3.network.kernel.tcp.SocketConnector
SoftTextDialogInput - Interface in com.jme3.input
softTextDialogInput - Variable in class com.jme3.system.JmeSystemDelegate
SoftTextDialogInputListener - Interface in com.jme3.input.controls
sort(boolean) - Method in class com.jme3.light.LightList
Sorts the elements in the list according to their Comparator.
sort() - Method in class com.jme3.renderer.queue.GeometryList
Sorts the elements in the list according to their Comparator.
sort(T[], Comparator<T>) - Method in class com.jme3.util.ListSort
Sort the given array given the comparator
SortUtil - Class in com.jme3.util
Quick and merge sort implementations that create no garbage, unlike Arrays.sort(int[]).
SortUtil() - Constructor for class com.jme3.util.SortUtil
soundDev - Variable in class com.jme3.niftygui.NiftyJmeDisplay
SoundDeviceJme - Class in com.jme3.niftygui
SoundDeviceJme(AssetManager, AudioRenderer) - Constructor for class com.jme3.niftygui.SoundDeviceJme
SoundEvent - Class in com.jme3.cinematic.events
A sound track to be played in a cinematic.
SoundEvent(String) - Constructor for class com.jme3.cinematic.events.SoundEvent
creates a sound track from the given resource path
SoundEvent(String, boolean) - Constructor for class com.jme3.cinematic.events.SoundEvent
creates a sound track from the given resource path
SoundEvent(String, boolean, float) - Constructor for class com.jme3.cinematic.events.SoundEvent
creates a sound track from the given resource path
SoundEvent(String, boolean, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundEvent
creates a sound track from the given resource path
SoundEvent(String, boolean, float, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundEvent
creates a sound track from the given resource path
SoundEvent(String, float) - Constructor for class com.jme3.cinematic.events.SoundEvent
creates a sound track from the given resource path
SoundEvent(String, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundEvent
creates a sound track from the given resource path
SoundEvent(String, float, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundEvent
creates a sound track from the given resource path
SoundEvent() - Constructor for class com.jme3.cinematic.events.SoundEvent
creates a sound event
used for serialization
SoundHandleJme - Class in com.jme3.niftygui
SoundHandleJme(AudioRenderer, AudioNode) - Constructor for class com.jme3.niftygui.SoundHandleJme
SoundHandleJme(AudioRenderer, AssetManager, String) - Constructor for class com.jme3.niftygui.SoundHandleJme
For streaming music only.
SoundTrack - Class in com.jme3.cinematic.events
Deprecated.
use SoundEvent instead
SoundTrack(String) - Constructor for class com.jme3.cinematic.events.SoundTrack
Deprecated.
creates a sound track from the given resource path
SoundTrack(String, boolean) - Constructor for class com.jme3.cinematic.events.SoundTrack
Deprecated.
creates a sound track from the given resource path
SoundTrack(String, boolean, float) - Constructor for class com.jme3.cinematic.events.SoundTrack
Deprecated.
SoundTrack(String, boolean, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundTrack
Deprecated.
SoundTrack(String, boolean, float, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundTrack
Deprecated.
SoundTrack(String, float) - Constructor for class com.jme3.cinematic.events.SoundTrack
Deprecated.
SoundTrack(String, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundTrack
Deprecated.
SoundTrack(String, float, LoopMode) - Constructor for class com.jme3.cinematic.events.SoundTrack
Deprecated.
SoundTrack() - Constructor for class com.jme3.cinematic.events.SoundTrack
Deprecated.
space - Variable in class com.jme3.bullet.control.AbstractPhysicsControl
space - Variable in class com.jme3.bullet.control.CharacterControl
space - Variable in class com.jme3.bullet.control.GhostControl
space - Variable in class com.jme3.bullet.control.RigidBodyControl
space - Variable in class com.jme3.bullet.control.VehicleControl
space - Variable in class com.jme3.bullet.debug.BulletDebugAppState
space - Variable in class jme3test.bullet.PhysicsHoverControl
spatial - Variable in class com.jme3.app.ChaseCameraAppState
spatial - Variable in class com.jme3.bullet.control.AbstractPhysicsControl
spatial - Variable in class com.jme3.bullet.control.CharacterControl
spatial - Variable in class com.jme3.bullet.control.GhostControl
spatial - Variable in class com.jme3.bullet.control.RigidBodyControl
spatial - Variable in class com.jme3.bullet.control.VehicleControl
spatial - Variable in class com.jme3.cinematic.events.MotionEvent
spatial - Variable in class com.jme3.scene.control.AbstractControl
Spatial - Class in com.jme3.scene
Spatial defines the base class for scene graph nodes.
Spatial() - Constructor for class com.jme3.scene.Spatial
Serialization only.
Spatial(String) - Constructor for class com.jme3.scene.Spatial
Constructor instantiates a new Spatial object setting the
rotation, translation and scale value to defaults.
spatial - Variable in class jme3test.bullet.PhysicsHoverControl
Spatial.BatchHint - Enum in com.jme3.scene
Specifies if this spatial should be batched
Spatial.CullHint - Enum in com.jme3.scene
Specifies how frustum culling should be handled by
this spatial.
spatialStack - Variable in class com.jme3.util.TempVars
Maximum tree depth ..
SpatialTrack - Class in com.jme3.animation
This class represents the track for spatial animation.
SpatialTrack() - Constructor for class com.jme3.animation.SpatialTrack
SpatialTrack(float[], Vector3f[], Quaternion[], Vector3f[]) - Constructor for class com.jme3.animation.SpatialTrack
Creates a spatial track for the given track data.
specular - Variable in class com.jme3.scene.plugins.MTLLoader
specularMap - Variable in class com.jme3.scene.plugins.MTLLoader
speed - Variable in class com.jme3.app.LegacyApplication
speed - Variable in class com.jme3.bullet.BulletAppState
speed - Variable in class com.jme3.cinematic.events.AbstractCinematicEvent
speed - Variable in class com.jme3.water.SimpleWaterProcessor
Sphere - Class in com.jme3.scene.shape
Sphere represents a 3D object with all points equidistance
from a center point.
Sphere() - Constructor for class com.jme3.scene.shape.Sphere
Serialization only.
Sphere(int, int, float) - Constructor for class com.jme3.scene.shape.Sphere
Constructs a sphere.
Sphere(int, int, float, boolean, boolean) - Constructor for class com.jme3.scene.shape.Sphere
Constructs a sphere.
Sphere.TextureMode - Enum in com.jme3.scene.shape
SphereCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic sphere collision shape
SphereCollisionShape - Class in com.jme3.bullet.collision.shapes
Basic sphere collision shape
SphereCollisionShape() - Constructor for class com.jme3.bullet.collision.shapes.SphereCollisionShape
SphereCollisionShape(float) - Constructor for class com.jme3.bullet.collision.shapes.SphereCollisionShape
creates a SphereCollisionShape with the given radius
sphericalToCartesian(Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Converts a point from Spherical coordinates to Cartesian (using positive
Y as up) and stores the results in the store var.
sphericalToCartesianZ(Vector3f, Vector3f) - Static method in class com.jme3.math.FastMath
Converts a point from Spherical coordinates to Cartesian (using positive
Z as up) and stores the results in the store var.
spinnerConfig - Static variable in class jme3test.android.R.id
spinnerLogging - Static variable in class jme3test.android.R.id
splashImageView - Variable in class com.jme3.app.AndroidHarness
splashImageView - Variable in class com.jme3.app.AndroidHarnessFragment
splashPicID - Variable in class com.jme3.app.AndroidHarness
Splash Screen picture Resource ID.
splashPicID - Variable in class com.jme3.app.AndroidHarnessFragment
Splash Screen picture Resource ID.
Spline - Class in com.jme3.math
Spline() - Constructor for class com.jme3.math.Spline
Spline(Spline.SplineType, Vector3f[], float, boolean) - Constructor for class com.jme3.math.Spline
Create a spline
Spline(Spline.SplineType, List<Vector3f>, float, boolean) - Constructor for class com.jme3.math.Spline
Create a spline
Spline(List<Vector4f>, List<Float>) - Constructor for class com.jme3.math.Spline
Create a NURBS spline.
spline(float, float[]) - Static method in class com.jme3.terrain.noise.ShaderUtils
spline(float, float[][]) - Static method in class com.jme3.terrain.noise.ShaderUtils
Spline.SplineType - Enum in com.jme3.math
split(int, float[]) - Method in class com.jme3.terrain.geomipmap.TerrainQuad
split divides the heightmap data for four children.
splitByMaterial(IrMesh) - Static method in class com.jme3.scene.plugins.IrUtils
Separate mesh with multiple materials into multiple meshes each with
one material each.
splitDelimitedStr(String, String) - Method in class jme3tools.navigation.StringUtil
Splits a newline (\n) delimited string into an array of strings
splitOccluders - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
splits - Variable in class com.jme3.shadow.DirectionalLightShadowRenderer
splits - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
splitsArray - Variable in class com.jme3.shadow.DirectionalLightShadowRenderer
splitsArray - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
spotInnerAngle - Variable in class com.jme3.light.SpotLight
SpotLight - Class in com.jme3.light
Represents a spot light.
SpotLight() - Constructor for class com.jme3.light.SpotLight
Creates a SpotLight.
SpotLight(Vector3f, Vector3f) - Constructor for class com.jme3.light.SpotLight
Creates a SpotLight at the given position and with the given direction.
SpotLight(Vector3f, Vector3f, float) - Constructor for class com.jme3.light.SpotLight
Creates a SpotLight at the given position, with the given direction, and the
given range.
SpotLight(Vector3f, Vector3f, ColorRGBA) - Constructor for class com.jme3.light.SpotLight
Creates a SpotLight at the given position, with the given direction and
the given color.
SpotLight(Vector3f, Vector3f, float, ColorRGBA) - Constructor for class com.jme3.light.SpotLight
Creates a SpotLight at the given position, with the given direction,
the given range and the given color.
SpotLight(Vector3f, Vector3f, float, ColorRGBA, float, float) - Constructor for class com.jme3.light.SpotLight
Creates a SpotLight at the given position, with the given direction,
the given color and the given inner and outer angles
(controls the falloff of the light)
SpotLightShadowFilter - Class in com.jme3.shadow
This Filter does basically the same as a SpotLightShadowRenderer except it
renders the post shadow pass as a fulscreen quad pass instead of a geometry
pass.
SpotLightShadowFilter(AssetManager, int) - Constructor for class com.jme3.shadow.SpotLightShadowFilter
Creates a SpotLight Shadow Filter
SpotLightShadowRenderer - Class in com.jme3.shadow
SpotLightShadowRenderer renderer use Parrallel Split Shadow Mapping technique
(pssm)
It splits the view frustum in several parts and compute a shadow
map for each one.
splits are distributed so that the closer they are from
the camera, the smaller they are to maximize the resolution used of the
shadow map.
This result in a better quality shadow than standard shadow
mapping.
for more informations on this read this
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html
SpotLightShadowRenderer() - Constructor for class com.jme3.shadow.SpotLightShadowRenderer
Used for serialization use SpotLightShadowRenderer#SpotLightShadowRenderer(AssetManager assetManager, int shadowMapSize)
SpotLightShadowRenderer(AssetManager, int) - Constructor for class com.jme3.shadow.SpotLightShadowRenderer
Create a SpotLightShadowRenderer This use standard shadow mapping
spotOuterAngle - Variable in class com.jme3.light.SpotLight
spotRange - Variable in class com.jme3.light.SpotLight
sqr(float) - Static method in class com.jme3.math.FastMath
Returns the value squared.
sqrt(float) - Static method in class com.jme3.math.FastMath
Returns the square root of a given value.
SSAOFilter - Class in com.jme3.post.ssao
SSAOFilter() - Constructor for class com.jme3.post.ssao.SSAOFilter
Create a Screen Space Ambient Occlusion Filter
SSAOFilter(float, float, float, float) - Constructor for class com.jme3.post.ssao.SSAOFilter
Create a Screen Space Ambient Occlusion Filter
SSAOUI - Class in jme3test.post
SSAOUI(InputManager, SSAOFilter) - Constructor for class jme3test.post.SSAOUI
start() - Method in class com.jme3.app.AppletHarness
start() - Method in interface com.jme3.app.Application
Starts the application.
start(boolean) - Method in interface com.jme3.app.Application
Starts the application.
start() - Method in class com.jme3.app.LegacyApplication
Starts the application in
display mode.
start(boolean) - Method in class com.jme3.app.LegacyApplication
Starts the application in
display mode.
start(JmeContext.Type) - Method in class com.jme3.app.LegacyApplication
Starts the application.
start(JmeContext.Type, boolean) - Method in class com.jme3.app.LegacyApplication
Starts the application.
start() - Method in class com.jme3.app.SimpleApplication
start() - Method in class com.jme3.network.base.DefaultClient
start() - Method in class com.jme3.network.base.DefaultServer
start() - Method in interface com.jme3.network.Client
Starts the client allowing it to begin processing incoming
messages and delivering them to listeners.
start() - Method in interface com.jme3.network.Server
Start the server so that it will began accepting new connections
and processing messages.
start() - Method in class com.jme3.network.service.AbstractService
Default implementation does nothing.
start() - Method in interface com.jme3.network.service.ClientService
Called when the service manager is started or if the
service is added to an already started service manager.
start() - Method in interface com.jme3.network.service.HostedService
Called when the service manager is started or if the
service is added to an already started service manager.
start() - Method in class com.jme3.network.service.rmi.RmiClientService
start() - Method in class com.jme3.network.service.serializer.ServerSerializerRegistrationsService
start() - Method in interface com.jme3.network.service.Service
Called when the service manager is started or if the
service is added to an already started service manager.
start() - Method in class com.jme3.network.service.ServiceManager
Starts this service manager and all services that it contains.
start(JmeContext.Type) - Method in class jme3test.app.state.TestAppStates
start() - Method in class jme3test.awt.AppHarness
start() - Method in class jme3test.awt.TestApplet
start() - Method in class jme3test.network.TestChatServer
start(String[]) - Method in class jme3test.TestChooser
startApp() - Static method in class jme3test.awt.TestApplet
startApp() - Static method in class jme3test.awt.TestCanvas
startAt - Variable in class jme3test.batching.TestBatchNodeCluster
startBlendingPos - Variable in class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
startBlendingRot - Variable in class com.jme3.bullet.control.KinematicRagdollControl.PhysicsBoneLink
startCanvas() - Method in class com.jme3.app.LegacyApplication
Starts the rendering thread after createCanvas() has been called.
startCanvas(boolean) - Method in class com.jme3.app.LegacyApplication
Starts the rendering thread after createCanvas() has been called.
startCondition(String, StringBuilder) - Method in class com.jme3.shader.Glsl100ShaderGenerator
Starts a conditional block
startDocument() - Method in class com.jme3.scene.plugins.ogre.MeshLoader
startDocument() - Method in class com.jme3.scene.plugins.ogre.SceneLoader
startElement(String, String, String, Attributes) - Method in class com.jme3.scene.plugins.ogre.MeshLoader
startElement(String, String, String, Attributes) - Method in class com.jme3.scene.plugins.ogre.SceneLoader
startElement(String, String, String, Attributes) - Method in class com.jme3.scene.plugins.ogre.SkeletonLoader
startGLCanvas() - Method in class com.jme3.system.jogl.JoglAbstractDisplay
startGLCanvas() - Method in class com.jme3.system.jogl.JoglCanvas
startGLCanvas() - Method in class com.jme3.system.jogl.JoglNewtAbstractDisplay
startGLCanvas() - Method in class com.jme3.system.jogl.JoglNewtCanvas
startHostingOnConnection(HostedConnection) - Method in class com.jme3.network.service.AbstractHostedConnectionService
Performs implementation specific connection hosting setup.
startHostingOnConnection(HostedConnection) - Method in class com.jme3.network.service.rmi.RmiHostedService
Sets up RMI hosting services for the hosted connection allowing
getRmiRegistry() to return a valid RmiRegistry object.
startHostingOnConnection(HostedConnection) - Method in class com.jme3.network.service.rpc.RpcHostedService
Sets up RPC hosting services for the hosted connection allowing
getRpcConnection() to return a valid RPC connection object.
startIndex - Variable in class com.jme3.scene.Geometry
startlife - Variable in class com.jme3.effect.Particle
The initial particle life
startMaterial(String) - Method in class com.jme3.scene.plugins.MTLLoader
startPhysics() - Method in class com.jme3.bullet.BulletAppState
The physics system is started automatically on attaching, if you want to
start it before for some reason, you can use this method.
startServices() - Method in class com.jme3.network.base.DefaultClient
startWalk(Ray) - Method in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
stateAttached(AppStateManager) - Method in class com.jme3.app.state.AbstractAppState
stateAttached(AppStateManager) - Method in interface com.jme3.app.state.AppState
stateAttached(AppStateManager) - Method in class com.jme3.app.state.BaseAppState
stateAttached(AppStateManager) - Method in class com.jme3.bullet.BulletAppState
stateAttached(AppStateManager) - Method in class com.jme3.cinematic.Cinematic
called internally
stateAttached(AppStateManager) - Method in class jme3test.app.TestAppStateLifeCycle.TestState
stateDetached(AppStateManager) - Method in class com.jme3.app.state.AbstractAppState
stateDetached(AppStateManager) - Method in interface com.jme3.app.state.AppState
stateDetached(AppStateManager) - Method in class com.jme3.app.state.BaseAppState
stateDetached(AppStateManager) - Method in class com.jme3.bullet.BulletAppState
stateDetached(AppStateManager) - Method in class com.jme3.cinematic.Cinematic
called internally
stateDetached(AppStateManager) - Method in class jme3test.app.TestAppStateLifeCycle.TestState
stateManager - Variable in class com.jme3.app.LegacyApplication
stateManager - Variable in class com.jme3.bullet.BulletAppState
Statement - Class in com.jme3.util.blockparser
Statement(int, String) - Constructor for class com.jme3.util.blockparser.Statement
StaticPassLightingLogic - Class in com.jme3.material.logic
Rendering logic for static pass.
StaticPassLightingLogic(TechniqueDef) - Constructor for class com.jme3.material.logic.StaticPassLightingLogic
Statistics - Class in com.jme3.renderer
The statistics class allows tracking of real-time rendering statistics.
Statistics() - Constructor for class com.jme3.renderer.Statistics
StatsAppState - Class in com.jme3.app
Displays stats in SimpleApplication's GUI node or
using the node and font parameters provided.
StatsAppState() - Constructor for class com.jme3.app.StatsAppState
StatsAppState(Node, BitmapFont) - Constructor for class com.jme3.app.StatsAppState
statsView - Variable in class com.jme3.app.StatsAppState
StatsView - Class in com.jme3.app
The StatsView provides a heads-up display (HUD) of various
statistics of rendering.
StatsView(String, AssetManager, Statistics) - Constructor for class com.jme3.app.StatsView
status - Variable in class com.jme3.audio.AudioNode
steer(float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Set the given steering value to all front wheels (0 = forward)
steer(int, float) - Method in class com.jme3.bullet.objects.PhysicsVehicle
Set the given steering value to the given wheel (0 = forward)
steer(float) - Method in class jme3test.bullet.PhysicsHoverControl
steeringValue - Variable in class jme3test.bullet.PhysicsHoverControl
stencilTest - Variable in class com.jme3.renderer.RenderContext
Stencil Buffer state
step(float, float) - Static method in class com.jme3.terrain.noise.ShaderUtils
stepDirection - Variable in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
stepHeight - Variable in class com.jme3.bullet.objects.PhysicsCharacter
stepScale - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
stepScale - Variable in class com.jme3.terrain.geomipmap.TerrainQuad
stop() - Method in class com.jme3.app.AppletHarness
stop() - Method in interface com.jme3.app.Application
Requests the context to close, shutting down the main loop
and making necessary cleanup operations.
stop(boolean) - Method in interface com.jme3.app.Application
Requests the context to close, shutting down the main loop
and making necessary cleanup operations.
stop() - Method in class com.jme3.app.LegacyApplication
Requests the context to close, shutting down the main loop
and making necessary cleanup operations.
stop(boolean) - Method in class com.jme3.app.LegacyApplication
Requests the context to close, shutting down the main loop
and making necessary cleanup operations.
stop() - Method in class com.jme3.audio.AudioNode
stop() - Method in class com.jme3.cinematic.events.AbstractCinematicEvent
Stops the animation.
stop() - Method in interface com.jme3.cinematic.events.CinematicEvent
Stops the animation
stop() - Method in class com.jme3.network.service.AbstractService
Default implementation does nothing.
stop() - Method in interface com.jme3.network.service.ClientService
Called when the service is shutting down.
stop() - Method in interface com.jme3.network.service.HostedService
Called when the service is shutting down.
stop() - Method in interface com.jme3.network.service.Service
Called when the service manager is shutting down.
stop() - Method in class com.jme3.network.service.ServiceManager
Stops all services and puts the service manager into a stopped state.
stop() - Method in class com.jme3.niftygui.SoundHandleJme
stop() - Method in class jme3test.awt.AppHarness
stop() - Method in class jme3test.awt.TestApplet
stopHostingOnConnection(HostedConnection) - Method in class com.jme3.network.service.AbstractHostedConnectionService
Performs implementation specific connection tear-down.
stopHostingOnConnection(HostedConnection) - Method in class com.jme3.network.service.rmi.RmiHostedService
Removes any RMI hosting services associated with the specified
connection.
stopHostingOnConnection(HostedConnection) - Method in class com.jme3.network.service.rpc.RpcHostedService
Removes any RPC hosting services associated with the specified
connection.
stopPhysics() - Method in class com.jme3.bullet.BulletAppState
stopSource(AudioSource) - Method in interface com.jme3.audio.AudioRenderer
stopSource(AudioSource) - Method in class com.jme3.audio.openal.ALAudioRenderer
storageFolders - Variable in class com.jme3.system.JmeSystemDelegate
storeAttribute(ShaderNodeVariable) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
store an attribute
storeEvent(TouchEvent) - Method in class com.jme3.input.android.TouchEventPool
Stores the TouchEvent back in the pool for later reuse.
storeEvent(TouchEvent) - Method in class com.jme3.input.ios.TouchEventPool
Stores the TouchEvent back in the pool for later reuse.
storeFragmentUniform(ShaderNodeVariable) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
store a fragment uniform
storeGlobal(ShaderNodeVariable, Statement) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
stores a global output
storeVariable(ShaderNodeVariable, List<ShaderNodeVariable>) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
search a variable in a list from its name and merge the conditions of the
variables
storeVaryings(ShaderNode, ShaderNodeVariable) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
store a varying
storeVertexUniform(ShaderNodeVariable) - Method in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
store a vertex uniform
stream - Variable in class com.jme3.cinematic.events.SoundEvent
StreamAssetInfo - Class in com.jme3.asset
StreamAssetInfo(AssetManager, AssetKey<?>, InputStream) - Constructor for class com.jme3.asset.StreamAssetInfo
stride - Variable in class com.jme3.scene.VertexBuffer
StringSerializer - Class in com.jme3.network.serializing.serializers
String serializer.
StringSerializer() - Constructor for class com.jme3.network.serializing.serializers.StringSerializer
StringUtil - Class in jme3tools.navigation
A collection of String utilities.
StringUtil() - Constructor for class jme3tools.navigation.StringUtil
StripBox - Class in com.jme3.scene.shape
A box with solid (filled) faces.
StripBox(float, float, float) - Constructor for class com.jme3.scene.shape.StripBox
Creates a new box.
StripBox(Vector3f, float, float, float) - Constructor for class com.jme3.scene.shape.StripBox
Creates a new box.
StripBox(Vector3f, Vector3f) - Constructor for class com.jme3.scene.shape.StripBox
Constructor instantiates a new Box object.
StripBox() - Constructor for class com.jme3.scene.shape.StripBox
Empty constructor for serialization only.
Structure - Class in com.jme3.scene.plugins.blender.file
A class representing a single structure in the file.
Structure(BlenderInputStream, String[], String[], BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.file.Structure
Constructor.
stype - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorBlend
sType - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
stype - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave.MusgraveData
stype - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave
stype - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorStucci
subclassName - Variable in class com.jme3.scene.plugins.fbx.obj.FbxObject
SubdivisionSurfaceModifier - Class in com.jme3.scene.plugins.blender.modifiers
A modifier that subdivides the mesh using either simple or catmull-clark subdivision.
SubdivisionSurfaceModifier(Structure, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.modifiers.SubdivisionSurfaceModifier
Constructor loads all neccessary modifier data.
subList(int, int) - Method in class com.jme3.util.SafeArrayList
SUBSURF_MODIFIER_DATA - Static variable in class com.jme3.scene.plugins.blender.modifiers.Modifier
subtargetName - Variable in class com.jme3.scene.plugins.blender.constraints.Constraint
SubtitleTrack - Class in jme3test.animation
SubtitleTrack(Nifty, String, float, String) - Constructor for class jme3test.animation.SubtitleTrack
subtract(Quaternion) - Method in class com.jme3.math.Quaternion
subtract subtracts the values of the parameter quaternion
from those of this quaternion.
subtract(Vector2f) - Method in class com.jme3.math.Vector2f
subtract subtracts the values of a given vector from those
of this vector creating a new vector object.
subtract(Vector2f, Vector2f) - Method in class com.jme3.math.Vector2f
subtract subtracts the values of a given vector from those
of this vector storing the result in the given vector object.
subtract(float, float) - Method in class com.jme3.math.Vector2f
subtract subtracts the given x,y values from those of this
vector creating a new vector object.
subtract(Vector3f) - Method in class com.jme3.math.Vector3f
subtract subtracts the values of a given vector from those
of this vector creating a new vector object.
subtract(Vector3f, Vector3f) - Method in class com.jme3.math.Vector3f
subtract
subtract(float, float, float) - Method in class com.jme3.math.Vector3f
subtract subtracts the provided values from this vector,
creating a new vector that is then returned.
subtract(Vector4f) - Method in class com.jme3.math.Vector4f
subtract subtracts the values of a given vector from those
of this vector creating a new vector object.
subtract(Vector4f, Vector4f) - Method in class com.jme3.math.Vector4f
subtract
subtract(float, float, float, float) - Method in class com.jme3.math.Vector4f
subtract subtracts the provided values from this vector,
creating a new vector that is then returned.
subtract(DQuaternion) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
subtract subtracts the values of the parameter quaternion
from those of this quaternion.
subtract(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
subtract subtracts the values of a given vector from those
of this vector creating a new vector object.
subtract(Vector3d, Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
subtract
subtract(double, double, double) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
subtract subtracts the provided values from this vector,
creating a new vector that is then returned.
SUBTRACTION - Static variable in class com.jme3.terrain.heightmap.CombinerHeightMap
Constant mode to denote subtracting the two heightmaps.
subtractLocal(Quaternion) - Method in class com.jme3.math.Quaternion
subtract subtracts the values of the parameter quaternion
from those of this quaternion.
subtractLocal(Vector2f) - Method in class com.jme3.math.Vector2f
subtractLocal subtracts a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
subtractLocal(float, float) - Method in class com.jme3.math.Vector2f
subtractLocal subtracts the provided values from this
vector internally, and returns a handle to this vector for easy chaining
of calls.
subtractLocal(Vector3f) - Method in class com.jme3.math.Vector3f
subtractLocal subtracts a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
subtractLocal(float, float, float) - Method in class com.jme3.math.Vector3f
subtractLocal subtracts the provided values from this vector
internally, and returns a handle to this vector for easy chaining of
calls.
subtractLocal(Vector4f) - Method in class com.jme3.math.Vector4f
subtractLocal subtracts a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
subtractLocal(float, float, float, float) - Method in class com.jme3.math.Vector4f
subtractLocal subtracts the provided values from this vector
internally, and returns a handle to this vector for easy chaining of
calls.
subtractLocal(DQuaternion) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
subtract subtracts the values of the parameter quaternion
from those of this quaternion.
subtractLocal(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
subtractLocal subtracts a provided vector to this vector
internally, and returns a handle to this vector for easy chaining of
calls.
subtractLocal(double, double, double) - Method in class com.jme3.scene.plugins.blender.math.Vector3d
subtractLocal subtracts the provided values from this vector
internally, and returns a handle to this vector for easy chaining of
calls.
SubtypeOf - Annotation Type in checkers.quals
A meta-annotation to specify all the qualifiers that the given qualifier
is a subtype of.
supports(Collection<Caps>, Texture) - Static method in enum com.jme3.renderer.Caps
Returns true if given the renderer capabilities, the texture
can be supported by the renderer.
supports(Collection<Caps>, FrameBuffer) - Static method in enum com.jme3.renderer.Caps
Returns true if given the renderer capabilities, the framebuffer
can be supported by the renderer.
supports(Collection<Caps>, Shader) - Static method in enum com.jme3.renderer.Caps
Returns true if given the renderer capabilities, the shader
can be supported by the renderer.
Surface - Class in com.jme3.scene.shape
This class represents a surface described by knots, weights and control points.
surfaceTangentFactor - Variable in class com.jme3.effect.influencers.NewtonianParticleInfluencer
Emitter's surface tangent factor.
surfaceTangentRotation - Variable in class com.jme3.effect.influencers.NewtonianParticleInfluencer
Emitters tangent rotation factor.
suspensionCompression - Variable in class com.jme3.bullet.objects.infos.VehicleTuning
suspensionDamping - Variable in class com.jme3.bullet.objects.infos.VehicleTuning
suspensionNode - Variable in class com.jme3.bullet.debug.BulletVehicleDebugControl
suspensionStiffness - Variable in class com.jme3.bullet.objects.infos.VehicleTuning
suspensionStiffness - Variable in class com.jme3.bullet.objects.VehicleWheel
swapChildren(int, int) - Method in class com.jme3.scene.Node
More efficient than e.g detaching and attaching as no updates are needed.
swapInt(int) - Static method in class com.jme3.app.state.MjpegFileWriter
swapShort(short) - Static method in class com.jme3.app.state.MjpegFileWriter
swapTriangles(int, int) - Method in class com.jme3.collision.bih.BIHTree
sweepTest(CollisionShape, Transform, Transform) - Method in class com.jme3.bullet.PhysicsSpace
Performs a sweep collision test and returns the results as a list of
PhysicsSweepTestResults You have to use different Transforms for
start and end (at least distance > 0.4f).
sweepTest(CollisionShape, Transform, Transform, List<PhysicsSweepTestResult>) - Method in class com.jme3.bullet.PhysicsSpace
sweepTest(CollisionShape, Transform, Transform, List<PhysicsSweepTestResult>, float) - Method in class com.jme3.bullet.PhysicsSpace
Performs a sweep collision test and returns the results as a list of
PhysicsSweepTestResults You have to use different Transforms for
start and end (at least distance > allowedCcdPenetration).
sweepTest_native(long, Transform, Transform, long, List<PhysicsSweepTestResult>, float) - Method in class com.jme3.bullet.PhysicsSpace
swingSpan1 - Variable in class com.jme3.bullet.joints.ConeJoint
swingSpan2 - Variable in class com.jme3.bullet.joints.ConeJoint
swizzleRequired - Variable in class com.jme3.renderer.opengl.GLImageFormat
sWrap - Variable in class com.jme3.texture.image.LastTextureState
sync(int) - Method in class com.jme3.system.NullContext
SystemListener - Interface in com.jme3.system
The ContextListener> provides a means for an application
to receive events relating to a context.
takeOverChild(Vector3f) - Method in class jme3test.games.WorldOfInception.InceptionLevel
takeOverParent() - Method in class jme3test.games.WorldOfInception.InceptionLevel
takeScreenshot() - Method in class com.jme3.app.state.ScreenshotAppState
tan(float) - Static method in class com.jme3.math.FastMath
Returns the tangent of a value.
tang - Variable in class com.jme3.scene.plugins.IrVertex
tang4d - Variable in class com.jme3.scene.plugins.IrVertex
tangent - Variable in class com.jme3.util.TangentBinormalGenerator.TriangleData
TangentBinormalGenerator - Class in com.jme3.util
TangentBinormalGenerator() - Constructor for class com.jme3.util.TangentBinormalGenerator
TangentBinormalGenerator.TriangleData - Class in com.jme3.util
Keeps track of tangent, binormal, and normal for one triangle.
TangentBinormalGenerator.TriangleData(Vector3f, Vector3f, Vector3f) - Constructor for class com.jme3.util.TangentBinormalGenerator.TriangleData
TangentUtils - Class in com.jme3.util
Created by Nehon on 03/10/2016.
TangentUtils() - Constructor for class com.jme3.util.TangentUtils
taperObject - Variable in class com.jme3.scene.plugins.blender.curves.CurvesTemporalMesh
target - Variable in class com.jme3.app.ChaseCameraAppState
target - Variable in class com.jme3.input.ChaseCamera
targetDir - Variable in class com.jme3.input.ChaseCamera
targetDistance - Variable in class com.jme3.input.ChaseCamera
targetLocation - Variable in class com.jme3.input.ChaseCamera
targetLocation - Variable in class com.jme3.water.SimpleWaterProcessor
targetModel - Variable in class com.jme3.bullet.control.KinematicRagdollControl
targetMoves - Variable in class com.jme3.input.ChaseCamera
targetOMA - Variable in class com.jme3.scene.plugins.blender.constraints.Constraint
targetPatch - Variable in class com.jme3.terrain.geomipmap.picking.TerrainPickData
targetRotation - Variable in class com.jme3.input.ChaseCamera
targetSpace - Variable in class com.jme3.scene.plugins.blender.constraints.Constraint
targetVRotation - Variable in class com.jme3.input.ChaseCamera
TASK_COMPLETE - Static variable in class com.jme3.system.lwjgl.LwjglCanvas
TASK_CREATE_DISPLAY - Static variable in class com.jme3.system.lwjgl.LwjglCanvas
TASK_DESTROY_DISPLAY - Static variable in class com.jme3.system.lwjgl.LwjglCanvas
TASK_NOTHING - Static variable in class com.jme3.system.lwjgl.LwjglCanvas
TcpConnectorFactory - Class in com.jme3.network.base
Creates TCP connectors to a specific remote address.
TcpConnectorFactory(InetAddress) - Constructor for class com.jme3.network.base.TcpConnectorFactory
Technique - Class in com.jme3.material
Represents a technique instance.
Technique(Material, TechniqueDef) - Constructor for class com.jme3.material.Technique
Creates a new technique instance that implements the given
technique definition.
techniqueDef - Variable in class com.jme3.material.logic.DefaultTechniqueDefLogic
techniqueDef - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
TechniqueDef - Class in com.jme3.material
Describes a technique definition.
TechniqueDef(String, int) - Constructor for class com.jme3.material.TechniqueDef
Creates a new technique definition.
TechniqueDef() - Constructor for class com.jme3.material.TechniqueDef
Serialization only.
techniqueDef - Variable in class com.jme3.shader.ShaderGenerator
the technique def to use for the shader generation
TechniqueDef.LightMode - Enum in com.jme3.material
Describes light rendering mode.
TechniqueDef.ShadowMode - Enum in com.jme3.material
TechniqueDefLogic - Interface in com.jme3.material.logic
TechniqueDefLogic is used to customize how
a material should be rendered.
temp - Variable in class com.jme3.effect.influencers.DefaultParticleInfluencer
Temporary variable used to help with calculations.
temp - Variable in class com.jme3.input.ChaseCamera
tempMat3 - Variable in class com.jme3.util.TempVars
General matrices.
tempMat4 - Variable in class com.jme3.util.TempVars
tempMat42 - Variable in class com.jme3.util.TempVars
TemporalMesh - Class in com.jme3.scene.plugins.blender.meshes
The class extends Geometry so that it can be temporalily added to the object's node.
TemporalMesh(Structure, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Creates a temporal mesh based on the given mesh structure.
TemporalMesh(Structure, BlenderContext, boolean) - Constructor for class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Creates a temporal mesh based on the given mesh structure.
TempVars - Class in com.jme3.util
Temporary variables assigned to each thread.
tempVect1 - Variable in class jme3test.bullet.PhysicsHoverControl
tempVect2 - Variable in class jme3test.bullet.PhysicsHoverControl
tempVect3 - Variable in class jme3test.bullet.PhysicsHoverControl
terminate() - Method in interface com.jme3.network.kernel.Kernel
Gracefully terminates the kernel and stops any internal
daemon processing.
terminate() - Method in class com.jme3.network.kernel.tcp.SelectorKernel
terminate() - Method in class com.jme3.network.kernel.udp.UdpKernel
terminate(S) - Method in class com.jme3.network.service.AbstractService
Default implementation does nothing.
terminate(ClientServiceManager) - Method in interface com.jme3.network.service.ClientService
The service manager is fully shutting down.
terminate(HostedServiceManager) - Method in interface com.jme3.network.service.HostedService
The service manager is fully shutting down.
terminate(ClientServiceManager) - Method in class com.jme3.network.service.rpc.RpcClientService
Used internally to unregister the RPC MessageDelegator that
was previously added to the network Client.
terminate(HostedServiceManager) - Method in class com.jme3.network.service.rpc.RpcHostedService
Used internally to remove the message delegator from the
server.
terminate(S) - Method in interface com.jme3.network.service.Service
The service manager is fully shutting down.
terminate() - Method in class com.jme3.network.service.ServiceManager
Terminates all services.
terminatePending() - Method in class com.jme3.app.state.AppStateManager
Terrain - Interface in com.jme3.terrain
Terrain can be one or many meshes comprising of a, probably large, piece of land.
TerrainFractalGridTest - Class in jme3test.terrain
TerrainFractalGridTest() - Constructor for class jme3test.terrain.TerrainFractalGridTest
TerrainGrid - Class in com.jme3.terrain.geomipmap
TerrainGrid itself is an actual TerrainQuad.
TerrainGrid(String, int, int, Vector3f, TerrainGridTileLoader, Vector2f, float) - Constructor for class com.jme3.terrain.geomipmap.TerrainGrid
TerrainGrid(String, int, int, Vector3f, TerrainGridTileLoader) - Constructor for class com.jme3.terrain.geomipmap.TerrainGrid
TerrainGrid(String, int, int, TerrainGridTileLoader) - Constructor for class com.jme3.terrain.geomipmap.TerrainGrid
TerrainGrid() - Constructor for class com.jme3.terrain.geomipmap.TerrainGrid
TerrainGrid.UpdateQuadCache - Class in com.jme3.terrain.geomipmap
TerrainGrid.UpdateQuadCache(Vector3f) - Constructor for class com.jme3.terrain.geomipmap.TerrainGrid.UpdateQuadCache
TerrainGridAlphaMapTest - Class in jme3test.terrain
TerrainGridAlphaMapTest() - Constructor for class jme3test.terrain.TerrainGridAlphaMapTest
TerrainGridListener - Interface in com.jme3.terrain.geomipmap
Notifies the user of grid change events, such as moving to new grid cells.
TerrainGridLodControl - Class in com.jme3.terrain.geomipmap
Updates grid offsets and cell positions.
TerrainGridLodControl(Terrain, Camera) - Constructor for class com.jme3.terrain.geomipmap.TerrainGridLodControl
TerrainGridSerializationTest - Class in jme3test.terrain
TerrainGridSerializationTest() - Constructor for class jme3test.terrain.TerrainGridSerializationTest
TerrainGridTest - Class in jme3test.terrain
TerrainGridTest() - Constructor for class jme3test.terrain.TerrainGridTest
TerrainGridTileLoader - Interface in com.jme3.terrain.geomipmap
TerrainGridTileLoaderTest - Class in jme3test.terrain
TerrainGridTileLoaderTest() - Constructor for class jme3test.terrain.TerrainGridTileLoaderTest
TerrainLodControl - Class in com.jme3.terrain.geomipmap
Tells the terrain to update its Level of Detail.
TerrainLodControl() - Constructor for class com.jme3.terrain.geomipmap.TerrainLodControl
TerrainLodControl(Terrain, Camera) - Constructor for class com.jme3.terrain.geomipmap.TerrainLodControl
TerrainLodControl(Terrain, List<Camera>) - Constructor for class com.jme3.terrain.geomipmap.TerrainLodControl
Only uses the first camera right now.
TerrainLodControl.UpdateLOD - Class in com.jme3.terrain.geomipmap
Calculates the LOD of all child terrain patches.
TerrainLodControl.UpdateLOD(List<Vector3f>, LodCalculator) - Constructor for class com.jme3.terrain.geomipmap.TerrainLodControl.UpdateLOD
TerrainPatch - Class in com.jme3.terrain.geomipmap
A terrain patch is a leaf in the terrain quad tree.
TerrainPatch() - Constructor for class com.jme3.terrain.geomipmap.TerrainPatch
TerrainPatch(String) - Constructor for class com.jme3.terrain.geomipmap.TerrainPatch
TerrainPatch(String, int) - Constructor for class com.jme3.terrain.geomipmap.TerrainPatch
TerrainPatch(String, int, Vector3f, float[], Vector3f) - Constructor for class com.jme3.terrain.geomipmap.TerrainPatch
Constructor instantiates a new TerrainPatch object.
TerrainPatch(String, int, Vector3f, float[], Vector3f, int, Vector2f, float) - Constructor for class com.jme3.terrain.geomipmap.TerrainPatch
Constructor instantiates a new TerrainPatch object.
TerrainPickData - Class in com.jme3.terrain.geomipmap.picking
Pick result on a terrain patch with the intersection on the bounding box
of that terrain patch.
TerrainPickData() - Constructor for class com.jme3.terrain.geomipmap.picking.TerrainPickData
TerrainPickData(TerrainPatch, CollisionResult) - Constructor for class com.jme3.terrain.geomipmap.picking.TerrainPickData
TerrainPicker - Interface in com.jme3.terrain.geomipmap.picking
Pick the location on the terrain from a given ray.
TerrainQuad - Class in com.jme3.terrain.geomipmap
TerrainQuad is a heightfield-based terrain system.
TerrainQuad() - Constructor for class com.jme3.terrain.geomipmap.TerrainQuad
TerrainQuad(String, int, int, float[]) - Constructor for class com.jme3.terrain.geomipmap.TerrainQuad
Creates a terrain with:
the total, real-world, size of the terrain
the patchSize, or the size of each geometry tile of the terrain
the heightmap that defines the height of the terrain
TerrainQuad(String, int, int, Vector3f, float[]) - Constructor for class com.jme3.terrain.geomipmap.TerrainQuad
Deprecated.
TerrainQuad(String, int, int, int, Vector3f, float[]) - Constructor for class com.jme3.terrain.geomipmap.TerrainQuad
Deprecated.
TerrainQuad(String, int, int, Vector3f, float[], int, Vector2f, float) - Constructor for class com.jme3.terrain.geomipmap.TerrainQuad
TerrainQuad.LocationHeight - Class in com.jme3.terrain.geomipmap
TerrainTest - Class in jme3test.terrain
Demonstrates how to use terrain.
TerrainTest() - Constructor for class jme3test.terrain.TerrainTest
TerrainTestAdvanced - Class in jme3test.terrain
Uses the terrain's lighting texture with normal maps and lights.
TerrainTestAdvanced() - Constructor for class jme3test.terrain.TerrainTestAdvanced
TerrainTestAndroid - Class in jme3test.terrain
Demonstrates how to use terrain on Android.
TerrainTestAndroid() - Constructor for class jme3test.terrain.TerrainTestAndroid
TerrainTestCollision - Class in jme3test.terrain
Creates a terrain object and a collision node to go with it.
TerrainTestCollision() - Constructor for class jme3test.terrain.TerrainTestCollision
TerrainTestModifyHeight - Class in jme3test.terrain
TerrainTestModifyHeight() - Constructor for class jme3test.terrain.TerrainTestModifyHeight
TerrainTestReadWrite - Class in jme3test.terrain
Saves and loads terrain.
TerrainTestReadWrite() - Constructor for class jme3test.terrain.TerrainTestReadWrite
TerrainTestTile - Class in jme3test.terrain
Demonstrates the NeighbourFinder interface for TerrainQuads,
allowing you to tile terrains together without having to use
TerrainGrid.
TerrainTestTile() - Constructor for class jme3test.terrain.TerrainTestTile
TestAbsoluteLocators - Class in jme3test.asset
TestAbsoluteLocators() - Constructor for class jme3test.asset.TestAbsoluteLocators
TestAmbient - Class in jme3test.android
TestAmbient() - Constructor for class jme3test.android.TestAmbient
TestAmbient - Class in jme3test.audio
TestAmbient() - Constructor for class jme3test.audio.TestAmbient
testAmbientFiltering() - Method in class com.jme3.light.LightFilterTest
TestAnimationFactory - Class in jme3test.model.anim
TestAnimationFactory() - Constructor for class jme3test.model.anim.TestAnimationFactory
TestAnimBlendBug - Class in jme3test.model.anim
TestAnimBlendBug() - Constructor for class jme3test.model.anim.TestAnimBlendBug
TestAnisotropicFilter - Class in jme3test.texture
TestAnisotropicFilter() - Constructor for class jme3test.texture.TestAnisotropicFilter
TestApplet - Class in jme3test.awt
TestApplet() - Constructor for class jme3test.awt.TestApplet
TestApplication - Class in jme3test.app
Test LegacyApplication functionality, such as create, restart, destroy, etc.
TestApplication() - Constructor for class jme3test.app.TestApplication
TestAppStateLifeCycle - Class in jme3test.app
Tests the app state lifecycles.
TestAppStateLifeCycle() - Constructor for class jme3test.app.TestAppStateLifeCycle
TestAppStateLifeCycle.TestState - Class in jme3test.app
TestAppStateLifeCycle.TestState() - Constructor for class jme3test.app.TestAppStateLifeCycle.TestState
TestAppStates - Class in jme3test.app.state
TestAppStates() - Constructor for class jme3test.app.state.TestAppStates
testAssertionEnabled() - Method in class com.jme3.SetupTest
TestAssetCache - Class in jme3test.asset
TestAssetCache() - Constructor for class jme3test.asset.TestAssetCache
TestAssetLinkNode - Class in jme3test.export
TestAssetLinkNode() - Constructor for class jme3test.export.TestAssetLinkNode
TestAttachDriver - Class in jme3test.bullet
Tests attaching/detaching nodes via joints
TestAttachDriver() - Constructor for class jme3test.bullet.TestAttachDriver
TestAttachGhostObject - Class in jme3test.bullet
Tests attaching ghost nodes to physicsnodes via the scenegraph
TestAttachGhostObject() - Constructor for class jme3test.bullet.TestAttachGhostObject
TestAwtPanels - Class in jme3test.awt
TestAwtPanels() - Constructor for class jme3test.awt.TestAwtPanels
TestBareBonesApp - Class in jme3test.app
Test a bare-bones application, without SimpleApplication.
TestBareBonesApp() - Constructor for class jme3test.app.TestBareBonesApp
TestBatchLod - Class in jme3test.stress
TestBatchLod() - Constructor for class jme3test.stress.TestBatchLod
TestBatchNode - Class in jme3test.batching
TestBatchNode() - Constructor for class jme3test.batching.TestBatchNode
TestBatchNodeCluster - Class in jme3test.batching
TestBatchNodeCluster() - Constructor for class jme3test.batching.TestBatchNodeCluster
TestBatchNodeTower - Class in jme3test.batching
TestBatchNodeTower() - Constructor for class jme3test.batching.TestBatchNodeTower
TestBetterCharacter - Class in jme3test.bullet
A walking physical character followed by a 3rd person camera.
TestBetterCharacter() - Constructor for class jme3test.bullet.TestBetterCharacter
TestBillboard - Class in jme3test.model.shape
TestBillboard() - Constructor for class jme3test.model.shape.TestBillboard
TestBitmapFont - Class in jme3test.gui
TestBitmapFont() - Constructor for class jme3test.gui.TestBitmapFont
TestBitmapText3D - Class in jme3test.gui
TestBitmapText3D() - Constructor for class jme3test.gui.TestBitmapText3D
TestBlendEquations - Class in jme3test.renderer
TestBlendEquations() - Constructor for class jme3test.renderer.TestBlendEquations
TestBlenderAnim - Class in jme3test.model.anim
TestBlenderAnim() - Constructor for class jme3test.model.anim.TestBlenderAnim
TestBlenderLoader - Class in jme3test.blender
TestBlenderLoader() - Constructor for class jme3test.blender.TestBlenderLoader
TestBlenderObjectAnim - Class in jme3test.model.anim
TestBlenderObjectAnim() - Constructor for class jme3test.model.anim.TestBlenderObjectAnim
TestBloom - Class in jme3test.post
TestBloom() - Constructor for class jme3test.post.TestBloom
TestBoneRagdoll - Class in jme3test.bullet
PHYSICS RAGDOLLS ARE NOT WORKING PROPERLY YET!
TestBoneRagdoll() - Constructor for class jme3test.bullet.TestBoneRagdoll
testBoolMpOnly() - Method in class com.jme3.material.MaterialMatParamOverrideTest
testBoolMpoOnly() - Method in class com.jme3.material.MaterialMatParamOverrideTest
testBoolOverrideFalse() - Method in class com.jme3.material.MaterialMatParamOverrideTest
testBoolOverrideTrue() - Method in class com.jme3.material.MaterialMatParamOverrideTest
TestBox - Class in jme3test.model.shape
TestBox() - Constructor for class jme3test.model.shape.TestBox
testBoxBoxCollision() - Method in class com.jme3.collision.BoundingCollisionTest
testBoxRayCollision() - Method in class com.jme3.collision.BoundingCollisionTest
testBoxSphereCollision() - Method in class com.jme3.collision.BoundingCollisionTest
testBoxTriangleCollision() - Method in class com.jme3.collision.BoundingCollisionTest
TestBrickTower - Class in jme3test.bullet
TestBrickTower() - Constructor for class jme3test.bullet.TestBrickTower
TestBrickWall - Class in jme3test.bullet
TestBrickWall() - Constructor for class jme3test.bullet.TestBrickWall
TestBumpModel - Class in jme3test.android
TestBumpModel() - Constructor for class jme3test.android.TestBumpModel
TestBumpModel - Class in jme3test.material
TestBumpModel() - Constructor for class jme3test.material.TestBumpModel
TestCameraMotionPath - Class in jme3test.animation
TestCameraMotionPath() - Constructor for class jme3test.animation.TestCameraMotionPath
TestCameraNode - Class in jme3test.input
A 3rd-person camera node follows a target (teapot).
TestCameraNode() - Constructor for class jme3test.input.TestCameraNode
TestCanvas - Class in jme3test.awt
TestCanvas() - Constructor for class jme3test.awt.TestCanvas
TestCartoonEdge - Class in jme3test.post
TestCartoonEdge() - Constructor for class jme3test.post.TestCartoonEdge
TestCcd - Class in jme3test.bullet
TestCcd() - Constructor for class jme3test.bullet.TestCcd
TestChangeAppIcon - Class in jme3test.app
TestChangeAppIcon() - Constructor for class jme3test.app.TestChangeAppIcon
TestChaseCamera - Class in jme3test.input
A 3rd-person chase camera orbits a target (teapot).
TestChaseCamera() - Constructor for class jme3test.input.TestChaseCamera
TestChaseCameraAppState - Class in jme3test.input
A 3rd-person chase camera orbits a target (teapot).
TestChaseCameraAppState() - Constructor for class jme3test.input.TestChaseCameraAppState
TestChatClient - Class in jme3test.network
A simple test chat server.
TestChatClient(String) - Constructor for class jme3test.network.TestChatClient
TestChatClientAndServer - Class in jme3test.network
Combines the server instance and a client instance into the
same JVM to show an example of, and to test, a pattern like
self-hosted multiplayer games.
TestChatClientAndServer() - Constructor for class jme3test.network.TestChatClientAndServer
TestChatServer - Class in jme3test.network
A simple test chat server.
TestChatServer() - Constructor for class jme3test.network.TestChatServer
TestChatServer.ChatMessage - Class in jme3test.network
TestChatServer.ChatMessage() - Constructor for class jme3test.network.TestChatServer.ChatMessage
TestChatServer.ChatMessage(String, String) - Constructor for class jme3test.network.TestChatServer.ChatMessage
testChildOverridesParent() - Method in class com.jme3.material.MaterialMatParamOverrideTest
TestChooser - Class in jme3test
Class with a main method that displays a dialog to choose any jME demo to be
started.
TestChooser() - Constructor for class jme3test.TestChooser
Constructs a new TestChooser that is initially invisible.
TestCinematic - Class in jme3test.animation
TestCinematic() - Constructor for class jme3test.animation.TestCinematic
TestCloner - Class in jme3test.app
TestCloner() - Constructor for class jme3test.app.TestCloner
TestCloner.ArrayHolder - Class in jme3test.app
TestCloner.ArrayHolder(int...) - Constructor for class jme3test.app.TestCloner.ArrayHolder
TestCloner.GraphNode - Class in jme3test.app
TestCloner.GraphNode(String) - Constructor for class jme3test.app.TestCloner.GraphNode
TestCloner.Parent - Class in jme3test.app
TestCloner.Parent(String, int) - Constructor for class jme3test.app.TestCloner.Parent
TestCloner.RegularObject - Class in jme3test.app
TestCloner.RegularObject(int) - Constructor for class jme3test.app.TestCloner.RegularObject
TestCloner.RegularSubclass - Class in jme3test.app
TestCloner.RegularSubclass(int, String) - Constructor for class jme3test.app.TestCloner.RegularSubclass
TestCloneSpatial - Class in jme3test.app
TestCloneSpatial() - Constructor for class jme3test.app.TestCloneSpatial
TestCollisionGroups - Class in jme3test.bullet
TestCollisionGroups() - Constructor for class jme3test.bullet.TestCollisionGroups
TestCollisionListener - Class in jme3test.bullet
TestCollisionListener() - Constructor for class jme3test.bullet.TestCollisionListener
TestCollisionShapeFactory - Class in jme3test.bullet
This is a basic Test of jbullet-jme functions
TestCollisionShapeFactory() - Constructor for class jme3test.bullet.TestCollisionShapeFactory
TestColoredTexture - Class in jme3test.material
TestColoredTexture() - Constructor for class jme3test.material.TestColoredTexture
TestComboMoves - Class in jme3test.input.combomoves
TestComboMoves() - Constructor for class jme3test.input.combomoves.TestComboMoves
TestConeVSFrustum - Class in jme3test.light
TestConeVSFrustum() - Constructor for class jme3test.light.TestConeVSFrustum
TestContextRestart - Class in jme3test.app
TestContextRestart() - Constructor for class jme3test.app.TestContextRestart
TestControls - Class in jme3test.input
TestControls() - Constructor for class jme3test.input.TestControls
testCounterClockwise() - Method in class com.jme3.math.FastMathTest
TestCrossHatch - Class in jme3test.post
TestCrossHatch() - Constructor for class jme3test.post.TestCrossHatch
TestCursor - Class in jme3test.gui
This test class demonstrate how to change cursor in jME3.
TestCursor() - Constructor for class jme3test.gui.TestCursor
TestCustomAnim - Class in jme3test.model.anim
TestCustomAnim() - Constructor for class jme3test.model.anim.TestCustomAnim
TestCustomAppSettings - Class in jme3test.app
TestCustomAppSettings() - Constructor for class jme3test.app.TestCustomAppSettings
TestCustomLoader - Class in jme3test.asset
TestCustomLoader() - Constructor for class jme3test.asset.TestCustomLoader
TestCustomMesh - Class in jme3test.model.shape
How to create custom meshes by specifying vertices
We render the mesh in three different ways, once with a solid blue color,
once with vertex colors, and once with a wireframe material.
TestCustomMesh() - Constructor for class jme3test.model.shape.TestCustomMesh
TestCylinder - Class in jme3test.model.shape
TestCylinder() - Constructor for class jme3test.model.shape.TestCylinder
TestDebugShapes - Class in jme3test.model.shape
TestDebugShapes() - Constructor for class jme3test.model.shape.TestDebugShapes
testDeepClone() - Method in class com.jme3.shader.DefineListTest
TestDepthFuncChange - Class in jme3test.renderer
TestDepthFuncChange() - Constructor for class jme3test.renderer.TestDepthFuncChange
TestDepthOfField - Class in jme3test.post
test
TestDepthOfField() - Constructor for class jme3test.post.TestDepthOfField
TestDepthStencil - Class in jme3test.renderer
TestDepthStencil() - Constructor for class jme3test.renderer.TestDepthStencil
testDirectionalFiltering() - Method in class com.jme3.light.LightFilterTest
TestDirectionalLightShadow - Class in jme3test.light
TestDirectionalLightShadow() - Constructor for class jme3test.light.TestDirectionalLightShadow
TestDoppler - Class in jme3test.audio
Test Doppler Effect
TestDoppler() - Constructor for class jme3test.audio.TestDoppler
TestEnqueueRunnable - Class in jme3test.app
TestEnqueueRunnable() - Constructor for class jme3test.app.TestEnqueueRunnable
TestEnvironmentMapping - Class in jme3test.light
test
TestEnvironmentMapping() - Constructor for class jme3test.light.TestEnvironmentMapping
testEquals() - Method in class com.jme3.scene.SceneMatParamOverrideTest
testEqualsAndHashCode() - Method in class com.jme3.shader.DefineListTest
TestEverything - Class in jme3test.effect
TestEverything() - Constructor for class jme3test.effect.TestEverything
TestExpandingTorus - Class in jme3test.model.shape
TestExpandingTorus() - Constructor for class jme3test.model.shape.TestExpandingTorus
TestExplosionEffect - Class in jme3test.effect
TestExplosionEffect() - Constructor for class jme3test.effect.TestExplosionEffect
TestFancyCar - Class in jme3test.bullet
TestFancyCar() - Constructor for class jme3test.bullet.TestFancyCar
TestFBOPassthrough - Class in jme3test.post
Demonstrates FrameBuffer usage.
TestFBOPassthrough() - Constructor for class jme3test.post.TestFBOPassthrough
testFloatMpOnly() - Method in class com.jme3.material.MaterialMatParamOverrideTest
testFloatMpoOnly() - Method in class com.jme3.material.MaterialMatParamOverrideTest
testFloatOverride() - Method in class com.jme3.material.MaterialMatParamOverrideTest
TestFog - Class in jme3test.post
TestFog() - Constructor for class jme3test.post.TestFog
testForcedOverride() - Method in class com.jme3.material.MaterialMatParamOverrideTest
testGenerateSource() - Method in class com.jme3.shader.DefineListTest
TestGeometryShader - Class in jme3test.material
Created by michael on 23.02.15.
TestGeometryShader() - Constructor for class jme3test.material.TestGeometryShader
testGetSet() - Method in class com.jme3.shader.DefineListTest
TestGhostObject - Class in jme3test.bullet
TestGhostObject() - Constructor for class jme3test.bullet.TestGhostObject
TestHalfFloat - Class in jme3test.math
TestHalfFloat() - Constructor for class jme3test.math.TestHalfFloat
testHashCollision() - Method in class com.jme3.shader.DefineListTest
testHashLookup() - Method in class com.jme3.shader.DefineListTest
TestHDR - Class in jme3test.post
TestHDR() - Constructor for class jme3test.post.TestHDR
TestHoveringTank - Class in jme3test.bullet
TestHoveringTank() - Constructor for class jme3test.bullet.TestHoveringTank
TestHoverTank - Class in jme3test.model
TestHoverTank() - Constructor for class jme3test.model.TestHoverTank
TestHWSkinning - Class in jme3test.model.anim
TestHWSkinning() - Constructor for class jme3test.model.anim.TestHWSkinning
TestIDList - Class in jme3test.app
TestIDList() - Constructor for class jme3test.app.TestIDList
TestIK - Class in jme3test.bullet
TestIK() - Constructor for class jme3test.bullet.TestIK
TestImageRaster - Class in jme3test.texture
TestImageRaster() - Constructor for class jme3test.texture.TestImageRaster
TestInconsistentCompareDetection - Class in jme3test.renderer
Changes a material's texture from another thread while it is rendered.
TestInconsistentCompareDetection() - Constructor for class jme3test.renderer.TestInconsistentCompareDetection
TestInstanceNode - Class in jme3test.scene.instancing
TestInstanceNode() - Constructor for class jme3test.scene.instancing.TestInstanceNode
testIntMpOnly() - Method in class com.jme3.material.MaterialMatParamOverrideTest
testIntMpoOnly() - Method in class com.jme3.material.MaterialMatParamOverrideTest
testIntOverride() - Method in class com.jme3.material.MaterialMatParamOverrideTest
TestJaime - Class in jme3test.animation
TestJaime() - Constructor for class jme3test.animation.TestJaime
TestJoystick - Class in jme3test.input
TestJoystick() - Constructor for class jme3test.input.TestJoystick
TestJoystick.ButtonView - Class in jme3test.input
TestJoystick.ButtonView(String, float, float, float, float) - Constructor for class jme3test.input.TestJoystick.ButtonView
TestJoystick.GamepadView - Class in jme3test.input
TestJoystick.GamepadView() - Constructor for class jme3test.input.TestJoystick.GamepadView
TestJoystick.JoystickEventListener - Class in jme3test.input
Easier to watch for all button and axis events with a raw input listener.
TestJoystick.JoystickEventListener() - Constructor for class jme3test.input.TestJoystick.JoystickEventListener
TestKinematicAddToPhysicsSpaceIssue - Class in jme3test.bullet
TestKinematicAddToPhysicsSpaceIssue() - Constructor for class jme3test.bullet.TestKinematicAddToPhysicsSpaceIssue
TestLatency - Class in jme3test.network
TestLatency() - Constructor for class jme3test.network.TestLatency
TestLatency.TimestampMessage - Class in jme3test.network
TestLatency.TimestampMessage() - Constructor for class jme3test.network.TestLatency.TimestampMessage
TestLatency.TimestampMessage(long, long) - Constructor for class jme3test.network.TestLatency.TimestampMessage
TestLeakingGL - Class in jme3test.stress
Generates 400 new meshes every frame then leaks them.
TestLeakingGL() - Constructor for class jme3test.stress.TestLeakingGL
TestLightNode - Class in jme3test.light
TestLightNode() - Constructor for class jme3test.light.TestLightNode
TestLightRadius - Class in jme3test.light
TestLightRadius() - Constructor for class jme3test.light.TestLightRadius
TestLightScattering - Class in jme3test.post
TestLightScattering() - Constructor for class jme3test.post.TestLightScattering
TestLineWidthRenderState - Class in jme3test.scene
TestLineWidthRenderState() - Constructor for class jme3test.scene.TestLineWidthRenderState
testListMap() - Method in class com.jme3.util.ListMapTest
testLoadShaderSource() - Method in class com.jme3.asset.LoadShaderSourceTest
TestLocalPhysics - Class in jme3test.bullet
This is a basic Test of jbullet-jme functions
TestLocalPhysics() - Constructor for class jme3test.bullet.TestLocalPhysics
TestLodGeneration - Class in jme3test.stress
TestLodGeneration() - Constructor for class jme3test.stress.TestLodGeneration
TestLodStress - Class in jme3test.stress
TestLodStress() - Constructor for class jme3test.stress.TestLodStress
TestManyLights - Class in jme3test.light
TestManyLights() - Constructor for class jme3test.light.TestManyLights
TestManyLightsSingle - Class in jme3test.light
TestManyLightsSingle() - Constructor for class jme3test.light.TestManyLightsSingle
TestManyLocators - Class in jme3test.asset
TestManyLocators() - Constructor for class jme3test.asset.TestManyLocators
TestMaterialCompare - Class in jme3test.material
TestMaterialCompare() - Constructor for class jme3test.material.TestMaterialCompare
TestMaterialWrite - Class in com.jme3.material.plugin
TestMaterialWrite() - Constructor for class com.jme3.material.plugin.TestMaterialWrite
TestMatParamOverride - Class in jme3test.material
TestMatParamOverride() - Constructor for class jme3test.material.TestMatParamOverride
testMatrixArray() - Method in class com.jme3.material.MaterialMatParamOverrideTest
TestMessages - Class in jme3test.network
TestMessages() - Constructor for class jme3test.network.TestMessages
TestMessages.PingMessage - Class in jme3test.network
TestMessages.PingMessage() - Constructor for class jme3test.network.TestMessages.PingMessage
TestMessages.PongMessage - Class in jme3test.network
TestMessages.PongMessage() - Constructor for class jme3test.network.TestMessages.PongMessage
TestMipMapGen - Class in jme3test.conversion
TestMipMapGen() - Constructor for class jme3test.conversion.TestMipMapGen
TestModelExportingCloning - Class in jme3test.model.anim
TestModelExportingCloning() - Constructor for class jme3test.model.anim.TestModelExportingCloning
TestMonkeyHead - Class in jme3test.model
TestMonkeyHead() - Constructor for class jme3test.model.TestMonkeyHead
TestMotionPath - Class in jme3test.animation
TestMotionPath() - Constructor for class jme3test.animation.TestMotionPath
TestMousePick - Class in jme3test.collision
TestMousePick() - Constructor for class jme3test.collision.TestMousePick
TestMovingParticle - Class in jme3test.android
Particle that moves in a circle.
TestMovingParticle() - Constructor for class jme3test.android.TestMovingParticle
TestMovingParticle - Class in jme3test.effect
Particle that moves in a circle.
TestMovingParticle() - Constructor for class jme3test.effect.TestMovingParticle
testMpoDisable() - Method in class com.jme3.material.MaterialMatParamOverrideTest
TestMultiplesFilters - Class in jme3test.post
TestMultiplesFilters() - Constructor for class jme3test.post.TestMultiplesFilters
TestMultiPostWater - Class in jme3test.water
test
TestMultiPostWater() - Constructor for class jme3test.water.TestMultiPostWater
TestMultiRenderTarget - Class in jme3test.post
TestMultiRenderTarget() - Constructor for class jme3test.post.TestMultiRenderTarget
TestMultiViews - Class in jme3test.renderer
TestMultiViews() - Constructor for class jme3test.renderer.TestMultiViews
TestMultiViewsFilters - Class in jme3test.post
TestMultiViewsFilters() - Constructor for class jme3test.post.TestMultiViewsFilters
TestMusicPlayer - Class in jme3test.audio
TestMusicPlayer() - Constructor for class jme3test.audio.TestMusicPlayer
TestMusicStreaming - Class in jme3test.audio
TestMusicStreaming() - Constructor for class jme3test.audio.TestMusicStreaming
testNearestPowerOfTwo() - Method in class com.jme3.math.FastMathTest
TestNetworkStress - Class in jme3test.network
TestNetworkStress() - Constructor for class jme3test.network.TestNetworkStress
TestNiftyExamples - Class in jme3test.niftygui
TestNiftyExamples() - Constructor for class jme3test.niftygui.TestNiftyExamples
TestNiftyGui - Class in jme3test.niftygui
TestNiftyGui() - Constructor for class jme3test.niftygui.TestNiftyGui
TestNiftyToMesh - Class in jme3test.niftygui
TestNiftyToMesh() - Constructor for class jme3test.niftygui.TestNiftyToMesh
testNonExistentParameter() - Method in class com.jme3.material.MaterialMatParamOverrideTest
TestNormalMapping - Class in jme3test.android
TestNormalMapping() - Constructor for class jme3test.android.TestNormalMapping
TestNormalMapping - Class in jme3test.material
TestNormalMapping() - Constructor for class jme3test.material.TestNormalMapping
testNoSortByParam() - Method in class com.jme3.renderer.OpaqueComparatorTest
TestObjLoading - Class in jme3test.model
Tests OBJ format loading
TestObjLoading() - Constructor for class jme3test.model.TestObjLoading
TestOgg - Class in jme3test.audio
TestOgg() - Constructor for class jme3test.audio.TestOgg
TestOgreAnim - Class in jme3test.model.anim
TestOgreAnim() - Constructor for class jme3test.model.anim.TestOgreAnim
TestOgreComplexAnim - Class in jme3test.model.anim
TestOgreComplexAnim() - Constructor for class jme3test.model.anim.TestOgreComplexAnim
TestOgreConvert - Class in jme3test.export
TestOgreConvert() - Constructor for class jme3test.export.TestOgreConvert
TestOgreLoading - Class in jme3test.model
TestOgreLoading() - Constructor for class jme3test.model.TestOgreLoading
TestOnlineJar - Class in jme3test.asset
This tests loading a file from a jar stored online.
TestOnlineJar() - Constructor for class jme3test.asset.TestOnlineJar
TestOrtho - Class in jme3test.gui
TestOrtho() - Constructor for class jme3test.gui.TestOrtho
testOverrides_AddAfterAttach() - Method in class com.jme3.scene.SceneMatParamOverrideTest
testOverrides_AddBeforeAttach() - Method in class com.jme3.scene.SceneMatParamOverrideTest
testOverrides_AddRemove() - Method in class com.jme3.scene.SceneMatParamOverrideTest
testOverrides_Clear() - Method in class com.jme3.scene.SceneMatParamOverrideTest
testOverrides_CloningScene_DoesntCloneMPO() - Method in class com.jme3.scene.SceneMatParamOverrideTest
testOverrides_Empty() - Method in class com.jme3.scene.SceneMatParamOverrideTest
testOverrides_IdenticalNames() - Method in class com.jme3.scene.SceneMatParamOverrideTest
testOverrides_RemoveAfterAttach() - Method in class com.jme3.scene.SceneMatParamOverrideTest
testOverrides_RemoveBeforeAttach() - Method in class com.jme3.scene.SceneMatParamOverrideTest
testOverrides_SaveAndLoad_KeepsMPOs() - Method in class com.jme3.scene.SceneMatParamOverrideTest
TestParallax - Class in jme3test.material
TestParallax() - Constructor for class jme3test.material.TestParallax
TestParallelProjection - Class in jme3test.renderer
TestParallelProjection() - Constructor for class jme3test.renderer.TestParallelProjection
TestParallelTangentGeneration - Class in jme3test.stress
TestParallelTangentGeneration() - Constructor for class jme3test.stress.TestParallelTangentGeneration
testParamOnly() - Method in class com.jme3.material.MaterialMatParamOverrideTest
TestParticleExportingCloning - Class in jme3test.effect
TestParticleExportingCloning() - Constructor for class jme3test.effect.TestParticleExportingCloning
TestPhysicsCar - Class in jme3test.bullet
TestPhysicsCar() - Constructor for class jme3test.bullet.TestPhysicsCar
TestPhysicsCharacter - Class in jme3test.bullet
A walking physical character followed by a 3rd person camera.
TestPhysicsCharacter() - Constructor for class jme3test.bullet.TestPhysicsCharacter
TestPhysicsHingeJoint - Class in jme3test.bullet
TestPhysicsHingeJoint() - Constructor for class jme3test.bullet.TestPhysicsHingeJoint
TestPhysicsRayCast - Class in jme3test.bullet
TestPhysicsRayCast() - Constructor for class jme3test.bullet.TestPhysicsRayCast
TestPhysicsReadWrite - Class in jme3test.bullet
This is a basic Test of jbullet-jme functions
TestPhysicsReadWrite() - Constructor for class jme3test.bullet.TestPhysicsReadWrite
TestPointDirectionalAndSpotLightShadows - Class in jme3test.light
TestPointDirectionalAndSpotLightShadows() - Constructor for class jme3test.light.TestPointDirectionalAndSpotLightShadows
testPointFiltering() - Method in class com.jme3.light.LightFilterTest
TestPointLightShadows - Class in jme3test.light
TestPointLightShadows() - Constructor for class jme3test.light.TestPointLightShadows
TestPointSprite - Class in jme3test.effect
TestPointSprite() - Constructor for class jme3test.effect.TestPointSprite
TestPosterization - Class in jme3test.post
TestPosterization() - Constructor for class jme3test.post.TestPosterization
TestPostFilters - Class in jme3test.post
TestPostFilters() - Constructor for class jme3test.post.TestPostFilters
TestPostFiltersCompositing - Class in jme3test.post
This test showcases the possibility to compose the post filtered outputs of several viewports.
TestPostFiltersCompositing() - Constructor for class jme3test.post.TestPostFiltersCompositing
TestPostWater - Class in jme3test.water
test
TestPostWater() - Constructor for class jme3test.water.TestPostWater
TestPostWaterLake - Class in jme3test.water
TestPostWaterLake() - Constructor for class jme3test.water.TestPostWaterLake
TestPssmShadow - Class in jme3test.light
TestPssmShadow() - Constructor for class jme3test.light.TestPssmShadow
TestQ3 - Class in jme3test.bullet
TestQ3() - Constructor for class jme3test.bullet.TestQ3
TestRagDoll - Class in jme3test.bullet
TestRagDoll() - Constructor for class jme3test.bullet.TestRagDoll
TestRagdollCharacter - Class in jme3test.bullet
TestRagdollCharacter() - Constructor for class jme3test.bullet.TestRagdollCharacter
TestRayCasting - Class in jme3test.collision
TestRayCasting() - Constructor for class jme3test.collision.TestRayCasting
TestRayCollision - Class in jme3test.bounding
Tests picking/collision between bounds and shapes.
TestRayCollision() - Constructor for class jme3test.bounding.TestRayCollision
TestRefreshFlagBug - Class in jme3test.scene
TestRefreshFlagBug() - Constructor for class jme3test.scene.TestRefreshFlagBug
TestReleaseDirectMemory - Class in jme3test.app
TestReleaseDirectMemory() - Constructor for class jme3test.app.TestReleaseDirectMemory
TestRemoteCall - Class in jme3test.network
TestRemoteCall() - Constructor for class jme3test.network.TestRemoteCall
TestRemoteCall.ServerAccess - Interface in jme3test.network
Interface implemented by the server, exposing
RMI calls that clients can use.
TestRemoteCall.ServerAccessImpl - Class in jme3test.network
TestRemoteCall.ServerAccessImpl() - Constructor for class jme3test.network.TestRemoteCall.ServerAccessImpl
testRemove() - Method in class com.jme3.material.MaterialMatParamOverrideTest
testRemoveMpoOnly() - Method in class com.jme3.material.MaterialMatParamOverrideTest
testRemoveOverride() - Method in class com.jme3.material.MaterialMatParamOverrideTest
testRemoveTexture() - Method in class com.jme3.material.MaterialMatParamOverrideTest
testRemoveTextureOverride() - Method in class com.jme3.material.MaterialMatParamOverrideTest
TestRenderToCubemap - Class in jme3test.post
Renders a rotating box to a cubemap texture, then applies the cubemap
texture as a sky.
TestRenderToCubemap() - Constructor for class jme3test.post.TestRenderToCubemap
TestRenderToMemory - Class in jme3test.post
This test renders a scene to an offscreen framebuffer, then copies
the contents to a Swing JFrame.
TestRenderToMemory() - Constructor for class jme3test.post.TestRenderToMemory
TestRenderToTexture - Class in jme3test.post
This test renders a scene to a texture, then displays the texture on a cube.
TestRenderToTexture() - Constructor for class jme3test.post.TestRenderToTexture
TestResizableApp - Class in jme3test.app
Tests the capability to resize the application window.
TestResizableApp() - Constructor for class jme3test.app.TestResizableApp
TestReverb - Class in jme3test.audio
TestReverb() - Constructor for class jme3test.audio.TestReverb
TestSafeCanvas - Class in jme3test.awt
TestSafeCanvas() - Constructor for class jme3test.awt.TestSafeCanvas
TestSaveGame - Class in jme3test.tools
TestSaveGame() - Constructor for class jme3test.tools.TestSaveGame
testSceneGraphSort() - Method in class com.jme3.light.LightSortTest
TestSceneLoading - Class in jme3test.scene
TestSceneLoading() - Constructor for class jme3test.scene.TestSceneLoading
TestSceneStress - Class in jme3test.scene
Tests a deep scene with an unrecommended amount of objects.
TestSceneStress() - Constructor for class jme3test.scene.TestSceneStress
TestSceneWater - Class in jme3test.water
TestSceneWater() - Constructor for class jme3test.water.TestSceneWater
testSelectDefaultTechnique_GLSL100Cap() - Method in class com.jme3.material.MaterialTest
testSelectDefaultTechnique_GLSL100Cap_MultipleLangs() - Method in class com.jme3.material.MaterialTest
testSelectDefaultTechnique_GLSL120Cap_MultipleLangs() - Method in class com.jme3.material.MaterialTest
testSelectDefaultTechnique_GLSL150Cap() - Method in class com.jme3.material.MaterialTest
testSelectDefaultTechnique_NoCaps() - Method in class com.jme3.material.MaterialTest
testSelectNamedTechnique_GLSL100Cap() - Method in class com.jme3.material.MaterialTest
testSelectNamedTechnique_GLSL150Cap() - Method in class com.jme3.material.MaterialTest
testSelectNonExistentTechnique() - Method in class com.jme3.material.MaterialTest
TestSerialization - Class in jme3test.network
TestSerialization() - Constructor for class jme3test.network.TestSerialization
TestSerialization.SomeObject - Class in jme3test.network
TestSerialization.SomeObject() - Constructor for class jme3test.network.TestSerialization.SomeObject
TestSerialization.SomeObject(int) - Constructor for class jme3test.network.TestSerialization.SomeObject
TestSerialization.Status - Enum in jme3test.network
TestSerialization.TestSerializationMessage - Class in jme3test.network
TestSerialization.TestSerializationMessage() - Constructor for class jme3test.network.TestSerialization.TestSerializationMessage
TestSerialization.TestSerializationMessage(boolean) - Constructor for class jme3test.network.TestSerialization.TestSerializationMessage
TestShaderNodes - Class in jme3test.material
TestShaderNodes() - Constructor for class jme3test.material.TestShaderNodes
testShaderNodesMaterialDefLoading() - Method in class com.jme3.material.plugins.LoadJ3mdTest
TestShaderNodesStress - Class in jme3test.stress
TestShaderNodesStress() - Constructor for class jme3test.stress.TestShaderNodesStress
TestShadow - Class in jme3test.light
TestShadow() - Constructor for class jme3test.light.TestShadow
TestShadowsPerf - Class in jme3test.light
TestShadowsPerf() - Constructor for class jme3test.light.TestShadowsPerf
TestSimpleBumps - Class in jme3test.material
TestSimpleBumps() - Constructor for class jme3test.material.TestSimpleBumps
TestSimpleLighting - Class in jme3test.light
TestSimpleLighting() - Constructor for class jme3test.light.TestSimpleLighting
TestSimplePhysics - Class in jme3test.bullet
This is a basic Test of jbullet-jme functions
TestSimplePhysics() - Constructor for class jme3test.bullet.TestSimplePhysics
testSimpleSort() - Method in class com.jme3.light.LightSortTest
TestSimpleWater - Class in jme3test.water
TestSimpleWater() - Constructor for class jme3test.water.TestSimpleWater
TestSkeletonControlRefresh - Class in jme3test.model.anim
TestSkeletonControlRefresh() - Constructor for class jme3test.model.anim.TestSkeletonControlRefresh
TestSkyLoading - Class in jme3test.texture
TestSkyLoading() - Constructor for class jme3test.texture.TestSkyLoading
TestSkyLoadingLagoon - Class in jme3test.android
TestSkyLoadingLagoon() - Constructor for class jme3test.android.TestSkyLoadingLagoon
TestSkyLoadingPrimitives - Class in jme3test.android
TestSkyLoadingPrimitives() - Constructor for class jme3test.android.TestSkyLoadingPrimitives
TestSoftParticles - Class in jme3test.effect
TestSoftParticles() - Constructor for class jme3test.effect.TestSoftParticles
TestSoftwareMouse - Class in jme3test.gui
TestSoftwareMouse() - Constructor for class jme3test.gui.TestSoftwareMouse
testSortByAll() - Method in class com.jme3.renderer.OpaqueComparatorTest
testSortByMaterialDef() - Method in class com.jme3.renderer.OpaqueComparatorTest
testSortByShaderDefines() - Method in class com.jme3.renderer.OpaqueComparatorTest
testSortByTechnique() - Method in class com.jme3.renderer.OpaqueComparatorTest
testSortByTexture() - Method in class com.jme3.renderer.OpaqueComparatorTest
testSourceBooleanDefine() - Method in class com.jme3.shader.DefineListTest
testSourceFloatDefine() - Method in class com.jme3.shader.DefineListTest
testSourceInitial() - Method in class com.jme3.shader.DefineListTest
testSourceIntDefine() - Method in class com.jme3.shader.DefineListTest
TestSpatialAnim - Class in jme3test.model.anim
TestSpatialAnim() - Constructor for class jme3test.model.anim.TestSpatialAnim
TestSphere - Class in jme3test.model.shape
TestSphere() - Constructor for class jme3test.model.shape.TestSphere
testSphereSphereCollision() - Method in class com.jme3.collision.BoundingCollisionTest
testSphereTriangleCollision() - Method in class com.jme3.collision.BoundingCollisionTest
testSpotFiltering() - Method in class com.jme3.light.LightFilterTest
TestSpotLight - Class in jme3test.light
TestSpotLight() - Constructor for class jme3test.light.TestSpotLight
TestSpotLightShadows - Class in jme3test.light
TestSpotLightShadows() - Constructor for class jme3test.light.TestSpotLightShadows
TestSpotLightTerrain - Class in jme3test.light
Uses the terrain's lighting texture with normal maps and lights.
TestSpotLightTerrain() - Constructor for class jme3test.light.TestSpotLightTerrain
TestSSAO - Class in jme3test.post
TestSSAO() - Constructor for class jme3test.post.TestSSAO
TestSweepTest - Class in jme3test.bullet
A spatial moves and sweeps its next movement for obstacles before moving
there Run this example with Vsync enabled
TestSweepTest() - Constructor for class jme3test.bullet.TestSweepTest
TestTangentGen - Class in jme3test.light
TestTangentGen() - Constructor for class jme3test.light.TestTangentGen
TestTangentGenBadModels - Class in jme3test.light
TestTangentGenBadModels() - Constructor for class jme3test.light.TestTangentGenBadModels
TestTangentGenBadUV - Class in jme3test.light
TestTangentGenBadUV() - Constructor for class jme3test.light.TestTangentGenBadUV
TestTangentSpace - Class in jme3test.light
test
TestTangentSpace() - Constructor for class jme3test.light.TestTangentSpace
TestTempVars - Class in jme3test.app
TestTempVars() - Constructor for class jme3test.app.TestTempVars
TestTessellationShader - Class in jme3test.material
Created by michael on 28.02.15.
TestTessellationShader() - Constructor for class jme3test.material.TestTessellationShader
TestTexture3D - Class in jme3test.texture
TestTexture3D() - Constructor for class jme3test.texture.TestTexture3D
TestTexture3DLoading - Class in jme3test.texture
TestTexture3DLoading() - Constructor for class jme3test.texture.TestTexture3DLoading
TestTextureArray - Class in jme3test.texture
TestTextureArray() - Constructor for class jme3test.texture.TestTextureArray
TestTextureArrayCompressed - Class in jme3test.texture
TestTextureArrayCompressed() - Constructor for class jme3test.texture.TestTextureArrayCompressed
TestTextureAtlas - Class in jme3test.tools
TestTextureAtlas() - Constructor for class jme3test.tools.TestTextureAtlas
testTextureMpoOnly() - Method in class com.jme3.material.MaterialMatParamOverrideTest
testTextureOverride() - Method in class com.jme3.material.MaterialMatParamOverrideTest
TestThroughput - Class in jme3test.network
TestThroughput(boolean) - Constructor for class jme3test.network.TestThroughput
TestThroughput.TestMessage - Class in jme3test.network
TestThroughput.TestMessage() - Constructor for class jme3test.network.TestThroughput.TestMessage
TestToneMapFilter - Class in jme3test.post
TestToneMapFilter() - Constructor for class jme3test.post.TestToneMapFilter
TestTransparentCartoonEdge - Class in jme3test.post
TestTransparentCartoonEdge() - Constructor for class jme3test.post.TestTransparentCartoonEdge
TestTransparentShadow - Class in jme3test.light
TestTransparentShadow() - Constructor for class jme3test.light.TestTransparentShadow
TestTransparentSSAO - Class in jme3test.post
TestTransparentSSAO() - Constructor for class jme3test.post.TestTransparentSSAO
TestTriangleCollision - Class in jme3test.collision
TestTriangleCollision() - Constructor for class jme3test.collision.TestTriangleCollision
TestTwoSideLighting - Class in jme3test.light
Checks two sided lighting capability.
TestTwoSideLighting() - Constructor for class jme3test.light.TestTwoSideLighting
TestUnshadedModel - Class in jme3test.android
TestUnshadedModel() - Constructor for class jme3test.android.TestUnshadedModel
TestUnshadedModel - Class in jme3test.material
TestUnshadedModel() - Constructor for class jme3test.material.TestUnshadedModel
TestUrlLoading - Class in jme3test.asset
Load an image and display it from the internet using the UrlLocator.
TestUrlLoading() - Constructor for class jme3test.asset.TestUrlLoading
TestUseAfterFree - Class in jme3test.app
TestUseAfterFree() - Constructor for class jme3test.app.TestUseAfterFree
TestUserData - Class in jme3test.scene
TestUserData() - Constructor for class jme3test.scene.TestUserData
TestUtil - Class in com.jme3.system
TestUtil() - Constructor for class com.jme3.system.TestUtil
TestWalkingChar - Class in jme3test.bullet
A walking animated character followed by a 3rd person camera on a terrain with LOD.
TestWalkingChar() - Constructor for class jme3test.bullet.TestWalkingChar
TestWav - Class in jme3test.audio
TestWav() - Constructor for class jme3test.audio.TestWav
testWriteMat() - Method in class com.jme3.material.plugin.TestMaterialWrite
testWrongType() - Method in class com.jme3.material.MaterialMatParamOverrideTest
TestZOrder - Class in jme3test.gui
TestZOrder() - Constructor for class jme3test.gui.TestZOrder
TEX_BAND - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
TEX_BANDNOISE - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
TEX_BLEND - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
TEX_CLOUDS - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
TEX_COLOR - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
TEX_DEFAULT - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
TEX_DISTNOISE - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
TEX_ENVMAP - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
TEX_IMAGE - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
TEX_MAGIC - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
TEX_MARBLE - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
TEX_MUSGRAVE - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
TEX_NOISE - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
TEX_NOISEPERL - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
TEX_NOISEPERL - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
TEX_NOISESOFT - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
TEX_NOISESOFT - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorStucci
TEX_NOISESOFT - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
TEX_NONE - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
TEX_OCEAN - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
TEX_PLUGIN - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
TEX_POINTDENSITY - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
TEX_RING - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
TEX_RINGNOISE - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
TEX_SAW - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
TEX_SHARP - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMarble
TEX_SHARPER - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMarble
TEX_SIN - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
TEX_SOFT - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMarble
TEX_STUCCI - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
TEX_TRI - Static variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
TEX_VORONOI - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
TEX_VOXELDATA - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
TEX_WOOD - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
TEXCOORD_TYPES - Static variable in class com.jme3.scene.plugins.blender.textures.TextureHelper
texCoords - Variable in class com.jme3.scene.plugins.OBJLoader
TEXT_ENTRY_DIALOG - Static variable in interface com.jme3.input.SoftTextDialogInput
TextLoader - Class in jme3test.asset
An example implementation of
AssetLoader to load text
files as strings.
TextLoader() - Constructor for class jme3test.asset.TextLoader
Texture - Class in com.jme3.texture
Texture defines a texture object to be used to display an
image on a piece of geometry.
Texture() - Constructor for class com.jme3.texture.Texture
Constructor instantiates a new Texture object with default
attributes.
Texture.MagFilter - Enum in com.jme3.texture
Texture.MinFilter - Enum in com.jme3.texture
Texture.ShadowCompareMode - Enum in com.jme3.texture
If this texture is a depth texture (the format is Depth*) then
this value may be used to compare the texture depth to the R texture
coordinate.
Texture.Type - Enum in com.jme3.texture
Texture.WrapAxis - Enum in com.jme3.texture
Texture.WrapMode - Enum in com.jme3.texture
Texture2D - Class in com.jme3.texture
Texture2D() - Constructor for class com.jme3.texture.Texture2D
Creates a new two-dimensional texture with default attributes.
Texture2D(Image) - Constructor for class com.jme3.texture.Texture2D
Creates a new two-dimensional texture using the given image.
Texture2D(int, int, Image.Format) - Constructor for class com.jme3.texture.Texture2D
Creates a new two-dimensional texture for the purpose of offscreen
rendering.
Texture2D(int, int, int, Image.Format) - Constructor for class com.jme3.texture.Texture2D
Creates a new two-dimensional texture for the purpose of offscreen
rendering.
Texture3D - Class in com.jme3.texture
Texture3D() - Constructor for class com.jme3.texture.Texture3D
Creates a new two-dimensional texture with default attributes.
Texture3D(Image) - Constructor for class com.jme3.texture.Texture3D
Creates a new three-dimensional texture using the given image.
Texture3D(int, int, int, Image.Format) - Constructor for class com.jme3.texture.Texture3D
Creates a new three-dimensional texture for the purpose of offscreen
rendering.
Texture3D(int, int, int, int, Image.Format) - Constructor for class com.jme3.texture.Texture3D
Creates a new three-dimensional texture for the purpose of offscreen
rendering.
TEXTURE_TYPE_ALPHA - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
TEXTURE_TYPE_COLOR - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
TEXTURE_TYPE_DIFFUSE - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
TEXTURE_TYPE_GLOW - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
TEXTURE_TYPE_LIGHTMAP - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
TEXTURE_TYPE_NORMAL - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
TEXTURE_TYPE_SPECULAR - Static variable in class com.jme3.scene.plugins.blender.materials.MaterialHelper
TextureArray - Class in com.jme3.texture
This class implements a Texture array
warning, this feature is only supported on opengl 3.0 version.
TextureArray() - Constructor for class com.jme3.texture.TextureArray
Construct a TextureArray
warning, this feature is only supported on opengl 3.0 version.
TextureArray(List<Image>) - Constructor for class com.jme3.texture.TextureArray
Construct a TextureArray from the given list of images.
TextureAtlas - Class in jme3tools.optimize
TextureAtlas allows combining multiple textures to one texture atlas.
TextureAtlas(int, int) - Constructor for class jme3tools.optimize.TextureAtlas
TextureAtlas.TextureAtlasTile - Class in jme3tools.optimize
TextureAtlas.TextureAtlasTile(int, int, int, int) - Constructor for class jme3tools.optimize.TextureAtlas.TextureAtlasTile
TextureBlender - Interface in com.jme3.scene.plugins.blender.textures.blending
An interface for texture blending classes (the classes that mix the texture
pixels with the material colors).
TextureBlenderAWT - Class in com.jme3.scene.plugins.blender.textures.blending
The class that is responsible for blending the following texture types:
TextureBlenderAWT(int, boolean, int, float[], float[], float) - Constructor for class com.jme3.scene.plugins.blender.textures.blending.TextureBlenderAWT
TextureBlenderDDS - Class in com.jme3.scene.plugins.blender.textures.blending
The class that is responsible for blending the following texture types:
TextureBlenderDDS(int, boolean, int, float[], float[], float) - Constructor for class com.jme3.scene.plugins.blender.textures.blending.TextureBlenderDDS
TextureBlenderFactory - Class in com.jme3.scene.plugins.blender.textures.blending
This class creates the texture blending class depending on the texture type.
TextureBlenderFactory() - Constructor for class com.jme3.scene.plugins.blender.textures.blending.TextureBlenderFactory
TextureBlenderLuminance - Class in com.jme3.scene.plugins.blender.textures.blending
The class that is responsible for blending the following texture types:
TextureBlenderLuminance(int, boolean, int, float[], float[], float) - Constructor for class com.jme3.scene.plugins.blender.textures.blending.TextureBlenderLuminance
TextureCubeMap - Class in com.jme3.texture
Describes a cubemap texture.
TextureCubeMap() - Constructor for class com.jme3.texture.TextureCubeMap
TextureCubeMap(Image) - Constructor for class com.jme3.texture.TextureCubeMap
TextureCubeMap(int, int, Image.Format) - Constructor for class com.jme3.texture.TextureCubeMap
TextureCubeMap.Face - Enum in com.jme3.texture
Face of the Cubemap as described by its directional offset from the
origin.
TextureGenerator - Class in com.jme3.scene.plugins.blender.textures.generating
This class is a base class for texture generators.
TextureGenerator(NoiseGenerator, Image.Format) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator
TextureGenerator.BrightnessAndContrastData - Class in com.jme3.scene.plugins.blender.textures.generating
This class contains brightness and contrast data.
TextureGenerator.BrightnessAndContrastData(Structure) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGenerator.BrightnessAndContrastData
Constructor reads the required data from the given structure.
TextureGeneratorBlend - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'blend' texture.
TextureGeneratorBlend(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorBlend
Constructor stores the given noise generator.
TextureGeneratorClouds - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'clouds' texture.
TextureGeneratorClouds(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorClouds
Constructor stores the given noise generator.
TextureGeneratorDistnoise - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'distorted noise' texture.
TextureGeneratorDistnoise(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorDistnoise
Constructor stores the given noise generator.
TextureGeneratorFactory - Class in com.jme3.scene.plugins.blender.textures.generating
TextureGeneratorFactory() - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorFactory
TextureGeneratorMagic - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'magic' texture.
TextureGeneratorMagic(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMagic
Constructor stores the given noise generator.
TextureGeneratorMarble - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'marble' texture.
TextureGeneratorMarble(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMarble
Constructor stores the given noise generator.
TextureGeneratorMusgrave - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'musgrave' texture.
TextureGeneratorMusgrave(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave
Constructor stores the given noise generator.
TextureGeneratorMusgrave.MusgraveData - Class in com.jme3.scene.plugins.blender.textures.generating
TextureGeneratorMusgrave.MusgraveData(Structure) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgrave.MusgraveData
TextureGeneratorNoise - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'noise' texture.
TextureGeneratorNoise(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorNoise
Constructor stores the given noise generator.
TextureGeneratorStucci - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'stucci' texture.
TextureGeneratorStucci(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorStucci
Constructor stores the given noise generator.
TextureGeneratorVoronoi - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'voronoi' texture.
TextureGeneratorVoronoi(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
Constructor stores the given noise generator.
TextureGeneratorWood - Class in com.jme3.scene.plugins.blender.textures.generating
This class generates the 'wood' texture.
TextureGeneratorWood(NoiseGenerator) - Constructor for class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorWood
Constructor stores the given noise generator.
TextureGeneratorWood.WaveForm - Interface in com.jme3.scene.plugins.blender.textures.generating
TextureHelper - Class in com.jme3.scene.plugins.blender.textures
A class that is used in texture calculations.
TextureHelper(String, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.textures.TextureHelper
This constructor parses the given blender version and stores the result.
textureIndexList - Variable in class com.jme3.renderer.RenderContext
IDList for texture units
TextureKey - Class in com.jme3.asset
Used to load textures from image files such as JPG or PNG.
TextureKey(String, boolean) - Constructor for class com.jme3.asset.TextureKey
TextureKey(String) - Constructor for class com.jme3.asset.TextureKey
TextureKey() - Constructor for class com.jme3.asset.TextureKey
textureMode - Variable in class com.jme3.scene.shape.Sphere
TexturePixel - Class in com.jme3.scene.plugins.blender.textures
The class that stores the pixel values of a texture.
TexturePixel() - Constructor for class com.jme3.scene.plugins.blender.textures.TexturePixel
TextureProcessor - Class in com.jme3.texture
TextureProcessor() - Constructor for class com.jme3.texture.TextureProcessor
TEXTURES - Static variable in interface com.jme3.asset.BlenderKey.FeaturesToLoad
Deprecated.
texturesUsed - Variable in class com.jme3.renderer.Statistics
TextureUtil - Class in com.jme3.renderer.jogl
TextureUtil() - Constructor for class com.jme3.renderer.jogl.TextureUtil
TextureUtil.GLImageFormat - Class in com.jme3.renderer.jogl
TextureUtil.GLImageFormat(int, int, int, boolean) - Constructor for class com.jme3.renderer.jogl.TextureUtil.GLImageFormat
TextView01 - Static variable in class jme3test.android.R.id
TGALoader - Class in com.jme3.texture.plugins
TextureManager provides static methods for building a
Texture object.
TGALoader() - Constructor for class com.jme3.texture.plugins.TGALoader
ThermalErodeFilter - Class in com.jme3.terrain.noise.filter
ThermalErodeFilter() - Constructor for class com.jme3.terrain.noise.filter.ThermalErodeFilter
THREAD_NAME - Static variable in class com.jme3.system.jogl.JoglContext
THREAD_NAME - Static variable in class com.jme3.system.lwjgl.LwjglContext
THREAD_NAME - Static variable in class com.jme3.system.NullContext
ThreadingManager - Class in com.jme3.asset
ThreadingManager manages the threads used to load content
within the Content Manager system.
ThreadingManager(AssetManager) - Constructor for class com.jme3.asset.ThreadingManager
ThreadingManager.LoadingTask <T > - Class in com.jme3.asset
ThreadingManager.LoadingTask(AssetKey<T>) - Constructor for class com.jme3.asset.ThreadingManager.LoadingTask
ThreadingManager.LoadingThreadFactory - Class in com.jme3.asset
ThreadingManager.LoadingThreadFactory() - Constructor for class com.jme3.asset.ThreadingManager.LoadingThreadFactory
threadingType - Variable in class com.jme3.bullet.BulletAppState
tileAttached(Vector3f, TerrainQuad) - Method in interface com.jme3.terrain.geomipmap.TerrainGridListener
Called when a TerrainQuad is attached to the scene and is visible (attached to the root TerrainGrid)
tileDetached(Vector3f, TerrainQuad) - Method in interface com.jme3.terrain.geomipmap.TerrainGridListener
Called when a TerrainQuad is detached from its TerrainGrid parent: it is no longer on the scene graph.
time - Variable in class com.jme3.cinematic.events.AbstractCinematicEvent
time - Variable in class com.jme3.input.event.InputEvent
timeElapsed(float) - Method in class jme3test.input.combomoves.ComboMove
timeLine - Variable in class com.jme3.cinematic.Cinematic
TimeLine - Class in com.jme3.cinematic
TimeLine() - Constructor for class com.jme3.cinematic.TimeLine
timeOffset - Variable in class com.jme3.audio.AudioNode
timer - Variable in class com.jme3.app.LegacyApplication
timer - Variable in class com.jme3.system.android.OGLESContext
timer - Variable in class com.jme3.system.ios.IGLESContext
timer - Variable in class com.jme3.system.jogl.JoglContext
timer - Variable in class com.jme3.system.lwjgl.LwjglContext
timer - Variable in class com.jme3.system.NullContext
Timer - Class in com.jme3.system
Timer is the base class for a high resolution timer.
Timer() - Constructor for class com.jme3.system.Timer
TIMER_SMOOTHNESS - Static variable in class com.jme3.system.lwjgl.LwjglSmoothingTimer
times - Variable in class com.jme3.animation.AnimationFactory
Time array for this animation
tmp_inverseWorldRotation - Variable in class com.jme3.bullet.objects.PhysicsCharacter
tmp_inverseWorldRotation - Variable in class com.jme3.bullet.objects.PhysicsGhostObject
tmp_inverseWorldRotation - Variable in class com.jme3.bullet.objects.VehicleWheel
tmp_Matrix - Variable in class com.jme3.bullet.objects.VehicleWheel
toAmbientLight(Structure) - Method in class com.jme3.scene.plugins.blender.landscape.LandscapeHelper
Loads scene ambient light.
toAngleAxis(Vector3f) - Method in class com.jme3.math.Quaternion
toAngleAxis sets a given angle and axis to that
represented by the current quaternion.
toAngles(float[]) - Method in class com.jme3.math.Quaternion
toAngles returns this quaternion converted to Euler
rotation angles (yaw,roll,pitch).
Note that the result is not always 100% accurate due to the implications of euler angles.
toARGB8() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Stores the pixel values in the integer.
toArray(float[]) - Method in class com.jme3.math.ColorRGBA
Saves this ColorRGBA into the given float array.
toArray(float[]) - Method in class com.jme3.math.Vector2f
Saves this Vector2f into the given float[] object.
toArray(float[]) - Method in class com.jme3.math.Vector3f
Saves this Vector3f into the given float[] object.
toArray(float[]) - Method in class com.jme3.math.Vector4f
Saves this Vector3f into the given float[] object.
toArray() - Method in class com.jme3.util.SafeArrayList
toArray(T[]) - Method in class com.jme3.util.SafeArrayList
toAxes(Vector3f[]) - Method in class com.jme3.math.Quaternion
toAxes takes in an array of three vectors.
toBackgroundColor(Structure) - Method in class com.jme3.scene.plugins.blender.landscape.LandscapeHelper
Loads the background color.
toCamera(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.cameras.CameraHelper
This method converts the given structure to jme camera.
toCellSpace(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
Convert the world location into a cell location (integer coordinates)
toCurve(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.curves.CurvesHelper
toDegrees(double) - Static method in class jme3tools.navigation.NavCalculator
Converts meters to degrees.
toFloatBuffer() - Method in class com.jme3.math.Matrix3f
toFloatBuffer returns a FloatBuffer object that contains
the matrix data.
toFloatBuffer() - Method in class com.jme3.math.Matrix4f
toFloatBuffer returns a FloatBuffer object that contains
the matrix data.
toFloatBuffer(boolean) - Method in class com.jme3.math.Matrix4f
toFloatBuffer returns a FloatBuffer object that contains the
matrix data.
toFog(Structure) - Method in class com.jme3.scene.plugins.blender.landscape.LandscapeHelper
The method loads fog for the scene.
toGeometries() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
The mesh builds geometries from the mesh.
toggleProfiler() - Method in class com.jme3.app.BasicProfilerState
toggleRotateTrigger - Variable in class com.jme3.app.ChaseCameraAppState
toggleStats() - Method in class com.jme3.app.StatsAppState
toGrayscale() - Method in class com.jme3.terrain.noise.Color
toInteger() - Method in class com.jme3.terrain.noise.Color
toIRMesh() - Method in class com.jme3.scene.plugins.fbx.mesh.FbxMesh
Convert FBXMesh to IRMesh.
toJmeBoneTrack(int, Transform) - Method in class com.jme3.scene.plugins.fbx.anim.FbxToJmeTrack
Generate a
BoneTrack from the animation data, for the given
boneIndex.
toJmeKeyCode(int) - Static method in class com.jme3.input.lwjgl.GlfwKeyMap
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurve
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimCurveNode
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimLayer
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.anim.FbxAnimStack
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.anim.FbxBindPose
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.anim.FbxCluster
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.anim.FbxSkinDeformer
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.material.FbxImage
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.material.FbxMaterial
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.material.FbxTexture
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.mesh.FbxMesh
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.node.FbxNode
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.node.FbxNullAttribute
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
toJmeObject() - Method in class com.jme3.scene.plugins.fbx.obj.FbxUnknownObject
toJmeSpatialTrack() - Method in class com.jme3.scene.plugins.fbx.anim.FbxToJmeTrack
TOLERANCE - Static variable in class com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer
toLight(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.lights.LightHelper
toMaterialContext(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.materials.MaterialHelper
This method converts the material structure to jme Material.
toMatrix(Transform, Matrix4f) - Method in class com.jme3.scene.plugins.blender.constraints.ConstraintHelper
Converts given transform to the matrix.
toMatrix() - Method in class com.jme3.scene.plugins.blender.math.DTransform
ToneMapFilter - Class in com.jme3.post.filters
Tone-mapping filter that uses filmic curve.
ToneMapFilter() - Constructor for class com.jme3.post.filters.ToneMapFilter
Creates a tone-mapping filter with the default white-point of 11.2.
ToneMapFilter(Vector3f) - Constructor for class com.jme3.post.filters.ToneMapFilter
Creates a tone-mapping filter with the specified white-point.
toObject(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.objects.ObjectHelper
This method reads the given structure and createn an object that
represents the data.
toObjectArray() - Method in class com.jme3.animation.CompactArray
decompress and return object array
toParticleEmitter(Structure) - Method in class com.jme3.scene.plugins.blender.particles.ParticlesHelper
toPixel(Position) - Method in class jme3tools.navigation.MapModel2D
Converts a latitude/longitude position into a pixel co-ordinate
topNeighbour - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
toPosition(Point) - Method in class jme3tools.navigation.MapModel2D
Converts a pixel position into a mercator position
toPosition(Vector3f) - Method in class jme3tools.navigation.MapModel3D
Converts a world position into a Mercator position.
toQuaternion() - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
toRGBA(float[]) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Stores RGBA values in the given array.
toRGBA8(byte[]) - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
Stores the data in the given table.
toRotationMatrix() - Method in class com.jme3.math.Matrix4f
toRotationMatrix(Matrix3f) - Method in class com.jme3.math.Matrix4f
toRotationMatrix() - Method in class com.jme3.math.Quaternion
toRotationMatrix converts this quaternion to a rotational
matrix.
toRotationMatrix(Matrix3f) - Method in class com.jme3.math.Quaternion
toRotationMatrix converts this quaternion to a rotational
matrix.
toRotationMatrix(Matrix4f) - Method in class com.jme3.math.Quaternion
toRotationMatrix converts this quaternion to a rotational
matrix.
toRotationMatrix(Matrix) - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
toRotationMatrix converts this quaternion to a rotational
matrix.
toRotationQuat() - Method in class com.jme3.math.Matrix4f
toRotationQuat(Quaternion) - Method in class com.jme3.math.Matrix4f
toRotationQuat() - Method in class com.jme3.scene.plugins.blender.math.Matrix
Torus - Class in com.jme3.scene.shape
An ordinary (single holed) torus.
Torus() - Constructor for class com.jme3.scene.shape.Torus
Torus(int, int, float, float) - Constructor for class com.jme3.scene.shape.Torus
Constructs a new Torus.
toScaleVector() - Method in class com.jme3.math.Matrix4f
Retreives the scale vector from the matrix.
toScaleVector(Vector3f) - Method in class com.jme3.math.Matrix4f
Retreives the scale vector from the matrix and stores it into a given
vector.
toScaleVector() - Method in class com.jme3.scene.plugins.blender.math.Matrix
Retreives the scale vector from the matrix and stores it into a given
vector.
toScaleVector(Vector3d) - Method in class com.jme3.scene.plugins.blender.math.Matrix
Retreives the scale vector from the matrix and stores it into a given
vector.
toScilabString(String, SimpleMatrix) - Method in class com.jme3.scene.plugins.blender.math.Matrix
Just for some debug informations in order to compare the results with the scilab computation program.
toSepia() - Method in class com.jme3.terrain.noise.Color
toSky(Structure) - Method in class com.jme3.scene.plugins.blender.landscape.LandscapeHelper
Loads scene's sky.
toString() - Method in class com.jme3.animation.Animation
toString() - Method in class com.jme3.animation.Bone
toString() - Method in class com.jme3.animation.Skeleton
toString() - Method in class com.jme3.asset.AssetInfo
toString() - Method in class com.jme3.asset.AssetKey
toString() - Method in class com.jme3.asset.GeneratedTextureKey
toString() - Method in class com.jme3.asset.TextureKey
toString() - Method in class com.jme3.audio.AudioBuffer
toString() - Method in class com.jme3.audio.AudioKey
toString() - Method in class com.jme3.audio.AudioNode
toString() - Method in class com.jme3.bounding.BoundingBox
toString returns the string representation of this object.
toString() - Method in class com.jme3.bounding.BoundingSphere
toString returns the string representation of this object.
toString() - Method in class com.jme3.collision.CollisionResult
toString() - Method in class com.jme3.collision.CollisionResults
toString() - Method in class com.jme3.font.Rectangle
toString() - Method in class com.jme3.input.AbstractJoystick
toString() - Method in class com.jme3.input.DefaultJoystickAxis
toString() - Method in class com.jme3.input.DefaultJoystickButton
toString() - Method in class com.jme3.input.event.KeyInputEvent
toString() - Method in class com.jme3.input.event.MouseButtonEvent
toString() - Method in class com.jme3.input.event.MouseMotionEvent
toString() - Method in class com.jme3.input.event.TouchEvent
toString() - Method in class com.jme3.material.Material
toString() - Method in class com.jme3.material.MatParam
toString() - Method in class com.jme3.material.RenderState
toString() - Method in class com.jme3.material.ShaderGenerationInfo
convenient toString method
toString() - Method in class com.jme3.material.TechniqueDef
toString() - Method in class com.jme3.math.ColorRGBA
toString returns the string representation of this ColorRGBA.
toString() - Method in class com.jme3.math.Matrix3f
toString returns the string representation of this object.
toString() - Method in class com.jme3.math.Matrix4f
toString returns the string representation of this object.
toString() - Method in class com.jme3.math.Plane
toString returns a string thta represents the string
representation of this plane.
toString() - Method in class com.jme3.math.Quaternion
toString creates the string representation of this
Quaternion.
toString() - Method in class com.jme3.math.Ray
toString() - Method in class com.jme3.math.Transform
toString() - Method in class com.jme3.math.Vector2f
toString returns the string representation of this vector
object.
toString() - Method in class com.jme3.math.Vector3f
toString returns the string representation of this vector.
toString() - Method in class com.jme3.math.Vector4f
toString returns the string representation of this vector.
toString() - Method in class com.jme3.network.base.DefaultServer.Connection
toString() - Method in class com.jme3.network.ClientStateListener.DisconnectInfo
toString() - Method in class com.jme3.network.kernel.EndpointEvent
toString() - Method in class com.jme3.network.kernel.Envelope
toString() - Method in class com.jme3.network.kernel.tcp.NioEndpoint
toString() - Method in class com.jme3.network.kernel.udp.UdpEndpoint
toString() - Method in class com.jme3.network.message.ChannelInfoMessage
toString() - Method in class com.jme3.network.message.ClientRegistrationMessage
toString() - Method in class com.jme3.network.message.DisconnectMessage
toString() - Method in class com.jme3.network.message.SerializerRegistrationsMessage.Registration
toString() - Method in class com.jme3.network.rmi.ObjectDef
toString() - Method in class com.jme3.network.rmi.RemoteMethodCallMessage
toString() - Method in class com.jme3.network.rmi.RemoteMethodReturnMessage
toString() - Method in class com.jme3.network.rmi.RemoteObjectDefMessage
toString() - Method in class com.jme3.network.serializing.SerializerRegistration
toString() - Method in class com.jme3.network.service.AbstractService
toString() - Method in class com.jme3.network.service.rmi.ClassInfo
toString() - Method in class com.jme3.network.service.rmi.MethodInfo
toString() - Method in class com.jme3.network.service.rmi.RemoteObjectHandler
toString() - Method in class com.jme3.network.service.rpc.msg.RpcCallMessage
toString() - Method in class com.jme3.network.service.rpc.msg.RpcResponseMessage
toString() - Method in class com.jme3.network.service.ServiceManager
toString() - Method in class com.jme3.renderer.Camera
toString() - Method in class com.jme3.scene.plugins.blender.animations.BlenderAction
toString() - Method in class com.jme3.scene.plugins.blender.animations.BoneContext
toString() - Method in class com.jme3.scene.plugins.blender.animations.BoneEnvelope
toString() - Method in class com.jme3.scene.plugins.blender.BlenderContext
toString() - Method in class com.jme3.scene.plugins.blender.constraints.Constraint
toString() - Method in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
toString() - Method in class com.jme3.scene.plugins.blender.constraints.SimulationNode
toString() - Method in class com.jme3.scene.plugins.blender.curves.BezierCurve
toString() - Method in class com.jme3.scene.plugins.blender.file.DnaBlockData
toString() - Method in class com.jme3.scene.plugins.blender.file.DynamicArray
toString() - Method in class com.jme3.scene.plugins.blender.file.FileBlockHeader
toString() - Method in class com.jme3.scene.plugins.blender.file.Pointer
toString() - Method in class com.jme3.scene.plugins.blender.file.Structure
toString() - Method in class com.jme3.scene.plugins.blender.math.DQuaternion
toString creates the string representation of this DQuaternion.
toString() - Method in class com.jme3.scene.plugins.blender.math.DTransform
toString() - Method in class com.jme3.scene.plugins.blender.math.Matrix
toString() - Method in class com.jme3.scene.plugins.blender.math.Vector3d
toString returns the string representation of this vector.
toString() - Method in class com.jme3.scene.plugins.blender.meshes.Edge
toString() - Method in class com.jme3.scene.plugins.blender.meshes.Face
toString() - Method in class com.jme3.scene.plugins.blender.meshes.IndexesLoop
toString() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
toString() - Method in class com.jme3.scene.plugins.blender.objects.Properties
toString() - Method in class com.jme3.scene.plugins.blender.textures.TexturePixel
toString() - Method in class com.jme3.scene.plugins.fbx.ContentTextureKey
toString() - Method in class com.jme3.scene.plugins.fbx.file.FbxElement
toString() - Method in class com.jme3.scene.plugins.fbx.file.FbxFile
toString() - Method in class com.jme3.scene.plugins.fbx.mesh.FbxLayerElement
toString() - Method in class com.jme3.scene.plugins.fbx.mesh.FbxPolygon
toString() - Method in class com.jme3.scene.plugins.fbx.obj.FbxObject
toString() - Method in class com.jme3.scene.plugins.IrVertex
toString() - Method in class com.jme3.scene.Spatial
Returns the Spatial's name followed by the class of the spatial
Example: "MyNode (com.jme3.scene.Spatial)
toString() - Method in class com.jme3.scene.UserData
toString() - Method in class com.jme3.scene.VertexBuffer
toString() - Method in class com.jme3.shader.Shader.ShaderSource
toString() - Method in class com.jme3.shader.Shader
toString() - Method in class com.jme3.shader.ShaderNode
convenience tostring
toString() - Method in class com.jme3.shader.ShaderNodeDefinition
convenience tostring
toString() - Method in class com.jme3.shader.ShaderNodeVariable
toString() - Method in class com.jme3.shader.Uniform
toString() - Method in class com.jme3.shader.VariableMapping
toString() - Method in class com.jme3.system.lwjgl.LwjglSmoothingTimer
toString returns the string representation of this timer
in the format:
jme.utility.Timer@1db699b
Time: {LONG}
FPS: {LONG}
toString() - Method in class com.jme3.system.lwjgl.LwjglTimer
toString returns the string representation of this timer
in the format:
jme.utility.Timer@1db699b
Time: {LONG}
FPS: {LONG}
toString() - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
toString() - Method in class com.jme3.terrain.geomipmap.lodcalc.SimpleLodThreshold
toString() - Method in class com.jme3.terrain.noise.basis.Noise
toString() - Method in class com.jme3.texture.FrameBuffer.RenderBuffer
toString() - Method in class com.jme3.texture.FrameBuffer
toString() - Method in class com.jme3.texture.Image
toString() - Method in class com.jme3.texture.Texture
toString(int) - Method in class com.jme3.util.blockparser.Statement
toString() - Method in class com.jme3.util.blockparser.Statement
toString() - Method in class com.jme3.util.IntMap.Entry
toString() - Method in class com.jme3.util.NativeObject
toString() - Method in class com.jme3.util.SafeArrayList
toString() - Method in class jme3test.app.TestCloner.ArrayHolder
toString() - Method in class jme3test.app.TestCloner.GraphNode
toString() - Method in class jme3test.app.TestCloner.Parent
toString() - Method in class jme3test.app.TestCloner.RegularObject
toString() - Method in class jme3test.app.TestCloner.RegularSubclass
toString() - Method in class jme3test.network.TestChatServer.ChatMessage
toString() - Method in class jme3test.network.TestSerialization.SomeObject
toStringDec() - Method in class jme3tools.navigation.Coordinate
Prints out a coordinate as a string
toStringDec() - Method in class jme3tools.navigation.Position
Prints out position using decimal format
toStringDecLat() - Method in class jme3tools.navigation.Position
Prints out the position latitude
toStringDecLng() - Method in class jme3tools.navigation.Position
Prints out the position longitude
toStringDegMin() - Method in class jme3tools.navigation.Coordinate
Prints out a coordinate as a string
toStringDegMin() - Method in class jme3tools.navigation.Position
Prints out position using DegMin format
toStringDegMinLat() - Method in class jme3tools.navigation.Position
Prints out the position latitude
toStringDegMinLng() - Method in class jme3tools.navigation.Position
Prints out the position longitude
totalBytes - Variable in class com.jme3.audio.plugins.NativeVorbisFile
totalFrames - Variable in class com.jme3.animation.AnimationFactory
total number of frames
totalMass - Variable in class com.jme3.bullet.control.KinematicRagdollControl
totalSize - Variable in class com.jme3.terrain.geomipmap.TerrainPatch
totalSize - Variable in class com.jme3.terrain.geomipmap.TerrainQuad
toTangentsWithParity(IrMesh) - Static method in class com.jme3.scene.plugins.IrUtils
toTemporalMesh(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.meshes.MeshHelper
Converts the mesh structure into temporal mesh.
toTracks(Node, BlenderContext) - Method in class com.jme3.scene.plugins.blender.animations.BlenderAction
Converts the action into JME spatial animation tracks.
toTracks(Skeleton, BlenderContext) - Method in class com.jme3.scene.plugins.blender.animations.BlenderAction
Converts the action into JME bone animation tracks.
toTransform() - Method in class com.jme3.scene.plugins.blender.math.DTransform
toTransform() - Method in class com.jme3.scene.plugins.blender.math.Matrix
toTransformMatrix() - Method in class com.jme3.math.Transform
toTranslationVector() - Method in class com.jme3.math.Matrix4f
toTranslationVector(Vector3f) - Method in class com.jme3.math.Matrix4f
toTranslationVector() - Method in class com.jme3.scene.plugins.blender.math.Matrix
TouchEvent - Class in com.jme3.input.event
TouchEvent represents a single event from multi-touch input devices
TouchEvent() - Constructor for class com.jme3.input.event.TouchEvent
TouchEvent(TouchEvent.Type, float, float, float, float) - Constructor for class com.jme3.input.event.TouchEvent
TouchEvent.Type - Enum in com.jme3.input.event
TouchEventPool - Class in com.jme3.input.android
TouchEventPool provides a RingBuffer of jME TouchEvents to help with garbage
collection on Android.
TouchEventPool(int) - Constructor for class com.jme3.input.android.TouchEventPool
TouchEventPool - Class in com.jme3.input.ios
TouchEventPool provides a RingBuffer of jME TouchEvents to help with garbage
collection on Android.
TouchEventPool(int) - Constructor for class com.jme3.input.ios.TouchEventPool
touchHash(int) - Static method in class com.jme3.input.controls.TouchTrigger
touchInput - Variable in class com.jme3.app.LegacyApplication
touchInput - Variable in class com.jme3.input.android.AndroidInputHandler
TouchInput - Interface in com.jme3.input
A specific API for interfacing with smartphone touch devices
TouchListener - Interface in com.jme3.input.controls
TouchListener is used to receive events of inputs from smartphone touch devices
TouchTrigger - Class in com.jme3.input.controls
Class to trigger TouchEvents, keycode can be TouchInput.ALL(=0) or TouchInput.KEYCODE_*
TouchTrigger(int) - Constructor for class com.jme3.input.controls.TouchTrigger
Constructor
toVector3f() - Method in class com.jme3.math.ColorRGBA
Transform this ColorRGBA to a Vector3f using
x = r, y = g, z = b.
toVector3f() - Method in class com.jme3.scene.plugins.blender.math.Vector3d
toVector4f() - Method in class com.jme3.math.ColorRGBA
Transform this ColorRGBA to a Vector4f using
x = r, y = g, z = b, w = a.
toWeb() - Method in class com.jme3.terrain.noise.Color
toWorldSpace(Vector3f) - Method in class com.jme3.terrain.geomipmap.TerrainGrid
Convert the cell coordinate (integer coordinates) into world coordinates.
toWorldUnit(Position) - Method in class jme3tools.navigation.MapModel3D
Converts a latitude/longitude position into a WU coordinate.
tpf - Variable in class com.jme3.animation.AnimationFactory
time per frame
tpf - Variable in class com.jme3.bullet.BulletAppState
Track - Interface in com.jme3.animation
trackDirectMemory() - Static method in class com.jme3.system.JmeSystem
trackDirectMemory() - Method in class com.jme3.system.JmeSystemDelegate
TrackInfo - Class in com.jme3.animation
This class is intended as a UserData added to a Spatial that is referenced by a Track.
TrackInfo() - Constructor for class com.jme3.animation.TrackInfo
trackToBeChanged - Variable in class com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition
The variable that determines if the constraint will alter the track in any way.
trailing - Variable in class com.jme3.input.ChaseCamera
trailingEnabled - Variable in class com.jme3.input.ChaseCamera
trailingLerpFactor - Variable in class com.jme3.input.ChaseCamera
trailingRotationInertia - Variable in class com.jme3.input.ChaseCamera
trailingSensitivity - Variable in class com.jme3.input.ChaseCamera
transform(Transform, BoundingVolume) - Method in class com.jme3.bounding.BoundingBox
transform modifies the center of the box to reflect the
change made via a rotation, translation and scale.
transform(Matrix4f, BoundingVolume) - Method in class com.jme3.bounding.BoundingBox
transform(Transform, BoundingVolume) - Method in class com.jme3.bounding.BoundingSphere
transform modifies the center of the sphere to reflect the
change made via a rotation, translation and scale.
transform(Matrix4f, BoundingVolume) - Method in class com.jme3.bounding.BoundingSphere
transform(Transform) - Method in class com.jme3.bounding.BoundingVolume
transform alters the location of the bounding volume by a
rotation, translation and a scalar.
transform(Transform, BoundingVolume) - Method in class com.jme3.bounding.BoundingVolume
transform alters the location of the bounding volume by a
rotation, translation and a scalar.
transform(Matrix4f, BoundingVolume) - Method in class com.jme3.bounding.BoundingVolume
Transform - Class in com.jme3.math
Started Date: Jul 16, 2004
Represents a translation, rotation and scale in one object.
Transform(Vector3f, Quaternion) - Constructor for class com.jme3.math.Transform
Transform(Vector3f, Quaternion, Vector3f) - Constructor for class com.jme3.math.Transform
Transform(Vector3f) - Constructor for class com.jme3.math.Transform
Transform(Quaternion) - Constructor for class com.jme3.math.Transform
Transform() - Constructor for class com.jme3.math.Transform
transformBevel(Vector3f[], Vector3f, Vector3f, Vector3f) - Method in class com.jme3.scene.plugins.blender.curves.CurvesHelper
The method transforms the bevel along the curve.
transformInverseVector(Vector3f, Vector3f) - Method in class com.jme3.math.Transform
transformTextureCoords(FloatBuffer, int, FloatBuffer) - Method in class jme3tools.optimize.TextureAtlas.TextureAtlasTile
Transforms a whole texture coordinates buffer.
transformToFirstLineOfBevelPoints(Vector3f[], Vector3f, Vector3f) - Method in class com.jme3.scene.plugins.blender.curves.CurvesHelper
This method transforms the first line of the bevel points positioning it
on the first point of the curve.
transformVector(Vector3f, Vector3f) - Method in class com.jme3.math.Transform
translateVect(Vector3f) - Method in class com.jme3.math.Matrix4f
inverseTranslateVect translates a given Vector3f by the
translation part of this matrix.
TranslationalLimitMotor - Class in com.jme3.bullet.joints.motors
TranslationalLimitMotor - Class in com.jme3.bullet.joints.motors
TranslationalLimitMotor(long) - Constructor for class com.jme3.bullet.joints.motors.TranslationalLimitMotor
translations - Variable in class com.jme3.animation.AnimationFactory
Translation array for this animation
TranslucentBucketFilter - Class in com.jme3.post.filters
A filter to handle translucent objects when rendering a scene with filters that uses depth like WaterFilter and SSAOFilter
just create a TranslucentBucketFilter and add it to the Filter list of a FilterPostPorcessor
TranslucentBucketFilter() - Constructor for class com.jme3.post.filters.TranslucentBucketFilter
TranslucentBucketFilter(boolean) - Constructor for class com.jme3.post.filters.TranslucentBucketFilter
transparent - Variable in class com.jme3.scene.plugins.MTLLoader
TransparentComparator - Class in com.jme3.renderer.queue
TransparentComparator() - Constructor for class com.jme3.renderer.queue.TransparentComparator
transpose() - Method in class com.jme3.math.Matrix3f
transpose locally transposes this Matrix.
transpose() - Method in class com.jme3.math.Matrix4f
transposeLocal() - Method in class com.jme3.math.Matrix3f
Transposes this matrix in place.
transposeLocal() - Method in class com.jme3.math.Matrix4f
transpose locally transposes this Matrix.
transposeNew() - Method in class com.jme3.math.Matrix3f
transposeNew returns a transposed version of this matrix.
traveledDistance - Variable in class com.jme3.cinematic.events.MotionEvent
the distance traveled by the spatial on the path
tri - Variable in class com.jme3.util.TempVars
Triangle - Class in com.jme3.math
Triangle defines an object for containing triangle information.
Triangle() - Constructor for class com.jme3.math.Triangle
Triangle(Vector3f, Vector3f, Vector3f) - Constructor for class com.jme3.math.Triangle
Constructor instantiates a new Triangle object with the
supplied vectors as the points.
triangle - Variable in class com.jme3.util.TempVars
Fetching triangle from mesh
TriangleAxisComparator - Class in com.jme3.collision.bih
TriangleAxisComparator(int) - Constructor for class com.jme3.collision.bih.TriangleAxisComparator
triangleIndexBase - Variable in class com.jme3.bullet.collision.shapes.GImpactCollisionShape
triangleIndexBase - Variable in class com.jme3.bullet.collision.shapes.MeshCollisionShape
triangleIndexStride - Variable in class com.jme3.bullet.collision.shapes.GImpactCollisionShape
triangleIndexStride - Variable in class com.jme3.bullet.collision.shapes.MeshCollisionShape
triangleOffset - Variable in class com.jme3.util.TangentBinormalGenerator.TriangleData
triangulate() - Method in class com.jme3.scene.plugins.blender.meshes.Face
The method triangulates the face.
triangulate() - Method in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Triangulates the mesh.
triangulate(IrMesh) - Static method in class com.jme3.scene.plugins.IrUtils
Convert mesh from quads / triangles to triangles only.
TriangulateModifier - Class in com.jme3.scene.plugins.blender.modifiers
The triangulation modifier.
TriangulateModifier(Structure, Structure, BlenderContext) - Constructor for class com.jme3.scene.plugins.blender.modifiers.TriangulateModifier
This constructor reads animation data from the object structore.
triCount - Variable in class com.jme3.scene.shape.Sphere
trigger() - Method in class com.jme3.cinematic.KeyFrame
Trigger - Interface in com.jme3.input.controls
A trigger represents a physical input, such as a keyboard key, a mouse
button, or joystick axis.
triggerHashCode() - Method in class com.jme3.input.controls.JoyAxisTrigger
triggerHashCode() - Method in class com.jme3.input.controls.JoyButtonTrigger
triggerHashCode() - Method in class com.jme3.input.controls.KeyTrigger
triggerHashCode() - Method in class com.jme3.input.controls.MouseAxisTrigger
triggerHashCode() - Method in class com.jme3.input.controls.MouseButtonTrigger
triggerHashCode() - Method in class com.jme3.input.controls.TouchTrigger
triggerHashCode() - Method in interface com.jme3.input.controls.Trigger
Returns the hash code for the trigger.
triggerWayPointReach(int, MotionEvent) - Method in class com.jme3.cinematic.MotionPath
trimBoneWeights(IrMesh) - Static method in class com.jme3.scene.plugins.IrUtils
Removes low bone weights from mesh, leaving only 4 bone weights at max.
tuning - Variable in class com.jme3.bullet.objects.PhysicsVehicle
turbul - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMagic
turbul - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorStucci
turnOffLod() - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
turnOffLod() - Method in interface com.jme3.terrain.geomipmap.lodcalc.LodCalculator
turnOffLod() - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
turnOnLod() - Method in class com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator
turnOnLod() - Method in interface com.jme3.terrain.geomipmap.lodcalc.LodCalculator
turnOnLod() - Method in class com.jme3.terrain.geomipmap.lodcalc.PerspectiveLodCalculator
tvConfig - Static variable in class jme3test.android.R.id
tvDemoName - Static variable in class jme3test.android.R.id
tvDescription - Static variable in class jme3test.android.R.id
tvLogging - Static variable in class jme3test.android.R.id
twistSpan - Variable in class com.jme3.bullet.joints.ConeJoint
TWO_PI - Static variable in class com.jme3.math.FastMath
The value 2PI as a float.
tWrap - Variable in class com.jme3.texture.image.LastTextureState
type - Variable in class com.jme3.material.MatParam
type - Variable in class com.jme3.scene.plugins.fbx.material.FbxImage
type - Variable in class com.jme3.scene.UserData
TYPE_ADDED - Static variable in class com.jme3.bullet.collision.PhysicsCollisionEvent
TYPE_BLACKANDWHITE - Static variable in class com.jme3.texture.plugins.TGALoader
TYPE_BLACKANDWHITE_RLE - Static variable in class com.jme3.texture.plugins.TGALoader
TYPE_COLORMAPPED - Static variable in class com.jme3.texture.plugins.TGALoader
TYPE_COLORMAPPED_RLE - Static variable in class com.jme3.texture.plugins.TGALoader
TYPE_DESTROYED - Static variable in class com.jme3.bullet.collision.PhysicsCollisionEvent
TYPE_NO_IMAGE - Static variable in class com.jme3.texture.plugins.TGALoader
TYPE_PROCESSED - Static variable in class com.jme3.bullet.collision.PhysicsCollisionEvent
TYPE_TRUECOLOR - Static variable in class com.jme3.texture.plugins.TGALoader
TYPE_TRUECOLOR_RLE - Static variable in class com.jme3.texture.plugins.TGALoader
TypeQualifier - Annotation Type in checkers.quals
A meta-annotation indicating that the annotated annotation is a type
qualifier.
typesMatch(VariableMapping) - Static method in class com.jme3.shader.ShaderUtils
Check if a mapping is valid by checking the types and swizzle of both of
the variables
validate() - Method in class com.jme3.scene.plugins.blender.constraints.Constraint
Performs validation before baking.
validate(Structure, BlenderContext) - Method in class com.jme3.scene.plugins.blender.modifiers.Modifier
validate(Shader, StringBuilder) - Method in class jme3tools.shadercheck.CgcValidator
validate(Shader, StringBuilder) - Method in class jme3tools.shadercheck.GpuAnalyzerValidator
validate(Shader, StringBuilder) - Method in interface jme3tools.shadercheck.Validator
Validates the given shader to make sure it follows all requirements
of the shader language specified as Shader#getLanguage() .
validateScene(Spatial) - Static method in class com.jme3.scene.MPOTestUtils
Validator - Interface in jme3tools.shadercheck
Interface for shader validator tools.
value - Variable in class com.jme3.material.MatParam
value - Variable in class com.jme3.scene.UserData
value - Variable in class com.jme3.shader.Uniform
Currently set value of the uniform.
value(float, float, float) - Method in class com.jme3.terrain.noise.basis.FilteredBasis
value(float, float, float) - Method in class com.jme3.terrain.noise.basis.ImprovedNoise
value(float, float, float) - Method in class com.jme3.terrain.noise.basis.NoiseAggregator
value(float, float, float) - Method in interface com.jme3.terrain.noise.Basis
value(float, float, float) - Method in class com.jme3.terrain.noise.fractal.FractalSum
value(float...) - Method in class com.jme3.terrain.noise.modulator.CatRom2
value(float...) - Method in interface com.jme3.terrain.noise.modulator.Modulator
valueOf(String) - Static method in enum checkers.quals.DefaultLocation
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.animation.LoopMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.app.LostFocusBehavior
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.asset.BlenderKey.AnimationMatchMethod
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.asset.BlenderKey.MipmapGenerationMethod
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.asset.BlenderKey.SkyGeneratedTextureShape
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.audio.AudioData.DataType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.audio.AudioNode.Status
Deprecated.
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.audio.AudioParam
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.audio.AudioSource.Status
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.audio.ListenerParam
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.bounding.BoundingVolume.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.bullet.BulletAppState.ThreadingType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.bullet.control.KinematicRagdollControl.Mode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.bullet.PhysicsSpace.BroadphaseType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.cinematic.events.MotionEvent.Direction
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.cinematic.PlayState
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.effect.ParticleMesh.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.font.BitmapFont.Align
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.font.BitmapFont.VAlign
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.font.LineWrapMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.input.event.TouchEvent.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.light.Light.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.material.RenderState.BlendEquation
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.material.RenderState.BlendEquationAlpha
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.material.RenderState.BlendMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.material.RenderState.FaceCullMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.material.RenderState.StencilOperation
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.material.RenderState.TestFunction
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.material.TechniqueDef.LightMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.material.TechniqueDef.ShadowMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.math.Plane.Side
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.math.Spline.SplineType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.network.kernel.EndpointEvent.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.network.service.rmi.CallType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.post.filters.BloomFilter.GlowMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.profile.AppStep
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.profile.VpStep
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.renderer.Camera.FrustumIntersect
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.renderer.Caps
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.renderer.Limits
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.renderer.queue.RenderQueue.Bucket
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.renderer.queue.RenderQueue.ShadowMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.control.BillboardControl.Alignment
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.control.CameraControl.ControlDirection
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.control.LightControl.ControlDirection
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.Mesh.Mode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.plugins.blender.BlenderContext.LoadedDataType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space
Returns the enum constant of this type with the specified name.
valueOf(byte) - Static method in enum com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space
This method returns the enum instance when given the appropriate
value from the blend file.
valueOf(String) - Static method in enum com.jme3.scene.plugins.blender.file.FileBlockHeader.BlockCode
Returns the enum constant of this type with the specified name.
valueOf(int) - Static method in enum com.jme3.scene.plugins.blender.file.FileBlockHeader.BlockCode
valueOf(String) - Static method in enum com.jme3.scene.plugins.blender.materials.MaterialHelper.DiffuseShader
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.plugins.blender.materials.MaterialHelper.SpecularShader
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator.UVCoordinatesType
Returns the enum constant of this type with the specified name.
valueOf(int) - Static method in enum com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator.UVCoordinatesType
valueOf(String) - Static method in enum com.jme3.scene.plugins.fbx.mesh.FbxLayerElement.MappingInformationType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.plugins.fbx.mesh.FbxLayerElement.ReferenceInformationType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.plugins.fbx.mesh.FbxLayerElement.TextureBlendMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.plugins.fbx.mesh.FbxLayerElement.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.shape.Sphere.TextureMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.Spatial.BatchHint
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.Spatial.CullHint
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.VertexBuffer.Format
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.VertexBuffer.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.scene.VertexBuffer.Usage
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.shader.Shader.ShaderType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.shader.UniformBinding
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.shader.VarType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.shadow.CompareMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.shadow.EdgeFilteringMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.shadow.PssmShadowRenderer.CompareMode
Deprecated.
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.shadow.PssmShadowRenderer.FilterMode
Deprecated.
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.system.awt.PaintMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.system.JmeContext.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.system.JmeSystem.StorageFolderType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.system.Platform
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer.Direction
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.texture.image.ColorSpace
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.texture.Image.Format
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.texture.Texture.MagFilter
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.texture.Texture.MinFilter
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.texture.Texture.ShadowCompareMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.texture.Texture.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.texture.Texture.WrapAxis
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.texture.Texture.WrapMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.texture.TextureCubeMap.Face
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.util.SkyFactory.EnvMapType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme3.water.WaterFilter.AreaShape
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum jme3test.network.TestSerialization.Status
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum jme3tools.optimize.GeometryBatchFactory.AlignOption
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum jme3tools.optimize.LodGenerator.TriangleReductionMethod
Returns the enum constant of this type with the specified name.
values() - Static method in enum checkers.quals.DefaultLocation
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.animation.LoopMode
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.app.LostFocusBehavior
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.asset.BlenderKey.AnimationMatchMethod
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.asset.BlenderKey.MipmapGenerationMethod
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.asset.BlenderKey.SkyGeneratedTextureShape
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.audio.AudioData.DataType
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.audio.AudioNode.Status
Deprecated.
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.audio.AudioParam
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.audio.AudioSource.Status
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.audio.ListenerParam
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.bounding.BoundingVolume.Type
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.bullet.BulletAppState.ThreadingType
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.bullet.control.KinematicRagdollControl.Mode
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.bullet.PhysicsSpace.BroadphaseType
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.cinematic.events.MotionEvent.Direction
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.cinematic.PlayState
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.effect.ParticleMesh.Type
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.font.BitmapFont.Align
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.font.BitmapFont.VAlign
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.font.LineWrapMode
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.input.event.TouchEvent.Type
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.light.Light.Type
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.material.RenderState.BlendEquation
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.material.RenderState.BlendEquationAlpha
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.material.RenderState.BlendMode
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.material.RenderState.FaceCullMode
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.material.RenderState.StencilOperation
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.material.RenderState.TestFunction
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.material.TechniqueDef.LightMode
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.material.TechniqueDef.ShadowMode
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.math.Plane.Side
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.math.Spline.SplineType
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.network.kernel.EndpointEvent.Type
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.network.service.rmi.CallType
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.post.filters.BloomFilter.GlowMode
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.profile.AppStep
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.profile.VpStep
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.renderer.Camera.FrustumIntersect
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.renderer.Caps
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.renderer.Limits
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.renderer.queue.RenderQueue.Bucket
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.renderer.queue.RenderQueue.ShadowMode
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.control.BillboardControl.Alignment
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.control.CameraControl.ControlDirection
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.control.LightControl.ControlDirection
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.Mesh.Mode
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.blender.BlenderContext.LoadedDataType
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.blender.file.FileBlockHeader.BlockCode
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.blender.materials.MaterialHelper.DiffuseShader
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.blender.materials.MaterialHelper.SpecularShader
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator.UVCoordinatesType
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.fbx.mesh.FbxLayerElement.MappingInformationType
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.fbx.mesh.FbxLayerElement.ReferenceInformationType
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.fbx.mesh.FbxLayerElement.TextureBlendMode
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.plugins.fbx.mesh.FbxLayerElement.Type
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.shape.Sphere.TextureMode
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.Spatial.BatchHint
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.Spatial.CullHint
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.VertexBuffer.Format
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.VertexBuffer.Type
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.scene.VertexBuffer.Usage
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.shader.Shader.ShaderType
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.shader.UniformBinding
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.shader.VarType
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.shadow.CompareMode
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.shadow.EdgeFilteringMode
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.shadow.PssmShadowRenderer.CompareMode
Deprecated.
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.shadow.PssmShadowRenderer.FilterMode
Deprecated.
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.system.awt.PaintMode
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.system.JmeContext.Type
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.system.JmeSystem.StorageFolderType
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.system.Platform
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer.Direction
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.texture.image.ColorSpace
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.texture.Image.Format
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.texture.Texture.MagFilter
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.texture.Texture.MinFilter
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.texture.Texture.ShadowCompareMode
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.texture.Texture.Type
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.texture.Texture.WrapAxis
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.texture.Texture.WrapMode
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.texture.TextureCubeMap.Face
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Method in class com.jme3.util.ListMap
values() - Static method in enum com.jme3.util.SkyFactory.EnvMapType
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum com.jme3.water.WaterFilter.AreaShape
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum jme3test.network.TestSerialization.Status
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum jme3tools.optimize.GeometryBatchFactory.AlignOption
Returns an array containing the constants of this enum type, in
the order they are declared.
values() - Static method in enum jme3tools.optimize.LodGenerator.TriangleReductionMethod
Returns an array containing the constants of this enum type, in
the order they are declared.
VariableMapping - Class in com.jme3.shader
represents a mapping between 2 ShaderNodeVariables
VariableMapping() - Constructor for class com.jme3.shader.VariableMapping
creates a VariableMapping
VariableMapping(ShaderNodeVariable, String, ShaderNodeVariable, String, String) - Constructor for class com.jme3.shader.VariableMapping
creates a VariableMapping
varNames - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
varType - Variable in class com.jme3.shader.Uniform
Type of uniform
VarType - Enum in com.jme3.shader
varyings - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
varyings - Variable in class com.jme3.material.ShaderGenerationInfo
the list of varyings
vect1 - Variable in class com.jme3.util.TempVars
General vectors.
vect10 - Variable in class com.jme3.util.TempVars
vect2 - Variable in class com.jme3.util.TempVars
vect2d - Variable in class com.jme3.util.TempVars
2D vector
vect2d2 - Variable in class com.jme3.util.TempVars
vect3 - Variable in class com.jme3.util.TempVars
vect4 - Variable in class com.jme3.util.TempVars
vect4f1 - Variable in class com.jme3.util.TempVars
vect4f2 - Variable in class com.jme3.util.TempVars
vect5 - Variable in class com.jme3.util.TempVars
vect6 - Variable in class com.jme3.util.TempVars
vect7 - Variable in class com.jme3.util.TempVars
vect8 - Variable in class com.jme3.util.TempVars
vect9 - Variable in class com.jme3.util.TempVars
Vector2f - Class in com.jme3.math
Vector2f defines a Vector for a two float value vector.
Vector2f(float, float) - Constructor for class com.jme3.math.Vector2f
Creates a Vector2f with the given initial x and y values.
Vector2f() - Constructor for class com.jme3.math.Vector2f
Creates a Vector2f with x and y set to 0.
Vector2f(Vector2f) - Constructor for class com.jme3.math.Vector2f
Creates a new Vector2f that contains the passed vector's information
Vector3d - Class in com.jme3.scene.plugins.blender.math
Vector3d defines a Vector for a three float value tuple.
Vector3d() - Constructor for class com.jme3.scene.plugins.blender.math.Vector3d
Constructor instantiates a new Vector3d with default
values of (0,0,0).
Vector3d(double, double, double) - Constructor for class com.jme3.scene.plugins.blender.math.Vector3d
Constructor instantiates a new Vector3d with provides
values.
Vector3d(Vector3f) - Constructor for class com.jme3.scene.plugins.blender.math.Vector3d
Constructor instantiates a new Vector3d that is a copy
of the provided vector
Vector3f - Class in com.jme3.math
Vector3f defines a Vector for a three float value tuple.
Vector3f() - Constructor for class com.jme3.math.Vector3f
Constructor instantiates a new Vector3f with default
values of (0,0,0).
Vector3f(float, float, float) - Constructor for class com.jme3.math.Vector3f
Constructor instantiates a new Vector3f with provides
values.
Vector3f(Vector3f) - Constructor for class com.jme3.math.Vector3f
Constructor instantiates a new Vector3f that is a copy
of the provided vector
Vector3Serializer - Class in com.jme3.network.serializing.serializers
Vector3Serializer() - Constructor for class com.jme3.network.serializing.serializers.Vector3Serializer
Vector4f - Class in com.jme3.math
Vector4f defines a Vector for a four float value tuple.
Vector4f() - Constructor for class com.jme3.math.Vector4f
Constructor instantiates a new Vector3f with default
values of (0,0,0).
Vector4f(float, float, float, float) - Constructor for class com.jme3.math.Vector4f
Constructor instantiates a new Vector4f with provides
values.
Vector4f(Vector4f) - Constructor for class com.jme3.math.Vector4f
Constructor instantiates a new Vector3f that is a copy
of the provided vector
VehicleControl - Class in com.jme3.bullet.control
VehicleControl() - Constructor for class com.jme3.bullet.control.VehicleControl
VehicleControl(CollisionShape) - Constructor for class com.jme3.bullet.control.VehicleControl
Creates a new PhysicsNode with the supplied collision shape
VehicleControl(CollisionShape, float) - Constructor for class com.jme3.bullet.control.VehicleControl
vehicleId - Variable in class com.jme3.bullet.objects.PhysicsVehicle
vehicles - Variable in class com.jme3.bullet.debug.BulletDebugAppState
VehicleTuning - Class in com.jme3.bullet.objects.infos
VehicleTuning() - Constructor for class com.jme3.bullet.objects.infos.VehicleTuning
VehicleWheel - Class in com.jme3.bullet.objects
Stores info about one wheel of a PhysicsVehicle
VehicleWheel - Class in com.jme3.bullet.objects
Stores info about one wheel of a PhysicsVehicle
VehicleWheel() - Constructor for class com.jme3.bullet.objects.VehicleWheel
VehicleWheel(Spatial, Vector3f, Vector3f, Vector3f, float, float, boolean) - Constructor for class com.jme3.bullet.objects.VehicleWheel
VehicleWheel(Vector3f, Vector3f, Vector3f, float, float, boolean) - Constructor for class com.jme3.bullet.objects.VehicleWheel
velocity - Variable in class com.jme3.audio.AudioNode
velocity - Variable in class com.jme3.bullet.control.BetterCharacterControl
velocity - Variable in class com.jme3.effect.Particle
Particle velocity.
velocityFromTranslation - Variable in class com.jme3.audio.AudioNode
velocityVariation - Variable in class com.jme3.effect.influencers.DefaultParticleInfluencer
The velocity's variation of the particles.
VERSION - Static variable in class com.jme3.export.FormatVersion
Version number of the format
version - Variable in class com.jme3.scene.plugins.fbx.file.FbxFile
VERSION - Static variable in class jme3test.network.TestChatServer
VERSION_FULL - Static variable in class com.jme3.system.JmeVersion
VERSION_NUMBER - Static variable in class com.jme3.system.JmeVersion
VERSION_TAG - Static variable in class com.jme3.system.JmeVersion
vertCount - Variable in class com.jme3.scene.shape.Sphere
vertexBase - Variable in class com.jme3.bullet.collision.shapes.GImpactCollisionShape
vertexBase - Variable in class com.jme3.bullet.collision.shapes.MeshCollisionShape
VertexBuffer - Class in com.jme3.scene
A
VertexBuffer contains a particular type of geometry
data used by
Meshes.
VertexBuffer(VertexBuffer.Type) - Constructor for class com.jme3.scene.VertexBuffer
Creates an empty, uninitialized buffer.
VertexBuffer() - Constructor for class com.jme3.scene.VertexBuffer
Serialization only.
VertexBuffer(int) - Constructor for class com.jme3.scene.VertexBuffer
VertexBuffer.Format - Enum in com.jme3.scene
Specifies format of the data stored in the buffer.
VertexBuffer.Type - Enum in com.jme3.scene
Type of buffer.
VertexBuffer.Usage - Enum in com.jme3.scene
The usage of the VertexBuffer, specifies how often the buffer
is used.
vertexCount() - Method in class com.jme3.scene.plugins.blender.meshes.Face
vertexDeclaredUniforms - Variable in class com.jme3.material.plugins.ShaderNodeLoaderDelegate
vertexGlobal - Variable in class com.jme3.material.ShaderGenerationInfo
the global output of the vertex shader (to assign ot gl_Position)
vertexGroups - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Loaded vertex groups.
vertexStride - Variable in class com.jme3.bullet.collision.shapes.GImpactCollisionShape
vertexStride - Variable in class com.jme3.bullet.collision.shapes.MeshCollisionShape
vertexUniforms - Variable in class com.jme3.material.ShaderGenerationInfo
the list of all the uniforms to declare in the vertex shader
verticalRotation - Variable in class com.jme3.app.ChaseCameraAppState
vertices - Variable in class com.jme3.effect.shapes.EmitterMeshVertexShape
vertices - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Loaded vertices.
vertices - Variable in class com.jme3.scene.plugins.IrPolygon
verticesColors - Variable in class com.jme3.scene.plugins.blender.meshes.TemporalMesh
Loaded vertex colors.
vertIndexMap - Variable in class com.jme3.scene.plugins.OBJLoader
verts - Variable in class com.jme3.scene.plugins.OBJLoader
veryCloseRotation - Variable in class com.jme3.input.ChaseCamera
VideoRecorderAppState - Class in com.jme3.app.state
A Video recording AppState that records the screen output into an AVI file with
M-JPEG content.
VideoRecorderAppState - Class in com.jme3.app.state
A Video recording AppState that records the screen output into an AVI file with
M-JPEG content.
VideoRecorderAppState() - Constructor for class com.jme3.app.state.VideoRecorderAppState
Using this constructor the video files will be written sequentially to the user's home directory with
a quality of 0.8 and a framerate of 30fps.
VideoRecorderAppState(float) - Constructor for class com.jme3.app.state.VideoRecorderAppState
Using this constructor the video files will be written sequentially to the user's home directory.
VideoRecorderAppState(float, int) - Constructor for class com.jme3.app.state.VideoRecorderAppState
Using this constructor the video files will be written sequentially to the user's home directory.
VideoRecorderAppState(File) - Constructor for class com.jme3.app.state.VideoRecorderAppState
This constructor allows you to specify the output file of the video.
VideoRecorderAppState(File, float) - Constructor for class com.jme3.app.state.VideoRecorderAppState
This constructor allows you to specify the output file of the video as well as the quality
VideoRecorderAppState(File, float, int) - Constructor for class com.jme3.app.state.VideoRecorderAppState
This constructor allows you to specify the output file of the video as well as the quality
VideoRecorderAppState.IsoTimer - Class in com.jme3.app.state
VideoRecorderAppState.IsoTimer(float) - Constructor for class com.jme3.app.state.VideoRecorderAppState.IsoTimer
view - Variable in class com.jme3.app.AndroidHarness
view - Variable in class com.jme3.app.AndroidHarnessFragment
view - Variable in class com.jme3.input.android.AndroidInputHandler
viewDirection - Variable in class com.jme3.bullet.control.BetterCharacterControl
Is a z-forward vector based on the view direction and the current local
x/z plane.
viewDirection - Variable in class com.jme3.bullet.control.CharacterControl
viewMatrix - Variable in class com.jme3.renderer.Camera
viewPort - Variable in class com.jme3.app.LegacyApplication
viewPort - Variable in class com.jme3.app.state.RootNodeAppState
viewPort - Variable in class com.jme3.bullet.debug.BulletDebugAppState
ViewPort - Class in com.jme3.renderer
A
ViewPort represents a view inside the display
window or a
FrameBuffer to which scenes will be rendered.
ViewPort(String, Camera) - Constructor for class com.jme3.renderer.ViewPort
Create a new viewport.
viewPort - Variable in class com.jme3.shadow.AbstractShadowFilter
viewPort - Variable in class com.jme3.shadow.AbstractShadowRenderer
viewPort - Variable in class com.jme3.shadow.PssmShadowRenderer
Deprecated.
viewPortBottom - Variable in class com.jme3.renderer.Camera
Percent value on display where vertical viewing begins for this camera.
viewportChanged - Variable in class com.jme3.renderer.Camera
viewPortLeft - Variable in class com.jme3.renderer.Camera
Percent value on display where horizontal viewing starts for this camera.
viewPortRight - Variable in class com.jme3.renderer.Camera
Percent value on display where horizontal viewing ends for this camera.
viewPortTop - Variable in class com.jme3.renderer.Camera
Percent value on display where vertical viewing ends for this camera.
viewProjectionMatrix - Variable in class com.jme3.renderer.Camera
VirtualIndexBuffer - Class in com.jme3.scene.mesh
IndexBuffer implementation that generates vertex indices sequentially
based on a specific Mesh
Mesh.Mode.
VirtualIndexBuffer(int, Mesh.Mode) - Constructor for class com.jme3.scene.mesh.VirtualIndexBuffer
visibility - Variable in class com.jme3.scene.plugins.fbx.node.FbxNode
visit(Spatial) - Method in interface com.jme3.scene.SceneGraphVisitor
Called when a spatial is visited in the scene graph.
visit(Geometry) - Method in class com.jme3.scene.SceneGraphVisitorAdapter
visit(Node) - Method in class com.jme3.scene.SceneGraphVisitorAdapter
Called when a
Node is visited.
visit(Spatial) - Method in class com.jme3.scene.SceneGraphVisitorAdapter
volume - Variable in class com.jme3.audio.AudioNode
volume - Variable in class com.jme3.audio.LowPassFilter
voronoiColorType - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
voronoiWeights - Variable in class com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorVoronoi
vp - Variable in class com.jme3.niftygui.NiftyJmeDisplay
vp - Variable in class com.jme3.water.SimpleWaterProcessor
vpStep(VpStep, ViewPort, RenderQueue.Bucket) - Method in class com.jme3.app.BasicProfiler
vpStep(VpStep, ViewPort, RenderQueue.Bucket) - Method in class com.jme3.app.DefaultAndroidProfiler
vpStep(VpStep, ViewPort, RenderQueue.Bucket) - Method in interface com.jme3.profile.AppProfiler
Called at the beginning of the specified VpStep during
the rendering of the specified ViewPort.
VpStep - Enum in com.jme3.profile
Indicates a ViewPort-level step within the profiled
frame.
vRotateCamera(float) - Method in class com.jme3.input.ChaseCamera
vRotating - Variable in class com.jme3.input.ChaseCamera
vRotation - Variable in class com.jme3.input.ChaseCamera
vRotationLerpFactor - Variable in class com.jme3.input.ChaseCamera